forked from bnoordhuis/bspc
-
Notifications
You must be signed in to change notification settings - Fork 3
/
tetrahedron.cpp
1352 lines (1272 loc) · 40.5 KB
/
tetrahedron.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "qbsp.h"
#include "l_mem.h"
#include "botlib/aasfile.h"
#include "aas_store.h"
#include "aas_cfg.h"
#include "aas_file.h"
//
// creating tetrahedrons from a arbitrary world bounded by triangles
//
// a triangle has 3 corners and 3 edges
// a tetrahedron is build out of 4 triangles
// a tetrahedron has 6 edges
// we start with a world bounded by triangles, a side of a triangle facing
// towards the oudside of the world is marked as part of tetrahedron -1
//
// a tetrahedron is defined by two non-coplanar triangles with a shared edge
//
// a tetrahedron is defined by one triangle and a vertex not in the triangle plane
//
// if all triangles using a specific vertex have tetrahedrons
// at both sides then this vertex will never be part of a new tetrahedron
//
// if all triangles using a specific edge have tetrahedrons
// at both sides then this vertex will never be part of a new tetrahedron
//
// each triangle can only be shared by two tetrahedrons
// when all triangles have tetrahedrons at both sides then we're done
//
// if we cannot create any new tetrahedrons and there is at least one triangle
// which has a tetrahedron only at one side then the world leaks
//
#define Sign(x) (x < 0 ? 1 : 0)
#define MAX_TH_VERTEXES 128000
#define MAX_TH_PLANES 128000
#define MAX_TH_EDGES 512000
#define MAX_TH_TRIANGLES 51200
#define MAX_TH_TETRAHEDRONS 12800
#define PLANEHASH_SIZE 1024
#define EDGEHASH_SIZE 1024
#define TRIANGLEHASH_SIZE 1024
#define VERTEXHASH_SHIFT 7
#define VERTEXHASH_SIZE ((MAX_MAP_BOUNDS>>(VERTEXHASH_SHIFT-1))+1) //was 64
#define NORMAL_EPSILON 0.0001
#define DIST_EPSILON 0.1
#define VERTEX_EPSILON 0.01
#define INTEGRAL_EPSILON 0.01
//plane
typedef struct th_plane_s
{
vec3_t normal;
float dist;
int type;
int signbits;
struct th_plane_s *hashnext; //next plane in hash
} th_plane_t;
//vertex
typedef struct th_vertex_s
{
vec3_t v;
int usercount; //2x the number of to be processed
//triangles using this vertex
struct th_vertex_s *hashnext; //next vertex in hash
} th_vertex_t;
//edge
typedef struct th_edge_s
{
int v[2]; //vertex indexes
int usercount; //number of to be processed
//triangles using this edge
struct th_edge_s *hashnext; //next edge in hash
} th_edge_t;
//triangle
typedef struct th_triangle_s
{
int edges[3]; //negative if edge is flipped
th_plane_t planes[3]; //triangle bounding planes
int planenum; //plane the triangle is in
int front; //tetrahedron at the front
int back; //tetrahedron at the back
vec3_t mins, maxs; //triangle bounding box
struct th_triangle_s *prev, *next; //links in linked triangle lists
struct th_triangle_s *hashnext; //next triangle in hash
} th_triangle_t;
//tetrahedron
typedef struct th_tetrahedron_s
{
int triangles[4]; //negative if at backside of triangle
float volume; //tetrahedron volume
} th_tetrahedron_t;
typedef struct th_s
{
//vertexes
int numvertexes;
th_vertex_t *vertexes;
th_vertex_t *vertexhash[VERTEXHASH_SIZE * VERTEXHASH_SIZE];
//planes
int numplanes;
th_plane_t *planes;
th_plane_t *planehash[PLANEHASH_SIZE];
//edges
int numedges;
th_edge_t *edges;
