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@neonbrand via Unsplash - person holding space gray iPhone 6

Spotify Songs

The data this week comes from Spotify via the spotifyr package. Charlie Thompson, Josiah Parry, Donal Phipps, and Tom Wolff authored this package to make it easier to get either your own data or general metadata arounds songs from Spotify's API. Make sure to check out the spotifyr package website to see how you can collect your own data!

Kaylin Pavlik had a recent blogpost using the audio features to explore and classify songs. She used the spotifyr package to collect about 5000 songs from 6 main categories (EDM, Latin, Pop, R&B, Rap, & Rock).

h/t to Jon Harmon & Neal Grantham.

Get the data here

# Get the Data

spotify_songs <- readr::read_csv('https://raw.githubusercontent.com/rfordatascience/tidytuesday/master/data/2020/2020-01-21/spotify_songs.csv')

# Or read in with tidytuesdayR package (https://github.com/thebioengineer/tidytuesdayR)
# PLEASE NOTE TO USE 2020 DATA YOU NEED TO UPDATE tidytuesdayR from GitHub

# Either ISO-8601 date or year/week works!

# Install via devtools::install_github("thebioengineer/tidytuesdayR")

tuesdata <- tidytuesdayR::tt_load('2020-01-21') 
tuesdata <- tidytuesdayR::tt_load(2020, week = 4)


spotify_songs <- tuesdata$spotify_songs

Data Dictionary

spotify_songs.csv

variable class description
track_id character Song unique ID
track_name character Song Name
track_artist character Song Artist
track_popularity double Song Popularity (0-100) where higher is better
track_album_id character Album unique ID
track_album_name character Song album name
track_album_release_date character Date when album released
playlist_name character Name of playlist
playlist_id character Playlist ID
playlist_genre character Playlist genre
playlist_subgenre character Playlist subgenre
danceability double Danceability describes how suitable a track is for dancing based on a combination of musical elements including tempo, rhythm stability, beat strength, and overall regularity. A value of 0.0 is least danceable and 1.0 is most danceable.
energy double Energy is a measure from 0.0 to 1.0 and represents a perceptual measure of intensity and activity. Typically, energetic tracks feel fast, loud, and noisy. For example, death metal has high energy, while a Bach prelude scores low on the scale. Perceptual features contributing to this attribute include dynamic range, perceived loudness, timbre, onset rate, and general entropy.
key double The estimated overall key of the track. Integers map to pitches using standard Pitch Class notation . E.g. 0 = C, 1 = C♯/D♭, 2 = D, and so on. If no key was detected, the value is -1.
loudness double The overall loudness of a track in decibels (dB). Loudness values are averaged across the entire track and are useful for comparing relative loudness of tracks. Loudness is the quality of a sound that is the primary psychological correlate of physical strength (amplitude). Values typical range between -60 and 0 db.
mode double Mode indicates the modality (major or minor) of a track, the type of scale from which its melodic content is derived. Major is represented by 1 and minor is 0.
speechiness double Speechiness detects the presence of spoken words in a track. The more exclusively speech-like the recording (e.g. talk show, audio book, poetry), the closer to 1.0 the attribute value. Values above 0.66 describe tracks that are probably made entirely of spoken words. Values between 0.33 and 0.66 describe tracks that may contain both music and speech, either in sections or layered, including such cases as rap music. Values below 0.33 most likely represent music and other non-speech-like tracks.
acousticness double A confidence measure from 0.0 to 1.0 of whether the track is acoustic. 1.0 represents high confidence the track is acoustic.
instrumentalness double Predicts whether a track contains no vocals. “Ooh” and “aah” sounds are treated as instrumental in this context. Rap or spoken word tracks are clearly “vocal”. The closer the instrumentalness value is to 1.0, the greater likelihood the track contains no vocal content. Values above 0.5 are intended to represent instrumental tracks, but confidence is higher as the value approaches 1.0.
liveness double Detects the presence of an audience in the recording. Higher liveness values represent an increased probability that the track was performed live. A value above 0.8 provides strong likelihood that the track is live.
valence double A measure from 0.0 to 1.0 describing the musical positiveness conveyed by a track. Tracks with high valence sound more positive (e.g. happy, cheerful, euphoric), while tracks with low valence sound more negative (e.g. sad, depressed, angry).
tempo double The overall estimated tempo of a track in beats per minute (BPM). In musical terminology, tempo is the speed or pace of a given piece and derives directly from the average beat duration.
duration_ms double Duration of song in milliseconds