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script.js
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script.js
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const score0El = document.getElementById("score_0");
const score1El = document.getElementById("score_1");
score0El.textContent = 0;
score1El.textContent = 0;
const diceEl = document.querySelector(".dice");
diceEl.classList.add("hidden");
const current0El = document.getElementById("current_0");
const current1El = document.getElementById("current_1");
let currentScore = 0;
let active_player = 0;
let game_active = true;
const btnRoll = document.querySelector(".btn--roll");
btnRoll.addEventListener("click", function () {
if(!game_active)
return;
diceEl.classList.remove("hidden");
const dice = Math.floor(Math.random() * 6) + 1;
// console.log(dice);
diceEl.src = `images/dice-${dice}.png`;
if (dice != 1) {
// display the score
currentScore += dice;
document.getElementById(`current_${active_player}`).textContent =
currentScore;
} else {
// switch the player
switchPlayer();
}
});
const btnNew = document.querySelector(".btn--new");
btnNew.addEventListener("click",function(){
score0El.textContent = 0;
score1El.textContent = 0;
current0El.textContent = 0;
current1El.textContent = 0;
currentScore = 0;
active_player = 0;
diceEl.classList.add("hidden");
game_active = true;
});
const btnHold = document.querySelector(".btn--hold");
function switchPlayer(){
currentScore = 0;
document.getElementById(`current_${active_player}`).textContent = 0;
active_player = game_active ? (active_player === 0 ? 1 : 0) : active_player;
}
btnHold.addEventListener("click",function(){
if(!game_active)
return;
const currentScoreElement = document.getElementById(`score_${active_player}`);
currentScoreElement.textContent = parseInt(currentScoreElement.textContent) + currentScore;
checkWinner();
switchPlayer();
})
const winningScore = 50;
function checkWinner(){
const currentScoreElement = document.getElementById(`score_${active_player}`);
const currentScoreValue = parseInt(currentScoreElement.textContent);
if (currentScoreValue >= winningScore) {
if (confirm(`Player ${active_player + 1} wins the game! Start a new game?`)) {
score0El.textContent = 0; // Reset player 0 score to 0
score1El.textContent = 0; // Reset player 1 score to 0
game_active = true;
} else {
game_active = false;
}
}
}