th_edge_t *edgehash[EDGEHASH_SIZE];
//triangles
int numtriangles;
th_triangle_t *triangles;
th_triangle_t *trianglehash[TRIANGLEHASH_SIZE];
//tetrahedrons
int numtetrahedrons;
th_tetrahedron_t *tetrahedrons;
} th_t;
th_t thworld;
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void TH_InitMaxTH(void)
{
//get memory for the tetrahedron data
thworld.vertexes = (th_vertex_t *) GetClearedMemory(MAX_TH_VERTEXES * sizeof(th_vertex_t));
thworld.planes = (th_plane_t *) GetClearedMemory(MAX_TH_PLANES * sizeof(th_plane_t));
thworld.edges = (th_edge_t *) GetClearedMemory(MAX_TH_EDGES * sizeof(th_edge_t));
thworld.triangles = (th_triangle_t *) GetClearedMemory(MAX_TH_TRIANGLES * sizeof(th_triangle_t));
thworld.tetrahedrons = (th_tetrahedron_t *) GetClearedMemory(MAX_TH_TETRAHEDRONS * sizeof(th_tetrahedron_t));
//reset the hash tables
memset(thworld.vertexhash, 0, VERTEXHASH_SIZE * sizeof(th_vertex_t *));
memset(thworld.planehash, 0, PLANEHASH_SIZE * sizeof(th_plane_t *));
memset(thworld.edgehash, 0, EDGEHASH_SIZE * sizeof(th_edge_t *));
memset(thworld.trianglehash, 0, TRIANGLEHASH_SIZE * sizeof(th_triangle_t *));
} //end of the function TH_InitMaxTH
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void TH_FreeMaxTH(void)
{
if (thworld.vertexes) FreeMemory(thworld.vertexes);
thworld.vertexes = NULL;
thworld.numvertexes = 0;
if (thworld.planes) FreeMemory(thworld.planes);
thworld.planes = NULL;
thworld.numplanes = 0;
if (thworld.edges) FreeMemory(thworld.edges);
thworld.edges = NULL;
thworld.numedges = 0;
if (thworld.triangles) FreeMemory(thworld.triangles);
thworld.triangles = NULL;
thworld.numtriangles = 0;
if (thworld.tetrahedrons) FreeMemory(thworld.tetrahedrons);
thworld.tetrahedrons = NULL;
thworld.numtetrahedrons = 0;
} //end of the function TH_FreeMaxTH
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float TH_TriangleArea(th_triangle_t *tri)
{
return 0;
} //end of the function TH_TriangleArea
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float TH_TetrahedronVolume(th_tetrahedron_t *tetrahedron)
{
int edgenum, verts[3], v2;
th_triangle_t *tri2;
th_triangle_t *tri = &thworld.triangles[abs(tetrahedron->triangles[0])];
for (int i = 0; i < 3; i++)
{
edgenum = tri->edges[i];
if (edgenum < 0) verts[i] = thworld.edges[abs(edgenum)].v[1];
else verts[i] = thworld.edges[edgenum].v[0];
} //end for
//
tri2 = &thworld.triangles[abs(tetrahedron->triangles[1])];
for (int j = 0; j < 3; j++)
{
edgenum = tri2->edges[j];
if (edgenum < 0) v2 = thworld.edges[abs(edgenum)].v[1];
else v2 = thworld.edges[edgenum].v[0];
if (v2 != verts[0] &&
v2 != verts[1] &&
v2 != verts[2]) break;
} //end for
th_plane_t *plane = &thworld.planes[tri->planenum];
float d = -(DotProduct (thworld.vertexes[v2].v, plane->normal) - plane->dist);
float volume = TH_TriangleArea(tri) * d / 3;
return volume;
} //end of the function TH_TetrahedronVolume
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_PlaneSignBits(vec3_t normal)
{
int i, signbits;
signbits = 0;
for (i = 2; i >= 0; i--)
{
signbits = (signbits << 1) + Sign(normal[i]);
} //end for
return signbits;
} //end of the function TH_PlaneSignBits
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_PlaneTypeForNormal(vec3_t normal)
{
vec_t ax, ay, az;
// NOTE: should these have an epsilon around 1.0?
