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Blender 5: Array Modifier #96

@ChristopherBiscardi

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@ChristopherBiscardi

The array modifier in Blender 5 is awesome. You can repeat elements in a circle, etc.

However, when "realize instances" is checked:

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applying the modifier results in a single mesh instead of many meshes like you might be expecting.

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You can fix this manually if your objects are single meshes by using "separate by loose parts",

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which results in many individual objects

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If you are using geometry nodes to instance on some input geometry then you can also use Object -> apply -> make instances real

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