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EasyChunkLoader.php
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<?php
use pocketmine\level\ChunkLoader;
use pocketmine\level\Level;
use pocketmine\level\Position;
use pocketmine\math\Vector3;
use pocketmine\level\format\Chunk;
/**
* @author robske_110
* @license GNU LESSER GENERAL PUBLIC LICENSE v3
* @for API 3.0.0-ALPHA2
*/
class EasyChunkLoader implements ChunkLoader{
private $id;
private $position;
private $chunkX;
private $chunkZ;
private $active = false;
public function __construct(Vector3 $pos, Level $level){
$this->id = Level::generateChunkLoaderId($this);
$this->position = Position::fromObject($pos, $level);
$this->chunkX = $pos->x >> 4;
$this->chunkZ = $pos->z >> 4;
$this->level = $level;
$this->active = true;
$this->level->registerChunkLoader($this, $this->chunkX, $this->chunkZ);
}
/**
* @return int
*/
public function getLoaderId(){
return $this->id;
}
/**
* Returns if the chunk loader is currently active
*
* @return bool
*/
public function isLoaderActive(){
return $this->active;
}
/**
* Call this to temporarily deactivate this chunkloader!
* WARNING: IF YOU NO LONGER REQUIRE THE CHUNKLOADER CALL @link{EasyChunkLoader->unregister()}!
*/
public function deactivate(){
$this->active = false;
}
/**
* Activate the chunk loader again after deactivate() has been called
*/
public function activate(){
$this->active = true;
}
/**
* This will try to free as much memory as possible. You still have to clear your references to this instance!
*/
public function unregister(){
$this->active = false;
$this->position = null;
$this->level->unregisterChunkLoader($this, $this->chunkX, $this->chunkZ);
$this->level = null;
}
/**
* @return Position
*/
public function getPosition(){
return $this->position;
}
/**
* @return float
*/
public function getX(){
return $this->position->x;
}
/**
* @return float
*/
public function getZ(){
return $this->position->z;
}
/**
* @return Level
*/
public function getLevel(){
return $this->level;
}
/**
* This will be called when a Chunk is replaced by a new one
*
* @param Chunk $chunk
*/
public function onChunkChanged(Chunk $chunk){
/** @todo */
}
/**
* This will be called when a registered chunk is loaded
*
* @param Chunk $chunk
*/
public function onChunkLoaded(Chunk $chunk){
/** @todo */
}
/**
* This will be called when a registered chunk is unloaded
*
* @param Chunk $chunk
*/
public function onChunkUnloaded(Chunk $chunk){
/** @todo */
}
/**
* This will be called when a registered chunk is populated
* Usually it'll be sent with another call to onChunkChanged()
*
* @param Chunk $chunk
*/
public function onChunkPopulated(Chunk $chunk){
/** @todo */
}
/**
* This will be called when a block changes in a registered chunk
*
* @param Block|Vector3 $block
*/
public function onBlockChanged(Vector3 $block){
/** @todo */
}
}