if (normal[0] == 1.0 || normal[0] == -1.0)
return PLANE_X;
if (normal[1] == 1.0 || normal[1] == -1.0)
return PLANE_Y;
if (normal[2] == 1.0 || normal[2] == -1.0)
return PLANE_Z;
ax = fabs(normal[0]);
ay = fabs(normal[1]);
az = fabs(normal[2]);
if (ax >= ay && ax >= az)
return PLANE_ANYX;
if (ay >= ax && ay >= az)
return PLANE_ANYY;
return PLANE_ANYZ;
} //end of the function TH_PlaneTypeForNormal
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean TH_PlaneEqual(th_plane_t *p, vec3_t normal, vec_t dist)
{
if (
fabs(p->normal[0] - normal[0]) < NORMAL_EPSILON
&& fabs(p->normal[1] - normal[1]) < NORMAL_EPSILON
&& fabs(p->normal[2] - normal[2]) < NORMAL_EPSILON
&& fabs(p->dist - dist) < DIST_EPSILON )
return qtrue;
return qfalse;
} //end of the function TH_PlaneEqual
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void TH_AddPlaneToHash(th_plane_t *p)
{
int hash;
hash = (int)fabs(p->dist) / 8;
hash &= (PLANEHASH_SIZE-1);
p->hashnext = thworld.planehash[hash];
thworld.planehash[hash] = p;
} //end of the function TH_AddPlaneToHash
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_CreateFloatPlane(vec3_t normal, vec_t dist)
{
th_plane_t *p, temp;
if (VectorLength(normal) < 0.5)
Error ("FloatPlane: bad normal");
// create a new plane
if (thworld.numplanes+2 > MAX_TH_PLANES)
Error ("MAX_TH_PLANES");
p = &thworld.planes[thworld.numplanes];
VectorCopy (normal, p->normal);
p->dist = dist;
p->type = (p+1)->type = TH_PlaneTypeForNormal (p->normal);
p->signbits = TH_PlaneSignBits(p->normal);
VectorSubtract (vec3_origin, normal, (p+1)->normal);
(p+1)->dist = -dist;
(p+1)->signbits = TH_PlaneSignBits((p+1)->normal);
thworld.numplanes += 2;
// allways put axial planes facing positive first
if (p->type < 3)
{
if (p->normal[0] < 0 || p->normal[1] < 0 || p->normal[2] < 0)
{
// flip order
temp = *p;
*p = *(p+1);
*(p+1) = temp;
TH_AddPlaneToHash(p);
TH_AddPlaneToHash(p+1);
return thworld.numplanes - 1;
} //end if
} //end if
TH_AddPlaneToHash(p);
TH_AddPlaneToHash(p+1);
return thworld.numplanes - 2;
} //end of the function TH_CreateFloatPlane
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void TH_SnapVector(vec3_t normal)
{
int i;
for (i = 0; i < 3; i++)
{
if ( fabs(normal[i] - 1) < NORMAL_EPSILON )
{
VectorClear (normal);
normal[i] = 1;
break;
} //end if
if ( fabs(normal[i] - -1) < NORMAL_EPSILON )
{
VectorClear (normal);
normal[i] = -1;
break;
} //end if
} //end for
} //end of the function TH_SnapVector
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void TH_SnapPlane(vec3_t normal, vec_t *dist)
{
TH_SnapVector(normal);
if (fabs(*dist-Q_rint(*dist)) < DIST_EPSILON)
*dist = Q_rint(*dist);
} //end of the function TH_SnapPlane
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_FindFloatPlane(vec3_t normal, vec_t dist)
{
int i;
th_plane_t *p;
int hash, h;
TH_SnapPlane (normal, &dist);
hash = (int)fabs(dist) / 8;
hash &= (PLANEHASH_SIZE-1);
// search the border bins as well
for (i = -1; i <= 1; i++)
{
h = (hash+i)&(PLANEHASH_SIZE-1);
for (p = thworld.planehash[h]; p; p = p->hashnext)
{
if (TH_PlaneEqual(p, normal, dist))
{
return p - thworld.planes;
} //end if
} //end for
} //end for
return TH_CreateFloatPlane(normal, dist);
} //end of the function TH_FindFloatPlane
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_PlaneFromPoints(int v1, int v2, int v3)
{
