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Add image import, pattern fill, and palette sync features
Introduces 'Import Image to Tileset' for BMP/PNG import, pattern fill from tileset selection in MapCanvas, random sprite export, and a grid layout for Sprite Editor frames. Palette operations are now synchronized across all tileset palettes. Also includes performance improvements for Redo, updates versioning to 0.1.2, and various bug fixes and documentation updates.
Copy file name to clipboardExpand all lines: CHANGELOG.md
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All notable changes to this project will be documented in this file.
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## [0.1.2] - 2025-12-25
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### Added
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-**Import Image to Tileset**: New feature in `Tileset Tools` menu allowing users to import BMP/PNG images directly into the tileset. Supports appending or overwriting, and automatically matches or adds colors to the palette.
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-**Pattern Fill**: `MapCanvas` now supports filling a selection with a pattern from the tileset selection (tiling).
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-**Random Sprite Export**: Added "Export Random Sprites" to Sprite Editor to export sprites marked as random.
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-**Grid Layout**: Sprite Editor now displays frames in a responsive grid layout instead of a single line.
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-**Palette Synchronization**: Implemented synchronized sorting and color addition across all tileset palettes to maintain consistency when modifying the master palette.
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### Changed
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-**Optimized Redo**: Improved performance of the Redo operation in `MapCanvas`.
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-**Documentation**: Updated `dashboard.md`, `LLM_INSTRUCTIONS.md`, and `ROADMAP.md`.
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-**Versioning**: Project now references `VERSION.md`.
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