@@ -1434,21 +1434,21 @@ static u8 UNUSED GetSpritePalIdxByPosition(u8 position)
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// 2, 3 as some control variables
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void AnimSpriteOnMonPos (struct Sprite * sprite )
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{
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- bool8 var ;
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+ bool8 respectMonPicOffsets ;
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if (!sprite -> data [0 ])
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{
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if (!gBattleAnimArgs [3 ])
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- var = TRUE;
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+ respectMonPicOffsets = TRUE;
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else
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- var = FALSE;
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+ respectMonPicOffsets = FALSE;
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if (gBattleAnimArgs [2 ] == 0 )
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- InitSpritePosToAnimAttacker (sprite , var );
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+ InitSpritePosToAnimAttacker (sprite , respectMonPicOffsets );
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else if (gBattleAnimArgs [2 ] == 1 )
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- InitSpritePosToAnimTarget (sprite , var );
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+ InitSpritePosToAnimTarget (sprite , respectMonPicOffsets );
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else if (gBattleAnimArgs [2 ] == 2 )
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- InitSpritePosToAnimAttackerPartner (sprite , var );
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+ InitSpritePosToAnimAttackerPartner (sprite , respectMonPicOffsets );
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sprite -> data [0 ]++ ;
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@@ -1520,32 +1520,32 @@ static void AnimThrowProjectile_Step(struct Sprite *sprite)
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void AnimTravelDiagonally (struct Sprite * sprite )
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{
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- bool8 r4 ;
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+ bool8 respectOffsets ;
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u8 battlerId , coordType ;
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if (!gBattleAnimArgs [6 ])
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{
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- r4 = TRUE;
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+ respectOffsets = TRUE;
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coordType = BATTLER_COORD_Y_PIC_OFFSET ;
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}
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else
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{
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- r4 = FALSE;
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+ respectOffsets = FALSE;
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coordType = BATTLER_COORD_Y ;
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}
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if (gBattleAnimArgs [5 ] == ANIM_ATTACKER )
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{
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- InitSpritePosToAnimAttacker (sprite , r4 );
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+ InitSpritePosToAnimAttacker (sprite , respectOffsets );
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battlerId = gBattleAnimAttacker ;
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}
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else
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{
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- InitSpritePosToAnimTarget (sprite , r4 );
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+ InitSpritePosToAnimTarget (sprite , respectOffsets );
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battlerId = gBattleAnimTarget ;
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}
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if (GetBattlerSide (gBattleAnimAttacker ))
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gBattleAnimArgs [2 ] = - gBattleAnimArgs [2 ];
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- InitSpritePosToAnimTarget (sprite , r4 );
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+ InitSpritePosToAnimTarget (sprite , respectOffsets );
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sprite -> data [0 ] = gBattleAnimArgs [4 ];
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sprite -> data [2 ] = GetBattlerSpriteCoord (battlerId , BATTLER_COORD_X_2 ) + gBattleAnimArgs [2 ];
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sprite -> data [4 ] = GetBattlerSpriteCoord (battlerId , coordType ) + gBattleAnimArgs [3 ];
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