vec3_t t1, t2, normal;
vec_t dist;
float *p0, *p1, *p2;
p0 = thworld.vertexes[v1].v;
p1 = thworld.vertexes[v2].v;
p2 = thworld.vertexes[v3].v;
VectorSubtract(p0, p1, t1);
VectorSubtract(p2, p1, t2);
CrossProduct(t1, t2, normal);
VectorNormalize(normal);
dist = DotProduct(p0, normal);
return TH_FindFloatPlane(normal, dist);
} //end of the function TH_PlaneFromPoints
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void TH_AddEdgeUser(int edgenum)
{
th_edge_t *edge;
edge = &thworld.edges[abs(edgenum)];
//increase edge user count
edge->usercount++;
//increase vertex user count as well
thworld.vertexes[edge->v[0]].usercount++;
thworld.vertexes[edge->v[1]].usercount++;
} //end of the function TH_AddEdgeUser
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void TH_RemoveEdgeUser(int edgenum)
{
th_edge_t *edge;
edge = &thworld.edges[abs(edgenum)];
//decrease edge user count
edge->usercount--;
//decrease vertex user count as well
thworld.vertexes[edge->v[0]].usercount--;
thworld.vertexes[edge->v[1]].usercount--;
} //end of the function TH_RemoveEdgeUser
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void TH_FreeTriangleEdges(th_triangle_t *tri)
{
int i;
for (i = 0; i < 3; i++)
{
TH_RemoveEdgeUser(abs(tri->edges[i]));
} //end for
} //end of the function TH_FreeTriangleEdges
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
unsigned TH_HashVec(vec3_t vec)
{
int x, y;
x = (MAX_MAP_BOUNDS + (int)(vec[0]+0.5)) >> VERTEXHASH_SHIFT;
y = (MAX_MAP_BOUNDS + (int)(vec[1]+0.5)) >> VERTEXHASH_SHIFT;
if (x < 0 || x >= VERTEXHASH_SIZE || y < 0 || y >= VERTEXHASH_SIZE)
Error("HashVec: point %f %f %f outside valid range", vec[0], vec[1], vec[2]);
return y*VERTEXHASH_SIZE + x;
} //end of the function TH_HashVec
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_FindVertex(vec3_t v)
{
int i, h;
th_vertex_t *vertex;
vec3_t vert;
for (i = 0; i < 3; i++)
{
if ( fabs(v[i] - Q_rint(v[i])) < INTEGRAL_EPSILON)
vert[i] = Q_rint(v[i]);
else
vert[i] = v[i];
} //end for
h = TH_HashVec(vert);
for (vertex = thworld.vertexhash[h]; vertex; vertex = vertex->hashnext)
{
if (fabs(vertex->v[0] - vert[0]) < VERTEX_EPSILON &&
fabs(vertex->v[1] - vert[1]) < VERTEX_EPSILON &&
fabs(vertex->v[2] - vert[2]) < VERTEX_EPSILON)
{
return vertex - thworld.vertexes;
} //end if
} //end for
return 0;
} //end of the function TH_FindVertex
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void TH_AddVertexToHash(th_vertex_t *vertex)
{
int hashvalue;
hashvalue = TH_HashVec(vertex->v);
vertex->hashnext = thworld.vertexhash[hashvalue];
thworld.vertexhash[hashvalue] = vertex;
} //end of the function TH_AddVertexToHash
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_CreateVertex(vec3_t v)
{
if (thworld.numvertexes == 0) thworld.numvertexes = 1;
if (thworld.numvertexes >= MAX_TH_VERTEXES)
Error("MAX_TH_VERTEXES");
VectorCopy(v, thworld.vertexes[thworld.numvertexes].v);
thworld.vertexes[thworld.numvertexes].usercount = 0;
TH_AddVertexToHash(&thworld.vertexes[thworld.numvertexes]);
thworld.numvertexes++;
return thworld.numvertexes-1;
} //end of the function TH_CreateVertex
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_FindOrCreateVertex(vec3_t v)
{
int vertexnum;
vertexnum = TH_FindVertex(v);
if (!vertexnum) vertexnum = TH_CreateVertex(v);
return vertexnum;
} //end of the function TH_FindOrCreateVertex
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_FindEdge(int v1, int v2)
{
int hashvalue;
th_edge_t *edge;
hashvalue = (v1 + v2) & (EDGEHASH_SIZE-1);
for (edge = thworld.edgehash[hashvalue]; edge; edge = edge->hashnext)
{
if (edge->v[0] == v1 && edge->v[1] == v2) return edge - thworld.edges;
if (edge->v[1] == v1 && edge->v[0] == v2) return -(edge - thworld.edges);
} //end for
return 0;
} //end of the function TH_FindEdge
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void TH_AddEdgeToHash(th_edge_t *edge)
{
int hashvalue;
hashvalue = (edge->v[0] + edge->v[1]) & (EDGEHASH_SIZE-1);
edge->hashnext = thworld.edgehash[hashvalue];
thworld.edgehash[hashvalue] = edge;
} //end of the function TH_AddEdgeToHash
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_CreateEdge(int v1, int v2)
{
th_edge_t *edge;
if (thworld.numedges == 0) thworld.numedges = 1;
if (thworld.numedges >= MAX_TH_EDGES)
Error("MAX_TH_EDGES");
edge = &thworld.edges[thworld.numedges++];
edge->v[0] = v1;
edge->v[1] = v2;
TH_AddEdgeToHash(edge);
return thworld.numedges-1;
} //end of the function TH_CreateEdge
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_FindOrCreateEdge(int v1, int v2)
{
int edgenum;
edgenum = TH_FindEdge(v1, v2);
if (!edgenum) edgenum = TH_CreateEdge(v1, v2);
return edgenum;
} //end of the function TH_FindOrCreateEdge
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_FindTriangle(int verts[3])
{
int i, hashvalue, edges[3];
th_triangle_t *tri;
for (i = 0; i < 3; i++)
{
edges[i] = TH_FindEdge(verts[i], verts[(i+1)%3]);
if (!edges[i]) return qfalse;
} //end for
hashvalue = (abs(edges[0]) + abs(edges[1]) + abs(edges[2])) & (TRIANGLEHASH_SIZE-1);
for (tri = thworld.trianglehash[hashvalue]; tri; tri = tri->next)
{
for (i = 0; i < 3; i++)
{
if (abs(tri->edges[i]) != abs(edges[0]) &&
abs(tri->edges[i]) != abs(edges[1]) &&
abs(tri->edges[i]) != abs(edges[2])) break;
} //end for
if (i >= 3) return tri - thworld.triangles;
} //end for
return 0;
} //end of the function TH_FindTriangle
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void TH_AddTriangleToHash(th_triangle_t *tri)
{
int hashvalue;
hashvalue = (abs(tri->edges[0]) + abs(tri->edges[1]) + abs(tri->edges[2])) & (TRIANGLEHASH_SIZE-1);
tri->hashnext = thworld.trianglehash[hashvalue];
thworld.trianglehash[hashvalue] = tri;
} //end of the function TH_AddTriangleToHash
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void TH_CreateTrianglePlanes(int verts[3], th_plane_t *triplane, th_plane_t *planes)
{
int i;
vec3_t dir;
for (i = 0; i < 3; i++)
{
VectorSubtract(thworld.vertexes[verts[(i+1)%3]].v, thworld.vertexes[verts[i]].v, dir);
CrossProduct(dir, triplane->normal, planes[i].normal);
VectorNormalize(planes[i].normal);
planes[i].dist = DotProduct(thworld.vertexes[verts[i]].v, planes[i].normal);
} //end for
} //end of the function TH_CreateTrianglePlanes
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_CreateTriangle(int verts[3])
{
th_triangle_t *tri;
int i;
if (thworld.numtriangles == 0) thworld.numtriangles = 1;
if (thworld.numtriangles >= MAX_TH_TRIANGLES)
Error("MAX_TH_TRIANGLES");
tri = &thworld.triangles[thworld.numtriangles++];
for (i = 0; i < 3; i++)
{
tri->edges[i] = TH_FindOrCreateEdge(verts[i], verts[(i+1)%3]);
TH_AddEdgeUser(abs(tri->edges[i]));
} //end for
tri->front = 0;
tri->back = 0;
