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kaluki.py
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from table import Table
from card import Card
from laydown import Laydown
class Kaluki:
def __init__(self):
self._table = None
def has_table(self):
return self._table != None
def add_player(self, name: str):
if self._table == None:
self._table = Table(name)
else:
self._table.add_player(name)
def remove_player(self, name: str):
self._table.remove_player(name)
def get_player_names(self):
return [player.get_name() for player in self._table.get_players()]
def start_game(self):
self._table.create_deck()
self._table.shuffle_deck()
self._table.deal_cards()
self._table.get_players()[0].set_has_drawn(True)
def get_turn(self):
return self._table.get_turn()
def update_turn(self):
self._table.update_turn()
def get_has_drawn(self, name: str):
for player in self._table.get_players():
if player.get_name() == name:
return player.get_has_drawn()
def get_player_hand(self, name: str):
for player in self._table.get_players():
if player.get_name() == name:
return [(card.get_name(), card.get_value(), card.get_id()) for card in player.get_hand()]
def update_player_hand(self, name: str, hand: list):
for player in self._table.get_players():
if player.get_name() == name:
player.set_hand([Card(card[0], card[1], card[2])
for card in hand])
break
def draw_card(self, name: str, method: str):
for player in self._table.get_players():
if player.get_name() == name:
if len(player.get_hand()) == 15:
raise ValueError("Hand already has 15 cards.")
else:
if method.endswith("deck"):
player.add_to_hand(
len(player.get_hand()), self._table.remove_from_deck())
elif method.endswith("trash"):
player.add_to_hand(
len(player.get_hand()), self._table.remove_from_trash())
player.set_has_drawn(True)
break
def get_trash_card(self):
trash_card = self._table.peek_trash()
if trash_card == None:
return None
return [trash_card.get_name(), trash_card.get_value(), trash_card.get_id()]
def trash_card(self, name: str, card_id: int):
for player in self._table.get_players():
if player.get_name() == name:
trash_card = player.remove_from_hand(card_id)
self._table.add_to_trash(trash_card)
player.set_has_drawn(False)
def get_laydowns(self):
laydowns_dict = dict()
for player in self._table.get_players():
for laydown in player.get_laydowns():
if player.get_name() in laydowns_dict:
laydowns_dict[player.get_name()].append(
[[card.get_name(), card.get_value(), card.get_id()] for card in laydown.get()])
else:
laydowns_dict[player.get_name()] = [
[[card.get_name(), card.get_value(), card.get_id()] for card in laydown.get()]]
return laydowns_dict
def add_laydown(self, name: str, laydown: list):
for player in self._table.get_players():
if player.get_name() == name:
player.add_to_laydowns(
Laydown([Card(card[0], card[1], card[2]) for card in laydown]))
for card in laydown:
player.remove_from_hand(card[2])
# for testing
def restart_game(self):
self._table = None