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Plugin API
Also see Plugin Hooks, Javascript API, Plugin Events
Plugins extend the functionality of Roundcube. They are not part of the core application but can be installed and activated individually. Roundcube comes with a number of plugins, and more third-party plugins are available for download.
After downloading a plugin, extract (unzip) it in Roundcube's plugins
directory. Doing this correctly should result in a subdirectory plugins/<name of plugin>
which contains all of the plugin's files.
A plugin is not used until you enable it by adding its directory name to the config option plugins
, as an array element. This is done by editing your local config/config.inc.php
file. Only plugins listed in the array will be enabled.
For example, to enable plugins named additional_message_headers
and archive
, config/config.inc.php
should contain this line:
$config['plugins'] = array('additional_message_headers', 'archive');
To disable a plugin, just remove it from the list.
The official plugin repository lists plugins written by community members and they can be installed and updated from there using Composer. Visit plugins.roundcube.net and read the instructions how to install or publish plugins in the future.
Each plugin defines a folder in the local plugins directory [roundcuberoot]/plugins
.
Make sure you choose a unique, unix-style name for your plugin folder. A plugin can be built with any number of files inside this folder but there needs to be one file named the same as the folder itself (with .php added) which holds the plugin class definition. This class extends the rcube_plugin
class and has again the same name as the plugin folder itself.
For example, if your plugin is called Fancy Emoticons the unix-name will probably be fancy_emoticons
. This will lead to the following file structure:
plugins/
fancy_emoticons/
composer.json
fancy_emoticons.php
localization/
media/
Inside fancy_emoticons.php
you create the plugin class with the name fancy_emoticons
which will be explained in the next section.
Roundcube defines an abstract class named rcube_plugin
which provides basic functions and connections to the internal API. Each plugin consists of a class which extends rcube_plugin
. The plugin API instantiates a plugin object and then calls the method init()
which has to be implemented by the derived plugin class. This startup method is the place where a plugin registers hooks, actions and scripts that will be passed to the client.
To continue our sample plugin Fancy Emoticons, the plugin class could look like this:
/**
* Fancy Emoticons
*
* Sample plugin to replace emoticons in plain text message body with real icons
*
* @version 1.0
* @author Thomas Bruederli
* @url http://roundcube.net/plugins/fancy_emoticons
*/
class fancy_emoticons extends rcube_plugin
{
public $task = 'mail';
private $map;
function init()
{
$this->add_hook('message_part_after', array($this, 'replace'));
$this->map = array(
':)' => html::img(array('src' => $this->urlbase.'media/smile.gif', 'alt' => ':)')),
':-)' => html::img(array('src' => $this->urlbase.'media/smile.gif', 'alt' => ':-)')),
':(' => html::img(array('src' => $this->urlbase.'media/cry.gif', 'alt' => ':(')),
':-(' => html::img(array('src' => $this->urlbase.'media/cry.gif', 'alt' => ':-(')),
);
}
function replace($args)
{
if ($args['type'] == 'plain')
return array('body' => strtr($args['body'], $this->map));
return null;
}
}
Let's have a deeper look at the above example:
- The plugin class should be preceded by a comment block that describes the plugin.
- If your plugin is meant to only run in a certain task (e.g. mail,addressbook,settings) you should specify a public property
$task
. If this property is set the plugin will only be activated within that specific task in order to save memory and performance in all the other tasks. - The method
init()
is mandatory and first links the hook message_part_after to the object methodreplace
. - The callback method
replace
receives one argument containing context-specific data. In this example we first check if the message type isplain
and then thebody
field is altered and returned. The plugin API will replace the returned fields in it's original context.
The way plugin hooks work is that at various times while Roundcube is processing, it checks to see if any plugins have registered functions to run at that time, and if so, the functions are run (by executing a "hook"). These functions may modify or extend the default behavior of Roundcube.
Registration of hooks is done by calling
$this->add_hook('hook-name', $callback);
where the second argument is a PHP Callback which can link to a simple function or an object method.
The registered function receives one hash array as argument which contains specific data of the current context depending on the hook. See Plugin Hooks for a complete description of all hooks and their argument fields. The argument var may be altered by the callback function and can (even partially) be returned to the application.
Of course there is more to do with plugins than just catching events on the server side. The plugin API also enables you to extend the UI and the client functionality.
First step is to add JavaScript code to a specific page/action. Create a script file in your plugin folder and then include it in the init()
method of your plugin class with
$this->include_script('client.js');
The client script can actually make use of all the methods of the Roundcube application object. This application object - which can be accessed by window.rcmail
- also provides hooks but in a slightly different way: similar to the browser DOM one can register event listeners using the following methods:
rcmail.addEventListener('event', callback);
rcmail.removeEventListener('event', callback);
For a detailed list of events supported by the app see Plugin Events.
The most important event of course is init
. This is where your plugin can add buttons and register its own commands to the main application script. Here's a sample showing what a plugin script could look like:
rcmail.addEventListener('init', function(evt) {
// create custom button
var button = $('<A>').attr('id', 'rcmSampleButton').html(rcmail.gettext('buttontitle', 'sampleplugin'));
button.bind('click', function(e){ return rcmail.command('plugin.samplecmd', this); });
// add and register
rcmail.add_element(button, 'toolbar');
rcmail.register_button('plugin.samplecmd', 'rcmSampleButton', 'link');
rcmail.register_command('plugin.samplecmd', sample_handler, true);
});
With rcmail.add_element(button,'toolbar')
the button is appended to the toolbar container. Then rcmail.register_button()
tells the application where the button is and which command it is responsible for. And finally rcmail.register_command()
links the custom command (triggered by the onclick handler of the button) with the callback function of the plugin client script. For a detailed documentation of the client API, see Javascript API.
jQuery is an integrated part of Roundcube which allows you to make use of the very comfortable jQuery functions when writing plugin scripts.
