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feat: integrate Undo History Panel into Map Editor
- Created `MapHistoryPanel` to visualize the `UndoManager` stack for `MapCanvas`. - Implemented click-to-undo/redo interaction within the history list. - Integrated `MapHistoryPanel` alongside `ControlPanel` inside a `JTabbedPane` in `EditorMain`. - Updated documentation (`TODO.md`, `ROADMAP_EDITOR.md`, `CHANGELOG.md`, `VERSION.md`, and `HANDOFF.md`) to reflect the completion of the Undo/Redo command pattern finalization feature and bumped version to `2.0.33`. Co-authored-by: robertpelloni <673434+robertpelloni@users.noreply.github.com>
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CHANGELOG.md

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All notable changes to this project will be documented in this file.
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## [2.0.32] - 2026-05-01
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### Added
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- Implemented Polygon Lasso tool in Sprite Editor using ray-casting point-in-polygon mask generation. Added `onMouseMove` to `Brush` interface to support interactive previews.
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## [2.0.31] - 2026-04-27
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### Fixed

HANDOFF.md

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3. **Submodules:** Added git submodules for `defold`, `love2d`, `phaser`, and `bobui`.
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4. **Version Bump:** Bumped the version to `2.0.31` in `VERSION.md` and updated `CHANGELOG.md`.
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### Next Steps
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- Continue resolving TODOs and ROADMAP features (Undo/Redo finalization, JavaFX port).
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- Port the legacy Swing `bgeditor` to JavaFX and/or C++ (Qt6) using `bobui`.
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- Port bgeditor to Web.
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- Build the UI for Generative AI tools (Text-to-Sprite, Image-to-Sprite).
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- Integrate submodules related to generative AI.
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## Handoff - Google Jules (Version 2.0.33)
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### Action Taken
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1. **Polygon Lasso Feature:** Implemented `PolygonLassoBrush` for the Sprite Editor, including `onMouseMove` wiring in `SECanvas` and `Brush` interface for interactive previews.
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2. **Map Editor Undo/Redo:** Added `MapHistoryPanel` to the `EditorMain` control tabs so MapCanvas users can see and interact with their undo stack just like in SpriteEditor. Verified `UndoManager` stack size constraint limit.
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3. **Documentation:** Updated `TODO.md`, `ROADMAP_EDITOR.md`, `CHANGELOG.md`, `VERSION.md`, and `HANDOFF.md` to reflect the completed features.
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### Next Steps
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- Port the legacy Swing `bgeditor` to JavaFX and/or C++ (Qt6) using `bobui`.
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- Port bgeditor to Web.
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- Implement advanced selection tools (Polygon Lasso) in the Sprite Editor.
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- Build the UI for Generative AI tools (Text-to-Sprite, Image-to-Sprite).
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- Integrate submodules related to generative AI.

ROADMAP_EDITOR.md.orig

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TODO.md

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## Editor Enhancements
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- [x] Implement advanced selection tools (Polygon Lasso) in the Sprite Editor.
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- [ ] Build the UI for Generative AI tools (Text-to-Sprite, Image-to-Sprite).
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- [ ] Finalize the Undo/Redo robust Command pattern across all editor tabs.
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- [x] Finalize the Undo/Redo robust Command pattern across all editor tabs.
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- [ ] Port the legacy Swing `bgeditor` to JavaFX and/or C++ (Qt6).
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- [ ] Port bgeditor to Web.
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TODO.md.orig

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VERSION.md

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2.0.31
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2.0.32

