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The collision shape problem of concave object #25
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Hi, This is a problem with the underlying simulator
If you set the flag to 1, it should solve your problem but you will not be able to rotate it in the simulator (check in the simulator using your mouse by dragging the object when setting the flag to 0 or 1, you will have a different behavior). If you want it to be dynamic however you will have to create a URDF file. I wanted to implement it in the code but I didn't have the time to do it yet. But it should not be too difficult to implement it using the functions that are in the
For creating the URDF, there are two ways:
FYI, I was also interested to implement the peg-in-hole problem but at the moment, I don't have so much time. Let me know how it goes. Best, |
@bdelhaisse |
@bdelhaisse |
|
I have got the urdf model of a hole from solidworks, and also a mesh file of the hole. But when i try to assemble the peg into the hole. I found the collision shape of the hole is cylinder which is solid not contain the hole of the cylinder.
Could you tell me how to confige this stl model or use which of software to config this property
this is that model stl
hole_f.STL.tar.gz
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