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Description
The array modifier in Blender 5 is awesome. You can repeat elements in a circle, etc.
However, when "realize instances" is checked:
applying the modifier results in a single mesh instead of many meshes like you might be expecting.
You can fix this manually if your objects are single meshes by using "separate by loose parts",
which results in many individual objects
If you are using geometry nodes to instance on some input geometry then you can also use Object -> apply -> make instances real

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