This repository has been archived by the owner on Sep 20, 2023. It is now read-only.
Allow client extensions/scripts to select splash screen #17
Labels
enhancement
New feature or request
extensions
Things related to game extensions (.dll/.so)
scripts
Things related to game scripts (.fos)
Currently splash screens are always picked randomly; would be nice to have control over it, for special encounters, quest-only maps, etc.
void filename_splash( string& filename, uint16 mapPid );
filename
is picked randomly (current behavior) and storedfilename
if it's valid (exists inPATH_ART_SPLASH
, is valid format, etc); otherwise, use stored valueThe text was updated successfully, but these errors were encountered: