Replies: 20 comments 102 replies
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Thanks for compiling this list sanni, very helpful to have the adapter info in one place. Can the the adapter gerber files be added for all the new systems which are supported in the V12.0 release? |
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Atari 2600 adapter (Note: NOT compatible with Retrode): Atari 2600 Adapter.zip All Adapters connect to the SNES slot thus PCB thickness should be 1.2mm. |
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A promised, Here is the first of my adaptors. TurboGrafx 16(PC Engine), Colecovision, and Intellivision 3-in-1 gerbers, and even the layout files, should somebody feel the need to make it prettier, or add to it. |
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Finished soldering and testing the ColecoVision adapter. Works like a charm (Once I cleaned off all the extra flux residue I left on there 😂 ) Now playing Donkey Kong how it was originally meant to be played on home consoles, on an emulator… 🤦♂️ 😂 |
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Adapter for game gear. |
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For adapter PCB file please check #715. So here is how to build your own Super A'can cartridge slot. Now you can soldering cartridge slot onto adapter PCB. |
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Got this Game Gear adapter working... You can dump with the SMS option fine as well, just won't recognize the CRC, lol. Get it here: https://github.com/StarshadeRETRO/KiCadFiles/tree/main/GameSystems/Adapters/SMS-to-GG |
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I made a couple new modules that will be added to the project. Files for the adapters are here: MSX: MSX Adapter.zip Both adapters are built for the SNES slot with 1.2mm board thickness. The MSX adapter uses a standard 50 (2x25) pin card connector slot with 0.100" (2.54mm) pin spacing. Specific part numbers that were used in development are in the ZIP. The Pokemon Mini adapter uses an original cart connector (and metal shield/guide) from a donor unit. The pin size and pitch made it impossible for me to improvise a connector. Ideal connector source would be broken/non-working units due to battery corrosion. Remember to set the voltage on the Cart Reader to 3.3V when using this adapter. |
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I made several new modules that will be added to the project. Files for the adapters are here: Atari 7800 Adapter v0.2: Atari 7800 Adapter v0.2.zip Commodore 64: Commodore 64 Adapter.zip All of the adapters are built for the SNES slot with 1.2mm board thickness. The Atari 5200 ZIP include two sets of Gerbers. One set is the Adapter PCB only and the other set includes the Adapter PCB and a breakaway key that can be used to open the cart dust cover. The separate key is needed because the notches to open the dust cover are offset from the PCB slot (unlike the Atari 2600). The Atari 7800 adapter is compatible with the Atari 2600 module. For best results, two short key plugs should be inserted into the connector to center the 2600 cart. The ZIP includes a picture of the connector with the key plugs inserted. The 5200, 7800, and Vectrex adapters use a standard 36 (2x18) pin card connector slot with 0.100" (2.54mm) pin spacing. Specific part numbers that were used in development are in the ZIP. The Commodore 64 adapter uses a standard 44 (2x22) pin card connector slot with 0.100" (2.54mm) pin spacing. The specific part number that was used in development is in the ZIP (I used the same card connector that was used for the Mattel Intellivision adapter). |
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Nothing special with the part used for development. Standard through hole mount part. Simply bend the pins inward to make contact with the PCB. Some users do a double bend to make more of the pin contact than just the tip. |
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You can either use the retro six slot, or desolder a slot from a used sega
GameGear console. Unfortunately these are the only ways currently
|
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I made several more modules for the Cart Reader: Bally Astrocade: Bally Astrocade Adapter.zip All of the adapters are built for the SNES slot with 1.2mm board thickness. The Bally Astrocade ZIP include two sets of Gerbers. One set is the Adapter PCB only and the other set includes the Adapter PCB and spacers to add to the connector. The Adapter uses a cart connector that is split in half to use one side of pins. The spacers are added to the back of the connector to ensure a tight fit into the cart. Casio PV-1000/PV-2000, Texas Instruments TI-99, and Tomy Pyuuta use standard 36 pin (2x18) cart connectors with 0.100" (2.54mm) pin spacing. TRS-80 Color Computer uses a standard 40 pin (2x20) cart connector with 0.100" (2.54mm) pin spacing. Commodore VIC-20 and RCA Studio II use standard 44 pin (2x22) cart connectors with 0.156" (3.96mm) pin spacing. For the RCA Studio II, it is recommended to use a connector with mounting holes. The RCA Studio II requires posts inserted into the cart on either end of the connector to allow carts to be read. |
