You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
"An array of animation labels ({name, begin, end, fps)} that describes how the global animation is split. Only has an effect if 'useAnimationLabels' is enabled.");
118
+
"An array of animation labels ({name, begin, end, fps)} that describes how the global animation is split.<br/>"+
119
+
"Only has an effect if 'useAnimationLabels' is enabled.");
112
120
this.animationFps=newOptionFloat("Animation samples per second",10,0,100,
"If enabled, all objects (geometries, animations, skeletons) are transformed as specified by the corresponding options.");
135
+
"Enabled: all objects (geometries, animations, skeletons) are transformed as specified by the corresponding world transform options.<br/>"+
136
+
"Disabled: the world transform options are ignored.");
124
137
this.worldTransformBake=newOptionBool("Bake world transform",true,
125
-
"If enabled, the world transformation is applied to skinned geometry. Otherwise, it is only applied to the bones.");
138
+
"Enabled: the world transformation is applied to skinned geometry.<br/>"+
139
+
"Disabled: the world transformation is applied to the bones.");
126
140
this.worldTransformUnitScale=newOptionBool("World transform no node scale",true,
127
-
"If enabled, the world scale will not add any scaling transformation to any nodes. The world scale will instead be distributed to the translation part of all local transformations.");
141
+
"If enabled, the world scale will not add any scaling transformation to any nodes."+
142
+
"The world scale will instead be distributed to the translation part of all local transformations.");
"True: animation durations will be truncated in order to keep the requested FPS. False: requested FPS will be slightly modified to keep the original duration.");
136
-
this.createSkeleton=newOptionBool("Generate a skeleton",true,
137
-
"If true, a skeleton will be generated and all geometry will be attached to skeleton bones. If false, no skeleton is generated and all geometry will be static.");
150
+
"Enabled: animation durations are truncated in order to keep the requested FPS.<br/>"+
151
+
"Disabled: requested FPS is slightly modified to keep the original duration.");
0 commit comments