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minesweeper.js
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minesweeper.js
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document.addEventListener('DOMContentLoaded', startGame)
// Define your `board` object here!
var board = {}
board.cells= [{row: 0, col: 0, isMine: false, hidden: true, isMarked: false},
{row: 0, col: 1, isMine: false, hidden: true, isMarked: false},
{row: 0, col: 2, isMine: true, hidden: true, isMarked: false},
{row:1, col: 0, isMine: true, hidden: true, isMarked: false},
{row:1, col: 1, isMine: true, hidden: true, isMarked: false},
{row:1, col: 2, isMine: true, hidden: true, isMarked: false},
{row:2, col: 0, isMine: true, hidden: true, isMarked: false},
{row:2, col: 1, isMine: false,hidden: true, isMarked: false},
{row:2, col: 2, isMine: true, hidden: true, isMarked: false},
];
function startGame () {
for (var i= 0; i < board.cells.length; i++) {
board.cells[i].surroundingMines = countSurroundingMines(board.cells[i])
}
document.addEventListener("click", checkForWin)
document.addEventListener("contextmenu", checkForWin)
// Don't remove this function call: it makes the game work!
lib.initBoard()
}
// Define this function to look for a win condition:
//
// 1. Are all of the cells that are NOT mines visible?
// 2. Are all of the mines marked?
function checkForWin () {
for (var i = 0; i < board.cells.length; i++) {
if (board.cells[i].isMarked && board.cells[i].isMarked == false) {
return;
}
else if (board.cells[i].isMine == false & board.cells[i].hidden) {
return;
}
lib.displayMessage('You win!')
}
}
// You can use this function call to declare a winner (once you've
// detected that they've won, that is!)
// lib.displayMessage('You win!')
// Define this function to count the number of mines around the cell
// (there could be as many as 8). You don't have to get the surrounding
// cells yourself! Just use `lib.getSurroundingCells`:
//
// var surrounding = lib.getSurroundingCells(cell.row, cell.col)
//
// It will return cell objects in an array. You should loop through
// them, counting the number of times `cell.isMine` is true.
function countSurroundingMines (cell) {
var surroundingCells = lib.getSurroundingCells(cell.row, cell.col);
var count = 0;
for (var i = 0; i < surroundingCells.length; i++) {
if (surroundingCells[i].isMine) {
count++
}
}
return count
}