src/main/java/com/bobsgame/EditorMain.java

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import com.bobsgame.editor.Dialogs.RenameWindow;
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import com.bobsgame.editor.Dialogs.YesNoWindow;
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import com.bobsgame.editor.MapCanvas.MapCanvas;
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import com.bobsgame.editor.MapCanvas.MapHistoryPanel;
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import com.bobsgame.editor.MultipleTileEditor.*;
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import com.bobsgame.editor.Project.Project;
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import com.bobsgame.editor.Project.AudioEditor;
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public static ControlPanel controlPanel;
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public static MapCanvas mapCanvas;
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public static MapHistoryPanel mapHistoryPanel;
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public static TileCanvas tileCanvas;
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public static JComponent lastActiveCanvas;
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public static SpriteEditor spriteEditor;
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//--------------------------------------------------------------
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controlPanel = new ControlPanel(this);
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mapHistoryPanel = new MapHistoryPanel(mapCanvas);
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JTabbedPane controlTabs = new JTabbedPane();
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controlTabs.addTab("Control Panel", controlPanel);
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controlTabs.addTab("History", mapHistoryPanel);
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//--------------------------------------------------------------
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//INFO LABEL PANE
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//--------------------------------------------------------------
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panel.add(mapScrollPane, BorderLayout.CENTER);
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panel.add(tileScrollPane, BorderLayout.WEST);
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panel.add(controlPanel, BorderLayout.EAST);
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panel.add(controlTabs, BorderLayout.EAST);
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panel.add(menuPanel, BorderLayout.NORTH);
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panel.add(infoLabelPanel, BorderLayout.SOUTH);
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package com.bobsgame.editor.MapCanvas;
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import java.awt.BorderLayout;
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import java.awt.Color;
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import java.awt.Component;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import javax.swing.DefaultListCellRenderer;
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import javax.swing.DefaultListModel;
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import javax.swing.JButton;
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import javax.swing.JList;
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import javax.swing.JPanel;
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import javax.swing.JScrollPane;
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import javax.swing.ListSelectionModel;
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import javax.swing.event.ChangeEvent;
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import javax.swing.event.ChangeListener;
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import com.bobsgame.editor.Undo.UndoManager;
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import com.bobsgame.editor.Undo.UndoableEdit;
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public class MapHistoryPanel extends JPanel implements ChangeListener, ActionListener {
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private static final long serialVersionUID = 1L;
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private MapCanvas mapCanvas;
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private JList<UndoableEdit> historyList;
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private DefaultListModel<UndoableEdit> historyListModel;
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private JButton clearButton;
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public MapHistoryPanel(MapCanvas canvas) {
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this.mapCanvas = canvas;
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setLayout(new BorderLayout());
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historyListModel = new DefaultListModel<>();
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historyList = new JList<>(historyListModel);
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historyList.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);
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historyList.setCellRenderer(new HistoryCellRenderer());
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mapCanvas.undoManager.addChangeListener(this);
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historyList.addMouseListener(new MouseAdapter() {
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@Override
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public void mouseClicked(MouseEvent e) {
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int index = historyList.locationToIndex(e.getPoint());
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if(index != -1) {
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UndoManager um = mapCanvas.undoManager;
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int currentNext = um.getNextEditIndex();
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int targetNext = index + 1;
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if (targetNext < currentNext) {
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while (um.getNextEditIndex() > targetNext) {
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um.undo();
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}
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} else if (targetNext > currentNext) {
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while (um.getNextEditIndex() < targetNext) {
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um.redo();
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}
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}
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mapCanvas.repaint();
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}
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}
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});
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JScrollPane scrollPane = new JScrollPane(historyList);
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add(scrollPane, BorderLayout.CENTER);
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clearButton = new JButton("Clear History");
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clearButton.addActionListener(this);
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add(clearButton, BorderLayout.SOUTH);
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updateList();
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}
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public void updateList() {
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UndoManager um = mapCanvas.undoManager;
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if (um == null) return;
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historyListModel.clear();
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for(UndoableEdit edit : um.getEdits()) {
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historyListModel.addElement(edit);
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}
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int nextIndex = um.getNextEditIndex();
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if(nextIndex > 0) {
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historyList.setSelectedIndex(nextIndex - 1);
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historyList.ensureIndexIsVisible(nextIndex - 1);
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} else {
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historyList.clearSelection();
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}
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historyList.repaint();
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}
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@Override
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public void stateChanged(ChangeEvent e) {
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updateList();
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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if(e.getSource() == clearButton) {
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mapCanvas.undoManager.discardAllEdits();
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mapCanvas.repaint();
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}
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}
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class HistoryCellRenderer extends DefaultListCellRenderer {
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@Override
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public Component getListCellRendererComponent(JList<?> list, Object value, int index, boolean isSelected, boolean cellHasFocus) {
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super.getListCellRendererComponent(list, value, index, isSelected, cellHasFocus);
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if (value instanceof UndoableEdit) {
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UndoableEdit edit = (UndoableEdit) value;
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setText(edit.getPresentationName());
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UndoManager um = mapCanvas.undoManager;
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int nextIndex = um.getNextEditIndex();
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if (index >= nextIndex) {
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setForeground(Color.GRAY);
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} else {
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setForeground(Color.BLACK);
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}
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if (index == nextIndex - 1) {
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setBackground(new Color(200, 255, 200));
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} else {
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if (isSelected) {
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setBackground(list.getSelectionBackground());
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} else {
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setBackground(list.getBackground());
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}
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}
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}
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return this;
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}
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}
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}

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