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wad2egg.py
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import math, argparse, os, sys, re
from typing import List
from omg import txdef, wad, mapedit, util
from panda3d.core import *
class Wad2Egg:
def __init__(
self,
wads_to_process: List,
output_dir: str = "export/",
map_pattern: str = "",
):
self.wads_to_process = wads_to_process
self.output_dir = output_dir
self.current_dir = os.getcwd()
self.map_matcher = None
if map_pattern:
self.map_matcher = re.compile(map_pattern)
self.textures_names = None
self.texture_sizes = None
def execute(self):
for wad_file in self.wads_to_process:
self.execute_wad(wad_file)
def execute_wad(self, wad_file: str):
input_wad = wad.WAD()
input_wad.from_file(wad_file)
# export textures
for level_map in input_wad.maps.keys():
self.execute_level(input_wad, level_map)
def execute_level(self, input_wad, level_name):
if self.map_matcher is not None:
if len(self.map_matcher.findall(level_name)) == 0:
return
egg_file = level_name.lower()+".egg"
print("Writing %s" % egg_file)
edit = mapedit.MapEditor(input_wad.maps[level_name.upper()])
# first lets get into the proper coordinate system
v = edit.vertexes[0]
bb_min = mapedit.Vertex(v.x, v.y)
bb_max = mapedit.Vertex(v.x, v.y)
for v in edit.vertexes:
v.x = -v.x
if bb_max.x > v.x:
bb_max.x = v.x
if bb_max.y > v.y:
bb_max.y = v.y
if bb_min.x < v.x:
bb_min.x = v.x
if bb_min.y < v.y:
bb_min.y = v.y
sectors = self.get_sectors(level_name, edit)
vertexes = self.get_vertexes(level_name, edit)
linedefs = self.get_linedefs(level_name, edit, vertexes)
def add_vertex_points(self, sector_index, sectors, vertex_a, vertex_b):
result = list()
if sector_index > -1:
for z in sectors[sector_index]:
result.append(Vec3(vertex_a[0], vertex_a[1], z))
result.append(Vec3(vertex_b[0], vertex_b[1], z))
else:
result.append(Vec3(vertex_a[0], vertex_a[1], 0))
result.append(Vec3(vertex_b[0], vertex_b[1], 0))
return result
def write_csv(self, level_name, collection_name, items):
if len(items) == 0:
return
# do this instead: https://stackoverflow.com/a/109106/2805700
file_name = f"{self.output_dir}/{level_name}_{collection_name}.csv".lower()
print(f"csv: {file_name}")
headers = ["index"] + list(vars(items[0]).keys())
with open(file_name, "w") as out:
csv_header = ",".join(headers)
out.write(f"{csv_header}\n")
for i, item in enumerate(items):
values = [str(i)] + [str(x) if x is not None else "" for x in vars(item).values()]
values_csv = ",".join(values)
out.write(f"{values_csv}\n")
return file_name
def get_sectors(self, level_name, edit):
self.write_csv(
level_name,
"sectors",
edit.sectors,
)
result = [Vec2(x.z_floor, x.z_ceil) for x in edit.sectors]
return result
def get_vertexes(self, level_name, edit):
self.write_csv(
level_name,
"vertexes",
edit.vertexes,
)
result = [Vec2(v.x, v.y) for v in edit.vertexes]
return result
def get_linedefs(self, level_name, edit, vertexes):
self.write_csv(
level_name,
"linedefs",
edit.linedefs,
)
return [
(vertexes[l.vx_a], vertexes[l.vx_b]) for l in edit.linedefs
]
def parse_args():
""" parse arguments out of sys.argv """
epilog = "Example: wad2obj.py doom.wad -m 'E1*' -o /tmp"
parser = argparse.ArgumentParser(description=__doc__, epilog=epilog)
parser.add_argument(
'source_wad', type=str, help='Path to the input WAD file.')
parser.add_argument(
'-l','--list', action='store_true', default=False,
help="List the names of the maps in the source wad without exporting anything.")
parser.add_argument(
'-m','--maps', type=str, default='*', metavar='PATTERN',
help="Pattern of maps to export (e.g. 'MAP*' or 'E?M1'). Use * as a wildcard or ? as any single character.")
parser.add_argument(
'-o','--output', type=str, default='.', metavar='PATH',
help="Directory path where output files will be written.")
parser.add_argument(
'-c','--center', action='store_true', default=False,
help="Translate the output vertices so the center of the map is at the origin.")
return parser.parse_args()
def main(*args):
args = parse_args()
print(args)
wads_to_process = args.source_wad.split(",")
wad2egg = Wad2Egg(
wads_to_process,
args.output,
args.maps
)
wad2egg.execute()
if __name__ == "__main__":
main()