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Gnome leaves duplicated uniteractable armor items after them. #176

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condac opened this issue Jan 31, 2021 · 5 comments
Open

Gnome leaves duplicated uniteractable armor items after them. #176

condac opened this issue Jan 31, 2021 · 5 comments
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bug Something isn't working help wanted Extra attention is needed

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@condac
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condac commented Jan 31, 2021

Gnomes throw alot of armor items on floor, items are not interactable and stockpile does not recognise them.
36.zip

@Ext3h Ext3h added bug Something isn't working help wanted Extra attention is needed labels Aug 1, 2021
@Ext3h
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Ext3h commented Aug 1, 2021

Steps for reproduction? Is this still replicable?

@condac
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condac commented Aug 2, 2021

This is probably still unfixed, I came nowhere when I tried to find the reason.
I do not remember exactly what to do to get this but it started when I began to set my gnomes to wear armor and in combination with making tasks or moving items, as far as I can remember.
I am surprised if no-one else have this issue, all my games got this when started to build and use armors.

@Ext3h
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Ext3h commented Aug 2, 2021

Sounds like we will need to make the item handling interface less error prone in general then.

When saving, then loading again, the sanitize logic should complain about plenty of items in illegal states, which should not have existed, but do, thanks to incomplete transactions on these items.

@condac
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condac commented Aug 2, 2021

I had maybe 5 food items left in same state at some point in a game, so it is not limited to armor items but not as common for other items.

@Ext3h
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Ext3h commented Aug 2, 2021

Food items might explain reports we got about starving gnomes.

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