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A-renderingArea: Rendering & GraphicsArea: Rendering & GraphicsA-webArea: Web & ExtensionsArea: Web & ExtensionsbugSomething isn't workingSomething isn't workingrender-wgpuIssues relating to the wgpu rendererIssues relating to the wgpu rendererstage3dwebgpuIssues with the the WebGPU wgpu backendIssues with the the WebGPU wgpu backend
Description
Describe the bug
With Ruffle's WebGPU renderer enabled in Chrome, Run 3 shows a blank screen during gameplay:

The errors (deduplicated) are:
The sample count (2) of the texture is not supported.
- While validating [TextureDescriptor].
- While calling [Device].CreateTexture([TextureDescriptor]).
[Invalid Texture] is invalid.
- While calling [Invalid Texture].CreateView([TextureViewDescriptor]).
The sample count (2) of the texture is not supported.
- While validating [TextureDescriptor "Context3D depth texture"].
- While calling [Device].CreateTexture([TextureDescriptor "Context3D depth texture"]).
[Invalid Texture "Context3D depth texture"] is invalid.
- While calling [Invalid Texture "Context3D depth texture"].CreateView([TextureViewDescriptor]).
Multisample count (2) is not supported.
- While validating multisample state.
- While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor]).
[Invalid TextureView] is invalid.
- While validating colorAttachments[0].
- While encoding [CommandEncoder].BeginRenderPass([RenderPassDescriptor "Context3D render pass"]).
[Invalid CommandBuffer] is invalid.
- While calling [Queue].Submit([[CommandBuffer], [Invalid CommandBuffer]])
Tested with the Chrome extension built from #14682, in its SWF player page.
Expected behavior
The game should look like this:

Content Location
Affected platform
Browser's extension
Operating system
Windows 10
Browser
Chromium 120
Additional information
No response
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Labels
A-renderingArea: Rendering & GraphicsArea: Rendering & GraphicsA-webArea: Web & ExtensionsArea: Web & ExtensionsbugSomething isn't workingSomething isn't workingrender-wgpuIssues relating to the wgpu rendererIssues relating to the wgpu rendererstage3dwebgpuIssues with the the WebGPU wgpu backendIssues with the the WebGPU wgpu backend