You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
* WIP
* Fix typo
* WIP: Implement structure of command_encoder_transition_resources
* WIP
* More work
* Clippy
* Fix web build
* Use new types for API, more docs
* Add very basic test
* Try to fix test cfg
* Fix merge
* Missed commit
* Use wgt types instead of hal types
* Implement `Clone` for `ShaderModule` (gfx-rs#6939)
* Move to dispatch trait, move more things to wgt
* Move existing code to use new wgt types
* Fixes
* Format import
* Format another file
* Fixes
* Make module private
* Fix imports
* Fix test imports
* Rexport types
* Fix imports
* Fix import
---------
Co-authored-by: Alphyr <[email protected]>
Co-authored-by: Connor Fitzgerald <[email protected]>
Copy file name to clipboardexpand all lines: CHANGELOG.md
+1
Original file line number
Diff line number
Diff line change
@@ -284,6 +284,7 @@ By @ErichDonGubler in [#6456](https://github.com/gfx-rs/wgpu/pull/6456), [#6148]
284
284
- Image atomic support in shaders. By @atlv24 in [#6706](https://github.com/gfx-rs/wgpu/pull/6706)
285
285
- 64 bit image atomic support in shaders. By @atlv24 in [#5537](https://github.com/gfx-rs/wgpu/pull/5537)
286
286
- Add `no_std` support to `wgpu-types`. By @bushrat011899 in [#6892](https://github.com/gfx-rs/wgpu/pull/6892).
287
+
- Added `CommandEncoder::transition_resources()` for native API interop, and allowing users to slightly optimize barriers. By @JMS55 in [6678](https://github.com/gfx-rs/wgpu/pull/6678).
0 commit comments