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Crashing upon start #50

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Directaliator opened this issue Dec 11, 2022 · 1 comment
Open

Crashing upon start #50

Directaliator opened this issue Dec 11, 2022 · 1 comment

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@Directaliator
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My Fallout Online Reloaded keeps crashing upon loading the game:
Here's the crash report:
https://mega.nz/file/WxQR2BrL#czOiFinJXMzserHt748pY0pBElMZ6SA3UXfvrG8M4hk

@Sasabmeg
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Sasabmeg commented Dec 11, 2022

Application
Name ClientGL
Version 7
OS 6.2.9200 ()
Timestamp 2022.12.11 11:36:42

Exception
Code EXCEPTION_ACCESS_VIOLATION
Address 0x007BFE7F
Flags 0x0
Info Attempted to write to an 0x00000004

Thread 'Main' (24704, current)
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
FOnline, (function-name not available) + 0
KERNEL32, BaseThreadInitThunk + 25
ntdll, RtlGetAppContainerNamedObjectPath + 286
ntdll, RtlGetAppContainerNamedObjectPath + 238

Thread 'Unknown' (26692)
ntdll, ZwWaitForWorkViaWorkerFactory + 12

Since function-name is not available in the main thread, it might be hard to figure out. It would also help to know which version of FOClassic do you use, like did you or someone else do any changes, etc...

Also you could check if there are ClientDX.pdb or ClientGL.pdb files in your client folder, having those should give function names where it crashed that help in such cases, that might help figuring stuff out.

Also, you should update your client if you haven't and ask the Reloaded team about this problem and how to solve, as this might be a realoded version specific issue, rather than foclassic specific and they might know the answer already.

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