-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathscreen_menu.c
More file actions
67 lines (53 loc) · 1.5 KB
/
screen_menu.c
File metadata and controls
67 lines (53 loc) · 1.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
#include "screen_menu.h"
Screen createMenuScreen(SDL_Window* window, SDL_Renderer* rend){
int height = 150, width = 320;
Object b1 = createButton((WIN_WIDTH - width)/2, (WIN_HEIGHT - height)/2, width, height, backAction, rend);
Object b2 = createButton(10, 10, width, height, startGameAction, rend);
List buttons = createList(freeObject, object_parent);
addToList(buttons, b1);
addToList(buttons, b2);
Menu m = malloc(sizeof(*m));
m->buttons = buttons;
Screen s = createScreen(m, window, rend, updateMenuScreen, renderMenuScreen, freeMenuScreen);
return s;
}
void updateMenuScreen(Screen s, Input in, List screens){
Menu m = s->screen_data;
List buttons = m->buttons;
Node c = buttons->head, n = NULL;
while(c){
n = c->next;
Object o = c->item;
if(!o->event_handle(o, in, screens)) return;
o->update_object(o, &buttons);
c = n;
}
}
void renderMenuScreen(Screen s){
Menu m = s->screen_data;
List buttons = m->buttons;
Node c;
for(c = buttons->head; c; c = c->next){
Object o = c->item;
o->render_object(o, s->rend);
}
}
void freeMenuScreen(Screen s){
Menu m = s->screen_data;
freeList(m->buttons);
free(m);
free(s);
}
int startGameAction(Object o, List screens){
Screen current = screens->tail->item;
Screen new = createGameScreen(current->window, current->rend);
addToList(screens, new);
while(screens->head != new->parent){
deleteFromList(screens, screens->head);
}
return 0;
}
int backAction(Object o, List screens){
deleteFromList(screens, screens->tail);
return 0;
}