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Controller.cpp
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Controller.cpp
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#include "Controller.h"
Controller* Controller::ptr2 = 0;
Controller& Controller::get_Instance() {
if (!ptr2)
ptr2 = new Controller();
return *ptr2;
}
void Controller::run()
{
string str;
vector<string> tokens;
int i = 0;
while (true)
{
std::getline(std::cin, str);
cout << "TIME " << to_string(Model::get_Instance().getTime()) << ": Enter command: " << str << endl;
if (str == "exit") {
exit(0);
}
tokens = FileOpener::split(str, " ");
i = get_choice(tokens); // gets choice
switch (i) {
case (1):
return;
break;
case (2)://default
Model::get_Instance().set_to_default();
View::get_Instance().set_to_default();
break;
case (3)://status
Model::get_Instance().print_status(); //this maybe should call view to print to the terminal whatever is being done here.
break;
case(4)://go - this should activate Model to update everything, we dont see changes unless we use status or show
Model::get_Instance().go();
break;
case(5)://show - this should get coordinates of all things, vehicles and warehouses and using the setting View was set on to, to display it in a file OR ON THE TERMINAL
Model::get_Instance().updateView();
View::get_Instance().show();
break;
case(6)://size
try{
if (tokens.size() != 2)
throw string("ERROR: too many argumets ");
View::get_Instance().size(tokens[1]);
}
catch (string e)
{
cout << e << endl;
}
break;
case(7)://zoom
try{
if (tokens.size() != 2)
throw string("ERROR: too many argumets ");
View::get_Instance().zoom(tokens[1]);
}
catch (string e)
{
cout << e << endl;
}
break;
case(8)://pan - lines 5 through 8 are for View
try{
if (tokens.size() != 3)
throw string("ERROR: too many argumets ");
tokens.erase(tokens.begin());
View::get_Instance().pan(tokens);
}
catch (string e)
{
cout << e << endl;
}
break;
case(9)://create - create some sort of vehicle
try{
create_agent(tokens);
}
catch (string e)
{
cout << "error in creating agent : " << e << endl;
}
break;
case(10)://course - set course for given agent - arguemnts are degrees, both for knight and thug
try {
check_correct_tokens_for_course(tokens);
Model::get_Instance().set_on_course(tokens);
}
catch (string e)
{
cout << "Error setting on course : " << e << endl;
}
break;
case(11)://postion - declare where to is the agent heading, must be of Coordinate type, if it's a thug then speed is required, if knight, then Coordinates only.
try{
Model::get_Instance().position(tokens);
}
catch (string e)
{
cout << "Error in setting position to a agent " << e << endl;
}
break;
case(12)://destination - decalre which warehouse to go to, argument is a castle/name
try {
Model::get_Instance().set_destination_for_knight(tokens);
}
catch (string e)
{
cout << "error setting destination : " << e << endl;
}
break;
case(13)://attack - thug attacks a peasant, argument is a peasant's name.
try {
Model::get_Instance().addAttacks(tokens);
}
catch (string e)
{
cout << "error attacking :" << e << endl;
}
break;
case(14)://stop - not sure if peasant can be stopped
try{
Model::get_Instance().stop_agent(tokens[1]);
}
catch (string e)
{
cout << e << endl;
}
case(15)://start_working - peasant gets a farm location and a castle
try {
Model::get_Instance().start_peasant_work(tokens);
}
catch (string e)
{
cout << e << endl;
}
break;
case(16)://Peasant status
try {
Model::get_Instance().peasant_status(tokens[0]);
}
catch (string e)
{
cout << e << endl;
}
break;
case(-1):
cout << "wrong input " << endl;
break;
default:
cout << "wrong input " << endl;
break;
}
}
}
bool Controller::check_correct_tokens_for_course(vector<string> tokens)
{
if (tokens.size() == 4) // its a thug
{
int deg = stoi(tokens[2]);
float spd = stof(tokens[3]);
if (deg < 0 || deg > 360)
throw string("degrees must be between 0 - 360");
if (spd > 30 || spd < 0)
throw string("speed for thug must be between 0-30 K/Mh");
return true;
}
else if (tokens.size() == 3)//its a knight/peasant
{
int deg = stoi(tokens[2]);
if (deg < 0 || deg > 360)
throw string("degrees must be between 0 - 360");
return true;
}
else {
throw string("too few arguments for course. example : -name- course -degree- -speed- (speed is only for thug)");
}
throw string("ERROR: unclear input at Controller:156");
}
void Controller::create_agent(vector<string> tokens)
{
for (int i = 0; i < tokens.size(); i++) {
if (tokens[i].find("(") != string::npos)
tokens[i].erase(tokens[i].find("("), 1);
if (tokens[i].find(")") != string::npos)
tokens[i].erase(tokens[i].find(")"), 1);
if (tokens[i].find(",") != string::npos)
tokens[i].replace(tokens[i].find(","),1, "");
}
if (tokens.size() != 4 && tokens.size() != 5)
throw string("Invalid arguments in creating agent");
if (Model::get_Instance().agent_exist(tokens[1]))
throw string("name agent already exist in data base");
tokens.erase(tokens.begin());// erase token[0] = "create"
if (tokens.size() == 4)
{
if (tokens[1] == "Thug")
{
if (Model::get_Instance().is_castle_exist(Coordinate(atof(tokens[2].c_str()), atof(tokens[3].c_str()))))
throw string("Error creating agent/Thug at Castle or Farm, Thugs not allowed");
Model::get_Instance().create_agent(AgentFactory::THUG,tokens);
}
else if (tokens[1] == "Peasant") {
Model::get_Instance().create_agent(AgentFactory::PEASANT, tokens);
}
else {
throw string("Ivalid arguments in creating agent. example : create -name- -type- -coordinate-/-Castle-");
}
}
else if (tokens.size() == 3) {
if (!Model::get_Instance().is_castle_exist(tokens[2]))
throw string("Error creating agent at Castle, Castle doesn't exist");
if (tokens[1] == "Knight")
{
Model::get_Instance().create_agent(AgentFactory::KNIGHT, tokens);
}
else {
throw string("Ivalid arguments in creating agent. example : create -name- -type- -coordinate-/-Castle-");
}
}
else
throw string("Ivalid arguments in creating agent. example : create -name- -type- -coordinate-/-Castle-");
}
int Controller::get_choice(vector<string> tokens)
{
if (tokens.size() == 0)
return -1;
else if (tokens[0] == "default")
return 2;
else if (tokens[0] == "status")
return 3;
else if (tokens[0] == "go")
return 4;
else if (tokens[0] == "show")
return 5;
else if (tokens[0] == "size")
return 6;
else if (tokens[0] == "zoom")
return 7;
else if (tokens[0] == "pan")
return 8;
else if (tokens[0] == "create")
return 9;
else if (tokens.size() == 1)
return -1;
else if (tokens[1] == "course")
return 10;
else if (tokens[1] == "position")
return 11;
else if (tokens[1] == "destination")
return 12;
else if (tokens[1] == "attack")
return 13;
else if (tokens[1] == "stop")
return 14;
else if (tokens[1] == "start_working")
return 15;
else if (tokens[1] == "status")
return 16;
return -1;
}