Now you still need to combine the client functionality of your plugin with server-side actions. The client script can send GET or POST ajax-requests to the server by using rcmail.http_get('plugin.someaction', ...)
and rcmail.http_post('plugin.someaction', ...)
.
In order to direct these requests to the right function of your plugin, a custom action (e.g. 'plugin.someaction') is registered in the init()
method of the plugin class:
$this->register_action('plugin.someaction', array($this, 'request_handler'));
Now HTTP requests of the form ./?_task=mail&_action=plugin.someaction
will trigger the registered callback function. This function is responsible to process the request and send a valid response back to the client. Calling rcmail::get_instance()->output->send('plugin')
at the end of the function will do the job.
Custom actions are not only meant to serve ajax-requests but can also extend the application with custom screens and steps.
If your custom actions on the server side need to send back some data and trigger a custom callback function on the client, the client scripts can register an event and by sending a command with the magic prefix "plugin." the according event on the client will be triggered. Here's an example how this could look like:
Send ajax request on client:
rcmail.addEventListener('plugin.somecallback', some_callback_function);
rcmail.http_post('plugin.someaction', ...);
Process request on the server:
function init()
{
$this->register_action('plugin.someaction', array($this, 'request_handler'));
...
}
function request_handler($args)
{
$rcmail = rcmail::get_instance();
$rcmail->output->command('plugin.somecallback', array('message' => 'done.'));
}
Processing response data on the client again:
function some_callback_function(response)
{
$('#somecontainer').html(response.message);
}
Please note that the callback function can only receive one single argument. Therefore you need to pack all the response data into an array which will automatically be converted into a javascript object.
In order to render HTML pages from a plugin there exists a blank skin template named plugin
which can be used. This template defines one object container where the HTML content is put into. Your plugin therefore needs to define a handler function which is called once the template engine processes the placeholder tag:
$this->register_handler('plugin.body', array($this, 'generate_html'));
function generate_html()
{
...
return($the_content);
}
If the blank plugin
template does not fulfill your needs, you can create your own templates. You can put these inside a sub directory skins/default/
of your plugin:
plugins/
my_plugin/
my_plugin.php
localization/
skins/default/templates/mytemplate.html
mytemplate.html
can have one or more object containers that can be filled by your plugin. You can use plugin.html from the default skin as an example to start with.
<roundcube:object name="plugin.my_content" />
In your plugin code, you need to link this container with a function using a handler:
$this->register_handler('plugin.my_content', array($this, 'my_function'));
function my_function()
{
$content = "Foo";
return($content);
}
Finally, to instruct roundcube to show your template:
$rcmail = rcmail::get_instance();
$rcmail->output->set_pagetitle('my_title');
$rcmail->output->send('my_plugin.mytemplate');
When Roundcube renders the template it encounters the container objects, and for each object will call the specific handler function to generate the HTML.
$this->include_script(...)
, $this->include_stylesheet(...)
and others can be used to include Javascript and CSS. Have a look at the rcube_template class to find methods for adding stuff to the HTML output of your handler function.
Each plugin can have its own configuration file:
plugins/
fancy_emoticons/
fancy_emoticons.php
config.inc.php
localization/
media/
The file can be loaded through an API call:
$this->load_config();
Even though config.inc.php
is the default name, you can use your own filename as well. This allows you to do things like:
$this->load_config('config.inc.php.dist');
$this->load_config('config.inc.php');
This will load a distribution config file, and then merge a local configuration file overriding any settings.
Plugins that add UI elements usually have their own texts to name and describe things. It is easy to use the integrated localization system of Roundcube to display texts in the user's language.
First, create php-style localization files that contain the custom texts in an array named $labels
, just as in program/localization/*/labels.inc
.
Then put these files in a subfolder of your plugin folder and name them like [langcode].inc
. The langcode is a combination of language and country code (see [source:trunk/program/localization/index.inc] for a list of language codes). Having a localization file named en_US.inc is mandatory!
Finally, tell the plugin API where to search for texts by calling
$this->add_texts('localization/', true);
in the init()
sequence of your plugin. The first argument is the folder name (relative to the plugin folder) which contains all the localization files. The seconds argument makes the texts available on the client if set to true.
Now you can access the localized texts with $this->gettext('somelabel')
in PHP and rcmail.gettext('somelabel', 'plugin-name')
in JavaScript.
For Roundcube we use Transifex for collaborative translations. You can add your plugin's texts to our translation repository as well in order to get them translated by our volunteering translators. In order to do so, please send us a public URL to your en_US.inc source file to hello[at]roundcube.net and we'll add it as a resource to our Transifex account. The translation system will periodically pull the latest version from that URL.
Finally, register at Transifex.com and read the documentation about how to pull translations using the tx command line utility.
As there are a couple of differences in localization names between roundcube and transifex, please also check the tx configuration of the main roundcube repository for a correct list of language mappings. You need to add this configuration before running tx the first time. E.g. if you already have a fr.inc
file in your project you first need to remove that file manually, then run tx pull
again to retrieve a fr_FR.inc
file.
We strongly encourage plugin developers to maintain the code in a git or svn repository, best done by creating separate repositories for every single plugin. There are many platforms which offer such repositories for free (e.g. Github, Gitorious or Sourceforge).
The Roundcube Plugin repository platform is built with Packagist, a Composer component repository which we slightly modified to manage Roundcube plugins. Using Composer, plugins can be installed and updated from the repository. As a plugin developer you can publish your plugin on that platform and by using git or svn repositories, the latest version you check in there will automatically find its way to the repository and finally to the users.
Visit plugins.roundcube.net and read the instructions how to publish plugins there.