tri->planenum = TH_PlaneFromPoints(verts[0], verts[1], verts[2]);
tri->prev = NULL;
tri->next = NULL;
tri->hashnext = NULL;
TH_CreateTrianglePlanes(verts, &thworld.planes[tri->planenum], tri->planes);
TH_AddTriangleToHash(tri);
ClearBounds(tri->mins, tri->maxs);
for (i = 0; i < 3; i++)
{
AddPointToBounds(thworld.vertexes[verts[i]].v, tri->mins, tri->maxs);
} //end for
return thworld.numtriangles-1;
} //end of the function TH_CreateTriangle
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_CreateTetrahedron(int triangles[4])
{
th_tetrahedron_t *tetrahedron;
int i;
if (thworld.numtetrahedrons == 0) thworld.numtetrahedrons = 1;
if (thworld.numtetrahedrons >= MAX_TH_TETRAHEDRONS)
Error("MAX_TH_TETRAHEDRONS");
tetrahedron = &thworld.tetrahedrons[thworld.numtetrahedrons++];
for (i = 0; i < 4; i++)
{
tetrahedron->triangles[i] = triangles[i];
if (thworld.triangles[abs(triangles[i])].front)
{
thworld.triangles[abs(triangles[i])].back = thworld.numtetrahedrons-1;
} //end if
else
{
thworld.triangles[abs(triangles[i])].front = thworld.numtetrahedrons-1;
} //end else
} //end for
tetrahedron->volume = 0;
return thworld.numtetrahedrons-1;
} //end of the function TH_CreateTetrahedron
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_IntersectTrianglePlanes(int v1, int v2, th_plane_t *triplane, th_plane_t *planes)
{
float *p1, *p2, front, back, frac, d;
int i, side, lastside;
vec3_t mid;
p1 = thworld.vertexes[v1].v;
p2 = thworld.vertexes[v2].v;
front = DotProduct(p1, triplane->normal) - triplane->dist;
back = DotProduct(p2, triplane->normal) - triplane->dist;
//if both points at the same side of the plane
if (front < 0.1 && back < 0.1) return qfalse;
if (front > -0.1 && back > -0.1) return qfalse;
//
frac = front/(front-back);
mid[0] = p1[0] + (p2[0] - p1[0]) * frac;
mid[1] = p1[1] + (p2[1] - p1[1]) * frac;
mid[2] = p1[2] + (p2[2] - p1[2]) * frac;
//if the mid point is at the same side of all the tri bounding planes
lastside = 0;
for (i = 0; i < 3; i++)
{
d = DotProduct(mid, planes[i].normal) - planes[i].dist;
side = d < 0;
if (i && side != lastside) return qfalse;
lastside = side;
} //end for
return qtrue;
} //end of the function TH_IntersectTrianglePlanes
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_OutsideBoundingBox(int v1, int v2, vec3_t mins, vec3_t maxs)
{
float *p1, *p2;
int i;
p1 = thworld.vertexes[v1].v;
p2 = thworld.vertexes[v2].v;
//if both points are at the outer side of one of the bounding box planes
for (i = 0; i < 3; i++)
{
if (p1[i] < mins[i] && p2[i] < mins[i]) return qtrue;
if (p1[i] > maxs[i] && p2[i] > maxs[i]) return qtrue;
} //end for
return qfalse;
} //end of the function TH_OutsideBoundingBox
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_TryEdge(int v1, int v2)
{
int i, j, v;
th_plane_t *plane;
th_triangle_t *tri;
//if the edge already exists it must be valid
if (TH_FindEdge(v1, v2)) return qtrue;
//test the edge with all existing triangles
for (i = 1; i < thworld.numtriangles; i++)
{
tri = &thworld.triangles[i];
//if triangle is enclosed by two tetrahedrons we don't have to test it
//because the edge always has to go through another triangle of those
//tetrahedrons first to reach the enclosed triangle
if (tri->front && tri->back) continue;
//if the edges is totally outside the triangle bounding box
if (TH_OutsideBoundingBox(v1, v2, tri->mins, tri->maxs)) continue;