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A couple new adapters: Bandai Little Jammer: Bandai Little Jammer Adapter.zip Adapters are configured to use cart connectors out of WonderSwan handhelds and designed for the SNES slot with 1.2mm board thickness. Little Jammer carts are 5V while Little Jammer Pro carts are 3.3V. Pinouts are completely different between the two systems. |
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Haven't see much mention of it so I thought I would ask here. Are there plans to support Atari Jaguar cartridges through an adapter? or is that something that is not possible? thanks |
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Can someone post here the adapters for NES and Master System for HW v3 users please ? |
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Three new adapters: Atari 8-bit Computer (400/800/XL/XE): Atari 8bit Adapter.zip Adapters are designed for the SNES slot with 1.2mm board thickness. Atari 8-bit uses a standard 30 pin (2x15) cart connector with 0.100" (2.54mm) pin spacing. Leapster uses a connector pulled from one of the handhelds. Pulling a connector out of an original Leapster is somewhat easier than a Leapster2 due to the mounting screws for the Leapster versus soldered in mounting pins for the Leapster 2. V.Smile uses a standard 50 pin (2x25) cart connector with 0.100" (2.54mm) pin spacing. Atart 8-bit carts are 5V while Leapster and V.Smile carts are 3.3V. The matching sketches were sent to sanni but will need updating to the latest codebase. If anyone wants to help with the conversion, please reach out to sanni to offer assistance. These are the last bunch of modules that I plan to work on. Maybe if I run across another unsupported cart based system when I'm bored then I'll change my mind. Take Care! |
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Atari Lynx adapterby @partlyhuman Gerbers direct download: LYNXSNES_ADAPTER_1.zip Manufacturing notes
Assembly notes You will need an aftermarket SMD Lynx cartridge connector from K-Retro gaming. The red PCB provided will not be necessary. Use a hot plate and solder paste, or hand-solder each pin, making sure to use plenty of flux. The SWVCC jumper connects the SWVCC pin, sometimes used for cart detection, to VCC. When not bridged, the pin will be not connected. To bridge it, add a blob of solder to your iron tip until lifting it up bridges both pads. Use solder wick to undo the bridge. You will most likely not need to bridge this. |
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Makeshift Casio Loopy adapterby @partlyhuman Gerbers direct download:
See manufacturing notes to decide which to download. Kicad sources etc are available on my The "official" Loopy adapter requires harvesting an edge connector from a broken Loopy or Magical Shop. This alternative uses only off-the-shelf parts. The main difficulty is the 2.1mm 90 pin connector, which has no commercially available replacement. This adapter approximates it by using 2.0mm pitch spring pins, adjusting for the offset error every 5 pins. Two PCBs create a sandwich, which can be removed and adjusted thanks to pogo pins making a temporary connection between the two PCBs. You will need additional parts: Shopping list
Manufacturing notes
Insert carts as shown. Ensure |
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Atari Jaguar Adaptor: Jaguar Cart adaptor NOTE: The adaptor was based heavily on skaman's standalone Jaguar Dumper adaptor Parts List: PCB fab notes: optional: Solder a bodge cable from PortE 3 (D2 on Header OR EDCLK (Pin B15) on MD) to Left Audio Input (SNES Pin 31-front far right) Snap off top board if you have soldered the bodge cable you are done, if you have not follow the below instruction. make sure both cards are facing forward with the MD in front (plugging them into the OSCR for this step can make this easier for wire sizing) and solder a wire from the to MD header on the main adaptor, to the "To SNES" on the MD expansion. in order for this adaptor to work you will need either, the bodge wire, or both adaptors plugged into the OSCR and connected. |
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Here everyone can upload or link the adapter PCBs they have created. 🔧🔨
Please be aware that these adapter PCBs might fall under a different license compared to the hardware uploaded to the main Github.
Always ask the creator for their approval if you want to modify or sell them.
Important: For adapter PCBs that plug into the N64, NES or SNES slot you have to change the PCB thickness to 1.2mm when ordering the PCB.
Adapter PCBs posted in other threads:
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