In the current state, interested developers can already build the game locally in their favorite distribution, and then play it, but the prebuilt binaries are not working yet.
At least one failure is caused by missing symbols around the introduction of sized-deallocations in recent gcc versions, which it incompatible with older c++ standard library implementations.
We need to find a set of compiler options, so that we can ensure our CI builds are actually portable.
In the current state, interested developers can already build the game locally in their favorite distribution, and then play it, but the prebuilt binaries are not working yet.
At least one failure is caused by missing symbols around the introduction of sized-deallocations in recent gcc versions, which it incompatible with older c++ standard library implementations.
We need to find a set of compiler options, so that we can ensure our CI builds are actually portable.