//if one of the edge vertexes is used by this triangle
for (j = 0; j < 3; j++)
{
v = thworld.edges[abs(tri->edges[j])].v[tri->edges[j] < 0];
if (v == v1 || v == v2) break;
} //end for
if (j < 3) continue;
//get the triangle plane
plane = &thworld.planes[tri->planenum];
//if the edge intersects with a triangle then it's not valid
if (TH_IntersectTrianglePlanes(v1, v2, plane, tri->planes)) return qfalse;
} //end for
return qtrue;
} //end of the function TH_TryEdge
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_TryTriangle(int verts[3])
{
th_plane_t planes[3], triplane;
vec3_t t1, t2;
float *p0, *p1, *p2;
int i, j;
p0 = thworld.vertexes[verts[0]].v;
p1 = thworld.vertexes[verts[1]].v;
p2 = thworld.vertexes[verts[2]].v;
VectorSubtract(p0, p1, t1);
VectorSubtract(p2, p1, t2);
CrossProduct(t1, t2, triplane.normal);
VectorNormalize(triplane.normal);
triplane.dist = DotProduct(p0, triplane.normal);
//
TH_CreateTrianglePlanes(verts, &triplane, planes);
//test if any existing edge intersects with this triangle
for (i = 1; i < thworld.numedges; i++)
{
//if the edge is only used by triangles with tetrahedrons at both sides
if (!thworld.edges[i].usercount) continue;
//if one of the triangle vertexes is used by this edge
for (j = 0; j < 3; j++)
{
if (verts[j] == thworld.edges[j].v[0] ||
verts[j] == thworld.edges[j].v[1]) break;
} //end for
if (j < 3) continue;
//if this edge intersects with the triangle
if (TH_IntersectTrianglePlanes(thworld.edges[i].v[0], thworld.edges[i].v[1], &triplane, planes)) return qfalse;
} //end for
return qtrue;
} //end of the function TH_TryTriangle
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void TH_AddTriangleToList(th_triangle_t **trianglelist, th_triangle_t *tri)
{
tri->prev = NULL;
tri->next = *trianglelist;
if (*trianglelist) (*trianglelist)->prev = tri;
*trianglelist = tri;
} //end of the function TH_AddTriangleToList
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void TH_RemoveTriangleFromList(th_triangle_t **trianglelist, th_triangle_t *tri)
{
if (tri->next) tri->next->prev = tri->prev;
if (tri->prev) tri->prev->next = tri->next;
else *trianglelist = tri->next;
} //end of the function TH_RemoveTriangleFromList
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int TH_FindTetrahedron1(th_triangle_t *tri, int *triangles)
{
int i, j, edgenum, side, v1, v2, v3, v4;
int verts1[3], verts2[3];
th_triangle_t *tri2;
//find another triangle with a shared edge
for (tri2 = tri->next; tri2; tri2 = tri2->next)
{
//if the triangles are in the same plane
if ((tri->planenum & ~1) == (tri2->planenum & ~1)) continue;
//try to find a shared edge
for (i = 0; i < 3; i++)
{
edgenum = abs(tri->edges[i]);
for (j = 0; j < 3; j++)
{
if (edgenum == abs(tri2->edges[j])) break;
} //end for
if (j < 3) break;
} //end for
//if the triangles have a shared edge
if (i < 3)
{
edgenum = tri->edges[(i+1)%3];
if (edgenum < 0) v1 = thworld.edges[abs(edgenum)].v[0];
else v1 = thworld.edges[edgenum].v[1];
edgenum = tri2->edges[(j+1)%3];
if (edgenum < 0) v2 = thworld.edges[abs(edgenum)].v[0];
else v2 = thworld.edges[edgenum].v[1];
//try the new edge
if (TH_TryEdge(v1, v2))
{
edgenum = tri->edges[i];
side = edgenum < 0;
//get the vertexes of the shared edge
v3 = thworld.edges[abs(edgenum)].v[side];
v4 = thworld.edges[abs(edgenum)].v[!side];