forked from MonoGame/MonoGame
-
Notifications
You must be signed in to change notification settings - Fork 3
Expand file tree
/
Copy pathMonoGame.Framework.Android.csproj
More file actions
87 lines (78 loc) · 3.99 KB
/
MonoGame.Framework.Android.csproj
File metadata and controls
87 lines (78 loc) · 3.99 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-android</TargetFramework>
<SupportedOSPlatformVersion>23</SupportedOSPlatformVersion>
<DefineConstants>ANDROID;GLES;STBSHARP_INTERNAL</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<MGOpenGL>GLES</MGOpenGL>
<Description>The MonoGame runtime for Android.</Description>
<PackageTags>monogame;.net core;core;.net standard;standard;android</PackageTags>
<PackageId>MonoGame.Framework.Android</PackageId>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<IsAotCompatible>true</IsAotCompatible>
<PackageReadmeFile>README-packages.md</PackageReadmeFile>
</PropertyGroup>
<ItemGroup>
<None Include="..\README-packages.md" Pack="true" PackagePath="\"/>
</ItemGroup>
<ItemGroup>
<Compile Remove="bin\**\*" />
<Compile Remove="obj\**\*" />
<Compile Remove="Platform\**\*" />
<Compile Remove="Properties\**\*" />
<Compile Remove="Utilities\System.Numerics.Vectors\**\*" />
<Compile Remove="Devices\**\*" />
</ItemGroup>
<ItemGroup>
<None Remove="Platform\**\*" />
<None Remove="Utilities\System.Numerics.Vectors\**\*" />
</ItemGroup>
<ItemGroup>
<Compile Remove="GraphicsDeviceManager.cs" />
<Compile Remove="Graphics\GraphicsAdapter.cs" />
<Compile Remove="Graphics\OcclusionQuery.cs" />
<Compile Remove="Input\Keyboard.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="Platform\Android\AndroidCompatibility.cs" />
<Compile Include="Platform\Android\AndroidGameActivity.cs" />
<Compile Include="Platform\Android\AndroidGamePlatform.cs" />
<Compile Include="Platform\Android\AndroidGameWindow.cs" />
<Compile Include="Platform\Android\Devices\Sensors\Accelerometer.cs" />
<Compile Include="Platform\Android\Devices\Sensors\Compass.cs" />
<Compile Include="Platform\Android\Input\Keyboard.cs" />
<Compile Include="Platform\Android\Input\Touch\AndroidTouchEventManager.cs" />
<Compile Include="Platform\Android\IResumeManager.cs" />
<Compile Include="Platform\Android\MonoGameAndroidGameView.cs" />
<Compile Include="Platform\Android\OrientationListener.cs" />
<Compile Include="Platform\Android\ResumeManager.cs" />
<Compile Include="Platform\Android\ScreenReceiver.cs" />
<Compile Include="Platform\Audio\Xact\WaveBank.Default.cs" />
<Compile Include="Platform\GamePlatform.Mobile.cs" />
<Compile Include="Platform\Graphics\GraphicsAdapter.Legacy.cs" />
<Compile Include="Platform\Graphics\OpenGL.Android.cs" />
<Compile Include="Platform\Graphics\OpenGL.Common.cs" />
<Compile Include="Platform\Graphics\Texture2D.StbSharp.cs" />
<Compile Include="Platform\GraphicsDeviceManager.Legacy.cs" />
<Compile Include="Platform\Input\GamePad.Android.cs" />
<Compile Include="Platform\Input\Joystick.Default.cs" />
<Compile Include="Platform\Input\KeyboardInput.Android.cs" />
<Compile Include="Platform\Input\MessageBox.Android.cs" />
<Compile Include="Platform\Input\Mouse.Default.cs" />
<Compile Include="Platform\Input\MouseCursor.Default.cs" />
<Compile Include="Platform\Media\MediaPlayer.Default.cs" />
<Compile Include="Platform\PrimaryThreadLoader.cs" />
<Compile Include="Platform\TitleContainer.Android.cs" />
<Compile Include="Platform\Utilities\FuncLoader.Android.cs" />
<Compile Include="Platform\Utilities\InteropHelpers.cs" />
<Compile Include="Platform\Utilities\ReflectionHelpers.Default.cs" />
<Compile Include="..\ThirdParty\StbImageSharp\src\**\*.cs" LinkBase="Utilities\StbImageSharp" />
<Compile Include="..\ThirdParty\StbImageWriteSharp\src\**\*.cs" LinkBase="Utilities\StbImageWriteSharp" />
</ItemGroup>
<ItemGroup>
<None Include="MonoGame.Framework.Android.targets" Pack="true" PackagePath="build" />
</ItemGroup>
<Import Project="Platform\OpenGL.targets" />
<Import Project="Platform\OpenAL.targets" />
<Import Project="MonoGame.Framework.Devices.Sensors.targets" />
</Project>