diff --git a/index.html b/index.html
index 74f9da2a..d905e532 100644
--- a/index.html
+++ b/index.html
@@ -18,7 +18,7 @@
}
#container {
- background-color: pink;
+ background-color: rgb(235, 220, 252);
margin: 40px auto;
max-width: 800px;
padding: 38px 31px;
@@ -49,7 +49,7 @@
-
+
+
Hello! Welcome to Beat That! 🎲
+
+ Grab a friend because this is a two-player game.👥
+
+
+ The rules are simple. Roll two dice, and create a two-digit number from
+ the numbers rolled.
+
+
+ The player with the highest number wins! 🏆
+
+
+ Ready to play? Player 1, click submit to start the game.
+
+
@@ -74,6 +98,12 @@
// Reset input value
input.value = "";
+
+ // Hide game instructions text once the game starts
+ var instructions = document.querySelectorAll(".instruction-text");
+ instructions.forEach(function (instruction) {
+ instruction.classList.add("hidden-text");
+ });
});
diff --git a/script.js b/script.js
index bbe8a293..9df32929 100644
--- a/script.js
+++ b/script.js
@@ -1,4 +1,141 @@
+//Game: Beat That!
+//2 players, 2 dices
+//2 game modes: Each player rolls once and player picks the order of the numbers rolled to get the biggest value
+//Player with higher combined number wins
+//Calculate number of wins
+
+//2 players
+var player1 = "Player 1";
+var player2 = "Player 2";
+var player1DiceRoll = [];
+var player2DiceRoll = [];
+var player1Number;
+var player2Number;
+var player1WinCount = 0;
+var player2WinCount = 0;
+var player1LoseCount = 0;
+var player2LoseCount = 0;
+var drawCount = 0;
+
+//2 game modes, start with first player
+var modeRollDice = "modeRollDice";
+var modeChooseDiceOrder = "modeChooseDiceOrder";
+var currentPlayer = "Player 1";
+
+//Game starts with rolling of dice
+var gameMode = modeRollDice;
+
+var rollSingleDice = function () {
+ return Math.floor(Math.random() * 6) + 1;
+};
+
+var rollDiceAndAssign = function () {
+ var getDiceNumber = [rollSingleDice(), rollSingleDice()];
+
+ if (currentPlayer === "Player 1") {
+ player1DiceRoll = getDiceNumber;
+ } else {
+ player2DiceRoll = getDiceNumber;
+ }
+ return getDiceNumber;
+};
+
+//Player picks the order of the numbers rolled (1 for first number first, 2 for second number first)
+//orderChosen is the user input (1 or 2)
+
+var getPlayerNumber = function (orderChosen) {
+ var diceArray;
+ if (currentPlayer === "Player 1") {
+ diceArray = player1DiceRoll;
+ } else {
+ diceArray = player2DiceRoll;
+ }
+
+ if (orderChosen === 1) {
+ playerNumber = Number(String(diceArray[0]) + String(diceArray[1]));
+ } else {
+ playerNumber = Number(String(diceArray[1]) + String(diceArray[0]));
+ }
+
+ if (currentPlayer === "Player 1") {
+ player1Number = playerNumber;
+ } else {
+ player2Number = playerNumber;
+ }
+ return playerNumber;
+};
+
+//determine winner
+var determineWinner = function () {
+ if (player1Number > player2Number) {
+ return "Player 1";
+ } else if (player2Number > player1Number) {
+ return "Player 2";
+ } else {
+ return "Draw";
+ }
+};
+
+//yay, we are into the main function!
+
var main = function (input) {
- var myOutputValue = 'hello world';
- return myOutputValue;
+ //Roll dice first
+ if (gameMode === modeRollDice) {
+ var getDiceNumber = rollDiceAndAssign();
+
+ gameMode = modeChooseDiceOrder;
+ var diceRollMessage = `Welcome ${currentPlayer}!