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scripts.js
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scripts.js
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//Number Guesser scripts
//Define Variables and link to Page elements
//links to page elements
var guessInput = document.getElementById('guessField'); //Input Field
var guessButtonInput = document.getElementById('guessButton'); //Guess Button
var guessClearInput = document.getElementById('clearButton'); //Clear Button
var guessResetInput = document.getElementById('resetButton'); //Reset Button
var lastGuessDisplay = document.getElementById('lastGuess'); //Guessed Number Display
var lastGuessResult = document.getElementById('response'); //Guess Result
var levelUpMessage = document.getElementById('levelUp'); // Level up message
var introText = document.getElementById('topText'); // text above number Guessed
//JS Variables
var secretNumber; //Secret Number
var currentInputString; // Current User Guess as input string
var currentGuessInt; // current UserGuess as integer
var maxSize=100; // Maximum secretNumber Size
var minSize=0; // Minimum secretNumber size
var inSetup = true; // enable setup variable
//add Event Listeners
//Guess Button Listener
// guessButtonInput.addEventListener('click', analyzeGuess);
guessButtonInput.addEventListener('click', leftTopButtonClick);
//Clear Button Listener
// guessClearInput.addEventListener('click', clearGuess);
guessClearInput.addEventListener('click', rightTopButtonClick);
//Reset Button Listener
// guessResetInput.addEventListener('click', resetGuess);
guessResetInput.addEventListener('click', centerBottomButtonClick);
//Input entered Listener
// guessInput.addEventListener('input', enableClear);
guessInput.addEventListener('input', inputEntered);
//On Page Load
rangeSetup();
// startGame();
// document.getElementById('guessField').value = "25";
// secretNumber = 0;
// analyzeGuess();
// document.getElementById('guessField').value ="";
//Define Functions
function leftTopButtonClick(){
if (inSetup){
setMin();
} else {
analyzeGuess();
}
}
function rightTopButtonClick(){
if(inSetup){
setMax();
} else{
clearGuess();
}
}
function centerBottomButtonClick(){
if(inSetup){
startGame();
} else{
resetGuess();
}
}
//Guess Button Click
function analyzeGuess(){
currentInputString = guessInput.value;
if (isNaN(currentInputString)){
alert('You must enter a number');
} else {
currentGuessInt = parseInt(currentInputString);
if (currentGuessInt<minSize || currentGuessInt>maxSize){ //check if the user entered a valid number
alert('You must enter a number between '+ minSize + ' and ' + maxSize +'!'); //yell at the user for being silly
}
else {//continue analyzing the guessInput
lastGuessDisplay.innerHTML = currentInputString; //Display current guess
if (currentGuessInt == secretNumber){ //check if the guess is correct
victory(); //Display VICTORY
}
else if (currentGuessInt < secretNumber){ //check if the guess is too low
highLow("low") //display TOO SMOL
}
else if (currentGuessInt > secretNumber){
highLow("high") //display TOO big
};
};
};
};
//Clear Button Click
function clearGuess(){
guessInput.value = "";
disableButtons();
};
//Reset Button Click
function resetGuess(){
event.preventDefault();
guessResetInput.disabled = true;
guessInput.disabled = false;
resetGuesserHTML();
disableButtons();
};
//Pick a secret number
function pickSecretNumber(){
secretNumber = Math.floor(Math.random()*(maxSize-minSize))+minSize;
console.log(secretNumber); //check if it worked
};
//Input Control function
//Enables Clear button on Text entry, Disables Clear and Guess buttons when field is blank
function inputEntered(){
if (guessInput.value != ""){ //is the field not blank?
enableButtons(); //on field is not blank, enable Clear and Guess buttons
}
else { //on field is Blank, disable Clear and Guess buttons
disableButtons();
};
};
function increaseRange(){
maxSize = maxSize+10;
//add a function to prevent negatives
// if (minSize-10 < 0){
// console.log("no Negatives!");
//
// }
//decrease minimum size by 10
minSize = minSize-10;
//tell the user the change to the ranges (on reset the message says the range)
levelUpMessage.style.visibility = "visible";
levelUpMessage.innerHTML = "Level up! Max + 10, Min - 10."
}
function rangeSetup(){ //sets page up for range entry
disableButtons();
guessInput.placeholder = "Enter minimum or maximum";
lastGuessDisplay.innerHTML = "=)"
guessButtonInput.value = "Set Minimum";
guessClearInput.value = "Set Maximum";
guessResetInput.value = "Start Guessing!";
introText.innerHTML = "Welcome to Number Guesser!";
levelUpMessage.innerHTML = "Current Range: " + minSize + " to " + maxSize;
levelUpMessage.style.visibility = "visible";
lastGuessResult.innerHTML = "Use the controls to set the range";
}
function setMin(){
currentInputString = guessInput.value;
if (isNaN(currentInputString)){
alert("You must enter a number!")
}
else if (parseInt(currentInputString) > maxSize) {
alert("Minimum must be smaller than Maximum! Current Maximum: " + maxSize)
}
else {
minSize = parseInt(currentInputString);
levelUpMessage.innerHTML = "Current Range: " + minSize + " to " + maxSize;
lastGuessDisplay.innerHTML = "=O"
}
}
function setMax(){
currentInputString = guessInput.value;
if (isNaN(currentInputString)){
alert("You must enter a number!")
}
else if (parseInt(currentInputString) < minSize){
alert("Maximum must be bigger than Minimum! Current Minimum: " + minSize);
}
else {
maxSize = parseInt(currentInputString);
levelUpMessage.innerHTML = "Current Range: " + minSize + " to " + maxSize;
lastGuessDisplay.innerHTML = "X)";
}
}
function startGame(){ //setup page
inSetup = false;
guessResetInput.disabled = true;
disableButtons();
setupGuesser();
resetGuesserHTML();
}
function disableButtons(){
guessClearInput.disabled = true;
guessButtonInput.disabled = true;
}
function enableButtons(){
guessClearInput.disabled = false;
guessButtonInput.disabled = false;
}
function resetGuesserHTML(){
// levelUpMessage.innerHTML = "";
lastGuessResult.innerHTML = "Guess between " + minSize + " and " + maxSize + ".";
lastGuessDisplay.innerHTML = "--";
levelUpMessage.style.visibility = "hidden";
//pick a new secret number
pickSecretNumber();
}
function highLow(guessResult){
lastGuessResult.innerHTML = "That is too " + guessResult;
}
function victory(){
lastGuessResult.innerHTML = "BOOM!";
guessResetInput.disabled = false;
guessInput.setAttribute("disabled", true);
disableButtons();
increaseRange();
}
function setupGuesser(){ //change the HTML of the page to the Guesser layout
guessInput.placeholder = "Enter your guess";
guessInput.value = "";
guessButtonInput.value = "Guess";
guessClearInput.value = "Clear";
guessResetInput.value = "Reset";
introText.innerHTML = "Your last guess was";
}