diff --git a/sa_cp/CustomArrays.ini b/sa_cp/CustomArrays.ini new file mode 100644 index 0000000..991df09 --- /dev/null +++ b/sa_cp/CustomArrays.ini @@ -0,0 +1,2 @@ +803 12 Girl_Weapons +1195 8 Airport_Gates diff --git a/sa_cp/CustomLabels.ini b/sa_cp/CustomLabels.ini new file mode 100644 index 0000000..537a6a4 --- /dev/null +++ b/sa_cp/CustomLabels.ini @@ -0,0 +1,115 @@ +; +; Custom Labels, version SA 1.0 +; +;------------------------------ +; Labels types +; +; sub - Subroutine +; MS - Mission Starter +; ESC - External Script Control +; +; --------- v1 -------------- +; +; THREAD [MAIN] +61169=Case_Video_Game +61297=MS_Game_TheyCrawledFromUranus +61315=MS_Game_Duality +61333=MS_Game_GoGoSpaceMonkey +61351=MS_Game_LetsGetReadyToBumble +61369=MS_Game_TrackBetting +61387=MS_Game_Pool +61405=MS_Game_Lowrider +61423=MS_Game_BeefyBaron +61464=End_Case_Video_Game + +; THREAD [INT] +61791=MS_Intro_Missions + +; THREAD [LA1FIN] +64813=MS_LS_Final_Missions + +; THREAD [CAT] +65596=Case_Catalina_Missions +65659=MS_Local_Liquor_Store +65684=MS_Small_Town_Bank +65709=MS_Tanker_Commander +65734=MS_Against_All_Odds +65759=End_Case_Catalina_Mission +65988=sub_Show_Selected_Catalina_Mission_Title + +; THREAD [RIOT] +74327=MS_Riot_Missions + +; THREAD [SHOOT] +75007=MS_Shooting_Range + +; THREAD [GYM] +75338=MS_GymFight_School + +76402=MS_Vehicle_SubMissions +80584=MS_BloodRing +80727=MS_8Track +80933=MS_DirtTrack_Kickstart +81211=MS_Beat_The_Cock +81837=MS_Bike_Missions +83417=MS_Buy_Properties + +83601=ESC_Impound_Garages +84314=ESC_Valet_Parking +84518=ESC_Trains +84640=ESC_Airport_Terminals +85611=Bonuses +87487=SaveGame +88318=sub_Remove_Save_Pickups +88410=sub_Show_Save_Screen +88490=sub_Restore_Control +88547=sub_Fade_500ms_and_Restore_Controls +88627=sub_CJ_goto_Home +88807=sub_CJ_goto_Sweet_House +88985=sub_CJ_goto_Ryder_House +89163=sub_CJ_goto_Smoke_House +89323=sub_CJ_goto_CRASH_LS +89501=sub_CJ_goto_OG_Work +89661=sub_CJ_goto_OG_Party_House +89932=sub_CJ_goto_Angel_Pine_Motel +90092=sub_CJ_goto_Leafy_Hollow +90252=sub_CJ_goto_Doherty_Garage +90412=sub_CJ_goto_Doherty_Garage2 +90572=sub_CJ_goto_WuZi_House + +91052=sub_CJ_goto_Casino +91212=sub_CJ_goto_Jizzy_Club +91372=sub_CJ_goto_Toreno_House + +91914=sub_CJ_goto_Madd_Doggs_Crib +92074=sub_CJ_goto_Zero_Shop + + +92234=Help_Text_Boxes +98671=sub_Set_Cashwin_TextStyle +98759=Cranes +99487=sub_Get_Time_From_Last_Call +99724=Openup_Properties +101384=sub_Remove_Unavailable_Pickups_LSC +101436=sub_Remove_Unavailable_Pickups_SF +101498=sub_Remove_Unavailable_Pickups_LVC +101530=sub_Remove_Unavailable_Pickups_LV +101889=sub_Fade_500ms +138649=Airport_Gate_Moving +139805=Girlfriends_Init +141066=Girlfriend_Agent +144046=sub_UpdateGirlRespect +144867=sub_DumpGirl +145424=sub_GetGirlHomeCoords +154870=ESC_Interior_Manager +162172=sub_Get_Call_Subtitles +190533=Girlfriend_Calling +191620=sub_Phone_Ringing +193701=sub_End_Call +193861=sub_Play_Dialog + +3291552=GFMEET_GetRequeredSexAppeal +3495695=JFUD_Remove_Food + + + diff --git a/sa_cp/CustomLabels_v2.ini b/sa_cp/CustomLabels_v2.ini new file mode 100644 index 0000000..4bd8ff5 --- /dev/null +++ b/sa_cp/CustomLabels_v2.ini @@ -0,0 +1,37 @@ +; +; Custom Labels, version SA +; +;------------------------------ +; Labels types +; +; sub - Subroutine +; MS - Mission Starter +; ESC - External Script Control +; +; --------- v2 -------------- +; THREAD [MAIN] +61148=Case_Video_Game +61276=MS_Game_TheyCrawledFromUranus +61294=MS_Game_Duality +61312=MS_Game_GoGoSpaceMonkey +61330=MS_Game_LetsGetReadyToBumble +61348=MS_Game_Poker +61366=MS_Game_Pool +61384=MS_Game_Lowrider +61402=MS_Game_BeefyBaron +61443=End_Case_Video_Game + +; THREAD [INT] +61770=MS_Intro_Missions + +; THREAD [LA1FIN] +64792=MS_LS_Final_Missions + +; THREAD [CAT] +65575=Case_Catalina_Missions +65638=MS_Local_Liquor_Store +65663=MS_Small_Town_Bank +65688=MS_Tanker_Commander +65713=MS_Against_All_Odds +65738=End_Case_Catalina_Mission +65967=sub_Show_Selected_Catalina_Mission_Title \ No newline at end of file diff --git a/sa_cp/CustomVariables.ini b/sa_cp/CustomVariables.ini new file mode 100644 index 0000000..dbd3b4f --- /dev/null +++ b/sa_cp/CustomVariables.ini @@ -0,0 +1,1297 @@ +; syntax: +; global variable=custom name +; $2 -> $PLAYER_CHAR +; $409 -> $ONMISSION + +;----------------------------- +; $0 - $99 +;----------------------------- +; 0 = N/A +; 1 = N/A +2=PLAYER_CHAR +3=PLAYER_ACTOR +; 4= gymbike float +; 5= useless= used once +; 6= gymbike temp float +11=PLAYER_GROUP +; 12= BSKOOL flag +; 13= Current_Controls +14=DEFAULT_WAIT_TIME +15=Phone_Ringing_Flag +16=Current_Time_in_ms2 +17=Move_Axis_X +18=Move_Axis_Y +19=Special_Axis_X +20=Special_Axis_Y +21=Help_Bicycle_1_Shown +22=Marker_Trucking_Mission +; 23= useless, equals to 0 +24=Mission_Intro_Passed +25=STAT_Unlocked_Cities_Number +26=Shooting_Available +27=Tags_Painted_Percentage +; 28= actor ever ate a food flag? +29=Mission_Running_Dog_Failed +; 30= useless= used once +31=Marker_Emmets_Gun +32=Pickup_Emmets_Colt45 +33=STAT_Lung_Capacity +34=Time_Hours +35=Time_Mins +; 36= useless? +; 37= flag_Got_Millie_Keycard +; 38= unknown ENTEXT flag +39=Time_From_Last_Call_Got_Flag +40=Weekday +; 41= useless IMPEXPM flag +42=Flight_School_Intro_Flag +43=Active_Interior +; 44= Marker Triads SF Garage created flag +45=Selected_Menu_Item +; 46= Marker CRASH SF Garage created flag +; 47= get respect? +48=tempvar_Actor_Car +49=tempvar_Car_Type +50= Help_Valet_Shown +51= Help_Denise_Shown +52= Help_Stealth_Shown +; 53= unknown DSKOOL +54=Help_INTRO_Shown +; 55= Marker_Asset created +; 56= useless +57= LS_Final_Missions_Started +; 58= Riot_Missions_Started +; 59= Marker SFG created +; 60= car INTRO +; 61= marker above car INTRO +62=Help_Trucker_MIssions_Shown +; 63= R3_Player_Car +64=Catalina_Total_Passed_Missions +65=Help_Groove_Shown +66=Marker_Wang_Cars +67=AMMU_Icons_Shown +68=Distance_Between_Points +69=tempvar_X_coord +70=tempvar_Y_coord +71=tempvar_Z_coord +72=tempvar_Angle +73=tempvar_Float_1 +74=tempvar_Float_2 +75=tempvar_Float_3 +; 76= useless float= used once +; 77= useless float= used once +; 78= useless float= used once +; 79= useless float= used once +; 80= useless float= used once +; 81= useless float= used once +82=Help_Bicycle_2_Shown +83=Help_DriveBy_Shown +84=Help_Follow_Icon_Shown +85=Help_Camera_and_Radio_Shown +86=Mission_Back_to_School_Passed +87=Mission_Learning_to_Fly_Passed +; 88= unknown INTRO2 stage +; 89= unknown MAIN stage +90=Mission_Kickstart_Passed +; 91= Driving Level Score +; 92= Driving Level Score +; 93= useless= used once +; 94= Driving Level Score +; 95= useless= used once +; 96= Driving Level Score +; 97= Driving Level Score +; 98= Driving Level Score +; 99= useless= used once + +;----------------------------- +; $100 - $199 +;----------------------------- +; 100= Alley Oop Score +106=Help_SF_Photos_Shown +119=Help_Wasted_Shown +121=Custom_Tournament_Flag +122=LSGym_Icon +123=STAT_Cycling_Skill +124=Pickup_Info_Conversation +125=Help_Chat_Shown +126=Help_Busted_Shown +128=Show_Shop_Sphere +130=Actor_Smoke +131=Actor_Sweet +132=Actor_Ryder +133=Actor_Cesar +134=Actor_OG_Loc +135=Smoke_Car +136=Sweet_Car +137=Ryder_Car +146=Actor_Truth +147=Actor_Catalina +148=ONMISSION_Paramedic +149=ONMISSION_Firefighter +150=Help_Firetruck_Shown +; 151=Mission_End_Of_The_Line_Stage +152=ONMISSION_Stunt_BMX +153=ONMISSION_Stunt_NRG500 +154=Current_Language +155=SECOND_PLAYER +156=SECOND_PLAYER_ACTOR +; 159= useless +; 160= useless +165=ONMISSION_Burglary +; 166= useless +; 167= useless +; 168= useless +175=ONMISSION_Chiliad +180=Total_Passengers_DroppedOff +181=Help_Toggle_OddJob_Shown +182=ONMISSION_TAXI +184=Current_Time_in_ms +185=TempVar_Call_Time +186=Time_From_Last_Call +187=STAT_Stamina +189=ONMISSION_Courier +194=LOWR_CONT_Script_Launched +195=Mission_Cesar_Vialpando_Passed +199=Help_Croupier_Uniform_Shown + +;----------------------------- +; $200 - $299 +;----------------------------- +248=Help_Swim_Shown +271=Current_Flight_Record + +;----------------------------- +; $300 - $399 +;----------------------------- +352=Race_Index +; array 6 $353-$358 +353=Girl_Desired_Progress_To_Invite +359=Girl_Progress +; array 6 $365-$370 +365=Girl_Desired_SexAppeal +;371=Girl_Bitmask1 +; array 6 $377-$382 +;377=Girl_Bitmask2 +; array 6 $383-$388 +;383=Girl_Bitmask3 +389=Girlfriend + +393=Girl_Dated_Now +; array 6i $398-$403 +398=GirlMarker + +;----------------------------- +; $400 - $499 +;----------------------------- +406=Girls_Gifts_bitmask +407=GYM_STAT_Fat +408=Garage_BODLAWN_Icon +409=ONMISSION +; 409=on_mission +410=Help_SprayCan_Shown +414=Garage_MODLAST_Icon +417=BCESAR2_Script_Launched +418=BCESAR3_Script_Launched +; 419= useless= used once +; 420= useless= used once +; 421= useless= used once +422=X_Pershing_Square_LS +423=Y_Pershing_Square_LS +424=Z_Pershing_Square_LS +435=Marker_Sweet_House +438=Marker_Crash_LS +440=Marker_Cesar_LS +441=icon_CJ +442=icon_Sweet +443=icon_Ryder +445=icon_Big_Dmoke +446=icon_OG_Loc +444=icon_Crash +447=icon_Cesar +448=Intro_Total_Passed_Missions +452=Sweet_Total_Passed_Missions +453=Ryder_Total_Passed_Missions +454=Smoke_Total_Passed_Missions +455=OG_Loc_Total_Passed_Missions +456=CRASH_LS_Total_Passed_Missions +457=Mission_Lowrider_Passed +458=LS_FINAL_Total_Passed_Missions +459=X_Johnson_house +460=Y_Johnson_house +461=Z_Johnson_house +462=X_Sweet_House +463=Y_Sweet_House +464=Z_Sweet_House +465=X_Ryder_House +466=Y_Ryder_House +467=Z_Ryder_house +468=X_Big_Smoke_House +469=Y_Big_Smoke_House +470=Z_Big_Smoke_House +471=X_OG_Loc_Work +472=Y_OG_Loc_Work +473=Z_OG_Loc_Work +474=X_OG_Loc_House +475=Y_OG_Loc_House +476=Z_OG_Loc_House +477=X_CRASH_LS +478=Y_CRASH_LS +479=Z_CRASH_LS +480=X_Cesar_house +481=Y_Cesar_house +482=Z_Cesar_house +483=Marker_Catalina +485=Marker_Cesar_Montgomery +486=Marker_Truth_Farm +487=icon_Catalina +488=icon_Truth +491=Truth_Total_Passed_Missions +492=Cesar_Total_Passed_Missions +493=Mission_Badlands_Passed +494=X_Angel_Pine +495=Y_Angel_Pine +496=Z_Angel_Pine +497=X_Truth_Farm +498=Y_Truth_Farm +499=Z_Truth_Farm + +;----------------------------- +; $500 - $599 +;----------------------------- +500=X_Angel_Pine_Motel +501=Y_Angel_Pine_Motel +502=Z_Angel_Pine_Motel +503=X_Montgomery +504=Y_Montgomery +505=Z_Montgomery +506=X_Catalina_House +507=X_Local_Liquor_Store +508=X_Small_Town_Bank +509=X_Tanker_Commander +510=X_Against_All_Odds +511=X_Meeting_Catalina +512=Y_Catalina_House +513=Y_Local_Liquor_Store +514=Y_Small_Town_Bank +515=Y_Tanker_Commander +516=Y_Against_All_Odds +517=Y_Meeting_Catalina +518=Z_Catalina_House +519=Z_Local_Liquor_Store +520=Z_Small_Town_Bank +521=Z_Tanker_Commander +522=Z_Against_All_Odds +523=Z_Meeting_Catalina +; +533=Marker_Triads_SF_Garage +534=icon_Woozie +535=icon_LocoSyndicate +536=icon_Cesar_2 +537=icon_Triads +538=icon_Race +539=icon_Zero +; +541=Garage_Total_Passed_Missions +542=Zero_Total_Passed_Missions +543=Wuzimu_Total_Passed_Missions +544=Steal_Total_Passed_Missions +545=Syndicate_Total_Passed_Missions +546=CRASH_SF_Total_Passed_Missions +547=X_SF_garage +548=Y_SF_garage +549=Z_SF_garage +550=X_Zero_RC_shop +551=Y_Zero_RC_shop +552=Z_Zero_RC_shop +553=X_Woozie_House +554=Y_Woozie_House +555=Z_Woozie_House +556=X_SF_garage_2 +557=Y_SF_garage_2 +558=Z_SF_garage_2 +559=X_Jizzy_Club +560=Y_Jizzy_Club +561=Z_Jizzy_Club +; array 4 $562-$565 +562=X_Race_Tournament_Point +; array 4 $566-$569 +566=Y_Race_Tournament_Point +; array 4 $570-$573 +570=Z_Race_Tournament_Point +574=X_SF_Garage_3 +575=Y_SF_Garage_3 +576=Z_SF_Garage_3 +577=X_Driving_School +578=Y_Driving_School +579=Z_Driving_School +; +586=icon_Toreno +587=icon_Airyard +588=icon_Triads_Casino +589=icon_MadDog +590=icon_Mafia_Casino +591=icon_School +592=Marker_Pilot_School +593=Toreno_Total_Passed_Missions +594=icon_Cash +597=Casino_Total_Passed_Missions + +;----------------------------- +; $600 - $699 +;----------------------------- +600=Heist_Total_Passed_Missions +601=X_Tierra_Robada_Ranch +602=Y_Tierra_Robada_Ranch +603=Z_Tierra_Robada_Ranch +604=X_Old_Airport +605=Y_Old_Airport +606=Z_Old_Airport +607=X_The_Four_Dragons_Casino +608=Y_The_Four_Dragons_Casino +609=Z_The_Four_Dragons_Casino +610=X_The_Four_Dragons_Casino_2 +611=Y_The_Four_Dragons_Casino_2 +612=Z_The_Four_Dragons_Casino_2 +613=X_Prickle_Pine_LV +614=Y_Prickle_Pine_LV +615=Z_Prickle_Pine_LV +616=X_Royal_Casino +617=Y_Royal_Casino +618=Z_Royal_Casino +619=X_Caligula_Palace +620=Y_Caligula_Palace +621=Z_Caligula_Palace + +624=icon_CJ_2 +625=icon_Sweet_2 +626=Mansion_Total_Passed_Missions +627=Grove_Total_Passed_Missions +628=Marker_Quarry_Mission +629=Riot_Total_Passed_Missions +631=Help_Gimp_Suit_Shown +633=X_Madd_Dogg_Crib +634=Y_Madd_Dogg_Crib +635=Z_Madd_Dogg_Crib +; 636=useless= used once +; 637=useless= used once +; 638=useless= used once +669=Pickup_Info_Hospital +670=Pickup_Info_Hospital_2 +671=Pickup_Info_Police +673=parked_Hydra +674=Total_Food_Eaten +677=FOOD_Player_Aggressive_Flag +678=X_Buy_Marker +679=Y_Buy_Marker +680=Z_Buy_Marker +681=X_Start_Anim_Food +682=Y_Start_Anim_Food +683=Z_Start_Anim_Food +686=X_Camera +687=Y_Camera +688=Z_Camera +689=AMMU_X_Seller +690=AMMU_Y_Seller +691=AMMU_Z_Seller +; 692-705= useless= used once; unknown text_draw params (letters size, RGBA) + +;----------------------------- +; $700 - $799 +;----------------------------- +706=Current_Shop_GXT_Name +; 707= useless +708=Video_Game +; 709= gates_open ? +710=GS_Gang_Money_Pickup +711=GS_Gang_Turf_Controlled +712=GS_Gang_Cash +713=Script_Status +714=Mission_Local_Liquor_Store_Passed +715=Mission_Small_Town_Bank_Passed +716=Mission_Tanker_Commander_Passed +717=All_Catalina_missions_passed +718=Catalina_Selected_Mission +720=GymFight_Interior +721=STAT_Driving_Skill +722=Help_TRI_Cycling_Shown +723=Help_TRI_Stamina_Shown +724=Help_BMX_Cycling_Shown +725=Help_TRI_NoCock_Shown +726=STUNT_Mission_Type +727=BUY_Index +; array 32 $728-$759 +728=Property_Bought_Flags +; +; array 32 $760-$791 +760=Property_Indexes + +798=Collected_Oysters +799=Collected_Horshoes + +;----------------------------- +; $800 - $899 +;----------------------------- +800=STAT_Taken_Photos +801=STAT_Tags_Sprayed +802=_100_Percent_Complete +815=STAT_Percentage_Completed +816=GS_Money_Pickup_Exists +817=Pickup_Keycard +818=Pickup_Keycard_Collected +; array 18 $865-$882 +865=Save_Pickups +883=Save_Pickups_Index +884=Save_Pickups_Exist +885=Total_Available_Save_Pickups +; array 18 $886-$903 +886=Save_Pickups_X + +;----------------------------- +; $900 - $999 completed +;----------------------------- +; array 18 $904-$921 +904=Save_Pickups_Y +; array 18 $922-$939 +922=Save_Pickups_Z +; array 18 $940-$957 +940=Save_Points_X +; array 18 $958-$975 +958=Save_Points_Y +; array 18 $976-$993 +976=Save_Points_Z +; array 18 $994-$1011 +994=Save_Points_Angle + +;----------------------------- +; $1000 - $1999 +;----------------------------- +1018=LOWR_Player_Points +1019=LOWR_Opposition_Points +1030=LOWR_Last_Displayed_Text_ID +1031=Audio_Line_Is_Active +1032=Actor_Speech_GXT_Reference +1034=Actor_Speech_WAV_File +1049=Current_Wanted_List +1118=Import_Car +1119=Import_Car_Price +; array 10 $1020-$1029 +1120=WantedCrossOFF_Objects +; useless array 10 $1030-$1039 + +1147=Wanted_List_Object +; array 10 $1050-$1059 +1050=Car_Models_To_Export + +;CUSTOM BY MATIDRAGON +;Menu of import&export car. +;1148=Numero_De_Paginas +;1149=Pagina_Actual +;1153=PANEL + +; array 10 $1060-$1069 +1060=Export_Cars_Status +; array 6 $1070-$1075 +1070=Import_Cars_Model +; array 42 $1076-$1117 +1076=Unlocked_Import_Cars +; 1146=useless IMPEXPM flag +1149=Import_Panel_Row +1151=Import_Model_Name +1154=Import_Car_Panel +; array 7s $1155-$1167 +1155=Import_Car_Names +; array 7s $1067-$1180 +1167=Import_Days +; 1181=useless IMPEXPM +1182=Import_New_Available_Cars_Number +1183=Help_Import_Shown +1184=All_Cars_Collected_Flag +1186=Import_Price_Multiplier +1187=Export_Price_Multiplier +1188=Export_Price_Health_Multiplier +; array 5 $1189-$1193 +1189=Import_Car_Handles + +1203=Airport_Open_Flag +; array 6 $1204-$1209 +1204=GirlRespect +1212=GF_WAIT_TIME +1217=GFSEX_Excitement +1218=GFSEX_Power +1219=GF_Censore_Flag +1220=GF_Anim_Time +1242=GirlDoors +1249=PLAYER_IN_INTERIOR +1252=Active_Interior_Name +1256=Interior_Decision_Maker_A +1257=Interior_Decision_Maker_B +1259=Player_Wanted_Level +1289=HJ_Bonus +1290=HJ_Player_Car +1291=HJ_Begin_Stunt_Flag +1292=HJ_Stunt_Height +1294=HJ_Stunt_Bonus_Mult +1295=HJ_Stunt_Flipping_Flag +1296=HJ_Stunt_Flips +1297=HJ_Stunt_Height_Rem +1298=HJ_Stunt_Distance_Max_Rem +1299=HJ_Stunt_Distance_Max_Int +1300=HJ_Stunt_Rotation_Int +1302=HJ_Stunt_Bonus +1303=HJ_Stunt_Bonus_Temp +1304=HJ_Car_Z_Max +1305=HJ_Car_X +1306=HJ_Car_Y +1307=HJ_Car_Z +1308=HJ_Car_X_Begin_Stunt +1309=HJ_Car_Y_Begin_Stunt +1310=HJ_Car_Z_Begin_Stunt +1311=HJ_Car_X_End_Stunt +1312=HJ_Car_Y_End_Stunt +1313=HJ_Stunt_Distance_Max_Float +1314=HJ_Car_Angle_Begin_Stunt +1315=HJ_Car_Angle +1318=HJ_Stunt_Rotation_Float +1319=HJ_TwoWheels_Time +1320=HJ_TwoWheels_Distance_Meters_Int +1321=HJ_TwoWheels_Distance_Meters_Rem +1322=HJ_TwoWheels_Distance_Feet +1323=HJ_TwoWheels_Distance_Float +1324=HJ_TwoWheels_Distance_Meters_Float +1325=HJ_TwoWheels_Distance_Feet_Float +1326=HJ_Wheelie_Time +1327=HJ_Wheelie_Distance_Meters_Int +1328=HJ_Wheelie_Distance_Meters_Rem +1329=HJ_Wheelie_Distance_Feet +1330=HJ_Wheelie_Distance_Float +1331=HJ_Wheelie_Distance_Meters_Float +1332=HJ_Wheelie_Distance_Feet_Float +1333=HJ_Stoppie_Time +1334=HJ_Stoppie_Distance_Meters_Int +1335=HJ_Stoppie_Distance_Meters_Rem +1336=HJ_Stoppie_Distance_Feet +1337=HJ_Stoppie_Distance_Float +1338=HJ_Stoppie_Distance_Meters_Float +1339=HJ_Stoppie_Distance_Feet_Float +1341=HJ_Temp_Float +; array 70 $1342-$1411 +;1342=Call_06_Answered +;1343=Call_12_Answered +;1344=Call_07_Answered +;1346=Call_18_Answered +;1347=Call_19_Answered +;1348=Call_Gym_Answered +;1349=Call_09_Answered +;1356=Call_08_Answered +;1357=Call_15_Answered +;1359=Call_24_Answered +;1361=Call_NUL_Answered +;1362=Call_10_Answered +;1363=Call_16_Answered + +1412=Cellphone_Call_ID +1413=Call_Time_Stored_Flag +1414=Call_Answered +1418=Help_SkipCall_Shown +1419=STAT_Progress_With_Millie +1420=Recall_Time +1421=Dialog_Index +1422=Dialog_Array_Size +1423=Dialog_WAV_Id +; array 20s $1424-$1442 +1424=Dialog_WAV +; array 20s $1445-$1483 +1445=Dialog_Subtitles +1485=STAT_Fat +1488=Mission_Vigilante_Passed +1490=Mission_Burglary_Passed +1491=Mission_Taxi_Passed +1492=Mission_Trucking_Passed +1493=Mission_Quarry_Passed +1497=Parachute_Creation_Stage +1513=FreeFall_Stage +1516=All_Ousters_Collected +1517=All_Horseshoes_Collected +1518=All_Photos_Taken +1519=All_Tags_Sprayed +; 1523= ROULETE attempts +; array 32i $1524-$1555 +1524=X_Property_To_Buy +; array 32i $1556-$1587 +1556=Y_Property_To_Buy +; array 32i $1588-$1519 +1588=Z_Property_To_Buy +; array 32i $1653-$1684 +1620=Zero_RCShop_Bought +; CustomArray 32 $1621-$1652 +;1621=Property_Markers +; CustomArray 32 $1653-$1684 +;1653=Property_Prices +; array 32i $1685-$1716 +1685=Buy_Asset_Pickups +1735=Property_Buying_Now +1736=Marker_Idlewood_Barber +1737=Marker_Idlewood_Pizzeria +1738=Marker_Ganton_Clothes_Shop +1792=BURGLARY_Noise_f +1793=BURGLARY_Detected_Flag +1800=ONMISSION_Mike_Toreno +1801=Mission_Chiliad_Challenge_Passed +1805=Help_Chiliad_Cycling_Shown +1806=Mission_BeatTheCock_Passed +1812=Mission_BeatTheCock_Type +; 1817=GYM_STAT_Muscle +; 1847=flag_mission_Wu_Zi_Mu_started +1848=VALET_Parked_Cars_Number +; array 4f $1849-$1852 +1849=Shooting_X +; array 4f $1852-$1856 +1853=Shooting_Y +; array 4f $1857-$1860 +1857=Shooting_Z +1862=Shooting_Index +1863=ONMISSION_Shooting +1864=Shooting_Index_2 +1865=IMPOUND_Town_Number +1866=Current_Town_Number +; 1884= VALET control, always equals to 2 if script launched +; 1905=SYN2_mission_attempts +;1909=ONMISSION_Customs_Fast_Track +1910=flag_Player_In_Crane +1941=Mission_BloodRing_Passed +; array 10 $1942-$1951 +1942=Flight_School_Records +1952=Flight_School_Contests_Passed +1953=Flight_School_Current_Contest +1954=Flight_School_Brief_Played +1955=Pilot_License_Obtained +1956=parked_Rustler +1957=parked_Stunt +1958=parked_Hunter +1959=parked_Rustler_Exists +1960=parked_Stunt_Exists +1961=parked_Hunter_Exists +1969=Mission_Boat_School_Passed +1985=parked_Marquis_Exists +1986=parked_Squalo_Exists +1987=parked_Jetmax_Exists +1988=parked_Marquis +1989=parked_Squalo +1990=parked_Jetmax +1991=Mission_Pimping_Passed +1992=Mission_Courier_LS_Passed +1993=Mission_Courier_LV_Passed +1994=Mission_Courier_SF_Passed + +;----------------------------- +; $2000 - $2999 +;----------------------------- +2189=parked_Freeway_Exists +2190=parked_FCR900_Exists +2191=parked_NRG500_Exists +2192=parked_Freeway +2193=parked_FCR900 +2194=parked_NRG500 +2195=BCESAR2_Times_Passed +2196=Mission_WuZiMu_Started_Flag +2198=BCESAR2_Passed_Once +2201=Mission_Driving_School_Passed +2205=Help_Respect_Shown +2209=Current_Tournament +; array 30i $2210-$2299 +2210=Races_Best_Result +; array 30i $2240-$2269 +2240=Races_Current_Best_Time +; array 30i $2270-$2299 +2270=Races_New_Best_Time +; array 30i $2300-$2329 +2300=Races_Won +2330=Races_Won_Number +2331=All_Races_Won_Prize_Flag +2332=CARMOD_Disabled_Flag +2333=Catalina_Dialog_Liquor_Store_Played +2334=Catalina_Dialog_Betting_Shop_Played +2335=Leviathan_Parked +2412=ONMISSION_GYMFIGHT +2415=Seller_Model +2416=Gyms_Accessible_Flag +;2417=SHOPS_Main_Panel +;2418=SHOPS_Main_Panel_Exists +;2419=SHOPS_Shopping_Menu +2420=SHOPS_main_menu_drawn_shops +;2421=SHOPS_Panel_Bought +;2422=SHOPS_Panel_Bought_Exists +;2423=SHOPS_Shopping_Submenu +2424=SHOPS_sub_menu_drawn_shops +; array 12s $2450-$2472 +2450=SHOPS_item_text_label + +2510=ShoppingItem_ModelCRC +2511=ShoppingItem_BodyPart +2515=temp_var_shops +; girlfriend gifts +2555=Gimp_Suit_Available +2556=Valet_Uniform_Available +2557=Croupier_Uniform_Available +2558=Cop_Uniform_Available +2559=Rural_Clothes_Available +2560=Racing_Suit_Available +2561=Medic_Uniform_Available +2562=Pimp_Suit_Available + +;2564=flag_weapons_6 +;2565=flag_weapons_7 +;2566=flag_weapons_8 +;2567=flag_weapons_9 +;2568=flag_weapons_10 +;2569=flag_weapons_11 +;2570=flag_weapons_12 +;2571=flag_weapons_13 +;2572=flag_weapons_14 +;2573=flag_weapons_15 +;2574=flag_weapons_all + +2630=SFGym_Icon +2631=LVGym_Icon +; 2657=Total_Unique_Jumps = useless, used once +2667=Object_M_A51_BLASTDOORR +2668=Object_M_A51_BLASTDOORL +2729=Crane_Magnet +; 2733=Magno_Base_X +; 2734=Magno_Base_Y +; 2736=Magno_Cabin_H +; 2737=Magno_Arm_H +; 2738=Magno_Arm_Rotate_Y +2748=flag_Player_Attack_Food_Seller +2754=Shops_Player_Cash +2777=parked_Rhino + +2795=Mission_BMX_Stunt_Passed +2796=Mission_NRG500_Stunt_Passed +; array 2i $2797-$2798 +2797=STUNT_Missions_BestTime + +2799=parked_BMX_Glen_Park +2800=X_STUNT_Mission_BMX +2801=Y_STUNT_Mission_BMX +2802=Z_STUNT_Mission_BMX +2803=parked_NRG500_Easter_Basin +2804=X_STUNT_Mission_NRG500 +2805=Y_STUNT_Mission_NRG500 +2806=Z_STUNT_Mission_NRG500 +; array 6 $2818-$2823 +; michelle= helena= barbara= katie= millie +2818=parked_Girlfriend_Cars +; array 6 $2824-$2829 +2824=parked_Girlfriend_Cars_numplate +; array 30 $2830-$2859 +2830=parked_IMPEXPM_cars + +2882=HORSESHOE_1 +2883=HORSESHOE_2 +2884=HORSESHOE_3 +2885=HORSESHOE_4 +2886=HORSESHOE_5 +2887=HORSESHOE_6 +2888=HORSESHOE_7 +2889=HORSESHOE_8 +2890=HORSESHOE_9 +2891=HORSESHOE_10 +2892=HORSESHOE_11 +2893=HORSESHOE_12 +2894=HORSESHOE_13 +2895=HORSESHOE_14 +2896=HORSESHOE_15 +2897=HORSESHOE_16 +2898=HORSESHOE_17 +2899=HORSESHOE_18 +2900=HORSESHOE_19 +2901=HORSESHOE_20 +2902=HORSESHOE_21 +2903=HORSESHOE_22 +2904=HORSESHOE_23 +2905=HORSESHOE_24 +2906=HORSESHOE_25 +2907=HORSESHOE_26 +2908=HORSESHOE_27 +2909=HORSESHOE_28 +2910=HORSESHOE_29 +2911=HORSESHOE_30 +2912=HORSESHOE_31 +2913=HORSESHOE_32 +2914=HORSESHOE_33 +2915=HORSESHOE_34 +2916=HORSESHOE_35 +2917=HORSESHOE_36 +2918=HORSESHOE_37 +2919=HORSESHOE_38 +2920=HORSESHOE_39 +2921=HORSESHOE_40 +2922=HORSESHOE_41 +2923=HORSESHOE_42 +2924=HORSESHOE_43 +2925=HORSESHOE_44 +2926=HORSESHOE_45 +2927=HORSESHOE_46 +2928=HORSESHOE_47 +2929=HORSESHOE_48 +2930=HORSESHOE_49 +2931=HORSESHOE_50 + +2932=PHOTO_1 +2933=PHOTO_2 +2934=PHOTO_3 +2935=PHOTO_4 +2936=PHOTO_5 +2937=PHOTO_6 +2938=PHOTO_7 +2939=PHOTO_8 +2940=PHOTO_9 +2941=PHOTO_10 +2942=PHOTO_11 +2943=PHOTO_12 +2944=PHOTO_13 +2945=PHOTO_14 +2946=PHOTO_15 +2947=PHOTO_16 +2948=PHOTO_17 +2949=PHOTO_18 +2950=PHOTO_19 +2951=PHOTO_20 +2952=PHOTO_21 +2953=PHOTO_22 +2954=PHOTO_23 +2955=PHOTO_24 +2956=PHOTO_25 +2957=PHOTO_26 +2958=PHOTO_27 +2959=PHOTO_28 +2960=PHOTO_29 +2961=PHOTO_30 +2962=PHOTO_31 +2963=PHOTO_32 +2964=PHOTO_33 +2965=PHOTO_34 +2966=PHOTO_35 +2967=PHOTO_36 +2968=PHOTO_37 +2969=PHOTO_38 +2970=PHOTO_39 +2971=PHOTO_40 +2972=PHOTO_41 +2973=PHOTO_42 +2974=PHOTO_43 +2975=PHOTO_44 +2976=PHOTO_45 +2977=PHOTO_46 +2978=PHOTO_47 +2979=PHOTO_48 +2980=PHOTO_49 +2981=PHOTO_50 + +2982=OYSTER_1 +2983=OYSTER_2 +2984=OYSTER_3 +2985=OYSTER_4 +2986=OYSTER_5 +2987=OYSTER_6 +2988=OYSTER_7 +2989=OYSTER_8 +2990=OYSTER_9 +2991=OYSTER_10 +2992=OYSTER_11 +2993=OYSTER_12 +2994=OYSTER_13 +2995=OYSTER_14 +2996=OYSTER_15 +2997=OYSTER_16 +2998=OYSTER_17 +2999=OYSTER_18 +3000=OYSTER_19 +3001=OYSTER_20 +3002=OYSTER_21 +3003=OYSTER_22 +3004=OYSTER_23 +3005=OYSTER_24 +3006=OYSTER_25 +3007=OYSTER_26 +3008=OYSTER_27 +3009=OYSTER_28 +3010=OYSTER_29 +3011=OYSTER_30 +3012=OYSTER_31 +3013=OYSTER_32 +3014=OYSTER_33 +3015=OYSTER_34 +3016=OYSTER_35 +3017=OYSTER_36 +3018=OYSTER_37 +3019=OYSTER_38 +3020=OYSTER_39 +3021=OYSTER_40 +3022=OYSTER_41 +3023=OYSTER_42 +3024=OYSTER_43 +3025=OYSTER_44 +3026=OYSTER_45 +3027=OYSTER_46 +3028=OYSTER_47 +3029=OYSTER_48 +3030=OYSTER_49 +3031=OYSTER_50 + +;----------------------------- +; $3000 - $3999 +;----------------------------- +3397=Color_Red +3398=Color_Green +;3399=Color_Blue +3399=Gambles_CashWin +; array 85f $3929-$4013 +; array 151f $3507-$3657 +;3507= unknown gambles multiplier +3929=X_BCE2_Checkpoints + +;----------------------------- +; $4000 - $4999 +;----------------------------- +array 85f $4014-$4098 +4014=Y_BCE2_Checkpoints +array 85f $4099-$4183 +4099=Z_BCE2_Checkpoints +; array 116f $4184-$4299 +4184=X_BCE2_Patriot_Checkpoints +; array 116f $4300-$4415 +4300=Y_BCE2_Patriot_Checkpoints +; array 116f $4416-$4531 +4416=Z_BCE2_Patriot_Checkpoints + +;----------------------------- +; $5000 - $5999 +;----------------------------- +5177=Object_M_A51_VENTCOVERB + +; array 28 $5189-$5216 +5189=parked_Planes +; array 12 $5117-$5228 +5217=parked_SF_planes +5293=BURGLARY_Noise_i +5296=DANCE_SCORE +5299=DANCE_ANIM +5307=DANCE_ANIM_IFP + +5345=Current_Month_Day +5346=Current_Month +5347=GYM_Month_Day_When_Limit_Reached +5348=GYM_Month_When_Limit_Reached +5349=GYM_Day_Limit +; array 37s $5993- $6068 +5993=SHTR_characters + +;----------------------------- +; $6000 - $6999 +;----------------------------- +6473=BeefyBaron_Time +6474=BeefyBaron_Score +6959=CPRACE_Debug_Checkpoint_Index +6987=CAT1_Pickups_Collected + +;----------------------------- +; $7000 - $7999 +;----------------------------- +7263=STAT_Lung_Capacity_for_wuzi +7300=SYN2_Time_Until_Backup +; 7301=area_name ? + +7432=ZERO4_Time +7433=ZERO4_Car_Health + +;----------------------------- +; $8000 - $8999 +;----------------------------- +8159=Trucking_Total_Passed_Missions +8171=Quarry_Missions_Passed +; array 7 $8174-$8180 +; 8174=rockfall + +; array 8 $8181-$8188 +8181=Quarry_Stage + +; 8201=useless= tempvar, keeps $56 value +8211=Paramedic_Mission_Level +8228=BUGRLARY_Cash +; array 3s $8229-$8233 +8229=Burglary_Garages +8235=BURGLARY_Daylight +8236=BURGLARY_Escape_Time_Sec +8237=BURGLARY_Time_left +8269=Pickup_Parachute + +8395=BCE_Checkpoints_Index +8550=ROULETE_Cash_Won +8559=ROULETE_Player_Cash +8560=STAT_Gambling_Skill +; array 151h $8561-$8711 +8561=ROULETE_Chips +8717=GYM_GymBike_Power +8718=GYM_GymBike_Level +8719=GYM_GymBike_Distance + +8739=GYM_Bench_Weight +8740=GYM_STAT_Bench_Heaviest_Weight +; 8747=GYM_STAT_Muscle_2 +8759=GYM_Dumbbells_Panel +8764=GYM_Dumbbells_Panel_Selected_Index +8770=GYM_STAT_Dumbbells_Heaviest_Weight +8771=GYM_Dumbbells_Weight + +;8822=Z_offset_from_BBHOOP +;8823=X_offset_from_BBHOOP +;8824=Y_offset_from_BBHOOP + +8868=High_Cards_Number +; array 5 $8873-$8877 +8873=POKER_X_Card +; array 5 $8878-$8892 +8878=POKER_Y_Card +8893=POKER_Y_Row +8883=POKER_X_Bet_One +8884=POKER_Y_Bet_One +8885=POKER_X_Deal +8886=POKER_Y_Deal +8887=POKER_X_Col +8907=POKER_Counter +8908=POKER_X_screen +8916=POKER_Y_screen +8924=POKER_Card_Height +8925=POKER_Card_Width +8926=POKER_Hold_Button_Offset +8927=POKER_Hold_Width +8928=POKER_Hold_Height +8929=POKER_Border_Thickness +8932=POKER_Deal_Width +8933=POKER_Deal_Height +8934=POKER_Bet_One_Width +8935=POKER_Bet_One_Height +8936=POKER_X_Line +8945=POKER_Y_Line +8954=POKER_Line_Width +8963=POKER_Line_Height +8972=POKER_X_Text_Scale +8978=POKER_Y_Text_Scale +8984=POKER_Text_Color_R +8990=POKER_Text_Color_G +8996=POKER_Text_Color_B + +;----------------------------- +; $9000 - $9999 +;----------------------------- +9002=POKER_Text_Font +9008=POKER_Text_Centre +9014=POKER_Text_Edge +9020=POKER_Text_Edge_R +9026=POKER_Text_Edge_G +9032=POKER_Text_Edge_B +9038=POKER_Button_Text_Offset +9039=POKER_Tile_Type +9040=POKER_Table_X +9041=POKER_Table_Y +9042=POKER_Table_Width +9043=POKER_Table_Height +;9044=POKER_Highl_X +;9049=POKER_Highl_Y +;9054=POKER_Highl_Width +;9059=POKER_Highl_Height +9067=POKER_Tile_Width +9068=POKER_Tile_Height +9071=BJACK_X_Player_Sprite +9079=BJACK_Y_Player_Sprite +;9087=player_sprite1_X +;9095=player_sprite1_Y +;9103=player_sprite1B_X +;9111=player_sprite1B_Y +;9119=player_sprite2_X +;9127=player_sprite2_Y +9135=BJACK_Card_Width +9136=BJACK_Card_Height +9138=BJACK_Border_Width +9140=BJACK_Card_ID +9165=BJACK_Player_cannot_Split +9166=BJACK_Player_has_split +9167=BJACK_Player_cannot_double +9168=BJACK_Player_has_doubled1 +9169=BJACK_Player_has_doubled2 +9170=BJACK_Player_has_stucked1 +9171=BJACK_Player_has_stucked2 +9172=BJACK_Player_has_hit1 +9173=BJACK_Dealer_has_stuck +9174=BJACK_Player_has_quit +9175=BJACK_Player_has_won1 +9176=BJACK_Player_has_won2 +9177=BJACK_Player_has_input +9178=BJACK_Dealer_wins_by_default +9179=BJACK_Player_total1 +9180=BJACK_Player_total1_B +9181=BJACK_Player_total2 +9182=BJACK_Player_total2_B +9183=BJACK_Dealer_total +9184=BJACK_Dealer_total2 +9185=BJACK_Dealer_got_ace +9186=BJACK_Player_got_ace1 +9187=BJACK_Player_got_ace2 +9188=BJACK_Player_got_BJACK +9190=BJACK_Player_cash +9191=BJACK_last_bet +9192=BJACK_Bet1 +9193=BJACK_Bet2 +9194=BJACK_Bet_Step +9196=BJACK_Half_Bet +9197=BJACK_Refund +9198=BJACK_Initial_Stake +9199=BJACK_Payout +9200=Max_Wager +9228=BJACK_Cheat_Card_ID +9229=BJACK_X_Screenpos +9256=BJACK_Y_Screenpos +9283=BJACK_X_Chip_offset +9291=BJACK_Y_Chip_offset +9299=BJACK_Z_Chip_offset +9310=BJACK_Flag_Card_Cheat +;9321=BJACK_Z_table_offset +;9322=BJACK_X_table_offset +;9323=BJACK_Y_table_offset +;9446=BJACK_Z_table2_offset +;9447=BJACK_X_table_offset +;9448=BJACK_Y_table_offset +; array 7s $9480-$9495 +9480=PLANES_DayNames +9496=PLANES_Weekday +9497=PLANES_STAT_Unlocked_Cities_Number +9498=PLANES_Conversation_YES +9507=PLAINS_Plane_Flyway +9523=TRAINS_Text_Shown +9524=TRAINS_Train_Handle +9525=TRAINS_Train_Speed +9540=AMMU_Seller +9541=AMMU_Weapon_Cost +9542=AMMU_Available_Weapons +9545=AMMU_Weapon_Name +9547=AMMU_Interior_Name + +9551=AMMU_Selected_Weapon_Weapon_Group +9552=AMMU_Selected_Weapon +9553=AMMU_Selected_Weapon_Model +9562=AMMU_Seller_Animation +9579=AMMU_Stage +9580=flag_AMMU_Seller_Attack_Player +9581=AMMU_Seller_Animation_Time +9582=AMMU_Seller_Angle +9583=AMMU_Player_Angle +9588=AMMU_X_Offset +9589=AMMU_Y_Offset +9590=AMMU_Z_Offset +9591=AMMU_X_Aim_Camera +9592=AMMU_Y_Aim_Camera +9593=AMMU_Z_Aim_Camera + +9710=TATOO_Selected_Torso_Part +;9734=selected_haircut + +;----------------------------- +; $10000 - $10947 +;----------------------------- +10032=Food_Seller +10033=Food_Seller_Exists +10037=JFUD_Selected_Food +10046=JFUD_Stage +10053=JFUD_STAT_Fat +10054=JFUD_Player_Health +10057=JFUD_X_Food_Seller +10058=JFUD_Y_Food_Seller +10059=JFUD_Z_Food_Seller +10060=JFUD_Food_Seller_Angle +10061=JFUD_X_Offset +10062=JFUD_Y_Offset +10063=JFUD_Z_Offset +10065=JFUD_X_Camera +10066=JFUD_Y_Camera +10067=JFUD_Z_Camera +10068=JFUD_X_Aim_Camera +10069=JFUD_Y_Aim_Camera +10070=JFUD_Z_Aim_Camera +10071=JFUD_LOW_Food_Model +10072=JFUD_MED_Food_Model +10073=JFUD_HIGH_Food_Model +10074=JFUD_HEALTHY_Food_Model + +10082=CARMOD_mod_flag +10083=CARMOD_control_flag_mod +10084=CARMOD_number_of_colours +10085=CARMOD_stored_paintjob_number +10088=CARMOD_cam_general_modX +10089=CARMOD_cam_general_modY +10090=CARMOD_cam_general_modZ +10091=CARMOD_cam_general_look_at_modX +10092=CARMOD_cam_general_look_at_modY +10093=CARMOD_cam_general_look_at_modZ +10178=CARMOD_mod_garage_offsetX +10179=CARMOD_mod_garage_offsetY +10180=CARMOD_mod_garage_offsetZ +10187=CARMOD_no_of_mods_for_vehicle +10189=CARMOD_upgradetype_mod +10190=CARMOD_wing_mod_counter +10191=CARMOD_roof_mod_counter +10192=CARMOD_exhaust_mod_counter +10193=CARMOD_nitro_mod_counter +10194=CARMOD_spolier_mod_counter +10195=CARMOD_bonnet_mod_counter +10196=CARMOD_bonnetLR_mod_counter +10197=CARMOD_wheel_mod_counter +10198=CARMOD_front_bumper_mod_counter +10199=CARMOD_rear_bumper_mod_counter +10200=CARMOD_lights_mod_counter +10201=CARMOD_front_bullbar_mod_counter +10202=CARMOD_rear_bullbar_mod_counter +10203=CARMOD_misc_mod_counter +10205=CARMOD_stereo_mod_counter +10206=CARMOD_hydraulics_mod_counter +10399=CARMOD_upgradetype +10411=CARMOD_upgrade_meun1_selected +10413=CARMOD_mod_counter +10415=CARMOD_mod_model_index +10416=CARMOD_flag_cant_mod +10417=CARMOD_flag_car_same_colour +10422=CARMOD_stored_car_colour1 +10423=CARMOD_stored_car_colour2 +10425=CARMOD_third_menu_drawn_shops +10426=CARMOD_Menu_Colors +10427=CARMOD_colour_menu_drawn_shops +10428=CARMOD_car_locate_modX +10429=CARMOD_car_locate_modY +10430=CARMOD_car_locate_modZ +10431=CARMOD_Car +10432=CARMOD_sCOLOR1 +10434=CARMOD_sCOLOR2 +10437=CARMOD_forth_menu_drawn_shops +10440=CARMOD_upgrade_colour_selected +10441=CARMOD_car_colour1_change_mods +10442=CARMOD_car_colour2_change_mods +10443=CARMOD_flag_no_of_car_colours +10444=CARMOD_car_name_mod +10445=CARMOD_shop_counter +10446=CARMOD_number_of_paintjobs +10447=CARMOD_flag_car_lowrider_carmods +10448=CARMOD_car_lock_state_mod_garage +10449=CARMOD_can_car_have_mod +10465=CARMOD_car_mod_number +10483=CARMOD_flag_car_normal_carmod +10484=CARMOD_flag_car_lowrider_carmod +10485=CARMOD_flag_car_racer_carmod +10486=CARMOD_car_model_carmod1 +10496=Crane_Rope_Length +10751=VALET_Car +10746=VALET_Car_Driver +10941=VALET_Stage + +; 10947=useless; highest variable ever +;max 16383 \ No newline at end of file diff --git a/sa_cp/MD/Actor_CreateRandom b/sa_cp/MD/Actor_CreateRandom new file mode 100644 index 0000000..c11011c --- /dev/null +++ b/sa_cp/MD/Actor_CreateRandom @@ -0,0 +1,6 @@ +:CreateRandomActor + Actor.GetPositionAndOffset(x, y, z, $PLAYER_ACTOR, 0.0, 0.0, -1.0) + a = Actor.getAngle($PLAYER_ACTOR) + c = Actor.CreateRandom(x, y, z) + Actor.setAngle(c) = a +ret 0 \ No newline at end of file diff --git a/sa_cp/MD/Actor_GiveWeaponAmmo b/sa_cp/MD/Actor_GiveWeaponAmmo new file mode 100644 index 0000000..7d42b8e --- /dev/null +++ b/sa_cp/MD/Actor_GiveWeaponAmmo @@ -0,0 +1,9 @@ +:GiveActorWeaponAmmo {actor} {weapon} {ammo} + WeaponInfo.getModels(1@, 30@, 31@) + Model.Load(30@) + Model.Load(31@) + Model.Requested() + Actor.setGiveWeaponAndAmmo(0@, 1@, 2@) + Model.Destroy(30@) + Model.Destroy(31@) +ret 0 \ No newline at end of file diff --git a/sa_cp/MD/Actor_IsDrivingModels b/sa_cp/MD/Actor_IsDrivingModels new file mode 100644 index 0000000..f84d7be --- /dev/null +++ b/sa_cp/MD/Actor_IsDrivingModels @@ -0,0 +1,52 @@ +:Actor_IsDrivingModels + { + Param: + 0@ : Actor + 1@ - 30@ : Models + Examp: + 0AB1: call_cleo_func @Actor_IsDrivingModels param 2 $PLAYER_ACTOR #JESTER + 0AB1: call_cleo_func @Actor_IsDrivingModels param 3 $PLAYER_ACTOR #URANUS #JESTER + 0AB1: call_cleo_func @Actor_IsDrivingModels param 4 $PLAYER_ACTOR #BMX #URANUS #JESTER + 0AB1: call_cleo_func @Actor_IsDrivingModels param 5 $PLAYER_ACTOR #NRG500 #BMX #URANUS #JESTER + 0AB1: call_cleo_func @Actor_IsDrivingModels param 6 $PLAYER_ACTOR #MONSTERA #NRG500 #BMX #URANUS #JESTER + 0AB1: call_cleo_func @Actor_IsDrivingModels param 7 $PLAYER_ACTOR #PONY #MONSTERA #NRG500 #BMX #URANUS #JESTER + } + if or + 00DD: 0@ == 1@ + 00DD: 0@ == 2@ + 00DD: 0@ == 3@ + 00DD: 0@ == 4@ + 00DD: 0@ == 5@ + 00DD: 0@ == 6@ + 00DD: 0@ == 7@ + 00DD: 0@ == 8@ + then + 0485: rTrue + else + if or + 00DD: 0@ == 17@ + 00DD: 0@ == 18@ + 00DD: 0@ == 19@ + 00DD: 0@ == 20@ + 00DD: 0@ == 21@ + 00DD: 0@ == 22@ + 00DD: 0@ == 23@ + 00DD: 0@ == 24@ + then + 0485: rTrue + else + if or + 00DD: 0@ == 25@ + 00DD: 0@ == 26@ + 00DD: 0@ == 27@ + 00DD: 0@ == 28@ + 00DD: 0@ == 29@ + 00DD: 0@ == 30@ + then + 0485: rTrue + else + 059A: rFalse + end + end + end +ret 0 \ No newline at end of file diff --git a/sa_cp/MD/Car_CreateAndEnterPlayer b/sa_cp/MD/Car_CreateAndEnterPlayer new file mode 100644 index 0000000..abe279c --- /dev/null +++ b/sa_cp/MD/Car_CreateAndEnterPlayer @@ -0,0 +1,22 @@ +:CreateAndEnterCar + var + 0@: Model + 1@: Car + $PLAYER_ACTOR: Actor + end + if and + $PLAYER_ACTOR.isDefined() + not $PLAYER_ACTOR.isSwimming() + not $PLAYER_ACTOR.isDriving() + then + $PLAYER_ACTOR.getPosition(x, y, z) + w = Actor.getAngle($PLAYER_ACTOR) + 0@.Load() + Model.Requested() + 1@.Create(0@, x, y, z) + 1@.setAngle(w) + $PLAYER_ACTOR.setPositionInCarDriver(1@) + 1@.DestroyReferences(1@) + 0@.Destroy() + end +ret 0 \ No newline at end of file diff --git a/sa_cp/MD/Car_CreateRandom b/sa_cp/MD/Car_CreateRandom new file mode 100644 index 0000000..b46f074 --- /dev/null +++ b/sa_cp/MD/Car_CreateRandom @@ -0,0 +1,5 @@ +:CreateRandomCar + Actor.getPosition(x, y, z, $PLAYER_ACTOR, 0.0, 0.0, -1.0) + a = Actor.getAngle($PLAYER_ACTOR) + c = Car.CreateRandom(x, y, z, a) +ret 0 \ No newline at end of file diff --git a/sa_cp/MD/Game_CreateTestCheat b/sa_cp/MD/Game_CreateTestCheat new file mode 100644 index 0000000..6904ecc --- /dev/null +++ b/sa_cp/MD/Game_CreateTestCheat @@ -0,0 +1,58 @@ +:CreateTestCheat { string , vars designadas a la anchura del string} + if + 0AA9: is_game_version_original + then + 10@ = 0x969110 // keypresses buffer 1.0 + 11@ = 0xA48960 // mission locals 1.0 + else + 10@ = 0x96B790 // keypresses buffer 1.01 + 11@ = 0xA4AFE0 // mission locals 1.01 + end + // get 0@'s offset + 0A9F: 4@ = current_thread_pointer + 0A8E: 5@ = 4@ + 0xDC // mission Flag + 0A8D: 5@ = read_memory 5@ size 1 virtual_protect 0 + if + 5@ == 1 + then + 0085: 4@ = 11@ + else + 4@ += 0x3C + end + // get cheat string length + 6@ = 0 + while true + 0A8D: 5@ = read_memory 4@ size 1 virtual_protect 0 + if and + 5@ > 0 + 6@ < 16 + then + inc(4@) + inc(6@) + else + Break + end + end + 0085: 8@ = 10@ + while 6@ > 0 + dec(4@) + dec(6@) + 0A8D: 5@ = read_memory 4@ size 1 virtual_protect 0 // last cheat char + // lowercase to uppercase (a->A) + if + 5@ > 90 + then + 5@ -= 32 + end + 0A8D: 7@ = read_memory 8@ size 1 virtual_protect 0 // last pressed key + inc(8@) + if + 803B: 5@ <> 7@ // (int) + then + 059A: return_false + 0AB2: ret 0 + end + end + 0A8C: write_memory 10@ size 1 value 0 virtual_protect 0 + 0485: return_true +0AB2: ret 0 \ No newline at end of file diff --git a/sa_cp/MD/Key_GetLastPressed b/sa_cp/MD/Key_GetLastPressed new file mode 100644 index 0000000..aca0262 --- /dev/null +++ b/sa_cp/MD/Key_GetLastPressed @@ -0,0 +1,3 @@ +:GetLastKeyPressed + int 0@ = &0(-0x38214, 1i) // obtener las últimas pulsaciones de tecla +ret 1 0@ \ No newline at end of file diff --git a/sa_cp/MD/Model_IsBike b/sa_cp/MD/Model_IsBike new file mode 100644 index 0000000..d671e08 --- /dev/null +++ b/sa_cp/MD/Model_IsBike @@ -0,0 +1,7 @@ +:IsModelBike {Self: model_ide} + 0AA7: call_function 0x4C5B60 num_params 1 pop 1 0@ 1@ + if 1@ == 8766721 + then return_true + else return_false + end +ret 0 \ No newline at end of file diff --git a/sa_cp/MD/Model_IsBmx b/sa_cp/MD/Model_IsBmx new file mode 100644 index 0000000..cec7cdb --- /dev/null +++ b/sa_cp/MD/Model_IsBmx @@ -0,0 +1,7 @@ +:IsModelBmx {Self: model_ide} + 0AA7: call_function 0x4C5C20 num_params 1 pop 1 0@ 1@ + if 1@ == 8766721 + then return_true + else return_false + end +ret 0 \ No newline at end of file diff --git a/sa_cp/MD/Model_IsCar b/sa_cp/MD/Model_IsCar new file mode 100644 index 0000000..38703fb --- /dev/null +++ b/sa_cp/MD/Model_IsCar @@ -0,0 +1,7 @@ +:IsModelCar {Self: model_ide} + 0AA7: call_function 0x4C5AA0 num_params 1 pop 1 0@ 1@ + if 1@ == true + then return_true + else return_false + end +ret 0 diff --git a/sa_cp/MD/Model_IsMTruck b/sa_cp/MD/Model_IsMTruck new file mode 100644 index 0000000..05edc55 --- /dev/null +++ b/sa_cp/MD/Model_IsMTruck @@ -0,0 +1,7 @@ +:IsModelMTruck {Self: model_ide} + 0AA7: call_function 0x4C5BC0 num_params 1 pop 1 0@ 1@ + if 1@ == 8766721 + then return_true + else return_false + end +ret 0 \ No newline at end of file diff --git a/sa_cp/MD/Model_IsQuad b/sa_cp/MD/Model_IsQuad new file mode 100644 index 0000000..7960cc4 --- /dev/null +++ b/sa_cp/MD/Model_IsQuad @@ -0,0 +1,7 @@ +:IsModelQuad {Self: model_ide} + 0AA7: call_function 0x4C5BF0 num_params 1 pop 1 0@ 1@ + if 1@ == 8766721 + then return_true + else return_false + end +ret 0 \ No newline at end of file diff --git a/sa_cp/MD/Model_IsTrailer b/sa_cp/MD/Model_IsTrailer new file mode 100644 index 0000000..5a0280c --- /dev/null +++ b/sa_cp/MD/Model_IsTrailer @@ -0,0 +1,7 @@ +:IsModelTrailer {Self: model_ide} + 0AA7: call_function 0x4C5C50 num_params 1 pop 1 0@ 1@ + if 1@ == 8766721 + then return_true + else return_false + end +ret 0 \ No newline at end of file diff --git a/sa_cp/MD/Object_IsLiftable b/sa_cp/MD/Object_IsLiftable new file mode 100644 index 0000000..ea2eec1 --- /dev/null +++ b/sa_cp/MD/Object_IsLiftable @@ -0,0 +1,12 @@ +:IsObjectLiftable {var: object} + 0A98: 0@ = object 0@ struct + 0@ += 0x140 + 0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0 + if + 08B7: test 0@ bit 13 + then + 0485: return_true + else + 059A: return_false + end +0AB2: ret 0 \ No newline at end of file diff --git a/sa_cp/MD/get3DCoordsFromScreenXY b/sa_cp/MD/get3DCoordsFromScreenXY new file mode 100644 index 0000000..1b94124 --- /dev/null +++ b/sa_cp/MD/get3DCoordsFromScreenXY @@ -0,0 +1,48 @@ +:get3DCoordsFromScreenXY{ + Parameters: + Passed: + 0@ - screen X + 1@ - screen Y + 2@ - distance + Result: + 9@ - camera X + 10@ - camera Y + 11@ - camera Z + 18@ - position X + 19@ - position Y + 20@ - position Z + Example: + 0AB1: call_scm_func @get3DCoordsFromScreenXY 3 coords_XY 320.0 224.0 distance 1.0 store_camera_to 1@ 2@ 3@ point_to 4@ 5@ 6@ + } + + 0A8D: 3@ = read_memory 0x8D5038 size 4 virtual_protect 0 // field of view + 3@ *= 0.5 + 02F6: 4@ = sine 3@ + 02F7: 5@ = cosine 3@ + 0073: 4@ /= 5@ // tangent line + 0A8D: 6@ = read_memory 0x865394 size 4 virtual_protect 0 // half screen X scale + 006B: 6@ *= 0@ + 6@ -= 1.0 + 0097: make 6@ absolute_float + 006B: 6@ *= 4@ + 0A8D: 7@ = read_memory 0x865398 size 4 virtual_protect 0 // half screen Y scale + 006B: 7@ *= 1@ + 7@ -= 1.0 + 0097: make 7@ absolute_float + 006B: 7@ *= 4@ + 0A8D: 8@ = read_memory 0xC3EFA4 size 4 virtual_protect 0 // screen aspect ratio + 0073: 7@ /= 8@ + 0087: 9@ = 6@ + 0087: 10@ = 2@ + 0087: 11@ = 7@ + 0AB1: call_scm_func @getLocalVarOffset 1 var 9 store_to 12@ + 0A8D: 13@ = read_memory 0xB6F03C size 4 virtual_protect 0 // camera matrix + 0AA5: call 0x59C890 num_params 3 pop 3 pOffsets 12@ pMatrix 13@ pPoint 12@ // CPlaceable__transformPoint + 006B: 6@ *= 2@ + 006B: 7@ *= 2@ + 0087: 14@ = 6@ + 0087: 15@ = 2@ + 0087: 16@ = 7@ + 0AB1: call_scm_func @getLocalVarOffset 1 var 14 store_to 17@ + 0AA5: call 0x59C890 num_params 3 pop 3 pOffsets 17@ pMatrix 13@ pPoint 17@ // CPlaceable__transformPoint +0AB2: ret 6 9@ 10@ 11@ 14@ 15@ 16@ \ No newline at end of file diff --git a/sa_cp/MD/getLocalVarOffset b/sa_cp/MD/getLocalVarOffset new file mode 100644 index 0000000..e75193c --- /dev/null +++ b/sa_cp/MD/getLocalVarOffset @@ -0,0 +1,23 @@ +:getLocalVarOffset{ + Parameters: + Passed: + 0@ - var number + Result: + 0@ - var pointer + Example: + 0AB1: call_scm_func @getLocalVarOffset 1 var 0 store_to 1@ + } + + 0@ *= 0x4 + 0A9F: 1@ = current_thread_pointer + 0A8E: 2@ = 1@ + 0xDC + 0A8D: 2@ = read_memory 2@ size 1 virtual_protect 0 // bMissionFlag + if + 2@ == 1 + then + 0@ += 0xA48960 // pMissionLocals + else + 005A: 0@ += 1@ + 0@ += 0x3C // pThreadLocals + end +0AB2: ret 1 0@ \ No newline at end of file diff --git a/sa_cp/MD/getScreenXY b/sa_cp/MD/getScreenXY new file mode 100644 index 0000000..f99bffd --- /dev/null +++ b/sa_cp/MD/getScreenXY @@ -0,0 +1,23 @@ +:getScreenXY{ + Parameters: + Passed: + 0@ - full screen X + 1@ - full screen Y + Result: + 0@ - screen X + 1@ - screen Y + Example: + 0AB1: call_scm_func @getScreenXY 2 coords_XY 512.0 384.0 store_to 1@ 2@ + } + + 0A8D: 2@ = read_memory 0xC17044 size 4 virtual_protect 0 // full screen X + 0A8D: 3@ = read_memory 0x859520 size 4 virtual_protect 0 // screen X scale + 0093: 2@ = integer 2@ to_float + 006B: 2@ *= 3@ + 0073: 0@ /= 2@ + 0A8D: 5@ = read_memory 0xC17048 size 4 virtual_protect 0 // full screen Y + 0A8D: 6@ = read_memory 0x859524 size 4 virtual_protect 0 // screen Y scale + 0093: 5@ = integer 5@ to_float + 006B: 5@ *= 6@ + 0073: 1@ /= 5@ +0AB2: ret 2 0@ 1@ \ No newline at end of file diff --git a/sa_cp/MD/getScreenXYFrom3DCoords b/sa_cp/MD/getScreenXYFrom3DCoords new file mode 100644 index 0000000..99d0f25 --- /dev/null +++ b/sa_cp/MD/getScreenXYFrom3DCoords @@ -0,0 +1,20 @@ +:getScreenXYFrom3DCoords{ + Parameters: + Passed: + 0@ - position X + 1@ - position Y + 2@ - position Z + Result: + 3@ - screen X + 4@ - screen Y + Example: + 0AB1: call_scm_func @getScreenXYFrom3DCoords 3 coords_XYZ 2488.562 -1666.865 12.8757 store_to 1@ 2@ + } + + 0AB1: call_scm_func @getLocalVarOffset 1 var 0 store_to 7@ + 0AB1: call_scm_func @getLocalVarOffset 1 var 3 store_to 8@ + 0AB1: call_scm_func @getLocalVarOffset 1 var 5 store_to 9@ + 0AB1: call_scm_func @getLocalVarOffset 1 var 6 store_to 10@ + 0AA5: call 0x70CE30 num_params 6 pop 6 bFarClip 0 bNearClip 0 pMultY 10@ pMultX 9@ pScreen 8@ pCoords 7@ + 0AB1: call_scm_func @getScreenXY 2 coords_XY 3@ 4@ store_to 3@ 4@ +0AB2: ret 2 3@ 4@ \ No newline at end of file diff --git a/sa_cp/SASCM.INI b/sa_cp/SASCM.INI new file mode 100644 index 0000000..cc5ad17 --- /dev/null +++ b/sa_cp/SASCM.INI @@ -0,0 +1,2737 @@ +; GTA Modding Community Opcode Database +; +; For more info, visit: +; https://www.gtagmodding.com/opcode-database/ +; https://gtamods.com/wiki/List_of_opcodes +; https://docs.sannybuilder.com/edit-modes/opcodes-list-scm.ini +; +; d% = anything +; p% = label pointer +; o% = models all types +; m% = .ide models only +; g% = gxt reference +; x% = external script +; k% = 128-byte null-terminated string + +DATE=2021-07-05 + +[OPCODES] +0000=0,NOP +0001=1,wait %1d% ms +0002=1,jump %1p% +0003=1,shake_camera %1d% +0004=2,%1d% = %2d% ; (int) $ = N +0005=2,%1d% = %2d% ; (float) $ = N +0006=2,%1d% = %2d% ; (int) @ = N +0007=2,%1d% = %2d% ; (float) @ = N +0008=2,%1d% += %2d% ; (int) $ += N +0009=2,%1d% += %2d% ; (float) $ += N +000A=2,%1d% += %2d% ; (int) @ += N +000B=2,%1d% += %2d% ; (float) @ += N +000C=2,%1d% -= %2d% ; (int) $ -= N +000D=2,%1d% -= %2d% ; (float) $ -= N +000E=2,%1d% -= %2d% ; (int) @ -= N +000F=2,%1d% -= %2d% ; (float) @ -= N +0010=2,%1d% *= %2d% ; (int) $ *= N +0011=2,%1d% *= %2d% ; (float) $ *= N +0012=2,%1d% *= %2d% ; (int) @ *= N +0013=2,%1d% *= %2d% ; (float) @ *= N +0014=2,%1d% /= %2d% ; (int) $ /= N +0015=2,%1d% /= %2d% ; (float) $ /= N +0016=2,%1d% /= %2d% ; (int) @ /= N +0017=2,%1d% /= %2d% ; (float) @ /= N +0018=2, %1d% > %2d% +0019=2, %1d% > %2d% +001A=2, %1d% > %2d% +001b=2, %1d% > %2d% +001c=2, %1d% > %2d% ; (int) +001d=2, %1d% > %2d% ; (int) +001E=2, %1d% > %2d% ; (int) +001f=2, %1d% > %2d% ; (int) +0020=2, %1d% > %2d% +0021=2, %1d% > %2d% +0022=2, %1d% > %2d% +0023=2, %1d% > %2d% +0024=2, %1d% > %2d% ; (float) +0025=2, %1d% > %2d% ; (float) +0026=2, %1d% > %2d% ; (float) +0027=2, %1d% > %2d% ; (float) +0028=2, %1d% >= %2d% +0029=2, %1d% >= %2d% +002a=2, %1d% >= %2d% +002b=2, %1d% >= %2d% +002c=2, %1d% >= %2d% ; (int) +002d=2, %1d% >= %2d% ; (int) +002e=2, %1d% >= %2d% ; (int) +002F=2, %1d% >= %2d% ; (int) +0030=2, %1d% >= %2d% +0031=2, %1d% >= %2d% +0032=2, %1d% >= %2d% +0033=2, %1d% >= %2d% +0034=2, %1d% >= %2d% ; (float) +0035=2, %1d% >= %2d% ; (float) +0036=2, %1d% >= %2d% ; (float) +0037=2, %1d% >= %2d% ; (float) +0038=2, %1d% == %2d% +0039=2, %1d% == %2d% +003a=2, %1d% == %2d% ; (int) +003b=2, %1d% == %2d% ; (int) +003c=2, %1d% == %2d% ; (int) +0042=2, %1d% == %2d% +0043=2, %1d% == %2d% +0044=2, %1d% == %2d% ; (float) +0045=2, %1d% == %2d% ; (float) +0046=2, %1d% == %2d% ; (float) +004D=1,jump_if_false %1p% +004E=0,terminate_this_script +004F=-1,start_new_script %1p% +0050=1,gosub %1p% +0051=0,return +0052=6,NOP %1d% %2d% %3d% %4d% %5d% %6d% +0053=5,%5d% = create_player %1d% at %2d% %3d% %4d% +0058=2,%1d% += %2d% ; (int) +0059=2,%1d% += %2d% ; (float) +005a=2,%1d% += %2d% ; (int) +005b=2,%1d% += %2d% ; (float) +005c=2,%1d% += %2d% ; (int) +005d=2,%1d% += %2d% ; (float) +005e=2,%1d% += %2d% ; (int) +005f=2,%1d% += %2d% ; (float) +0060=2,%1d% -= %2d% ; (int) +0061=2,%1d% -= %2d% ; (float) +0062=2,%1d% -= %2d% ; (int) +0063=2,%1d% -= %2d% ; (float) +0064=2,%1d% -= %2d% ; (int) +0065=2,%1d% -= %2d% ; (float) +0066=2,%1d% -= %2d% ; (int) +0067=2,%1d% -= %2d% ; (float) +0068=2,%1d% *= %2d% ; (int) +0069=2,%1d% *= %2d% ; (float) +006a=2,%1d% *= %2d% ; (int) +006b=2,%1d% *= %2d% ; (float) +006C=2,%1d% *= %2d% ; (int) +006d=2,%1d% *= %2d% ; (float) +006e=2,%1d% *= %2d% ; (int) +006f=2,%1d% *= %2d% ; (float) +0070=2,%1d% /= %2d% ; (int) +0071=2,%1d% /= %2d% ; (float) +0072=2,%1d% /= %2d% ; (int) +0073=2,%1d% /= %2d% ; (float) +0074=2,%1d% /= %2d% ; (int) +0075=2,%1d% /= %2d% ; (float) +0076=2,%1d% /= %2d% ; (int) +0077=2,%1d% /= %2d% ; (float) +0078=2,%1d% += frame_delta_time * %2d% ; (float) $ += func * N +0079=2,%1d% += frame_delta_time * %2d% ; (float) @ += func * N +007a=2,%1d% += frame_delta_time * %2d% ; (float) $ += func * $ +007b=2,%1d% += frame_delta_time * %2d% ; (float) @ += func * @ +007c=2,%1d% += frame_delta_time * %2d% ; (float) @ += func * $ +007d=2,%1d% += frame_delta_time * %2d% ; (float) $ += func * @ +007E=2,%1d% -= frame_delta_time * %2d% ; (float) $ -= func * N +007F=2,%1d% -= frame_delta_time * %2d% ; (float) @ -= func * N +0080=2,%1d% -= frame_delta_time * %2d% ; (float) $ -= func * $ +0081=2,%1d% -= frame_delta_time * %2d% ; (float) @ -= func * @ +0082=2,%1d% -= frame_delta_time * %2d% ; (float) @ -= func * $ +0083=2,%1d% -= frame_delta_time * %2d% ; (float) $ -= func * @ +0084=2,%1d% = %2d% ; (int) +0085=2,%1d% = %2d% ; (int) +0086=2,%1d% = %2d% ; (float) +0087=2,%1d% = %2d% ; (float) +0088=2,%1d% = %2d% ; (float) +0089=2,%1d% = %2d% ; (float) +008A=2,%1d% = %2d% ; (int) +008B=2,%1d% = %2d% ; (int) +008c=2,%1d% = float %2d% to_integer +008d=2,%1d% = integer %2d% to_float +008E=2,%1d% = float %2d% to_integer +008f=2,%1d% = integer %2d% to_float +0090=2,%1d% = float %2d% to_integer +0091=2,%1d% = integer %2d% to_float +0092=2,%1d% = float %2d% to_integer +0093=2,%1d% = integer %2d% to_float +0094=1,make %1d% absolute_integer +0095=1,make %1d% absolute_integer +0096=1,make %1d% absolute_float +0097=1,make %1d% absolute_float +0098=1,%1d% = random_float_in_ranges_0.0_to_1.0 +0099=1,%1d% = random_int_in_ranges_0_to_32767 +009A=6,%6d% = create_actor_type %1d% model %2m% at %3d% %4d% %5d% +009b=1,destroy_actor %1d% +00a0=4,store_actor %1d% position_to %2d% %3d% %4d% +00a1=4,put_actor %1d% at %2d% %3d% %4d% +00a3=6, actor %1d% sphere %6d% in_rectangle_cornerA %2d% %3d% cornerB %4d% %5d% +00a4=8, actor %1d% sphere %8d% in_cube_cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% +00a5=5,%5d% = create_car %1m% at %2d% %3d% %4d% +00a6=1,destroy_car %1d% +00a7=4,car %1d% drive_to %2d% %3d% %4d% +00a8=1,set_car %1d% to_psycho_driver +00a9=1,set_car %1d% to_normal_driver +00aa=4,store_car %1d% position_to %2d% %3d% %4d% +00ab=4,put_car %1d% at %2d% %3d% %4d% +00ad=2,set_car %1d% max_speed_to %2d% +00ae=2,set_car %1d% traffic_behaviour_to %2d% +00Af=2,set_car %1d% driver_behaviour_to %2d% +00b0=6, car %1d% sphere %6d% in_rectangle_cornerA %2d% %3d% cornerB %4d% %5d% +00b1=8, car %1d% sphere %8d% in_cube_cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% +00ba=3,show_text_styled GXT %1g% time %2d% style %3d% +00bb=3,show_text_lowpriority GXT %1g% time %2d% flag %3d% +00bc=3,show_text_highpriority GXT %1g% time %2d% flag %3d% +00be=0,text_clear_all +00bf=2,%1d% = current_time_hours, %2d% = current_time_minutes +00c0=2,set_current_time_hours_to %1d% minutes_to %2d% +00c1=3,%3d% = get_minutes_left_to_time_hours %1d% time_minutes %2d% +00c2=4, sphere_onscreen %1d% %2d% %3d% radius %4d% +00D6=1,if %1d% +00d7=1,start_new_script %1p% ; without extra params +00d8=0,mission_cleanup +00D9=2,%2d% = get_actor %1d% car ; add to mission cleanup +00DB=2, actor %1d% in_car %2d% +00DD=2, actor %1d% driving_car_with_model %2m% +00DF=1, actor %1d% driving +00E1=2, player %1d% pressed_key %2d% +00e2=3,%3d% = get_player %1d% key %2d% state +00ec=6, actor %1d% sphere %6d% near_point %2d% %3d% radius %4d% %5d% +00ed=6, actor %1d% sphere %6d% near_point %2d% %3d% radius %4d% %5d% on_foot +00EE=6, actor %1d% sphere %6d% near_point %2d% %3d% radius %4d% %5d% in_car +00ef=6, actor %1d% sphere %6d% near_point %2d% %3d% radius %4d% %5d% stopped +00f0=6, actor %1d% sphere %6d% near_point %2d% %3d% radius %4d% %5d% stopped_on_foot +00f1=6, actor %1d% sphere %6d% near_point %2d% %3d% radius %4d% %5d% stopped_in_car +00F2=5, actor %1d% sphere %5h% near_actor %2d% radius %3d% %4d% +00F3=5, actor %1d% sphere %5h% near_actor %2d% radius %3d% %4d% on_foot +00F4=5, actor %1d% sphere %5h% near_actor %2d% radius %3d% %4d% in_car +00fe=8, actor %1d% sphere %8d% in_sphere %2d% %3d% %4d% radius %5d% %6d% %7d% +00ff=8, actor %1d% sphere %8d% in_sphere %2d% %3d% %4d% radius %5d% %6d% %7d% on_foot +0100=8, actor %1d% sphere %8h% in_sphere %2d% %3d% %4d% radius %5d% %6d% %7d% in_car +0101=8, actor %1d% sphere %8h% in_sphere %2d% %3d% %4d% radius %5d% %6d% %7d% stopped +0102=8, actor %1d% sphere %8h% in_sphere %2d% %3d% %4d% radius %5d% %6d% %7d% stopped_on_foot +0103=8, actor %1d% sphere %8d% in_sphere %2d% %3d% %4d% radius %5d% %6d% %7d% stopped_in_car +0104=6, actor %1d% sphere %6h% near_actor %2d% radius %3d% %4d% %5d% +0105=6, actor %1d% sphere %6h% near_actor %2d% radius %3d% %4d% %5d% on_foot +0106=6, actor %1d% sphere %6h% near_actor %2d% radius %3d% %4d% %5d% in_car +0107=5,%5d% = create_object %1o% at %2d% %3d% %4d% +0108=1,destroy_object %1d% +0109=2,player %1d% money += %2d% +010a=2, player %1d% money > %2d% +010B=2,%2d% = player %1d% money +010C=0,NOP +010d=2,set_player %1d% wanted_level_to %2d% +010e=2,set_player %1d% minimum_wanted_level_to %2d% +010F=2, player %1d% wanted_level > %2d% +0110=1,clear_player %1d% wanted_level +0111=1,set_wasted_busted_check %1d% +0112=0, wasted_or_busted ; mission only +0114=3,set_actor %1d% weapon %2h% add_ammo %3d% +0117=1, player %1d% wasted +0118=1, actor %1d% dead +0119=1, car %1d% wrecked +0122=1, player %1d% pressing_horn +0129=4,%4d% = create_actor_type %2d% model %3m% in_car %1d% driverseat +0137=2, car %1d% model == %2m% +014B=13,%13d% = init_car_generator %5m% color %6d% %7d% force_spawn %8d% alarm %9d% door_lock %10d% min_delay %11d% max_delay %12d% at %1d% %2d% %3d% angle %4d% +014C=2,set_parked_car_generator %1d% cars_to_generate_to %2d% +014E=2,start_timer_at %1d% count_in_direction %2h% ; global_variable +014f=1,stop_timer %1d% +0151=1,remove_status_text %1d% +0154=2, actor %1d% in_zone %2g% +0158=3,camera_on_car %1d% mode %2d% switchstyle %3d% +0159=3,camera_on_ped %1d% mode %2d% switchstyle %3d% +015a=0,restore_camera +015b=3,shake_player_controller %1h% time %2d% intensity %3d% +015D=1,set_gamespeed %1d% +015f=6,set_camera_position %1d% %2d% %3d% rotation %4d% %5d% %6d% +0160=4,set_camera_point_at %1d% %2d% %3d% switchstyle %4d% +0161=4,%4d% = create_marker_above_car %1d% unused %2d% visibility %3d% +0162=0,NOP +0164=1,disable_marker %1d% +0165=2,set_marker %1d% color_to %2d% +0167=6,%6d% = create_marker_at %1d% %2d% %3d% color %4d% flag %5d% +0168=2,set_marker %1d% size %2d% +0169=3,set_fade_color_RGB %1d% %2d% %3d% +016a=2,fade %2d% time %1d% +016b=0, fading +016C=5,restart_if_wasted_at %1d% %2d% %3d% angle %4d% town_number %5h% +016D=5,restart_if_busted_at %1d% %2d% %3d% angle %4d% town_number %5h% +016E=4,override_next_restart at %1d% %2d% %3d% angle %4d% +016f=10,create_particle %1d% rotation_factor %5d% size %6d% intensity %7d% flags %8d% %9d% %10d% at %2d% %3d% %4d% +0172=2,%2d% = get_actor %1d% Z_angle +0173=2,set_actor %1d% Z_angle_to %2d% +0174=2,%2d% = car %1d% Z_angle +0175=2,set_car %1d% Z_angle_to %2d% +0176=2,%2d% = object %1d% Z_angle +0177=2,set_object %1d% Z_angle_to %2d% +0179=2, actor %1d% colliding_with_object %2d% +017b=3,set_actor %1d% weapon %2d% ammo_to %3d% +0180=1,set_on_mission_flag_to %1d% ; Note: your missions have to use the variable defined here +0184=2, actor %1d% health > %2d% +0185=2, car %1d% health > %2d% +0186=2,%2d% = create_marker_above_car %1d% +0187=2,%2d% = create_marker_above_actor %1d% +0188=2,%2d% = create_marker_above_object %1d% +018a=4,%4d% = create_checkpoint_at %1d% %2d% %3d% +018b=2,set_marker %1d% radar_mode %2d% +018c=4,play_sound %4d% at %1d% %2d% %3d% +018d=5,NOP %5d% %4d% %1d% %2d% %3d% +018e=1,stop_sound %1d% +018f=1, is_car_stuck_on_roof %1d% +0190=1,add_car %1d% to_upsidedown_check ; 6 max +0191=1,remove_car %1d% from_upsidedown_check +01A1=6, actor %1d% sphere %6d% in_rectangle_cornerA %2d% %3d% cornerB %4d% %5d% on_foot +01a2=6, actor %1d% sphere %6d% in_rectangle_cornerA %2d% %3d% cornerB %4d% %5d% in_car +01a3=6, actor %1d% sphere %6d% in_rectangle_cornerA %2d% %3d% cornerB %4d% %5d% stopped +01A4=6, actor %1d% sphere %6d% in_rectangle_cornerA %2d% %3d% cornerB %4d% %5d% stopped_on_foot +01A5=6, actor %1d% sphere %6d% in_rectangle_cornerA %2d% %3d% cornerB %4d% %5d% stopped_in_car +01a6=8, actor %1d% sphere %8d% in_cube_cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% on_foot +01a7=8, actor %1d% sphere %8d% in_cube_cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% in_car +01a8=8, actor %1d% sphere %8d% in_cube_cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% stopped +01a9=8, actor %1d% sphere %8d% in_cube_cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% stopped_on_foot +01AA=8, actor %1d% sphere %8d% in_cube_cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% stopped_in_car +01AB=6, car %1d% sphere %6d% in_rectangle_cornerA %2d% %3d% cornerB %4d% %5d% stopped +01AC=8, car %1d% sphere %8d% in_cube_cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% stopped +01AD=6, car %1d% sphere %6d% near_point %2d% %3d% radius %4d% %5d% +01AE=6, car %1d% sphere %6d% near_point %2d% %3d% radius %4d% %5d% stopped +01AF=8, car %1d% sphere %8d% in_sphere %2d% %3d% %4d% radius %5d% %6d% %7d% +01B0=8, car %1d% sphere %8d% in_sphere %2d% %3d% %4d% radius %5d% %6d% %7d% stopped +01B2=3,give_actor %1d% weapon %2d% ammo %3d% ; Load the weapon model before using this +01B4=2,set_player %1d% can_move %2d% +01B5=1,force_weather %1d% +01B6=1,set_weather %1d% +01B7=0,release_weather +01B9=2,set_actor %1d% armed_weapon_to %2d% +01bb=4,store_object %1d% position_to %2d% %3d% %4d% +01bc=4,put_object %1d% at %2d% %3d% %4d% +01bd=1,%1d% = current_time_in_ms +01c0=2,%2d% = player %1d% wanted_level +01c1=1, car %1d% stopped +01C2=1,remove_references_to_actor %1d% ; Like turning an actor into a random pedestrian +01C3=1,remove_references_to_car %1d% +01c4=1,remove_references_to_object %1d% ; This object will now disappear when the player looks away +01C5=1,remove_actor_from_mission_cleanup_list %1d% +01c7=1,remove_object_from_mission_cleanup_list %1d% +01c8=5,%5d% = create_actor_type %2d% model %3m% in_car %1d% passenger_seat %4d% +01E3=4,show_text_1number_styled GXT %1g% number %2d% time %3d% style %4d% +01e4=4,show_text_1number_lowpriority GXT %1g% number %2d% time %3d% flag %4d% +01e5=4,show_text_1number_highpriority GXT %1g% number %2d% time %3d% flag %4d% +01e7=6,remove_forbidden_for_cars_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% +01e8=6,create_forbidden_for_cars_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% +01E9=2,%2d% = car %1d% num_passengers +01ea=2,%2d% = car %1d% max_passengers +01eb=1,set_traffic_density_multiplier_to %1d% +01EC=2,make_car %1d% very_heavy %2h% +01f0=1,set_max_wanted_level_to %1d% +01F3=1, car %1d% in_air +01F4=1, car %1d% flipped +01F5=2,%2d% = get_player %1d% actor +01f6=0,cancel_override_restart +01f7=2,set_player %1d% ignored_by_cops %2d% +01f9=9,init_rampage_gxt %1g% weapon %2d% time_limit %3d% targets %4d% target_models %5d% %6d% %7d% %8d% completed_text %9d% +01FA=1,%1d% = rampage_status +01fb=2,%2d% = square_root %1d% +0202=5, actor %1d% sphere %5d% near_car %2d% radius %3d% %4d% +0203=5, actor %1d% sphere %5d% near_car %2d% radius %3d% %4d% on_foot +0204=5, actor %1d% sphere %5d% near_car %2d% radius %3d% %4d% in_car +0205=6, actor %1d% sphere %6h% near_car %2d% radius %3d% %4d% %5d% +0206=6, actor %1d% sphere %6h% near_car %2d% radius %3d% %4d% %5d% on_foot +0207=6, actor %1d% sphere %6h% near_car %2d% radius %3d% %4d% %5d% in_car +0208=3,%3d% = random_float_in_ranges %1d% %2d% +0209=3,%3d% = random_int_in_ranges %1d% %2d% +020a=2,set_car %1d% door_status_to %2d% +020b=1,explode_car %1d% +020c=4,create_explosion_with_radius %4d% at %1d% %2d% %3d% +020d=1, car %1d% flipped +0213=6,%6d% = create_pickup %1o% type %2d% at %3d% %4d% %5d% +0214=1, pickup %1d% picked_up +0215=1,destroy_pickup %1d% +0216=2,enable_taxi %1d% light %2d% +0217=3,show_text_styled GXT %1g% time %2d% style %3d% ; versionB +021b=2,set_garage %1d% to_accept_only_car %2d% +0221=2,set_player %1d% apply_brakes_to_car %2d% +0223=2,set_actor %1d% health_to %2d% +0224=2,set_car %1d% health_to %2d% +0226=2,%2d% = get_actor %1d% health +0227=2,%2d% = car %1d% health +0229=3,set_car %1d% primary_color_to %2d% secondary_color_to %3d% +022a=6,remove_forbidden_for_peds_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% +022b=6,create_forbidden_for_peds_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% +0235=3,NOP %1d% %2m% %3m% +0236=2,NOP %1d% %2m% +0237=4,set_gang %1h% weapons_to %2h% %3h% %4h% +023b=2, actor %1d% colliding_with_object %2d% +023c=2,load_special_actor %2d% as %1d% ; models 290-299 +023D=1, special_actor %1d% loaded +0241=1, player %1d% in_remote_mode +0244=3,set_cutscene_pos %1d% %2d% %3d% +0245=2,set_actor %1d% walk_style_to %2d% +0247=1,load_model %1o% +0248=1, model %1o% available +0249=1,release_model %1o% +024F=9,create_corona_with_radius %4d% type %5d% lensflares %6d% with_color %7d% %8d% %9d% at %1d% %2d% %3d% +0253=0,save_current_time +0254=0,restore_current_time +0256=1, player %1d% defined +0293=1,%1d% = get_controller_mode +0294=2,set_car %1d% sprayable %2d% +0296=1,unload_special_actor %1d% +0297=1,reset_player %1d% destroyed_model_counters +0298=3,get_player %1d% destroyed_model %2m% quantity_to %3d% +0299=1,activate_garage %1d% +029b=5,%5d% = init_object %1o% at %2d% %3d% %4d% +02A0=1, actor %1d% stopped +02a3=1,enable_widescreen %1d% +02A4=0,NOP +02A5=0,NOP +02a7=5,%5d% = create_icon_marker_and_sphere %4d% at %1d% %2d% %3d% +02a8=5,%5d% = create_marker %4d% at %1d% %2d% %3d% +02a9=2,set_actor %1d% immune_to_nonplayer %2d% +02aa=2,set_car %1d% immune_to_nonplayer %2d% +02ab=6,set_actor %1d% immunities BP %2d% FP %3d% EP %4d% CP %5d% MP %6d% +02ac=6,set_car %1d% immunities BP %2d% FP %3d% EP %4d% CP %5d% MP %6d% +02B9=1,deactivate_garage %1d% +02bf=1, car %1d% sunk +02c0=6,store_to %4d% %5d% %6d% ped_path_coords_closest_to %1d% %2d% %3d% +02c1=6,store_to %4d% %5d% %6d% car_path_coords_closest_to %1d% %2d% %3d% +02c2=4,car %1d% drive_to %2d% %3d% %4d% +02ca=1, car %1d% bounding_sphere_visible +02cb=1, actor %1d% bounding_sphere_visible +02CC=1, object %1d% bounding_sphere_visible +02ce=4,%4d% = ground_z_at %1d% %2d% %3d% +02CF=6,%6d% = create_fire_at %1d% %2d% %3d% propagation %4h% size %5h% +02d0=1, fire %1d% extinguished +02D1=1,remove_fire %1d% +02d3=4,boat %1d% sail_to %2d% %3d% %4d% +02d4=1,car %1d% turn_off_engine +02D6=6, actor %1d% fires_weapon %6d% in_rectangle_cornerA %2d% %3d% cornerB %4d% %5d% +02d8=2, actor %1d% current_weapon == %2d% +02DB=2,set_boat %1d% speed_to %2d% +02DD=5,%5d% = get_random_ped_in_zone %1s% with_pedtype_civilian %2h% gang %3h% criminal/prostitute %4h% +02E0=1, actor %1d% firing_weapon +02E1=6,%6d% = create_cash_pickup %4d% at %1d% %2d% %3d% permanence_flag %5d% +02e2=2,set_actor %1d% weapon_accuracy_to %2d% +02e3=2,%2d% = car %1d% forward_speed +02e4=1,load_cutscene_data %1s% +02E5=0,NOP +02E6=0,NOP +02e7=0,start_cutscene +02e8=1,%1d% = cutscenetime +02e9=0, cutscene_reached_end +02ea=0,end_cutscene +02eb=0,restore_camera_with_jumpcut +02ec=3,NOP %1d% %2d% %3d% +02ed=1,set_total_hidden_packages_to %1d% +02ee=6, projectile_in_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% +02F2=2, actor %1d% model == %2m% +02F3=0,NOP +02F6=2,%2d% = sine %1d% ; (float) +02F7=2,%2d% = cosine %1d% ; (float) +02f8=2,%2d% = get_car %1d% Z_angle_sine +02f9=2,%2d% = get_car %1d% Z_angle_cosine +02fa=2,set_garage %1d% type %2d% +02fd=5,show_text_2numbers_lowpriority GXT %1g% numbers %2d% %3d% time %4d% flag %5d% +02FF=6,show_text_3numbers GXT %1g% numbers %2d% %3d% %4d% time %5d% flag %6h% +0302=7,show_text_4numbers GXT %1g% numbers %2d% %3d% %4d% %5d% time %6d% flag %7d% +0303=7,show_text_4numbers_highpriority GXT %1g% numbers %2d% %3d% %4d% %5d% time %6d% flag %7d% +0308=9,show_text_6numbers GXT %1g% numbers %2d% %3d% %4d% %5d% %6d% %7d% time %8d% flag %9d% +030c=1,progress_made = %1d% +030d=1,set_max_progress %1d% +0317=0,increment_mission_attempts +0318=1,set_latest_mission_passed %1g% +0319=0,NOP +031a=0,remove_all_fires +031d=2, actor %1d% hit_by_weapon %2d% +031E=2, car %1d% hit_by_weapon %2h% +0321=1,AS_actor %1d% die_headshotted +0323=2,enable_boat %1d% anchor %2d% +0325=2,%2d% = create_fire_at %1d% car +0326=2,%2d% = create_fire_at %1d% actor +0327=6,%6d% = get_random_car_with_model %5d% in_rectangle_cornerA %1d% %2d% cornerB %3d% %4d% +0329=0,NOP +032A=1,set_behind_camera_mode_to %1h% +032b=7,%7d% = create_weapon_pickup %1o% type %2d% ammo %3d% at %4d% %5d% %6d% +032c=0,NOP +0330=2,set_player %1d% infinite_run %2d% +0331=2,set_player %1d% fast_reload %2d% +0332=2,set_actor %1d% bleeding %2d% +0335=1,enable_free_respray %1d% +0337=2,set_actor %1d% visibility %2h% +0338=2,set_car %1d% visibility %2h% +0339=11, anything_in_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% solid %7d% car %8d% actor %9d% object %10d% particle %11d% +033e=3,set_draw_text_position %1d% %2d% GXT %3g% +033f=2,set_text_draw_letter_size %1d% %2d% +0340=4,set_text_draw_RGBA %1d% %2d% %3d% %4d% +0341=1,set_text_draw_align_justify %1d% +0342=1,set_text_draw_centered %1d% +0343=1,set_text_draw_linewidth %1d% +0344=1,set_text_draw_linewidth %1d% for_centered_text +0345=1,enable_text_draw_background %1d% +0348=1,enable_text_draw_proportional %1d% +0349=1,set_text_draw_font %1d% +034d=4,rotate_object %1d% from_angle %2d% to_angle %3d% flag %4d% +034e=8,move_object %1d% to %2d% %3d% %4d% speed %5d% %6d% %7d% collision_check %8d% +034f=1,destroy_actor_with_fade %1d% +0350=2,set_actor %1d% maintain_position_when_attacked %2d% +0356=7, explosion_type %1d% in_cube_cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% +035c=5,place_object %1d% relative_to_car %2d% with_offset %3d% %4d% %5d% +035D=2,set_object %1d% targetable %2h% +035f=2,actor %1d% armour += %2d% +0360=1,open_garage %1d% +0361=1,close_garage %1d% +0362=4,remove_actor %1d% from_car_and_place_at %2d% %3d% %4d% +0363=6,create_static_object_at %1d% %2d% %3d% radius %4d% model %5o% visibility %6d% +0364=2, actor %1d% spotted_actor %2d% +0366=1, object %1d% damaged +036a=2,put_actor %1d% in_car %2d% +036D=5,show_text_2numbers_styled GXT %1g% numbers %2d% %3d% time %4d% style %5d% +0373=0,set_camera_directly_behind_player +0376=4,%4d% = create_random_actor_at %1d% %2d% %3d% +037E=0,NOP +0381=4,throw_object %1d% velocity_in_direction %2d% %3d% %4d% +0382=2,set_object %1d% collision_detection %2d% +0383=0,NOP +0384=4,show_text_1string GXT %1g% string %2g% time %3d% %4d% +038a=6, any_car_in_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% +038B=0,load_requested_models +038c=4,object %1d% scatter %2d% %3d% %4d% +038D=9,draw_texture %1h% position %2d% %3d% size %4d% %5d% RGBA %6d% %7d% %8d% %9d% +038E=8,draw_box_position %1d% %2d% size %3d% %4d% RGBA %5h% %6h% %7h% %8d% +038F=2,load_texture %2h% as %1d% ; Load dictionary with 0390 first +0390=1,load_txd_dictionary %1h% +0391=0,release_textures +0392=2,make_object %1d% moveable %2d% +0393=3,set_actor %1d% perform_animation %2h% at %3d% times_normal_rate +0394=1,play_music %1d% +0395=5,clear_area %5d% at %1d% %2d% %3d% radius %4d% +0396=1,pause_timer %1d% +0397=2,enable_car %1d% siren %2d% +039c=2,set_car %1d% watertight %2h% +039e=2,set_actor %1d% locked %2d% while_in_car +039f=3,set_car %1d% race_to %2d% %3d% +03A1=4,show_sphere_at %1d% %2d% %3d% radius %4d% +03a2=2,set_car %1d% action %2h% +03a3=1, actor %1d% male +03A4=1,script_name %1s% +03A7=1,save_int_to_debug_file %1d% +03A8=1,save_float_to_debug_file %1d% +03A9=0,save_newline_to_debug_file +03AA=3,NOP %1d% %2d% %3d% ; play_suspect_last_seen_at +03AB=2,set_car %1d% strong %2d% +03Ad=1,NOP %1d% ; set_rubbish +03af=1,enable_streaming %1d% +03b0=1, garage %1d% door_open +03b1=1, garage %1d% door_closed +03b6=6,replace_model_at %1d% %2d% %3d% radius %4d% from %5o% to %6o% +03b7=1,process_cutscene_only %1d% +03ba=6,clear_cars_from_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% +03bc=5,%5d% = create_sphere_at %1d% %2d% %3d% radius %4d% +03bd=1,destroy_sphere %1d% +03bf=2,set_player %1d% ignored_by_everyone %2d% +03C0=2,%2d% = get_actor %1d% car +03C3=3,set_timer_to %1d% type %2h% GXT %3g% ; global_variable +03c4=3,set_status_text %1d% type %2d% GXT %3g% ; global_variable +03c5=4,create_random_car_for_carpark %1d% %2d% %3d% z_angle %4d% +03C7=1,set_sensitivity_to_crime %1d% +03C8=0,set_camera_directly_before_player +03c9=1, car %1d% damaged +03ca=1, object %1d% exists +03cb=3,set_rendering_origin_at %1d% %2d% %3d% +03cc=3,enable_car %1d% stuck_check_distance_to %2d% time_to %3d% +03cd=1,disable_car %1d% stuck_check +03ce=1, car %1d% stuck +03CF=2,load_wav %2s% as %1d% +03D0=1, wav %1d% loaded +03D1=1,play_wav %1d% +03D2=1, wav %1d% ended +03d3=7,get_route_nearest_for %1d% %2d% %3d% store_to %4d% %5d% %6d% Z_angle_to %7d% +03d4=0,NOP +03D5=1,remove_text %1g% +03d6=1,remove_styled_text %1g% +03D7=4,set_wav %1h% location %2d% %3d% %4d% +03d8=0,show_save_screen +03d9=0, save_done +03DA=0,NOP +03dc=2,%2d% = create_marker_above_pickup %1d% +03de=1,set_pedestrians_density_multiplier_to %1d% +03E0=1,draw_text_behind_textures %1h% +03E1=0,NOP +03E3=1,set_texture_to_be_drawn_antialiased %1h% +03E4=1,set_text_draw_align_right %1h% +03E5=1,show_text_box %1g% +03e6=0,remove_text_box +03E7=1,flash_hud_component %1d% +03e8=0,NOP +03ea=0,NOP +03eb=0,clear_small_messages_only +03ed=2,set_car %1d% disable_flipped_explosion_when_empty %2h% +03ee=1, player %1d% controllable +03ef=1,player %1d% make_safe +03f0=1,enable_text_draw %1d% +03f3=3,get_car %1d% primary_color_to %2d% secondary_color_to %3d% +03f4=1,set_all_cars_apply_damage_rules %1d% +03F5=2,set_car %1d% apply_damage_rules %2h% +03FD=2,set_player %1d% handling_responsiveness %2d% +03FE=2,set_actor %1d% money %2d% +0400=7,store_coords_to %5d% %6d% %7d% from_object %1d% with_offset %2d% %3d% %4d% +0407=7,store_coords_to %5d% %6d% %7d% from_car %1d% with_offset %2d% %3d% %4d% +0409=0,NOP +040b=0,NOP +040c=0, is_german_game +040D=1,unload_wav %1d% +0414=2,set_player %1d% free_treatment_once %2d% +0416=0,NOP +0417=1,start_mission %1d% +0418=2,set_object %1d% draw_last %2h% +041A=3,%3d% = get_actor %1d% weapon %2h% ammo +041d=1,set_camera_near_clip %1d% +041E=1,set_radio_station %1h% +0423=2,set_car %1d% improved_handling_to %2d% ; (float) +0424=0, is_system_metric +0425=2,%2d% = meters %1d% to_feet +0428=2,set_car %1d% avoid_level_transitions %2d% +042b=6,clear_peds_from_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% +042c=1,set_total_missions_to %1d% +042d=2,%2d% = metric %1d% to_imperial +042E=2,downdate_integer_stat %1h% to %2d% ; same as 0582 +042f=0,NOP +0430=3,put_actor %1d% into_car %2d% passenger_seat %3h% +0431=2, car %1d% passenger_seat_free %2d% +0432=3,%3d% = get_actor_handle_from_car %1d% passenger_seat %2h% +0433=2,set_actor %1d% criminal_flag %2h% +0434=0,show_credits +0435=0,end_credits +0436=0, credits_ended +043c=1,disable_sounds_after_fadeout %1d% +043e=0,NOP +043f=0,NOP +0440=0,NOP +0441=2,%2d% = car %1d% model +0445=0, are_car_cheats_used +0446=2,set_actor %1d% dismemberment_possible %2d% +0448=2, actor %1d% in_car %2d% +0449=1, actor %1d% in_a_car +044b=1, actor %1d% on_foot +044d=0,NOP +0450=0,NOP +0451=0,NOP +0453=4,set_object %1d% XYZ_rotation %2d% %3d% %4d% +0454=3,store_debug_camera_position_to %1d% %2d% %3d% +0457=2, player %1d% aiming_at_actor %2d% +0458=2, player %1d% aiming_at_object %2d% +0459=1,end_script_named %1s% +045A=4,draw_text_1number %1d% %2d% GXT %3g% number %4d% +045B=5,draw_text_2numbers %1d% %2d% GXT %3g% numbers %4d% %5d% +045C=0,abort_mission +045D=0,NOP +0460=2,set_camera_transverse_delay %1d% time %2d% +0463=3,store_debug_camera_target_point_to %1d% %2d% %3d% +0464=8,put_actor %1d% into_turret_on_car %2d% at_car_offset %3d% %4d% %5d% position %6h% shooting_angle_limit %7d% with_weapon %8h% +0465=1,remove_actor %1d% from_turret_mode +0466=2,unknown_car %1d% flag %2h% +0467=1,clear_actor %1d% last_weapon_damage +0468=1,clear_car %1d% last_weapon_damage +0469=0,NOP +046C=2,%2d% = car %1d% driver +046D=2,%2d% = get_actor %1d% members_in_group +046E=6,put_player %1d% in_RC_mode_at %2d% %3d% %4d% angle %5d% RC_model %6m% +0470=2,%2d% = get_actor %1d% current_weapon +0471=5, actor %1d% sphere %5h% near_object_in_rectangle %2d% radius %3d% %4d% +0472=5, actor %1d% sphere %5h% near_object_in_rectangle %2d% radius %3d% %4d% on_foot +0473=5, actor %1d% sphere %5h% near_object_in_rectangle %2d% radius %3d% %4d% in_car +0474=6, actor %1d% sphere %6h% near_object_in_cube %2d% radius %3d% %4d% %5d% +0475=6, actor %1d% sphere %6h% near_object_in_cube %2d% radius %3d% %4d% %5d% on_foot +0476=6, actor %1d% sphere %6h% near_object_in_cube %2d% radius %3d% %4d% %5d% in_car +0477=3,set_car %1d% action %2h% time %3d% +047A=1, actor %1d% driving_bike +0480=2, actor %1d% looking_at_death_of_actor_pedtype %2h% +0481=0,NOP +0482=0,NOP +0484=2,%2d% = player %1d% RC_car +0485=0, return_true +0488=1, model %1o% exists ; versionA +0489=2,set_actor %1d% muted %2h% +048A=1,set_RC_car_detonation %1h% ; or opcode 04D6 +048B=2,set_car %1d% route_seed %2d% +048C=3, pickup_at %1d% %2d% %3d% available_to_be_picked_up +048F=1,actor %1d% remove_weapons +0491=2, actor %1d% has_weapon %2d% +0493=0,NOP +0494=5,get_joystick %1h% direction_offset_to %2d% %3d% %4d% %5d% +0495=1, car %1d% burning +0496=2, car %1d% deflated_tire %2h% +049C=0,NOP +049E=0,NOP +049F=0,NOP +04A1=0,NOP +04A2=6,set_heli %1d% fly_to %2d% %3d% %4d% altitude_between %5h% and %6h% +04A3=2, %1d% == %2h% ; == constant +04A4=2, %1d% == %2h% ; == constant +04A5=4,get_dead_actor_pickup_coords %1d% store_to %2d% %3d% %4d% +04A6=6,%6d% = create_asset_money_pickup_at %1d% %2d% %3d% money %4d% %5d% +04A7=1, actor %1d% driving_boat +04A9=1, actor %1d% driving_heli +04AB=1, actor %1d% driving_plane +04AD=1, actor %1d% in_water +04AE=2,%1d% = %2d% ; = constant +04AF=2,%1d% = %2d% ; = constant +04B0=2, %1d% > %2d% ; $ > constant +04B1=2, %1d% > %2d% ; @ > constant +04B2=2, %1d% > %2d% ; constant > $ +04B3=2, %1d% > %2d% ; constant > @ +04B4=2, %1d% >= %2d% ; $ >= constant +04B5=2, %1d% >= %2d% ; @ >= constant +04B6=2, %1d% >= %2d% ; constant >= $ +04B7=2, %1d% >= %2d% ; constant >= @ +04B8=5,get_weapon_data_from_actor %1d% slot %2h% weapon %3d% ammo %4d% model %5d% +04B9=12,unknown_get_at %1d% %2d% %3d% height %4d% radius %5d% store_to %6d% %7d% %8d% %9d% %10d% %11d% %12d% +04BA=2,set_car %1d% forward_speed_to %2d% +04BB=1,select_interior %1h% +04BC=0,NOP +04BD=2,set_car %1d% is_part_of_convoy %2h% +04BE=0,NOP +04BF=0,NOP +04C0=7,create_roadblock_in_area_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% type %7h% +04C1=0,remove_references_to_roadblocks +04C4=7,store_coords_to %5d% %6d% %7d% from_actor %1d% with_offset %2d% %3d% %4d% +04C5=1, actor %1d% photographed +04C7=0,NOP +04C8=1, actor %1d% driving_flying_vehicle +04CE=5,%5d% = create_icon_marker %4d% at %1d% %2d% %3d% +04D0=2,force_heli %1d% looking_angle_to %2d% +04D1=1,reset_heli %1d% looking_angle +04D2=6,set_plane %1d% fly_autopilot_around_point %2d% %3d% %4d% altitude_between %5h% and %6h% +04D3=7,get_nearest_car_path_coords_from %1d% %2d% %3d% type %4h% store_to %5d% %6d% %7d% +04D5=9,create_corona_at %1d% %2d% %3d% radius %4d% type %5h% flare %6h% RGB %7d% %8h% %9h% +04D6=1,enable_RC_car_detonation %1h% +04D7=2,set_actor %1d% locked %2h% +04D8=2,set_actor %1d% drowns_in_water %2h% +04D9=2,object %1d% set_scripted_collision_check %2h% +04DA=1, has_object %1d% collided +04DB=0,exit_RC_mode ; on foot version +04DD=2,%2d% = get_actor %1d% armour +04DF=2,set_heli %1d% lean_and_thrust_limiter %2h% +04E0=2,car %1d% abandon_path_radius %2h% +04E1=1,open_and_freeze_car_trunk %1d% +04E2=2,NOP %1d% %2h% +04E3=3,set_player %1d% mood %2h% time %3d% +04E4=2,refresh_game_renderer_at %1d% %2d% +04E5=6, object %1d% near_point %2d% %3d% radius %4d% %5d% sphere %6h% +04E6=8, object %1d% near_point %2d% %3d% %4d% radius %5d% %6d% %7d% flag %8h% +04E7=1, object %1d% in_water +04E9=6, object %1d% in_rectangle_cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d% +04EA=8, object %1d% in_cube_cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% flag %8h% +04EB=2,AS_actor %1d% crouch %2h% +04ED=1,load_animation %1s% +04EE=1, animation %1s% loaded +04EF=1,release_animation %1s% +04F0=1, is_actor_waiting_for_world_collision %1d% +04F1=1, is_car_waiting_for_world_collision %1d% +04F4=8,put_actor %1d% into_turret_on_object %2d% offset_from_object_origin %3d% %4d% %5d% orientation %6h% both_side_angle_limit %7d% lock_weapon %8h% +04F5=0,NOP +04F7=4,status_text %1d% type %2h% line %3h% GXT %4g% ; global_variable +04F8=13,define_police_trigger_type %1h% if_player_with_wanted_level_in_rectangle %2d% %3d% %4d% %5d% spawn_policeA_at %6d% %7d% headed_towards %8d% %9d% spawn_policeB_at %10d% %11d% headed_towards %12d% %13d% +04F9=2,set_sky_color %1h% fade %2h% +04FA=1,reset_sky_colors_with_fade %1h% +04FC=7,store_player_stunt_data %1d% two_wheels: %2d% %3d% wheelie: %4d% %5d% stoppie: %6d% %7d% +04FE=2,car %1d% deflate_tire %2h% +0500=3, player %1d% skin == %3s% on_bodypart %2h% +0501=2,set_player %1d% driveby_mode %2h% +0503=6,%6d% = create_actor_type %1h% model %2m% at %3d% %4d% %5d% on_rope +0506=3,set_car_model %1m% next_variation %2h% %3h% ; first param is useless +0507=0,NOP +0508=1,car %1d% close_all_doors +0509=5,%5d% = distance_between_XY %1d% %2d% and_XY %3d% %4d% +050A=7,%7d% = distance_between_XYZ %1d% %2d% %3d% and_XYZ %4d% %5d% %6d% +050B=0,NOP +050E=2,set_object %1d% no_collision_with_car %2d% +050F=1,%1d% = get_max_wanted_level +0512=1,show_permanent_text_box %1g% +0513=2,show_text_box_1number %1g% number %2d% +0515=0,NOP +0517=5,%5d% = create_unavailable_asset_pickup %4g% at %1d% %2d% %3d% +0518=6,%6d% = create_available_asset_pickup %5g% at %1d% %2d% %3d% price %4d% +0519=2,set_car %1d% locked %2h% +051A=2, actor %1d% damaged_by_actor %2d% +051B=2, actor %1d% damaged_by_car %2d% +051C=2, car %1d% damaged_by_actor %2d% +051D=2, car %1d% damaged_by_car %2d% +051E=1,%1d% = get_current_radio_station +0521=0,NOP +0522=0,NOP +0523=0,NOP +0524=0,NOP +0525=0,NOP +0526=2,set_actor %1d% stay_in_car_when_jacked %2d% +052C=2,set_player %1d% drunk_visuals %2d% +053E=6,%6d% = get_random_car_with_model %5d% in_rectangle_cornerA %1d% %2d% cornerB %3d% %4d% +053F=2,set_car %1d% tires_vulnerability %2h% +0540=0,NOP +0541=1,car %1d% enable_guns_sound +0545=0,NOP +0547=2, actor %1d% colliding_with_car %2d% +0548=0,NOP +054A=2,set_actor %1d% can_be_shot_in_a_car %2h% +054B=0,NOP +054C=1,use_GXT_table %1s% +054D=0,NOP +054E=1,clear_actor %1d% damage +054F=1,clear_car %1d% damage +0550=2,keep_object %1d% in_memory %2h% +0551=0,NOP +0552=0,NOP +0555=2,remove_weapon %2h% from_actor %1d% +0557=0,NOP +055B=0,NOP +055D=2,make_player %1d% fireproof %2h% +055E=2,set_player %1d% max_health += %2h% +055F=2,set_player %1d% max_armour += %2h% +0560=2,%2d% = create_random_actor_in_car %1d% +0561=3,%3d% = create_passenger_in_car %1d% seat %2h% +0563=2,give_player %1d% ammo %2d% +0564=1,heli %1d% simulate_crash_landing +0565=4,create_soundless_explosion_at %1d% %2d% %3d% type %4h% +0566=2,link_object %1d% to_interior %2d% +0568=2,set_actor %1d% untargetable %2h% +0569=0,NOP +056A=0, cutscene_skipped +056C=1, actor %1d% driving_police_car +056D=1, actor %1d% defined +056E=1, car %1d% defined +0570=5,%5d% = create_asset_radar_marker_with_icon %4h% at %1d% %2d% %3d% +0572=1,toggle_taxi_nitros %1h% +0574=2,set_car %1d% keep_position %2h% +0575=2,set_actor %1d% keep_position %2d% +057B=0,NOP +057D=0,NOP +057E=1,set_radar_grey %1h% +057F=0,NOP +0581=1,enable_radar %1d% +0582=2,downdate_integer_stat %1h% to %2d% ; same as 042E +0583=2, player %1d% in_zone %2s% +0585=0,NOP +0587=2,enable_car %1d% validate_position %2h% +0588=2,disable_actor %1d% validate_position %2h% +058A=6,create_gun_flash_from %1d% %2d% %3d% to %4d% %5d% %6d% +058C=1,%1d% = percentage_completed +058D=0,NOP +058E=0,NOP +0591=0,NOP +0592=0,NOP +0594=2,unknown_car %1d% flag %2h% +0595=0,mission_complete +0596=1, NOP_false %1d% +0597=1, actor %1d% crouching +059A=0, return_false +059B=0,NOP +059C=2,enable_status_text %1d% flashing %2h% ; global_variable +059D=1,shuffle_card_decks %1d% +059E=1,%1d% = get_card +059F=4,get_object %1d% velocity_in_direction %2d% %3d% %4d% +05A0=0, is_unused_camera_world_viewer_being_used +05A1=4,set_object %1d% rotation_velocity_about_an_axis %2d% %3d% %4d% through_center_of_body +05A2=4,set_object %1d% rotation_velocity_about_an_axis %2d% %3d% %4d% through_center_of_mass +05A3=1, object %1d% stopped +05A4=5,%5d% = get_angle_between_vectors_origin_to %1d% %2d% and_origin_to %3d% %4d% +05A5=8, is_area_center %1d% %2d% scale %3d% %4d% overlaping_area_center %5d% %6d% scale %7d% %8d% +05A6=4,get_object %1d% rotation_velocity_about_an_axis_X %2d% axis_Y %3d% axis_Z %4d% through_center_of_body +05A7=4,set_object %1d% velocity_in_direction_X %2d% direction_Y %3d% direction_Z %4d% +05A8=2,%2d% = get_object %1d% speed +05A9=2,%1d% = %2g% ; s$ +05AA=2,%1d% = %2g% ; @s = 'short' +05AD=2, %1d% == %2g% ; s$ == short +05AE=2, %1d% == %2g% ; @s == 'short' +05B0=10, unknown_calculate %1d% %2d% %3d% and %4d% %5d% %6d% %7d% %8d% store_to %9d% %10d% // IF and SET +05B1=0,NOP +05B2=0,NOP +05B3=0,NOP +05B5=0,NOP +05B6=1,save_string_to_debug_file %1k% +05B7=0,NOP +05B8=0,NOP +05B9=2,AS_actor %1h% stay_idle %2h% ms +05BA=2,AS_actor %1d% move_mouth %2h% ms +05BB=3,AS_actor %1h% fall_down %2h% time_on_ground %3d% +05BC=2,AS_actor %1h% jump %2h% +05BD=2,AS_actor %1d% tired %2d% ms +05BE=1,AS_actor %1d% die +05BF=3,AS_actor %1d% look_at_actor %2d% %3d% ms +05C0=3,AS_actor %1d% look_at_car %2d% %3d% ms +05C1=2,AS_actor %1h% speak_from_audio_table %2d% +05C2=1,AS_actor %1d% show_the_finger +05C3=1,AS_actor %1d% hands_cower +05C4=2,AS_actor %1d% hands_up %2d% ms +05C5=2,AS_actor %1d% cower %2h% ms +05C6=0,NOP +05C7=1,AS_actor %1h% use_atm +05C8=1,AS_actor %1h% look_around +05C9=2,AS_actor %1h% on_guard %2d% ms +05CA=4,AS_actor %1d% enter_car %2d% passenger_seat %4h% time %3d% +05CB=3,AS_actor %1d% enter_car %2d% as_driver %3d% ms +05CC=0,NOP +05CD=2,AS_actor %1d% exit_car %2d% +05CE=0,NOP +05CF=5,AS_actor %1d% exit_car %2d% in_direction %3d% %4d% %5d% +05D0=0,NOP +05D1=9,AS_actor %1d% drive_car %2d% to %3d% %4d% %5d% speed %6d% %7h% model %8m% %9h% +05D2=4,AS_actor %1d% run_to_and_hijack_car %2d% max_search_radius %3d% traffic_behavior %4h% +05D3=6,AS_actor %1h% goto_point %2d% %3d% %4d% mode %5h% time %6d% ms ; versionA +05D4=2,AS_actor %1h% rotate_angle %2d% +05D5=0,NOP +05D6=0,clear_scmpath +05D7=3,add_point_to_scmpath %1d% %2d% %3d% +05D8=3,AS_assign_scmpath to_actor %1d% flags %2h% %3h% +05D9=4,AS_actor %1d% run_to_actor %2d% timelimit %3d% stop_within_radius %4d% +05DA=6,AS_actor %1d% run_away_in_panic_from %2d% %3d% %4d% away_radius %5d% timelimit %6d% +05DB=4,AS_actor %1h% flee_from_actor %2d% from_origin_radius %3d% timelimit %4h% +05DC=6,AS_actor %1d% run_away_from_point %2d% %3d% %4d% stop_at_radius %5d% timelimit %6d% +05DD=4,AS_actor %1d% flee_from_actor %2d% from_origin_radius %3d% timelimit %4d% +05DE=1,AS_actor %1d% walk_around_ped_path +05E2=2,AS_actor %1d% kill_actor %2d% +05E5=0,NOP +05E6=0,NOP +05E7=0,NOP +05E8=0,NOP +05E9=2,NOP %1d% %2d% +05EA=0,NOP +05EB=2,assign_car %1d% to_path %2d% +05EC=1,release_car %1d% from_path +05ED=1,freeze_car %1d% while_on_path +05EE=1,unfreeze_car %1d% while_on_path +05EF=0,NOP +05F0=0,NOP +05F1=2,set_car %1d% follow_car %2d% keep_9o_clock +05F2=2,set_car %1d% follow_car %2d% keep_3o_clock +05F3=2,set_car %1d% follow_car %2d% keep_6o_clock +05F4=2,set_car %1d% follow_car %2d% keep_12o_clock +05F5=6,AS_actor %1d% goto_point_using_paths %2d% %3d% %4d% mode %5h% time %6d% +05F6=7, actor %1d% in_rectangle_ll_corner_at %2d% %3d% lr_corner_at %4d% %5d% angle %6d% sphere %7h% +05F7=7, actor %1d% in_rectangle_ll_corner_at %2d% %3d% lr_corner_at %4d% %5d% angle %6d% sphere %7h% on_foot +05F8=7, actor %1d% in_rectangle_ll_corner_at %2d% %3d% lr_corner_at %4d% %5d% angle %6d% sphere %7h% in_car +05F9=7, actor %1d% in_rectangle_ll_corner_at %2d% %3d% lr_corner_at %4d% %5d% height %6d% flag %7h% stopped +05FA=7, actor %1d% in_rectangle_ll_corner_at %2d% %3d% lr_corner_at %4d% %5d% angle %6d% sphere %7h% stopped_on_foot +05FB=7, actor %1d% in_rectangle_ll_corner_at %2d% %3d% lr_corner_at %4d% %5d% height %6d% flag %7h% stopped_in_car +05FC=9, actor %1d% in_cube_fll_corner_at %2d% %3d% %4d% fur_corner_at %5d% %6d% %7d% angle %8d% sphere %9h% +05FD=9, actor %1d% in_cube_fll_corner_at %2d% %3d% %4d% fur_corner_at %5d% %6d% %7d% angle %8d% sphere %9h% on_foot +05FE=9, actor %1d% in_cube_fll_corner_at %2d% %3d% %4d% fur_corner_at %5d% %6d% %7d% depth %8d% flag %9h% in_car +05FF=9, actor %1d% in_cube_fll_corner_at %2d% %3d% %4d% fur_corner_at %5d% %6d% %7d% depth %8d% flag %9h% stopped +0600=9, actor %1d% in_cube_fll_corner_at %2d% %3d% %4d% fur_corner_at %5d% %6d% %7d% depth %8d% flag %9h% stopped_on_foot +0601=9, actor %1d% in_cube_fll_corner_at %2d% %3d% %4d% fur_corner_at %5d% %6d% %7d% depth %8d% flag %9h% stopped_in_car +0602=1, actor %1d% driving_taxi +0603=6,AS_actor %1d% goto_point_any_means %2d% %3d% %4d% mode %5h% use_car %6d% +0604=3,%3d% = get_Z_angle_for_point %1d% %2d% +0605=9,actor %1h% perform_animation %2h% IFP %3h% framedelta %4d% loop %5h% lockX %6h% lockY %7h% lockF %8h% time %9h% +0606=4,create_forbidden_for_scripted_cars_cornerA %1d% %2d% cornerB %3d% %4d% +0607=0,remove_forbidden_for_scripted_cars +0608=0,NOP +0609=0,NOP +060A=2,%2d% = create_decision_maker_type %1h% ; decision\allowed\m_.ped files +060B=2,set_actor %1d% decision_maker_to %2d% +060C=0,NOP +060D=5,draw_text_shadow %1h% rgba %2h% %3h% %4h% %5d% +060E=1, car %1d% assigned_to_path +060F=2,set_actor %1d% melee_accuracy_to %2d% +0610=0,NOP +0611=2, actor %1d% performing_animation %2h% +0612=3,set_actor %1d% animation %2h% paused %3h% +0613=3,%3d% = get_actor %1d% animation %2h% time +0614=3,set_actor %1d% animation %2h% progress_to %3d% // 0.0 to 1.0 +0615=1,define_AS_pack_begin %1d% +0616=1,define_AS_pack_end %1d% +0617=0,NOP +0618=2,assign_actor %1d% to_AS_pack %2d% +0619=2,enable_actor %1d% collision_detection %2h% +061A=3,%3d% = get_actor %1d% animation %2h% total_time +061B=1,remove_references_to_AS_pack %1d% +061C=0,NOP +061D=7,%7d% = create_AS_origin_at %1d% %2d% %3d% Z_angle %4d% unknown_angle %5d% AS_pack %6d% +061E=1,remove_references_to_AS_origin %1d% +061F=0,NOP +0620=0,NOP +0621=5,%5d% = create_actor_type %1h% model %2m% at_AS_origin %3d% task %4d% +0622=2,AS_actor %1d% bail_car %2d% +0623=2,add %2d% to_integer_stat %1d% +0624=2,add %2d% to_float_stat %1d% +0625=2,decrease_integer_stat %1d% by %2d% +0626=2,decrease_float_stat %1d% by %2d% +0627=2,update_integer_stat %1d% to %2d% +0628=2,update_float_stat_to %2d% stat_id %1h% +0629=2,change_integer_stat %1d% to %2h% +062A=2,change_float_stat %1d% to %2d% +062B=0,NOP +062C=0,NOP +062D=0,NOP +062E=3,%3d% = get_actor %1d% task %2d% status ; ret 7 if not found +062F=2,%2d% = create_group_type %1h% +0630=2,put_actor %2d% in_group %1d% as_leader +0631=2,put_actor %2d% in_group %1d% +0632=1,release_group %1d% +0633=1,AS_actor %1d% exit_car +0634=5,AS_actor %1d% attack_using_weapon_actor %2d% flags %3h% perform_actions_after_time %4d% chance_of_action %5h% +0635=3,AS_actor %1h% aim_at_actor %2d% %3d% ms +0636=9,NOP %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% +0637=8,AS_actor %1h% goto %2d% %3d% %4d% mode %5h% turn_radius %6d% stop_radius %7d% look_at_actor %8d% +0638=2,AS_actor %1d% stay_put %2h% +0639=2,AS_actor %1d% rotate_to_actor %2d% +0642=2, actor %1d% at_AS_origin %2d% +0643=2,set_AS_pack %1d% loop %2h% +0646=2,%2d% = unknown_get_actor %1d% task_1560_status ; similar to 062E +0647=1,AS_actor %1d% clear_look_task +0648=2,unknown_actor %1d% task_set %2d% ; float +064A=0,NOP +064B=6,%6d% = create_particle %1h% at %2d% %3d% %4d% type %5h% +064C=1,make_particle %1d% visible +064D=0,NOP +064E=1,stop_particle %1d% +064F=1,remove_references_to_particle %1d% +0650=1,destroy_particle %1d% +0651=0,NOP +0652=2,%2d% = integer_stat %1d% +0653=2,%2d% = float_stat %1d% +0654=2,make_object %1d% fireproof %2h% +0655=3,AS_actor %1d% look_at_object %2d% %3d% ms +0656=2,get_angle %1d% absolute_degrees_to %2d% +0657=2,car %1d% open_door %2h% +0659=0,NOP +065A=0,NOP +065B=4,store_pickup %1d% position_to %2d% %3d% %4d% +065C=1,release_decision_maker %1d% +065D=2,NOP %1d% %2h% +065E=2,NOP %1d% %2h% +065F=2,NOP %1d% %2h% +0660=2,NOP %1d% %2h% +0661=1,NOP %1h% +0662=1,printstring %1h% +0663=2,printint %1h% %2d% +0664=2,printfloat %1h% %2d% +0665=2,%2d% = get_actor %1d% model +0666=0,NOP +0667=5,AS_actor %1h% aim_at %2d% %3d% %4d% %5d% ms +0668=5,AS_actor %1d% rotate_and_shoot_at %2d% %3d% %4d% %5d% ms +0669=7,%7d% = attach_particle %1h% to_actor %2d% with_offset %3d% %4d% %5d% type %6h% +066A=10,%10d% = attach_particle %1h% to_actor %2d% with_offset %3d% %4d% %5d% rotation %6d% %7d% %8d% type %9h% +066B=7,%7d% = attach_particle %1h% to_car %2d% with_offset %3d% %4d% %5d% type %6h% +066C=10,%10d% = attach_particle %1h% to_car %2d% with_offset %3d% %4d% %5d% rotation %6d% %7d% %8d% type %9h% +066D=7,%7d% = attach_particle %1h% to_object %2d% with_offset %3d% %4d% %5d% type %6h% +066E=10,%10d% = create_particle %1h% attached_to_object %2d% with_offset %3d% %4d% %5d% rotation %6d% %7d% %8d% flag %9h% +066F=0,NOP +0670=0,NOP +0671=0,NOP +0672=2,AS_actor %1h% attack_car %2d% +0673=4,AS_actor %1d% dive_to_offset %2d% %3d% time_on_ground %4d% ms +0674=2,set_car_model %1m% numberplate %2h% +0675=0,NOP +0676=2,AS_actor %1h% in_car %2d% move_from_passengerseat_to_driverseat +0677=4,AS_actor %1h% chat_with_actor %2d% lead_speaker_flag %3h% unknown_flag %4h% +0678=0,NOP +0679=9,put_camera_on_car %1d% with_offset %2d% %3d% %4d% rotation %5d% %6d% %7d% tilt %8d% switchstyle %9h% +067A=7,put_camera_on_car %1d% with_offset %2d% %3d% %4d% point_to_car %5d% tilt %6d% switchstyle %7h% +067B=7,put_camera_on_car %1d% with_offset %2d% %3d% %4d% point_to_actor %5d% tilt %6d% %7h% +067C=9,put_camera_on_actor %1d% offset %2d% %3d% %4d% rotation %5d% %6d% %7d% tilt %8d% switchstyle %9d% +067D=7,put_camera_on_actor %1d% offset %2d% %3d% %4d% target_car %5d% tilt %6d% switchstyle %7h% +067E=7,put_camera_on_actor %1d% offset %2d% %3d% %4d% target_actor %5d% tilt %6d% switchstyle %7h% +067F=2,set_car %1d% lights %2h% +0680=2,unknown_assign_AS_origin %1d% to_actors_pedtype %2h% +0681=8,attach_object %1d% to_car %2d% with_offset %3d% %4d% %5d% rotation %6d% %7d% %8d% +0682=5,detach_object %1d% %2d% %3d% %4d% collision_detection %5h% +0683=8,attach_car %1d% to_car %2d% with_offset %3d% %4d% %5d% rotation %6d% %7d% %8d% +0684=5,detach_car %1d% %2d% %3d% %4d% collision_detection %5h% +0685=1, object %1d% attached +0686=1, car %1d% attached +0687=1,clear_actor %1d% task +0688=4,AS_actor %1h% unknown_toggle_ped_threat_scanner %2h% %3h% %4h% +0689=3,set_car %1d% remove_door %2h% removed_door_visible %3d% +068A=2,set_car %1d% repair_door %2h% +068B=1,set_car %1d% all_disembark +068C=1, is_player_autoaiming %1d% +068D=3,get_camera_position_to %1d% %2d% %3d% +068E=3,get_camera_target_point_to %1d% %2d% %3d% +068F=0,NOP +0697=3,set_car %1d% remove_component %2h% visible_effect_flag %3d% +0698=2,set_car %1d% repair_componentB %2h% +0699=2,set_car %1d% repair_tire %2h% +069A=8,attach_object %1d% to_object %2d% with_offset %3d% %4d% %5d% rotation %6d% %7d% %8d% +069B=8,attach_object %1d% to_actor %2d% with_offset %3d% %4d% %5d% rotation %6d% %7d% %8d% +069C=0,NOP +069D=0,NOP +069E=0,NOP +069F=0,NOP +06A0=0,NOP +06A1=0,NOP +06A2=4,get_car %1d% velocity_in_direction_XYZ %2d% %3d% %4d% +06A3=2,%2d% = get_car %1d% mass +06A4=0,NOP +06A5=2,AS_actor %1d% jump_forward stay_on_ground %2d% ms and_stands_back +06A6=0,NOP +06A7=9,put_actor %1d% into_turret_on_car %2d% at_car_offset %3d% %4d% %5d% position %6h% shooting_angle %7d% %8d% with_weapon %9h% +06A8=5,AS_actor %1d% run_to_and_look_at_actor %2d% timelimit %3h% approach_distance %4d% approach_angle %5d% +06A9=5,AS_actor %1h% look_at_point %2d% %3d% %4d% %5d% ms +06AA=1, NOP_false %1d% +06AB=2,set_actor %1d% all_weapons_hidden %2h% +06AC=2,%2d% = get_actor %1d% movement_speed +06AD=2,set_group %1d% group_decision_maker_to %2d% +06AE=2,%2d% = create_group_decision_maker_type %1h% ; decision\allowed\mission.grp +06AF=2,set_player %1d% sprint_mode %2h% +06B0=2,AS_actor %1d% sit_down %2d% ms +06B1=9,%9d% = create_searchlight_at %1d% %2d% %3d% radius %8d% target %4d% %5d% %6d% radius %7d% +06B2=1,destroy_searchlight %1d% +06B3=1, searchlight %1d% active +06B4=8,set_searchlight %1d% path_between %2d% %3d% %4d% and %5d% %6d% %7d% speed %8d% +06B5=5,set_searchlight %1d% travel_to %2d% %3d% %4d% speed %5d% +06B6=3,set_searchlight %1d% follow_actor %2d% speed %3d% +06B7=2, searchlight %1d% spotted_actor %2d% +06B9=0, cutscene_data_loaded +06BA=4,AS_actor %1d% turn_to_and_look_at %2d% %3d% %4d% +06BB=3,set_actor %1h% drive_car %2d% speed %3d% along_SCM_path +06BC=7,create_M4_shoot_from %1d% %2d% %3d% target %4d% %5d% %6d% energy %7h% +06BD=11, no_obstacles_between %1d% %2d% %3d% and %4d% %5d% %6d% solid %7h% car %8h% actor %9h% object %10h% particle %11h% +06BE=2,%2d% = car %1d% y_angle +06BF=3,set_searchlight %1d% follow_car %2d% speed %3d% +06C0=2, searchlight %1d% spotted_car %2d% +06C1=10,%10d% = create_searchlight_on_car %1d% with_offset %2d% %3d% %4d% radius %9d% target %5d% %6d% %7d% radius %8d% +06C2=11,AS_actor %1h% goto %2d% %3d% %4d% mode %5h% turn_radius %6d% stop_radius %7d% actor %8d% with_offset %9d% %10d% %11d% +06C3=5,%5d% = get_number_of_fires_within_sphere_at %1d% %2d% %3d% radius %4d% +06C4=2,%2d% = create_marker_above_searchlight %1d% +06C5=1,release_car %1d% from_path +06C6=0,NOP +06C7=4,AS_actor %1d% driver_of_car %2d% perform_action %3h% timelimit %4d% +06C8=1,enable_riot %1h% +06C9=1,remove_actor %1d% from_group +06CA=7,attach_searchlight %1d% to_tower %2d% to_housing %3d% to_bulb %4d% with_offset %5d% %6d% %7d% +06CB=0,NOP +06CE=0,NOP +06CF=1,NOP %1h% +06D0=1,enable_emergency_traffic %1h% +06D1=2,%1d% = %2h% ; v$ = string +06D2=2,%1d% = %2h% ; @v = string +06D5=9,%9d% = create_racing_checkpoint_at %2d% %3d% %4d% point_to %5d% %6d% %7d% type %1d% radius %8d% +06D6=1,disable_racing_checkpoint %1d% +06D7=1,enable_train_traffic %1h% +06D8=6,%6d% = create_train_at %2d% %3d% %4d% type %1h% direction %5h% +06D9=0,destroy_defined_trains +06DA=0,reset_train_directions +06DB=0,destroy_all_trains +06DC=2,set_train %1d% acc %2d% +06DD=2,set_train %1d% speed %2d% +06DE=2,%2d% = get_train %1d% last_carriage_handle +06DF=1,destroy_player %1d% +06E0=1,set_2_player_camera_mode_to %1h% +06E1=6,AS_actor %1d% using_car %2d% target_car %3d% with_order %4h% max_speed %5d% traffic_flag %6h% +06E2=4,AS_actor %1d% run_to_object %2d% timelimit %3h% stop_within_radius %4d% +06E3=2,AS_actor %1h% roll_sideways %2h% +06E4=2,AS_actor %1d% attempt_to_bust_actor %2d% +06E5=3,%3d% = get_car %1d% possible_to_built_in_component_pool_index %2d% itemID +06E6=2,get_itemID %1d% destinated_component_slot_to %2d% +06E7=3,%3d% = add_car_component %2o% to_car %1d% +06E8=2,car %1d% destroy_component %2d% +06E9=1,load_car_component %1o% +06EA=1, car_component %1o% available +06EB=1,release_car_component %1o% +06EC=2,%2d% = get_car %1d% number_of_possible_paintjobs +06ED=2,set_car %1d% paintjob %2h% +06EE=2, actor %1d% in_group %2d% +06EF=2, actor %1d% leading_group %2d% +06F0=2,set_group %1d% distance_limit_to %2d% +06F1=1,set_2_player_distance_limit_to %1d% +06F2=0,release_2_players_distance_limit +06F3=1,set_players_can_target_eachother %1h% +06F4=0,NOP +06F5=4,create_coordinate %2d% %3d% %4d% from_fire %1d% +06F6=0,NOP +06F7=0,NOP +06F8=8,get_nearest_route_for %1d% %2d% %3d% in_direction %4h% store_to %5d% %6d% %7d% Z_angle_to %8d% +06F9=0,NOP +06FA=1,allow_players_to_use_separate_vehicles %1h% +06FB=0,NOP +06FC=1, car %1d% stuck_check_enabled +06FD=2,set_car %1d% speed_on_path_to %2d% +06FE=0,NOP +06FF=2, any_ped_near_actor %1d% in_range %2d% +0700=0,NOP +0701=0,end_scene_skip +0702=5,%5d% = get_tags_painted_percentage_at %2d% %3d% %4d% %1d% +0703=5,set_tags_painted_percentage_at %1d% %2d% %3d% %4d% value %5h% +0704=4,car %1d% drive_to %2d% %3d% %4d% +0705=2,car %1d% assign_to_path %2d% and_drive_normal +0706=2,advance_car %1d% further_along_path %2d% +0707=1,start_scene_skip_to %1p% +0708=2,reset_decision_maker %1d% event %2h% +0709=9,set_decision_maker %1d% on_event %2h% taskID %3d% respect %4d% hate %5d% like %6d% dislike %7d% in_car %8h% on_foot %9h% ; see *.ped files +070A=10,AS_actor %1d% attach_to_object %2d% offset %3d% %4d% %5d% on_bone %6h% %7h% perform_animation %8h% IFP_file %9h% time %10h% +070B=2,set_actor %1d% onbone_attached_object_operation %2d% +070C=1,explode_car_without_radius_damage %1d% +070D=1,rebuild_player %1d% +070E=3,hydra %1d% attack_player_car %2d% radius %3d% +070F=4,plane %1d% fly_direction %2d% altitude_between %3d% and %4d% +0710=4,plane %1d% follow_actor %2d% follow_car %3h% radius %4d% +0711=0,NOP +0712=0,NOP +0713=10,actor %1d% driveby_actor %2h% car %3h% point %4d% %5d% %6d% radius %7d% %8h% %9h% firing_rate %10h% +0714=2,unknown_car %1d% flag %2h% +0715=2,put_player %1d% in_RC_mode_in_car %2d% ; on foot version +0716=7, object_model %5o% in_object_group_at %1d% %2d% %3d% radius %4d% destroyed %6h% %7h% +0717=1,assign_actor %1d% to_dialogue_mode +0718=0,NOP +0719=0,enable_dialogue_mode +071A=2, actor %1d% current_dialogue_text == %2g% +071B=0,NOP +071C=0,NOP +071D=0,NOP +071E=2,%2d% = get_object %1d% health +071F=2,set_object %1d% health_to %2h% +0720=0,NOP +0721=0,NOP +0722=0,NOP +0723=2,break_object %1d% intensity %2h% +0724=3,heli %1d% follow_and_attack_player %2d% radius %3d% +0725=0,NOP +0726=4,heli %1d% follow_actor %2d% follow_car %3h% radius %4d% +0727=4,set_heli %1d% behavior_to_police_heli_and_follow_actor %2d% follow_car %3h% radius %4d% +0728=0,NOP +0729=2,AS_actor %1d% hold_cellphone %2h% +072A=2,put_actor %1d% into_car %2d% driverseat +072B=3,put_actor %1d% into_car %2d% passengerseat %3d% +072C=1,generate_police_bikes %1h% +072D=6, is_flamethrower_fired_in_angled_area_2d %1d% %2d% to %3d% %4d% angle %5d% sphere %6h% +072E=8, is_flamethrower_fired_in_angled_area_3d %1d% %2d% %3d% to %4d% %5d% %6h% angle %7d% sphere %8d% +072F=7,enable_car %1d% stuck_check_distance %2d% time %3d% and_restore_if stuck %4h% flipped %5h% unk_place_on_road_properly %6h% to_path %7h% ; extended 03CC +0730=2,car %1d% damage_door %2h% +0731=2,set_car %1d% y_angle_to %2d% +0732=1,random_car_generator_disable_model %1m% +0733=1,random_car_generator_enable_model %1m% +0734=0,reset_random_car_generator_models +0735=1, is_keyboard_key_pressed %1h% +0736=1, is_keyboard_key_just_pressed %1h% +0737=2, actor %1d% lifting_object %2d% +0738=0,NOP +0739=0,NOP +073A=0,NOP +073B=2,unknown_car %1d% flag %2h% +073C=2,car %1d% damage_componentB %2h% +073D=0,NOP +073E=6,%6d% = get_car_in_sphere %1d% %2d% %3d% radius %4d% model %5m% +073F=8,%8d% = get_actor_in_sphere %1d% %2d% %3d% radius %4d% with_pedtype_civilian %5h% gang %6h% criminal/prostitute %7h% +0740=0,NOP +0741=1, actor %1d% busted +0742=2,set_plane %1d% unknown_trajectory %2d% +0743=6,heli %1d% fly_to %2d% %3d% %4d% altitude %5d% %6d% +0744=0,NOP +0745=1,set_hydra %1d% thrust_to_horizontal +0746=3,set_acquaintance %1h% of_actors_pedtype %2h% to_actors_pedtype %3h% +0747=3,clear_acquaintance %1h% of_actors_pedtype %2h% to_actors_pedtype %3h% ; see ped.dat +0748=0,NOP +0749=2,reset_group_decision_maker %1d% event %2h% +074A=9,set_group_decision_maker %1d% on_event %2h% taskID %3d% respect %4d% hate %5d% like %6d% dislike %7d% in_car %8h% on_foot %9h% ; see *.ped files +074B=10,draw_texture %1h% position %2d% %3d% scale %4d% %5d% angle %6d% color_RGBA %7d% %8d% %9d% %10d% +074C=2,AS_actor %1h% goto_AS_origin %2d% +074D=3,AS_actor %1h% turns_to_and_look_at_actor %2d% timelimit %3h% +074E=3,unknown_set_actor_threat_scanner_flags %1d% radius %2d% peds_to_scan %3h% +074F=2, actor %1d% ped_event == %2h% +0750=2,set_object %1d% visibility %2h% +0751=8,AS_actor %1d% flee_from_actor %2d% run_distance %3d% time %4d% change_course %5h% unknown %6d% %7d% away_radius %8d% +0752=1,NOP %1d% +0754=0,define_new_animation_path +0755=5,add_animation_path_3D_coord %1d% %2d% %3d% animation %4h% IFP_file %5h% +0758=0,NOP +0759=0,NOP +075A=6,set_object %1d% animation %2h% IFP_file %3h% %4d% lockF %5h% loop %6h% ; IF AND SET +075B=1,zoom_radar %1h% +075C=1, marker %1d% enabled +075D=1,load_shopping_data_SHOPS_subsection %1d% ; "string" +075E=1,load_shopping_data_PRICES_subsection %1d% ; "string" +075F=1,store_shopping_data_entries_number_to %1d% +0760=2,store_shopping_data_index %1d% textureCRC_to %2d% +0761=2,get_shopping_item_with_textureCRC %1d% price_to %2d% +0762=1,AS_actor %1d% dies +0763=1,add_car_reference %1d% ; mission only +0764=0,NOP +0765=0,NOP +0766=0,NOP +0767=2,set_zone %1g% popcycle_group_for_peds_and_cars_to %2h% +076A=2,set_zone %1g% dealer_density_to %2h% +076B=2,get_zone %1d% dealer_density_to %2d% +076C=3,set_zone %1g% gang %2h% density_to %3h% +076D=3,get_zone %1g% gang %2d% density_to %3d% +076E=0,NOP +076F=0, text_priority_displayed +0770=2,set_actor %1d% target_priority %2h% +0771=2,set_model_numplate %1m% town_texture %2h% +0772=4,AS_actor %1h% run_to_car %2d% %3d% ms stop_at_distance %4d% +0773=0,NOP +0774=0,NOP +0775=0,NOP +0776=1,create_objects_in_object_group %1h% +0777=1,delete_objects_in_object_group %1h% +0778=1,recreate_objects_in_object_group %1h% +0779=0,NOP +077A=3,set_actor %1d% acquaintance %2h% to_actors_pedtype %3h% ; see ped.dat +077B=3,clear_actor %1d% acquaintance %2h% to_actors_pedtype %3h% ; see ped.dat +077C=2,clear_actor %1d% acquaintance %2h% to_all_pedtypes ; see ped.dat +077D=2,%2d% = car %1d% x_angle +077E=1,get_active_interior_to %1d% +077F=0,NOP +0780=5,heli %1d% hover_above actor %2d% car %3h% altitude %4d% %5d% +0781=2,get_weapon_with_ID %1d% model_to %2d% +0782=2,get_weapon_with_ID %1d% weapon_group_to %2d% +0783=3,%3d% = get_shopping_item_with_textureCRC %1d% flag %2d% +0784=4,set_player %1d% textureCRC %2h% modelCRC %3d% bodypart %4h% +0785=0,NOP +0786=7,%7d% = get_number_of_fires_within_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% +0787=0,NOP +0788=2,enable_heli %1d% magnet %2h% +0789=1,set_heli %1d% release_stuff_from_magnet +078A=3,%3d% = get_train %1d% carriage %2h% handle +078B=4,%2d% = get_heli %1d% attached_car_handle actor_handle_to %3d% object_handle_to %4d% +078C=2,get_shopping_item_with_textureCRC %1d% nametag_to %2d% ; 8-byte string +078D=0,NOP +078E=0,NOP +078F=2,AS_actor %1h% climb %2h% +0790=1,charge_money_for_shopping_item_with_textureCRC %1d% +0791=0,NOP +0792=1,disembark_instantly_actor %1d% +0793=0,save_player_clothes +0794=0,restore_player_clothes +0795=0,NOP +0796=2,get_crane_magnet %1d% magnet_lane_length_to %2d% ; float +0797=2,set_crane_magnet %1d% magnet_lane_length_to %2d% ; float +0798=4,get_crane_magnet %1d% attached_car_handle_to %2d% attached_actor_handle_to %3d% attached_object_handle_to %4d% +0799=1,set_crane_magnet %1d% release_stuff_from_magnet +079A=0,NOP +079B=0,NOP +079C=0,NOP +079D=0,unknown_set_game_controller_to_steer_object_MagnoCrane_03 ; originally SF docks magnocrane +079E=0,unknown_set_game_controller_to_steer_object_TWRCRANE_M_02 ; originally SF site ballcrane +079F=0,unknown_set_game_controller_to_steer_no_crane_objects +07A0=4,unknown_actor %1d% unknown_assigned_to_AS %2d% unknown_set %3h% unknown_set %4h% +07A1=1,set_walk_speed %1h% +07A2=0,NOP +07A3=4,AS_actor %1d% run_to_and_follow_actor %2d% wait_radius_between %3d% and %4d% +07A4=3,get_actor %1d% task_1560_flags_store_to %2d% %3d% +07A5=3,AS_actor %1h% attack_actor %2d% time %3d% +07A6=6,get_nearest_tag_location_near_point %1d% %2d% %3d% store_to %4d% %5d% %6d% +07A7=1,put_jetpack_on_actor %1d% +07A8=1,enable_area69_sam %1h% +07A9=2,%2d% = get_searchlight_on_actor %1d% // IF and SET +07AA=0,NOP +07AB=2, car %1d% has_attached_trailer %2d% +07AC=2,detach_trailer %1d% from_cab %2d% +07AD=0,NOP +07AE=0,NOP +07AF=2,%2d% = player %1d% group +07B0=1,get_active_shop_name_to %1d% ; s$ +07B1=4,unknown_get_dance_track %1h% store_to %2d% %3d% %4d% +07B2=0,NOP +07B3=2,set_group %1d% give_command %2h% +07B4=2,set_player %1d% gang_recruitment_enabled %2d% +07B5=0,NOP +07B6=0,NOP +07B7=0,NOP +07B8=0,NOP +07BA=0,NOP +07BB=2,set_heli %1d% horizontal_thrust_power %2h% +07BC=2,set_actor %1h% decision_maker_to %2d% ; AS_pack_version +07BD=1,destroy_train %1d% +07BE=1,remove_references_to_train %1d% +07BF=2,set_marker %1d% tracking_blip %2h% +07C0=1,load_path %1d% +07C1=1, path %1d% available +07C2=0,NOP +07C3=5,get_object %1d% axis_angle_relation_to %2d% %3d% %4d% %5d% +07C4=5,set_object %1d% axis_angle_relation_to %2d% %3d% %4d% %5d% +07C5=5,get_car %1d% axis_angle_relation_to %2d% %3d% %4d% %5d% +07C6=5,set_car %1d% axis_angle_relation_to %2d% %3d% %4d% %5d% +07C7=4,put_train %1d% at %2d% %3d% %4d% +07C8=0,NOP +07C9=2,AS_actor %1h% walk_to_object %2d% then_lift_and_hold_in_hands +07CA=0,NOP +07CB=2,set_actor %1d% supporting_fire %2h% +07CC=2,set_player %1d% can_enter_exit_vehicles %2h% +07CD=6,AS_actor %1d% walk_to %2d% %3d% %4d% stop_with_angle %5d% within_radius %6d% +07CE=0,NOP +07CF=0,NOP +07D0=1,%1d% = weekday +07D1=0,NOP +07D2=0,NOP +07D3=2,%2g% = init_external_script_named_handle %1x% +07D4=0,NOP +07D5=7,set_car %1d% velocity_in_direction_XYZ %2d% %3d% %4d% rotation_velocitiesXY %5d% %6d% unk %7d% +07D6=2, %1d% == %2d% ; @ == $ (int) +07D7=2, %1d% == %2d% ; @ == $ (float) +07DA=4,set_car %1d% rotation_velocity_XYZ %2d% %3d% %4d% through_center_of_body +07DB=4,set_car %1d% rotation_velocity_XYZ %2d% %3d% %4d% through_center_of_mass +07DC=0,NOP +07DD=2,set_actor %1d% attack_rate %2h% ; previously known as temper_to +07DE=1, model %1o% exists ; versionB +07DF=4,unknown_rectangle_cornerA %1d% %2d% cornerB %3d% %4d% +07E0=2,set_marker %1d% type_to %2h% +07E1=4,AS_actor %1d% swim_to %2d% %3d% %4d% +07E2=0,NOP +07E3=0,NOP +07E4=7,get_model %1o% dimensions_cornerA_to %2d% %3d% %4d% dimensions_cornerB_to %5d% %6d% %7d% +07E5=2,copy_decision_maker %1d% to %2d% +07E6=2,copy_group_decision_maker %1h% to %2d% +07E7=6,AS_assign_scmpath_to_actor %1h% in_car %2d% speed %3d% flags %4h% %5h% %6h% +07E8=3, acquaintance %1h% of_actors_type %2h% to_actors_type %3h% set +07E9=0,NOP +07EA=0,NOP +07EB=0,NOP +07EC=0,NOP +07ED=0,NOP +07EE=2,car %1d% enable_tire_marks %2h% +07EF=4,%4d% = get_town_number_from_point %1d% %2d% %3d% +07F0=5, in_sphere %1d% %2d% %3d% radius %4d% damaged_object_with_model %5o% +07F1=1, player %1d% performing_wheelie +07F2=1, player %1d% performing_stoppie +07F3=4,move_racing_checkpoint %1d% to %2d% %3d% %4d% +07F4=0,NOP +07F5=5,car %1d% control_hydraulics %2d% %3d% %4d% %5d% +07F6=3,get_group %1d% number_of_leaders_to %2d% number_of_members_to %3d% +07F7=2,set_object %1d% destructible %2h% +07F8=3,car %1d% follow_car %2d% radius %3d% +07F9=0,set_game_controller_to_steer_object_QUARRY_CRANEARM ; originally DS quarry magnocrane +07FA=0,set_game_controller_to_steer_object_TWRCRANE_M_02 ; originally LV site magnocrane +07FB=2,set_interior %1g% access %2h% +07FC=5,text_draw_box_position_XY %1d% %2d% GXT_reference %3g% value %4d% flag %5h% +07FD=1, group %1d% alive +07FE=3,set_actor %1d% fighting_style_to %2h% moves %3h% +07FF=2,set_car %1d% hydraulics %2h% +0800=0, in_two_players_mode +0801=1,get_camera_zoom_factor_to %1d% ; float +0803=1, car %1d% have_hydraulics +0804=14,AS_actor %1d% walk_to %2d% %3d% %4d% angle %5d% radius %6d% animation %7h% IFP_file %8h% %9d% LA %10h% LX %11h% LY %12h% LF %13h% LT %14h% +0805=0,NOP +0806=2,%2d% = get_player %1d% kills_from_last_checkpoint +0807=0,NOP +0808=0,NOP +0809=0,NOP +080A=5,get_object %1d% spoot %2h% store_to %3d% %4d% %5d% +080B=1,NOP %1d% +080C=0,NOP +080D=0,NOP +080E=2,%2d% = get_actor %1d% ped_event +080F=0,NOP +0810=9,store_random_parkplace_in_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% position_to %7d% %8d% %9d% +0811=2,%2d% = get_actor %1d% used_car +0812=9,AS_actor %1d% perform_animation %2h% IFP %3h% framedelta %4d% loopA %5h% lockX %6h% lockY %7h% lockF %8h% time %9h% ; versionB +0813=0,NOP +0814=16,define_unique_jump_start %1d% %2d% %3d% radius %4d% %5d% %6d% in_air_goal %7d% %8d% %9d% radius %10d% %11d% %12d% camera %13d% %14d% %15d% reward %16d% +0815=4,put_object %1d% at %2d% %3d% %4d% and_keep_rotation +0816=2,set_actor %1d% dont_chase_victim %2h% +0817=3,assign_actor %1d% to_animation_path_with_walk_mode %2d% route_mode %3d% +0818=1, actor %1d% in_air +0819=2,%2d% = get_actor %1d% distance_from_ground +081A=2,set_actor %1d% weapon_skill_to %2h% +081B=0,NOP +081C=5,draw_text_outline %1h% RGBA %2h% %3h% %4h% %5d% +081D=2,set_car %1d% engine_broken %2h% +081E=1, model %1o% boat +081F=1, model %1o% plane +0820=1, model %1o% heli +0821=0,NOP +0822=1,enable_camera_bumper_view %1h% +0823=4,AS_actor %1d% greet_actor %2d% %3d% %4h% +0824=0,NOP +0825=1,set_helicopter %1d% instant_rotor_start +0826=1,enable_hud %1h% +0827=2,assign_object %1d% to_lod_object %2d% +0828=1,set_max_fire_generations %1h% +0829=5,set_actor %1d% perform_animation %2h% IFP_file %3h% %4d% time %5h% and_dies +082A=2,set_player %1d% able_to_use_crouch_button %2h% +0830=6,create_pool_table_collision_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% +0831=0, NOP_false +0832=0,NOP +0833=1, object %1d% photographed +0834=2,set_player_head_temporary_turn_rotation_Z %1d% rotation_Y %2d% +0835=2,get_month_day_to %1d% get_month_to %2d% +0836=3,set_object %1d% animation %2h% at %3d% times_normal_rate +0837=2, object %1d% animation == %2h% +0838=0,NOP +0839=3,%3d% = get_object %1d% animation %2h% progress +083A=3,set_object %1d% animation %2h% progress_to %3d% +083B=0,NOP +083C=4,set_actor %1d% velocity_in_direction_XYZ %2d% %3d% %4d% +083D=4,get_actor %1d% velocity_in_direction_XYZ %2d% %3d% %4d% +083E=4,set_actor %1d% rotation %2d% %3d% %4d% while_in_air +083F=2,%2d% = get_car %1d% vertical_deviation +0840=2,link_car %1d% to_interior %2d% +0841=2,flying_vehicle %1d% use_secondary_gun %2h% +0842=2,%2d% = player %1d% town_number +0843=4,get_zone_at %1d% %2d% %3d% nameA_to %4d% ; 8-byte string +0844=1, string %1d% empty ; s$ +0845=1, string %1d% empty ; same as 0847 +0846=1, string %1d% empty ; v$ +0847=1, string %1d% empty ; @v +0848=0,NOP +0849=0,NOP +084A=0,NOP +084B=0,NOP +084C=0,NOP +084D=1,unknown_enable_burglary_house_occupants %1h% +084E=2,flying_vehicle %1d% use_primary_gun %2h% +084F=0,NOP +0850=2,AS_actor %1d% follow_actor %2d% +0851=3,set_actor %1d% decrease_health_by %2h% affect_armour %3h% +0852=2,set_car %1d% damages_visible %2h% +0853=2,unknown_heli %1d% flag %2h% +0855=5,%5d% = get_actor %1d% noise_level_at %2d% %3d% %4d% +0856=2,set_actor %1d% enable_crouch %2h% +0857=0,NOP +0858=3,set_player %1d% scan_horizon_to_angle %2d% rotation_speed %3d% +0859=2,AS_actor %1d% walk_alongisde_actor %2d% +085A=4,spawn_emergency_vehicle_model %1o% on_street_nearest_to %2d% %3d% %4d% +085B=2,AS_actor %1h% set_kinda_stay_in_same_place %2h% +085C=0,NOP +085D=0,NOP +085E=2,assign_car %1d% to_looped_path %2d% +085F=0,NOP +0860=2,link_actor %1d% to_interior %2h% +0861=1, unknown_player %1d% scanning_horizon ; param is useless +0862=0,NOP +0863=0,NOP +0864=4,set_interior_at %1d% %2d% radius %3d% access %4h% +0866=5,%5d% = get_object_in_sphere %1d% %2d% %3d% radius %4d% +0867=1, unknown_in_burglary_interior %1h% +0868=1,NOP %1d% +0869=1,NOP %1d% +086A=0,NOP +086B=1,NOP %1d% +086C=1,NOP %1d% +086D=0,NOP +086E=0,NOP +086F=0,NOP +0870=0,NOP +0871=18,init_jump_table %1d% total_jumps %2h% default_jump %3h% %4p% jumps %5h% %6p% %7h% %8p% %9h% %10p% %11h% %12p% %13h% %14p% %15h% %16p% %17h% %18p% +0872=18,jump_table_jumps %1d% %2p% %3h% %4p% %5h% %6p% %7h% %8p% %9h% %10p% %11h% %12p% %13h% %14p% %15h% %16p% %17h% %18p% +0873=1,release_path %1d% +0874=2,set_zone %1g% popcycle_group_for_peds_to %2h% +0875=2,set_object %1d% immune_to_nonplayer %2h% +0876=8,unknown_cube_cornera %1d% %2d% %3d% cornerB %4d% %5d% %6d% flag %7h% flag %8h% +0877=0,NOP +0878=2,set_car %1d% dirt_level %2d% +0879=1,enable_gang_wars %1h% +087A=0, gang_war_in_progress +087B=4,set_player %1d% clothes_texture %2h% model %3h% body_part %4h% +087C=0,release_shopping_data +087D=2,assign_group %1d% to_AS_pack %2d% +087E=2,set_actor %1d% weapon_droppable %2h% +087F=2,set_actor %1d% never_leave_group %2h% +0880=0,NOP +0881=2,set_player %1d% able_to_shoot_weapons %2h% +0882=0,NOP +0883=3,attach_particle %1d% to_actor %2d% mode %3h% +0884=2,%2g% = init_external_script_named_handle %1x% +0885=0,NOP +0886=0,NOP +0887=3,set_actor %1d% turret_mode_orientation %2h% both_side_angle_limit %3d% +0888=2,%2d% = create_marker_above_actor %1d% ; versionB +0889=4,store_actor %1d% center_of_body_position_to %2d% %3d% %4d% +088A=11,set_actor %1d% perform_animation %2h% IFP %3h% %4d% loopA %5h% lockX %6h% lockY %7h% lockF %8h% time %9h% disable_force %10h% disable_lockZ %11h% +088B=2,set_car %1d% form_drag_multiplier_to %2d% +088C=4,put_car %1d% at %2d% %3d% %4d% ; versionB +088D=6,set_objects_in_sphere %1d% %2d% %3d% radius %4d% with_model %5o% collision_detection %6h% +088E=0,set_next_day +088F=0,NOP +0890=2,enable_sound_when_timer %1d% reach %2h% seconds ; global_variable +0891=0,NOP +0892=0,NOP +0893=2,put_trailer %1d% on_cab %2d% +0894=0,NOP +0895=0,NOP +0896=0,NOP +0897=2, car %1d% collided_with_object %2d% +0898=3,set_cranes_controls_enable_UP %1d% enable_DOWN %2d% enable_RELEASE %3d% +0899=0,NOP +089A=0,NOP +089B=1, unknown_is_actor_in_dialogue_mode %1d% +089C=2,unknown_actor %1d% unknown_check %2h% +089D=0,NOP +089E=5,%5d% = get_actor_that_buys_drugs_in_sphere %1d% %2d% %3d% radius %4d% +089F=2,%2d% = get_actor %1d% pedtype +08A0=7,actor %1d% in_radius %2d% near_model %3o% with_offset %4d% %5d% %6d% end_script_named %7h% ; IF and SET +08A1=0,NOP +08A2=3,set_hydra %1d% attack_with_rockets_car_of_player %2d% radius %3d% +08A3=1,update_respect_while_on_mission %1h% +08A4=2,set_car %1d% extra_parts_angle_to %2d% +08A5=2,set_car %1d% attractive_to_magnet %2h% +08A6=3,set_car %1d% door %2h% rotation_to %3d% +08A7=2, car %1d% componentB %2h% opened_or_not_present +08A8=1,set_markers_to_long_distance %1h% +08A9=1,load_external_script %1x% +08AA=0,NOP +08AB=1, external_script %1x% loaded +08AC=1,hide_gang_zones_on_map %1h% +08AD=4,link_actor %1d% to_enex_marker_at %2d% %3d% radius %4d% +08AE=0,NOP +08AF=2,set_actor %1d% max_health_to %2d% +08B0=0,NOP +08B1=1,enable_night_vision %1h% +08B2=1,enable_thermal_vision %1h% +08B3=1,set_gang_zone %1g% as_only_one_available_for_gangwars +08B4=2, test %1d% bit %2h% +08B5=2, test %1d% bit %2d% +08B6=2, test %1d% bit %2d% +08B7=2, test %1d% bit %2h% +08B8=2, test %1d% bit %2d% +08B9=2, test %1d% bit %2d% +08BA=2,set %1d% bit %2h% +08BB=2,set %1d% bit %2d% +08BC=2,set %1d% bit %2d% +08BD=2,set %1d% bit %2h% +08BE=2,set %1d% bit %2d% +08BF=2,set %1d% bit %2d% +08C0=2,clear %1d% bit %2h% +08C1=2,clear %1d% bit %2d% +08C2=2,clear %1d% bit %2d% +08C3=2,clear %1d% bit %2h% +08C4=2,clear %1d% bit %2d% +08C5=2,clear %1d% bit %2d% +08C6=2,set_actor %1d% stay_on_bike %2h% +08C7=4,put_actor %1d% at %2d% %3d% %4d% dont_warp_gang +08C8=2,set_shopping_item_with_textureCRC %1d% price_to %2d% +08C9=1,reset_shopping_item %1d% price +08CA=0,reset_zones_info +08CB=4,explode_car %1d% shake %2h% effect %3h% sound %4h% +08CC=0,NOP +08CD=0,NOP +08CE=0,NOP +08CF=0,NOP +08D0=0, should_skip_cutscene +08D1=3,store_cutscene_pos_to %1d% %2d% %3d% +08D2=2,object %1d% scale_model %2d% +08D3=1,get_present_zone_popcycle_group_for_peds_and_cars_to %1d% +08D4=9,%9d% = create_panel_with_title %1g% position %2d% %3d% width %4d% columns %5h% interactive %6h% background %7h% alignment %8h% +08D5=0,NOP +08D6=3,set_panel %1d% column %2h% alignment %3h% +08D7=2,%2d% = panel %1d% active_row +08D8=2,%2d% = panel %1d% selected_row +08D9=3,set_panel %1d% row %2d% enable %3h% +08DA=1,remove_panel %1d% +08DB=15,set_panel %1d% column %2h% header %3g% data %4g% %5g% %6g% %7g% %8g% %9g% %10g% %11g% %12g% %13g% %14g% %15g% +08DC=4,create_interior_marker %1d% at %2d% %3d% radius %4d% +08DD=1,lose_stuff_after_wasted %1h% +08DE=1,lose_stuff_after_busted %1h% +08DF=5,override_restart_if_wasted_at %1d% %2d% %3d% within_radius %4d% angle %5d% +08E0=5,override_restart_if_busted_at %1d% %2d% %3d% within_radius %4d% angle %5d% +08E1=1,%1d% = total_tags_sprayed +08E2=1,%1d% = territories_controlled_percentage +08E3=7, object %1d% sphere %7h% in_rectangle_ll_corner_at %2d% %3d% lr_corner_at %4d% %5d% radius %6d% +08E4=9, object %1d% in_cube_fll_corner_at %2d% %3d% %4d% fur_corner_at %5d% %6d% %7d% depth %8d% flag %9h% +08E5=5,%5d% = get_actor_in_sphere %1d% %2d% %3d% radius %4d% +08E6=2,set_plane %1d% landing_gear %2h% +08E7=1,disable_entrance_markers %1h% +08E8=2,assign_external_script_handle %2g% to_model %1m% +08E9=2,set_object %1d% liftable %2h% +08EA=1,enable_gangs_spawn %1h% +08EB=7,create_sparks_at %1d% %2d% %3d% velocity_direction %4d% %5d% %6d% density %7h% +08EC=2,%2d% = car %1d% class +08ED=1,remove_actor %1d% from_dialogue_mode +08EE=5,set_panel %1d% column %2h% row %3d% text_1number GXT %4g% number %5d% +08EF=6,set_panel %1d% column %2h% row %3d% text_2numbers GXT %4g% numbers %5d% %6d% +08F0=2,set_cutscene_model %1g% texture %2g% ; 8-byte strings +08F1=4,get_zone_at %1d% %2d% %3d% nameB_to %4d% ; 8-byte string +08F2=2,set_car %1d% targettable_by_heatseeker %2h% +08F3=2,set_car %1d% contains_goodies %2h% +08F4=1,set_max_group_members %1h% +08F5=0,save_player_group +08F6=0,restore_player_group +08F7=4,get_player %1d% bodypart %2h% textureCRC_to %3d% modelCRC_to %4d% +08F8=1,display_stat_update_box %1h% +08F9=2, %1d% == %2d% +08FA=2, %1d% == %2d% +08FB=2,set_checkpoint %1d% type_to %2h% +08FC=0,NOP +08FD=1,enable_heat_visuals %1h% +08FE=0, text_box_displayed +08FF=2, object %1d% received_damage_type %2h% +0900=1,clear_object %1d% last_weapon_damage +0901=2,enable_player %1d% jump_key %2h% +0902=0,NOP +0903=0,NOP +0904=5,get_interface %1h% color_RGBA_to %2d% %3d% %4d% %5d% +0905=2,set_door %1d% lock %2h% +0906=2,set_object %1d% mass_to %2d% ; float +0907=2,%2d% = get_object %1d% mass ; float +0908=2,set_object %1d% turn_mass_to %2d% ; float +0909=2,%2d% = get_object %1d% turn_mass ; float +090A=0,NOP +090B=0,NOP +090C=1,highlight_inactive_gang_zone %1g% as_available_for_gangwars +090D=0,highlight_all_inactive_gang_zones_as_available_for_gangwars +090E=2,set_panel %1d% active_row %2d% +090F=1,end_external_script %1x% +0910=1,release_external_script %1x% +0911=0,NOP +0912=3,set_text_priority %1h% leftmargin %2d% maxwidth %3d% +0913=-1,run_external_script %1x% +0914=1,NOP %1d% +0915=0,sync_weather_with_time_and_location_instantly +0916=2,set_object %1d% attractive_to_magnet %2h% +0917=2,audio_zone %1g% enable_sound %2h% +0918=2,set_car %1d% engine_operation %2h% +0919=2,enable_car %1d% parking_lights %2h% +091A=1,NOP %1d% +091B=0,NOP +091C=7,%7d% = get_actor_in_sphere %1d% %2d% %3d% radius %4d% model %5o% external_script_named %6h% +091D=6,remove_forbidden_for_boats_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% +091E=6,create_forbidden_for_boats_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% +091F=2,get_plane %1d% landing_gear_status_to %2d% +0920=8,point_camera %1d% %2d% %3d% transverse_to %4d% %5d% %6d% time %7d% smooth_transition %8h% +0921=0,NOP +0922=4,set_camera_zoom_from %1d% to %2d% timelimit %3d% smooth_transition %4h% +0923=1,enable_air_traffic %1h% +0924=2,enable_screen_darkness %1h% with_value %2h% +0925=0,restore_camera_to_user_defined +0926=2,%2d% = external_script_status %1x% +0927=0,NOP +0928=3,init_external_script_trigger %1x% with_actor_model %2m% priority %3h% +0929=5,init_external_script_trigger %1x% with_object_model %2o% priority %3h% radius %4d% type %5h% +092A=0,NOP +092B=3,%3d% = group %1d% member %2d% +092C=0,NOP +092D=0,NOP +092E=4,%4d% = get_water_height_at %1d% %2d% ignore_waves %3h% +092F=1,lock_camera_target_point %1h% +0930=1,lock_camera_position %1h% +0931=1,lock_camera_zoom %1h% +0932=0,NOP +0933=0, camera_position_manipulated +0934=0, camera_target_point_manipulated +0935=0,NOP +0936=8,set_camera %1d% %2d% %3d% position_to %4d% %5d% %6d% time %7d% smooth_transition %8h% +0937=6,text_draw_box_cornerA %1d% %2d% cornerB %3d% %4d% GXT_reference %5g% style %6h% +0938=0,NOP +0939=8,attach_car %1d% to_object %2d% with_offset %3d% %4d% %5d% rotation %6d% %7d% %8d% +093A=2,set_paynspray %1g% type_to_girlfriend %2h% +093B=2,set_actor %1d% upper_body_damage_anims_only %2h% +093C=0,NOP +093D=1,lock_camera_on_cinematic_view %1h% +093E=2,NOP %1d% %2d% +093F=0,NOP +0940=2,set_group %1d% enters_leaders_vehicle %2h% +0941=2,unknown_searchlight %1d% flag %2h% +0942=1, item_with_textureCRC %1d% is_clothing +0943=0,NOP +0944=1,manipulate_weapon_camera %1d% +0945=2,%2d% = get_player %1d% max_armour +0946=2,set_actor %1d% actions_uninterupted_by_weapon_fire %2d% +0947=3,actor %1d% speak_from_audio_table %2d% store_spoken_phrase_id_to %3d% +0948=5,create_explosion_at %1d% %2d% %3d% type %4h% camera_shake %5d% +0949=2,link_wav %1d% to_actor %2d% +094A=2,set_money_pickup %1d% cash_to %2d% +094B=2,%2d% = get_active_interior_name_from_actor %1d% ; 16-byte string +094C=5,%5d% = get_actor %1d% currently_used_EnEx_3D_coord_to %2d% %3d% %4d% number +094D=1, actor %1d% mutally_active +094E=2,set_actor %1d% mute_pain_audio %2h% +094F=1,enable_actor %1d% pain_audio +0950=4,set_trip_skip %1d% %2d% %3d% angle %4d% +0951=0,disable_trip_skip +0952=1,load_soundtrack %1h% +0953=1,%1d% = get_soundtrack_status +0954=0,start_playing_loaded_soundtrack +0955=0,end_playing_loaded_soundtrack +0956=1,get_respect_to %1d% +0957=2,set_car %1d% provides_cover_from_gunfire %2h% +0958=4,%4d% = create_photo_at %1d% %2d% %3d% +0959=4,%4d% = create_horseshoe_at %1d% %2d% %3d% +095A=4,%4d% = create_oyster_at %1d% %2d% %3d% +095B=1, is_object_moveable %1d% +095C=12,create_smoke_at %1d% %2d% %3d% velocity %4d% %5d% %6d% RGBA %7d% %8d% %9d% %10d% size %11d% last_factor %12d% +095D=1, actor %1d% stuck_under_car +095E=4,set_car %1d% door %2h% unlatch %3h% angle %4d% +095F=3,%3d% = get_car %1d% door %2h% angle +0960=2,enable_player %1d% stats_box %2h% +0961=2,set_actor %1d% keep_tasks_after_cleanup %2h% +0962=0,NOP +0963=0,NOP +0964=9,%9d% = create_square_color_panel %1g% position %2d% %3d% width %4d% columns %5h% interactive %6h% background %7h% alignment %8h% +0965=1, actor %1d% swimming +0966=2,%2d% = get_actor %1d% swimming_status +0967=2,actor %1d% move_mouth %2d% ms +0968=1,actor %1d% stop_mouth +0969=1, car %1d% is_big +096A=1,enable_flying_helis %1h% +096B=0,save_current_modparts +096C=0,restore_current_modparts +096D=3,%3d% = get_car %1d% component_on_slot %2h% model +096E=1, car %1d% lowrider +096F=1, car %1d% street_racing_car +0970=0,teleport_in_override_restart ; 016Eh +0971=0,sync_water +0972=4,put_actor %1d% at %2d% %3d% %4d% no_offset +0973=1, fire %1d% exists +0974=0,emulate_wasted_busted ; 12 hours and clear weapons +0975=1, car %1d% emergency_vehicle +0976=1,destroy_particle %1d% +0977=1, player_in_radius_of_object %1d% external_script_trigger +0978=2,copy_decision_maker %1d% to %2d% +0979=0,NOP +097A=4,play_audio_at %1d% %2d% %3d% event %4d% +097B=2,play_audio_at_object %1d% event %2d% +097C=2,attach_wav %1h% to_object %2d% +097D=2,%2h% = get_car %1d% number_of_color_indices +097E=0,NOP +097F=0,NOP +0980=4,extinguish_all_fires_at %1d% %2d% %3d% radius %4d% +0981=1, train %1d% wrecked +0982=2,set_actor %1d% stay_in_car_when_dead %2h% +0983=1,unknown_disable_gang_wars %1h% +0984=2,%2d% = object %1d% model +0985=7,set_objects_in_sphere %1d% %2d% %3d% radius %4d% with_model %5o% solid %6h% for_actor %7d% +0986=0,remove_references_to_all_fires +0987=2,%2d% = get_car %1d% blocking +0988=2,%2d% = get_car %1d% paintjob +0989=1,set_text_boxes_width %1d% +098A=1,set_gunshot_sense_range_for_riot2 %1d% +098B=3,%3d% = %1d% + %2d% ; all string variables +098C=3,%3d% = %1d% + %2d% ; all string variables +098D=2,%2d% = get_car %1d% extra_parts_angle +098E=3,set_interior %1g% bitmask %2d% flag %3h% +098F=0,NOP +0990=0,NOP +0991=1,set_soundtrack_paused %1h% +0992=2,set_player %1d% weapons_scrollable %2h% +0993=0,NOP +0994=3,unknown_create_escape_at %1d% %2d% %3d% +0995=0,unknown_remove_escapes +0996=2,set_racing_checkpoint %1d% Z_angle_to %2d% +0997=1,set_total_respect_points_to %1d% +0998=1,add_respect %1h% +0999=0,NOP +099A=2,set_car %1d% collision_detection %2h% +099B=1,unknown_enable_car %1d% collision_on_path +099C=3,jiggle_camera type %1h% timelimit %2d% intensity %3d% +099D=0, night_vision_enabled +099E=1,enable_police_patrols %1h% +099F=2,AS_actor %1h% ignore_weapon_range %2h% +09A0=10,actor %1d% attach_object %2d% with_offset %3d% %4d% %5d% on_bone %6h% %7h% perform_animation %8h% IFP_file %9h% time %10h% +09A1=2,set_actor %1d% onbone_attached_objectB_operation %2b% +09A2=1,destroy_object_with_fade %1d% +09A3=1,show_siterocket_on_bumper_camera %1h% +09A4=6,set_dialogue_classB_question_GXT %1g% answer_Y_GXT %2g% answer_N_GXT %3g% question_WAV %4d% answer_Y_WAV %5d% answer_N_WAV %6d% +09A5=0,NOP +09A6=1,enable_interior_radar_blips %1h% +09A7=2,set_actor %1d% drugged_up %2h% +09A8=1, actor %1d% headshoted +09A9=2,get_string %1h% CRC32_to %2d% ; 16-byte strings +09AA=2,set_dialogue_classB_end_GXT %1g% WAV %2d% +09AB=2,set_passengers_in_car %1d% speak_from_audio_table %2h% ; similar to 0947 +09AC=1,disable_map_icons %1h% +09AD=1,set_vehicle_camera_mode %1h% +09AE=1, actor %1d% driving_train +09AF=4,set_trip_skip_after_mission %1d% %2d% %3d% angle %4d% +09B0=2,set_car %1d% accessible_for_player_using_controller %2h% +09B1=0,NOP +09B2=3,get_random_available_car_unk %1h% model_to %2d% class_to %3d% +09B3=2,%2d% = get_car %1d% door_status +09B4=5,set_object_property_at %1d% %2d% radius %3d% bitmask %4d% flag %5h% +09B5=2,set_actor %1d% signal_after_kill %2h% +09B6=2,set_actor %1d% wanted_by_police %2h% +09B7=2,set_zone %1g% disable_footcops %2h% +09B8=8,create_blood_gush_at %1d% %2d% %3d% with_offset %4d% %5d% %6d% density %7h% on_actor %8d% +09B9=1,show_entered_car_name %1h% +09BA=1,show_entered_zone_name %1h% +09BB=2, car %1d% has_visible_damage_on_component %2h% +09BC=4,put_actor %1d% at %2d% %3d% %4d% no_offset_and_dont_warp_gang +09BD=1,allow_other_scripts_to_display_text_boxes %1h% +09BE=0, are_text_boxes_locked_to_any_script +09BF=1,set_random_traffic_spawn_to_model %1m% ; Load the vehicle model before using this +09C0=7,%7d% = get_random_car_in_area %1d% %2d% %3d% %4d% %5d% with_actors %6h% +09C1=1,add_next_text_to_brief_history %1h% +09C2=0,cancel_rampage +09C3=6, police_car_in_rectangle_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% +09C4=2,set_car %1d% gas_tank_explosion_enabled %2h% +09C5=1, unknown_actor %1d% +09C6=0,NOP +09C7=2,change_player %1d% model_to %2m% +09C8=0, menu_subtitles_switched_on +09C9=2,disembark_actor %1d% from_car %2d% and_freeze_actor_position +09CA=6,set_object %1d% immunities BP %2h% FP %3h% EP %4h% CP %5h% MP %6h% +09CB=2, vehicle %1d% colliding_with_vehicle %2d% +09CC=2, object %1d% model_is %2o% +09CF=2,set_train %1d% stop_at_stations %2h% +09D0=1, car %1d% on_wheels +09D1=1, pickup %1d% created +09D2=1,set_cops_chase_criminals %1d% +09D3=0,NOP +09D4=0,suspend_wanted_level +09D5=6,%6d% = get_play_sound_of_actor 0@ soundslot 0 unknown_flags 0 0 0 // extended 0947 +09D6=5,unknown_set_actor %1d% sound %2d% flags %3h% %4h% %5h% +09D7=2,set_player %1d% force_interior_lighting %2h% +09D8=1,NOP %1h% +09D9=0,detonate_all_satchel_charges +09DA=3, cash_pickup_at %1d% %2d% %3d% +09DB=3,set_panel %1d% column %2h% width %3d% +09DC=0,NOP +09DD=1,unknown_player_group %1h% +09DE=1, actor %1d% entering_car +09E0=5,trip_skip %1d% %2d% %3d% angle %4d% when_in_car %5d% +09E1=2,%2d% = get_car_model %1o% price +09E2=14,%14d% = parked_car_generator_w_numberplate %5m% colors %6d% %7d% force_spawn %8d% alarm %9d% door_lock %10d% min_delay %11d% max_delay %12d% plate %13h% at %1d% %2d% %3d% angle %4d% +09E3=1, train %1d% traveling_clockwise +09E4=1,enable_aircraftcarrier_sam %1h% +09E5=7,create_flash_light_at %1d% %2d% %3d% RGB_mask %4d% %5d% %6d% radius %7d% +09E6=1,set_burglary_houses_accessible %1h% +09E7=1, player %1d% not_frozen +09E8=2,%2d% = get_actor %1d% active_interior +09E9=1,car %1d% set_single_nitro +09EA=0,NOP +09EB=2,remove_player_goggles %1d% use_anim %2h% +09EC=1,set_garages_leave_camera_alone %1d% +09ED=2, actor %1d% is_within_field_of_view_actor %2d% +09EE=1,set_status_text_stay_on_screen %1h% +09EF=4,set_behind_camera_autoposition_mode_for_car_model %1m% distance %2d% altitude_multiplier %3d% angle_X %4d% +09F0=0,restore_behind_camera_autoposition_mode_for_all_car_models +09F1=2,play_audio_at_actor %1d% event %2d% +09F2=1, decision_maker %1d% exists +09F3=0,NOP +09F4=2,set_actor %1d% ignore_height_difference_following_nodes %2h% +09F5=1,disable_player_mutal_activities %1d% +09F6=2,set_actor %1d% unjackable_through_driver_seat %2h% +09F7=2,play_audio_at_car %1d% event %2d% +09F8=0,give_player2_weapons_of_player1 +09F9=0,NOP +09FA=0, is_menu_closed +09FB=1,%1d% = current_language +09FC=1, anything_entered_objects_position %1d% +09FD=2,get_gxt_string %1g% width_to %2d% +09FE=1,reset_hydraulics_on_car %1d% +09FF=3,set_restart_closest_to %1d% %2d% %3d% +0A00=0,NOP +0A01=1, model %1o% car +0A02=2,set_searchlight %1d% lights_through_obstacles %2h% +0A03=0, unknown_gang_war_in_progress +0A04=0,NOP +0A05=0,NOP +0A06=1, train %1d% next_station_unlocked +0A07=1,put_train %1d% at_next_station +0A08=3,get_gxt_string_1number %1g% number %2d% width_to %3d% +0A09=2,set_actor %1d% muted %2h% ; versionB +0A0A=2,unknown_object %1d% flag %2h% +0A0B=4,set_rendering_origin_at_3D_coord %1d% %2d% %3d% angle %4d% +0A0C=1, player %1d% on_jetpack +0A0D=0,NOP +0A0E=1,disable_text_with_style %1h% +0A0F=0, new_language_set +0A10=2,increase_integer_stat %1d% by %2h% +0A11=3,set_car %1d% tertiary_color_to %2d% quaternary_color_to %3d% +0A12=3,get_car %1d% tertiary_color_to %2d% quaternary_color_to %3d% +0A13=0,unknown_sync_player_camera +0A14=1,disable_respray_garages %1h% +0A15=1, is_car_affected_by_cheats %1d% +0A16=2,link_wav %1h% to_car %2d% +0A17=2,set_parked_car_generator %1d% to_player_owned %2h% +0A18=6,set_dialogue_classA_question_GXT %1g% answer_yes_GXT %2g% answer_no_GXT %3g% question_WAV %4d% answer_yes_WAV %5d% answer_no_WAV %6d% +0A19=1,display_zone_text %1g% +0A1A=9,actor %1d% perform_walk_animation %2h% IFP %3h% framedelta %4d% loopA %5h% lockX %6h% lockY %7h% lockF %8h% %9h% ms ; versionC +0A1B=2, actor %1d% colliding_with_actor %2d% +0A1C=2,set_helicopter %1d% play_engine_sounds %2h% +0A1D=2,AS_actor %1d% rotate_to_and_look_at_actor %2d% +0A1E=1,dump_screen %1h% +0A1F=2,increase_float_stat %1h% by %2d% +0A20=2,disable_player %1d% group_control_back %2h% +0A21=2,set_car %1d% not_affected_by_cheats %2h% +0A22=4,set_car_color_to_panel_color_panelID %1d% car %2d% colorslot %3h% active_row %4d% +0A23=3,set_panel %1d% row %2d% shopping_item_bought %3h% +0A24=1,enable_military_zones_wanted_level %1h% +0A25=2,set_camera_on_players_X_angle %1d% Z_angle %2d% +0A26=0,set_radio_to_favorite_station +0A27=2,set_actor %1d% death_pickups_persist %2h% +0A28=2,set_actor %1d% swimming_speed_to %2d% +0A29=1, player %1d% climbing +0A2A=1, text_box %1g% displayed +0A2B=0, widescreen_option_enabled +0A2C=1,hide_priority_text_while_fading %1h% +0A2D=1,hide_styled_text_while_fading %1h% ; works with 00BA +0A2E=7,AS_actor %1d% go_to %2d% %3d% %4d% mode %5h% time %6h% stop_radius %7d% following_paths +0A2F=1,show_first_person_view %1h% +0A30=1,repair_car %1d% +0A31=2,set_player %1d% group_to_follow_never %2h% +0A32=1, actor %1d% on_turret_of_car +0A33=2,%2d% = get_car_ped_is_attached_to %1d% +0A34=0,NOP +0A35=5,trip_skip %1d% %2d% %3d% angle %4d% when_in_car %5d% finished_by_script +0A36=0, trip_skip_finished_by_script_is_ready_to_fade_in +0A37=1,disable_vehicle_lights %1d% +0A38=0,NOP +0A39=1,%1d% = get_vehicle_camera_mode +0A3A=2, player %1d% last_model_shot %2o% +0A3B=1,clear_player %1d% last_model_shot +0A3C=2,set_dialogue_classA_end_GXT %1g% WAV %2d% +0A3D=1,enable_prostitutes_pay_you %1h% and_scm_inject +0A3E=7,%7d% = unknown_get_actor_in_sphere %1d% %2d% %3d% radius %4d% %5d% %6d% +0A3F=1,set_unused_flag %1h% +0A40=5,%5d% = create_entrance_marker_at %1d% %2d% %3d% color %4h% +0A41=1,destroy_entrance_marker %1d% +0A42=0,NOP +0A43=0,get_rid_of_player_prostitute +0A44=1,override_text_block %1h% +0A45=1,set_rail_tracks_friction_to %1d% +0A46=2,set_external_scripts_triggers_type %1h% enabled %2h% +0A47=0,set_dialogue_mode_enabled_without_GXT +0A48=1,enable_menu_access_in_widescreen_mode %1h% +0A49=0, NOP_false +0A4A=2,store_joystick_X_offset_to %1h% Y_offset_to %2h% +0A4B=0, controls_set_to_joystick +0A4C=0, mouse_not_inverted_vertically +0A4D=0, NOP_false +0A4E=0,increment_useless_flag + +; CLEO 4 opcodes +0A8C=4,write_memory %1d% size %2d% value %3d% virtual_protect %4d% +0A8D=4,%4d% = read_memory %1d% size %2d% virtual_protect %3d% +0A8E=3,%3d% = %1d% + %2d%; int +0A8F=3,%3d% = %1d% - %2d%; int +0A90=3,%3d% = %1d% * %2d%; int +0A91=3,%3d% = %1d% / %2d% ; int +0A92=-1,stream_custom_script %1s% +0A93=0,terminate_this_custom_script +0A94=-1,load_and_launch_custom_mission %1s% +0A95=0,save_this_custom_script +0A96=2,%2d% = ped %1d% struct +0A97=2,%2d% = vehicle %1d% struct +0A98=2,%2d% = object %1d% struct +0A99=1,set_current_directory %1buserdir/rootdir% +0A9A=3,%3d% = open_file %1s% mode %2d% ; IF and SET +0A9B=1,close_file %1d% +0A9C=2,%2d% = file %1d% size +0A9D=3,read_file %1d% size %2d% to %3d% +0A9E=3,write_file %1d% size %2d% from %3d% +0A9F=1,%1d% = get_this_script_struct +0AA0=1,gosub_if_false %1p% +0AA1=0,return_if_false +0AA2=2,%2h% = load_dynamic_library %1s% ; IF and SET +0AA3=1,free_dynamic_library %1h% +0AA4=3,%3d% = get_dynamic_library_procedure %1s% library %2d% ; IF and SET +0AA5=-1,call_function %1d% num_params %2h% pop %3h% +0AA6=-1,call_method %1d% struct %2d% num_params %3h% pop %4h% +0AA7=-1,call_function_return %1d% num_params %2h% pop %3h% +0AA8=-1,call_method_return %1d% struct %2d% num_params %3h% pop %4h% +0AA9=0, is_game_version_original +0AAA=2,%2d% = get_script_struct_named %1s% +0AAB=1, does_file_exist %1s% +0AAC=2,%2d% = load_audio_stream %1d% +0AAD=2,set_audio_stream %1d% state %2d% +0AAE=1,remove_audio_stream %1d% +0AAF=2,%2d% = get_audio_stream_length %1d% +0AB0=1, is_key_pressed %1d% +0AB1=-1,cleo_call %1p% +0AB2=-1,cleo_return %1d% +0AB3=2,cleo_shared_var %1d% = %2d% +0AB4=2,%2d% = cleo_shared_var %1d% +0AB5=3,store_char %1d% closest_vehicle_to %2d% closest_ped_to %3d% +0AB6=3,get_target_blip_coords_to %1d% %2d% %3d% // IF and SET +0AB7=2,%2d% = get_car %1d% number_of_gears +0AB8=2,%2d% = get_car %1d% current_gear +0AB9=2,%2d% = get_audio_stream %1d% state +0ABA=1,terminate_all_custom_scripts_with_this_name %1s% +0ABB=2,%2d% = audio_stream %1d% volume +0ABC=2,set_audio_stream %1d% volume %2d% +0ABD=1, car %1d% siren_on +0ABE=1, car %1d% engine_on +0ABF=2,set_car %1d% engine_state_to %2d% +0AC0=2,set_audio_stream %1d% looped %2d% +0AC1=2,%2d% = load_audio_stream_with_3d_support %1d% ; IF and SET +0AC2=4,link_3d_audio_stream %1d% at_coords %2d% %3d% %4d% +0AC3=2,link_3d_audio_stream %1d% to_object %2d% +0AC4=2,link_3d_audio_stream %1d% to_actor %2d% +0AC5=2,link_3d_audio_stream %1d% to_car %2d% +0AC6=2,%2d% = label %1p% pointer +0AC7=2,%2d% = var %1d% pointer +0AC8=2,%2d% = allocate_memory_size %1d% +0AC9=1,free_allocated_memory %1d% +0ACA=1,show_text_box %1s% +0ACB=3,show_styled_text %1s% time %2d% style %3d% +0ACC=2,show_text_lowpriority %1s% time %2d% +0ACD=2,show_text_highpriority %1s% time %2d% +0ACE=-1,show_formatted_text_box %1s% +0ACF=-1,show_formatted_styled_text %1s% time %2d% style %3d% +0AD0=-1,show_formatted_text_lowpriority %1s% time %2s% +0AD1=-1,show_formatted_text_highpriority %1s% time %2s% +0AD2=2,%2d% = player %1d% targeted_actor // IF and SET +0AD3=-1,%1d% = string_format %2s% +0AD4=-1,%3d% = scan_string %1d% format %2s% +0AD5=3,file %1d% seek %2d% from_origin %3d% // IF and SET +0AD6=1, is_end_of_file_reached %1d% +0AD7=3,read_string_from_file %1d% to %2d% size %3d% // IF and SET +0AD8=2,write_string_to_file %1d% from %2d% // IF and SET +0AD9=-1,write_formatted_text %2d% to_file %1d% +0ADA=-1,%3d% = scan_file %1d% format %2d% // IF and SET +0ADB=2,%2d% = vehicle_model %1o% name +0ADC=1, test_cheat %1d% +0ADD=1,spawn_car_with_model %1o% like_a_cheat +0ADE=2,%2d% = text_label_string %1d% +0ADF=2,add_text_label %1d% text %2d% +0AE0=1,remove_text_label %1d% +0AE1=7,%7d% = random_char_near_point %1d% %2d% %3d% in_radius %4d% find_next %5h% pass_deads %6h% // IF and SET +0AE2=7,%7d% = random_vehicle_near_point %1d% %2d% %3d% in_radius %4d% find_next %5h% pass_wrecked %6h% // IF and SET +0AE3=6,%6d% = random_object_near_point %1d% %2d% %3d% in_radius %4d% find_next %5h% // IF and SET +0AE4=1, does_directory_exist %1d% +0AE5=1,create_directory %1d% ; IF and SET +0AE6=3,%2d% = find_first_file %1d% get_filename_to %3d% ; IF and SET +0AE7=2,%2d% = find_next_file %1d% ; IF and SET +0AE8=1,find_close %1d% +0AE9=1,pop_float %1d% +0AEA=2,%2d% = ped_struct %1d% handle +0AEB=2,%2d% = vehicle_struct %1d% handle +0AEC=2,%2d% = object_struct %1d% handle +0AED=3,%3d% = float %1d% to_string_format %2d% +0AEE=3,%3d% = pow %1d% base %2d% // all floats +0AEF=3,%3d% = log %1d% base %2d% // all floats + +; CLEO 4 IniFiles.cleo +0AF0=4,%4d% = read_int_from_ini_file %1s% section %2s% key %3s% +0AF1=4,write_int %1d% to_ini_file %2s% section %3s% key %4s% +0AF2=4,%4d% = read_float_from_ini_file %1s% section %2s% key %3s% +0AF3=4,write_float %1d% to_ini_file %2s% section %3s% key %4s% +0AF4=4,%4d% = read_string_from_ini_file %1s% section %2s% key %3s% +0AF5=4,write_string %1s% to_ini_file %2s% section %3s% key %4s% + +; CLEO 4 FileSystemOperations.cleo +0B00=1,delete_file %1d% ;; IF and SET +0B01=2,delete_directory %1d% with_all_files_and_subdirectories %2d% ;; IF and SET +0B02=2,move_file %1d% to %2d% ;; IF and SET +0B03=2,move_directory %1d% to %2d% ;; IF and SET +0B04=2,copy_file %1d% to %2d% ;; IF and SET +0B05=2,copy_directory %1d% to %2d% ;; IF and SET + +; CLEO 4 IntOperations.cleo +0B10=3,%3d% = %1d% AND %2d% +0B11=3,%3d% = %1d% OR %2d% +0B12=3,%3d% = %1d% XOR %2d% +0B13=2,%2d% = NOT %1d% +0B14=3,%3d% = %1d% MOD %2d% +0B15=3,%3d% = %1d% SHR %2d% +0B16=3,%3d% = %1d% SHL %2d% +0B17=2,%1d% &= %2d% +0B18=2,%1d% |= %2d% +0B19=2,%1d% ^= %2d% +0B1A=1,~ %1d% +0B1B=2,%1d% %= %2d% +0B1C=2,%1d% >>= %2d% +0B1D=2,%1d% <<= %2d% + +; Deji's ClipboardCommands.cleo +0B20=2,read_clipboard_data %1d% size %2d% +0B21=2,write_clipboard_data %1d% size %2d% + +; newOpcodes.cleo opcodes +0D00=3,matrix %3d% = matrix %1d% * matrix %2d% +0D01=6,rotate_matrix %1d% on_axis %2d% %3d% %4d% angle %5d% combine_op %6d% +0D02=2,%2d% = matrix %1d% x_angle +0D03=2,%2d% = matrix %1d% y_angle +0D04=2,%2d% = matrix %1d% z_angle +0D05=4,set_matrix %1d% position %2d% %3d% %4d% +0D06=4,get_matrix %1d% position_to %2d% %3d% %4d% +0D07=7,get_coords %1d% %2d% %3d% offsets_relative_to_matrix %4d% store_to %5d% %6d% %7d% +0D08=4,set_matrix %1d% angles_XYZ %2d% %3d% %4d% +0D09=2,copy_matrix %1d% to %2d% +0D0A=7,store_coords_to %5d% %6d% %7d% from_matrix %1d% with_offsets %2d% %3d% %4d% +0D0B=3,%3d% = get_actor %1d% bone %2d% matrix // IF and SET +0D0C=3,%3d% = get_car %1d% component %2s% matrix // IF and SET +0D0D=3,%3d% = get_car %1d% component %2s% // IF and SET +0D0E=3,set_car %1d% component %2s% state %3d% // IF and SET +0D0F=2,set_car %1d% model_alpha %2d% // IF and SET +0D10=2,set_actor %1d% model_alpha %2d% // IF and SET +0D11=2,set_object %1d% model_alpha %2d% // IF and SET +0D12=3,set_car %1d% component %2s% alpha %3d% // IF and SET +0D13=2,set_matrix %1d% x_angle %2d% +0D14=2,set_matrix %1d% y_angle %2d% +0D15=2,set_matrix %1d% z_angle %2d% +0D16=2,set_matrix %1d% rotation_from_quat %2d% +0D17=2,%2d% = matrix %1d% to_quat +0D18=6,rotate_quat %1d% axis_vector %2d% %3d% %4d% angle %5d% flag %6d% +0D19=2,get_normalized_quat %1d% to_quat %2d% +0D1A=3,quat %3d% = quat %1d% * quat %2d% +0D1B=3,get_entity %1d% type_to %2d% class_to %3d% +0D1C=1,normalize_vector %1d% +0D1D=4,matrix_slerp %1d% %2d% %3d% %4d% +0D1E=4,quat_slerp %1d% %2d% %3d% %4d% +0D1F=2,%2d% = component %1d% child +0D20=2,%2d% = component %1d% next_component +0D21=2,%2s% = component %1d% name +0D22=2,%2d% = component %1d% ltm +0D23=2,%2d% = component %1d% modelling_matrix +0D24=5,set_quat %1d% elements %2d% %3d% %4d% %5d% +0D25=17,set_matrix %1d% elements %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% %11d% %12d% %13d% %14d% %15d% %16d% %17d% +0D26=4,set_vector %1d% elements %2d% %3d% %4d% +0D27=3,copy_memory_from %1d% to %2d% size %3d% +0D28=4,get_vector %1d% elements_to %2d% %3d% %4d% +0D29=5,get_quat %1d% elements_to %2d% %3d% %4d% %5d% +0D2A=2,%2d% = get_car %1d% number_of_collided_entites +0D2B=2,%2d% = get_actor %1d% number_of_collided_entites +0D2C=2,%2d% = get_object %1d% number_of_collided_entites +0D2D=8,get_local_time_year_to %1d% month_to %2d% day_of_week_to %3d% day_to %4d% hour_to %5d% minute_to %6d% second_to %7d% milliseconds_to %8d% +0D2E=3,set_script %1d% var %2d% to %3d% +0D2F=3,%3d% = get_script %1d% var %2d% +0D30=3,%3d% = get_actor %1d% bone %2d% // IF and SET +0D31=2,%2d% = bone %1d% offset_vector +0D32=2,%2d% = bone %1d% quat +0D33=3,set_car %1d% door %2d% window_state %3d% +0D34=7,store_car %1d% collided_entities_to %2d% %3d% %4d% %5d% %6d% %7d% +0D35=7,store_actor %1d% collided_entities_to %2d% %3d% %4d% %5d% %6d% %7d% +0D36=7,store_object %1d% collided_entities_to %2d% %3d% %4d% %5d% %6d% %7d% +0D37=3,struct %1d% param %2d% = %3d% +0D38=3,%3d% = struct %1d% param %2d% +0D39=2,%2d% = get_actor %1d% max_health +0D3A=20,get_collision_between_points %1d% %2d% %3d% and %4d% %5d% %6d% flags %7d% %8d% %9d% %10d% %11d% %12d% %13d% %14d% ignore_entity %15d% store_point_to %17d% %18d% %19d% entity_to %20d% colpoint_data_to %16d% // IF and SET +0D3B=4,get_colpoint_data %1d% normal_XYZ_to %2d% %3d% %4d% +0D3C=2,%2d% = get_colpoint_data %1d% surface +0D3D=2,%2d% = get_colpoint_data %1d% lighting +0D3E=2,%2d% = get_colpoint_data %1d% depth +0D3F=10,find_intersrction_between_circles %1d% %2d% %3d% and %4d% %5d% %6d% store_point1_to %7d% %8d% point2_to %9d% %10d% // IF and SET +0D40=8,draw_2d_shape_type %3d% texture %4d% numVerts %2d% pVerts %1d% vertexAlpha %5d% srcBlend %6d% dstBlend %7d% priority %8d% // IF and SET +0D41=14,set_vertices %1d% vertex %2d% xyz %5d% %6d% %7d% rhw %8d% RGBA %9d% %10d% %11d% %12d% uv %13d% %14d% invertX %3d% invertY %4d% +0D42=2,load_txd %1s% from %2s% // IF and SET +0D43=2,%2d% = txd %1s% id +0D44=3,%3d% = find_texture %1s% in_dictionary_named %2s% // IF and SET +0D45=5,rotate_2d_vertices_shape %1d% num_verts %2d% aroundXY %3d% %4d% angle %5d% +0D46=3,%3d% = find_texture %1s% in_dictionary_with_id %2d% // IF and SET +0D47=2,%2d% = model %1d% txd_id // IF and SET +0D48=2,%2d% = model %1d% crc32_key // IF and SET +0D49=3, %3d% = compare_strings %1s% %2s% // IF and SET +0D4A=2,concatenate_strings %1d% %2s% +0D4B=3, %3d% = locate_substring %1d% %2s% // IF and SET +0D4C=2,%2d% = string %1s% length +0D4D=2,copy_string %1s% to %2s% +0D4E=4,%4d% = struct %1d% offset %2d% size %3d% +0D4F=4,struct %1d% offset %2d% size %3d% = %4d% +0D50=14,draw_shadow_type %1d% position %2d% %3d% %4d% width %5d% height %6d% rotation %7d% distance %8d% texture %9d% intensity %10d% RGB %11d% %12d% %13d% shadow_data %14d% +0D51=14,draw_permanent_shadow_type %1d% position %2d% %3d% %4d% width %5d% height %6d% rotation %7d% distance %8d% texture %9d% intensity %10d% RGB %11d% %12d% %13d% time %14d% +0D52=12,draw_light_type %1d% position %2d% %3d% %4d% direction %5d% %6d% %7d% radius %8d% RGBA %9d% %10d% %11d% affect_entity %12d% +0D53=10,draw_corona_with_texture %1d% color %2d% %3d% %4d% %5d% on_entity %6d% at %7d% %8d% %9d% size %10d% +0D54=18,draw_corona_with_extra_params_texture %1d% color %2d% %3d% %4d% %5d% on_entity %6d% at %7d% %8d% %9d% size %10d% far_clip %11d% near_clip %12d% flare %13d% enable_reflection %14d% check_obstacles %15d% flash_while_fading %16d% fade_speed %17d% only_from_below %18d% +0D55=6,get_sun_colors_core_to %1d% %2d% %3d% glow_to %4d% %5d% %6d% +0D56=2,get_sun_screen_coords_XY_to %1d% %2d% +0D57=3,get_sun_position_to %1d% %2d% %3d% // IF and SET +0D58=2,get_sun_size_core_to %1d% glow_to %2d% +0D59=1,%1d% = current_weather +0D5A=2,get_trafficlights_type_NS_current_color_to %1d% type_WE_current_color_to %2d% +0D5B=12,draw_spotlight_from %1d% %2d% %3d% to %4d% %5d% %6d% base_radius %7d% target_radius %8d% enable_shadow %9d% shadow_intensity %10d% flag1 %11d% flag2 %12d% +0D5C=3,%3d% = get_car %1d% light %2d% damage_state +0D5D=3,set_car %1d% light %2d% damage_state %3d% +0D5E=3,get_vehicle %1d% class_to %2d% subclass_to %3d% +0D5F=7,get_vehicle %1d% dummy_element %2d% position %3d% to %5d% %6d% %7d% invert_x %4d% // IF and SET +0D60=10,create_projectile_type %1d% launched_from_entity %2d% origin %3d% %4d% %5d% target %6d% %7d% %8d% target_entity %9d% force %10d% +0D61=3, %3d% = load_texture_bmp_from %1s% with_mask %2s% // IF and SET +;0D62=2,set_car %1d% remap_texture %2d% +;0D63=5,set_car %1d% color %2d% RGB %3d% %4d% %5d% +0D64=2, %2d% = load_texture_png_from %1s% // IF and SET +0D65=6,print %1s% at %2d% %3d% scale %4d% %5d% style %6d% +0D66=25,print %1s% at %2d% %3d% scale %4d% %5d% style %6d% prop %7d% align %8d% wrap %9d% justify %10d% color %11d% %12d% %13d% %14d% outline %15d% shadow %16d% dropColor %17d% %18d% %19d% %20d% background %21d% backColor %22d% %23d% %24d% %25d% +;0D67=2,set_audiostream %1d% position_time %2d% +;0D68=2,%2d% = get_audiostream %1d% position_time +;0D69=4,%4d% = set_audiostream %1d% effect %2d% priority %3d% +;0D6A=2,remove_audiostream %1d% effect %2d% +;0D6B=2,set_audiostream_effect %1d% parameters_from_buf %2d% +;0D6C=2,get_audiostream_effect %1d% parameters_to_buf %2d% +;0D6D=1,reset_audiostream_effect %1d% +;0D6E=3,set_audiostream %1d% attribute %2d% to %3d% +;0D6F=3,%3d% = get_audiostream %1d% attribute %2d% +;0D70=7,set_3d_audiostream %1d% _3d_attributes_mode %2d% min %3d% max %4d% iangle %5d% oangle %6d% outvol %7d% +;0D71=7,get_3d_audiostream %1d% _3d_attributes_mode_to %2d% min_to %3d% max_to %4d% iangle_to %5d% oangle_to %6d% outvol_to %7d% +0D72=3,get_sfx_volume_to %2d% radio_volume_to %3d% type %1d% +0D73=3,get_screen_width_to %2d% height_to %3d% type %1d% +0D74=2,%2d% = component %1d% parent_component +0D75=2,%2d% = component %1d% num_objects +0D76=3,%3d% = component %1d% object %2d% +0D77=2,object_atomic %1d% hide %2d% +0D78=3,%3d% = get_object %1d% atomic_flag %2d% +0D79=3,set_object %1d% atomic_flag %2d% state %3d% +0D7A=2,%2d% = get_object %1d% num_materials +0D7B=3,%3d% = get_object %1d% material %2d% texture +0D7C=2, %2d% = load_texture_dds_from %1s% // IF and SET +0D7D=1,clean_loaded_texture %1d% +0D7E=10,draw_sprite_with_texture %1d% at_cornerA %2d% %3d% cornerB %4d% %5d% color %6d% %7d% %8d% %9d% angle %10d% +0D7F=22,draw_gradient_sprite_with_texture %1d% at_cornerA %2d% %3d% cornerB %4d% %5d% colors %6d% %7d% %8d% %9d% %10d% %11d% %12d% %13d% %14d% %15d% %16d% %17d% %18d% %19d% %20d% %21d% angle %22d% + +; CLEO+.cleo opcodes +;0B20=2,read_clipboard_data_to %1d% size %2d% +;0B21=2,write_clipboard_data_from %1d% size %2d% +;0D01=6,rotate_matrix %1d% on_axis %2d% %3d% %4d% angle %5d% combine_op %6d% +;0D02=2,%2d% = matrix %1d% x_angle // keep NewOpcodes order +;0D03=2,%2d% = matrix %1d% y_angle // keep NewOpcodes order +;0D04=2,%2d% = matrix %1d% z_angle // keep NewOpcodes order +;0D0A=7,store_coords_to %5d% %6d% %7d% from_matrix %1d% with_offsets %2d% %3d% %4d% // keep NewOpcodes order +;0D0F=2,set_car_model_alpha %1d% alpha %2d% +;0D10=2,set_char_model_alpha %1d% alpha %2d% +;0D11=2,set_object_model_alpha %1d% alpha %2d% +;0D16=2,set_matrix_rotation_from_quat %1d% rotation_from_quat %2d% +;0D17=2,set_quat_from_matrix %1d% to_quat %2d% +;0D18=6,rotate_quat_on_axis %1d% axis_vector %2d% %3d% %4d% angle %5d% combine_op %6d% +;0D19=2,get_normalised_quat %1d% to_quat %2d% +;0D1A=3,multiply_quats %3d% = quat %1d% * quat %2d% // keep NewOpcodes order +;0D1E=4,quat_slerp %1d% to %2d% lambda %3d% result %4d% +;0D24=5,set_quat %1d% elements %2d% %3d% %4d% %5d% +;0D27=3,copy_memory %1d% to %2d% size %3d% +;0D29=5,get_quat %1d% elements_to %2d% %3d% %4d% %5d% +;0D2D=8,get_local_time_year_to %1d% month_to %2d% day_of_week_to %3d% day_to %4d% hour_to %5d% minute_to %6d% second_to %7d% milliseconds_to %8d% +;0D2E=3,set_thread %1d% var %2d% value %3d% +;0D2F=3,%3d% = get_thread %1d% var %2d% // keep NewOpcodes order +;0D33=3,set_car %1d% door %2d% window_state %3d% +;0D37=3,write_struct_param %1d% param %2d% value %3d% +;0D38=3,%3d% = read_struct_param %1d% param %2d% // keep newOpcodes ordering for SB +;0D39=2,%2d% = get_char_max_health %1d% // keep NewOpcodes order +;0D3A=20,get_collision_between_points %1d% %2d% %3d% and %4d% %5d% %6d% flags %7d% %8d% %9d% %10d% %11d% %12d% %13d% %14d% ignore_entity %15d% store_point_to %17d% %18d% %19d% entity_to %20d% colpoint_data_to %16d% // keep NewOpcodes order +;0D3B=4,get_colpoint_normal_vector %1d% store_to %2d% %3d% %4d% +;0D3C=2,get_colpoint_surface %1d% store_to %2d% +;0D3E=2,get_colpoint_depth %1d% store_to %2d% +;0D4C=2,%2d% = string %1s% length // keep NewOpcodes order +;0D4D=2,copy_string %1s% to %2d% +;0D4E=4,%4d% = read_struct %1d% offset %2d% size %3d% // keep newOpcodes ordering for SB +;0D4F=4,write_struct %1d% offset %2d% size %3d% value %4d% // newOpcodes version of 0E28, the original one does not work, this is a fall off +;0D59=1,get_current_weather_to %1d% +0E00=2,%2d% = get_car_alarm %1d% +0E01=7,create_object_no_save %1o% at %2d% %3d% %4d% offset %5d% ground %6d% to %7d% +0E02=1,set_car_generator %1d% no_save +0E03=2,%2d% = perlin_noise %1d% +0E04=1,%1d% = get_next_weather +0E05=1,set_next_weather_to %1d% +0E06=1,%1d% = get_rain_intensity +0E07=1,set_rain_intensity %1d% +0E08=1,is_car_script_controlled %1d% +0E09=1,mark_car_as_needed %1d% +0E0A=1,is_char_script_controlled %1d% +0E0B=1,mark_char_as_needed %1d% +0E0C=1,is_object_script_controlled %1d% +0E0D=1,mark_object_as_needed %1d% +0E0E=2,get_current_resolution_to %1d% %2d% +0E0F=4,get_fixed_xy_aspect_ratio %1d% %2d% to %3d% %4d% +0E10=0,is_mouse_wheel_up +0E11=0,is_mouse_wheel_down +0E12=2,%2d% = get_vehicle %1d% subclass +0E13=2,%2d% = get_entity %1d% type +0E14=3,init_extended_char_vars %1d% id %2d% new_vars %3d% +0E15=4,set_extended_char_var %1d% id %2d% var %3d% value %4d% +0E16=4,get_extended_char_var %1d% id %2d% var %3d% to %4d% +0E17=3,init_extended_car_vars %1d% id %2d% new_vars %3d% +0E18=4,set_extended_car_var %1d% id %2d% var %3d% value %4d% +0E19=4,get_extended_car_var %1d% id %2d% var %3d% to %4d% +0E1A=3,init_extended_object_vars %1d% id %2d% new_vars %3d% +0E1B=4,set_extended_object_var %1d% id %2d% var %3d% value %4d% +0E1C=4,get_extended_object_var %1d% id %2d% var %3d% to %4d% +0E1D=0,is_on_mission +0E1E=15,draw_texture_plus %1d% event %2d% pos %3d% %4d% size %5d% %6d% angle %7d% depth %8d% fix_aspect_ratio %9d% maskTrisCount %10d% maskTrisArray %11d% rgba %12d% %13d% %14d% %15d% +0E1F=4,ease %1d% mode %2d% way %3d% to %4d% +0E20=0,is_on_samp +0E21=1,%1d% = get_audio_sfx_volume +0E22=1,%1d% = get_audio_radio_volume +0E23=1,%1d% = get_mouse_sensibility +0E24=4,fix_char %1d% ground %2d% brightness %3d% and_fade_in %4d% +0E25=0,is_on_cutscene +0E26=2,is_weapon %1d% fire_type %2d% +0E27=5,%5d% = get_angle_from_two_coords %1d% %2d% and %3d% %4d% +0E28=4,write_struct %1d% offset %2d% size %3d% value %4d% +0E29=6,%6d% = perlin_noise %1d% frequency %2d% amplitude %3d% lacunarity %4d% persistence %5d% +0E2A=9,%9d% = add_cleo_blip %1d% position %2d% %3d% is_short %4d% RGBA %5d% %6d% %7d% %8d% +0E2B=1,remove_cleo_blip %1d% +0E2C=1,%1d% = get_current_save_slot +0E2D=0,is_game_first_start +0E2E=10,%10d% = create_render_object %2d% at_char %1d% on_bone %3d% offset %4d% %5d% %6d% rotation %7d% %8d% %9d% +0E2F=1,delete_render_object %1d% +0E30=4,set_render_object_auto_hide %1d% dead %2d% weapon %3d% car %4d% +0E31=2,set_render_object %1d% visible %2d% +0E32=4,set_char_coordinates_simple %1d% coord %2d% %3d% %4d% +0E33=5,%5d% = get_pickup_this_coord %1d% %2d% %3d% only_available %4d% +0E34=2,%2d% = get_pickup %1d% model +0E35=4,set_render_object %1d% position %2d% %3d% %4d% +0E36=4,set_render_object %1d% rotation %2d% %3d% %4d% +0E37=4,set_render_object %1d% scale %2d% %3d% %4d% +0E38=2,%2d% = get_pickup_pointer %1d% +0E39=2,%2d% = get_pickup_type %1d% +0E3A=5,set_render_object %1d% distortion %2d% %3d% %4d% %5d% +0E3B=2,%2d% = get_audiostream_internal %1d% +0E3C=2,%2d% = get_texture_from_sprite %1d% +0E3D=1,is_key_just_pressed %1d% +0E3E=2,is_button_just_pressed %1d% button %2d% +0E3F=9,convert_3d_to_screen_2d %1d% %2d% %3d% checkNearClip %4d% checkFarClip %5d% store_2d_to %6d% %7d% size_to %8d% %9d% +0E40=1,%1d% = get_current_hour +0E41=1,%1d% = get_current_minute +0E42=2,is_char %1d% doing_task_id %2d% +0E43=3,%3d% = get_char %1d% task_pointer_by_id %2d% +0E44=2,%2d% = get_char %1d% kill_target_char +0E45=1,frame_mod %1d% +0E46=1,is_char %1d% using_gun +0E47=1,is_char %1d% fighting +0E48=1,is_char %1d% fallen_on_ground +0E49=1,is_char %1d% entering_any_car +0E4A=1,is_char %1d% exiting_any_car +0E4B=2,is_char_playing_any_script_animation %1d% include_anims %2d% +0E4C=2,is_char_doing_any_important_task %1d% include_anims %2d% +0E4D=1,random_percent %1d% +0E4E=2,display_onscreen_timer_local %1d% direction %2d% +0E4F=3,display_onscreen_timer_with_string_local %1d% direction %2d% GXT %3d% +0E50=2,display_onscreen_counter_local %1d% direction %2d% +0E51=3,display_onscreen_counter_with_string_local %1d% direction %2d% GXT %3d% +0E52=2,display_two_onscreen_counters_local %1d% max_value %2d% +0E53=3,display_two_onscreen_counters_with_string_local %1d% max_value %2d% GXT %3d% +0E54=1,clear_onscreen_timer_local %1d% +0E55=1,clear_onscreen_counter_local %1d% +0E56=2,set_onscreen_counter_flash_when_first_displayed_local %1d% flash %2d% +0E57=2,set_timer_beep_countdown_time_local %1d% secs %2d% +0E58=2,set_onscreen_counter_colour_local %1d% color %2d% +0E59=2,%2d% = get_trailer_from_car %1d% +0E5A=2,%2d% = get_car_from_trailer %1d% +0E5B=7,get_car_dummy_coord %1d% dummy %2d% world_coords %3d% invert_x %4d% store_to %5d% %6d% %7d% // same as NewOpcodes but this is adapted to VehFuncs +0E5C=2,%2d% = get_player %1d% health_percent +0E5D=1,is_cheat_active %1d% +0E5E=3,change_player_money %1d% mode %2d% value %3d% +0E5F=1,car_horn %1d% +0E60=2,set_camera_control %1d% %2d% +0E61=2,set_car_alarm %1d% mode %2d% +0E62=8,print %1s% event %2d% at %3d% %4d% scale %5d% %6d% fixAR %7d% style %8d% +0E63=27,print %1s% event %2d% at %3d% %4d% scale %5d% %6d% fixAR %7d% style %8d% prop %9d% align %10d% wrap %11d% justify %12d% color %13d% %14d% %15d% %16d% outline %17d% shadow %18d% dropColor %19d% %20d% %21d% %22d% background %23d% backColor %24d% %25d% %26d% %27d% +0E64=1,%1d% = get_camera_mode +0E65=2,%2d% = get_car_collision_intensity %1d% +0E66=4,get_car_collision_coordinates %1d% store_to %2d% %3d% %4d% +0E67=1,is_aim_button_pressed %1d% +0E68=2,set_player_control_pad %1d% %2d% +0E69=2,set_player_control_pad_movement %1d% %2d% +0E6A=2,make_nop %1d% size %2d% +0E6B=2,%3d% = get_colpoint_lighting %1d% from_night %2d% +0E6C=1,%1d% = get_day_night_balance +0E6D=1,%1d% = get_underwaterness +0E6E=0,is_select_menu_just_pressed +0E6F=-1,stream_custom_script_from_label %1p% +0E70=1,%1d% = get_last_created_custom_script +0E71=2,%2d% = get_object_centre_of_mass_to_base_of_model %1d% +0E72=2,%2d% = create_list %1d% +0E73=1,delete_list %1d% +0E74=2,list_add %1d% value %2d% +0E75=2,list_remove_value %1d% value %2d% +0E76=2,list_remove_index %1d% index %2d% +0E77=2,get_list_size %1d% size %2d% +0E78=3,%3d% = get_list_value_by_index %1d% index %2d% +0E79=1,reset_list %1d% +0E7A=3,%3d% = get_list_string_value_by_index %1d% index %2d% +0E7B=2,list_add_string %1d% value %2d% +0E7C=2,list_remove_string_value %1d% value %2d% +0E7D=3,list_remove_index %1d% start %2d% end %3d% +0E7E=1,reverse_list %1d% +0E7F=2,%2d% = get_model_type %1d% +0E80=5,is_string_equal %1s% %2s% max_size %3d% case_sensitive %4d% ignore_charactere %5s% +0E81=1,is_string_comment %1s% +0E82=2,does_car_have_part_node %1d% %2d% +0E83=2,%2d% = get_current_char_weaponinfo %1d% +0E84=3,%3d% = get_weaponinfo %1d% skill %2d% +0E85=3,get_weaponinfo_models %1d% store_to %2d% %3d% +0E86=2,%2d% = get_weaponinfo_flags %1d% +0E87=2,%2d% = get_weaponinfo_animgroup %1d% +0E88=2,%2d% = get_weaponinfo_total_clip %1d% +0E89=2,%2d% = get_weaponinfo_fire_type %1d% +0E8A=2,%2d% = get_weaponinfo_slot %1d% +0E8B=2,%2d% = get_char_weapon_state %1d% +0E8C=2,%2d% = get_char_weapon_clip %1d% +0E8D=1,is_any_fire_button_pressed %1d% +0E8E=2,%2d% = get_char_collision_surface %1d% +0E8F=2,%2d% = get_char_collision_lighting %1d% +0E90=2,%2d% = get_car_collision_surface %1d% +0E91=2,%2d% = get_car_collision_lighting %1d% +0E92=1,is_char %1d% really_in_air +0E93=1,is_car %1d% really_in_air +0E94=1,is_object %1d% really_in_air +0E95=3,simulate_object_damage %1d% damage %2d% type %3d% +0E96=1,clear_char_primary_tasks %1d% +0E97=1,clear_char_secondary_tasks %1d% +0E98=1,request_priority_model %1d% +0E99=0,load_all_priority_models_now +0E9A=2,load_special_character_for_id %1d% name %2d% +0E9B=1,unload_special_character_from_id %1d% +0E9C=1,get_model_by_name %1d% store_id %2d% +0E9D=1,get_model_available_by_name %1d% +0E9E=3,%3d% = get_model_doesnt_exist_in_range %1d% to %2d% +0E9F=0,remove_all_unused_models +0EA0=3,set_actor_second_player %1d% enable_camera %2d% separate_cars %3d% +0EA1=1,disable_second_player_restore_camera %1d% +0EA2=1,fix_two_players_separated_cars %1d% +0EA3=1,remove_model_if_unused %1d% +0EA4=1,is_char %1d% on_fire +0EA5=7,%7d% = get_closest_cop_near_char %1d% radius %2d% alive %3d% in_car %4d% on_foot %5d% seen_in_front %6d% +0EA6=8,%8d% = get_closest_cop_near_char %1d% %2d% %3d% radius %4d% alive %5d% in_car %6d% on_foot %7d% +0EA7=3,get_any_char_no_save_recursive %1d% progress_to %2d% char_to %3d% +0EA8=3,get_any_car_no_save_recursive %1d% progress_to %2d% car_to %3d% +0EA9=3,get_any_object_no_save_recursive %1d% progress_to %2d% object_to %3d% +0EAA=1,set_char_arrested %1d% +0EAB=2,%2d% = get_char_pedstate %1d% +0EAC=6,get_char_proofs %1d% bullet %2d% fire %3d% explosion %4d% collision %5d% melee %6d% +0EAD=6,get_car_proofs %1d% bullet %2d% fire %3d% explosion %4d% collision %5d% melee %6d% +0EAE=6,get_object_proofs %1d% bullet %2d% fire %3d% explosion %4d% collision %5d% melee %6d% +0EAF=1,is_char_weapon_visible_set %1d% +0EB0=1,%1d% = get_forced_weather +0EB1=2,%2d% = get_char_stat_id %1d% +0EB2=6,store_coords_to %4d% %5d% %6d% from_camera_with_offset %1d% %2d% %3d% +0EB3=4,convert_direction_to_quat %1d% dir %2d% %3d% %4d% +0EB4=4,set_car_coordinates_simple %1d% position %2d% %3d% %4d% +0EB5=5,get_char_damage_last_frame %1d% damager %2d% type %3d% part %4d% intensity %5d% +0EB6=4,get_car_weapon_damage_last_frame %1d% char %2d% type %3d% intensity %4d% +0EB7=0,is_on_scripted_cutscene +0EB8=0,is_radar_visible +0EB9=0,is_hud_visible +0EBA=3,get_model_ped_type_and_stat %1d% store_to %2d% %3d% +0EBB=1,pass_time %1d% +0EBC=4,%4d% = generate_random_int_in_range_with_seed %1d% min %2d% max %3d% +0EBD=4,%4d% = generate_random_float_in_range_with_seed %1d% min %2d% max %3d% +0EBE=4,locate_camera_distance_to_coordinates %1d% %2d% %3d% radius %4d% +0EBF=2,%2d% = get_fx_system_pointer %1d% +0EC0=14,add_fx_system_particle %1d% coord %2d% %3d% %4d% vel %5d% %6d% %7d% size %8d% brightness %9d% rgba %10d% %11d% %12d% %13d% lastFactor %14d% +0EC1=1,is_fx_system_available_with_name %1s% +0EC2=1,set_string_upper %1s% +0EC3=1,set_string_lower %1s% +0EC4=4,%4d% = string_find %1d% %2s% %3s% +0EC5=2,cut_string_at %1d% %2d% +0EC6=3,is_string_character_at %1d% character %2d% index %3d% +0EC7=1,%1d% = get_fade_alpha +0EC8=2,%2d% = get_char_random_seed %1d% +0EC9=2,%2d% = get_car_random_seed %1d% +0ECA=2,%2d% = get_object_random_seed %1d% +0ECB=2,%2d% = get_char_move_state %1d% +0ECC=2,dont_delete_char %1d% until_time %2d% +0ECD=2,dont_delete_car %1d% until_time %2d% +0ECE=2,%2d% = get_time_char_is_dead %1d% +0ECF=2,%2d% = get_time_car_is_dead %1d% +0ED0=0,return_script_event +0ED1=3,set_script_event_save_confirmation %1d% label %2p% var_slot %3d% +0ED2=3,set_script_event_char_delete %1d% label %2p% var_char %3d% +0ED3=3,set_script_event_char_create %1d% label %2p% var_char %3d% +0ED4=3,set_script_event_car_delete %1d% label %2p% var_car %3d% +0ED5=3,set_script_event_car_create %1d% label %2p% var_car %3d% +0ED6=3,set_script_event_object_delete %1d% label %2p% var_object %3d% +0ED7=3,set_script_event_object_create %1d% label %2p% var_object %3d% +0ED8=3,set_script_event_on_menu %1d% label %2p% var_just_paused %3d% +0ED9=2,set_char_ignore_damage_anims %1d% %2d% +0EDA=3,set_script_event_char_process %1d% label %2p% var_char %3d% +0EDB=3,set_script_event_car_process %1d% label %2p% var_car %3d% +0EDC=3,set_script_event_object_process %1d% label %2p% var_object %3d% +0EDD=3,set_script_event_building_process %1d% label %2p% var_building %3d% +0EDE=3,set_script_event_char_damage %1d% label %2p% var_char %3d% +0EDF=3,set_script_event_car_weapon_damage %1d% label %2p% var_car %3d% +0EE0=6,set_script_event_bullet_impact %1d% label %2p% var_owner %3d% var_victim %4d% var_weapon %5d% var_colpoint %6d% +0EE1=4,get_colpoint_coordinates %1d% store_to %2d% %3d% %4d% +0EE2=-1,read_struct_offset_multi %1d% offset %2d% total %3d% size %4d% +0EE3=-1,write_struct_offset_multi %1d% offset %2d% count %3d% size %4d% +0EE4=3,locate_char_distance_to_char %1d% char %2d% radius %3d% +0EE5=3,locate_char_distance_to_car %1d% car %2d% radius %3d% +0EE6=3,locate_char_distance_to_object %1d% object %2d% radius %3d% +0EE7=3,locate_car_distance_to_object %1d% object %2d% radius %3d% +0EE8=3,locate_car_distance_to_car %1d% car %2d% radius %3d% +0EE9=3,locate_object_distance_to_object %1d% object %2d% radius %3d% +0EEA=5,locate_char_distance_to_coordinates %1d% pos %2d% %3d% %4d% radius %5d% +0EEB=5,locate_car_distance_to_coordinates %1d% pos %2d% %3d% %4d% radius %5d% +0EEC=5,locate_object_distance_to_coordinates %1d% pos %2d% %3d% %4d% radius %5d% +0EED=5,locate_object_distance_to_coordinates %1d% pos %2d% %3d% %4d% radius %5d% +0EEE=4,get_entity_coordinates %1d% store_to %2d% %3d% %4d% +0EEF=2,%2d% = get_entity_heading %1d% +0EF0=6,get_coord_from_angled_distance %1d% %2d% angle %3d% dist %4d% store_to %5d% %6d% +0EF1=7,%7d% = perlin_noise_fractal_2d %1d% %2d% frequency %3d% amplitude %4d% lacunarity %5d% persistence %6d% +0EF2=8,%8d% = perlin_noise_fractal_3d %1d% %2d% %3d% frequency %4d% amplitude %5d% lacunarity %6d% persistence %7d% +0EF3=4,%4d% = lerp %1d% %2d% %3d% +0EF4=4,%4d% = clamp_float %1d% min %2d% max %3d% +0EF5=1,is_car_owned_by_player %1d% +0EF6=2,set_car_owned_by_player %1d% %2d% +0EF7=4,%4d% = clamp_int %1d% min %2d% max %3d% +0EF8=2,%2d% = get_model_info %1d% +0EF9=2,%2d% = get_car_animgroup %1d% +0EFA=2,%2d% = get_char_fear %1d% +0EFB=1,is_car_double_convertible %1d% +0EFC=2,%2d% = get_car_value %1d% +0EFD=3,get_car_pedals %1d% gas_to %2d% break_to %3d% +0EFE=2,%2d% = get_loaded_library %1d% +0EFF=3,get_char_simplest_active_task %1d% id_to %2d% pointer_to %3d% + +;CLEOImGui +0F01=4,IMGUI %1d% = begin_show %2d% flags %3d% mouse_visible %4d% +0F02=0,IMGUI end +0F03=3,IMGUI %1d% = checkbox_flags %2d% var %3d% +0F04=3,IMGUI %1d% = button_width %2d% height %3d% +0F05=5,IMGUI %5d% = calc_text_height %1d% hide %2d% warp width %3d% flags %4d% +0F06=5,IMGUI %5d% = calc_text_width %1d% hide %2d% warp width %3d% flags %4d% +0F07=3,IMGUI set_next_window_pos_x %1d% pos_y %2d% imguicond %3d% +0F08=3,IMGUI set_window_pos_x %1d% pos_y %2d% imguicond %3d% +0F09=1,%1d% = get_font_size +0F0A=3,IMGUI set_next_window_size width %1d% height %2d% imguicond %3d% +0F0B=3,IMGUI set_window_size width %1d% height %2d% imguicond %3d% +0F0C=0,IMGUI show_demo_window +0F0D=0,IMGUI show_style_editor +0F0E=1,IMGUI %1d% = text +0F0F=1,IMGUI %1d% = text_wrapped +0F10=1,IMGUI %1d% = text_disabled +0F11=5,IMGUI text_colored %1d% red %2d% green %3d% blue %4d% alpha %5d% +0F12=2,IMGUI columns count %1d% border %2d% +0F13=0,IMGUI next_column +0F14=0,IMGUI spacing +0F15=2,IMGUI dummy_set_padding_x %1d% padding_y %2d% +0F16=0,IMGUI sameline +0F17=7,IMGUI %1d% = slider_int_flags %2d% var %3d% min %4d% max %5d% imguisliderflags %6d% imguislidercount %7d% +0F18=7,IMGUI %1d% = slider_float_flags %2d% var %3d% min %4d% max %5d% imguisliderflags %6d% imguislidercount %7d% +0F19=5,IMGUI %1d% = color_edit_flags %2d% var %3d% flags %4d% imguicoloreditalpha %5d% +0F1A=5,IMGUI %1d% = color_picker_flags %2d% var %3d% flags %4d% imguicoloreditalpha %5d% +0F1B=5,IMGUI %1d% = begin_child_width %2d% height %3d% border %4d% imguiwindowflags %5d% +0F1C=0,IMGUI end_child +0F1D=5,IMGUI %1d% = input_int_flags %2d% var %3d% imguiinputtextflags %4d% imguiinputcount %5d% +0F1E=5,IMGUI %1d% = input_float_flags %2d% var %3d% imguiinputtextflags %4d% imguiinputcount %5d% +0F1F=5,IMGUI %1d% = input_text_hint %2d% var %3d% buffer size %4d% imguiinputtextflags %5d% +0F20=6,IMGUI %1d% = input_text_multiline_var %2d% buffer size %3d% width %4d% height %5d% imguiinputtextflags %6d% +0F25=0,IMGUI separator +0F26=1,IMGUI %1d% = get_cleo_imgui_version +0F27=1,IMGUI %1d% = get_version +0F28=1,IMGUI %1d% = get_framerate +0F29=8,IMGUI color_button %1d% red %2d% green %3d% blue %4d% alpha %5d% flags %6d% width %7d% height %8d% +0F2A=0,IMGUI bullet +0F2B=1,IMGUI bullet_text %1d% +0F2C=0,IMGUI newline +0F2D=1,IMGUI set_tooltip %1d% +0F2E=6,IMGUI color_tooltip %1d% red %2d% green %3d% blue %4d% alpha %5d% flags %6d% +0F2F=2,IMGUI is_item_hovered %1d% flags %2d% +0F30=1,IMGUI is_item_focused %1d% +0F31=1,IMGUI is_item_activated %1d% +0F32=1,IMGUI is_item_deactivated %1d% +0F33=1,IMGUI is_item_active %1d% +0F34=2,IMGUI is_item_clicked %1d% mouse_button %2d% +0F35=2,IMGUI is_window_hovered %1d% flags %2d% +0F36=2,IMGUI is_window_focused %1d% flags %2d% +0F37=4,IMGUI radio_button %1d% flags %2d% pointer/var %3d% number %4d% +0F38=2,IMGUI collasping_header %1d% imguitreenodeflags %2d% +0F39=4,IMGUI progress_bar %1d% fraction %2d% width %3d% height %4d% +0F3A=2,IMGUI %2d% = get_window_posy_flags %1d% +0F3B=2,IMGUI %2d% = get_window_posx_flags %1d% +0F3C=2,IMGUI %2d% = get_window_width_flags %1d% +0F3D=2,IMGUI %2d% = get_window_height_flags %1d% +0F3E=5,IMGUI selectable %1d% check mark %2d% imguiselectableflags %3d% width %4d% height %5d% +0F40=2,IMGUI %2d% = load_texture %1d% +0F41=4,IMGUI %1d% = image %2d% width %3d% height %4d% +0F42=16,IMGUI %1d% = image_ex %2d% width %3d% height %4d% uv x %5d% uv0 y %6d% uv x %7d% uv0 y %8d% red %9d% green %10d% blue %11d% alpha %12d% border red %13d% border green %14d% border blue %15d% border alpha %16d% +0F43=4,IMGUI %1d% = image_button %2d% width %3d% height %4d% +0F44=16,IMGUI %1d% = image_button_ex %2d% width %3d% height %4d% uv0 x %5d% uv0 y %6d% uv1_x %7d% uv1_y %8d% red %9d% green %10d% blue %11d% alpha %12d% border red %13d% border green %14d% border blue %15d% border alpha %16d% +0F45=1,IMGUI %1d% = get_game_path +0F46=4,IMGUI %1d% = invisible_button width %2d% height %3d% imguibuttonflags %4d% +0F47=6,IMGUI drawlist_add_circle center_x %1d% center_y %2d% radius %3d% color %4d% segment %5d% thickness %6d% +0F48=5,IMGUI drawlist_add_circle_filled center_x %1d% center_y %2d% radius %3d% color %4d% segment %5d% +0F49=8,IMGUI drawlist_add_rect_min_x %1d% min_y %2d% max_x %3d% max_y %4d% color %5d% rounding %6d% corners %7d% thickness %8d% +0F4A=7,IMGUI drawlist_add_rect_filled_min_x %1d% min_y %2d% max_x %3d% max_y %4d% color %5d% rounding %6d% corners %7d% +0F4B=8,IMGUI drawlist_add_rect_filled_multicolor_min_x %1d% min_y %2d% max_x %3d% max_y %4d% color_up_left %5d% color_up_right %6d% color_down_left %7d% color_down_right %8d% +0F4C=5,IMGUI drawlist_add_text %1d% pos_x %2d% pos_y %3d% radius %4d% color %5d% +0F4D=8,IMGUI drawlist_add_triangle point1_x %1d% point1_y %2d% point2_x %3d% point2_y %4d% point3_x %5d% point3_y %6d% color %7d% thickness %8d% +0F4E=7,IMGUI drawlist_add_triangle_filled point1_x %1d% point1_y %2d% point2_x %3d% point2_y %4d% point3_x %5d% point3_y %6d% color %7d% +0F4F=0,IMGUI begin_main_menu_bar +0F50=0,IMGUI end_main_menu_bar +0F51=1,IMGUI menu_item %1d% +0F52=0,IMGUI style_colors_classic +0F53=0,IMGUI style_colors_dark +0F54=0,IMGUI style_colors_default +0F55=0,IMGUI style_colors_light +0F57=2,IMGUI %2d% = imgui_get_style %1d% +0F58=2,IMGUI set_style %1d% value %2d% +0F59=2,IMGUI set_style_int %1d% value %2d% +0F5A=5,IMGUI get_color %1d% red %2d% green %3d% blue %4d% alpha %5d% +0F5B=5,IMGUI set_color %1d% red %2d% green %3d% blue %4d% alpha %5d% +0F5C=1,IMGUI push_item_width width %1d% +0F5D=0,IMGUI pop_item_width +0F5E=2,IMGUI push_item_flag %1d% enabled %2d% +0F5F=0,IMGUI pop_item_flag +0F60=2,IMGUI %2d% = get_window_content_region_width %1d% +0F61=2,IMGUI %2d% = get_frame_height_flags %1d% +0F62=1,IMGUI %1d% = get_frame_height_with_spacing +0F63=2,IMGUI %2d% = get_style_int %1d% + +; Mobile opcodes +0242=2,arm_car_with_bomb %1d% %2d% +0A4F=0, NOP_false +0A50=0,increment_useless_flag +0a51=1, is_widget_pressed %1d% +0a52=1, is_widget_released %1d% +0a53=1, is_widget_doubletapped %1d% +0a54=1, is_widget_swiped %1d% +0A55=1, is_widget_swiped_left %1d% +0A56=1, is_widget_swiped_right %1d% +0a57=2, do_mission_skip_get_current_mission_page %1d% get_current_skip_to_mission_number %2d% +0a58=1, skip_to_mission_num %1d% +0a59=1, skip_to_mission_page %1d% +0a5A=2,get_widget %1d% value_to %2d% ; float +0A5B=3,get_widget %1d% value2_to %2d% %3d% ; float +0A5C=3,display_missions_text_position %1d% %2d% GXT %3g% +0A5D=5,get_widget %1d% position_to %2d% %3d% scale_to %4d% %5d% +0A5E=2,set_widget %1d% value %2d% ; float +0A5F=3,set_widget %1d% slider_range %2d% %3d% ; float +0a60=2,widget %1d% add_flag %2d% +0a61=2,widget %1d% remove_flag %2d% +0a62=2,widget %1d% add_button_flag %2d% +0a63=2,widget %1d% remove_button_flag %2d% +0a64=0, is_touch_enabled +0a65=0, skip_intro_cutscene +0a66=1,write_log %1k% ; 128-byte null-terminated string +0a67=4,write_log_int %1d% %2d% %3d% %4k% ; 128-byte null-terminated string +0a68=4,write_log_float %1d% %2d% %3d% %4k% ; 128-byte null-terminated string +0a69=1,create_shop_widget_menu %1g% +0a6a=2,add_shop_widget_menu_item %1g% price %2d% +0a6b=1,delete_widget %1d% +0a6c=2,set_widget %1d% equipped_item %2d% +0a6d=2,print_help_forever_conditional %1g% hid_type %2d% +0a6e=2,set_widget %1d% texture %2k% ; 128-byte null-terminated string +0a6f=1,checkpoint_save %1d% +0a70=4,display_text_clamped_position %1d% %2d% GXT %3g% scale %4d% ;text_draw +0a71=5,display_text_clamped_position %1d% %2d% GXT %3g% with_number %4d% scale %5d% ;text_draw +0A72=0,auto_save_checkpoint +0a73=4,set_widget %1d% value3 %2d% %3d% %4d% ; float +0a74=1, is_checkpoint_resuming %1d% ; IsGameResuming //bool +0a75=2, set_active_square_color_panel %1d% find_car_colour %2d% +0a76=1, hid_implements %1d% +0a77=1,checkpoint_save_oddjob %1d% +0A78=2,print_help_forever_conditional_touch %1g% hid_type %2d% +0A79=2,print_help_forever_conditional_hid %1g% hid_type %2d% +0A7A=2,print_help_forever_conditional_touch_classic %1g% hid_type %2d% +0A7B=2,print_help_forever_conditional_touch_adapted %1g% hid_type %2d% +0A7C=2,print_help_forever_conditional_hid_joypad %1g% hid_type %2d% +0A7D=2,print_help_forever_conditional_hid_keyboard %1g% hid_type %2d% +0A7E=2,print_help_forever_conditional_touch_analog %1g% hid_type %2d% +0A7F=2,print_help_forever_conditional_touch_digital %1g% hid_type %2d% +0A80=2,print_help_forever_conditional_touch_flick %1g% hid_type %2d% +0A81=2,print_help_conditional %1g% hid_type %2d% +0A82=2,print_help_conditional_touch %1g% hid_type %2d% +0A83=2,print_help_conditional_hid %1g% hid_type %2d% +0A84=2,print_help_conditional_touch_classic %1g% hid_type %2d% +0A85=2,print_help_conditional_touch_adapted %1g% hid_type %2d% +0A86=2,print_help_conditional_hid_joypad %1g% hid_type %2d% +0A87=2,print_help_conditional_hid_keyboard %1g% hid_type %2d% +0A88=2,print_help_conditional_touch_analog %1g% hid_type %2d% +0a89=3,set_widget %1d% value2 %2d% %3d% ; float +0a8a=8,set_widget %1d% info %2d% %3d% %4d% %5d% %6d% %7d% %8g% +0a8b=7,set_widget %1d% info2 %2d% %3d% %4d% %5d% %6g% %7g% +;0a8c=0,load_all_requested_models ; No time to pause. load faster than 038B +;0a8d=1, is_hid_released %1d% +;0A8E=1,NOP %1d% +;0A8F=0,set_player_weapon_lock_on_target +;0A90=1, is_hid_pressed %1d% + +; NewCommands +;0A96=2,%2d% = ped %1d% struct +;0A97=2,%2d% = vehicle %1d% struct +;0A98=2,%2d% = object %1d% struct +0B8E=3,%3d% = %1d% + %2d% +0B8F=3,%3d% = %1d% - %2d% +0B90=3,%3d% = %1d% * %2d% +0B91=3,%3d% = %1d% / %2d% + +; Android CLEO opcodes +0DD0=2,%1d% = get_label_addr %2p% +0DD1=2,%1d% = get_func_addr_by_cstr_name %2d% +0DD2=1,context_call_func %1d% ; deprecated, use 0DDE instead +0DD3=2,context_set_reg %1d% value %2d% ; deprecated, use 0DDE instead +0DD4=2,%1d% = context_get_reg %2d% ; deprecated, use 0DDE instead +0DD5=1,%1d% = get_platform +0DD6=1,%1d% = get_game_version +0DD7=1,%1d% = get_image_base +0DD8=4,%1d% = read_mem_addr %2d% size %3d% add_ib %4d% +0DD9=5,write_mem_addr %1d% value %2d% size %3d% add_ib %4d% protect %5d% +0DDA=3,%1d% = get_pattern_addr_cstr %2d% index %3d% +0DDB=3,get_game_ver_ex name_hash %1d% ver_hash %2d% ver_code %3d% +0DDC=2,set_mutex_var %1d% to %2d% +0DDD=2,%1d% = get_mutex_var %2d% +0DDE=-1, call_func %1d% add_ib %2d% +0DE0=3,%1d% = get_touch_point_state %2d% mintime %3d% +0DE1=5,%1d% = get_touch_slide_state from %2d% to %3d% mintime %4d% maxtime %5d% +0DE2=1,%1d% = get_menu_button_state +0DE3=2,%1d% = get_menu_button_pressed mintime %2d% +0DE4=2,%1d% = psp_get_control_state %2d% +0DE5=3,%1d% = psp_get_control_pressed %2d% mintime %3d% +0DF2=2,create_menu %1d% items %2d% +0DF3=0,delete_menu +0DF4=2,%1d% = get_menu_touched_item_index maxtime %2d% +0DF5=1,set_menu_active_item_index %1d% +0DF6=1,%1d% = get_menu_active_item_index +1000=-1, opcode_func +BA00=1,aml_has_mod_loaded %1s% +BA01=1,aml_has_mod_loaded %1s% version %2s% \ No newline at end of file diff --git a/sa_cp/SF b/sa_cp/SF new file mode 100644 index 0000000..c8a2637 --- /dev/null +++ b/sa_cp/SF @@ -0,0 +1,341 @@ +// RPCs +const +RPC_CLICKPLAYER = 23 +RPC_CLIENTJOIN = 25 +RPC_ENTERVEHICLE = 26 +RPC_ENTEREDITOBJECT = 27 +RPC_SCRIPTCASH = 31 +RPC_SERVERCOMMAND = 50 +RPC_SPAWN = 52 +RPC_DEATH = 53 +RPC_NPCJOIN = 54 +RPC_DIALOGRESPONSE = 62 +RPC_CLICKTEXTDRAW = 83 +RPC_SCMEVENT = 96 +RPC_WEAPONPICKUPDESTROY = 97 +RPC_CHAT = 101 +RPC_SRVNETSTATS = 102 +RPC_CLIENTCHECK = 103 +RPC_DAMAGEVEHICLE = 106 +RPC_GIVETAKEDAMAGE = 115 +RPC_EDITATTACHEDOBJECT = 116 +RPC_EDITOBJECT = 117 +RPC_SETINTERIORID = 118 +RPC_MAPMARKER = 119 +RPC_REQUESTCLASS = 128 +RPC_REQUESTSPAWN = 129 +RPC_PICKEDUPPICKUP = 131 +RPC_MENUSELECT = 132 +RPC_VEHICLEDESTROYED = 136 +RPC_MENUQUIT = 140 +RPC_EXITVEHICLE = 154 +RPC_UPDATESCORESPINGSIPS = 155 +end + +// Scripting/Server RPCs +const +RPC_SCRSETPLAYERNAME = 11 +RPC_SCRSETPLAYERPOS = 12 +RPC_SCRSETPLAYERPOSFINDZ = 13 +RPC_SCRSETPLAYERHEALTH = 14 +RPC_SCRTOGGLEPLAYERCONTROLLABLE = 15 +RPC_SCRPLAYSOUND = 16 +RPC_SCRSETPLAYERWORLDBOUNDS = 17 +RPC_SCRGIVEPLAYERMONEY = 18 +RPC_SCRSETPLAYERFACINGANGLE = 19 +RPC_SCRRESETPLAYERMONEY = 20 +RPC_SCRRESETPLAYERWEAPONS = 21 +RPC_SCRGIVEPLAYERWEAPON = 22 +RPC_SCRSETVEHICLEPARAMSEX = 24 +RPC_SCRCANCELEDIT = 28 +RPC_SCRSETPLAYERTIME = 29 +RPC_SCRTOGGLECLOCK = 30 +RPC_SCRWORLDPLAYERADD = 32 +RPC_SCRSETPLAYERSHOPNAME = 33 +RPC_SCRSETPLAYERSKILLLEVEL = 34 +RPC_SCRSETPLAYERDRUNKLEVEL = 35 +RPC_SCRCREATE3DTEXTLABEL = 36 +RPC_SCRDISABLECHECKPOINT = 37 +RPC_SCRSETRACECHECKPOINT = 38 +RPC_SCRDISABLERACECHECKPOINT = 39 +RPC_SCRGAMEMODERESTART = 40 +RPC_SCRPLAYAUDIOSTREAM = 41 +RPC_SCRSTOPAUDIOSTREAM = 42 +RPC_SCRREMOVEBUILDINGFORPLAYER = 43 +RPC_SCRCREATEOBJECT = 44 +RPC_SCRSETOBJECTPOS = 45 +RPC_SCRSETOBJECTROT = 46 +RPC_SCRDESTROYOBJECT = 47 +RPC_SCRDEATHMESSAGE = 55 +RPC_SCRSETPLAYERMAPICON = 56 +RPC_SCRREMOVEVEHICLECOMPONENT = 57 +RPC_SCRUPDATE3DTEXTLABEL = 58 +RPC_SCRCHATBUBBLE = 59 +RPC_SCRSOMEUPDATE = 60 +RPC_SCRSHOWDIALOG = 61 +RPC_SCRDESTROYPICKUP = 63 +RPC_SCRLINKVEHICLETOINTERIOR = 65 +RPC_SCRSETPLAYERARMOUR = 66 +RPC_SCRSETPLAYERARMEDWEAPON = 67 +RPC_SCRSETSPAWNINFO = 68 +RPC_SCRSETPLAYERTEAM = 69 +RPC_SCRPUTPLAYERINVEHICLE = 70 +RPC_SCRREMOVEPLAYERFROMVEHICLE = 71 +RPC_SCRSETPLAYERCOLOR = 72 +RPC_SCRDISPLAYGAMETEXT = 73 +RPC_SCRFORCECLASSSELECTION = 74 +RPC_SCRATTACHOBJECTTOPLAYER = 75 +RPC_SCRINITMENU = 76 +RPC_SCRSHOWMENU = 77 +RPC_SCRHIDEMENU = 78 +RPC_SCRCREATEEXPLOSION = 79 +RPC_SCRSHOWPLAYERNAMETAGFORPLAYER = 80 +RPC_SCRATTACHCAMERATOOBJECT = 81 +RPC_SCRINTERPOLATECAMERA = 82 +RPC_SCRSETOBJECTMATERIAL = 84 +RPC_SCRGANGZONESTOPFLASH = 85 +RPC_SCRAPPLYANIMATION = 86 +RPC_SCRCLEARANIMATIONS = 87 +RPC_SCRSETPLAYERSPECIALACTION = 88 +RPC_SCRSETPLAYERFIGHTINGSTYLE = 89 +RPC_SCRSETPLAYERVELOCITY = 90 +RPC_SCRSETVEHICLEVELOCITY = 91 +RPC_SCRCLIENTMESSAGE = 93 +RPC_SCRSETWORLDTIME = 94 +RPC_SCRCREATEPICKUP = 95 +RPC_SCRMOVEOBJECT = 99 +RPC_SCRENABLESTUNTBONUSFORPLAYER = 104 +RPC_SCRTEXTDRAWSETSTRING = 105 +RPC_SCRSETCHECKPOINT = 107 +RPC_SCRGANGZONECREATE = 108 +RPC_SCRPLAYCRIMEREPORT = 112 +RPC_SCRSETPLAYERATTACHEDOBJECT = 113 +RPC_SCRGANGZONEDESTROY = 120 +RPC_SCRGANGZONEFLASH = 121 +RPC_SCRSTOPOBJECT = 122 +RPC_SCRSETNUMBERPLATE = 123 +RPC_SCRTOGGLEPLAYERSPECTATING = 124 +RPC_SCRPLAYERSPECTATEPLAYER = 126 +RPC_SCRPLAYERSPECTATEVEHICLE = 127 +RPC_SCRSETPLAYERWANTEDLEVEL = 133 +RPC_SCRSHOWTEXTDRAW = 134 +RPC_SCRTEXTDRAWHIDEFORPLAYER = 135 +RPC_SCRSERVERJOIN = 137 +RPC_SCRSERVERQUIT = 138 +RPC_SCRINITGAME = 139 +RPC_SCRREMOVEPLAYERMAPICON = 144 +RPC_SCRSETPLAYERAMMO = 145 +RPC_SCRSETGRAVITY = 146 +RPC_SCRSETVEHICLEHEALTH = 147 +RPC_SCRATTACHTRAILERTOVEHICLE = 148 +RPC_SCRDETACHTRAILERFROMVEHICLE = 149 +RPC_SCRSETWEATHER = 152 +RPC_SCRSETPLAYERSKIN = 153 +RPC_SCRSETPLAYERINTERIOR = 156 +RPC_SCRSETPLAYERCAMERAPOS = 157 +RPC_SCRSETPLAYERCAMERALOOKAT = 158 +RPC_SCRSETVEHICLEPOS = 159 +RPC_SCRSETVEHICLEZANGLE = 160 +RPC_SCRSETVEHICLEPARAMSFORPLAYER = 161 +RPC_SCRSETCAMERABEHINDPLAYER = 162 +RPC_SCRWORLDPLAYERREMOVE = 163 +RPC_SCRWORLDVEHICLEADD = 164 +RPC_SCRWORLDVEHICLEREMOVE = 165 +RPC_SCRWORLDPLAYERDEATH = 166 +end + +// Packets +const +PACKET_INTERNAL_PING = 6 +PACKET_PING = 7 +PACKET_PING_OPEN_CONNECTIONS = 8 +PACKET_CONNECTED_PONG = 9 +PACKET_REQUEST_STATIC_DATA = 10 +PACKET_CONNECTION_REQUEST = 11 +PACKET_AUTH_KEY = 12 +PACKET_BROADCAST_PINGS = 14 +PACKET_SECURED_CONNECTION_RESPONSE = 15 +PACKET_SECURED_CONNECTION_CONFIRMATION = 16 +PACKET_RPC_MAPPING = 17 +PACKET_SET_RANDOM_NUMBER_SEED = 19 +PACKET_RPC = 20 +PACKET_RPC_REPLY = 21 +PACKET_DETECT_LOST_CONNECTIONS = 23 +PACKET_OPEN_CONNECTION_REQUEST = 24 +PACKET_OPEN_CONNECTION_REPLY = 25 +PACKET_CONNECTION_COOKIE = 26 +PACKET_RSA_PUBLIC_KEY_MISMATCH = 28 +PACKET_CONNECTION_ATTEMPT_FAILED = 29 +PACKET_NEW_INCOMING_CONNECTION = 30 +PACKET_NO_FREE_INCOMING_CONNECTIONS = 31 +PACKET_DISCONNECTION_NOTIFICATION = 32 +PACKET_CONNECTION_LOST = 33 +PACKET_CONNECTION_REQUEST_ACCEPTED = 34 +PACKET_INITIALIZE_ENCRYPTION = 35 +PACKET_CONNECTION_BANNED = 36 +PACKET_INVALID_PASSWORD = 37 +PACKET_MODIFIED_PACKET = 38 +PACKET_PONG = 39 +PACKET_TIMESTAMP = 40 +PACKET_RECEIVED_STATIC_DATA = 41 +PACKET_REMOTE_DISCONNECTION_NOTIFICATION = 42 +PACKET_REMOTE_CONNECTION_LOST = 43 +PACKET_REMOTE_NEW_INCOMING_CONNECTION = 44 +PACKET_REMOTE_EXISTING_CONNECTION = 45 +PACKET_REMOTE_STATIC_DATA = 46 +PACKET_ADVERTISE_SYSTEM = 56 + +PACKET_VEHICLE_SYNC = 200 +PACKET_RCON_COMMAND = 201 +PACKET_RCON_RESPONCE = 202 +PACKET_AIM_SYNC = 203 +PACKET_WEAPONS_UPDATE = 204 +PACKET_STATS_UPDATE = 205 +PACKET_BULLET_SYNC = 206 +PACKET_PLAYER_SYNC = 207 +PACKET_MARKERS_SYNC = 208 +PACKET_UNOCCUPIED_SYNC = 209 +PACKET_TRAILER_SYNC = 210 +PACKET_PASSENGER_SYNC = 211 +PACKET_SPECTATOR_SYNC = 212 +end + +// Gamestates +const +GAMESTATE_NONE = 0 +GAMESTATE_WAIT_CONNECT = 1 +GAMESTATE_AWAIT_JOIN = 2 +GAMESTATE_CONNECTED = 3 +GAMESTATE_RESTARTING = 4 +GAMESTATE_DISCONNECTED = 5 +end + +// BitStream +const +BS_TYPE_BYTE = 0 +BS_TYPE_BOOL = 1 +BS_TYPE_SHORT = 2 +BS_TYPE_INT = 3 +BS_TYPE_FLOAT = 4 +BS_TYPE_ARRAY = 5 +BS_TYPE_BITSTREAM = 6 +end + +// Priorities +const +SYSTEM_PRIORITY = 0 +HIGH_PRIORITY = 1 +MEDIUM_PRIORITY = 2 +LOW_PRIORITY = 3 +end + +// Reliability +const +UNRELIABLE = 6 +UNRELIABLE_SEQUENCED = 7 +RELIABLE = 8 +RELIABLE_ORDERED = 9 +RELIABLE_SEQUENCED = 10 +end + +// Sendrates +const +ONFOOTSENDRATE = 1 +INCARSENDRATE = 2 +AIMSENDRATE = 3 +end + +// SAMP Limits +const +MAX_PLAYERS = 1004 +MAX_VEHICLES = 2000 +MAX_PICKUPS = 4096 +MAX_OBJECTS = 1000 +MAX_GANGZONES = 1024 +MAX_3DTEXTS = 2048 +MAX_TEXTDRAWS = 2048 +MAX_CLIENTCMDS = 144 +MAX_MENUS = 128 +end + +// Text Styles +const +FCR_NONE = 0x0 +FCR_BOLD = 0x1 +FCR_ITALICS = 0x2 +FCR_BORDER = 0x4 +FCR_SHADOW = 0x8 +FCR_UNDERLINE = 0x10 +FCR_STRIKEOUT = 0x20 +end + +// SAMP SCM Events +const +SCMEVENT_PAINTJOB = 1 +SCMEVENT_UPGRADE = 2 +SCMEVENT_COLOR = 3 +SCMEVENT_MODSHOPENTEREXIT = 4 +end + +// Special Actions +const +SPECIAL_ACTION_NONE = 0 +SPECIAL_ACTION_DUCK = 1 +SPECIAL_ACTION_USEJETPACK = 2 +SPECIAL_ACTION_ENTER_VEHICLE = 3 +SPECIAL_ACTION_EXIT_VEHICLE = 4 +SPECIAL_ACTION_DANCE1 = 5 +SPECIAL_ACTION_DANCE2 = 6 +SPECIAL_ACTION_DANCE3 = 7 +SPECIAL_ACTION_DANCE4 = 8 +SPECIAL_ACTION_HANDSUP = 10 +SPECIAL_ACTION_USECELLPHONE = 11 +SPECIAL_ACTION_SITTING = 12 +SPECIAL_ACTION_STOPUSECELLPHONE = 13 +SPECIAL_ACTION_DRINK_BEER = 20 +SPECIAL_ACTION_SMOKE_CIGGY = 21 +SPECIAL_ACTION_DRINK_WINE = 22 +SPECIAL_ACTION_DRINK_SPRUNK = 23 +SPECIAL_ACTION_CUFFED = 24 +SPECIAL_ACTION_CARRY = 25 +SPECIAL_ACTION_URINATE = 68 +end + +// SAMP Dialog Styles +const +DIALOG_STYLE_MSGBOX = 0 +DIALOG_STYLE_INPUT = 1 +DIALOG_STYLE_LIST = 2 +DIALOG_STYLE_PASSWORD = 3 +DIALOG_STYLE_TABLIST = 4 +DIALOG_STYLE_TABLIST_HEADERS = 5 +end + +// SAMP Cursor Modes +const +CMODE_DISABLED = 0 +CMODE_LOCKKEYS_NOCURSOR = 1 +CMODE_LOCKCAMANDCONTROL = 2 +CMODE_LOCKCAM = 3 +CMODE_LOCKCAM_NOCURSOR = 4 +end + +// RakNet Hook Parameters +const +PARAM_BITSTREAM = 0 +PARAM_PACKETID = 1 +PARAM_PRIORITY = 2 +PARAM_RELIABILITY = 3 +PARAM_ORDERINGCHANNEL = 4 +PARAM_SHIFTTIMESTAMP = 5 +end + +// Primitive Types +const +D3DPT_POINTLIST = 1 +D3DPT_LINELIST = 2 +D3DPT_LINESTRIP = 3 +D3DPT_TRIANGLELIST = 4 +D3DPT_TRIANGLESTRIP = 5 +D3DPT_TRIANGLEFAN = 6 +end \ No newline at end of file diff --git a/sa_cp/STDC b/sa_cp/STDC new file mode 100644 index 0000000..3cb1e50 --- /dev/null +++ b/sa_cp/STDC @@ -0,0 +1,372 @@ +const +// null +NULL = 0 +// variables, type 1 +a = 0@ +b = 1@ +c = 2@ +d = 3@ +e = 4@ +f = 5@ +g = 6@ +h = 7@ +i = 8@ +j = 9@ +k = 10@ +l = 11@ +m = 12@ +n = 13@ +o = 14@ +p = 15@ +q = 16@ +r = 17@ +s = 18@ +t = 19@ +u = 20@ +v = 21@ +w = 22@ +x = 23@ +y = 24@ +z = 25@ +// strings 8 +a8 = 0@s +b8 = 1@s +c8 = 2@s +d8 = 3@s +e8 = 4@s +f8 = 5@s +g8 = 6@s +h8 = 7@s +i8 = 8@s +j8 = 9@s +k8 = 10@s +l8 = 11@s +m8 = 12@s +n8 = 13@s +o8 = 14@s +p8 = 15@s +q8 = 16@s +r8 = 17@s +s8 = 18@s +t8 = 19@s +u8 = 20@s +v8 = 21@s +w8 = 22@s +x8 = 23@s +y8 = 24@s +z8 = 25@s +// strings 16 +a16 = 0@v +b16 = 1@v +c16 = 2@v +d16 = 3@v +e16 = 4@v +f16 = 5@v +g16 = 6@v +h16 = 7@v +i16 = 8@v +j16 = 9@v +k16 = 10@v +l16 = 11@v +m16 = 12@v +n16 = 13@v +o16 = 14@v +p16 = 15@v +q16 = 16@v +r16 = 17@v +s16 = 18@v +t16 = 19@v +u16 = 20@v +v16 = 21@v +w16 = 22@v +x16 = 23@v +y16 = 24@v +z16 = 25@v +// additional variables +timera = 32@ +timerb = 33@ +gPlayer = $2 +gPlayerActor = $3 +g2 = $2 +g3 = $3 +// sizes +BYTE = 1 +WORD = 2 +DWORD = 4 +SIZE_RWMEMORY = 8 +SIZE_VECTOR = 12 +SIZE_QUAT = 16 +SIZE_COLPOINT_DATA = 44 +SIZE_MATRIX = 64 +// standart buffers +STD_VECTOR = 1 +STD_VECTOR1 = 2 +STD_VECTOR2 = 3 +STD_VECTOR3 = 4 +STD_VECTOR4 = 5 +STD_VECTOR5 = 6 +STD_VECTOR6 = 7 +STD_VECTOR7 = 8 +STD_VECTOR8 = 9 +STD_VECTOR9 = 10 +STD_QUAT = 1 +STD_QUAT1 = 2 +STD_QUAT2 = 3 +STD_QUAT3 = 4 +STD_QUAT4 = 5 +STD_QUAT5 = 6 +STD_QUAT6 = 7 +STD_QUAT7 = 8 +STD_QUAT8 = 9 +STD_QUAT9 = 10 +STD_MATRIX = 1 +STD_MATRIX1 = 2 +STD_MATRIX2 = 3 +STD_MATRIX3 = 4 +STD_MATRIX4 = 5 +STD_MATRIX5 = 6 +STD_MATRIX6 = 7 +STD_MATRIX7 = 8 +STD_MATRIX8 = 9 +STD_MATRIX9 = 10 +STD_COLPOINT_DATA = 1 +STD_VERTEX_BUFFER = 1 +// on-off +ON = 1 +OFF = 0 +// component states +STATE_DISABLE = 0 +STATE_OK = 1 +STATE_DAM = 2 +// primitive types +PRIMTYPENAPRIMTYPE = 0 +PRIMTYPELINELIST = 1 +PRIMTYPEPOLYLINE = 2 +PRIMTYPETRILIST = 3 +PRIMTYPETRISTRIP = 4 +PRIMTYPETRIFAN = 5 +PRIMTYPEPOINTLIST = 6 +// shape priority +PRIORITY_UNDER_HUD = 0 +PRIORITY_OVER_RADAR = 1 +PRIORITY_OVER_HUD = 2 +// blend values +BLEND_ZERO = 1 +BLEND_ONE = 2 +BLEND_SRCCOLOR = 3 +BLEND_INVSRCCOLOR = 4 +BLEND_SRCALPHA = 5 +BLEND_INVSRCALPHA = 6 +BLEND_DESTALPHA = 7 +BLEND_INVDESTALPHA = 8 +BLEND_DESTCOLOR = 9 +BLEND_INVDESTCOLOR = 10 +BLEND_SRCALPHASAT = 11 +BLEND_BOTHSRCALPHA = 12 +BLEND_BOTHINVSRCALPHA = 13 +BLEND_BLENDFACTOR = 14 +BLEND_INVBLENDFACTOR = 15 +BLEND_SRCCOLOR2 = 16 +BLEND_INVSRCCOLOR2 = 17 +// bones +BONE_PELVIS1 = 1 +BONE_PELVIS = 2 +BONE_SPINE1 = 3 +BONE_UPPERTORSO = 4 +BONE_NECK = 5 +BONE_HEAD2 = 6 +BONE_HEAD1 = 7 +BONE_HEAD = 8 +BONE_RIGHTUPPERTORSO = 21 +BONE_RIGHTSHOULDER = 22 +BONE_RIGHTELBOW = 23 +BONE_RIGHTWRIST = 24 +BONE_RIGHTHAND = 25 +BONE_RIGHTTHUMB = 26 +BONE_LEFTUPPERTORSO = 31 +BONE_LEFTSHOULDER = 32 +BONE_LEFTELBOW = 33 +BONE_LEFTWRIST = 34 +BONE_LEFTHAND = 35 +BONE_LEFTTHUMB = 36 +BONE_LEFTHIP = 41 +BONE_LEFTKNEE = 42 +BONE_LEFTANKLE = 43 +BONE_LEFTFOOT = 44 +BONE_RIGHTHIP = 51 +BONE_RIGHTKNEE = 52 +BONE_RIGHTANKLE = 53 +BONE_RIGHTFOOT = 54 +// vehicle doors +DOOR_RF = 8 +DOOR_RR = 9 +DOOR_LF = 10 +DOOR_LR = 11 +// window states +CLOSED = 0 +OPENED = 1 +// light types +HEAD_LIGHT_LEFT = 0 +HEAD_LIGHT_RIGHT = 1 +REAR_LIGHT_RIGHT = 2 +REAR_LIGHT_LEFT = 3 +// light states +DEFAULT = 0 +DAMAGED = 1 +// entity types +ENTITY_TYPE_NOTHING = 0 +ENTITY_TYPE_BUILDING = 1 +ENTITY_TYPE_VEHICLE = 2 +ENTITY_TYPE_PED = 3 +ENTITY_TYPE_OBJECT = 4 +ENTITY_TYPE_DUMMY = 5 +ENTITY_TYPE_NOTINPOOLS = 6 +// entity classes +CLASS_ENTITY = 0x863928 +CLASS_BUILDING = 0x8585C8 +CLASS_TREADABLE = 0x8639B0 +CLASS_DUMMY = 0x8638C0 +CLASS_DUMMY_86C198 = 0x86C198 +CLASS_PHYSICAL = 0x863BA0 +CLASS_OBJECT = 0x866F60 +CLASS_HAND = 0x866EE0 +CLASS_PROJECTILE = 0x867030 +CLASS_CUTSCENE_OBJECT = 0x868A60 +CLASS_PED = 0x86C358 +CLASS_CIVILIAN_PED = 0x86C0A8 +CLASS_COP_PED = 0x86C120 +CLASS_EMERGENCY_PED = 0x86C200 +CLASS_PLAYER_PED = 0x86D168 +CLASS_VEHICLE = 0x871E80 +CLASS_AUTOMOBILE = 0x871120 +CLASS_HELI = 0x871680 +CLASS_MTRUCK = 0x8717D8 +CLASS_PLANE = 0x871948 +CLASS_QUAD = 0x871AE8 +CLASS_TRAILER = 0x871C28 +CLASS_BIKE = 0x871360 +CLASS_BMX = 0x871528 +CLASS_BOAT = 0x8721A0 +CLASS_TRAIN = 0x872370 +// vehicle classes +VEHICLE_CLASS_AUTOMOBILE = 0 +VEHICLE_CLASS_MTRUCK = 1 +VEHICLE_CLASS_QUAD = 2 +VEHICLE_CLASS_HELI = 3 +VEHICLE_CLASS_PLANE = 4 +VEHICLE_CLASS_BOAT = 5 +VEHICLE_CLASS_TRAIN = 6 +VEHICLE_CLASS_FHELI = 7 +VEHICLE_CLASS_FPLANE = 8 +VEHICLE_CLASS_BIKE = 9 +VEHICLE_CLASS_BMX = 10 +VEHICLE_CLASS_TRAILER = 11 +// light types +LIGHT_DEFAULT = 0 +LIGHT_DIRECTIONAL = 1 +LIGHT_DARK = 2 +LIGHT_GLOBAL = 3 +// shadow types +TYPE_SHADOW = 1 +TYPE_LIGHT = 2 +// shadow textures +SHADOW_CAR = 1 +SHADOW_PED = 2 +SHADOW_EXPLOSION = 3 +SHADOW_HELI = 4 +SHADOW_HEADLIGHT = 5 +SHADOW_BLOODPOOL = 6 +SHADOW_HEADLIGHT1 = 7 +SHADOW_BIKE = 8 +SHADOW_RCBARON = 9 +SHADOW_LAMP = 10 +// corona textures +CORONASTAR = 0 +CORONASTAR2 = 1 +CORONAMOON = 2 +CORONAREFLECT = 3 +CORONAHEADLIGHTLINE = 4 +CORONARINGB = 9 +// traffic light colors +TRAFFICLIGHT_GREEN = 0 +TRAFFICLIGHT_YELLOW = 0 +TRAFFICLIGHT_RED = 0 +// some structs offsets +CENTITY_RWOBJECT = 0x18 +CPHYSICAL_LASTCOLLISIONVECTOR = 0xEC +CPHYSICAL_SHADOWDATA = 0x134 +CVEHICLE_TRACTOR = 0x4C4 +CVEHICLE_TRAILER = 0x4C8 +CVEHICLE_ADDITIONAL_BUFFER = 4 +CSHADOWDATA_POS = 0x3C +// RwMemory +RWMEMORY_START = 0 +RWMEMORY_LENGTH = 4 +// vehicle dummies +DUMMY_HEADLIGHTS = 0 +DUMMY_TAILIGHTS = 1 +DUMMY_HEADLIGHTS2 = 2 +DUMMY_TAILIGHTS2 = 3 +DUMMY_PED_FRONTSEAT = 4 +DUMMY_PED_BACKSEAT = 5 +DUMMY_EXHAUST = 6 +DUMMY_ENGINE = 7 +DUMMY_PETROLCAP = 8 +DUMMY_HOOKUP = 9 +DUMMY_PED_ARM = 10 +// position types +LOCAL = 0 +GLOBAL = 1 +WORLD = 1 +// projectile types +PROJECTILE_GRENADE = 16 +PROJECTILE_TEARGAS = 17 +PROJECTILE_MOLOTOV = 18 +PROJECTILE_ROCKET = 19 +PROJECTILE_ROCKET_HS = 20 +PROJECTILE_FREEFALL_BOMB = 39 +PROJECTILE_ROCKET_FLARE = 58 +// Car colors +DEFAULT_COLORS = 0 +PRIMARY_COLOR = 1 +SECONDARY_COLOR = 2 +TERTIARY_COLOR = 3 +QUATERNARY_COLOR = 4 +ALL_COLORS = 5 +// font style +FONT_GOTHIC = 0 +FONT_SUBTITLES = 1 +FONT_MENU = 2 +FONT_PRICEDOWN = 3 +// text alignment +ALIGN_CENTRE = 0 +ALIGN_LEFT = 1 +ALIGN_RIGHT = 2 +// audiostream effects +AUDIOSTREAMEFFECT_CHORUS = 0 +AUDIOSTREAMEFFECT_COMPRESSOR = 1 +AUDIOSTREAMEFFECT_DISTORTION = 2 +AUDIOSTREAMEFFECT_ECHO = 3 +AUDIOSTREAMEFFECT_FLANGER = 4 +AUDIOSTREAMEFFECT_GARGLE = 5 +AUDIOSTREAMEFFECT_I3DL2REVERB = 6 +AUDIOSTREAMEFFECT_PARAMEQ = 7 +AUDIOSTREAMEFFECT_REVERB = 8 +// audiostream attributes +AUDIOSTREAMATTR_FREQ = 1 +AUDIOSTREAMATTR_VOL = 2 +AUDIOSTREAMATTR_PAN = 3 +AUDIOSTREAMATTR_EAXMIX = 4 +AUDIOSTREAMATTR_NOBUFFER = 5 +AUDIOSTREAMATTR_CPU = 7 +AUDIOSTREAMATTR_SRC = 8 +// 3d audiostream modes +3DAUDIOSTREAM3DMODE_NORMAL = 0 +3DAUDIOSTREAM3DMODE_RELATIVE = 1 +3DAUDIOSTREAM3DMODE_OFF = 2 +// param type +TYPE_INT = 0 +TYPE_INT32 = 0 +TYPE_FLOAT = 1 +end +0000: \ No newline at end of file diff --git a/sa_cp/classes.db b/sa_cp/classes.db new file mode 100644 index 0000000..a60701e --- /dev/null +++ b/sa_cp/classes.db @@ -0,0 +1,2239 @@ +#CLASSESLIST +Actor +Android +Animation +Attractor +Audio +AudioStream +Blip +Boat +Button +Camera +Car +CarGenerator +CardDecks +Checkpoint +Clipboard +Component +Credits +Cutscene +Debugger +DecisionMaker +DecisionMakerActor +DecisionMakerGroup +Display +DynamicLibrary +File +Fs +Fx +Game +Garage +Group +GroupGang +Heli +Hid +ImGui +IniFile +Interior +Key +Marker +Math +Matrix +Memory +Menu +Model +Mouse +Multiplayer +List +Object +ObjectGroup +Particle +Path +Pickup +Plane +Player +Rampage +Rc +Render +Restart +ScriptEvent +ScriptFire +Searchlight +Sequence +Shopping +Skip +Sound +Soundtrack +SpecialActor +Sphere +Sprite +Stat +StreamedScript +Streaming +String +StuckCarCheck +Task +Text +Texture +Trailer +Train +Txd +Vector +WeaponInfo +Weather +Widget +World +Zone + +#CLASSES + +$Actor + $begin + ;const + ^Create,[009A,=,2,2,0],("Actor%h" "any: PedType" "actorModelId%i" "x%f" "y%f" "z%f") + ^CreateAsDriver,[0129,=,2,2,0],("Actor%h" "any: PedType" "actorModelId%i" "car%h") + ^CreateAsPassenger,[01C8,=,2,2,0],("Actor%h" "any: PedType" "actorModelId%i" "car%h" "any: CarPassSeat") + ^CreateRandom,[0376,=,2,2,0],("Actor%h" "x%f" "y%f" "z%f") + ^CreateOnRope,[0503,=,2,2,0],("Actor%h" "any: PedType" "actorModelId%i" "x%f" "y%f" "z%f") + ^CreateRandomAsDriver,[0560,=,2,2,0],("Actor%h" "self: Car") + ^CreateRandomAsPassenger,[0561,=,2,2,0],("Actor%h" "self: Car" "any: CarPassSeat") + ^CreateAtAttractor,[0621,=,2,2,0],("Actor%h" "any: PedType" "actorModelId%i" "any: Task" "attractor: Attractor") + Remove,009B,0,0,("self: Actor") + Release,01C2,0,0,("self: Actor") + Disappear,034F,0,0,("self: Actor") + Exist,056D,1,0,("self: Actor") + Defined,056D,1,0,("self: Actor") + ;prop + ^Angle,[0173,=,1,0,0],[0172,=,2,0,0],("self: Actor") + ^Model,[0665,=,2,2,0],[02f2,==,1,1,0],("self: Actor") + ^Animation,[0611,==,1,1,0],("self: Actor") + ^Health,[0223,=,1,0,0],[0184,>,1,1,0],[0226,=,2,0,0],("self: Actor") + ^MaxHealth,[08AF,=,1,0,0],[0D39,=,2,0,0],("self: Actor") + ^Armour,[035F,+=,1,0,0],[04DD,=,2,0,0],("self: Actor") + ^CurrentVehicle,[00DB,==,1,1,0],[036a,=,1,0,0],[03C0,=,2,0,0],("self: Actor") + ^CurrentWeapon,[02D8,==,1,1,0],[01B9,=,1,0,0],[0470,=,2,0,0],("self: Actor") + ^Dead,[0762,=,1,0,0],[0118,==,1,1,0],("self: Actor") + ^MissionCar,[00d9,=,2,0,0],("self: Actor") + ;SET + SetRemoveFromMissionCleanupList,01C5,0,0,("self: Actor") + SetGiveWeaponAndAmmo,01B2,0,0,("self: Actor" "any: WeaponId" "ammo%i") + ^SetAddArmour,[035F,=,1,2,0],("self: Actor" "armour%i") + SetPosition,00A1,0,0,("self: Actor" "x%f" "y%f" "z%f") + ^SetMaintainPositionWhenAttacked,[0350,=,1,2,0],("self: Actor" "state%b") + SetRemoveFromCarAndPlace,0362,0,0,("self: Actor" "x%f" "y%f" "z%f") + ^SetPositionInCarDriver,[036a,=,1,2,0],("self: Actor" "car%h") + SetPositionInCarPassenger,0430,0,0,("self: Actor" "car%h" "any: CarPassSeat") + ^SetSuffersCriticalHits,[0446,=,1,2,0],("self: Actor" "state%b") + SetPositionIntoTurretOnCarAtOffset,0464,0,0,("self: Actor" "car%h" "x%f" "y%f" "z%f" "position%i" "angleLimit%f" "any: WeaponId") + SetDisableTurretMode,0465,0,0,("self: Actor") + SetClearLastWeaponDamage,0467,0,0,("self: Actor") + ^SetMuted,[0489,=,1,2,0],("self: Actor" "state%b") + SetPositionIntoTurretOnObject,04F4,0,0,("self: Actor" "self: Object" "x%f" "y%f" "z%f" "orientation%i" "limitAngle%f" "any: WeaponId") + SetRemoveWeapon,0555,0,0,("any: WeaponId" "Actor%h") + ^SetAssignToAS,[0618,=,1,2,0],("self: Actor" "pack%h") + ^SetCollisionDetection,[0619,=,1,2,0],("self: Actor" "state%b") + SetClearLookTask,0647,0,0,("self: Actor") + SetClearTasks,0687,0,0,("self: Actor") + SetPositionIntoTurretOnCarWithWeapon,06A7,0,0,("self: Actor" "car%h" "x%f" "y%f" "z%f" "position%i" "minAngle%f" "maxAngle%f" "any: WeaponId") + SetAcquaintance,077A,0,0,("self: Actor" "any: ACQUAINTANCE" "any: PedType") + SetPositionDontWarpGang,08C7,0,0,("self: Actor" "x%f" "y%f" "z%f") + SetStopMouth,0968,0,0,("self: Actor") + SetPositionNoOffset,0972,0,0,("self: Actor" "x%f" "y%f" "z%f") + SetClearTasksImmediately,0792,0,0,("self: Actor") + SetPositionNoOffsetAndDontWarpGang,09BC,0,0,("self: Actor" "x%f" "y%f" "z%f") + SetWeaponAddAmmo,0114,0,0,("self: Actor" "any: WeaponId" "ammo%i") + ^SetAngle,[0173,=,1,2,0],("self: Actor" "z%f") + SetWeaponAmmo,017B,0,0,("self: Actor" "any: WeaponId" "ammo%i") + SetArmedWeapon,01B9,0,0,("Actor" "any: WeaponId") + ^SetHealth,[0223,=,1,2,0],("Actor" "health%i") + ^SetWalkStyle,[0245,=,1,2,0],("self: Actor" "style%s") + SetImmuneToNonplayer,02A9,0,0,("self: Actor") + SetImmunities,02AB,0,0,("self: Actor" "bullets%b" "fire%b" "explosion%b" "collision%b" "melee%b") + ^SetWeaponAccuracy,[02E2,=,1,2,0],("self: Actor" "percentage%i") + ^SetBleeding,[0332,=,1,2,0],("player%h" "state%b") + ^SetVisibility,[0337,=,1,2,0],("self: Actor" "state%b") + ^SetLockedWhileInCar,[039E,=,1,2,0],("self: Actor" "state%b") + ^SetLockInCurrentPosition,[04D7,=,1,2,0],("self: Actor" "state%b") + SetRemoveWeapons,048F,0,0,("self: Actor") + ^SetDrownAtWater,[04D8,=,1,2,0],("self: Actor" "state%b") + ^SetStayInCarWhenJacked,[0526,=,1,2,0],("self: Actor" "state%b") + ^SetShotInACar,[054A,=,1,2,0],("self: Actor" "state%b") + ^SetUntargetable,[0568,=,1,2,0],("self: Actor" "state%b") + ^SetKeepPosition,[0575,=,1,2,0],("self: Actor" "state%b") + ^SetDecisionMaker,[060B,=,1,2,0],("self: Actor" "decision%i") + ^SetMeleeAccuracy,[060F,=,1,2,0],("self: Actor" "accuracy%f") + ^SetAllWeaponsHidden,[06AB,=,1,2,0],("self: Actor" "state%b") + ^SetOnBoneAttachedObjectAOperation,[070B,=,1,2,0],("self: Actor" "state%b") + ^SetWalkMode,[07A1,=,1,2,0],("any: PED_SPEED") + ^SetTargetPriority,[0770,=,1,2,0],("self: Actor" "state%b") + ^SetSupportingFire,[07CB,=,1,2,0],("self: Actor" "state%b") + ^SetAttackRate,[07DD,=,1,2,0],("self: Actor" "percentage%i") + SetFightStyle,07FE,0,0,("self: Actor" "any: Fight" "move%i") + ^SetDontChaseVictim,[0816,=,1,2,0],("self: Actor" "chase%i") + ^SetWeaponSkill,[081A,=,1,2,0],("self: Actor" "skill%i") + SetVelocity,083C,0,0,("self: Actor" "x%f" "y%f" "z%f") + SetRotationInAir,083E,0,0,("self: Actor" "x%f" "y%f" "z%f") + SetDecreaseHealthForArmour,0851,0,0,("self: Actor" "Decrease Health by%i" "Effect Armour%b") + ^SetCrouch,[0856,=,1,2,0],("self: Actor" "state%b") + ^SetLinkInInterior,[0860,=,1,2,0],("self: Actor" "interiorID%i") + ^SetWeaponDroppable,[087E,=,1,2,0],("self: Actor" "state%b") + ^SetNeverLeaveGroup,[087F,=,1,2,0],("self: Actor" "state%b") + SetOrientationLimitForAttached,0887,0,0,("self: Actor" "orientation%i" "To Max%f") + ^SetMaxHealth,[08AF,=,1,2,0],("self: Actor" "health%i") + ^SetStayOnBike,[08C6,=,1,2,0],("self: Actor" "state%b") + ^SetUpperBodyDamageAnimsOnly,[093B,=,1,2,0],("self: Actor" "state%b") + ^SetActionsUninterruptedByFireGun,[0946,=,1,2,0],("self: Actor" "state%b") + ^SetDisableSpeech,[094E,=,1,2,0],("self: Actor" "state%b") + SetEnableSpeech,094F,0,0,("self: Actor") + ^SetKeepTasksAfterCleanup,[0961,=,1,2,0],("self: Actor" "state%b") + ^SetStayInCarWhenDead,[0982,=,1,2,0],("self: Actor" "state%b") + ^SetMoveMouth,[0967,=,1,2,0],("self: Actor" "time%i") + ^SetOnBoneAttachedObjectBOperation,[09A1,=,1,2,0],("self: Actor" "state%b") + ^SetDruggedUp,[09A7,=,1,2,0],("self: Actor" "state%b") + ^SetSignalAfterKill,[09B5,=,1,2,0],("self: Actor" "state%b") + ^SetWantedByPolice,[09B6,=,1,2,0],("self: Actor" "state%b") + SetSayScript,09D6,0,0,("self: Actor" "soundID%i" "flag1%b" "flag2%b" "flag3%b") + ^SetIgnoreHeightDifferenceFollowingNodes,[09F4,=,1,2,0],("self: Actor" "state%b") + ^SetUnjackableThroughDriverSeat,[09F6,=,1,2,0],("self: Actor" "Enable?%b") + ^SetMutedVersionB,[0A09,=,1,2,0],("self: Actor" "state%b") + ^SetDeathPickupsPersist,[0A27,=,1,2,0],("self: Actor" "state%b") + ^SetSwimmingSpeed,[0A28,=,1,2,0],("self: Actor" "speed%f") + SetExplodeHead,0321,0,0,("self: Actor") + SetDead,0762,0,0,("self: Actor") + ;GET + ^GetMoveSpeed,[06AC,=,2,2,0],("store%h" "self: Actor") + GetPosition,00A0,0,0,("self: Actor" "x%h" "y%h" "z%h") + ^GetAngle,[0172,=,2,2,0],("store%h" "self: Actor") + ^GetHealth,[0226,=,2,2,0],("store%h" "self: Actor") + ^GetWeaponAmmo,[041A,=,2,2,0],("store%h" "self: Actor" "any: WeaponId") + ^GetUsedCar,[0811,=,2,2,0],("store%h" "self: Actor") + ^GetCurrentCar,[03C0,=,2,2,0],("store%h" "self: Actor") + ^GetArmour,[04DD,=,2,2,0],("store%h" "self: Actor") + ^GetCurrentWeapon,[0470,=,2,2,0],("store%h" "self: Actor") + GetPositionofDead,04A5,0,0,("self: Actor" "x%h" "y%h" "z%h") + GetWeaponData,04B8,0,0,("self: Actor" "slotId%i" "weapon%h" "ammon%h" "model%h") + GetPositionAndOffset,04C4,0,0,("x%h" "y%h" "z%h" "self: Actor" "offsetX%f" "offsetY%f" "offsetZ%f") + ^GetAnimationFinishTime,[0613,=,2,2,0],("store%h" "self: Actor" "animation%s") + ^GetAnimationTotalTime,[061A,=,2,2,0],("store%h" "self: Actor" "animation%s") + ^GetTaskStatus,[062E,=,2,2,0],("store%h" "self: Actor" "any: Task") + ^GetSequenceProgress,[0646,=,2,2,0],("store%h" "self: Actor") + ^GetModel,[0665,=,2,2,0],("store%h" "self: Actor") + ^GetRandomInSphere,[073F,=,2,2,0],("Actor%h" "x%f" "y%f" "z%f" "radius%f" "civil%b" "gang%b" "criminal%b") + GetSequenceProgressRecursive,07A4,0,0,("self: Actor" "store%h" "store%h") + ^GetEvent,[080E,=,2,2,0],("store%h" "self: Actor") + ^GetUsedCar,[0811,=,2,2,0],("store%h" "self: Actor") + ^GetGroundDistance,[0819,=,2,2,0],("store%h" "self: Actor") + GetVelocity,083D,0,0,("self: Actor" "x%h" "y%h" "z%h") + ^GetSoundLevel,[0855,=,2,2,0],("store%h" "self: Actor" "x%f" "y%f" "z%f") + ^GetPedtype,[089F,=,2,2,0],("pedtype%h" "self: Actor") + ^GetUserOfClosestMapAttractor,[091C,=,2,2,0],("store%h" "x%f" "y%f" "z%f" "radius%f" "model%i" "name%s") + ^GetPositionOfEntryExit,[094C,=,2,2,0],("store%h" "self: Actor" "x%h" "y%h" "z%h") + ^GetSwimmingStatus,[0966,=,2,2,0],("store%h" "self: Actor") + ^GetUnknown,[0A3E,=,2,2,0],("Actor%h" "x%f" "y%f" "z%f" "xradio%f" "yradio%f" "zradio%f") + ^GetRandom,[0AE1,=,2,2,0],("Actor%h" "x%f" "y%f" "z%f" "radius%f" "findNext%b" "passDeads%b") + ;IF + IsInArea2D,00A3,1,0,("self: Actor" "sphere%b" "fromX%f" "fromY%f" "toX%f" "toY%f") + IsInArea3D,00A4,1,0,("self: Actor" "sphere%b" "fromX%f" "fromY%f" "fromZ%f" "toX%f" "toY%f" "toZ%f") + IsLocated2D,00EC,1,0,("self: Actor" "sphere%b" "x%f" "y%f" "XRadius%f" "XRadius%f") + IsLocatedOnFoot2D,00ED,1,0,("self: Actor" "sphere%b" "x%f" "y%f" "XRadius%f" "XRadius%f") + IsLocatedInCar2D,00EE,1,0,("self: Actor" "sphere%b" "x%f" "y%f" "XRadius%f" "XRadius%f") + IsLocatedStopped2D,00EF,1,0,("self: Actor" "sphere%b" "x%f" "y%f" "XRadius%f" "XRadius%f") + IsLocatedStoppedOnFoot2D,00F0,1,0,("self: Actor" "sphere%b" "x%f" "y%f" "XRadius%f" "XRadius%f") + IsLocatedStoppedInCar2D,00F1,1,0,("self: Actor" "sphere%b" "x%f" "y%f" "XRadius%f" "XRadius%f") + IsLocatedNearActor2D,00F2,1,0,("self: Actor" "sphere%b" "self: Actor" "XRadius%f" "XRadius%f") + IsLocatedNearActorOnFoot2D,00F3,1,0,("self: Actor" "sphere%b" "self: Actor" "XRadius%f" "XRadius%f") + IsLocatedNearActorInCar2D,00F4,1,0,("self: Actor" "sphere%b" "self: Actor" "XRadius%f" "XRadius%f") + IsLocated3D,00FE,1,0,("self: Actor" "sphere%b" "x%f" "y%f" "z%f" "XRadius%f" "XRadius%f" "XRadius%f") + IsLocatedOnFoot3D,00FF,1,0,("self: Actor" "sphere%b" "x%f" "y%f" "z%f" "XRadius%f" "XRadius%f" "XRadius%f") + IsLocatedInCar3D,0100,1,0,("self: Actor" "sphere%b" "x%f" "y%f" "z%f" "XRadius%f" "XRadius%f" "XRadius%f") + IsLocatedStopped3D,0101,1,0,("self: Actor" "sphere%b" "x%f" "y%f" "z%f" "XRadius%f" "XRadius%f" "XRadius%f") + IsLocatedStoppedOnFoot3D,0102,1,0,("self: Actor" "sphere%b" "x%f" "y%f" "z%f" "XRadius%f" "XRadius%f" "XRadius%f") + IsLocatedStoppedInCar3D,0103,1,0,("self: Actor" "sphere%b" "x%f" "y%f" "z%f" "XRadius%f" "XRadius%f" "XRadius%f") + IsLocatedNearActor3D,0104,1,0,("self: Actor" "sphere%b" "self: Actor" "XRadius%f" "XRadius%f" "XRadius%f") + IsLocatedNearActorOnFoot3D,0105,1,0,("self: Actor" "sphere%b" "self: Actor" "XRadius%f" "XRadius%f" "XRadius%f") + IsLocatedNearActorInCar3D,0106,1,0,("self: Actor" "sphere%b" "self: Actor" "XRadius%f" "XRadius%f" "XRadius%f") + IsInCar,00DB,1,0,("self: Actor" "car%h") + IsDrivingModel,00DD,1,0,("self: Actor" "model%i") + IsDriving,00DF,1,0,("self: Actor") + IsDead,0118,1,0,("self: Actor") + IsAlive,8118,1,0,("self: Actor") + IsInZone,0154,1,0,("self: Actor" "zone%s") + IsHealthGreater,0184,1,0,("self: Actor" "health%h") + IsCollidingWithObject,0179,1,0,("self: Actor" "self: Object") + IsInAreaOnFoot2D,01A1,1,0,("self: Actor" "sphere%b" "fromX%f" "fromY%f" "toX%f" "toY%f") + IsInAreaInCar2D,01A2,1,0,("self: Actor" "sphere%b" "fromX%f" "fromY%f" "toX%f" "toY%f") + IsStoppedInArea2D,01A3,1,0,("self: Actor" "sphere%b" "fromX%f" "fromY%f" "toX%f" "toY%f") + IsStoppedInAreaOnFoot2D,01A4,1,0,("self: Actor" "sphere%b" "fromX%f" "fromY%f" "toX%f" "toY%f") + IsStoppedInAreaInCar2D,01A5,1,0,("self: Actor" "sphere%b" "fromX%f" "fromY%f" "toX%f" "toY%f") + IsInAreaOnFoot3D,01A6,1,0,("self: Actor" "sphere%b" "fromX%f" "fromY%f" "fromZ%f" "toX%f" "toY%f" "toZ%f") + IsInAreaInCar3D,01A7,1,0,("self: Actor" "sphere%b" "fromX%f" "fromY%f" "fromZ%f" "toX%f" "toY%f" "toZ%f") + IsStoppedInArea3D,01A8,1,0,("self: Actor" "sphere%b" "fromX%f" "fromY%f" "fromZ%f" "toX%f" "toY%f" "toZ%f") + IsStoppedInAreaOnFoot3D,01A9,1,0,("self: Actor" "sphere%b" "fromX%f" "fromY%f" "fromZ%f" "toX%f" "toY%f" "toZ%f") + IsStoppedInAreaInCar3D,01AA,1,0,("self: Actor" "sphere%b" "fromX%f" "fromY%f" "fromZ%f" "toX%f" "toY%f" "toZ%f") + IsLocatedNearCar2D,0202,1,0,("self: Actor" "sphere%b" "car%h" "XRadius%f" "XRadius%f") + IsLocatedNearCarOnFoot2D,0203,1,0,("self: Actor" "sphere%b" "car%h" "XRadius%f" "XRadius%f") + IsLocatedNearCarInCar2D,0204,1,0,("self: Actor" "sphere%b" "car%h" "XRadius%f" "XRadius%f") + IsLocatedNearCar3D,0205,1,0,("self: Actor" "sphere%b" "car%h" "XRadius%f" "XRadius%f" "XRadius%f") + IsLocatedNearCarOnFoot3D,0206,1,0,("self: Actor" "sphere%b" "car%h" "XRadius%f" "XRadius%f" "XRadius%f") + IsLocatedNearCarInCar3D,0207,1,0,("self: Actor" "sphere%b" "car%h" "XRadius%f" "XRadius%f" "XRadius%f") + IsCollidingWithObject,023B,1,0,("self: Actor" "self: Object") + IsStopped,02A0,1,0,("self: Actor") + IsVisible,02CB,1,0,("self: Actor") + IsInAreaFiresWeapon2D,02D6,1,0,("self: Actor" "any: WeaponId" "fromX%f" "fromY%f" "toX%f" "toY%f") + IsCurrentWeapon,02D8,1,0,("self: Actor" "any: WeaponId") + IsFiringWeapon,02E0,1,0,("self: Actor") + IsModel,02F2,1,0,("self: Actor" "model%i") + IsHitByWeapon,031D,1,0,("self: Actor" "any: WeaponId") + IsSpottedActor,0364,1,0,("self: Actor" "self: Actor") + IsMale,03A3,1,0,("self: Actor") + IsFemale,83A3,1,0,("self: Actor") + IsAtCar,0448,1,0,("self: Actor" "car%h") + IsDrivingCar,0449,1,0,("self: Actor") + IsOnFoot,044B,1,0,("self: Actor") + IsLocatedNearObject2D,0471,1,0,("self: Actor" "sphere%b" "self: Object" "xRadius%f" "yRadius%f") + IsLocatedNearObjectOnFoot2D,0472,1,0,("self: Actor" "sphere%b" "self: Object" "xRadius%f" "yRadius%f") + IsLocatedNearObjectInCar2D,0473,1,0,("self: Actor" "sphere%b" "self: Object" "xRadius%f" "yRadius%f") + IsLocatedNearObject3D,0474,1,0,("self: Actor" "sphere%b" "self: Object" "xRadius%f" "yRadius%f" "zRadius%f") + IsLocatedNearObjectOnFoot3D,0475,1,0,("self: Actor" "sphere%b" "self: Object" "xRadius%f" "yRadius%f" "zRadius%f") + IsLocatedNearObjectInCar3D,0476,1,0,("self: Actor" "sphere%b" "self: Object" "xRadius%f" "yRadius%f" "zRadius%f") + IsDrivingBike,047A,1,0,("self: Actor") + IsLookingAtDeathOfActorPedtype,0480,1,0,("self: Actor" "any: PedType") + IsHasWeapon,0491,1,0,("self: Actor" "any: WeaponId") + IsDrivingBoat,04A7,1,0,("self: Actor") + IsDrivingHeli,04A9,1,0,("self: Actor") + IsDrivingPlane,04AB,1,0,("self: Actor") + IsInWater,04AD,1,0,("self: Actor") + IsPhotographed,04C5,1,0,("self: Actor") + IsDrivingFlyingVehicle,04C8,1,0,("self: Actor") + IsDamagedByActor,051A,1,0,("self: Actor" "self: Actor") + IsDamageBagedByCar,051B,1,0,("self: Actor" "car%h") + IsCollidingWithVehicle,0547,1,0,("self: Actor" "vehicle%h") + IsDrivingPoliceVehicle,056C,1,0,("self: Actor") + IsCrouching,0597,1,0,("self: Actor") + IsInAreaAtAngle2D,05F6,1,0,("self: Actor" "x%f" "y%f" "toX%f" "toY%f" "angle%f" "sphere%b") + IsInAreaOnFootAtAngle2D,05F7,1,0,("self: Actor" "fromX%f" "fromY%f" "toX%f" "toY%f" "angle%f" "sphere%b") + IsInAreaInCarAtAngle2D,05F8,1,0,("self: Actor" "fromX%f" "fromY%f" "toX%f" "toY%f" "angle%f" "sphere%b") + IsStoppedInAreaAtAngle2D,05F9,1,0,("self: Actor" "fromX%f" "fromY%f" "toX%f" "toY%f" "angle%f" "sphere%b") + IsStoppedInAreaOnFootAtAngle2D,05FA,1,0,("self: Actor" "fromX%f" "fromY%f" "toX%f" "toY%f" "angle%f" "sphere%b") + IsStoppedInAreaInCarAtAngle2D,05FB,1,0,("self: Actor" "fromX%f" "fromY%f" "toX%f" "toY%f" "angle%f" "sphere%b") + IsInAreaAtAngle3D,05FC,1,0,("self: Actor" "fromX%f" "fromY%f" "fromZ" "toX%f" "toY%f" "toZ" "angle%f" "sphere%b") + IsInAreaOnFootAtAngle3D,05FD,1,0,("self: Actor" "fromX%f" "fromY%f" "fromZ" "toX%f" "toY%f" "toZ" "angle%f" "sphere%b") + IsInAreaInCarAtAngle3D,05FE,1,0,("self: Actor" "fromX%f" "fromY%f" "fromZ" "toX%f" "toY%f" "toZ" "angle%f" "sphere%b") + IsStoppedInAreaAtAngle3D,05FF,1,0,("self: Actor" "fromX%f" "fromY%f" "fromZ" "toX%f" "toY%f" "toZ" "angle%f" "sphere%b") + IsStoppedInAreaOnFootAtAngle3D,0600,1,0,("self: Actor" "fromX%f" "fromY%f" "fromZ" "toX%f" "toY%f" "toZ" "angle%f" "sphere%b") + IsStoppedInAreaInCarAtAngle3D,0601,1,0,("self: Actor" "fromX%f" "fromY%f" "fromZ" "toX%f" "toY%f" "toZ" "angle%f" "sphere%b") + IsDrivingTaxiVehicle,0602,1,0,("self: Actor") + IsAnimation,0611,1,0,("self: Actor" "animation%s") + IsAtAsOrigin,0642,1,0,("self: Actor" "packOrigin%h") + IsInGroup,06EE,1,0,("self: Actor" "group%h") + IsLeadingGroup,06EF,1,0,("self: Actor" "group%h") + IsLiftingObject,0737,1,0,("self: Actor" "group%h") + IsBusted,0741,1,0,("self: Actor") + IsPedEvent,074F,1,0,("self: Actor" "pedEventID%i") + IsInAir,0818,1,0,("self: Actor") + IsOnSomething,8818,1,0,("self: Actor") + IsMutallyActive,094D,1,0,("self: Actor") + IsStuckUnderCar,095D,1,0,("self: Actor") + IsSwimming,0965,1,0,("self: Actor") + IsHeadShoted,09A8,1,0,("self: Actor") + IsDrivingTrain,09AE,1,0,("self: Actor") + IsEnteringCar,09DE,1,0,("self: Actor") + IsIsWithinFieldOfViewActor,09ED,1,0,("self: Actor" "self: Actor") + IsCollidingWithActor,0A1B,1,0,("self: Actor" "self: Actor") + IsOnTurretOfCar,0A32,1,0,("self: Actor") + ;CLEO+ + IsScriptControlled,0E0A,0,0,("self: Actor") + IsReallyInAir,0E92,0,0,("self: Actor") + IsOnFire,0EA4,0,0,("self: Actor") + SetMarkActorAsNeeded,0E0B,0,0,("self: Actor") + SetSecondPlayer,0EA0,1,0,("self: Actor" "camera%b" "separateCars%b") + SetDestroySecondaryPlayer,0EA1,0,0,("self: Actor") + SetCoordinatesSimple,0E32,0,0,("self: Actor" "x%f" "y%f" "z%f") + ^GetWeaponState,[0E8B,=,2,2,0],("state%h" "self: Actor") + ^GetWeaponClip,[0E8C,=,2,2,0],("clip%h" "self: Actor") + ^GetCollisionSurface,[0E8E,=,2,2,0],("store%h" "self: Actor") + ^GetCollisionLighting,[0E8F,=,2,2,0],("store%h" "self: Actor") + ;NewOpcodes + ^GetMatrix,[0D0B,=,2,2,0],("store%h" "self: Actor" "any: Bone") + ^GetNumberOfCollidedEntites,[0D2B,=,2,2,0],("store%h" "self: Actor") + ^GetBone,[0D30,=,2,2,0],("store%h" "self: Actor" "any: Bone") + ^GetMaxHealth,[0D39,=,2,2,0],("store%h" "self: Actor") + GetCollidedEntities,0D35,0,0,("self: Actor" "entity%h" "entity%h" "entity%h" "entity%h" "entity%h" "entity%h") + $end +$Android + $BEGIN + SetVar,0DDC,0,0,("varId%i" "value: any") + GetVar,0DDD,0,0,("varId%i" "result: any") + $END +$Animation + $BEGIN + Load,04ED,0,0,("archiveIFP%s") + Available,04EE,1,0,("archiveIFP%s") + Remove,04EF,0,0,("archiveIFP%s") + $END +$Attractor + $BEGIN + Add,061D,0,0,("x%f" "y%f" "z%f" "angle%f" "_p5%f" "sequence: Sequence" "handle: Attractor") + AddPedTypeAsUser,0680,0,0,("self: Attractor" "pedType: PedType") + Release,061E,0,0,("self: Attractor") + $END +$Audio + $BEGIN + Load,03CF,0,0,("slotId: AUDIO_MISSION" "name%s") + Play,03D1,0,0,("slotId: AUDIO_MISSION") + PlayPassedTune,0394,0,0,("soundId%i") + Available,03D0,1,0,("slotId: AUDIO_MISSION") + IsFinished,03D2,1,0,("slotId: AUDIO_MISSION") + Remove,040D,0,0,("slotId: AUDIO_MISSION") + SetMusicDoesFade,043C,0,0,("state%b") + AttachToCar,0A16,0,0,("slotId: AUDIO_MISSION" "self: Car") + AttachToChar,0949,0,0,("slotId: AUDIO_MISSION" "self: Char") + AttachToObject,097C,0,0,("slotId: AUDIO_MISSION" "self: Object") + AttachToPosition,03D7,0,0,("slotId: AUDIO_MISSION" "x%f" "y%f" "z%f") + ReportEventAtCar,09F7,0,0,("handle: Car" "soundId%i") + ReportEventAtChar,09F1,0,0,("handle: Char" "soundId%i") + ReportEventAtObject,097B,0,0,("handle: Object" "soundId%i") + ReportEventAtPosition,097A,0,0,("x%f" "y%f" "z%f" "soundId%i") + SetRadioChannel,041E,0,0,("channel: Station") + GetRadioChannel,051E,0,0,("int%h") + SetRadioToFavoriteStation,0A26,0,0,() + $END +$AudioStream + $BEGIN + ;const + ^Load,[0AAC,=,2,2,0],("audioStream%h" "path%v") + ^Load3d,[0AC1,=,2,2,0],("audioStream%h" "path%v") + Remove,0AAE,0,0,("audioStream: Self") + ;prop + ^Volume,[0ABC,=,1,0,0],[0ABB,=,2,0,0],("audioStream: Self") + ^State,[0AAD,=,1,0,0],[0AB9,=,2,0,0],("audioStream: Self") + ;SET + SetState,0AAD,0,0,("audioStream: Self" "any: AUDIOSTREAM_STATE") + SetLoop,0AC0,0,0,("audioStream: Self" "state%b") + SetVolume,0ABC,0,0,("audioStream: Self" "volume%f") + PlayAtCoords,0AC2,0,0,("audioStream: Self" "x%f" "y%f" "z%f") + Play3DAtObject,0AC3,0,0,("audioStream: Self" "self: Object") + Play3DAtActor,0AC4,0,0,("audioStream: Self" "self: Actor") + Play3DAtCar,0AC5,0,0,("audioStream: Self" "self: Car") + ;GET + ^GetLength,[0AAF,=,2,2,0],("length%h" "audioStream: Self") + ^GetState,[0AB9,=,2,2,0],("state%h" "audioStream: Self") + ^GetVolume,[0ABB,=,2,2,0],("volume%h" "audioStream: Self") + $END +$Blip + $begin + ;const + ^Create,[0167,=,2,2,0],("Blip%h" "x%f" "y%f" "z%f" "any: BlipColor" "any: BlipDisplay") + ^CreateAboveCar,[0186,=,2,2,0],("Blip%h" "self: Car") + ^CreateAboveCoord,[018A,=,2,2,0],("Blip%h" "x%f" "y%f" "z%f") + ^CreateAboveCarOld,[0161,=,2,2,0],("Blip%h" "self: Car" "any: BlipColor" "display%b") + ^CreateAboveActor,[0187,=,2,2,0],("Blip%h" "self: Actor") + ^CreateAboveObject,[0188,=,2,2,0],("Blip%h" "self: Object") + ^CreateAbovePickup,[03DC,=,2,2,0],("Blip%h" "self: Pickup") + ^CreateAboveSearchlight,[06C4,=,2,2,0],("Blip%h" "self: Searchlight") + ^CreateIconAndSphere,[02A7,=,2,2,0],("Blip%h" "any: BlipSprite" "x%f" "y%f" "z%f") + ^CreateIconWithoutSphere,[04CE,=,2,2,0],("Blip%h" "any: BlipSprite" "x%f" "y%f" "z%f") + ^CreateAssetRadarWithIcon,[0570,=,2,2,0],("Blip%h" "any: BlipSprite" "x%f" "y%f" "z%f") + ^CreateIcon,[02A8,=,2,2,0],("Blip%h" "any: BlipSprite" "x%f" "y%f" "z%f") + Remove,0164,0,0,("self: Blip") + Exist,075C,1,0,("self: Blip") + Defined,075C,1,0,("self: Blip") + ;SET + SetColor,0165,0,0,("self: Blip" "any: BlipColor") + SetScale,0168,0,0,("self: Blip" "any: BlipScale") + SetType,07E0,0,0,("self: Blip" "any: BlipType") + SetDisplay,018B,0,0,("self: Blip" "any: BlipDisplay") + SetZoomed,07BF,0,0,("self: Blip" "state%b") + SetAppearance,08FB,0,0,("self: Blip" "color%i") + ;GET + GetTargetBlipCoords,0AB6,0,0,("x%h" "y%h" "z%h") + $END +$Boat + $BEGIN + ;091D=6,remove_forbidden_for_boats_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% + ;091E=6,create_forbidden_for_boats_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% + SetAnchor,0323,0,0,("self: Boat" "state%b") + SetCruiseSpeed,02DB,0,0,("self: Boat" "speed%f") + Goto,02D3,0,0,("self: Boat" "x%f" "y%f" "z%f") + SetStop,02D4,0,0,("self: Boat") + $END +$Button + $BEGIN + IsDoublePressed,0736,1,0,("any: VB") + IsSkipPressed,08D0,1,0,() + IsPressed,00E1,1,0,("any: PAD" "any: VB") + GetState,00E2,0,0,("any: PAD" "any: VB" "store%h") + IsJustPressed,0E3E,1,0,("any: VB" "any: VB") + IsAimPressed,0E67,1,0,("any: VB") + IsFirePressed,0E8D,1,0,("any: VB") + IsSelectMenuJustPressed,0E6E,1,0,() + SetDisplayVitalStats,0960,0,0,("playerId: Player" "state%b") + $END +$Camera + $BEGIN + AllowFixedCollision,09EC,0,0,("state%b") + AttachToActor,067C,0,0,("self: Actor" "x%f" "y%f" "z%f" "angleX%f" "angleY%f" "angleZ%f" "tilt%f" "any: SwitchType") + AttachToActorLookAtActor,067E,0,0,("self: Actor" "x%f" "y%f" "z%f" "Actor%h" "tilt%f" "any: SwitchType") + AttachToActorLookAtCar,067D,0,0,("self: Char" "xOffset%f" "yOffset%f" "zOffset%f" "self: Car" "tilt%f" "switchStyle: SwitchType") + AttachToCarLookAtArtor,067B,0,0,("car%h" "x%f" "y%f" "z%f" "Actor%h" "tilt%f" "any: SwitchType") + AttachToCar,0679,0,0,("car%h" "x%f" "y%f" "z%f" "angleX%f" "angleY%f" "angleZ%f" "tilt%f" "any: SwitchType") + AttachToCarLookAtCar,067A,0,0,("car%h" "x%f" "y%f" "z%f" "car%h" "tilt%f" "any: SwitchType") + DoBump,0834,0,0,("rotationX%f" "rotationY%f") + DoFade,016A,0,0,("any: Fade" "time%i") + PersistFov,0931,0,0,("state%b") + PersistPos,0930,0,0,("state%b") + PersistTrack,092F,0,0,("state%b") + ResetNewScriptables,0925,0,0,() + ResetVehicleTweak,09F0,0,0,() + Restore,015A,0,0,() + RestoreJumpcut,02EB,0,0,() + SetShakeSimulationSimple,099C,0,0,("type%i" "time%i" "intensity%f") + UnknownSyncPlayerCamera,0A13,0,0,() + ;SET + SetBehindPlayer,0373,0,0,() + SetDirectlyBeforePlayer,03C8,0,0,() + SetPlayerInCarAtMode,09AD,0,0,("mode%i") + SetCarTweak,09EF,0,0,("carID%i" "distance%f" "altitude%f" "angleX%f") + SetVectorMove,0936,0,0,("x%f" "y%f" "z%f" "toX%f" "toY%f" "toZ%f" "time%i" "any: SwitchType") + SetVectorTrack,0920,0,0,("aimX%f" "aimY%f" "aimZ%f" "toAimX%f" "toAimY%f" "toAimZ%f" "time%i" "any: SwitchType") + PointAtCar,0158,0,0,("car%h" "any: CameraMode" "switchStyle%i") + PointAtActor,0159,0,0,("handle: Actor" "mode: CameraMode" "switchStyle: ChangeCamMode") + PointAtPoint,0160,0,0,("x%f" "y%f" "z%f" "any: SwitchType") + SetCinema,093D,0,0,("state%b") + SetDarknessEffect,0924,0,0,("enable%b" "pitchBlack%i") + SetFadingColor,0169,0,0,("r%i" "g%i" "b%i") + SetFirstPersonInCarMode,0822,0,0,("state%b") + SetFixedPosition,015F,0,0,("x%f" "y%f" "z%f" "rotX%f" "rotY%f" "rotZ%f") + SetInFrontOfActor,0944,0,0,("self: Actor") + SetInFrontOfPlayer,03C8,0,0,() + SetInterpolationParameters,0460,0,0,("interpolation%f" "time%i") + SetLerpFov,0922,0,0,("from%f" "to%f" "time%i" "ease%b") + SetNearClip,041D,0,0,("value%f") + SetPhotoEffect,0A2F,0,0,("state%b") + SetPositionUnfixed,0A25,0,0,("xOffset%f" "yOffset%f") + SetZoom,032A,0,0,("zoom%i") + Shake,0003,0,0,("intensity%i") + ;GET + GetActiveCoordinates,068D,0,0,("x%f" "y%f" "z%f") + GetActivePointAt,068E,0,0,("x%f" "y%f" "z%f") + GetDebugCoordinates,0454,0,0,("x%f" "y%f" "z%f") + GetDebugCameraPointAt,0463,0,0,("x%f" "y%f" "z%f") + GetFov,0801,0,0,("fov%f") + GetPlayerInCarMode,0A39,0,0,("mode%i") + ;IS + IsFading,016B,1,0,() + IsPointOnScreen,00C2,1,0,("x%f" "y%f" "z%f" "radius%f") + IsVectorMoveRunning,0933,1,0,() + IsVectorTrackRunning,0934,1,0,() + IsIsUnusedWorldViewerBeingUsed,05A0,1,0,() + ;CLEO+ + SetControl,0E60,0,0,("state%b") + GetMode,0E64,0,0,("mode%h") + GetPositionAndOffset,0EB2,0,0,("x%h" "y%h" "z%h" "offsetX%f" "offsetY%f" "offsetZ%f") + IsLocated3D,0EBE,0,0,("x%f" "y%f" "z%f" "radius%f") + $END +$Car + $begin + ;const + ^Create,[00A5,=,2,2,0],("car%h" "CarID%i" "x%f" "y%f" "z%f") + ^CreateRandom,[03C5,=,2,2,0],("x%f" "y%f" "z%f" "angle%f") + Remove,00A6,0,0,("self: Car") + Release,01C3,0,0,("self: Car") + Exist,056E,1,0,("self: Car") + Defined,056E,1,0,("self: Car") + Explode,020B,0,0,("self: Car") + ExplodeInCutscene,070C,0,0,("self: Car") + ExplodeInCutsceneShakeAndBits,08CB,0,0,("self: Car" "shake%b" "effect%b" "sound%b") + ;prop set is get + ^Angle,[0175,=,1,0,0],[0174,=,2,0,0],("self: Car") + ^AngleY,[0731,=,1,0,0],[06BE,=,2,0,0],("self: Car") + ^Health,[0224,=,1,0,0],[0185,>,1,1,0],[0227,=,2,0,0],("self: Car") + ^Model,[0137,==,1,1,0],[0441,=,2,0,0],("self: Car") + ^Paintjob,[06ED,=,1,0,0],[0988,=,2,0,0],("self: Car") + ^ForwardSpeed,[04BA,=,1,0,0],[02E3,=,2,0,0],("self: Car") + ^DamageLight,[0D5D,=,1,0,0],[0D5C,=,2,0,0],("self: Car" "any: CarLight") + ^DamageDoor,[073C,=,1,0,0],[09BB,==,1,1,0],("self: Car") + ^LockDoor,[020A,=,1,0,0],[09B3,=,2,0,0],("self: Car") + ^OpenDoor,[0657,=,1,0,0],[08A7,==,1,1,0],("self: Car") + ^Alarm,[0E61,=,1,0,0],[0E00,=,2,0,0],("self: Car") + ;SET + SavetModparts,096B,0,0,() + RestoreModState,096C,0,0,() + AddMod,06E7,0,0,("car%h" "modelId%i" "any: CarMod") + AddUpsidedownCheck,0190,0,0,("self: Car") + AddToRotationVelocity,07DA,0,0,("self: Car" "x%f" "y%f" "z%f") + AttachToCar,0683,0,0,("self: Car" "car%h" "xOffset%f" "yOffset%f" "zOffset%f" "xRotation%f" "yRotation%f" "zRotation%f") + AttachToObject,0939,0,0,("self: Car" "object%h" "xOffset%f" "yOffset%f" "zOffset%f" "xRotation%f" "yRotation%f" "zRotation%f") + ControlDoor,095E,0,0,("self: Car" "any: CarDoor" "latch%i" "angle%f") + ControlHydraulics,07F5,0,0,("self: Car" "weel%f" "weel%f" "weel%f" "weel%f") + ControlMovablePart,08A4,0,0,("self: Car" "range%f") + ClearLastDamageEntity,054F,0,0,("self: Car") + ClearLastWeaponDamage,0468,0,0,("self: Car") + EscortCarFront,05F4,0,0,("self: Car" "car%h") + EscortCarLeft,05F1,0,0,("self: Car" "car%h") + EscortCarRear,05F3,0,0,("self: Car" "car%h") + EscortCarRight,05F2,0,0,("self: Car" "car%h") + FireHunterGun,0541,0,0,("self: Car") + FixDoor,068A,0,0,("self: Car" "any: CarDoor") + FixMod,0698,0,0,("car%h" "any: CarMod") + FixTyre,0699,0,0,("self: Car" "any: CarTyre") + Fix,0A30,0,0,("self: Car") + PopBoot,04E1,0,0,("self: Car") + PopDoor,0689,0,0,("self: Car" "any: CarDoor" "visible%b") + PopMod,0697,0,0,("car%h" "any: CarMod" "visible%b") + RemoveMod,06E8,0,0,("car%h" "any: CarMod") + ResetHydraulics,09FE,0,0,("self: Car") + EveryoneLeaveCar,068B,0,0,("self: Car") + SetRemoveUpsidedownCheck,0191,0,0,("self: Car") + SetVelocity,07D5,0,0,("self: Car" "x%f" "y%f" "z%f" "xAngle%f" "yAngle%f" "zAngle%f") + SetArmWithBomb,0242,0,0,("self: Car" "bombType: BombType") + SetLockDoor,020A,0,0,("self: Car" "any: CarLock") + SetCloseAllDoors,0508,0,0,("self: Car") + SetOpenDoor,0657,0,0,("self: Car" "any: CarDoor") + SetAngleDoor,08A6,0,0,("self: Car" "any: CarDoor" "angle%f") + Detach,0684,0,0,("self: Car" "x%f" "y%f" "z%f" "collisionDetection%b") + SelectWeapons,0841,0,0,("self: Car" "_p2%i") + SetDamageDoor,073C,0,0,("self: Car" "any: CarDoor") + SetDamageMod,0730,0,0,("self: Car" "any: CarMod") + SetAlwaysCreateSkids,07EE,0,0,("self: Car" "state%b") + SetAsMissionCar,0763,0,0,("self: Car") + SetCanGoAgainstTraffic,073B,0,0,("self: Car" "state%b") + SetFollowCar,07F8,0,0,("self: Car" "handle: Car" "radius%f") + SetFreebies,08F3,0,0,("self: Car" "state%b") + SetHeavy,01EC,0,0,("self: Car" "state%b") + SetLightsOn,0919,0,0,("self: Car" "state%b") + SetLoadCollisionFlag,0587,0,0,("self: Car" "state%b") + SetModelComponents,0506,0,0,("_unused: model_ide" "component1%i" "component2%i") + SetStayInFastLane,0466,0,0,("self: Car" "state%b") + SetStayInSlowLane,0714,0,0,("self: Car" "state%b") + SetStraightLineDistance,04E0,0,0,("self: Car" "distance%i") + SetToFadeIn,0594,0,0,("self: Car" "alpha%i") + SetPausePlaybackRecorded,05ED,0,0,("self: Car") + SetSkipInPlaybackRecorded,0706,0,0,("self: Car" "amount%f") + SetSkipToEndAndStopPlaybackRecorded,06C5,0,0,("self: Car") + SetStartPlaybackRecorded,05EB,0,0,("self: Car" "path%i") + SetStartPlaybackRecordedLooped,085E,0,0,("self: Car" "pathId%i") + SetStartPlaybackRecordedUsingAi,0705,0,0,("self: Car" "pathId%i") + SetStopPlaybackRecorded,05EC,0,0,("self: Car") + SetUnpausePlaybackRecorded,05EE,0,0,("self: Car") + SetChangePlaybackToUseAi,099B,0,0,("self: Car") + SetOnSiren,0397,0,0,("self: Car" "state%b") + SetTaxiLight,0216,0,0,("self: Car" "state%b") + SetHealth,0224,0,0,("self: Car" "value%i") + SetGotoCoordinates,00A7,0,0,("self: Car" "x%f" "y%f" "z%f") + SetGotoCoordinatesAccurate,02C2,0,0,("self: Car" "x%f" "y%f" "z%f") + SetGotoCoordinatesRacing,0704,0,0,("self: Car" "x%f" "y%f" "z%f") + SetPosition,00AB,0,0,("self: Car" "x%f" "y%f" "z%f") + SetWanderRandomly,00A8,0,0,("self: Car") + SetIdle,00A9,0,0,("self: Car") + SetMaxSpeed,00AD,0,0,("self: Car" "maxSpeed%f") + SetDrivingStyle,00AE,0,0,("self: Car" "any: DrivingStyle") + SetMission,00AF,0,0,("self: Car" "any: CarBehaviour") + SetAngle,0175,0,0,("self: Car" "angleZ%f") + SetColorA,0229,0,0,("self: Car" "primary%i" "secondary%i") + SetColorB,0A11,0,0,("self: Car" "tertiary%i" "quaternary%i") + SetCanRespray,0294,0,0,("self: Car" "state%b") + SetImmuneToNonPlayer,02AA,0,0,("self: Car" "state%b") + SetImmunities,02AC,0,0,("self: Car" "bullets%b" "fire%b" "explosion%b" "collision%b" "melee%b") + SetVisibility,0338,0,0,("self: Car" "state%b") + SetWatertight,039C,0,0,("self: Car" "state%b") + SetRace,039F,0,0,("self: Car" "x%f" "y%f") + SetStatus,03A2,0,0,("self: Car" "status%i") + SetStrong,03AB,0,0,("self: Car" "state%b") + SetUpsidedownNotDamaged,03ED,0,0,("self: Car" "state%b") + SetCanBeDamaged,03F5,0,0,("self: Car" "state%b") + SetCanBeTargetted,084E,0,0,("self: Car" "state%b") + SetTraction,0423,0,0,("self: Car" "traction%f") + SetAvoidLevelTransitions,0428,0,0,("self: Car" "state%b") + SetTempAction,0477,0,0,("self: Car" "any: TEMP_ACTION" "time%i") + SetBurstTyre,04FE,0,0,("self: Car" "any: CarTyre") + SetRouteSeed,048B,0,0,("self: Car" "routeSeed%i") + SetForwardSpeed,04BA,0,0,("self: Car" "speed%f") + SetPartOfConvoy,04BD,0,0,("self: Car" "state%b") + SetFreezePosition,0519,0,0,("self: Car" "state%b") + SetCanBurstTyres,053F,0,0,("self: Car" "state%b") + SetKeepPosition,0574,0,0,("self: Car" "state%b") + SetNumberplate,0674,0,0,("model%i" "numberplate%s") + SetLights,067F,0,0,("self: Car" "any: CarLightMode") + SetPaintjob,06ED,0,0,("self: Car" "paint%i") + SetPlaybackSpeed,06FD,0,0,("self: Car" "speed%i") + SetAngleY,0731,0,0,("self: Car" "angleY%f") + SetQuaternion,07C6,0,0,("self: Car" "x%f" "y%f" "z%f" "w%f") + SetRotationVelocity,07DB,0,0,("self: Car" "x%f" "y%f" "z%f") + SetHydraulics,07FF,0,0,("self: Car" "state%b") + SetEngineBroken,081D,0,0,("self: Car" "state%b") + SetCanBeVisiblyDamaged,0852,0,0,("self: Car" "state%b") + SetDirt,0878,0,0,("self: Car" "level%f") + SetAirResistance,088B,0,0,("self: Car" "multiplier%f") + SetWinchCanPickUp,08A5,0,0,("self: Car" "angle%f") + SetTargettableByHeatseeker,08F2,0,0,("self: Car" "state%b") + SetEngineOnA,0918,0,0,("self: Car" "state%b") + SetEngineOnB,0ABF,0,0,("self: Car" "state%b") + ;SetProvidesCoverFromGunfire, + SetCollision,099A,0,0,("self: Car" "state%b") + SetAccessibleForPlayer,09B0,0,0,("self: Car" "state%b") + SetPetrolTankWeakpoint,09C4,0,0,("self: Car" "state%b") + SetSingleNitro,09E9,0,0,("self: Car") + SetNotAffectedByCheats,0A21,0,0,("self: Car" "state%b") + SetLinkInInterior,0840,0,0,("car%h" "interiorID%i") + ;GET + GetPosition,00AA,0,0,("self: Car" "x%h" "y%h" "z%h") + ^GetAngle,[0174,=,2,2,0],("float%h" "self: Car") + ^GetAngleY,[06BE,=,2,2,0],("float%h" "self: Car") + ^GetAngleX,[077D,=,2,2,0],("float%h" "self: Car") + ^GetNumberPassengers,[01E9,=,2,2,0],("int%h" "self: Car") + ^GetMaxPassengers,[01EA,=,2,2,0],("int%h" "self: Car") + ^GetHealth,[0227,=,2,2,0],("int%h" "self: Car") + ^GetForwardSpeed,[02E3,=,2,2,0],("float%h" "self: Car") + GetVelocity,06A2,0,0,("self: Car" "x%h" "y%h" "z%h") + ^GetForwardX,[02F8,=,2,2,0],("float%h" "self: Car") + ^GetForwardY,[02F9,=,2,2,0],("float%h" "self: Car") + GetColorA,03F3,0,0,("self: Car" "primary%h" "secondary%h") + GetPositionAndOffset,0407,0,0,("x%h" "y%h" "z%h" "self: Car" "offsetX%f" "offsetY%f" "offsetZ%f") + GetColorB,0A12,0,0,("self: Car" "thernary%h" "quaternary%h") + ^GetModel,[0441,=,2,2,0],("int%h" "self: Car") + ^GetDriver,[046C,=,2,2,0],("Actor%h" "self: Car") + ^GetPassenger,[0432,=,2,2,0],("Actor%h" "self: Car" "any: CarSeat") + ^GetMass,[06A3,=,2,2,0],("mass%h" "self: Car") + GetPossibleToBuiltInComponentPool,06E5,0,0,("self: Car" "index%h" "itemId: ModSlot") + ^GetNumberOfPaintjobs,[06EC,=,2,2,0],("int%h" "self: Car") + ^GetRandomInSphere,[073E,=,2,2,0],("car%h" "x%f" "y%f" "z%f" "radius%f" "model%i") + GetQuaternion,07C5,0,0,("self: Car" "x%h" "y%h" "z%h" "w%h") + ^GetUprightValue,[083F,=,2,2,0],("float%h" "self: Car") + ^GetClass,[08EC,=,2,2,0],("int%h" "self: Car") + ^GetDoorAngleRadio,[095F,=,2,2,0],("float%h" "self: Car" "any: CarDoor") + ^GetCurrentMod,[096D,=,2,2,0],("int%h" "self: Car" "slot%i") + ^GetNumberColors,[097D,=,2,2,0],("int%h" "self: Car") + ^GetBlocking,[0987,=,2,2,0],("int%h" "self: Car") + ^GetPaintjob,[0988,=,2,2,0],("int%h" "self: Car") + ^GetExtraPartsAngle,[098D,=,2,2,0],("float%h" "self: Car") + ^GetDoorStatus,[09B3,=,2,2,0],("int%h" "self: Car") + ^GetModelPrice,[09E1,=,2,2,0],("int%h" "modelId%i") + ^GetPedIsAttached,[0A33,=,2,2,0],("int%h" "self: Car") + ^GetNumberOfGears,[0AB7,=,2,2,0],("int%h" "self: Car") + ^GetCurrentGear,[0AB8,=,2,2,0],("int%h" "self: Car") + ;IF + IsDead,0119,1,0,("self: Car") + IsAlive,8119,1,0,("self: Car") + IsModel,0137,1,0,("self: Car" "model%i") + IsHealthGreater,0185,1,0,("self: Car" "value%i") + IsStuckOnRoof,018F,1,0,("self: Car") + IsInArea2D,00B0,1,0,("self: Car" "sphere%b" "fromX%f" "fromY%f" "toX%f" "toY%f") + IsInArea3D,00B1,1,0,("self: Car" "sphere%b" "fromX%f" "fromY%f" "fromZ%f" "toX%f" "toY%f" "toZ%f") + IsStoppedInArea2D,01AB,1,0,("self: Car" "sphere%b" "fromX%f" "fromY%f" "toX%f" "toY%f") + IsStoppedInArea3D,01AC,1,0,("self: Car" "sphere%b" "fromX%f" "fromY%f" "fromZ%f" "toX%f" "toY%f" "toZ%f") + IsLocated2D,01AD,1,0,("self: Car" "sphere%b" "x%f" "y%f" "XRadius%f" "XRadius%f") + IsLocated3D,01AF,1,0,("self: Car" "sphere%b" "x%f" "y%f" "z%f" "XRadius%f" "XRadius%f" "XRadius%f") + IsLocatedStopped2D,01AE,1,0,("self: Car" "sphere%b" "x%f" "y%f" "XRadius%f" "XRadius%f") + IsLocatedStopped3D,01B0,1,0,("self: Car" "sphere%b" "x%f" "y%f" "z%f" "XRadius%f" "XRadius%f" "XRadius%f") + IsStopped,01C1,1,0,("self: Car") + IsInAirProper,01F3,1,0,("self: Car") + IsOnSomething,81F3,1,0,("self: Car") + IsUpsidedown,01F4,1,0,("self: Car") + IsUpright,020D,1,0,("self: Car") + IsInWater,02BF,1,0,("self: Car") + IsOnScreen,02CA,1,0,("self: Car") + IsDamaged,03C9,1,0,("self: Car") + IsStuck,03CE,1,0,("self: Car") + IsPassengerSeatFree,0431,1,0,("self: Car" "any: CarSeat") + IsBurning,0495,1,0,("self: Car") + IsTyreBurst,0496,1,0,("self: Car" "any: CarTyre") + IsWaitingForWorldCollision,04F1,1,0,("self: Car") + IsDamagedByWeapon,031E,1,0,("self: Car" "any: WeaponId") + IsDamagedByActor,051C,1,0,("self: Car" "self: Car") + IsDamagedByCar,051D,1,0,("self: Car" "Actor%h") + IsBeenResprayed,0A15,1,0,("self: Car") + IsPlaybackGoingOn,060E,1,0,("self: Car") + IsAttached,0686,1,0,("self: Car") + IsStuckCheckEnabled,06FC,1,0,("self: Car") + IsHasHydraulics,0803,1,0,("self: Car") + IsBig,0969,1,0,("self: Car") + IsLowrider,096E,1,0,("self: Car") + IsStreetRacing,096F,1,0,("self: Car") + IsEmergencyVehicle,0975,1,0,("self: Car") + IsDoorDamaged,09BB,1,0,("self: Car" "any: CarDoor") + IsDoorFullyOpen,08A7,1,0,("self: Car" "any: CarDoor") + IsOnWheels,09D0,1,0,("self: Car") + IsCollidingWithCar,09CB,1,0,("self: Car" "self: Car") + IsCollidedWithObject,0897,1,0,("self: Car" "self: Object") + IsPositionAtXYZ,01AF,1,0,("self: Car" "atSphere%b" "x%f" "y%f" "z%f" "XRadius%f" "XRadius%f" "XRadius%f") + IsPositionCarStoppedAtSphereXYZ,01B0,1,0,("self: Car" "atSphere%b" "x%f" "y%f" "z%f" "XRadius%f" "XRadius%f" "XRadius%f") + IsSirenOn,0ABD,1,0,("self: Car") + IsEngineOn,0ABE,1,0,("self: Car") + ;NewOpcodes + ^GetMatrix,[0D0C,=,2,2,0],("store%h" "self: Car" "componentName%v") + ;0D0D=3,%3d% = get_car %1d% component %2s% ; IF and SET + ;0D0E=3,set_car %1d% component %2s% state %3d% ; IF and SET + ;0D0F=2,set_car %1d% model_alpha %2d% ; IF and SET + ;0D12=3,set_car %1d% component %2s% alpha %3d% ; IF and SET + ;0D2A=2,%2d% = get_car %1d% number_of_collided_entites + SetDoorWindowState,0D33,0,0,("self: Car" "any: CarWindow" "visibility%b") + ;0D34=7,store_car %1d% collided_entities_to %2d% %3d% %4d% %5d% %6d% %7d% + ^GetLightDamageState,[0D5C,=,2,2,0],("bool%h" "self: Car" "any: CarLight") + SetLightDamage,0D5D,0,0,("self: Car" "any: CarLight" "state%b") + SetColorRGB,0D63,0,0,("self: Car" "any: CarColor" "r%i" "g%i" "b%i") + ;CLEO+ + ^GetAlarm,[0E00,=,2,2,0],("int%h" "self: Car") + SetAlarm,0E61,0,0,("self: Car" "any: CarAlarm") + IsScriptControlled,0E08,0,0,("self: Car") + MarkAsNeeded,0E09,0,0,("self: Car") + ;0E17=3,init_extended_car_vars %1d% id %2d% new_vars %3d% + ;0E18=4,set_extended_car_var %1d% id %2d% var %3d% value %4d% + ;0E19=4,get_extended_car_var %1d% id %2d% var %3d% to %4d% + ^GetTrailer,[0E5A,=,2,2,0],("self: Car" "trailer: Self") + GetDummyCoords,0E5B,0,0,("self: Car" "any: CarDummy" "of_word%b" "invert_x%b" "x%h" "y%h" "z%h") + SetHorn,0E5F,0,0,("self: Car") + ;0E65=2,get_car_collision_intensity %1d% store_to %2d% + ;0E66=4,get_car_collision_coordinates %1d% store_to %2d% %3d% %4d% + DoesCarHavePartNode,0E82,0,0,("self: Car" "any: CarNode") + ;0E90=2,get_car_collision_surface %1d% store_to %2d% + ;0E91=2,get_car_collision_lighting %1d% store_to %2d% + IsReallyInAir,0E93,0,0,("self: Car") + ;0E93=1,is_car_really_in_air %1d% + ;0EA8=3,get_any_car_no_save_recursive %1d% progress_to %2d% car_to %3d% + ;0EAD=6,get_car_proofs %1d% bullet %2d% fire %3d% explosion %4d% collision %5d% melee %6d% + ;0EB4=4,set_car_coordinates_simple %1d% position %2d% %3d% %4d% + ;0EB6=4,get_car_weapon_damage_last_frame %1d% char %2d% type %3d% intensity %4d% + ;0EC9=2,get_car_random_seed %1d% store_to %2d% + ;0ECD=2,dont_delete_car_until_time %1d% %2d% + ;0ECF=2,get_time_car_is_dead %1d% store_to %2d% + ;0EE7=3,locate_car_distance_to_object %1d% object %2d% radius %3d% + ;0EE8=3,locate_car_distance_to_car %1d% car %2d% radius %3d% + ;0EEB=5,locate_car_distance_to_coordinates %1d% pos %2d% %3d% %4d% radius %5d% + IsOwnedByPlayer,0EF5,0,0,("self: Car") + SetOwnedByPlayer,0EF6,0,0,("self: Car" "state%b") + GetAnimgroup,0EF9,0,0,("self: Car" "string%h") + GetValue,0EFC,0,0,("self: Car" "value%f") + GetPedals,0EFD,0,0,("self: Car" "gas%f" "break%f") +$end +$CarGenerator + $BEGIN + ;const + ^Create,[014b,=,2,2,0],("cargenerator%h" "model%i" "1color%i" "2color%i" "spawn%b" "alarm%b" "look%b" "mindelay%i" "maxdeley%i" "x%f" "y%f" "z%f" "anglez%f") + ^CreateWithNumberPlate,[09E2,=,2,2,0],("CarGenerator%h" "model%i" "1Color%i" "2Color%i" "spawn%b" "alarm%b" "look%b" "plate%s" "minDelay%i" "maxDeley%i" "x%f" "y%f" "z%f" "angleZ%f") + ;SET + SetSwitch,014C,0,0,("carGenerator: Self" "amount%i") + ;NewOpcode + SetNoSave,0E02,0,0,("carGenerator: Self") + $END +$CardDecks + $BEGIN + FetchNextCard,059E,0,0,("number%i") + Shuffle,059D,0,0,("type%i") + $END +$Checkpoint + $BEGIN + ;const + ^Create,[06D5,=,2,2,0],("racingCheckpoint%h" "x%f" "y%f" "z%f" "pointToX%f" "pointToY%f" "pointToZ%f" "type%i" "radius%f") + Remove,06D6,0,0,("racingCheckpoint: Self") + $END +$Clipboard + $begin + Read,0B20,0,0,("any: Data" "any: Size") + Write,0B21,0,0,("any: Data" "any: Size") + $end +$Component + $BEGIN + Load,06E9,0,0,("modelId: model_component") + Available,06EA,1,0,("modelId: model_component") + Release,06EB,0,0,("modelId: model_component") + $END +$Conversation + $BEGIN + ClearForChar,08ED,0,0,("handle: Char") + Enable,089C,0,0,("handle: Char" "state%b") + FinishSettingUp,0719,0,0,() + FinishSettingUpNoSubtitles,0A47,0,0,() + IsAtNode,071A,1,0,("handle: Char" "speech: gxt_key") + IsPlayerInPosition,089B,1,0,("handle: Char") + SetUpEndNodeWithScriptedSpeech,0A3C,0,0,("speech: gxt_key" "speechSoundId%i") + SetUpEndNodeWithSpeech,09AA,0,0,("speech: gxt_key" "speechSoundId%i") + SetUpNodeWithScriptedSpeech,0A18,0,0,("question: gxt_key" "positiveAnswer: gxt_key" "negativeAnswer: gxt_key" "questionSoundId%i" "positiveAnswerSoundId%i" "negativeAnswerSoundId%i") + SetUpNodeWithSpeech,09A4,0,0,("question: gxt_key" "positiveAnswer: gxt_key" "negativeAnswer: gxt_key" "questionSoundId%i" "positiveAnswerSoundId%i" "negativeAnswerSoundId%i") + StartSettingUp,0717,0,0,("handle: Char") + $END +$Crane + $BEGIN + EnableControls,0898,0,0,("up%b" "down%b" "release%b") + PlayerEnteredBuildingsiteCrane,079E,0,0,() + PlayerEnteredDockCrane,079D,0,0,() + PlayerEnteredLasVegasCrane,07FA,0,0,() + PlayerEnteredQuarryCrane,07F9,0,0,() + PlayerLeftCrane,079F,0,0,() + $END +$Credits + $BEGIN + Start,0434,0,0,() + Stop,0435,0,0,() + AreFinished,0436,1,0,() + $END +$Cutscene + $BEGIN + Clear,02EA,0,0,() + GetTime,02E8,0,0,("time%i") + HasFinished,02E9,1,0,() + HasLoaded,06B9,1,0,() + Load,02E4,0,0,("name%s") + SetOffset,0244,0,0,("x%f" "y%f" "z%f") + Start,02E7,0,0,() + WasSkipped,056A,1,0,() + GetOffset,08D1,0,0,("xOffset%f" "yOffset%f" "zOffset%f") + AppendToNext,08F0,0,0,("_p1%s" "_p2%s") + $END +$Debugger + $BEGIN + DoStuff,0A50,0,0,() + DoMissionSkip,0A57,1,0,("missionPage%i" "missionNum%i") + GetMissionNum,0A58,1,0,("missionNum%i") + GetMissionPage,0A59,1,0,("missionPage%i") + IsDebugCameraOn,05A0,1,0,() + Line,0052,0,0,("f1%f" "f2%f" "f3%f" "f4%f" "f5%f" "f6%f") + WriteLog,0A66,0,0,("_p1%v") + WriteLogFloat,0A68,0,0,("_p1%f" "_p2%f" "_p3%f" "_p4%v") + WriteLogInt,0A67,0,0,("_p1%i" "_p2%i" "_p3%i" "_p4%v") + $END +$DecisionMaker + $BEGIN + Exist,09F2,1,0,("decisionMaker: Self") + Defined,09F2,1,0,("decisionMaker: Self") + Remove,065C,0,0,("decisionMaker: Self") + $END +$DecisionMakerActor + $BEGIN + AddEventResponse,0709,0,0,("decisionMakerActor: Self" "eventId%i" "taskId" "respect%f" "hate%f" "like%f" "dislike%f" "inCar%b" "onFoot%b") + ClearEventResponse,0708,0,0,("decisionMakerActor: Self" "eventId%i") + Copy,07E5,0,0,("decisionMakerActor: Self" "maskOrOtherHandle: DecisionMakerActor") + CopyShared,0978,0,0,("decisionMakerActor: Self" "mask%i") + Load,060A,0,0,("decisionMakerActor: Self" "type%i") + $END +$DecisionMakerGroup + $BEGIN + AddEventResponse,074A,0,0,("decisionMakerGroup: Self" "eventId%i" "taskId" "respect%f" "hate%f" "like%f" "dislike%f" "inCar%b" "onFoot%b") + ClearEventResponse,0749,0,0,("decisionMakerGroup: Self" "eventId%i") + Copy,07E6,0,0,("decisionMakerGroup%h" "mask%i") + Load,06AE,0,0,("decisionMakerGroup%h" "type%i") + $END +$DynamicLibrary + $BEGIN + ^Load,[0AA2,=,2,2,0],("dynamicLibrary%h" "path%v") + Remove,0AA3,0,0,("dynamicLibrary: Self") + GetProcedure,0AA4,1,0,("name%s" "dynamicLibrary: Self" "address%i") + $END +$File + $BEGIN + DestroyFile,0B00,1,0,("path%v") + DestroyDirectory,0B01,1,0,("path%v" "result%b") + MoveFile,0B02,1,0,("path%v" "toPath%v") + MoveDirectory,0B03,1,0,("path%v" "toPath%v") + CopyFile,0B04,1,0,("path%v" "toPath%v") + $END +$Fs + $BEGIN + SetCurrentDirectory,0A99,0,0,("path: any") + ^Open,[0A9A,=,2,0,0],("file%h" "path%v" "mode%v") + Close,0A9B,0,0,("self: File") + ^GetSize,[0A9C,=,2,0,0],("size%h" "self: File") + Read,0A9D,1,0,("self: File" "size%i" "destination%i") + Write,0A9E,0,0,("self: File" "size%i" "source%i") + isFileExist,0AAB,1,0,("path%v") + isFileDefined,0AAB,1,0,("path%v") + Seek,0AD5,1,0,("self: File" "offset%i" "any: SeekOrigin") + IsEndReached,0AD6,1,0,("self: File") + EOF,0AD6,1,0,("FileHandle%h") + ReadString,0AD7,1,0,("self: File" "buffer%s" "bufferSize%i") + WriteString,0AD8,1,0,("self: File" "source%s") + WriteFormattedStringToFile,0AD9,0,0,("self: File" "formattedText%s" "data: arguments") + ScanFile,0ADA,0,0,("line%h" "self: File" "value%v" "args: arguments") + IsDirectoryExist,0AE4,1,0,("path%v") + IsDirectoryDefined,0AE4,1,0,("path%v") + CreateDirectory,0AE5,0,0,("path%v") + FindFirstFile,0AE6,0,0,("_p1: any" "_p2: any" "_p3: any") + FindNextFile,0AE7,1,0,("_p1: any" "_p2: any") + FindClose,0AE8,0,0,("_p1: any") + $END +$Fx + $BEGIN + AddBirds,0876,0,0,("xFrom%f" "yFrom%f" "zFrom%f" "xTo%f" "yTo%f" "zTo%f" "quantity%i" "type%i") + AddBigGunFlash,058A,0,0,("fromX%f" "fromY%f" "fromZ%f" "toX%f" "toY%f" "toZ%f") + AddExplosion,020C,0,0,("radius%f" "x%f" "y%f" "z%f") + AddExplosionNoSound,0565,0,0,("x%f" "y%f" "z%f" "any: ExplosionType") + AddExplosionVariableShake,0948,0,0,("x%f" "y%f" "z%f" "type%i" "shake%f") + AddSmokeParticle,095C,0,0,("x%f" "y%f" "z%f" "velocityX%f" "velocityY%f" "velocityZ%f" "r%i" "g%i" "b%i" "alpha%i" "size%f" "lastFactor%f") + AddM4ShootFrom,06BC,0,0,("x%f" "y%f" "z%f" "fromX%f" "fromY%f" "fromZ%f" "enengy%i") + AddSparks,08EB,0,0,("x%f" "y%f" "z%f" "velocityX%f" "velocityY%f" "velocityZ%f" "density%i") + AddBloodGushOnActor,09B8,0,0,("x%f" "y%f" "z%f" "fromX%f" "fromY%f" "fromZ%f" "density%i" "Actor%h") + DrawCorona,024F,0,0,("x%f" "y%f" "z%f" "size%f" "type: Corona" "any: FLARE_TYPE" "r%i" "g%i" "b%i") + DrawLightWithRange,09E5,0,0,("x%f" "y%f" "z%f" "r%i" "g%i" "b%i" "radius%f") + DrawShadow,016F,0,0,("any: SHADOW_TEXTURE_TYPE" "x%f" "y%f" "z%f" "angle%f" "length%f" "intensity%i" "r%i" "g%i" "b%i") + DrawWeaponshopCorona,04D5,0,0,("x%f" "y%f" "z%f" "size%f" "type: Corona" "any: FLARE_TYPE" "r%i" "g%i" "b%i") + ;CLEO+ + GetSystemPointer,0EBF,0,0,("unk" "store%h") + AddSystem,0EC0,0,0,("unk" "x%f" "y%f" "z%f" "velX%f" "velY%f" "velZ%f" "size%f" "brightness%i" "r%i" "g%i" "b%i" "a%i" "lastFactor%b") + IsSystemAvailable,0EC1,0,0,("name%v") + $END +$Game + $BEGIN + IsOnSAMP,0E20,0,0,() + GetControllerMode,0293,0,0,("store%h") + GetPositionOfAnalogueSticks,0494,0,0,("any: PAD" "leftStickX%h" "leftStickY%h" "rightStickX%h" "rightStickY%h") + SetShake,015B,0,0,("any: PAD" "time%i" "intensity%i") + IsTestCheat,0ADC,1,0,("keywords%s") + IsControlsSetToJoystick,0A4B,1,0,() + ShowSaveScreen,03D8,0,0,() + MissionFlag,0180,0,0,("value%h") + ^MaxWantedLevel,[01F0,=,1,0,0],[050F,=,2,0,0],("value%i") + GetCurrentTimeMs,01BD,0,0,("time%i") + ^GetMinutesToTimeOfDay,[00C1,=,2,2,0],("store%h" "hour%i" "minute%i") + GetTime,00BF,0,0,("hour%h" "minute%h") + SetTime,00C0,0,0,("hour%i" "minute%i") + SetGangWars,0879,0,0,("state%b") + SetSpeed,015D,0,0,("time%f") + SaveTime,0253,0,0,() + RestoreTime,0254,0,0,() + IsMenuClosed,09FA,1,0,() + IsWastedOrBusted,0112,0,1,() + SetTotalMissions,042C,0,0,("value%i") + SetMaxProgress,030D,0,0,("value%i") + SetTotalRespectPoints,0997,0,0,("value%i") + SetWastedAndBustedCheck,0111,0,0,("value%b") + SetMaxWantedLevel,01F0,0,0,("value%i") + AddUniqueJump,0814,0,0,("starCX%f" "startCY%f" "startCZ%f" "starRX%f" "startRY%f" "startRZ%f" "airCX%f" "airCY%f" "airCZ%f" "airRX%f" "airRY%f" "airRZ%f" "camCX%f" "camCY%f" "camCZ%f" "money%i") + SetPolicePatrols,099E,0,0,("state%b") + PrintString,0662,0,0,("%s") + PrintInt,0663,0,0,("%s" "%i") + PrintFloat,0664,0,0,("%s" "%f") + SetPutPlayerInRc_onfootVersion,0715,0,0,("player%h" "car%h") + SetPositionNoOffset,088C,0,0,("car%h" "x%f" "y%f" "z%f") + ForceAllVehicleLightsOff,0A37,0,0,("state%b") + ForceDeathRestart,0970,0,0,() + SyncWater,0971,0,0,() + GetCurrentLanguage,09FB,0,0,("languageSlot%i") + GetMaxWantedLevel,050F,0,0,("level%i") + GetRidOfPlayerProstitute,0A43,0,0,() + $END +$Garage + $begin + Activate,0299,0,0,("self: Garage") + Deactivate,02B9,0,0,("self: Garage") + SetType,02FA,0,0,("self: Garage" "any: GarageType") + SetOpen,0360,0,0,("self: Garage") + SetClose,0361,0,0,("self: Garage") + SetToAcceptCar,021B,0,0,("self: Garage" "self: Car") + SetResprayFree,093A,0,0,("self: Garage" "state%b") + IsOpen,03B0,1,0,("self: Garage") + IsClosed,03B1,1,0,("self: Garage") + $end +$Group + $BEGIN + ;const + Create,062F,0,0,("group%h" "type%i") + Remove,0632,0,0,("group: Self") + Exist,07FD,1,0,("group: Self") + Defined,07FD,1,0,("group: Self") + ;GET + GetMember,092B,0,0,("group: Self" "slotId%i" "self: Actor") + GetSize,07F6,0,0,("group: Self" "numLeaders%i" "numMembers%i") + ;SET + SetDecisionMaker,06AD,0,0,("group: Self" "maskOrHandle: DecisionMakerGroup") + SetDefaultTaskAllocator,07B3,0,0,("group: Self" "commandId%i") + SetFollowStatus,0940,0,0,("group: Self" "state%b") + SetLeader,0630,0,0,("group: Self" "self: Actor") + SetMember,0631,0,0,("group: Self" "self: Actor") + SetSeparationRange,06F0,0,0,("group: Self" "range%f") + SetSequence,087D,0,0,("group: Self" "sequence: Sequence") + $END +$GroupGang + $BEGIN + Disappear,08F5,0,0,() + Reappear,08F6,0,0,() + SetModels,0235,0,0,("any: Gang" "modelId%i" "modelId%i") + SetVehicles,0236,0,0,("any: Gang" "modelId%i") + SetWeapons,0237,0,0,("any: Gang" "any: WeaponId" "any: WeaponId" "any: WeaponId") + $END +$Heli + $begin + ;SET + ActivateSpeedCheat,07BB,0,0,("self: Heli" "_p2%i") + AttackPlayer,0724,0,0,("self: Heli" "self: Player" "radius%f") + ChaseEntity,0727,0,0,("heli: Self" "self: Actor" "self: Car" "radius%f") + ClearOrientation,04D1,0,0,("self: Heli") + DisableAudio,0A1C,0,0,("self: Heli" "state%b") + FollowEntity,0726,0,0,("self: Heli" "self: Char" "self: Car" "radius%f") + GrabEntityOnWinch,078B,0,0,("self: Heli" "self: Char" "self: Car" "object: Object") + KeepEntityInView,0780,0,0,("self: Heli" "self: Char" "self: Car" "minAltitude%f" "maxAltitude: any") + LandAtCoords,0743,0,0,("self: Heli" "x%f" "y%f" "z%f" "minAltitude%f" "maxAltitude%f") + MakeComeCrashingDown,0564,0,0,("self: Heli") + AttachWinch,0788,0,0,("self: Heli" "state%b") + ReleaseEntityFromWinch,0789,0,0,("self: Heli") + SetBladesFullSpeed,0825,0,0,("self: Heli") + SetOrientation,04D0,0,0,("self: Heli" "angle%f") + SetReachedTargetDistance,0853,0,0,("self: Heli" "distance%i") + SetStabiliser,04DF,0,0,("self: Heli" "state%b") + $end +$Hid + $BEGIN + Implements,0A76,1,0,("hidId%i") + IsPressed,0A90,1,0,("hidId%i") + IsTouchEnabled,0A64,1,0,() + $END +$ImGui + $begin + Begin,0F01,0,0,("label%v" "show%b" "flag: IMGUI_WINDOW" "mouse%b") + ^Style,[0F58,=,1,0,0],[0F57,=,2,0,0],("any: IMGUI_STYLE_OFFSETS") + ^StyleInt,[0F59,=,1,0,0],[0F63,=,2,0,0],("any: IMGUI_STYLE_OFFSETS") + Release,0F02,0,0,() + Checkbox,0F03,0,0,("label%v" "flag: IMGUI_TYPE" "int%h") + Button,0F04,0,0,("label%v" "width%f" "height%f") + CalcTextHeight,0F05,0,0,("text%v" "hide%b" "wrap%f" "flag: IMGUI_TYPE" "float%h") + CalcTextWidth,0F06,0,0,("text%v" "hide%b" "wrap%f" "flag: IMGUI_TYPE" "float%h") + SetNextWindowPos,0F07,0,0,("x%f" "y%f" "any: IMGUI_COND") + SetWindowPos,0F08,0,0,("x%f" "y%f" "any: IMGUI_COND") + GetFontSize,0F09,0,0,("store%h") + SetNextWindowSize,0F0A,0,0,("width%f" "height%f" "any: IMGUI_COND") + SetWindowSize,0F0B,0,0,("width%f" "height%f" "any: IMGUI_COND") + ShowDemoWindow,0F0C,0,0,() + ShowStyleEditor,0F0D,0,0,() + Text,0F0E,0,0,("text%v") + TextWrapped,0F0F,0,0,("text%v") + TextDisabled,0F10,0,0,("text%v") + TextColored,0F11,0,0,("text%v" "r%f" "g%f" "b%f" "a%f") + Colums,0F12,0,0,("count%i" "border%i") + NextColumn,0F13,0,0,() + Spacing,0F14,0,0,() + DummyPadding,0F15,0,0,("x%f" "y%f") + Sameline,0F16,0,0,() + SliderInt,0F17,0,0,("label%v" "flag: IMGUI_TYPE" "var%h" "min%i" "max%i" "flag: IMGUI_SLIDER" "flag: IMGUI_SLIDER_COUNT") + SliderFloat,0F18,0,0,("label%v" "flag: IMGUI_TYPE" "var%h" "min%f" "max%f" "flag: IMGUI_SLIDER" "flag: IMGUI_SLIDER_COUNT") + ColorEdit,0F19,0,0,("label%v" "flag: IMGUI_TYPE" "var%h" "flag: IMGUI_COLOR_EDIT" "flag: IMGUI_COLOR_EDIT_ALPHA") + ColorPicker,0F1A,0,0,("label%v" "flag: IMGUI_TYPE" "var%h" "flag: IMGUI_COLOR_EDIT" "flag: IMGUI_COLOR_EDIT_ALPHA") + BeginChild,0F1B,0,0,("label%v" "width%f" "height%f" "border%i" "flag: IMGUI_WINDOW") + ReleaseChild,0F1C,0,0,() + InputInt,0F1D,0,0,("label%v" "flag: IMGUI_TYPE" "var%h" "flag: IMGUI_INPUT_TEXT" "any: IMGUI_INPUT_COUNT") + InputFloat,0F1E,0,0,("label%v" "flag: IMGUI_TYPE" "var%h" "flag: IMGUI_INPUT_TEXT" "any: IMGUI_INPUT_COUNT") + InputText,0F1F,0,0,("label%v" "hint: unk" "string%h" "bufferSize%i" "flag: IMGUI_INPUT_TEXT") + InputTextArea,0F20,0,0,("label%v" "string%h" "bufferSize%i" "width%f" "height%f" "flag: IMGUI_INPUT_TEXT") + Separator,0F25,0,0,() + GetCleoVersion,0F26,0,0,("store%h") + GetVersion,0F27,0,0,("store%h") + GetFramerate,0F28,0,0,("store%h") + ColorButton,0F29,0,0,("label%v" "r%f" "g%f" "b%f" "a%f" "flag: IMGUI_COLOR_EDIT" "width%f" "height%f") + Bullet,0F2A,0,0,() + BulletText,0F2B,0,0,("label%v") + NewLine,0F2C,0,0,() + SetTooltip,0F2D,0,0,("label%v") + ColorTooltip,0F2E,0,0,("label%v" "r%f" "g%f" "b%f" "a%f" "flag: IMGUI_HOVERED") + IsItemHovered,0F2F,0,0,("indentifier%v" "flag: IMGUI_HOVERED") + IsItemActivated,0F30,0,0,("indentifier%v") + IsItemDeactivated,0F31,0,0,("indentifier%v") + IsItemFocused,0F32,0,0,("indentifier%v") + IsItemActive,0F33,0,0,("indentifier%v") + IsItemClicked,0F34,0,0,("indentifier%v" "flag: IMGUI_MOUSE_BUTTON") + IsWindowHovered,0F35,0,0,("indentifier%v" "flag: IMGUI_HOVERED") + IsWindowFocused,0F36,0,0,("indentifier%v" "flag: IMGUI_HOVERED") + RadioButton,0F37,0,0,("label%v" "flag: IMGUI_TYPE" "int%h" "number%i") + CollaspingHeader,0F38,0,0,("label%v" "flag: IMGUI_TREE_NODE") + ProgressBar,0F39,0,0,("label%v" "fraction%f" "width%f" "height%f") + GetWindowPosY,0F3A,0,0,("flag: IMGUI_TYPE" "float%h") + GetWindowPosX,0F3B,0,0,("flag: IMGUI_TYPE" "float%h") + GetWindowWidth,0F3C,0,0,("flag: IMGUI_TYPE" "float%h") + GetWindowHeight,0F3D,0,0,("flag: IMGUI_TYPE" "float%h") + Selectable,0F3E,0,0,("label%v" "mark%i" "flag: IMGUI_SELECTABLE" "width%f" "height%f") + LoadTexture,0F40,0,0,("path%v" "int%h") + Image,0F41,0,0,("indentifier%v" "int%h" "width%f" "height%f") + ImageEx,0F42,0,0,("indentifier%v" "int%h" "width%f" "height%f" "uv0X%f" "uv0Y%f" "uv1X%f" "uv1Y%f" "r%f" "g%f" "b%f" "a%f" "borderR%f" "borderG%f" "borderB%f" "borderA%f") + ImageButton,0F43,0,0,("indentifier%v" "int%h" "width%f" "height%f") + ImageButtonEx,0F44,0,0,("indentifier%v" "int%h" "width%f" "height%f" "uv0X%f" "uv0Y%f" "uv1X%f" "uv1Y%f" "r%f" "g%f" "b%f" "a%f" "borderR%f" "borderG%f" "borderB%f" "borderA%f") + GetGamePath,0F45,0,0,("string%h") + InvisibleButton,0F46,0,0,("label%v" "width%f" "height%f" "flag: IMGUI_BUTTON") + DrawlistAddCircle,0F47,0,0,("centerX%f" "centerY%f" "radius%f" "color%i" "segment%i" "thickness%i") + DrawlistAddCircleFilled,0F48,0,0,("centerX%f" "centerY%f" "radius%f" "color%i" "segment%i") + DrawlistAddRect,0F49,0,0,("minX%f" "minY%f" "maxX%f" "maxY%f" "color%i" "rounding%i" "corners%i" "thickness%i") + DrawlistAddRectFilled,0F4A,0,0,("minX%f" "minY%f" "maxX%f" "maxY%f" "color%i" "rounding%i" "corners%i") + DrawlistAddRectFilledMulticolor,0F4B,0,0,("minX%f" "minY%f" "maxX%f" "maxY%f" "colorUpL%i" "colorUpR%i" "colorDownL%i" "colorDownR%i") + DrawlistAddText,0F4C,0,0,("text%v" "posX%f" "posY%f" "radius%f" "color%i") + DrawlistAddTriangle,0F4D,0,0,("point1X%v" "point1Y%f" "point2X%v" "point2Y%f" "point3X%v" "point3Y%f" "color%i" "thickness%i") + DrawlistAddTriangleFilled,0F4E,0,0,("point1X%v" "point1Y%f" "point2X%v" "point2Y%f" "point3X%v" "point3Y%f" "color%i") + BeginMainMenuBar,0F4F,0,0,() + ReleaseMainMenuBar,0F50,0,0,() + MenuItem,0F51,0,0,("label%v") + StyleColorsClassic,0F52,0,0,() + StyleColorsDark,0F53,0,0,() + StyleColorsDefault,0F54,0,0,() + StyleColorsLight,0F55,0,0,() + ^SetStyle,[0F58,=,1,2,0],("any: IMGUI_STYLE_OFFSETS" "value%f") + ^GetStyle,[0F57,=,2,2,0],("float%h" "any: IMGUI_STYLE_OFFSETS") + ^SetStyleInt,[0F59,=,1,2,0],("any: IMGUI_STYLE_OFFSETS" "value%i") + GetColor,0F5A,0,0,("any: IMGUI_COLOR_OFFSETS" "r%f" "g%f" "b%f" "a%f") + SetColor,0F5B,0,0,("any: IMGUI_COLOR_OFFSETS" "r%f" "g%f" "b%f" "a%f") + PushItemWidth,0F5C,0,0,("width%f") + PopItemWidth,0F5D,0,0,() + PushItemFlag,0F5E,0,0,("flag: IMGUI_ITEM" "enabled%i") + PopItemFlag,0F5F,0,0,() + ^GetWindowContentRegionWidth,[0F60,=,2,2,0],("float%h" "flag: IMGUI_TYPE") + ^GetFrameHeight,[0F61,=,2,2,0],("float%h" "flag: IMGUI_TYPE") + ^GetFrameHeightWithSpacing,[0F62,=,2,2,0],("float%h") + ^GetStyleInt,[0F63,=,2,2,0],("int%h" "any: IMGUI_STYLE_OFFSETS") +$end +$IniFile + $begin + ^GetInt,[0AF0,=,2,2,0],("int%h" "path%v" "section%s" "key%s") + SetInt,0AF1,0,0,("value%i" "path%v" "section%s" "key%s") + ^GetFloat,[0AF2,=,2,2,0],("float%h" "path%v" "section%s" "key%s") + SetFloat,0AF3,0,0,("value%f" "path%v" "section%s" "key%s") + ^GetString,[0AF4,=,2,2,0],("string%h" "path%v" "section%s" "key%s") + SetString,0AF5,0,0,("value%v" "path%v" "section%s" "key%s") + $end +$Interior + $BEGIN + SetVisible,04BB,0,0,("interiorID%i") + GetActive,077E,0,0,("interiorID%i") + SetColor,04F9,0,0,("interiorID%i" "color%i") + SetResetColores,04FA,0,0,("interiorID%i") + SetEntryExit,07FB,0,0,("interior%h" "state%b") + SetEntryExitPlayerGroupWarping,0864,0,0,("x%f" "y%f" "radius%f" "state%b") + SetBitmask,098E,0,0,("interior%h" "bitmask%i" "flag%i") + $END +$Key + $BEGIN + IsPressed,0AB0,1,0,("any: VK") + IsJustPressed,0E3D,1,0,("any: VK") + $END +$Marker + $BEGIN + ^Create,[0A40,=,2,2,0],("3DMarker%h" "x%f" "y%f" "z%f" "color%i") + Remove,0A41,0,0,("3DMarker: Self") + $END +$Math + $begin + DeltaTime_GsN,0078,0,0,("global%f" "number%f") + DeltaTime_LsN,0079,0,0,("local%f" "number%f") + DeltaTime_GsG,007A,0,0,("global%f" "global%f") + DeltaTime_LsL,007B,0,0,("local%f" "local%f") + DeltaTime_LsG,007C,0,0,("local%f" "global%f") + DeltaTime_GsL,007D,0,0,("global%f" "local%f") + DeltaTime_GrN,007E,0,0,("global%f" "number%f") + DeltaTime_LrN,007F,0,0,("local%f" "number%f") + DeltaTime_GrG,0080,0,0,("global%f" "global%f") + DeltaTime_LrL,0081,0,0,("local%f" "local%f") + DeltaTime_LrG,0082,0,0,("local%f" "global%f") + DeltaTime_GrL,0083,0,0,("global%f" "local%f") + ^FloatToInt_GsG,[008C,=,2,2,0],("global_int%h" "global%f") + ^IntToFloat_GsG,[008D,=,2,2,0],("global_float%h" "global%i") + ^FloatToInt_LsG,[008E,=,2,2,0],("local_int%h" "global%f") + ^IntToFloat_LsG,[008F,=,2,2,0],("local_float%h" "global%i") + ^FloatToInt_GsL,[0090,=,2,2,0],("global_int%h" "local%f") + ^IntToFloat_GsL,[0091,=,2,2,0],("global_float%h" "local%i") + ^FloatToInt_LsL,[0092,=,2,2,0],("local_int%h" "local%f") + ^IntToFloat_LsL,[0093,=,2,2,0],("local_float%h" "local%i") + Abs_GInt,0094,0,0,("number%f") + Abs_LInt,0095,0,0,("number%f") + Abs_GFloat,0096,0,0,("number%f") + Abs_LFloat,0097,0,0,("number%f") + ConvertMetresToFeet,0425,0,0,("num%f" "result%f") + ConvertMetresToFeetInt,042D,0,0,("num%i" "result%i") + ^Cos,[02F7,=,2,2,0],("float%h" "num%f") + ^Sin,[02F6,=,2,2,0],("float%h" "num%f") + ^Sqrt,[01FB,=,2,2,0],("float%h" "num%f") + GetHeadingFromVector2D,0604,0,0,("_p1%f" "_p2%f" "heading%f") + LimitAngle,0656,0,0,("value%f" "result%f") + Log,0AEF,0,0,("number%f" "base%f" "result%f") + Pow,0AEE,0,0,("number%f" "power%f" "result%f") + Random,0099,0,0,() + RandomFloatInRange,0208,0,0,("float%h" "min%f" "max%f") + RandomIntInRange,0209,0,0,("int%h" "min%i" "max%i") + $end +$Matrix + $begin + ^MultiplyPoint,[0D00,=,2,2,0],("return%h" "self: MatrixA" "self: MatrixB") + RotateMatrix,0D01,0,0,("self: Matrix" "x%f" "y%f" "z%f" "angle%f" "any: combine_op") + ^GetAngleX,[0D02,=,2,2,0],("store%f" "self: Matrix") + ^GetAngleY,[0D03,=,2,2,0],("store%f" "self: Matrix") + ^GetAngleZ,[0D04,=,2,2,0],("store%f" "self: Matrix") + SetPosition,0D05,0,0,("self: Matrix" "x%f" "y%f" "z%f") + GetPosition,0D06,0,0,("self: Matrix" "x%f" "y%f" "z%f") + GetCoordsRelative,0D07,0,0,("x%f" "y%f" "z%f" "self: Matrix" "x%h" "y%h" "z%h") + SetAngles,0D08,0,0,("self: Matrix" "x%f" "y%f" "z%f") + CreateCopy,0D09,0,0,("Matrix%h" "self: Matrix") + GetPositionAndOffset,0D0A,0,0,("x%h" "y%h" "z%h" "self: Matrix" "offsetX%f" "offsetY%f" "offsetZ%f") + ^SetAngleX,[0D13,=,1,2,0],("self: Matrix" "angle%f") + ^SetAngleY,[0D14,=,1,2,0],("self: Matrix" "angle%f") + ^SetAngleZ,[0D15,=,1,2,0],("self: Matrix" "angle%f") + SetRotationFromQuat,0D16,0,0,("self: Matrix" "any: Quat") + ^ToQuat,[0D17,=,1,2,0],("Quat%h" "self: Matrix") + ;0D1D=4,matrix_slerp %1d% %2d% %3d% %4d% + ;0D23=2,%2d% = component %1d% modelling_matrix + SetElements,0D25,0,0,("self: Matrix" "rightX%f" "rightY%f" "rightZ%f" "flags%i" "topX%f" "topY%f" "topZ%f" "unused%i" "atX%f" "atY%f" "atZ%f" "unused%i" "positionX%f" "positionY%f" "positionZ%f" "unused%i") + $end +$Memory + $BEGIN + Allocate,0AC8,0,0,("size%i" "address%i") + Write,0A8C,0,0,("any: MA" "size%i" "value: any" "vp%b") + ^Read,[0A8D,=,2,2,0],("value%h" "any: MA" "size%i" "vp%b") + CallFunction,0AA5,0,0,("address%i" "numParams%i" "pop%i") + CallMethod,0AA6,0,0,("address%i" "struct%i" "numParams%i" "pop%i" ) + CallFunctionReturn,0AA7,0,0,("address%i" "numParams%i" "pop%i") + CallMethodReturn,0AA8,0,0,("address%i" "struct%i" "numParams%i" "pop%i" ) + Release,0AC9,0,0,("address%i") + ^GetLabelPointer,[0AC6,=,2,2,0],("address%h" "label: Self") + ^GetVarPointer,[0AC7,=,2,2,0],("address%h" "var: Self") + ^GetActorPointer,[0A96,=,2,2,0],("address%h" "self: Actor") + ^GetCarPointer,[0A97,=,2,2,0],("address%h" "self: Car") + ^GetObjectPointer,[0A98,=,2,2,0],("address%h" "self: Object") + ^GetObjectRef,[0AEC,=,2,2,0],("object%h" "address%i") + ^GetActorRef,[0AEA,=,2,2,0],("object%h" "address%i") + ^GetCarRef,[0AEB,=,2,2,0],("object%h" "address%i") + GetScriptStructNamed,0AAA,0,0,("scriptName%s" "address%i") + GetThisScriptStruct,0A9F,0,0,("address%i") + PopFloat,0AE9,0,0,("result%f") + $END +$Menu + $BEGIN + ^Create,[08D4,=,2,2,0],("menu%h" "header: gxt" "x%f" "y%f" "width%f" "numColumns%i" "interactive%b" "background%b" "any: Align") + ^CreateGrid,[0964,=,2,2,0],("menu%h" "header: gxt_key" "topLeftX%f" "topLeftY%f" "width%f" "numColumns%i" "interactive%b" "background%b" "any: Align") + Remove,08DA,0,0,("menu: Self") + InitJumpTable,0871,0,0,("menu: Self" "totalJumps%i" "defaulJump%i" "defaultJump: Label" "slot%i" "jump: Label") + ^GetItemSelected,[08D7,=,2,2,0],("int%h" "menu: Self") + ^GetItemAccepted,[08D8,=,2,2,0],("int%h" "menu: Self") + SetActivateItem,08D9,0,0,("menu: Self" "row%i" "state%b") + SetHighlightItem,0A23,0,0,("menu: Self" "row%i" "state%b") + SetActiveItem,090E,0,0,("menu: Self" "row%i") + SetActiveItemCarMods,0A75,1,0,("menu: Self" "carcolor%i") + SetColumn,08DB,0,0,("menu: Self" "column%i" "title: gxt_key" "row0: gxt_key" "row1: gxt_key" "row2: gxt_key" "row3: gxt_key" "row4: gxt_key" "row5: gxt_key" "row6: gxt_key" "row7: gxt_key" "row8: gxt_key" "row9: gxt_key" "row10: gxt_key" "row11: gxt_key") + SetColumnAlignment,08D6,0,0,("menu: Self" "column%i" "any: Align") + SetColumnWidth,09DB,0,0,("menu: Self" "column%i" "width%i") + SetItemWith2Numbers,08EF,0,0,("menu: Self" "column%i" "row%i" "gxt: gxt_key" "number1%i" "number2%i") + SetItemWithNumber,08EE,0,0,("menu: Self" "column%i" "row%i" "gxt: gxt_key" "number%i") + $END +$Model + $BEGIN + RequestedPriorityModel,0E98,0,0,("modelId%i") + LoadAllPriorityModelsNow,0E99,0,0,() + AvailableName,0E9D,0,0,("nameFileDFF%v") + ^GetIdAvailable,[0E9E,=,2,2,0],("id%h" "start%i" "end%i") + ^GetIdByName,[0E9C,=,2,2,0],("id%h" "DFF%s") + Load,0247,0,0,("modelId: model_any") + Available,0248,1,0,("modelId: model_any") + Release,0249,0,0,("modelId: model_any") + ReleaseIfUnused,0EA3,0,0,("model%i") + ReleaseAllUnused,0E9F,0,0,() + Requested,038B,0,0,() + ExistA,0488,1,0,("modelId: model_any") + IsCdImage,07DE,1,0,("modelId: model_any") + IsBoat,081E,1,0,("modelId: model_any") + IsPlane,081F,1,0,("modelId: model_any") + IsHeli,0820,1,0,("modelId: model_any") + IsCar,0A01,1,0,("modelId: model_any") + $END +$Mouse + $BEGIN + GetMovement,0A4A,0,0,("offsetX%f" "offsetY%f") + IsUsingVerticalInversion,0A4C,1,0,() + IsWheelUp,0E10,1,0,() + IsWheelDown,0E11,1,0,() + GetSensibility,0E23,1,0,("store%h") + $END +$Multiplayer + $begin + SetCameraTwoPlayerMode,06E0,0,0,("state%b") + SetLimitDistance,06F1,0,0,("distance%f") + ReleaseDistanceLimit,06F2,0,0,() + SetPlayersCanTargetEachother,06F3,0,0,("state%b") + AllowPlayersToUseSeparateVehicles,06FA,0,0,("state%b") + InTwoPlayersMode,0800,0,0,() + GiveTwoPlayerWeaponsOfOnePlayer,09F8,0,0,() + $end +$List + $BEGIN + ^Create,[0E72,=,2,2,0],("list%h" "value%s") + Remove,0E73,0,0,("list: Self") + AddValue,0E74,0,0,("list: Self" "value%i") + RemoveValue,0E75,0,0,("list: Self" "value%i") + RemoveIndex,0E76,0,0,("list: Self" "index%i") + ^GetSize,[0E77,=,2,2,0],("size%h" "list: Self") + ^GetValueByIndex,[0E78,=,2,2,0],("count%h" "list: Self" "index%i") + Reset,0E79,0,0,("list: Self") + ^GetStringValueByIndex,[0E7A,=,2,2,0],("count%h" "list: Self" "index%i") + AddStringValue,0E7B,0,0,("list: Self" "value%i") + RemoveStringValue,0E7C,0,0,("list: Self" "value%i") + RemoveStringIndex,0E7D,0,0,("list: Self" "start%i" "end%i") + Reverse,0E7E,0,0,("list: Self") + $END +$Object + $begin + ;const + ^Create,[0107,=,2,2,0],("object%h" "modelId: model_object" "x%f" "y%f" "z%f") + CreateNoOffset,029B,0,0,("modelId: model_object" "x%f" "y%f" "z%f" "handle: Object") + Remove,0108,0,0,("self: Object") + Release,01C4,0,0,("self: Object") + Disappear,09A2,0,0,("self: Object") + Exist,03CA,1,0,("self: Object") + Defined,03CA,1,0,("self: Object") + ;prop + ^Angle,[0176,=,2,0,0],[0177,=,1,0,0],("Object%h") + ^Model,[09CC,==,1,1,0],[0984,=,2,0,0],("Object%h") + ^Health,[071F,=,1,0,0],[071E,=,2,0,0],("self: Object") + ^Mass,[0906,=,1,0,0],[0907,=,2,0,0],("self: Object") + ^TurnMass,[0908,=,1,0,0],[0909,=,2,0,0],("self: Object") + ;SET + Scatter,038C,0,0,("self: Object" "x%f" "y%f" "z%f") + SetVelocity,05A7,0,0,("self: Object" "x%f" "y%f" "z%f") + ClearLastWeaponDamage,0900,0,0,("self: Object") + ConnectLods,0827,0,0,("self: Object" "lodObject: Object") + Detach,0682,0,0,("self: Object" "x%f" "y%f" "z%f" "collisionDetection%b") + EnableDisabledAttractors,0A0A,0,0,("self: Object" "state%b") + FreezePosition,0550,0,0,("self: Object" "state%b") + GetRopeHeight,0796,0,0,("self: Object" "height%f") + GrabEntityOnRope,0798,0,0,("self: Object" "vehicle: Car" "char: Char" "object: Object") + LockDoor,0905,0,0,("self: Object" "state%b") + PlaceRelativeToCar,035C,0,0,("self: Object" "vehicle: Car" "xOffset%f" "yOffset%f" "zOffset%f") + ReleaseEntityFromRope,0799,0,0,("self: Object") + SetAnimCurrentTime,083A,0,0,("self: Object" "animationName%s" "time%f") + SetDynamic,0392,0,0,("self: Object" "state%b") + SetRecordsCollisions,04D9,0,0,("self: Object" "state%b") + SetRenderScorched,0654,0,0,("self: Object" "state%b") + SetRopeHeight,0797,0,0,("self: Object" "height%f") + Slide,034E,1,0,("self: Object" "fromX%f" "fromY%f" "fromZ%f" "xSpeed%f" "ySpeed%f" "zSpeed%f" "collisionCheck%b") + DontRemove,01C7,0,0,("self: Object") + ^SetAngle,[0177,=,1,2,0],("self: Object" "angle%f") + SetRot,034D,0,0,("self: Object" "fromAngle%f" "toAngle%f" "collisionCheck%b") + ^SetTargetable,[035D,=,1,2,0],("self: Object" "state%b") + SetThrowInDirection,0381,0,0,("self: Object" "speedX%f" "speedY%f" "speedZ%f") + ^SetCollisionDetection,[0382,=,1,2,0],("self: Object" "state%b") + ^SetToggleInMovingList,[0392,=,1,2,0],("self: Object" "state%b") + ^SetDrawLast,[0418,=,1,2,0],("self: Object" "state%b") + SetRotationXYZ,0453,0,0,("self: Object" "x%f" "y%f" "z%f") + SetNoCollisionWithCar,050E,0,0,("self: Object" "car%h") + SetLinkInInterior,0566,0,0,("self: Object" "interiorID%i") + SetRotationVelocityCenterOfBody,05A1,0,0,("self: Object" "x%f" "y%f" "z%f") + SetRotationVelocityCenterOfMass,05A2,0,0,("self: Object" "x%f" "y%f" "z%f") + ^SetHealth,[071F,=,1,2,0],("self: Object" "value%i") + ^SetVisibility,[0750,=,1,2,0],("self: Object" "state%b") + SetAnimation,075A,0,0,("self: Object" "animation%s" "iFP%s" "framedelta%i" "lockF%b" "loop%b") + SetQuaternion,07C4,0,0,("self: Object" "x%f" "y%f" "z%f" "w%f") + ^SetDestructible,[07F7,=,1,2,0],("self: Object" "state%b") + SetAnimationSpeed,0836,0,0,("self: Object" "animation%s" "speed%f") + ^SetScale,[08D2,=,1,2,0],("self: Object" "scale%f") + SetAnimationCurrentTime,083A,0,0,("self: Object" "animation%s" "progressTo%f") + ^SetImmuneToNonplayer,[0875,=,1,2,0],("self: Object" "state%b") + SetInSphere,088D,0,0,("x%f" "y%f" "z%f" "radius%f" "model%i" "solid%b") + ^SetLiftable,[08E9,=,1,2,0],("self: Object" "state%b") + ^SetMass,[0906,=,1,2,0],("self: Object" "value%f") + ^SetTurnMass,[0908,=,1,2,0],("self: Object" "value%f") + ^SetAttractiveToMagnet,[0916,=,1,2,0],("self: Object" "state%b") + SetInSphereForActor,0985,0,0,("x%f" "y%f" "z%f" "radius%f" "model%i" "solid%b" "Actor%h") + SetPropertyAt,09B4,0,0,("x%f" "y%f" "radius%f" "bitmask%i" "flag%b") + SetImmunities,09CA,0,0,("self: Object" "bullets%b" "fire%b" "explosion%b" "collision%b" "melee%b") + SetAttachToCar,0681,0,0,("self: Object" "car%h" "x%f" "y%f" "z%f" "rotX%f" "rotY%f" "rotZ%f") + SetAttachToActor,069B,0,0,("self: Object" "Actor%h" "x%f" "y%f" "z%f" "rotX%f" "rotY%f" "rotZ%f") + SetAttachToObject,069A,0,0,("self: Object" "self: Object" "x%f" "y%f" "z%f" "rotX%f" "rotY%f" "rotZ%f") + SetPosition,01BC,0,0,("self: Object" "x%f" "y%f" "z%f") + SetPositionAndKeepRotation,0815,0,0,("self: Object" "x%f" "y%f" "z%f") + ^SetBreakIntensity,[0723,=,1,2,0],("self: Object" "intensity%i") + ;GET + ^GetAngle,[0176,=,2,0,0],("store%h" "self: Object") + ^GetModel,[0984,=,2,0,0],("store%h" "self: Object") + GetVelocity,059F,0,0,("self: Object" "x%h" "y%h" "z%h") + GetRotationVelocity3D,05A6,0,0,("self: Object" "x%h" "y%h" "z%h") + GetSpeed,05A8,0,0,("store%h" "self: Object") + GetHealth,071E,0,0,("store%h" "self: Object") + GetQuaternion,07C3,0,0,("self: Object" "x%h" "y%h" "z%h" "w%h") + GetLevelDesignCoords,080A,0,0,("self: Object" "nth%i" "x%h" "y%h" "z%h") + GetAnimCurrentTime,0839,0,0,("self: Object" "animation%s" "float%h") + GetClosestStealableObject,0866,0,0,("x%f" "y%f" "z%f" "radius%f" "store%h") + GetMass,0907,0,0,("store%h" "self: Object") + GetTurnMass,0909,0,0,("store%h" "self: Object") + GetPosition,01BB,0,0,("self: Object" "x%h" "y%h" "z%h") + GetPositionAndOffset,0400,0,0,("x%h" "y%h" "z%h" "self: Object" "offsetX%f" "offsetY%f" "offsetZ%f") + ;IF + HasBeenUprooted,095B,1,0,("self: Object") + HasCollidedWithAnything,04DA,1,0,("self: Object") + IsInAngledArea2D,08E3,1,0,("self: Object" "leftBottomX%f" "leftBottomY%f" "rightTopX%f" "rightTopY%f" "angle%f" "drawSphere%b") + IsInAngledArea3D,08E4,1,0,("self: Object" "leftBottomX%f" "leftBottomY%f" "leftBottomZ%f" "rightTopX%f" "rightTopY%f" "rightTopZ%f" "angle%f" "drawSphere%b") + IsIntersectingWorld,09FC,1,0,("self: Object") + IsWithinBrainActivationRange,0977,1,0,("self: Object") + IsBoundingSphereVisible,02CC,1,0,("self: Object") + IsDamaged,0366,1,0,("self: Object") + IsLocate2D,04E5,1,0,("self: Object" "x%f" "y%f" "xRadius%f" "yRadius%f" "drawSphere%b") + IsLocate3D,04E6,1,0,("self: Object" "x%f" "y%f" "z%f" "xRadius%f" "yRadius%f" "zRadius%f" "drawSphere%b") + IsInWater,04E7,1,0,("self: Object") + IsInArea2D,04E9,1,0,("self: Object" "leftBottomX%f" "leftBottomY%f" "rightTopX%f" "rightTopY%f" "drawSphere%b") + IsInArea3D,04EA,1,0,("self: Object" "leftBottomX%f" "leftBottomY%f" "leftBottomZ%f" "rightTopX%f" "rightTopY%f" "rightTopZ%f" "drawSphere%b") + IsStopped,05A3,1,0,("self: Object") + IsAttached,0685,1,0,("self: Object") + IsAnimated,075A,1,0,("self: Object" "animation%s" "iFP%s" "framedelta%i" "lockF%b" "loop%b") + IsPhotographed,0833,1,0,("self: Object") + IsAnimation,0837,1,0,("self: Object" "animation%s") + IsReceivedDamageType,08FF,1,0,("self: Object" "typeId%i") + IsModel,09CC,1,0,("self: Object" "modelId%i") + ;NewOpcodes + CreateNoSave,0E01,0,0,("object%h" "model%i" "x%f" "y%f" "z%f" "offset%b" "ground%b") + InitExtendedVars,0E1A,0,0,("self: Object" "iD%i" "newsVars%i") + IsObjectScriptControlled,0E0C,0,0,("self: Object") + SetMarkObjectAsNeeded,0E0D,0,0,("self: Object") + SetExtendedObjectVar,0E1B,0,0,("self: Object" "iD%i" "varNumber%h" "value%i") + ^GetNumberOfCollidedEntites,[0D2C,=,2,0,0],("store%h" "self: Object") + GetCollidedEntities,0D36,0,0,("self: Object" "store%h" "store%h" "store%h" "store%h" "store%h" "store%h") + GetCollisionBetweenPoints,0D3A,0,0,("fromX%h" "fromY%h" "fromZ%h" "toX%h" "toY%h" "toZ%h" "state%b" "state%b" "state%b" "state%b" "state%b" "state%b" "state%b" "state%b" "state%b" "flag:^STD_COLPOINT_DATA=1" "x%h" "y%h" "z%h" "storeobject: Self") + GetExtendedObjectVar,0E1C,0,0,("self: Object" "iD%i" "varNumber%i" "to%i") + $end +$Ipl + $begin + Load,0776,0,0,("iplName%s") + Remove,0777,0,0,("iplName%s") + Release,0778,0,0,("iplName%s") + $end +$Particle + $BEGIN + Create,064B,0,0,("name%v" "x%f" "y%f" "z%f" "type%i" "handle: Particle") + Release,064F,0,0,("self: Particle") + Disappear,0650,0,0,("self: Particle") + Remove,0976,0,0,("self: Particle") + Play,064C,0,0,("self: Particle") + Stop,064E,0,0,("self: Particle") + ^CreateOnActor,[0669,=,2,2,0],("particle%h" "name%v" "Actor%h" "x%f" "y%f" "z%f" "flag%i") + ^CreateOnActorWithDirection,[066A,=,2,2,0],("particle%h" "name%v" "Actor%h" "x%f" "y%f" "z%f" "rotX%f" "rotY%f" "rotZ%f" "flag%i") + ^CreateOnCar,[066B,=,2,2,0],("particle%h" "name%v" "car%h" "x%f" "y%f" "z%f" "flag%i") + ^CreateOnCarWithDirection,[066C,=,2,2,0],("particle%h" "name%v" "car%h" "x%f" "y%f" "z%f" "rotX%f" "rotY%f" "rotZ%f" "flag%i") + ^CreateOnObject,[066D,=,2,2,0],("particle%h" "name%v" "car%h" "x%f" "y%f" "z%f" "flag%i") + ^CreateOnObjectWithDirection,[066E,=,2,2,0],("particle%h" "name%v" "car%h" "x%f" "y%f" "z%f" "rotX%f" "rotY%f" "rotZ%f" "flag%i") + AttachToActorBone,0883,0,0,("particle%h" "Actor%h" "any: AttachParticle") + $END +$Path + $BEGIN + Clear,05D6,0,0,() + AddPoint,05D7,0,0,("x%f" "y%f" "z%f") + GetClosestCarNode,02C1,0,0,("xCoord%f" "yCoord%f" "zCoord%f" "x%f" "y%f" "z%f") + GetClosestCarNodeWithHeading,03D3,0,0,("x%f" "y%f" "z%f" "nodeX%f" "nodeY%f" "nodeZ%f" "angle%f") + GetClosestActorNode,02C0,0,0,("xCoord%f" "yCoord%f" "zCoord%f" "x%f" "y%f" "z%f") + GetClosestStraightRoad,04B9,0,0,("_p1%f" "_p2%f" "_p3%f" "_p4%f" "_p5%f" "_p6%f" "_p7%f" "_p8%f" "_p9%f" "_p10%f" "_p11%f" "_p12%f") + GetNthClosestCarNode,04D3,0,0,("_p1%f" "_p2%f" "_p3%f" "_p4%i" "_p5%f" "_p6%f" "_p7%f") + GetNthClosestCarNodeWithHeading,06F8,0,0,("xCoord%f" "yCoord%f" "zCoord%f" "nth%i" "x%f" "y%f" "z%f" "heading%f") + LoadPathNodesInArea,0606,0,0,("leftBottomX%f" "leftBottomY%f" "rightTopX%f" "rightTopY%f") + ReleaseNodes,0607,0,0,() + SwitchPedRoadsOff,022B,0,0,("leftBottomX%f" "leftBottomY%f" "leftBottomZ%f" "rightTopX%f" "rightTopY%f" "rightTopZ%f") + SwitchPedRoadsOn,022A,0,0,("leftBottomX%f" "leftBottomY%f" "leftBottomZ%f" "rightTopX%f" "rightTopY%f" "rightTopZ%f") + SwitchRoadsOff,01E8,0,0,("leftBottomX%f" "leftBottomY%f" "leftBottomZ%f" "rightTopX%f" "rightTopY%f" "rightTopZ%f") + SwitchRoadsOn,01E7,0,0,("leftBottomX%f" "leftBottomY%f" "leftBottomZ%f" "rightTopX%f" "rightTopY%f" "rightTopZ%f") + $END +$Pickup + $BEGIN + ;const + ^Create,[0213,=,2,2,0],("pickup%h" "model%i" "anum: ePickupType" "x%f" "y%f" "z%f") + ^CreateCash,[02E1,=,2,2,0],("pickup%h" "money%i" "x%f" "y%f" "z%f" "permanence%b") + ^CreateWeapon,[032B,=,2,2,0],("pickup%h" "model%i" "anum: ePickupType" "ammo%i" "x%f" "y%f" "z%f") + ^CreateLocked,[0517,=,2,2,0],("pickup%h" "gxt%s" "x%f" "y%f" "z%f") + ^CreateForsale,[0518,=,2,2,0],("pickup%h" "gxt%s" "x%f" "y%f" "z%f" "price%i") + ^CreateProtection,[04A6,=,2,2,0],("pickup%h" "x%f" "y%f" "z%f" "money%i" "money%i") + ^CreatePhoto,[0958,=,2,2,0],("pickup%h" "x%f" "y%f" "z%f") + ^CreateHorseshoe,[0959,=,2,2,0],("pickup%h" "x%f" "y%f" "z%f") + ^CreateOyster,[095A,=,2,2,0],("pickup%h" "x%f" "y%f" "z%f") + Remove,0215,0,0,("self: Pickup") + Exist,09D1,1,0,("self: Pickup") + Defined,09D1,1,0,("self: Pickup") + SetMoney,0E30,0,0,("self: Pickup" "cash%i") + GetPosition,065B,0,0,("self: Pickup" "x%f" "y%f" "z%f") + IsPickedUp,0214,1,0,("self: Pickup") + ;CLEO+ + ^GetCreated,[0E33,=,2,2,0],("self: Pickup" "x%f" "y%f" "z%f" "onlyAvailable%b") + ^GetModel,[0E34,=,2,2,0],("store%h" "self: Pickup") + ^GetPointer,[0E38,=,2,2,0],("store%h" "self: Pickup") + ^GetType,[0E39,=,2,2,0],("store%h" "self: Pickup") + $END +$Plane + $BEGIN + AttackPlayer,070E,0,0,("self: Plane" "self: Player" "radius%f") + AttackPlayerUsingDogFight,08A2,0,0,("self: Plane" "player: Player" "radius%f") + FlyInDirection,070F,0,0,("self: Plane" "heading%f" "minAltitude%f" "maxAltitude%f") + FollowEntity,0710,0,0,("self: Plane" "self: Char" "self: Car" "radius%f") + GetUndercarriagePosition,091F,0,0,("self: Plane" "position%f") + GotoCoords,04D2,0,0,("self: Plane" "x%f" "y%f" "z%f" "minAltitude%f" "maxAltitude%f") + SetThrottle,0742,0,0,("self: Plane" "throttle%f") + SetUndercarriageUp,08E6,0,0,("self: Plane" "state%b") + StartsInAir,0745,0,0,("self: Plane") + $END +$Player + $BEGIN + ^Create,[0053,=,2,2,0],("player%h" "ModelId%i" "x%f" "y%f" "z%f") + Build,070D,0,0,("player: Self") + SaveClothes,0793,0,0,() + RestoreClothes,0794,0,0,() + ClearWantedLevel,0110,0,0,("player: Self") + ClearLastBuildingModelShot,0A3B,0,0,("player: Self") + AddMoney,0109,0,0,("player: Self" "money%i") + MakeSafeForCutscene,03EF,0,0,("player: Self") + ResetNumOfModelsKilled,0297,0,0,("player: Self") + TakeOffGoggles,09EB,0,0,("player: Self" "animate%b") + UseDetonator,09D9,0,0,() + ;prop + ^Money,[0109,+=,1,0,0],[010A,>,1,1,0],[010B,=,2,0,0],("Player%h") + ^WantedLevel,[010d,=,1,0,0],[01c0,=,2,0,0],[010f,>,1,1,0],("Player%h") + ;IF + IsWantedLevelGreater,010F,1,0,("player: Self" "amount%i") + IsDead,0117,1,0,("player: Self") + IsAlive,8117,1,0,("self: Actor") + IsPressingHorn,0122,1,0,("player: Self") + IsInRemoteMode,0241,1,0,("player: Self") + IsDefined,0256,1,0,("player: Self") + IsControllable,03EE,1,0,("player: Self") + IsAimingAtActor,0457,1,0,("player: Self" "Actor%h") + IsAimingAtObject,0458,1,0,("player: Self" "object%h") + IsSkinOnBodyPart,0500,1,0,("player: Self" "skin%s" "any: BODY_PART") + IsInZone,0583,1,0,("player: Self" "zone%s") + IsPerformingWheelie,07F1,1,0,("player: Self") + IsPerformingStoppie,07F2,1,0,("player: Self") + IsNotFrozen,09E7,1,0,("player: Self") + IsOnJetpack,0A0C,1,0,("player: Self") + IsClimbing,0A29,1,0,("player: Self") + IsLastModelShot,0A3A,1,0,("player: Self" "model%i") + ;GET + ^GetMoney,[010B,=,2,2,0],("int%h" "player: Self") + ^GetWantedLevel,[01c0,=,2,2,0],("int%h" "player: Self") + ^GetActor,[01F5,=,2,2,0],("Actor%h" "player: Self") + GetNumOfModelsKilled,0298,0,0,("player: Self" "modelId: model_ide" "amount%i") + ^GetRCCar,[0484,=,2,2,0],("car%h" "player: Self") + GetWheelieStats,04FC,0,0,("player: Self" "twoWheelsTime%i" "twoWheelsDistance%f" "wheelieTime%i" "wheelieDistance%f" "stoppieTime%i" "stoppieDistance%f") + ^GetGroup,[07AF,=,2,2,0],("group%h" "player: Self") + ^GetTotalNumberOfPedsKilled,[0806,=,2,2,0],("int%i" "player: Self") + ^GetCityIsIn,[0842,=,2,2,0],("int%h" "player: Self") + ^GetMaxArmour,[0945,=,2,2,0],("int%h" "player: Self") + ^GetTargetActor,[0AD2,=,2,2,0],("Actor%h" "player: Self") + ;SET + ^SetWantedLevel,[010d,=,1,2,0],("player: Self" "level%i") + ^SetMinWantedLevel,[010E,=,1,2,0],("player: Self" "level%i") + ^SetCanMove,[01B4,=,1,2,0],("player: Self" "state%b") + ^SetIgnoredByCops,[01f7,=,1,2,0],("player: Self" "state%b") + ^SetApplyBrakesToCar,[0221,=,1,2,0],("player: Self" "state%b") + ^SetInfiniteRun,[0330,=,1,2,0],("player: Self" "state%b") + ^SetFastReload,[0331,=,1,2,0],("player: Self" "state%b") + ^SetIgnoredByEveryone,[03bf,=,1,2,0],("player: Self" "state%b") + SetFreeHealthCare,0414,0,0,("player: Self" "state%b") + SetMood,04E3,0,0,("player: Self" "mood%i" "time%i") + SetCanDoDriveBy,0501,0,0,("player: Self" "state%b") + SetCanJump,0901,0,0,("player: Self" "state%b") + SetCycleWeapon,0992,0,0,("player: Self" "state%b") + SetCanCrouch,082A,0,0,("player: Self" "state%b") + SetDrunkVisuals,052C,0,0,("player: Self" "p2%i") + SetIncreaseMaxHealth,055E,0,0,("player: Self" "value%i") + SetIncreaseMaxArmour,055F,0,0,("player: Self" "value%i") + SetSprintMode,06AF,0,0,("player: Self" "state%b") + SetClothes,0784,0,0,("player: Self" "textureHash%i" "modelHash%i" "any: BODY_PART") + SetGroupRecruitment,07B4,0,0,("player: Self" "state%b") + SetCanEnterExitCars,07CC,0,0,("player: Self" "state%b") + SetScanHorizon,0858,0,0,("player: Self" "angle%f" "rotationSpeed%f") + SetClothesOutsideShop,087B,0,0,("player: Self" "texture%v" "model%v" "any: BODY_PART") + SetAbleToShootWeapons,0881,0,0,("player: Self" "unk%i") + SetModel,09C7,0,0,("player: Self" "model%i") + SetGroupToFollowAlways,0A20,0,0,("player: Self" "state%b") + SetGroupToFollowNever,0A31,0,0,("player: Self" "state%b") + SetFireProof,055D,0,0,("player: Self" "state%b") + SetGangDisappear,08F5,0,0,() + SetGangReappear,08F6,0,0,() + SetEnsureHasDriveByWeapon,0563,0,0,("player: Self" "ammo%i") + SetForceInteriorLighting,09D7,0,0,("player: Self" "state%b") + $END +$Rampage + $BEGIN + Fail,09C2,0,0,() + ReadStatus,01FA,0,0,("status%i") + Start,01F9,0,0,("text: gxt_key" "weaponType: WeaponType" "timeInMs%i" "targetsNum%i" "targetModel1: model_ide" "targetModel2: model_ide" "targetModel3: model_ide" "targetModel4: model_ide" "betaSoundsAndMessages%b") + $END +$Rc + $BEGIN + GiveModelToPlayer,046E,0,0,("object%h" "x%f" "y%f" "z%f" "angle%f" "CarID") + RemoveBuggy,04DB,0,0,() + ^GetCar,[0484,=,2,0,0],("rcCar%h" "player: Self") + SetEnableDetonate,048A,0,0,("_p1%i") + SetEnableDetonateOnContact,04D6,0,0,("_p1%i") + $END +$Render + $begin + ;const + ^Create,[0E2E,=,2,2,0],("render%h" "model%i" "self: Actor" "any: Bone" "x%f" "y%f" "z%f" "xAngle%f" "yAngle%f" "zAngle%f") + Remove,0E2F,0,0,("render: Self") + ;SET + SetAutoHide,0E30,0,0,("render: Self" "dead%b" "weapon%b" "car%b") + ^SetVisible,[0E31,=,1,2,0],("render: Self" "state%b") + SetPosition,0E35,0,0,("render: Self" "x%f" "y%f" "z%f") + SetRotation,0E36,0,0,("render: Self" "x%f" "y%f" "z%f") + SetScale,0E37,0,0,("render: Self" "x%f" "y%f" "z%f") + $END +$Restart + $BEGIN + AddHospital,016C,0,0,("x%f" "y%f" "z%f" "angle%f" "townId: Town") + AddPolice,016D,0,0,("x%f" "y%f" "z%f" "angle%f" "townId: Town") + CancelOverride,01F6,0,0,() + OverrideNext,016E,0,0,("x%f" "y%f" "z%f" "heading%f") + SetExtraHospitalRestartPoint,08DF,0,0,("x%f" "y%f" "z%f" "radius%f" "angle%f") + SetExtraPoliceStationRestartPoint,08E0,0,0,("x%f" "y%f" "z%f" "radius%f" "angle%f") + SetRespawnPointForDurationOfMission,09FF,0,0,("x%f" "y%f" "z%f") + $END +$Display + $BEGIN + SetClearCounter,0151,0,0,("counter%i") + SetClearTimer,014F,0,0,("timer%i") + SetCounterWithString,03C4,0,0,("counter%i" "display: CounterDisplay" "text: gxt_key") + SetNthCounterWithString,04F7,0,0,("counter%i" "direction: TimerDirection" "slot%i" "text: gxt_key") + SetRadar,0581,0,0,("state%b") + SetTimer,014E,0,0,("timer%i" "direction: TimerDirection") + SetTimerWithString,03C3,0,0,("timer%i" "direction: TimerDirection" "text: gxt_key") + SetFlashHud,03E7,0,0,("any: HudObject") + SetFreezeTimer,0396,0,0,("state%b") + SetDrawBeforeFade,03E0,0,0,("state%b") + SetSpritesDrawBeforeFade,03E3,0,0,("state%b") + SetWidescreen,02A3,0,0,("state%b") + SetMenuAccessInWidescreen,0A48,0,0,("state%b") + SetTakeScreenshot,0A1E,0,0,("state%b") + SetNightVision,08B1,0,0,("state%b") + SetThermalVision,08B2,0,0,("state%b") + SetHeatVisuals,08FD,0,0,("state%b") + SetRadarZoom,075B,0,0,("zoom%i") + SetRadarGrey,057E,0,0,("state%b") + SetHud,0826,0,0,("state%b") + SetCarNames,09B9,0,0,("state%b") + SetEnteredZoneName,09BA,0,0,("state%b") + SetMapIcons,09AC,0,0,("disable%b") + SetInteriorRadarBlips,09A6,0,0,("state%b") + IsWidescreenOption,0A2B,0,0,() + GetColour,0904,0,0,("any: HudObject" "r%i" "g%i" "b%i" "alpha%i") + $END +$ScriptEvent + $BEGIN + BuildingProcess,0EDD,0,0,("scriptEvent%h" "any: label" "building: Self") + ActorDamage,0EDE,0,0,("scriptEvent%h" "any: label" "self: Actor") + CarWeaponDamage,0EDF,0,0,("scriptEvent%h" "any: label" "self: Car") + BulletImpact,0EE0,0,0,("scriptEvent%h" "any: label" "owner: Self" "victim: Self" "weapon: Self" "colpoint: Self") + $END +$ScriptFire + $BEGIN + ^CreateCarFire,[0325,=,2,2,0],("scriptFire%h" "self: Car") + ^CreateActrFire,[0326,=,2,2,0],("scriptFire%h" "self: Actor") + Remove,02D1,0,0,("self: ScriptFire") + Exist,0973,1,0,("self: ScriptFire") + Defined,0973,1,0,("self: ScriptFire") + GetCoords,06F5,0,0,("self: ScriptFire" "x%f" "y%f" "z%f") + IsExtinguished,02D0,1,0,("self: ScriptFire") + $END +$Searchlight + $BEGIN + ^Create,[06B1,=,2,2,0],("searchlight%h" "x%f" "y%f" "z%f" "xPoint%f" "yPoint%f" "zPoint%f" "radius%f" "radiusPoint%f") + ^CreateAtCar,[06C1,=,2,2,0],("searchlight%h" "self: Car" "xOffset%f" "yOffset%f" "zOffset%f" "xPoint%f" "yPoint%f" "zPoint%f" "pointRadius%f" "radius%f") + Remove,06B2,0,0,("self: Searchlight") + Exist,06B3,1,0,("self: Searchlight") + Defined,06B3,1,0,("self: Searchlight") + IsActorIn,06B7,1,0,("self: Searchlight" "self: Actor") + IsCarIn,06C0,1,0,("self: Searchlight" "self: Car") + AsMoveBetweenCoords,06B4,0,0,("self: Searchlight" "fromX%f" "fromY%f" "fromZ%f" "toX%f" "toY%f" "toZ%f" "speed%f") + SetAttachToObject,06CA,0,0,("self: Searchlight" "spotTower: Object" "spotHousing: Object" "spotBulb: Object" "xOffset%f" "yOffset%f" "zOffset%f") + SetPointAtActor,06B6,0,0,("self: Searchlight" "self: Actor" "speed%f") + SetPointAtCoord,06B5,0,0,("self: Searchlight" "x%f" "y%f" "z%f" "speed%f") + SetPointAtVehicle,06BF,0,0,("self: Searchlight" "self: Car" "speed%f") + SetClipIfColliding,0941,0,0,("self: Searchlight" "state%b") + SetSwitchOnGround,0A02,0,0,("self: Searchlight" "state%b") + $END +$Sequence + $BEGIN + Clear,061B,0,0,("self: Sequence") + Close,0616,0,0,("self: Sequence") + Open,0615,0,0,("sequence%h") + SetToRepeat,0643,0,0,("self: Sequence" "state%b") + $END +$Shopping + $BEGIN + AddPriceModifier,08C8,0,0,("itemId%i" "modifier%i") + BuyItem,0790,0,0,("itemId%i") + ClearLoaded,087C,0,0,() + GetExtraInfo,0783,0,0,("itemId%i" "flag%i" "value%i") + GetItem,0760,0,0,("nth%i" "id%i") + GetLoaded,07B0,0,0,("name%s") + GetNameOfItem,078C,0,0,("itemId%i" "name%s") + GetNumberOfItems,075F,0,0,("numItems%i") + GetPriceOfItem,0761,0,0,("itemId%i" "price%i") + HasPlayerBoughtItem,0942,1,0,("itemId%i") + Load,075E,0,0,("name%s") + LoadPrices,075D,0,0,("sectionName%s") + RemovePriceModifier,08C9,0,0,("itemId%i") + $END +$Skip + $BEGIN + Clear,0951,0,0,() + IsWaitingForScriptToFadeIn,0A36,1,0,() + SetUp,0950,0,0,("x%f" "y%f" "z%f" "heading%f") + SetUpAfterMission,09AF,0,0,("x%f" "y%f" "z%f" "heading%f") + SetUpForSpecificVehicle,09E0,0,0,("x%f" "y%f" "z%f" "heading%f" "handle: Car") + SetUpForVehicleFinishedByScript,0A35,0,0,("x%f" "y%f" "z%f" "heading%f" "handle: Car") + $END +$Sound + $begin + AddOneOffSound,018C,0,0,("x%f" "y%f" "z%f" "soundId: ScriptSound") + RemoveSound,018E,0,0,("self: Audio") + $end +$Soundtrack + $BEGIN + Load,0952,0,0,("trackId%i") + GetProximity,07B1,0,0,("_p1%i" "_p2%i" "_p3%i" "_p4%i") + GetStatus,0953,0,0,("int%h") + Play,0954,0,0,() + Stop,0955,0,0,() + SetPaused,0991,0,0,("value%b") + $END +$SpecialActor + $begin + Load,023C,0,0,("any: SpecialActor" "any: SaveAs") + Available,023D,1,0,("any: SaveAs") + Release,0296,0,0,("any: SaveAs") + LoadB,0E9A,0,0,("any: SpecialActor" "any: Id") + ReleaseB,0E9B,0,0,("self: SpecialActor") + $end +$Sphere + $BEGIN + ^Create,[03BC,=,2,2,0],("sphere%h" "x%f" "y%f" "z%f" "radius%f") + ^CreateInterior,[08DC,=,2,2,0],("interior%h" "x%f" "y%f" "radius%f") + Draw,03A1,0,0,("x%f" "y%f" "z%f" "radius%f") + Remove,03BD,0,0,("sphere: Self") + $END +$Sprite + $begin + Draw,0D7E,0,0,("texture%h" "left%f" "top%f" "right%f" "bottom%f" "r%i" "g%i" "b%i" "alpha%i" "angle%f") + DrawWithGradient,0D7F,0,0,("texture%h" "left%f" "top%f" "right%f" "bottom%f" "r1%i" "g1%i" "b1%i" "a1%i" "r2%i" "g2%i" "b2%i" "a2%i" "r3%i" "g3%i" "b3%i" "a3%i" "r4%i" "g4%i" "b4%i" "a4%i" "angle%f") + $end +$Stat + $BEGIN + AwardPlayerMissionRespect,0998,0,0,("value%i") + DecrementFloat,0626,0,0,("any: Stat" "value%f") + DecrementInt,0625,0,0,("any: Stat" "value%i") + FindNumberTagsTagged,08E1,0,0,("numTags%i") + ^GetFloat,[0653,=,2,2,0],("value%h" "any: Stat") + ^GetInt,[0652,=,2,2,0],("value%h" "any: Stat") + GetProgressPercentage,058C,0,0,("percentage%f") + GetTerritoryUnderControlPercentage,08E2,0,0,("percentage%i") + IncrementFloat,0624,0,0,("any: Stat" "value%f") + IncrementFloatNoMessage,0A1F,0,0,("any: Stat" "value%f") + IncrementInt,0623,0,0,("any: Stat" "value%i") + IncrementIntNoMessage,0A10,0,0,("any: Stat" "value%i") + PlayerMadeProgress,030C,0,0,("progress%i") + RegisterBestPosition,0582,0,0,("any: Stat" "value%i") + RegisterFastestTime,042E,0,0,("any: Stat" "value%i") + RegisterFloat,0628,0,0,("any: Stat" "value%f") + RegisterInt,0627,0,0,("any: Stat" "value%i") + RegisterMissionGiven,0317,0,0,() + RegisterMissionPassed,0318,0,0,("key: gxt_key") + RegisterOddjobMissionPassed,0595,0,0,() + SetFloat,062A,0,0,("any: Stat" "value%f") + SetInt,0629,0,0,("any: Stat" "value%i") + SetMissionRespectTotal,0997,0,0,("totalRespect%i") + SetProgressTotal,030D,0,0,("maxProgress%i") + SetTotalNumberOfMissions,042C,0,0,("numMissions%i") + ShowUpdateStats,08F8,0,0,("state%b") + $END +$Streaming + $BEGIN + GetModelDimensions,07E4,0,0,("modelId: model_any" "leftBottomBackX%f" "leftBottomBackY%f" "leftBottomBackZ%f" "rightTopFrontX%f" "rightTopFrontY%f" "rightTopFrontZ%f") + GetNameOfVehicleModel,0ADB,0,0,("modelId: model_vehicle" "name%s") + GetRandomCarModelInMemory,09B2,0,0,("_p1%b" "modelId: model_vehicle" "class%i") + GetVehicleModType,06E6,0,0,("modelId: model_object" "slotId: ModSlot") + HasCarRecordingBeenLoaded,07C1,1,0,("pathId%i") + LoadScene,03CB,0,0,("x%f" "y%f" "z%f") + LoadSceneInDirection,0A0B,0,0,("x%f" "y%f" "z%f" "heading%f") + RemoveCarRecording,0873,0,0,("pathId%i") + RequestCarRecording,07C0,0,0,("pathId%i") + RequestCollision,04E4,0,0,("x%f" "y%f") + Switch,03AF,0,0,("state%b") +$END +$StreamedScript + $BEGIN + AllocateToObject,0929,0,0,("id: script_id" "objectModelId: model_ide" "priority%i" "radius%f" "type%i") + AllocateToRandomPed,0928,0,0,("id: script_id" "pedModelId: model_ide" "priority%i") + GetNumberOfInstances,0926,0,0,("id: script_id" "numScripts%i") + HasLoaded,08AB,1,0,("id: script_id") + MarkAsNoLongerNeeded,090F,0,0,("id: script_id") + RegisterAttractorScriptBrainForCodeUse,0884,0,0,("id: script_id" "_p2%s") + RegisterScriptBrainForCodeUse,07D3,0,0,("id: script_id" "_p2%s") + Remove,0910,0,0,("id: script_id") + Stream,08A9,0,0,("id: script_id") + $END +$String + $BEGIN + ^FloatFormat,[0AED,=,2,2,0],("longString%h" "number%f" "format%s") + ^Format,[0AD3,=,2,2,0],("longString%h" "value%v" "args: arguments") + Scan,0AD4,0,0,("self%v" "value%v" "line%h" "args: arguments") + ^Compare,[0D49,=,2,2,0],("boolean%h" "any: String" "any: String") + Concat,0D4A,0,0,("any: String" "any: String") + ^Locate,[0D4B,=,2,2,0],("locate%h" "any%h" "any: String") + ^Length,[0D4C,=,2,2,0],("length%h" "any: String") + Copy,0D4D,0,0,("any: String" "toAny: String") + Comment,0E81,1,0,("any: String") + ToUpperCase,0EC2,0,0,("any: String") + ToLowerCase,0EC3,0,0,("any: String") + ^Find,[0EC4,=,2,2,0],("boolean%h" "unk%s" "unk%s" "unk%s") + Cut,0EC5,0,0,("any: String" "any: String") + Actoracter,0EC6,1,0,("unk%s" "unk%s" "unk%s") + ;0E80=5,is_string_equal %1s% %2s% max_size %3d% case_sensitive %4d% ignore_charactere %5s% + $END +$StuckCarCheck + $BEGIN + Add,03CC,0,0,("self: Car" "distance%f" "duration%i") + AddWithWarp,072F,0,0,("self: Car" "distance%f" "duration%i" "stuck%b" "flipped%b" "warp%b" "pathId%i") + IsCarStuck,03CE,1,0,("self: Car") + Remove,03CD,0,0,("self: Car") + $END +$Task + $BEGIN + AchieveHeading,05D4,0,0,("self: Actor" "heading%f") + AimGunAtActor,0635,0,0,("self: Actor" "actor: Target" "time%i") + AimGunAtCoord,0667,0,0,("self: Actor" "x%f" "y%f" "z%f" "time%i") + CarDriveToCoord,05D1,0z,0,("actor: Driver" "self: Car" "x%f" "y%f" "z%f" "speed%f" "flag%i" "flag%i" "flag%i") + CarDriveWander,05D2,0,0,("self: Actor" "self: Car" "speed%f" "drivingStyle%i") + CarMission,06E1,0,0,("self: Actor" "self: Car" "car: Target" "missionId%i" "cruiseSpeed%f" "drivingStyle%i") + CarTempAction,06C7,0,0,("self: Actor" "self: Car" "any: TEMP_ACTION" "time%i") + ActorArrestActor,06E4,0,0,("self: Actor" "actor: Target") + ActorSlideToCoord,07CD,0,0,("self: Actor" "x%f" "y%f" "z%f" "angle%f" "radius%f") + ActorSlideToCoordAndPlayAnim,0804,0,0,("self: Actor" "x%f" "y%f" "z%f" "angle%f" "radius%f" "animationName%s" "animationFile%s" "frameDelta%f" "loop%b" "lockX%b" "lockY%b" "lockF%b" "time%i") + ChatWithActor,0677,0,0,("self: Actor" "other: Actor" "leadSpeaker%b" "flag%i") + Climb,078F,0,0,("self: Actor" "flag%b") + ComplexPickupObject,07C9,0,0,("self: Actor" "self: Object") + Cower,05C3,0,0,("self: Actor") + DestroyCar,0672,0,0,("self: Actor" "self: Car") + Die,05BE,0,0,("self: Actor") + DieNamedAnim,0829,0,0,("self: Actor" "animationName%s" "animationFile%s" "frameDelta%f" "time%i") + DiveAndGetUp,0673,0,0,("self: Actor" "directionX%f" "directionY%f" "timeOnGround%i") + DiveFromAttachmentAndGetUp,06A5,0,0,("self: Actor" "time%i") + DriveBy,0713,0,0,("self: Actor" "targetActor: Actor" "car: Target" "x%f" "y%f" "z%f" "radius%f" "style%i" "rightHandCarSeat%b" "fireRate%i") + DrivePointRoute,06BB,0,0,("self: Actor" "self: Car" "speed%i") + DrivePointRouteAdvanced,07E7,0,0,("self: Actor" "self: Car" "speed%f" "_p4%i" "_p5%i" "_p6%i") + Duck,05C5,0,0,("self: Actor" "time%i") + EnterCarAsDriver,05CB,0,0,("self: Actor" "self: Car" "time%i") + EnterCarAsPassenger,05CA,0,0,("self: Actor" "self: Car" "any: CarPassSeat" "time%i") + FallAndGetUp,05BB,0,0,("self: Actor" "fallDown%b" "timeOnGround%i") + FleeActor,05DB,0,0,("self: Actor" "threat: Actor" "radius%f" "time%i") + FleeActorAnyMeans,0751,0,0,("self: Actor" "threat: Actor" "runDistance%f" "time%i" "changeCourse%b" "_p6%i" "_p7%i" "radius%f") + FleePoint,05DA,0,0,("self: Actor" "x%f" "y%f" "z%f" "radius%f" "time%i") + FollowFootsteps,0850,0,0,("self: Actor" "actor: Target") + FollowPathNodesToCoord,05F5,0,0,("self: Actor" "x%f" "y%f" "z%f" "walkSpeed%i" "time%i") + FollowPathNodesToCoordWithRadius,0A2E,0,0,("self: Actor" "x%f" "y%f" "z%f" "mode%i" "time%i" "radius%f") + FollowPatrolRoute,0817,0,0,("self: Actor" "walkSpeed%i" "routeMode%i") + FollowPointRoute,05D8,0,0,("self: Actor" "walkSpeed%i" "flag%i") + GoStraightToCoord,05D3,0,0,("self: Actor" "x%f" "y%f" "z%f" "mode: Goto" "time%i") + GoToCoordAnyMeans,0603,0,0,("self: Actor" "x%f" "y%f" "z%f" "walkSpeed%i" "self: Car") + GoToCoordWhileAiming,06C2,0,0,("self: Actor" "x%f" "y%f" "z%f" "mode%i" "turnRadius%f" "stopRadius%f" "actor: Target" "xOffset%f" "yOffset%f" "zOffset%f") + GoToCoordWhileShooting,0637,0,0,("self: Actor" "x%f" "y%f" "z%f" "mode%i" "turnRadius%f" "stopRadius%f" "actor: Target") + GoToObject,06E2,0,0,("self: Actor" "self: Object" "time%i" "radius%f") + GotoCar,0772,0,0,("self: Actor" "self: Car" "time%i" "radius%f") + GotoActor,05D9,0,0,("walking: Actor" "actor: Target" "time%i" "radius%f") + GotoActorAiming,07A3,0,0,("self: Actor" "actor: Target" "radiusFrom%f" "radiusTo%f") + GotoActorOffset,06A8,0,0,("self: Actor" "actor: Target" "time%i" "radius%f" "heading%f") + GreetPartner,0823,0,0,("self: Actor" "partner: Actor" "_p3%f" "_p4%i") + HandGesture,0A1D,0,0,("self: Actor" "actor: Target") + HandsUp,05C4,0,0,("self: Actor" "time%i") + Jetpack,07A7,0,0,("self: Actor") + Jump,05BC,0,0,("self: Actor" "state%b") + KillActorOnFoot,05E2,0,0,("self: Actor" "actor: Target") + KillActorOnFootTimed,07A5,0,0,("self: Actor" "actor: Target" "time%i") + KillActorOnFootWhileDucking,0634,0,0,("self: Actor" "actor: Target" "flags%i" "actionDelay%i" "actionChance%i") + KindaStayInSamePlace,085B,0,0,("self: Actor" "state%b") + LeaveAnyCar,0633,0,0,("self: Actor") + LeaveCar,05CD,0,0,("self: Actor" "self: Car") + LeaveCarAndFlee,05CF,0,0,("self: Actor" "self: Car" "x%f" "y%f" "z%f") + LeaveCarImmediately,0622,0,0,("self: Actor" "self: Car") + LookAbout,05C9,0,0,("self: Actor" "time%i") + LookAtActor,05BF,0,0,("observer: Actor" "actor: Target" "time%i") + LookAtCoord,06A9,0,0,("self: Actor" "x%f" "y%f" "z%f" "time%i") + LookAtObject,0655,0,0,("self: Actor" "self: Object" "time: any") + LookAtVehicle,05C0,0,0,("self: Actor" "self: Car" "time%i") + Pause,05B9,0,0,("self: Actor" "time%i") + PickUpObject,070A,0,0,("self: Actor" "self: Object" "xOffset%f" "yOffset%f" "zOffset%f" "any: BONE_AREA" "_p7%i" "animationName%s" "animationFile%s" "time%i") + PickUpObjectB,09A0,0,0,("self: Actor" "self: Object" "xOffset%f" "yOffset%f" "zOffset%f" "any: BONE_AREA" "_p7%i" "animationName%s" "animationFile%s" "time%i") + PlayAnim,0605,0,0,("self: Actor" "animationName%s" "animationFile%s" "frameDelta%f" "loop%b" "lockX%b" "lockY%b" "lockF%b" "time%i") + PlayAnimNonInterruptable,0812,0,0,("self: Actor" "animationName%s" "animationFile%s" "frameDelta%f" "loop%b" "lockX%b" "lockY%b" "lockF%b" "time%i") + PlayAnimSecondary,0A1A,0,0,("self: Actor" "animationFile%s" "animationName%s" "frameDelta%f" "loop%b" "lockX%b" "lockY%b" "lockF%b" "time%i") + PlayAnimWithFlags,088A,0,0,("self: Actor" "animationName%s" "animationFile%s" "frameDelta%f" "loop%b" "lockX%b" "lockY%b" "lockF%b" "time%i" "disableForce%b" "disableLockZ%b") + Say,05C1,0,0,("self: Actor" "phraseId%i") + ScratchHead,05C8,0,0,("self: Actor") + SetActorDecisionMaker,07BC,0,0,("self: Actor" "decisionMakerActor: DecisionMakerActor") + SetIgnoreWeaponRangeFlag,099F,0,0,("self: Actor" "state%b") + ShakeFist,05C2,0,0,("self: Actor") + ShootAtActor,074D,0,0,("self: Actor" "actor: Target" "time%i") + ShootAtCoord,0668,0,0,("self: Actor" "x%f" "y%f" "z%f" "time%i") + ShuffleToNextCarSeat,0676,0,0,("self: Actor" "self: Car") + SitDown,06B0,0,0,("self: Actor" "time%i") + SmartFleeActor,05DD,0,0,("self: Actor" "threat: Actor" "radius%f" "time%i") + SmartFleePoint,05DC,0,0,("self: Actor" "x%f" "y%f" "z%f" "radius%f" "time%i") + StandStill,05BA,0,0,("self: Actor" "time%i") + StayInSamePlace,0638,0,0,("self: Actor" "state%b") + SwimToCoord,07E1,0,0,("self: Actor" "x%f" "y%f" "z%f") + Tired,05BD,0,0,("self: Actor" "time%i") + ToggleDuck,04EB,0,0,("self: Actor" "state%b") + TogglePedThreatScanner,0688,0,0,("self: Actor" "_p2%b" "_p3%b" "_p4%b") + TurnActorToFaceActor,0639,0,0,("self: Actor" "actor: Target") + TurnActorToFaceCoord,06BA,0,0,("self: Actor" "x%f" "y%f" "z%f") + UseAtm,05C7,0,0,("self: Actor") + UseAttractor,074C,0,0,("self: Actor" "attractor: Attractor") + UseClosestMapAttractor,08A0,0,0,("self: Actor" "radius%f" "model: model_ide" "fromX%f" "fromY%f" "fromZ%f" "name%s") + UseMobilePhone,0729,0,0,("self: Actor" "start%b") + WalkAlongsideActor,0859,0,0,("self: Actor" "actor: Target") + WanderStandard,05DE,0,0,("self: Actor") + WarpActorIntoCarAsDriver,072A,0,0,("self: Actor" "self: Car") + WarpActorIntoCarAsPassenger,072B,0,0,("self: Actor" "self: Car" "any: CarPassSeat") + WeaponRoll,06E3,0,0,("self: Actor" "direction%b") + $END +$Text + $BEGIN + AddLabel,0ADF,0,0,("dynamicKey: gxt_key" "text%s") + AddNextMessageToPreviousBriefs,09C1,0,0,("state%b") + ClearHelp,03E6,0,0,() + ClearPrints,00BE,0,0,() + ClearSmallPrints,03EB,0,0,() + ClearThisBigPrint,03D6,0,0,("key: gxt_key") + ClearThisPrint,03D5,0,0,("key: gxt_key") + ClearThisPrintBigNow,0A0E,0,0,("textStyle: TextStyle") + Display,033E,0,0,("offsetLeft%f" "offsetTop%f" "key: gxt_key") + DisplayClamped,0A70,0,0,("offsetLeft%f" "offsetTop%f" "key: gxt_key" "scale%f") + DisplayMissions,0A5C,0,0,("offsetLeft%f" "offsetTop%f" "key: gxt_key") + DisplayNonMinigameHelpMessages,0A44,0,0,("state%b") + DisplayWith2Numbers,045B,0,0,("offsetLeft%f" "offsetTop%f" "key: gxt_key" "num1%i" "num2%i") + DisplayWithNumber,045A,0,0,("offsetLeft%f" "offsetTop%f" "key: gxt_key" "num%i") + DisplayWithNumberClamped,0A71,0,0,("offsetLeft%f" "offsetTop%f" "key: gxt_key" "number%i" "scale%f") + DrawOddjobTitleBeforeFade,0A2D,0,0,("state%b") + DrawSubtitlesBeforeFade,0A2C,0,0,("state%b") + GetLabelString,0ADE,0,0,("key: gxt_key" "_p1: any") + IsThisHelpMessageBeingDisplayed,0A2A,1,0,("gxt: gxt_key") + LoadMissionText,054C,0,0,("tableName%s") + Print,00BB,0,0,("key: gxt_key" "time%i" "flag%i") + PrintBig,00BA,0,0,("key: gxt_key" "time%i" "style: TextStyle") + PrintBigFormatted,0ACF,0,0,("key%v" "time%i" "style: TextStyle" "args: arguments") + PrintBigQ,0217,0,0,("key: gxt_key" "time%i" "style: TextStyle") + PrintBigString,0ACB,0,0,("_p1: any" "_p2: any" "_p3: any") + PrintFormatted,0AD0,0,0,("_p1: any" "_p2: any" "_p3: any") + PrintFormattedNow,0AD1,0,0,("_p1: any" "_p2: any" "_p3: any") + PrintHelp,03E5,0,0,("key: gxt_key") + PrintHelpConditional,0A81,0,0,("key: gxt_key" "type%i") + PrintHelpConditionalHid,0A83,0,0,("key: gxt_key" "type%i") + PrintHelpConditionalHidJoypad,0A86,0,0,("key: gxt_key" "type%i") + PrintHelpConditionalHidKeyboard,0A87,0,0,("key: gxt_key" "type%i") + PrintHelpConditionalTouch,0A82,0,0,("key: gxt_key" "type%i") + PrintHelpConditionalTouchAdapted,0A85,0,0,("key: gxt_key" "type%i") + PrintHelpConditionalTouchAnalog,0A88,0,0,("key: gxt_key" "type%i") + PrintHelpConditionalTouchClassic,0A84,0,0,("key: gxt_key" "type%i") + PrintHelpForever,0512,0,0,("key: gxt_key") + PrintHelpForeverConditional,0A6D,0,0,("key: gxt_key" "type%i") + PrintHelpForeverConditionalHid,0A79,0,0,("key: gxt_key" "type%i") + PrintHelpForeverConditionalHidJoypad,0A7C,0,0,("key: gxt_key" "type%i") + PrintHelpForeverConditionalHidKeyboard,0A7D,0,0,("key: gxt_key" "type%i") + PrintHelpForeverConditionalTouch,0A78,0,0,("key: gxt_key" "type%i") + PrintHelpForeverConditionalTouchAdapted,0A7B,0,0,("key: gxt_key" "type%i") + PrintHelpForeverConditionalTouchAnalog,0A7E,0,0,("key: gxt_key" "type%i") + PrintHelpForeverConditionalTouchClassic,0A7A,0,0,("key: gxt_key" "type%i") + PrintHelpForeverConditionalTouchDigital,0A7F,0,0,("key: gxt_key" "type%i") + PrintHelpForeverConditionalTouchFlick,0A80,0,0,("key: gxt_key" "type%i") + PrintHelpFormatted,0ACE,0,0,("key%v" "args: arguments") + PrintHelpString,0ACA,0,0,("key%v") + PrintNow,00BC,0,0,("key: gxt_key" "time%i" "flag%i") + PrintString,0ACC,0,0,("key%v" "time%i") + PrintStringInStringNow,0384,0,0,("templateKey: gxt_key" "replacementKey: gxt_key" "duration%i" "style: TextStyle") + PrintStringNow,0ACD,0,0,("_p1: any" "_p2: any") + PrintWith1Numbers,0513,0,0,("gxt%s" "number%i") + PrintWith2NumbersBig,036D,0,0,("key: gxt_key" "num1%i" "num2%i" "duration%i" "style: TextStyle") + PrintWith2NumbersNow,02FD,0,0,("key: gxt_key" "num1%i" "num2%i" "duration%i" "style: TextStyle") + PrintWith3Numbers,02FF,0,0,("key: gxt_key" "num1%i" "num2%i" "num3%i" "duration%i" "style: TextStyle") + PrintWith4Numbers,0302,0,0,("key: gxt_key" "num1%i" "num2%i" "num3%i" "num4%i" "duration%i" "style: TextStyle") + PrintWith4NumbersNow,0303,0,0,("key: gxt_key" "num1%i" "num2%i" "num3%i" "num4%i" "duration%i" "style: TextStyle") + PrintWith6Numbers,0308,0,0,("key: gxt_key" "num1%i" "num2%i" "num3%i" "num4%i" "num5%i" "num6%i" "duration%i" "style: TextStyle") + PrintWithNumber,01E4,0,0,("key: gxt_key" "num%i" "duration%i" "style: TextStyle") + PrintWithNumberBig,01E3,0,0,("key: gxt_key" "num%i" "duration%i" "style: TextStyle") + PrintWithNumberNow,01E5,0,0,("key: gxt_key" "num%i" "duration%i" "style: TextStyle") + RemoveLabel,0AE0,0,0,("dynamicKey: gxt_key") + SetBackground,0345,0,0,("state%b") + SetCenter,0342,0,0,("state%b") + SetCenterSize,0344,0,0,("width%f") + SetColor,0340,0,0,("r%i" "g%i" "b%i" "a%i") + SetOutline,081C,0,0,("size%i" "r%i" "g%i" "b%i" "a%i") + + SetFont,0349,0,0,("any: Font") + SetHelpMessageBoxSize,0989,0,0,("size%i") + SetJustify,0341,0,0,("state%b") + SetProportional,0348,0,0,("state%b") + SetRightJustify,03E4,0,0,("state%b") + SetScale,033F,0,0,("widthScale%f" "heightScale%f") + SetWrapX,0343,0,0,("width%f") + UseCommands,03F0,0,0,("state%b") + IsTextBoxDisplayed,08FE,0,0,() + ;CLEO+ + PrintIntoDisplayA,0D65,0,0,("text%s" "axisX%f" "coodY%f" "width%f" "height%f" "any: Font") + PrintIntoDisplayB,0D66,0,0,("text%s" "axisX%f" "coodY%f" "width%f" "height%f" "any: Font" "prop%b" "align%i" "wrap%f" "justify%b" "R%i" "G%i" "B%i" "A%i" "outlineSize%i" "shadowSize%i" "R%i" "G%i" "B%i" "A%i" "background%b" "R%i" "G%i" "B%i" "A%i" ) + $END +$Texture + $begin + ^LoadPNG,[0D64,=,2,0,0],("path%v") + ^LoadBMP,[0D61,=,2,0,0],("imagepath%v" "maskpath%v") + ^LoadDDS,[0D7C,=,2,0,0],("path%v") + Remove,0D7D,0,0,("texture%h") + $end +$Trailer + $BEGIN + AttachToCab,0893,0,0,("trailer: Self" "self: Car") + DetachFromCab,07AC,0,0,("trailer: Self" "self: Car") + IsAttachedToCab,07AB,1,0,("trailer: Self" "self: Car") + ;CLEO+ + ^GetCar,[0E59,=,2,2,0],("trailer: Self" "self: Car") + $END +$Train + $BEGIN + ^Create,[06D8,=,2,2,0],("train%h" "x%f" "y%f" "z%f" "type%i" "direction%i") + Remove,07BD,0,0,("train: Self") + FindDirection,09E3,1,0,("train: Self") + GetCaboose,06DE,0,0,("train: Self" "caboose: Car") + GetCarriage,078A,0,0,("train: Self" "number%i" "carriage: Car") + HasDerailed,0981,1,0,("train: Self") + IsNextStationAllowed,0A06,1,0,("train: Self") + MarkAsNoLongerNeeded,07BE,0,0,("train: Self") + SetPosition,07C7,0,0,("train: Self" "x%f" "y%f" "z%f") + SetCruiseSpeed,06DD,0,0,("train: Self" "speed%f") + SetSpeed,06DC,0,0,("train: Self" "speed%f") + ResetDirections,06DA,0,0,() + SetStopAtStatons,09CF,0,0,("train: Self" "state%b") + SkipToNextAllowedStation,0A07,0,0,("train: Self") + $END +$Txd + $BEGIN + Load,0390,0,0,("path%v") + LoadSprite,038F,0,0,("textureName%s" "id%i") + Remove,0391,0,0,() + ;CLEO + DrawCrosshair,09A3,0,0,("state%b") + DrawRect,038E,0,0,("x%f" "y%f" "width%f" "height%f" "r%i" "g%i" "b%i" "a%i") + DrawSprite,038D,0,0,("memorySlot%i" "offsetLeft%f" "offsetTop%f" "width%f" "height%f" "r%i" "g%i" "b%i" "a%i") + DrawSpriteWithRotation,074B,0,0,("memorySlot%i" "offsetLeft%f" "offsetTop%f" "height%f" "width%f" "angle%f" "r%i" "g%i" "b%i" "alpha%i") + DrawWindow,0937,0,0,("leftTopX%f" "leftTopY%f" "rightBottomX%f" "rightBottomY%f" "header: gxt_key" "zIndex%i") + ;NewOpcodes + LoadFrom,0D42,1,0,("txt%s" "path%v") + ^GetId,[0D43,=,2,2,0],("int%h" "txt%s") + $END +$Vector + $begin + ^GetAngleBetween,[05A4,=,2,2,0],("angle%h" "x%f" "y%f" "x2%f" "y2%f") + SetElements,0D26,0,0,("self: Vector" "a: any" "b: any" "c: any") + GetElements,0D28,0,0,("self: Vector" "a: any" "b: any" "c: any") + ^GetBoneOffset,[0D31,=,2,2,0],("Vector%h" "self: Bone") + $end +$WeaponInfo + $BEGIN + ^GetModel,[0781,=,2,2,0],("modelId%h" "any: WeaponId") + ^GetGroup,[0782,=,2,2,0],("group%h" "any: WeaponId") + ^GetCurrentWeaponInfo,[0E83,=,2,2,0],("weaponInfo%h" "self: Actor") + ^GetSkill,[0E84,=,2,2,0],("skill%h" "weaponInfo: Self" "skill%i") + GetModels,0E85,0,0,("weaponInfo: Self" "var%h" "var%h") + ^GetFlags,[0E86,=,2,2,0],("flags%h" "weaponInfo: Self") + ^GetAnimGroup,[0E87,=,2,2,0],("animGroup%h" "weaponInfo: Self") + ^GetTotalClip,[0E88,=,2,2,0],("totalClip%h" "weaponInfo: Self") + ^GetFireType,[0E89,=,2,2,0],("fireType%h" "weaponInfo: Self") + ^GetSlot,[0E8A,=,2,2,0],("slot%h" "weaponInfo: Self") + $END +$Weather + $BEGIN + SetForce,01B5,0,0,("any: WeatherType") + SetForceNow,01B6,0,0,("any: WeatherType") + SetRelease,01B7,0,0,() + ;NewOpcodes + GetSunColors,0D55,0,0,("x%h" "y%h" "z%h" "xGlow%h" "yGlow%h" "zGlow%h" ) + GetSunScreenCoords,0D56,0,0,("x%h" "y%h") + GetSunPosition,0D57,0,0,("x%h" "y%h" "z%h") + GetSunSize,0D58,0,0,("core%h" "glow%h") + GetCurrent,0D59,0,0,("weather%h") + ;CLEO+ + GetNext,0E04,0,0,("weather%h") + SetNext,0E05,0,0,("any: WeatherType") + GetRainIntensity,0E06,0,0,("value%h") + SetRainIntensity,0E07,0,0,("value%i") + $END +$Widget + $BEGIN + AddButtonFlag,0A62,0,0,("WidgetId%i" "flag%i") + AddFlag,0A60,0,0,("WidgetId%i" "widgetFlag: WidgetFlag") + AddShopItem,0A6A,0,0,("itemName: gxt_key" "price%i") + CreateShopMenu,0A69,0,0,("menuName: gxt_key") + Delete,0A6B,0,0,("WidgetId%i") + DisplayText,0A5C,0,0,("offsetLeft%f" "offsetTop%f" "key: gxt_key") + GetPosition,0A5D,0,0,("WidgetId%i" "screenX%f" "screenY%f" "scaleX%f" "scaleY%f") + GetValue,0A5A,0,0,("WidgetId%i" "_p2%f") + GetValue2,0A5B,0,0,("WidgetId%i" "_p2%f" "_p3%f") + IsDoubletapped,0A53,1,0,("WidgetId%i") + IsPressed,0A51,1,0,("WidgetId%i") + IsReleased,0A52,1,0,("WidgetId%i") + IsSwiped,0A54,1,0,("WidgetId%i") + IsSwipedLeft,0A55,1,0,("WidgetId%i") + IsSwipedRight,0A56,1,0,("WidgetId%i") + RemoveButtonFlag,0A63,0,0,("WidgetId%i" "flag%i") + RemoveFlag,0A61,0,0,("WidgetId%i" "widgetFlag: WidgetFlag") + SetEquippedItem,0A6C,0,0,("WidgetId%i" "_p2%i") + SetInfo,0A8A,0,0,("WidgetId%i" "_p2%i" "_p3%i" "_p4%i" "_p5%i" "_p6%i" "_p7%f" "key: gxt_key") + SetInfo2,0A8B,0,0,("WidgetId%i" "_p2%i" "_p3%i" "_p4%i" "_p5%i" "_p6%i" "key: gxt_key") + SetSliderRange,0A5F,0,0,("WidgetId%i" "rangeX%f" "rangeY%f") + SetTexture,0A6E,0,0,("WidgetId%i" "textureName: string128") + SetValue,0A5E,0,0,("WidgetId%i" "_p2%f") + SetValue2,0A89,0,0,("WidgetId%i" "_p2%f" "_p3%f") + SetValue3,0A73,0,0,("WidgetId%i" "x%f" "y%f" "z%f") + $END +$World + $BEGIN + SetNewPiece,04F8,0,0,("_p1%i" "_p2%f" "_p3%f" "_p4%f" "_p5%f" "_p6%f" "_p7%f" "_p8%f" "_p9%f" "_p10%f" "_p11%f" "_p12%f" "_p13%f") + SetClearAllScriptFireFlags,0986,0,0,() + SetClearAllScriptRoadblocks,04C1,0,0,() + SetClearArea,0395,0,0,("x%f" "y%f" "z%f" "radius%f" "clearParticles%b") + SetClearAreaOfCars,03BA,0,0,("leftBottomX%f" "leftBottomY%f" "leftBottomZ%f" "rightTopX%f" "rightTopY%f" "rightTopZ%f") + SetClearAreaOfActors,042B,0,0,("leftBottomX%f" "leftBottomY%f" "leftBottomZ%f" "rightTopX%f" "rightTopY%f" "rightTopZ%f") + CreateEmergencyServicesCar,085A,0,0,("modelId%i" "x%f" "y%f" "z%f") + DestroyAllTrains,06DB,0,0,() + DestroyMissionTrains,06D9,0,0,() + ^GetDistance,[0509,=,2,2,0],("distance%h" "fromX%f" "fromY%f" "toX%f" "toY%f") + ^GetDistance3D,[050A,=,2,2,0],("distance%h" "fromX%f" "fromY%f" "fromZ%f" "toX%f" "toY%f" "toZ%f") + ^GetGroundZFor3DCoord,[02CE,=,2,2,0],("z%h" "x%f" "y%f" "z%f") + GetCar,0327,0,0,("_p6: Car" "_p1%f" "_p2%f" "_p3%f" "_p4%f" "_p5%i") + ^GetCarNoSave,[053E,=,2,2,0],("Car%h" "modelID%i" "fromX%f" "fromY%f" "toX%f" "toY%f") + ^GetActor,[08E5,=,2,2,0],("Actor%h" "x%f" "y%f" "z%f" "radius%f") + ^GetActorDead,[04A5,=,2,0,0],("self: Actor" "x%h" "y%h" "z%h") + ^GetActorDrugsBuyers,[089E,=,2,2,0],("Actor%h" "x%f" "y%f" "z%f" "radius%f") + ^GetActorSpecific,[02DD,=,2,2,0],("Actor%h" "zone: zone_key" "civilian%b" "gang%b" "criminalOrProstitute%b") + IsAnyPickupAtCoords,048C,1,0,("x%f" "y%f" "z%f") + IsAreaOccupied,0339,1,0,("_p1%f" "_p2%f" "_p3%f" "_p4%f" "_p5%f" "_p6%f" "_p7%i" "_p8%i" "_p9%i" "_p10%i" "_p11%i") + IsMoneyPickupAtCoords,09DA,1,0,("x%f" "y%f" "z%f") + IsPointObscuredByAMissionEntity,038A,1,0,("_p1%f" "_p2%f" "_p3%f" "_p4%f" "_p5%f" "_p6%f") + RemoveAllScriptFires,031A,0,0,() + SetTagStatusInArea,0703,0,0,("leftBottomX%f" "leftBottomY%f" "rightTopX%f" "rightTopY%f" "percent%i") + SetVisibilityOfClosestObjectOfType,0363,0,0,("x%f" "y%f" "z%f" "radius%f" "modelId%i" "state%b") + SetSwapNearestBuildingModel,03B6,0,0,("x%f" "y%f" "z%f" "radius%f" "fromModel%i" "toModel%i") + SpawnVehicleByCheating,0ADD,0,0,("modelId%i") + SetProcessing,03B7,0,0,("state%b") + SetEmergencyTraffic,06D0,0,0,("state%b") + SetGangsSpawn,08EA,0,0,("state%b") + SetAirTraffic,0923,0,0,("state%b") + SetTaxiNitros,0572,0,0,("state%b") + SetTrainTraffic,06D7,0,0,("state%b") + SetFlyingHelis,096A,0,0,("state%b") + SetGeneratePoliceBikes,072C,0,0,("state%b") + SetLaRiots,06C8,0,0,("state%b") + SetAllEntryExits,08E7,0,0,("state%b") + SetAmbientCrime,09D2,0,0,("state%b") + SetBurglaryHouses,09E6,0,0,("state%b") + SetCarDensity,01EB,0,0,("multiplier%f") + SetPedDensity,03DE,0,0,("multiplier%f") + SetCrimeDensity,03C7,0,0,("multiplier%f") + SetRailtrackResistance,0A45,0,0,("multiplier%f") + SetOnlyCreateGangMembers,0983,0,0,("state%b") + SetRandomCarGeneratorDisableModel,0732,0,0,("modelId%i") + SetRandomCarGeneratorEnableModel,0733,0,0,("modelId%i") + $END +$Zone + $BEGIN + ^GetCurrentPopulationZoneType,[08D3,=,2,2,0],("type%h") + ^GetDealerStrength,[076B,=,2,2,0],("density%h" "zone%s") + ^GetGangStrength,[076D,=,2,2,0],("density%h" "zone%s" "any: Gang") + ^GetNameA,[0843,=,2,2,0],("name%h" "x%f" "y%f" "z%f") + ^GetNameB,[08F1,=,2,2,0],("name%h" "x%f" "y%f" "z%f") + InitPopulationSettings,08CA,0,0,() + SetDisableMilitaryZones,0A24,0,0,("state%b") + SetForGangWarsTraining,08B3,0,0,("zone: zone_key") + SetGangStrength,076C,0,0,("zoneId: zone_key" "any: Gang" "density%i") + SetNoCops,09B7,0,0,("zone: zone_key" "state%b") + SetTriggerGangWar,090C,0,0,("zone: zone_key") + $END + +#EOF diff --git a/sa_cp/constants.txt b/sa_cp/constants.txt new file mode 100644 index 0000000..8795b6a --- /dev/null +++ b/sa_cp/constants.txt @@ -0,0 +1,223 @@ +const + false=0 + true=1 + undefined=-1 + any=-1 + none='DUMMY' + skip='DUMMY' + + f_PC=0 + f_Android=1 + + f_Full=0 + f_Lite=1 + + f_Player=0 + f_Actor=1 + + m_CHAR = 1 + m_BOOL = 1 + m_BYTE = 1 + m_SHORT = 2 + m_WORD = 2 + m_INT = 2 + m_INT16 = 2 + m_LONG = 4 + m_DWORD = 4 + m_FLOAT = 4 + m_INT32 = 4 + + _PI = 3.14159265 + _Euler = 2.71828182845904523 + + param1=0@ + param2=1@ + param3=2@ + param4=3@ + param5=4@ + param6=5@ + param1r=22@ + param2r=23@ + param3r=24@ + param4r=25@ + param5r=26@ + param6r=27@ + param1s=10@s + param2s=12@s + param3s=14@s + param4s=16@s + param5s=18@s + param6s=20@s + param1v=11@v + param2v=13@v + param3v=15@v + param4v=17@v + param5v=19@v + param6v=21@v + a=6@ + b=7@ + c=8@ + d=9@ + e=10@ + f=11@ + g=12@ + h=13@ + i=14@ + j=15@ + k=16@ + l=17@ + m=18@ + n=19@ + o=20@ + p=21@ + q=22@ + r=23@ + s=24@ + t=25@ + u=26@ + v=27@ + w=28@ + x=29@ + y=30@ + z=31@ + TIMERA=32@ + TIMERB=33@ + TIMERX=40@ + TIMERZ=41@ + col_1 = 53.3333333333333333 + col_2 = 106.666666666666666 + col_3 = 160.0 + col_4 = 213.333333333333333 + col_5 = 266.666666666666666 + col_6 = 320.0 + col_7 = 373.333333333333333 + col_8 = 426.666666666666666 + col_9 = 480.0 + col_10 = 533.333333333333333 + col_11 = 586.666666666666666 + col_12 = 640.0 + + row_1 = 40.0 + row_2 = 80.0 + row_3 = 120.0 + row_4 = 160.0 + row_5 = 200.0 + row_6 = 240.0 + row_7 = 280.0 + row_8 = 320.0 + row_9 = 360.0 + row_10 = 400.0 + row_11 = 440.0 + row_12 = 480.0 + _Player=$PLAYER_ACTOR + _Char=$PLAYER_CHAR + _Group=$PLAYER_GROUP + _Smoke=$Actor_Smoke + _Sweet=$Actor_Sweet + _Ryder=$Actor_Ryder + _Cesar=$Actor_Cesar + _Truth=$Actor_Truth + _Catalina=$Actor_Catalina + _Lang=$Current_Language + _Ms=$Current_Time_in_ms + _Minute=$Time_Mins + _Hour=$Time_Hours + _Day=$Current_Month_Day + _Weekday=$Weekday + _Month=$Current_Month + _OnMission=$ONMISSION + _Selected=$Selected_Menu_Item + + VEHICLE_UPGRADE_BONNET = 0 + VEHICLE_UPGRADE_BONNET_LEFT_RIGHT = 1 + VEHICLE_UPGRADE_SPOILER = 2 + VEHICLE_UPGRADE_WING = 3 + VEHICLE_UPGRADE_FRONT_BULLBAR = 4 + VEHICLE_UPGRADE_REAR_BULLBAR = 5 + VEHICLE_UPGRADE_FRONT_LIGHTS = 6 + VEHICLE_UPGRADE_ROOF = 7 + VEHICLE_UPGRADE_NITRO = 8 + VEHICLE_UPGRADE_HYDRAULICS = 9 + VEHICLE_UPGRADE_STEREO = 10 + VEHICLE_P11 = 11 + VEHICLE_REPLACEMENT_WHEEL = 12 + VEHICLE_REPLACEMENT_EXHAUST = 13 + VEHICLE_REPLACEMENT_FRONT_BUMPER = 14 + VEHICLE_REPLACEMENT_REAR_BUMPER = 15 + VEHICLE_REPLACEMENT_MISC = 16 + + CVehicle_EngineState = 1064 + CVehicle_Siren = 1069 + CVehicle_PrimaryColor = 1076 + CVehicle_SecondaryColor = 1077 + CVehicle_TertiaryColor = 1078 + CVehicle_QuaternaryColor = 1079 + CVehicle_WheelScale = 1112 + CVehicle_SteerAngle1 = 1172 + CVehicle_SteerAngle2 = 1176 + CVehicle_GasPedal = 1180 + CVehicle_BrakePedal = 1184 + CVehicle_CarBomb = 1192 + + CARPLATE_DESIGN_LA = 0 + CARPLATE_DESIGN_SF = 1 + CARPLATE_DESIGN_LV = 2 +end +var +TIMERA: int +TIMERB: int +TIMERX: int +TIMERZ: int + +_Player: int +_Char: int +_Group: int +_Smoke: int +_Sweet: int +_Ryder: int +_Cesar: int +_Truth: int +_Catalina: int +_Lang: int +_Ms: int +_Minute: int +_Hour: int +_Day: int +_Weekday: int +_Month: int +_OnMission: int +_Selected: int + +param1: int +param2: int +param3: int +param4: int +param5: int +param6: int +a: int +b: int +c: int +d: int +e: int +f: int +g: int +h: int +i: int +j: int +k: int +l: int +m: int +n: int +o: int +p: int +q: int +r: int +s: int +t: int +u: int +v: int +w: int +x: int +y: int +z: int +end \ No newline at end of file diff --git a/sa_cp/debug.bin b/sa_cp/debug.bin new file mode 100644 index 0000000..8464093 Binary files /dev/null and b/sa_cp/debug.bin differ diff --git a/sa_cp/enums.txt b/sa_cp/enums.txt new file mode 100644 index 0000000..6236126 --- /dev/null +++ b/sa_cp/enums.txt @@ -0,0 +1,2838 @@ +enum ImguiType + pointer=1 + var=0 +end + +enum ModSlot + Hood=0 + Vents=1 + Spoilers=2 + SideSkirts=3 + FrontBullbars=4 + RearBullbars=5 + Lights=6 + Roof=7 + Nitro=8 + Hydraulics=9 + CarStereo=10 + P11=11 + Wheels=12 + Exhausts=13 + FrontBumper=14 + RearBumper=15 + Misc=16 +end + +enum ImguiItem + None=0 + NoTabStop=1 + ButtonRepeat=2 + Disabled=4 + NoNav=8 + NoNavDefaultFocus=16 + SelectableDontClosePopup=32 + MixedValue=64 + ReadOnly=128 + Default=256 +end + +enum ImguiColorOffsets + Text=0 + TextDisabled=1 + WindowBg=2 + ChildBg=3 + PopupBg=4 + Border=5 + BorderShadow=6 + FrameBg=7 + FrameBgHovered=8 + FrameBgActive=9 + TitleBg=10 + TitleBgActive=11 + TitleBgCollapsed=12 + MenuBarBg=13 + ScrollbarBg=14 + ScrollbarGrab=15 + ScrollbarGrabHovered=16 + ScrollbarGrabActive=17 + CheckMark=18 + SliderGrab=19 + SliderGrabActive=20 + Button=21 + ButtonHovered=22 + ButtonActive=23 + Header=24 + HeaderHovered=25 + HeaderActive=26 + Separator=27 + SeparatorHovered=28 + SeparatorActive=29 + ResizeGrip=30 + ResizeGripHovered=31 + ResizeGripActive=32 + Tab=33 + TabHovered=34 + TabActive=35 + TabUnfocused=36 + TabUnfocusedActive=37 + PlotLines=38 + PlotLinesHovered=39 + PlotHistogram=40 + PlotHistogramHovered=41 + TextSelectedBg=42 + DragDropTarget=43 + NavHighlight=44 + NavWindowingHighlight=45 + NavWindowingDimBg=46 + ModalWindowDimBg=47 +end + +enum ImguiStyleOffsets + Alpha=0 + WindowPaddingX=4 + WindowPaddingY=8 + WindowRounding=12 + WindowBorderSize=16 + WindowMinSizeX=20 + WindowMinSizeY=24 + WindowTitleAlignX=28 + WindowTitleAlignY=32 + WindowMenuButtonPosition=36 + ChildRounding=40 + ChildBorderSize=44 + PopupRounding=48 + PopupBorderSize=52 + FramePaddingX=56 + FramePaddingY=60 + FrameRounding=64 + FrameBorderSize=68 + ItemSpacingX=72 + ItemSpacingY=76 + ItemInnerSpacingX=80 + ItemInnerSpacingY=84 + TouchExtraPaddingX=88 + TouchExtraPaddingY=92 + IndentSpacing=96 + ColumnsMinSpacing=100 + ScrollbarSize=104 + ScrollbarRounding=108 + GrabMinSize=112 + GrabRounding=116 + LogSliderDeadzone=120 + TabRounding=124 + TabBorderSize=128 + TabMinWidthForCloseButton=132 + ColorButtonPosition=136 + ButtonTextAlignX=140 + ButtonTextAlignY=144 + SelectableTextAlignX=148 + SelectableTextAlignY=152 + DisplayWindowPaddingX=156 + DisplayWindowPaddingY=160 + DisplaySafeAreaPaddingX=164 + DisplaySafeAreaPaddingY=168 +end + +enum ImguiButton + None=0 + MouseButtonLeft=1 + MouseButtonRight=2 + MouseButtonMiddle=4 +end + +enum ImguiCond + None=0 + Always=1 + Once=2 + FirstUseEver=4 + Appearing=8 +end + +enum ImguiSelectable + None=0 + DontClosePopups=1 + SpanAllColumns=2 + AllowDoubleClick=4 + Disabled=8 + AllowItemOverlap=16 +end + +enum ImguiTreeNode + None=0 + Selected=1 + Framed=2 + AllowItemOverlap=4 + NoTreePushOnOpen=8 + NoAutoOpenOnLog=16 + DefaultOpen=32 + OpenOnDoubleClick=64 + OpenOnArrow=128 + Leaf=256 + Bullet=512 + FramePadding=1024 + SpanAvailWidth=2048 + SpanFullWidth=4096 + NavLeftJumpsBackHere=8192 + NoScrollOnOpen=16384 + CollapsingHeader=26 +end + +enum ImguiMouseButton + Left=0 + Right=1 + Middle=2 + Count=5 +end + +enum ImguiFocused + None=0 + ChildWindows=1 + RootWindow=2 + AnyWindow=4 + RootAndChildWindows=3 +end + +enum ImguiHovered + None=0 + ChildWindows=1 + RootWindow=2 + AnyWindow=4 + AllowWhenBlockedByPopup=8 + AllowWhenBlockedByModal=16 + AllowWhenBlockedByActiveItem=32 + AllowWhenOverlapped=64 + AllowWhenDisabled=128 + RectOnly=104 + RootAndChildWindows=3 +end + +enum ImguiTabBar + None=0 + Reorderable=1 + AutoSelectNewTabs=2 + TabListPopupButton=4 + NoCloseWithMiddleMouseButton=8 + NoTabListScrollingButtons=16 + NoTooltip=32 + FittingPolicyResizeDown=64 + FittingPolicyScroll=128 + FittingPolicyMask=192 + FittingPolicyDefault=64 +end + +enum ImguiInputText + None=0 + CharsDecimal=1 + CharsHexadecimal=2 + CharsUppercase=4 + CharsNoBlank=8 + AutoSelectAll=16 + EnterReturnsTrue=32 + CallbackCompletion=64 + CallbackHistory=128 + CallbackAlways=256 + CallbackCharFilter=512 + AllowTabInput=1024 + CtrlEnterForNewLine=2048 + NoHorizontalScroll=4096 + AlwaysInsertMode=8192 + ReadOnly=16384 + Password=32768 + NoUndoRedo=65536 + CharsScientific=131072 + CallbackResize=262144 + CallbackEdit=524288 +end + +enum ImguiSliderCount + One=1 + Two=2 + Three=3 + Four=4 +end + +enum ImguiInputCount + One=1 + Two=2 + Three=3 + Four=4 +end + +enum ImguiColorEditAlpha + WithoutAlpha=0 + WithAlpha=1 +end + +enum ImguiColorEdit + None=0 + NoAlpha=2 + NoPicker=4 + NoOptions=8 + NoSmallPreview=16 + NoInputs=32 + NoTooltip=64 + NoLabel=128 + NoSidePreview=256 + NoDragDrop=512 + NoBorder=1024 + AlphaBar=2048 + AlphaPreview=4096 + AlphaPreviewHalf=8192 + HDR=16384 + DisplayRGB=32768 + DisplayHSV=655361 + DisplayHex=131072 + Uint8=262144 + Float=524288 + PickerHueBar=1048576 + PickerHueWheel=2097152 + InputRGB=4194304 + InputHSV=8388608 + OptionsDefault=5537792 +end + +enum ImguiSlider + None=0 + AlwaysClamp=16 + Logarithmic=32 + NoRoundToFormat=64 + NoInput=128 +end + +enum ImguiWindow + None=0 + NoTitleBar=1 + NoResize=2 + NoMove=4 + NoScrollbar=8 + NoScrollWithMouse=16 + NoCollapse=32 + NoDecoration=43 + AlwaysAutoResize=64 + NoBackground=128 + NoSavedSettings=256 + NoMouseInputs=512 + MenuBar=1024 + HorizontalScrollbar=2048 + NoFocusOnAppearing=4096 + NoBringToFrontOnFocus=8192 + AlwaysVerticalScrollbar=16384 + AlwaysHorizontalScrollbar=32768 + AlwaysUseWindowPadding=65536 + NoNavInputs=131072 + NoNavFocus=262144 + UnsavedDocument=524288 + NoNav=393216 + NoInputs=393728 +end + +enum MA + PlayerMoney=12045904 + ScreenMapTarget=12216180 + ScreenWidth=12677188 + ScreenHeight=12677192 + ScreenColorHealthBar=12235308 + ScreenColorMoneyFont=12235312 + ScreenColorWhiteTexts=12235320 + ScreenColorMainMenuTitle=12235328 + ScreenColorWantedLevel=12235332 + ScreenColorRadioStation=12235340 + ScreenColorYellowBlip=12235352 + StatsLungCapacity=12030372 + StatsFat=12030932 + StatsStamina=12030936 + StatsMuscle=12030940 + StatsHealth=12030944 + StatsSexAppeal=12030948 + StatsRespect=12031104 + StatsPistol=12031124 + StatsSilencedPistol=12031128 + StatsDesertEagle=12031132 + StatsShotgun=12031136 + StatsSawnOffShotgun=12031140 + StatsCombatShotgun=12031144 + StatsMachinePistol=12031148 + StatsSMG=12031152 + StatsAK47=12031156 + StatsM4=12031160 + TimeDay=11993422 + TimeHour=11993427 + TimeMinute=11993426 + TimeAfter=12030008 + TimeCarDensityMultiplier=9067296 + TimePedDensityMultiplier=9250096 + TimeCloudDensity=7431746 +end + +enum State + Off=0 + On=1 + Dam=2 +end + +enum Size + Byte=1 + Bool=1 + Word=1 + DWord=4 + Char=4 + RWMemory=8 + Vector=12 + Quat=16 + ColPointData=44 + Matrix=64 +end + +enum STD + Vector=1 + Vector1=2 + Vector2=3 + Vector3=4 + Vector4=5 + Vector5=6 + Vector6=7 + Vector7=8 + Vector8=9 + Vector9=10 + Quat=1 + Quat1=2 + Quat2=3 + Quat3=4 + Quat4=5 + Quat5=6 + Quat6=7 + Quat7=8 + Quat8=9 + Quat9=10 + Matrix=1 + Matrix1=2 + Matrix2=3 + Matrix3=4 + Matrix4=5 + Matrix5=6 + Matrix6=7 + Matrix7=8 + Matrix8=9 + Matrix9=10 + ColpointData=1 + VertexBuffer=1 +end + +enum BombType + None=0 + Timed=1 + OnIgnition=2 + Remote=3 + TimedActive=4 + OnIgnitionActive=5 +end + +enum Station + PlaybackFM + KRose + KDST + BounceFM + SFUR + RadioLosSantos + RadioX + CSR103 + KJahWest + MasterSound98 + WCTR11 + UserTracks + Off +end + +enum DrivingStyle + StopForCars=0 + SlowDownForCars=1 + AvoidCars=2 + PloughThrough=3 + StopForCarsIgnoreLights=4 +end + +enum ExplosionType + Grenade=0 + Molotov=1 + Rocket=2 + Car=4 + CarQuick=5 + Boat=6 + Heli=7 + Mine=8 + Barrel=9 + TankGrenade=10 +end + +enum Pad + Pad1=0 + Pad2=1 +end + +enum FileMode + rt="rt" + wt="wt" + at="at" + rb="rb" + wb="wb" + ab="ab" +end + +enum SeekOrigin + Begin=0 + Current=1 + End=2 +end + +enum HudObject + Armor=3 + Health=4 + Radar=8 + Breathbar=10 +end + +enum Screen + BaseX=1 + BaseY=2 + SizeX=3 + SizeY=4 + HalfX=5 + HalfY=6 +end + +enum SaveAs + Special01=1 + Special02=2 + Special03=3 + Special04=4 + Special05=5 + Special06=6 + Special07=7 + Special08=8 + Special09=9 + Special10=10 +end + +enum SpecialActor + Andre="ANDRE" + BigBearThin="BBTHIN" + BigBearFat="BB" + Catalina="CAT" + Cesar="CESAR" + TheNakedGirl1="COPGRL1" + Girl1="COPGRL2" + ClaudeFromGTA3="CLAUDE" + TheNakedGirl2="CROGRL1" + Girl2="CROGRL2" + Dwayne="DWAYNE" + Emmet="EMMET" + Forelli="FORELLI" + Mechanic="JANITOR" + Jethro="JETHRO" + Jizzy="JIZZY" + Hernandes="HERN" + TheNakedGirl3="GANGRL1" + Girl3="GANGRL2" + TheNakedGirl4="GUNGRL1" + Girl4="GUNGRL2" + Kendel="KENDL" + Maccer="MACCER" + MadDog="MADDOGG" + TheNakedGirl5="MECGRL1" + Girl5="MECGRL2" + TheNakedNurse="NURGRL1" + Nurse="NURGRL2" + OGLoc="OGLOC" + KentPaul="PAUL" + Pulaski="PULASKI" + KenRosenberg="ROSE" + Ryder1="RYDER1" + Ryder2="RYDER2" + Ryder3="RYDER3" + Sindaco="SINDACO" + BigSmoke1="SMOKE" + BigSmoke2="SMOKEV" + Suzie="SUZIE" + Sweet="SWEET" + TBone="TBONE" + Tenpeni="TENPEN" + Torino="TORINO" + Truth="TRUTH" + WuZi="WUZIMU" + Zero="ZERO" +end + +enum Stat + ProgressMade=0 + TotalProgress=1 + FurthestHoop=2 + DistanceTravelledOnFoot=3 + DistanceTravelledByCar=4 + DistanceTravelledByMotorbike=5 + DistanceTravelledByBoat=6 + DistanceTravelledByGolfCart=7 + DistanceTravelledByHelicopter=8 + DistanceTravelledByPlane=9 + LongestWheelieDistance=10 + LongestStoppieDistance=11 + Longest2WheelsDistance=12 + WeaponBudget=13 + FashionBudget=14 + PropertyBudget=15 + AutoRepairAndPaintingBudget=16 + LongestWheelieTime=17 + LongestStoppieTime=18 + Longest2WheelsTime=19 + FoodBudget=20 + Fat=21 + Stamina=22 + Muscle=23 + MaxHealth=24 + SexAppeal=25 + DistanceTravelledBySwimming=26 + DistanceTravelledByBicycle=27 + DistanceTravelledOnTreadmill=28 + DistanceTravelledOnExerciseBike=29 + TattooBudget=30 + HairdressingBudget=31 + GirlfriendBudget=32 + ProstituteBudget=33 + FurnitureBudget=34 + MoneySpentGambling=35 + MoneyMadeFromPimping=36 + MoneyWonGambling=37 + BiggestGamblingWin=38 + BiggestGamblingLoss=39 + LargestBurglarySwag=40 + MoneyMadeFromBurglary=41 + MoneySpentBuildingProperty=42 + Unused=43 + LongestTreadmillTime=44 + LongestExerciseBikeTime=45 + HeaviestWeightOnBenchPress=46 + HeaviestWeightOnDumbbells=47 + BestTimeIn8Track=48 + BMXBestTime=49 + LightestWeight=50 + LongestChaseTimeWith5OrMoreStars=51 + LastChaseTimeWith5OrMoreStars=52 + WageBill=53 + StripClubBudget=54 + CarModificationBudget=55 + TimeSpentShopping=56 + TimeSpentGambling=57 + TimeSpentOnLongestMission=58 + TimeSpentOnQuickestMission=59 + AverageMissionTime=60 + DrugsBudget=61 + TotalShoppingBudget=62 + TimeSpentUnderwater=63 + TotalRespect=64 + GirlfriendRespect=65 + ClothesRespect=66 + FitnessRespect=67 + Respect=68 + PistolSkill=69 + SilencedPistolSkill=70 + DesertEagleSkill=71 + ShotgunSkill=72 + SawnOffShotgunSkill=73 + CombatShotgunSkill=74 + MachinePistolSkill=75 + SMGSkill=76 + AK47Skill=77 + M4Skill=78 + RifleSkill=79 + Appearance=80 + Gambling=81 + PeopleWastedByOthers=120 + PeopleYouVeWasted=121 + RoadVehiclesDestroyed=122 + BoatsDestroyed=123 + PlanesHelicoptersDestroyed=124 + CostOfPropertyDamaged=125 + BulletsFired=126 + KgsOfExplosivesUsed=127 + BulletsThatHit=128 + TiresPoppedWithGunfire=129 + NumberOfHeadshots=130 + TotalNumberOfWantedStarsAttained=131 + TotalNumberOfWantedStarsEvaded=132 + TimesBusted=133 + DaysPassedInGame=134 + NumberOfHospitalVisits=135 + SafehouseVisits=136 + TimesCheated=137 + VehicleResprays=138 + MaximumINSANEJumpDistance=139 + MaximumINSANEJumpHeight=140 + MaximumINSANEJumpFlips=141 + MaximumINSANEJumpRotation=142 + BestINSANEStuntAwarded=143 + UniqueJumpsFound=144 + UniqueJumpsDone=145 + MissionAttempts=146 + MissionsPassed=147 + TotalNumberOfMissionsInGame=148 + CashMadeInATaxi=149 + PassengersDroppedOff=150 + PeopleSavedInAnAmbulance=151 + CriminalsKilledOnVigilanteMission=152 + TotalFiresExtinguished=153 + PackagesDelivered=154 + Assassinations=155 + LastDanceScore=156 + HighestVigilanteMissionLevel=157 + HighestParamedicMissionLevel=158 + HighestFirefighterMissionLevel=159 + DrivingSkill=160 + NumberOfTruckMissionsPassed=161 + MoneyMadeInTruck=162 + RecruitedGangMembersKilled=163 + Armor=164 + Energy=165 + PhotographsTaken=166 + RampagesAttempted=167 + RampagesPassed=168 + FlightTime=169 + TimesDrowned=170 + NumberOfGirlsPimped=171 + BestPositionIn8Track=172 + TimeOnJetpack=173 + ShootingRangeLevelsPassed=174 + MostCarsParkedOnValetParking=175 + KillsSinceLastCheckpoint=176 + TotalLegitimateKills=177 + NumberOfBloodringKills=178 + TotalTimeInBloodring=179 + NoMoreHurricanesFlag=180 + CityUnlocked=181 + NumberOfPoliceBribes=182 + NumberOfCarsStolen=183 + CurrentNumberOfGirlfriends=184 + NumberOfDisastrousDates=185 + NumberOfGirlsDated=186 + NumberOfTimesScoredWithAGirl=187 + NumberOfSuccessfulDates=188 + NumberOfGirlsDumped=189 + NumberOfProstitutesVisited=190 + NumberOfHousesBurgled=191 + NumberOfSafesCracked=192 + BurgularStatus=193 + NumberOfStolenItemsSold=194 + NumberOfEightBallsInPool=195 + TotalNumberOfWinsPlayingPool=196 + TotalNumberOfLossesPlayingPool=197 + TimesVisitedTheGym=198 + BodyType=199 + NumberOfMealsEaten=200 + MoneyMadeInQuarry=201 + TimeTakenToCompleteQuarry=202 + NumberOfFurniturePurchased=203 + FavoriteConsoleGame=204 + HighestCivilianPedsKilledOnRampage=205 + HighestPolicePedsKilledOnRampage=206 + HighestCivilianVehiclesDestroyedOnRampage=207 + HighestPoliceVehiclesDestroyedOnRampage=208 + HighestNumberOfTanksDestroyedOnRampage=209 + PimpingLevel=210 + KickstartBestScore=211 + BestLapTimeIn8Track=212 + NumberOfVehiclesExported=213 + NumberOfVehiclesImported=214 + HighestBasketballScore=215 + FiresStarted=216 + AmountOfDrugsSold=217 + AmountOfDrugsBought=218 + BestLapTimeInDirtTrack=219 + BestTimeInDirtTrack=220 + BestPositionInDirtTrack=221 + NRG500BestTime=222 + FlyingSkill=223 + RespectMission=224 + LungCapacity=225 + GameGoreRating=226 + GameSexRating=227 + RespectMissionTotal=228 + BikeSkill=229 + CyclingSkill=230 + SnapshotsTaken=231 + TotalSnapshots=232 + Luck=233 + TerritoriesTakenOver=234 + TerritoriesLost=235 + TerritoriesHeld=236 + HighestNumberOfTerritoriesHeld=237 + GangMembersRecruited=238 + EnemyGangMembersKilled=239 + FriendlyGangMembersKilled=240 + HorseshoesCollected=241 + TotalHorseshoes=242 + OystersCollected=243 + TotalOysters=244 + Calories=245 + Player2RampageBestTime=246 + Player2CarRampageBestTime=247 + Player2OnFootRampageBestTime=248 + Player2ChopperRampageBestTime=249 + Player2BikeRampageBestTime=250 + KeepieUppyBestTime=251 + ProgressWithDenise=252 + ProgressWithMichelle=253 + ProgressWithHelena=254 + ProgressWithBarbara=255 + ProgressWithKatie=256 + ProgressWithMillie=257 + BestPositionInLowriderRace=258 + BestTimeInLowriderRace=259 + BestPositionInLittleLoop=260 + BestTimeInLittleLoop=261 + BestPositionInBackroadWanderer=262 + BestTimeInBackroadWanderer=263 + BestPositionInCityCircuit=264 + BestTimeInCityCircuit=265 + BestPositionInVinewood=266 + BestTimeInVinewood=267 + BestPositionInFreeway=268 + BestTimeInFreeway=269 + BestPositionInIntoTheCountry=270 + BestTimeInIntoTheCountry=271 + BestPositionInBadlandsA=272 + BestTimeInBadlandsA=273 + BestPositionInBadlandsB=274 + BestTimeInBadlandsB=275 + BestPositionInDirtbikeDanger=276 + BestTimeInDirtbikeDanger=277 + BestPositionInBanditoCounty=278 + BestTimeInBanditoCounty=279 + BestPositionInGoGoKart=280 + BestTimeInGoGoKart=281 + BestPositionInSanFierroFastlane=282 + BestTimeInSanFierroFastlane=283 + BestPositionInSanFierroHills=284 + BestTimeInSanFierroHills=285 + BestPositionInCountryEndurance=286 + BestTimeInCountryEndurance=287 + BestPositionInSFToLV=288 + BestTimeInSFToLV=289 + BestPositionInDamRider=290 + BestTimeInDamRider=291 + BestPositionInDesertTricks=292 + BestTimeInDesertTricks=293 + BestPositionInLVRingroad=294 + BestTimeInLVRingroad=295 + BestTimeInWorldWarAces=296 + BestTimeInBarnstorming=297 + BestTimeInMilitaryService=298 + BestTimeInChopperCheckpoint=299 + BestTimeInWhirlyBirdWaypoint=300 + BestTimeInHeliHell=301 + DriveThruMissionAccomplished=302 + ManagementIssuesMissionAccomplished=303 + WETIP555MissionAccomplished=304 + YayKaBoomBoomMissionAccomplished=305 + FishInABarrelMissionAccomplished=306 + BreakingTheBankAtCaligulaSMissionAccomplished=307 + AHomeInTheHillsMissionAccomplished=308 + maybeSetRiotMode=309 + RyderSMissionRobbingUncleSamAccomplished=310 + MikeTorenoMissionAccomplished=311 + ArchitecturalEspionageMissionAccomplished=312 + JizzyMissionAccomplished=313 + ReunitingTheFamiliesMissionAccomplished=314 + SmallTownBankMissionAccomplished=315 + PhotoOpportunityMissionAccomplished=316 + DonPeyoteMissionAccomplished=317 + LocalLiquorStoreMissionAccomplished=318 + BadlandsMissionAccomplished=319 + PlayingTime=320 + HiddenPackagesFound=321 + TagsSprayed=322 + LeastFavoriteGang=323 + GangMembersWasted=324 + CriminalsWasted=325 + MostFavoriteRadioStation=326 + LeastFavoriteRadioStation=327 + CurrentWeaponSkill=328 + WeaponSkillLevels=329 + PilotRanking=330 + StrongestGang=331 + StrongestGang2nd=332 + StrongestGang3rd=333 + MoneyLostGambling=334 + GangStrength=336 + TerritoryUnderControl=337 + AreYouGoingToSanFierroMissionAccomplished=338 + HighNoonMissionAccomplished=339 + TheGreenSabreMissionAccomplished=340 + maybeCatalinaMeeting=341 + maybeWuZiMeeting=342 +end + +enum Town + LS + SF + LV +end + +enum Fade + Out + In + None +end + +enum TimerDirection + Up=0 + Down=1 +end + +enum CounterDisplay + Number=0 + Bar=1 +end + +enum CarDrivingStyle + StopForCars=0 + SlowDownForCars=1 + AvoidCars=2 + PloughThrough=3 + StopForCarsIgnoreLights=4 +end + +enum Gang + Ballas=0 + Grove=1 + Vagos=2 + Rifa=3 + DaNangBoys=4 + Mafia=5 + Triad=6 + Aztecas=7 + Gang9=8 + Gang10=9 +end + +enum Corona + ShinyStar=0 + Headlight=1 + Moon=2 + Reflection=3 + HeadlightLine=4 + Hex=5 + Circle=6 + Ring=7 + Streak=8 + Torus=9 + None=10 +end + +enum TextStyle + Middle=1 + BottomRight=2 + WhiteMiddle=3 + MiddleSmaller=4 + MiddleSmallerHigher=5 + WhiteMiddleSmaller=6 + LightBlueTop=7 +end + +enum PickupType + disable=1 + enable=3 + reGrows=15 +end + +enum ProjectileType + Grenade=16 + Teargas=17 + Molotov=18 + Rocket=19 + RocketHS=20 + FreefallBomb=39 + RocketFlare=58 +end + +enum CarLock + NotUsed=1 + Unlocked=2 + Locked=3 + LockOutPlayerOnly=4 + LockedPlayerInside=5 + CopCar=6 + ForceShutDoors=7 + SkipShutDoors=8 +end + +enum CarSeat + CodRiver=0 + RearLeft=1 + RearRight=2 +end + +enum CarColor + Default=0 + Primary=1 + Secondary=2 + Tertiary=3 + Quaternary=4 + All=5 +end + +enum CarWindow + FrontRight=8 + RearRight=9 + FrontLeft=10 + RearLeft=11 +end + +enum CarTyre + FrontLeft=0 + RearLeft=1 + FrontRight=2 + RearRight=3 +end + +enum CarLightMode + Automatic=0 + Off=1 + On=2 +end + +enum CarLight + FrontLeft=0 + FrontRight=1 + RearRight=2 + RearLeft=3 +end + +enum CarDoor + Hood=0 + Trunk=1 + LeftFront=2 + RightFront=3 + LeftRear=4 + RightRear=5 +end + +enum CarMod + LeftFender=0 + RightFender=1 + WindShield=4 + FrontBumper=5 + RearBumper=6 +end + +enum CarAlarm + Off=0 + On=1 + Playing=2 +end + +enum CarBehaviour + NowHere=0 + FollowRoad=1 + KillThePlayer=2 + DriveToPlayer=4 + IgnoreRoadPaths=8 +end + +enum CarPassSeat + CoDriver=0 + RearLeft=1 + RearRight=2 +end + +enum CarAnimGroup + StandardCar=0 + LowCar + Truck + StandardBike + SportBike + VespaBike + HarleyBike + DirtBike + WayfarerBike + BmxBike + MtbBike + ChoppaBike + QuadBike + Van + Rustler + Coach + Bus + Dozer + Kart + Convertible + MTruck + TrainCarriage + Standardhigh + Hover + Tank + Bfinjection + Shamal + Harrier + StandarDupRight + Nevada +end + +enum VK + LeftButton=1 + RightButton + Cancel + MiddleButton + CustomButton1 + CustomButton2 + Back=8 + Tab + Clear=12 + Return + Shift=16 + Ctrl + Pause=19 + Capital + Kana + Junja=23 + Final + Kanji + Escape=27 + Convert + NonConvert + Accept + ModeChange + Space + Prior + Next + End + Home + Left + Up + Right + Down + Select + Print + Execute + Snapshot + Insert + Delete + Help + Num0 + Num1 + Num2 + Num3 + Num4 + Num5 + Num6 + Num7 + Num8 + Num9 + TwoPoints + Semiconol + Minor + Equal + Elder + Question + AtSing + A=65 + B + C + D + E + F + G + H + I + J + K + L + M + N + O + P + Q + R + S + T + U + V + W + X + Y + Z + LeftWin + RightWin + Apps + Sleep=95 + NumPad0 + NumPad1 + NumPad2 + NumPad3 + NumPad4 + NumPad5 + NumPad6 + NumPad7 + NumPad8 + NumPad9 + Multiply + Add + Separator + Subtract + Decimal + Divide + F1 + F2 + F3 + F4 + F5 + F6 + F7 + F8 + F9 + F10 + F11 + F12 + F13 + F14 + F15 + F16 + F17 + F18 + F19 + F20 + F21 + F22 + F23 + F24 + NumLock=144 + Scroll + OemFjjisho + OemFjmasshou + OemFjtouroku + OemFjloya + OemFjroya + LeftShift=160 + RightShift + LeftControl + RightControl + LeftMenu + RightMenu + BrowserBack + BrowserForward + BrowserRefresh + BrowserStop + BrowserSearch + BrowserFavorites + BrowserHome + VolumeMute + VolumeDown + VolumeUp + MediaNextTrack + MediaPrevTrack + MediaStop + MediaPlaypause + LaunchMail + LaunchMediaselect + LaunchApp1 + LaunchApp2 + Oem1=186 + OemPlus + OemComma + OemMinus + OemPeriod + Oem2 + Oem3 + Abntc1 + Abntc2 + Oem4=219 + Oem5 + Oem6 + Oem7 + Oem8 + OemAx=225 + Oem102 + IcoHelp + Ico00 + Processkey + Icoclear + Packet + OemReset=233 + OemJump + OemPa1 + OemPa2 + OemPa3 + OemWsctrl + OemCusel + OemAttn + OemFinish + OemCopy + OemAuto + OemEnlw + OemBackTab + Attn + Crsel + Exsel + Ereof + Play + Zoom + Noname + Pa1 + OemClear +end + +enum VB + LEFT_STICK_X=0 + LEFT=0 + RIGHT=0 + HORIZONTAL=0 + LEFT_STICK_Y=1 + FORWARD_BACKWARD=1 + VERTICAL=0 + RIGHT_STICK_X=2 + SPECIAL_LEFT=2 + SPECIAL_RIGHT=2 + RIGHT_STICK_Y=3 + SPECIAL_UP=3 + SPECIAL_DOWN=3 + LEFT_SHOULDER1=4 + ACTION=4 + SECONDARY_FIRE=4 + LEFT_SHOULDER2=5 + PREVIOUS_WEAPON=5 + ZOOM_IN=5 + LOOK_LEFT=5 + RIGHT_SHOULDER1=6 + AIM_WEAPON=6 + HAND_BRAKE=6 + RIGHT_SHOULDER2=7 + NEXT_WEAPON=7 + ZOOM_OUT=7 + LOOK_RIGHT=7 + DPAD_UP=8 + GROUP_FORWARD=8 + NEXT_RADIO_STATION=8 + DPAD_DOWN=9 + GROUP_BACK=9 + DPAD_LEFT=10 + CONVERSATION_NO=10 + NO=10 + DAPDRIGHT=11 + CONVERSATION_YES=11 + YES=11 + START=12 + SELECT=13 + CHANGE_CAMERA=13 + SQUARE=14 + JUMP=14 + TRIANGLE=15 + ENTER_VEHICLE=15 + INTERACT=15 + CROSS=16 + SPRINT=16 + CIRCLE=17 + FIRE=17 + LEFT_SHOCK=18 + CROUCH=18 + RIGHT_SHOCK=19 + LOOK_BEHIND=20 +end + +enum BlipSprite + None=0 + White=1 + Centre=2 + MapHere=3 + North=4 + AirYard=5 + AmmuGun=6 + Barbers=7 + BigSmoke=8 + BoatYard=9 + BurgerShot=10 + Bulldozer=11 + CatalinaPink=12 + CesarViapando=13 + Chicken=14 + Cj=15 + Crash1=16 + Diner=17 + EmmetGun=18 + EnemyAttack=19 + Fire=20 + Girlfriend=21 + Hospital=22 + LogoSyndicate=23 + Maddog=24 + MafiaCasino=25 + McStrap=26 + ModGarage=27 + Ogloc=28 + Pizza=29 + Police=30 + PropertyGreen=31 + PropertyRed=32 + Race=33 + Ryder=34 + SaveGame=35 + School=36 + Qmark=37 + Sweet=38 + Tattoo=39 + TheTruth=40 + WayPoint=41 + TorenoRanch=42 + Triads=43 + TriadsCasino=44 + Tshirt=45 + Woozie=46 + Zero=47 + DateDisco=48 + DateDrink=49 + DateFood=50 + Truck=51 + Cash=52 + Flag=53 + Gym=54 + Impound=55 + Light=56 + RunWay=57 + GangBlue=58 + GangPurple=59 + GangYellow=60 + GangCyan=61 + GangGreen=62 + Spray=63 +end + +enum BlipColor + Red=0 + Green=1 + Blue=2 + White=3 + Yellow=4 + Purple=5 + Cyan=6 + Threat=7 + Destination=8 +end + +enum BlipType + Enemy=0 + Friedly=1 +end + +enum BlipScale + Tiny3=0 + Tiny2=1 + Tiny1=2 + Default=3 + Big1=4 + Big2=5 + Big3=6 +end + +enum BlipDisplay + Neither=0 + Markeronly=1 + Bliponly=2 + Both=3 +end + +enum AUDIO_MISSION + SLOT1=1 + SLOT2=2 + SLOT3=3 + SLOT4=4 +end + +enum SCRIPTBRAINATTACHTYPE + PED=0 + OBJECT=1 +end + +enum TEMP_ACTION + NONE=0 + WAIT=1 + REVERSE=2 + HANDBRAKE_TURN_LEFT=3 + HANDBRAKE_TURN_RIGHT=4 + HANDBRAKE_STRAIGHT=5 + TURN_LEFT=6 + TURN_RIGHT=7 + GO_FORWARD=8 + SWERVE_LEFT=9 + SWERVE_RIGHT=10 +end + +enum Font + Gothic=0 + Subtitles=1 + Menu=2 + Pricedown=3 +end + +enum PedType + Player1=0 + Player2=1 + PlayerNetwork=2 + PlayerUnused=3 + CivMale=4 + CivFemale=5 + Cop=6 + Balla=7 + Grove=8 + Vagos=9 + Rifa=10 + DaNang=11 + Mafia=12 + Triad=13 + Azteca=14 + Gang9=15 + Gang10=16 + Dealer=17 + Emergency=18 + Fireman=19 + Criminal=20 + Bum=21 + Prostitute=22 + Special=23 + Mission1=24 + Mission2=25 + Mission3=26 + Mission4=27 + Mission5=28 + Mission6=29 + Mission7=30 + Mission8=31 +end + +enum WeaponId + Unarmed=0 + BrassKnuckles=1 + GolfClub=2 + NightStick=3 + Knife=4 + BaseballBat=5 + Shovel=6 + PoolCue=7 + Katana=8 + Chainsaw=9 + Dildo1=10 + Dildo2=11 + Vibe1=12 + Vibe2=13 + Flowers=14 + Cane=15 + Grenade=16 + Teargas=17 + Molotov=18 + Pistol=22 + PistolSilenced=23 + DesertEagle=24 + Shotgun=25 + Sawnoff=26 + Spas12=27 + Uzi=28 + Mp5=29 + Ak47=30 + M4=31 + Tec9=32 + Rifle=33 + Sniper=34 + RocketLauncher=35 + RocketLauncherHs=36 + Flamethrower=37 + Minigun=38 + Satchel=39 + Detonator=40 + SprayCan=41 + Extinguisher=42 + Camera=43 + NightVision=44 + Infrared=45 + Parachute=46 +end + +enum WeatherType + ExtraSunnyLA=0 + SunnyLA=1 + ExtraSunnySmogLA=2 + SunnySmogLA=3 + CloudyLA=4 + SunnySF=5 + ExtraSunnySF=6 + CloudySF=7 + RainySF=8 + FoggySF=9 + SunnyVegas=10 + ExtraSunnyVegas=11 + CloudyVegas=12 + ExtraSunnyCountryside=13 + SunnyCountryside=14 + CloudyCountryside=15 + RainyCountryside=16 + ExtraSunnyDesert=17 + SunnyDesert=18 + SandstormDesert=19 + Underwater=20 + ExtraColors1=21 + ExtraColors2=22 +end + +enum ACQUAINTANCE + REPECT=0 + LIKE=1 + NEUTRAL=2 + DISLIKE=3 + HATE=4 +end + +enum SHADOW_TEXTURE_TYPE + NONE=0 + CAR=1 + PED=2 + EXPLOSION=3 + HELI=4 + HEADLIGHTS=5 + BLOOD=6 +end + +enum FLARE_TYPE + NONE=0 + SUN=1 + HEADLIGHTS=2 +end + +enum BONE_AREA + CHEST=1 + NECK=2 + LEFT_SHOULDER=3 + RIGHT_SHOULDER=4 + LEFT_HAND=5 + RIGHT_HAND=6 + ROOT=7 + LEFT_FOOT=9 + RIGHT_FOOT=10 + RIGHT_KNEE=11 + LEFT_ELBOW=13 + RIGHT_ELBOW=14 + LEFT_CLAVICLE=15 + RIGHT_CLAVICLE=16 + REAR_NECK=17 + MOUTH_OR_CHIN=18 +end + +enum AttachParticle + Body=0 + Pelvis=1 + Stomach=2 + Chest=3 + Neck=4 + Mouth=5 + Front=6 + Head=7 + Nape=8 +end + +enum BODY_PART + TORSO=0 + HEAD=1 + LEGS=2 + SHOES=3 + LOWER_LEFT_ARM=4 + UPPER_LEFT_ARM=5 + UPPER_RIGHT_ARM=6 + LOWER_RIGHT_ARM=7 + BACK_TOP=8 + LEFT_CHEST=9 + RIGHT_CHEST=10 + STOMACH=11 + LOWER_BACK=12 + NECKLACE=13 + BRACELET=14 + GLASSES=15 + HATS=16 + SPECIAL=17 + UNAVAILABLE=18 +end + +enum Bone + Pelvis1=1 + Pelvis=2 + Spine1=3 + UpperTorso=4 + Neck=5 + Head2=6 + Head1=7 + Head=8 + RightClavicle=21 + RightShoulder=22 + RightElbow=23 + RightWrist=24 + RightHand=25 + RightThumb=26 + LeftClavicle=31 + LeftShoulder=32 + LeftElbow=33 + LeftWrist=34 + LeftHand=35 + LeftThumb=36 + LeftHip=41 + LeftKnee=42 + LeftAnkle=43 + LeftFoot=44 + RightHip=51 + RightKnee=52 + RightAnkle=53 + RightFoot=54 +end + +enum PAD + PLAYER1 + PLAYER2 + DISPLAY=3 +end + +enum TOUCH + TOP_LEFT=0 + TOP_CENTER=1 + TOP_RIGHT=2 + CENTER_LEFT=3 + CENTER_CENTER=4 + CENTER_RIGHT=5 + BUTTOM_LEFT=6 + BUTTOM_CENTER=7 + BUTTOM_RIGHT=8 +end + +enum PED_SPEED + NONE=0 + STAYS_STILL + TURNS_LEFT + TURNS_RIGHT + WALKS_TO_DESTINATION + FACES_DESTINATION + RUNS_TO_DESTINATION + SPRINTS_TO_DESTINATION +end + +enum MONEY + SET=0 + ADD=1 + REMOVE=2 +end + +enum MODEL_TYPE + ATOMIC=1 + TIMED=3 + WEAPON=4 + CLUMP=5 + VEHICLE=6 + PED=7 + LODATOMIC=8 +end + +enum Fight + Default=4 + Boxeo=5 + KungFu=6 + KickBoxing=7 + Bat=8 + Knife=9 + GolfClub=10 + Katana=11 + Chainsaw=12 + Dildo=13 + NotCombos=14 + YesCombos=15 + Elbows=16 +end + +enum Goto + Walk=4 + Run=6 + Sprint=7 +end + +enum DrawEvent + BeforeDrawing + AfterDrawing + BeforeHud + AfterHud + BeforeRadar + AfterRadar + BeforeRadarOverlay + AfterRadarOverlay + BeforeBlips + AfterBlips + AfterFade +end + +enum VehicleClass + Automobile=0 + Mtruck=1 + Quad=2 + Heli=3 + Plane=4 + Boat=5 + Train=6 + Fheli=7 + Fplane=8 + Bike=9 + Bmx=10 + Trailer=11 +end + +enum EntityClass + Entity=8796456 + Building=8750536 + Treadable=8796592 + Dummy=8796352 + Dummy86c198=8831384 + Physical=8797088 + Object=8810336 + Hand=8810208 + Projectile=8810544 + CutsceneObject=8817248 + Ped=8831832 + CivilianPed=8831144 + CopPed=8831264 + EmergencyPed=8831488 + PlayerPed=8835432 + Vehicle=8855168 + Automobile=8851744 + Heli=8853120 + Mtruck=8853464 + Plane=8853832 + Quad=8854248 + Trailer=8854568 + Bike=8852320 + Bmx=8852776 + Boat=8855968 + Train=8856432 +end + +enum EntityType + Other=0 + Building=1 + Vehicle=2 + Ped=3 + Object=4 + Dummy=5 + Notinpools=6 +end + +enum Rwcombine + Replace + Preconcat + Postconcat +end + +enum Align + Center=0 + Left=1 + Right=2 +end + +enum IncludeAnims + None=0 + Primary + Secondary + Both +end + +enum Datatype + Int=0 + Float + String +end + +enum EaseMode + Quadratic=0 + Cubic + Quartic + Quintic + Sinusoidal + Exponential + Circular + Elastic + Back + Bounce +end + +enum EaseWay + In=0 + Out + Inout +end + +enum StringFind + First=0 + Last +end + +enum MoveState + Idle=1 + WalkStart=4 + WalkRun=6 + Sprinting=7 +end + +enum WeaponFire + Melee=0 + InstantHit + Projectile + AreaEffect + Camera + Use +end + +enum WeaponState + Idle=0 + Shooting + Reloading +end + +enum WeaponData + Canaim=0 + Aimwitharm + I1stperson + Onlyfreeaim + Moveaim + Movefire + I06 + I07 + Throw + Heavy + Continuosfire + Twinpistol + Reload + Crouchfire + Reload2start + Longreload + Slowdown + Randspeed + Expands +end + +enum PedState + None=0 + Idle + LookEntity + LookHeading + WanderRange + WanderPath + SeekPosition + SeekEntity + FleePosition + FleeEntity + Pursue + FollowPath + SniperMode + RocketlauncherMode + Dummy + Pause + Attack + Fight + FacePhone + MakePhonecall + Chat + Mug + Aimgun + AiControl + SeekCar + SeekBoatPosition + FollowRoute + Cpr + Solicit + BuyIceCream + InvestigateEvent + EvadeStep + OnFire + Sunbathe + Flash + Jog + AnswerMobile + HangOut + StatesNoAi + AbseilFromHeli + Sit + Jump + Fall + Getup + Stagger + EvadeDive + StatesCanShoot + EnterTrain + ExitTrain + ArrestPlayer + Driving + Passenger + TaxiPassenger + Opendoor + Die + Dead + DieByStealth + Carjack + DraggedFromCar + EnterCar + StealCar + ExitCar + HandsUp + Arrested + DeployStinger +end + +enum CarNode + Chassis=0 + WheelRF + WheelRM + WheelRB + WheelLF + WheelLM + WheelLB + DoorRF + DoorRR + DoorLF + DoorLR + BumpFront + BumpRear + WingRF + WingLF + Bonnet + Boot + Windscreen + Exhaust + MiscA + MiscB + MiscC + MiscD + MiscE +end + +enum CarDummy + HeadLight + TailLight + HeadLight2 + TailLight2 + FrontSeat + BackSeat + Exhaust + Engine + Petrolcap + Aileron + PedArm + Rudder + Wingtip + MiscposA + MiscposB +end + +enum CarNodeDoor + RF=8 + RR=9 + LF=10 + LR=11 +end + +enum PedStat + Player=0 + Cop + Medic + Fireman + Gang1 + Gang2 + Gang3 + Gang4 + Gang5 + Gang6 + Gang7 + Gang8 + Gang9 + Gang10 + StreetGuy + SuitGuy + SensibleGuy + GeekGuy + OldGuy + ToughGuy + StreetGirl + SuitGirl + SensibleGirl + GeekGirl + OldGirl + ToughGirl + TrampMale + TrampFemale + Tourist + Prostitute + Criminal + Busker + Taxidriver + Psycho + Steward + Sportsfan + Shopper + Oldshopper + BeachGuy + BeachGirl + Skater + StdMission + Coward +end + +enum SwitchType + None=0 + Interpolation=1 + JumpCut=2 +end + +enum CameraMode + None=0 + TopDown=1 + GTAClassic=2 + BehindCar=3 + FollowPed=4 + Aiming=5 + Debug=6 + Sniper=7 + RocketLauncher=8 + ModelView=9 + Bill=10 + Syphon=11 + Circle=12 + CheezyZoom=13 + WheelCam=14 + Fixed=15 + FirstPerson=16 + Flyby=17 + CamOnAString=18 + Reaction=19 + FollowPedWithBind=20 + Chris=21 + BehindBoat=22 + PlayerFallenWater=23 + CamOnTrainRoof=24 + CamRunningSideTrain=25 + BloodOnTheTracks=26 + ImThePassengerWooWoo=27 + SyphonCrimInFront=28 + PedDeadBaby=29 + PillowsPaps=30 + LookAtCars=31 + ArrestCamOne=32 + ArrestCamTwo=33 + M16FirstPerson=34 + SpecialFixedForSyphon=35 + FightCam=36 + TopDownPed=37 + Lighthouse=38 + SniperRunabout=39 + RocketLauncherRunabout=40 + FirstPersonRunabout=41 + M16FirstPersonRunabout=42 + FightCamRunabout=43 + Editor=44 + HelicannonFirstPerson=45 + Camera=46 + AttachCam=47 + TwoPlayer=48 + TwoPlayerInCarAndShooting=49 + TwoPlayerSeparateCars=50 + RocketLauncherHs=51 + RocketLauncherRunaboutHs=52 + AimWeapon=53 + TwoPlayerSeparateCarsTopDown=54 + AimWeaponFromCar=55 + DwHeliChase=56 + DwCamMan=57 + DwBirdy=58 + DwPlaneSpotter=59 + DwDogFight=60 + DwFish=61 + DwPlaneCam1=62 + DwPlaneCam2=63 + DwPlaneCam3=64 + AimWeaponAttached=65 +end + +enum CarMission + None=0 + Cruise=1 + RamPlayerFaraway=2 + RamPlayerClose=3 + BlockPlayerFaraway=4 + BlockPlayerClose=5 + BlockPlayerHandbrakeStop=6 + WaitForDeletion=7 + GoToCoords=8 + GoToCoordsStraight=9 + EmergencyVehicleStop=10 + StopForever=11 + GoToCoordsAccurate=12 + GoToCoordsStraightAccurate=13 + GoToCoordsAsTheCrowSwims=14 + RamCarFaraway=15 + RamCarClose=16 + BlockCarFaraway=17 + BlockCarClose=18 + BlockCarHandbrakeStop=19 + HeliFlyToCoors=20 + AttackPlayer=21 + PlaneFlyToCoors=22 + HeliLand=23 + SlowlyDriveTowardsPlayer1=24 + SlowlyDriveTowardsPlayer2=25 + BlockPlayerForwardAndBack=26 + EscortCarLeft=29 + EscortCarRight=30 + EscortCarRear=31 + EscortCarFront=32 + Racing=33 + FollowPreRecordedPath=34 + PlaneAttackPlayer=35 + PlaneFlyInDirection=36 + PlaneFollowEntity=37 + HeliFollowEntity=39 + CopHeliAttack=40 + PoliceBike=43 + HeliKeepEntityInView=51 + HeliCrashLand=58 + PlaneHsMissileAttackCar=59 + PlaneHsMissileAttackPlayer=63 + PoliceWaitForPlayer=64 +end + +enum AUDIOSTREAM_STATE + Stop=0 + Play=1 + Pause=2 + Resume=3 +end + +enum AUDIOSTREAM_EFFECT + Chorus=0 + Compressor=1 + Distortion=2 + Echo=3 + Flanger=4 + Gargle=5 + I3Dl2Reverb=6 + Parameq=7 + Reverb=8 +end + +enum AUDIOSTREAM_3D_MODE + Normal=0 + Relative=1 + Off=2 +end + +enum AUDIOSTREAM_ATTR + Freq=1 + Vol=2 + Pan=3 + Eaxmix=4 + Nobuffer=5 + Cpu=7 + Src=8 +end + +enum Action + BrakeWithoutLights=0 + BrakeWithLights=1 + BrakeWithoutLights2=2 + Reverse=3 + TurnLeftWide=4 + TurnRightWide=5 + DriveForwardAndTurnLeft=7 + DriveForwardAndTurnRight=8 + DriveForward=9 + TurnLeftSlightly=10 + TurnRightSlightly=11 + ReverseAndTurnLeft=13 + ReverseAndTurnRight=14 + TurnLeftSlightlyAndFlashTheRearLights=19 + TurnLeftSlightlyAndSwitchRearLightsOnFor4Seconds=20 + TurnRightSlightlyAndSwitchRearLightsFor4Seconds=21 + DriveBack=22 + DriveForwardVeryFast=23 + SwitchLightsOnForTheSpecifiedTime=24 +end + +enum Task + SimplePlayerOnFoot=0 + SimplePlayerInCar=1 + ComplexMedicTreatInjuredPed=100 + ComplexTreatAccident=101 + SimpleGiveCpr=102 + ComplexCopArrestPed=103 + ComplexCopHasslePed=104 + ComplexHassledByCop=105 + ComplexPresentIdToCop=106 + ComplexDriveFireTruck=107 + ComplexUseSwatRope=108 + ComplexUseWaterCannon=109 + ComplexExtinguishFireOnFoot=110 + None=200 + SimpleUninterruptable=201 + SimplePause=202 + SimpleStandStill=203 + SimpleSetStayInSamePlace=204 + SimpleGetUp=205 + ComplexGetUpAndStandStill=206 + SimpleFall=207 + ComplexFallAndGetUp=208 + ComplexFallAndStayDown=209 + SimpleJump=210 + ComplexJump=211 + SimpleDie=212 + SimpleDrown=213 + SimpleDieInCar=214 + ComplexDieInCar=215 + SimpleDrownInCar=216 + ComplexDie=217 + SimpleDead=218 + SimpleTired=219 + SimpleSitDown=220 + SimpleSitIdle=221 + SimpleStandUp=222 + ComplexSitDownThenIdleThenStandUp=223 + ComplexObserveTrafficLights=224 + ComplexObserveTrafficLightsAndAchieveHeading=225 + NotUsed=226 + ComplexCrossRoadLookAndAchieveHeading=227 + SimpleTurn180=228 + SimpleHailTaxi=229 + ComplexHitResponse=230 + ComplexHitByGunResponse=231 + UnusedSlot=232 + ComplexUseEffect=233 + ComplexWaitAtAttractor=234 + ComplexUseAttractor=235 + ComplexWaitForDryWeather=236 + ComplexWaitForBus=237 + SimpleWaitForBus=238 + SimpleWaitForPizza=239 + ComplexInAirAndLand=240 + SimpleInAir=241 + SimpleLand=242 + ComplexBeInGroup=243 + ComplexSequence=244 + SimpleCallForBackup=245 + ComplexUsePairedAttractor=246 + ComplexUseAttractorPartner=247 + ComplexAttractorPartnerWait=248 + ComplexUseScriptedAttractor=249 + ComplexOnFire=250 + SimpleBeDamaged=251 + SimpleTriggerEvent=252 + SimpleRagdoll=253 + SimpleClimb=254 + SimplePlayerOnFire=255 + ComplexPartner=256 + ComplexStareAtPed=257 + ComplexUseClosestFreeScriptedAttractor=258 + ComplexUseEffectRunning=259 + ComplexUseEffectSprinting=260 + ComplexUseClosestFreeScriptedAttractorRun=261 + ComplexUseClosestFreeScriptedAttractorSprint=262 + SimpleChoking=263 + SimpleIkChain=264 + SimpleIkManager=265 + SimpleIkLookAt=266 + ComplexClimb=267 + ComplexInWater=268 + SimpleTriggerLookAt=269 + SimpleClearLookAt=270 + SimpleSetCharDecisionMaker=271 + SimpleIkPointRArm=272 + SimpleIkPointLArm=273 + ComplexBeStill=274 + ComplexUseSequence=275 + SimpleSetKindaStayInSamePlace=276 + ComplexFallToDeath=277 + WaitForMatchingLeaderAreaCodes=278 + SimpleLookAtEntityOrCoord=300 + SimpleSay=301 + SimpleShakeFist=302 + SimpleFacial=303 + ComplexChainedFacial=304 + ComplexFacial=305 + SimpleAffectSecondaryBehaviour=306 + SimpleHoldEntity=307 + SimplePickupEntity=308 + SimplePutdownEntity=309 + ComplexGoPickupEntity=310 + SimpleDuckWhileShotsWhizzing=311 + SimpleAnim=400 + SimpleNamedAnim=401 + SimpleTimedAnim=402 + SimpleHitBack=403 + SimpleHitFront=404 + SimpleHitLeft=405 + SimpleHitRight=406 + SimpleHitByGunBack=407 + SimpleHitByGunFront=408 + SimpleHitByGunLeft=409 + SimpleHitByGunRight=410 + SimpleHitWall=411 + SimpleCower=412 + SimpleHandsUp=413 + SimpleHitBehind=414 + SimpleDuck=415 + SimpleChat=416 + ComplexSunbathe=417 + SimpleSunbathe=418 + SimpleDetonate=419 + SimpleUseAtm=420 + SimpleScratchHead=421 + SimpleLookAbout=422 + SimpleAbseil=423 + SimpleAnimLoopedMiddle=424 + SimpleHandsignalAnim=425 + ComplexHandsignalAnim=426 + SimpleDuckForever=427 + SimpleStartSunbathing=428 + SimpleIdleSunbathing=429 + SimpleStopSunbathing=430 + SimpleHitHead=500 + SimpleEvasiveStep=501 + ComplexEvasiveStep=502 + SimpleEvasiveDive=503 + ComplexEvasiveDiveAndGetUp=504 + ComplexHitPedWithCar=505 + SimpleKillPedWithCar=506 + SimpleHurtPedWithCar=507 + ComplexWalkRoundCar=508 + ComplexWalkRoundBuildingAttempt=509 + ComplexWalkRoundObject=510 + ComplexMoveBackAndJump=511 + ComplexEvasiveCower=512 + ComplexDiveFromAttachedEntityAndGetUp=513 + ComplexWalkRoundFire=514 + ComplexStuckInAir=515 + ComplexInvestigateDeadPed=600 + ComplexReactToGunAimedAt=601 + ComplexWaitForBackup=602 + ComplexGetOutOfWayOfCar=603 + ComplexExtinguishFires=604 + ComplexEnterCarAsPassenger=700 + ComplexEnterCarAsDriver=701 + ComplexStealCar=702 + ComplexDragPedFromCar=703 + ComplexLeaveCar=704 + ComplexLeaveCarAndDie=705 + ComplexLeaveCarAndFlee=706 + ComplexLeaveCarAndWander=707 + ComplexScreamInCarThenLeave=708 + SimpleCarDrive=709 + ComplexCarDriveToPoint=710 + ComplexCarDriveWander=711 + ComplexEnterCarAsPassengerTimed=712 + ComplexEnterCarAsDriverTimed=713 + ComplexLeaveAnyCar=714 + ComplexEnterBoatAsDriver=715 + ComplexLeaveBoat=716 + ComplexEnterAnyCarAsDriver=717 + ComplexEnterCarAsPassengerWait=718 + SimpleCarDriveTimed=719 + ComplexShuffleSeats=720 + ComplexCarDrivePointRoute=721 + ComplexCarOpendriverDoor=722 + SimpleCarSetTempAction=723 + ComplexCarDriveMission=724 + ComplexCarDrive=725 + ComplexCarDriveMissionFleeScene=726 + ComplexEnterLeaderCarAsPassenger=727 + ComplexCarOpenPassengerDoor=728 + ComplexCarDriveMissionKillPed=729 + ComplexLeaveCarAsPassengerWait=730 + ComplexGoToCarDoorAndStandStill=800 + SimpleCarAlign=801 + SimpleCarOpendoorFromOutside=802 + SimpleCarOpenLockedDoorFromOutside=803 + SimpleBikePickUp=804 + SimpleCarCloseDoorFromInside=805 + SimpleCarCloseDoorFromOutside=806 + SimpleCarGetIn=807 + SimpleCarShuffle=808 + SimpleCarWaitToSlowDown=809 + SimpleCarWaitForDoorNotToBeInUse=810 + SimpleCarSetPedInAsPassenger=811 + SimpleCarSetPedInAsDriver=812 + SimpleCarGetOut=813 + SimpleCarJumpOut=814 + SimpleCarForcePedOut=815 + SimpleCarSetPedOut=816 + SimpleCarQuickDragPedOut=817 + SimpleCarQuickBeDraggedOut=818 + SimpleCarSetPedQuickDraggedOut=819 + SimpleCarSlowDragPedOut=820 + SimpleCarSlowBeDraggedOut=821 + SimpleCarSetPedSlowDraggedOut=822 + ComplexCarSlowBeDraggedOut=823 + ComplexCarSlowBeDraggedOutAndStandUp=824 + ComplexCarQuickBeDraggedOut=825 + SimpleBikeJacked=826 + SimpleSetPedAsAutoDriver=827 + SimpleGoToPointNearCarDoorUntilDoorNotInUse=828 + SimpleWaitUntilPedOutCar=829 + ComplexGoToBoatSteeringWheel=830 + ComplexGetOnBoatSeat=831 + SimpleCreateCarAndGetIn=832 + SimpleWaitUntilPedInCar=833 + SimpleCarFallOut=834 + SimpleGoToPoint=900 + ComplexGoToPointShooting=901 + SimpleAchieveHeading=902 + ComplexGoToPointAndStandStill=903 + ComplexGoToPointAndStandStillAndAchieveHeading=904 + ComplexFollowPointRoute=905 + ComplexFollowNodeRoute=906 + ComplexSeekEntity=907 + ComplexFleePoint=908 + ComplexFleeEntity=909 + ComplexSmartFleePoint=910 + ComplexSmartFleeEntity=911 + ComplexWander=912 + ComplexFollowLeaderInFormation=913 + ComplexFollowSexyPed=914 + ComplexGoToAttractor=915 + ComplexLeaveAttractor=916 + ComplexAvoidOtherPedWhileWandering=917 + ComplexGoToPointAnyMeans=918 + ComplexWalkRoundShop=919 + ComplexTurnToFaceEntity=920 + ComplexAvoidBuilding=921 + ComplexSeekEntityAnyMeans=922 + ComplexFollowLeaderAnyMeans=923 + ComplexGoToPointAiming=924 + ComplexTrackEntity=925 + SimpleGoToPointFine=926 + ComplexFleeAnyMeans=927 + ComplexFleeShooting=928 + ComplexSeekEntityShooting=929 + Unused1=930 + ComplexFollowPatrolRoute=931 + ComplexGotoDoorAndOpen=932 + ComplexSeekEntityAiming=933 + SimpleSlideToCoord=934 + ComplexInvestigateDisturbance=935 + ComplexFollowPedFootsteps=936 + ComplexFollowNodeRouteShooting=937 + ComplexUseEntryexit=938 + ComplexAvoidEntity=939 + SmartFleeEntityWalking=940 + ComplexKillPedOnFoot=1000 + ComplexKillPedOnFootMelee=1001 + ComplexKillPedOnFootArmed=1002 + ComplexDestroyCar=1003 + ComplexDestroyCarMelee=1004 + ComplexDestroyCarArmed=1005 + ComplexReactToAttack=1006 + SimpleBeKickedOnGround=1007 + SimpleBeHit=1008 + SimpleBeHitWhileMoving=1009 + ComplexSideStepAndShoot=1010 + SimpleDrivebyShoot=1011 + SimpleDrivebyWatchForTarget=1012 + ComplexDoDriveby=1013 + KillAllThreats=1014 + KillPedGroupOnFoot=1015 + SimpleFight=1016 + SimpleUseGun=1017 + SimpleThrow=1018 + SimpleFightCtrl=1019 + SimpleGunCtrl=1020 + SimpleThrowCtrl=1021 + SimpleGangDriveby=1022 + ComplexKillPedOnFootTimed=1023 + ComplexKillPedOnFootStandStill=1024 + Unused2=1025 + KillPedOnFootWhileDucking=1026 + SimpleStealthKill=1027 + ComplexKillPedOnFootStealth=1028 + ComplexKillPedOnFootKindaStandStill=1029 + ComplexKillPedAndReenterCar=1030 + ComplexRoadRage=1031 + KillPedFromBoat=1032 + SimpleSetCharIgnoreWeaponRangeFlag=1033 + SeekCoverUntilTargetDead=1034 + SimpleArrestPed=1100 + ComplexArrestPed=1101 + SimpleBeArrested=1102 + ComplexPolicePursuit=1103 + ComplexBeCop=1104 + ComplexKillCriminal=1105 + ComplexCopInCar=1106 + SimpleInformGroup=1200 + ComplexGangLeader=1201 + ComplexPartnerDeal=1202 + ComplexPartnerGreet=1203 + ComplexPartnerChat=1204 + ComplexGangHassleVehicle=1205 + ComplexWalkWithPed=1206 + ComplexGangFollower=1207 + ComplexWalkAlongsidePed=1208 + ComplexPartnerShove=1209 + ComplexSignalAtPed=1210 + ComplexPassObject=1211 + ComplexGangHasslePed=1212 + ComplexWaitForPed=1213 + SimpleDoHandSignal=1214 + ComplexBeInCouple=1215 + ComplexGotoVehicleAndLean=1216 + ComplexLeanOnVehicle=1217 + ComplexChat=1218 + ComplexGangJoinRespond=1219 + ZoneResponse=1300 + SimpleTogglePedThreatScanner=1301 + Finished=1302 + SimpleJetpack=1303 + SimpleSwim=1304 + ComplexSwimAndClimbOut=1305 + SimpleDuckToggle=1306 + WaitForMatchingAreaCodes=1307 + SimpleOnEscalator=1308 + ComplexProstituteSolicit=1309 + InteriorUseInfo=1400 + InteriorGotoInfo=1401 + InteriorBeInHouse=1402 + InteriorBeInOffice=1403 + InteriorBeInShop=1404 + InteriorShopkeeper=1405 + InteriorLieInBed=1406 + InteriorSitOnChair=1407 + InteriorSitAtDesk=1408 + InteriorLeave=1409 + InteriorSitInRestaurant=1410 + InteriorReserved2=1411 + InteriorReserved3=1412 + InteriorReserved4=1413 + InteriorReserved5=1414 + InteriorReserved6=1415 + InteriorReserved7=1416 + InteriorReserved8=1417 + GroupFollowLeaderAnyMeans=1500 + GroupFollowLeaderWithLimits=1501 + GroupKillThreatsBasic=1502 + GroupKillPlayerBasic=1503 + GroupStareAtPed=1504 + GroupFleeThreat=1505 + GroupPartnerDeal=1506 + GroupPartnerGreet=1507 + GroupHassleSexyPed=1508 + GroupHassleThreat=1509 + GroupUseMemberDecision=1510 + GroupExitCar=1511 + GroupEnterCar=1512 + GroupEnterCarAndPerformSequence=1513 + GroupRespondToLeaderCommand=1514 + GroupHandSignal=1515 + GroupDriveby=1516 + GroupHassleThreatPassive=1517 + ComplexUseMobilePhone=1600 + SimplePhoneTalk=1601 + SimplePhoneIn=1602 + SimplePhoneOut=1603 + ComplexUseGoggles=1604 + SimpleGogglesOn=1605 + SimpleGogglesOff=1606 + SimpleInformRespectedFriends=1700 + ComplexUseScriptedBrain=1800 + SimpleFinishBrain=1801 + SimplePlayerInCar=1802 +end + +enum ScriptSound + DisableHeliAudio=1000 + EnableHeliAudio + CeilingVentLand + WarehouseDoorSlideStart + WarehouseDoorSlideStop + ClaxonStart + ClaxonStop + BlastDoorSlideStart + BlastDoorSlideStop + BonnetDent + BasketballBounce + BasketballHitHoop + BasketballScore + PoolBreak + PoolHitWhite + PoolBallHitBall + PoolHitCushion + PoolBallPot + PoolChalkCue + CraneEnter + CraneMoveStart + CraneMoveStop + CraneExit + CraneSmashPortacabin + ContainerCollision + VideoPokerPayout + VideoPokerButton + WheelOfFortuneClacker + KeypadBeep + KeypadPass + KeypadFail + ShootingRangeTargetShatter + ShootingRangeTargetDrop + ShootingRangeTargetMoveStart + ShootingRangeTargetMoveStop + ShutterDoorStart + ShutterDoorStop + FreefallStart + FreefallStop + ParachuteOpen + ParachuteCollapse + DualShoot + DualThrust + DualExplosionShort + DualExplosionLong + DualMenuSelect + DualMenuDeselect + DualGameOver + DualPickupLight + DualPickupDark + DualTouchDark + DualTouchLight + AmmunationBuyWeapon + AmmunationBuyWeaponDenied + ShopBuy + ShopBuyDenied + Race321 + RaceGo + PartMissionComplete + GogoPlayerFire + GogoEnemyFire + GogoExplosion + GogoTrackStart + GogoTrackStop + GogoSelect + GogoAccept + GogoDecline + GogoGameOver + DualTrackStart + DualTrackStop + BeeZap + BeePickup + BeeDrop + BeeSelect + BeeAccept + BeeDecline + BeeTrackStart + BeeTrackStop + BeeGameOver + FreezerOpen + FreezerClose + MeatTrackStart + MeatTrackStop + RouletteAddCash + RouletteRemoveCash + RouletteNoCash + RouletteSpin + BanditInsertCoin + BanditWheelStop + BanditWheelStart + BanditPayout + OfficeFireAlarmStart + OfficeFireAlarmStop + OfficeFireCoughingStart + OfficeFireCoughingStop + BikePackerClunk + BikeGangWheelSpin + AwardTrackStart + AwardTrackStop + Molotov + MeshGateOpenStart + MeshGateOpenStop + OglocDoorbell + OglocWindowRattleBang + StingerReload + HeavyDoorStart + HeavyDoorStop + ShootControls + CargoPlaneDoorStart + CargoPlaneDoorStop + DaNangContainerOpen + DaNangHeavyDoorOpen + DaNangMuffledRefugees + GymBikeStart + GymBikeStop + GymBoxingBell + GymIncreaseDifficulty + GymRestWeights + GymRunningMachineStart + GymRunningMachineStop + OtbBetZero + OtbIncreaseBet + OtbLose + OtbPlaceBet + OtbWin + StingerFire + HeavyGateStart + HeavyGateStop + VerticalBirdLiftStart + VerticalBirdLiftStop + PunchPed + AmmunationGunCollision + CameraShot + BuyCarMod + BuyCarRespray + BaseballBatHitPed + StampPed + CheckpointAmber + CheckpointGreen + CheckpointRed + CarSmashCar + CarSmashGate + OtbTrackStart + OtbTrackStop + PedHitWaterSplash + RestaurantTrayCollision + PickupCrate + SweetsHorn + MagnetVehicleCollision + PropertyPurchased + PickupStandard + MechanicSlideOut + MechanicAttachCarBomb + GarageDoorStart + GarageDoorStop + Cat2SecurityAlarm + Cat2WoodenDoorBreach + MinitankFire + OtbNoCash + Explosion + RouletteBallBouncing + VerticalBirdAlarmStart + VerticalBirdAlarmStop + PedCollapse + AirHorn + ShutterDoorSlowStart + ShutterDoorSlowStop + BeeBuzz + RestaurantCjEat + RestaurantCjPuke + TempestPlayerShoot + 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+0a8a=Android +0a8b=Android +0B8E=Android +0B8F=Android +0B90=Android +0B91=Android +0DD0=Android +0DD1=Android +0DD2=Android +0DD3=Android +0DD4=Android +0DD5=Android +0DD6=Android +0DD7=Android +0DD8=Android +0DD9=Android +0DDA=Android +0DDB=Android +0DDC=Android +0DDD=Android +0DDE=Android +0DE0=Android +0DE1=Android +0DE2=Android +0DE3=Android +0DE4=Android +0DE5=Android +0DF2=Android +0DF3=Android +0DF4=Android +0DF5=Android +0DF6=Android +1000=Android +BA00=Android +BA01=Android \ No newline at end of file diff --git a/sa_cp/keywords.txt b/sa_cp/keywords.txt new file mode 100644 index 0000000..95a657c --- /dev/null +++ b/sa_cp/keywords.txt @@ -0,0 +1,568 @@ +0001=wait +0002=goto +0002=jump +0003=shake_camera +004f=create_thread +004f=start_new_script +004d=else_jump +004d=jf +004e=end_thread +004e=terminate_this_script +00d6=if +0050=gosub +0051=return +0052=line +016B=fading +00d7=create_thread_wb +016a=fade +01B6=set_weather +03a4=thread +03a4=script_name +04BB=select_interior +0112=wasted_or_busted +0417=start_mission +00d8=mission_cleanup +0317=increment_mission_attempts +0111=set_wb_check_to +0459=end_thread_named +0459=terminate_all_scripts_with_this_name + +; MatiDragon + +0000=nop +0661=reg +059A=return_false +0485=return_true +0ACC=print +0AD0=printf +0AB1=call +0AB2=ret +0AA1=else_return +0AA0=else_gosub +0A9A=fs_open +0A9B=fs_close +0A95=enable_thread_saving +0A94=start_custom_mission +0A93=end_custom_thread +0A92=create_custom_thread + +08B4=bit_test +08B4=bit_is_true +88B4=bit_is_false +08BA=bit_set +08BA=bit_set_true +08C0=bit_clear +08C0=bit_set_false + +; CLEO 4 +; https://github.com/thelink2012/gta3sc/blob/36e0a3ee852159ce6e5e164f495e6d7e83bece85/config/gtasa/cleo.xml +0A8C=write_memory +0A8D=read_memory +; int 4@ = 5@ + 6@ +; int 4@ = 1@ - 1 +; int 0@ = 100 * 1@ +; int 0@ = 8 / 2 +0A92=stream_custom_script +0A93=terminate_this_custom_script +0A94=load_and_launch_custom_mission +0A95=save_this_custom_script +0A96=get_ped_pointer +0A97=get_vehicle_pointer +0A98=get_object_pointer +0A99=set_current_directory +0A9A=open_file +0A9B=close_file +0A9C=get_file_size +0A9D=read_from_file +0A9E=write_to_file +0A9F=get_this_script_struct +0AA0=gosub_if_false +0AA1=return_if_false +0AA2=load_dynamic_library +0AA3=free_dynamic_library +0AA4=get_dynamic_library_procedure +0AA5=call_function +0AA6=call_method +0AA7=call_function_return +0AA8=call_method_return +0AA9=is_game_version_original +0AAA=get_script_struct_named +0AAB=does_file_exist +0AAC=load_audio_stream +0AAD=set_audio_stream_state +0AAE=remove_audio_stream +0AAF=get_audio_stream_length +0AB0=is_key_pressed +0AB1=cleo_call +0AB2=cleo_return +0AB3=set_cleo_shared_var +0AB4=get_cleo_shared_var +0AB5=store_closest_entities +0AB6=get_target_blip_coords +0AB7=get_car_number_of_gears +0AB8=get_car_current_gear +0AB9=get_audio_stream_state +0ABA=terminate_all_custom_scripts_with_this_name +0ABB=get_audio_stream_volume +0ABC=set_audio_stream_volume +0ABD=is_car_siren_on +0ABE=is_car_engine_on +0ABF=cleo_set_car_engine_on +0AC0=set_audio_stream_looped +0AC1=load_3d_audio_stream +0AC2=set_play_3d_audio_stream_at_coords +0AC3=set_play_3d_audio_stream_at_object +0AC4=set_play_3d_audio_stream_at_char +0AC5=set_play_3d_audio_stream_at_car +0AC6=get_label_pointer +0AC7=get_var_pointer +0AC8=allocate_memory +0AC9=free_memory +0ACA=print_help_string +0ACB=print_big_string +0ACC=print_string +0ACD=print_string_now +0ACE=print_help_formatted +0ACF=print_big_formatted +0AD0=print_formatted +0AD1=print_formatted_now +0AD2=get_char_player_is_targeting +0AD3=string_format +0AD4=scan_string +0AD5=file_seek +0AD6=is_end_of_file_reached +0AD7=read_string_from_file +0AD8=write_string_to_file +0AD9=write_formatted_string_to_file +0ADA=scan_file +0ADB=get_name_of_vehicle_model +0ADC=test_cheat +0ADD=spawn_vehicle_by_cheating +0ADE=get_text_label_string +0ADF=add_text_label +0AE0=remove_text_label +0AE1=get_random_char_in_sphere_no_save_recursive +0AE2=get_random_car_in_sphere_no_save_recursive +0AE3=get_random_object_in_sphere_no_save_recursive +0AE4=does_directory_exist +0AE5=create_directory +0AE6=find_first_file +0AE7=find_next_file +0AE8=find_close +0AE9=pop_float +0AEA=get_ped_ref +0AEB=get_vehicle_ref +0AEC=get_object_ref +0AED=string_float_format +0AEE=pow +0AEF=log +0AF0=read_int_from_ini_file +0AF1=write_int_to_ini_file +0AF2=read_float_from_ini_file +0AF3=write_float_to_ini_file +0AF4=read_string_from_ini_file +0AF5=write_string_to_ini_file +0B00=delete_file +0B01=delete_directory +0B02=move_file +0B03=move_directory +0B04=copy_file +0B05=copy_directory +0B10=bit_and +0B11=bit_or +0B12=bit_xor +0B13=bit_not +0B14=mod +0B15=bit_shr +0B16=bit_shl +0B20=read_clipboard_data +0B21=write_clipboard_data + +; newOpcodes +0D00=multiply_matrices +0D01=rotate_matrix_on_axis +0D02=get_matrix_x_angle +0D03=get_matrix_y_angle +0D04=get_matrix_z_angle +0D05=set_matrix_position +0D06=get_matrix_position +0D07=get_coords_offsets_relatively_to_matrix +0D08=set_matrix_rotation +0D09=copy_matrix +0D0A=get_offset_from_matrix_in_world_coords +0D0B=get_char_bone_matrix +0D0C=get_car_component_matrix +0D0D=get_car_component +0D0E=set_car_component_state +0D0F=set_car_model_alpha +0D10=set_char_model_alpha +0D11=set_object_model_alpha +0D12=set_car_component_model_alpha +0D13=set_matrix_x_rotation +0D14=set_matrix_y_rotation +0D15=set_matrix_z_rotation +0D16=set_matrix_rotation_from_quat +0D17=set_quat_from_matrix +0D18=rotate_quat_on_axis +0D19=get_normalised_quat +0D1A=multiply_quats +0D1B=get_entity_type_and_class +0D1C=normalise_vector +0D1D=interpolate_matrix +0D1E=quat_slerp +0D1F=get_component_child_component +0D20=get_component_next_component +0D21=get_component_name +0D22=get_component_world_matrix +0D23=get_component_modelling_matrix +0D24=initialise_quat +0D25=initialise_matrix +0D26=initialise_vector +0D27=copy_memory +0D28=get_vector_elements +0D29=get_quat_elements +0D2A=get_car_num_collided_entities +0D2B=get_char_num_collided_entities +0D2C=get_object_num_collided_entities +0D2D=get_local_time +0D2E=set_script_var +0D2F=get_script_var +0D30=get_char_bone +0D31=get_bone_offset +0D32=get_bone_quat +0D33=set_car_door_window_state +0D34=get_car_collided_entities +0D35=get_char_collided_entities +0D36=get_object_collided_entities +0D37=write_struct_param +0D38=read_struct_param +0D39=get_char_max_health +0D3A=get_collision_between_points +0D3B=get_colpoint_normal_vector +0D3C=get_colpoint_surface +0D3D=get_colpoint_lighting +0D3E=get_colpoint_depth +0D3F=find_intersection_between_circles +0D40=draw_shape +0D41=setup_shape_vertex +0D42=load_txd +0D43=get_txd_id +0D44=find_texture_in_txd_with_name +0D45=rotate_shape_vertices +0D46=find_texture_in_txd_with_id +0D47=get_model_txd_id +0D48=get_model_crc +0D49=string_cmp +0D4A=string_cat +0D4B=string_str +0D4C=get_string_length +0D4D=copy_string +0D4E=read_struct_offset +0D4F=set_struct_field +0D50=draw_temporary_shadow +0D51=draw_permanent_shadow +0D52=draw_temporary_light +0D53=draw_temporary_corona +0D54=draw_temporary_corona_ex +0D55=get_sun_colors +0D56=get_sun_screen_coors +0D57=get_sun_world_coors +0D58=get_sun_size +0D59=get_current_weather +0D5A=get_trafficlights_current_color +0D5B=draw_spotlight +0D5C=get_car_light_damage_status +0D5D=set_car_light_damage_status +0D5E=get_vehicle_class_and_subclass +0D5F=get_vehicle_dummy_posn +0D60=create_projectile +0D61=load_texture_from_bmp_file +;0D62=set_car_remap_texture +;0D63=set_car_custom_color +0D64=load_texture_from_png_file +0D65=print_temporary_text +0D66=print_temporary_text_ex +;0D67=set_audio_stream_position_time +;0D68=get_audio_stream_position_time +;0D69=set_audio_stream_effect +;0D6A=remove_audio_stream_effect +;0D6B=set_audio_stream_parameters +;0D6C=get_audio_stream_parameters +;0D6D=reset_audio_stream_effect +;0D6E=set_audio_stream_attribute +;0D6F=get_audio_stream_attribute +;0D70=set_3d_audio_stream_attributes +;0D71=get_3d_audio_stream_attributes +0D72=get_game_volume +0D73=get_screen_width_and_height +0D74=get_component_parent_component +0D75=get_component_num_objects +0D76=get_component_object +0D77=hide_object_atomic +0D78=get_object_atomic_flag +0D79=set_object_atomic_flag +0D7A=get_object_atomic_num_materials +0D7B=get_object_atomic_material_texture +0D7C=load_texture_from_dds_file +0D7D=clean_loaded_texture +0D7E=draw_2d_sprite +0D7F=draw_2d_sprite_with_gradient + +; CLEO+ +;0D4F=write_struct_offset ; see 0E28 +0E00=get_car_alarm +0E01=create_object_no_save +0E02=set_car_generator_no_save +0E03=perlin_noise +0E04=get_next_weather +0E05=set_next_weather +0E06=get_rain_intensity +0E07=set_rain_intensity +0E08=is_car_script_controlled +0E09=mark_car_as_needed +0E0A=is_char_script_controlled +0E0B=mark_char_as_needed +0E0C=is_object_script_controlled +0E0D=mark_object_as_needed +0E0E=get_current_resolution +0E0F=get_fixed_xy_aspect_ratio +0E10=is_mouse_wheel_up +0E11=is_mouse_wheel_down +0E12=get_vehicle_subclass +0E13=get_entity_type +0E14=init_extended_char_vars +0E15=set_extended_char_var +0E16=get_extended_char_var +0E17=init_extended_car_vars +0E18=set_extended_car_var +0E19=get_extended_car_var +0E1A=init_extended_object_vars +0E1B=set_extended_object_var +0E1C=get_extended_object_var +0E1D=is_on_mission +0E1E=draw_texture_plus +0E1F=ease +0E20=is_on_samp +0E21=get_audio_sfx_volume +0E22=get_audio_radio_volume +0E23=get_mouse_sensibility +0E24=fix_char_ground_brightness_and_fade_in +0E25=is_on_cutscene +0E26=is_weapon_fire_type +0E27=get_angle_from_two_coords +0E28=write_struct_offset +0E29=perlin_noise_fractal +0E2A=add_cleo_blip +0E2B=remove_cleo_blip +0E2C=get_current_save_slot +0E2D=is_game_first_start +0E2E=create_render_object_to_char_bone +0E2F=delete_render_object +0E30=set_render_object_auto_hide +0E31=set_render_object_visible +0E32=set_char_coordinates_simple +0E33=get_pickup_this_coord +0E34=get_pickup_model +0E35=set_render_object_position +0E36=set_render_object_rotation +0E37=set_render_object_scale +0E38=get_pickup_pointer +0E39=get_pickup_type +0E3A=set_render_object_distortion +0E3B=get_audiostream_internal +0E3C=get_texture_from_sprite +0E3D=is_key_just_pressed +0E3E=is_button_just_pressed +0E3F=convert_3d_to_screen_2d +0E40=get_current_hour +0E41=get_current_minute +0E42=is_char_doing_task_id +0E43=get_char_task_pointer_by_id +0E44=get_char_kill_target_char +0E45=frame_mod +0E46=is_char_using_gun +0E47=is_char_fighting +0E48=is_char_fallen_on_ground +0E49=is_char_entering_any_car +0E4A=is_char_exiting_any_car +0E4B=is_char_playing_any_script_animation +0E4C=is_char_doing_any_important_task +0E4D=random_percent +0E4E=display_onscreen_timer_local +0E4F=display_onscreen_timer_with_string_local +0E50=display_onscreen_counter_local +0E51=display_onscreen_counter_with_string_local +0E52=display_two_onscreen_counters_local +0E53=display_two_onscreen_counters_with_string_local +0E54=clear_onscreen_timer_local +0E55=clear_onscreen_counter_local +0E56=set_onscreen_counter_flash_when_first_displayed_local +0E57=set_timer_beep_countdown_time_local +0E58=set_onscreen_counter_colour_local +0E59=get_trailer_from_car +0E5A=get_car_from_trailer +0E5B=get_car_dummy_coord +0E5C=get_char_health_percent +0E5D=is_cheat_active +0E5E=change_player_money +0E5F=car_horn +0E60=set_camera_control +0E61=set_car_alarm +0E62=draw_string +0E63=draw_string_ext +0E64=get_current_camera_mode +0E65=get_car_collision_intensity +0E66=get_car_collision_coordinates +0E67=is_aim_button_pressed +0E68=set_player_control_pad +0E69=set_player_control_pad_movement +0E6A=make_nop +0E6B=get_colpoint_lighting +0E6C=get_day_night_balance +0E6D=get_underwaterness +0E6E=is_select_menu_just_pressed +0E6F=stream_custom_script_from_label +0E70=get_last_created_custom_script +0E71=get_object_centre_of_mass_to_base_of_model +0E72=create_list +0E73=delete_list +0E74=list_add +0E75=list_remove_value +0E76=list_remove_index +0E77=get_list_size +0E78=get_list_value_by_index +0E79=reset_list +0E7A=get_list_string_value_by_index +0E7B=list_add_string +0E7C=list_remove_string_value +0E7D=list_remove_index_range +0E7E=reverse_list +0E7F=get_model_type +0E80=is_string_equal +0E81=is_string_comment +0E82=does_car_have_part_node +0E83=get_current_char_weaponinfo +0E84=get_weaponinfo +0E85=get_weaponinfo_models +0E86=get_weaponinfo_flags +0E87=get_weaponinfo_animgroup +0E88=get_weaponinfo_total_clip +0E89=get_weaponinfo_fire_type +0E8A=get_weaponinfo_slot +0E8B=get_char_weapon_state +0E8C=get_char_weapon_clip +0E8D=is_any_fire_button_pressed +0E8E=get_char_collision_surface +0E8F=get_char_collision_lighting +0E90=get_car_collision_surface +0E91=get_car_collision_lighting +0E92=is_char_really_in_air +0E93=is_car_really_in_air +0E94=is_object_really_in_air +0E95=simulate_object_damage +0E96=clear_char_primary_tasks +0E97=clear_char_secondary_tasks +0E98=request_priority_model +0E99=load_all_priority_models_now +0E9A=load_special_character_for_id +0E9B=unload_special_character_from_id +0E9C=get_model_by_name +0E9D=is_model_available_by_name +0E9E=get_model_doesnt_exist_in_range +0E9F=remove_all_unused_models +0EA0=set_char_second_player +0EA1=disable_second_player +0EA2=fix_two_players_separated_cars +0EA3=remove_model_if_unused +0EA4=is_char_on_fire +0EA5=get_closest_cop_near_char +0EA6=get_closest_cop_near_pos +0EA7=get_any_char_no_save_recursive +0EA8=get_any_car_no_save_recursive +0EA9=get_any_object_no_save_recursive +0EAA=set_char_arrested +0EAB=get_char_pedstate +0EAC=get_char_proofs +0EAD=get_car_proofs +0EAE=get_object_proofs +0EAF=is_char_weapon_visible_set +0EB0=get_forced_weather +0EB1=get_char_stat_id +0EB2=get_offset_from_camera_in_world_coords +0EB3=convert_direction_to_quat +0EB4=set_car_coordinates_simple +0EB5=get_char_damage_last_frame +0EB6=get_car_weapon_damage_last_frame +0EB7=is_on_scripted_cutscene +0EB8=is_radar_visible +0EB9=is_hud_visible +0EBA=get_model_ped_type +0EBB=pass_time +0EBC=generate_random_int_in_range_with_seed +0EBD=generate_random_float_in_range_with_seed +0EBE=locate_camera_distance_to_coordinates +0EBF=get_fx_system_pointer +0EC0=add_fx_system_particle +0EC1=is_fx_system_available_with_name +0EC2=set_string_upper +0EC3=set_string_lower +0EC4=string_find +0EC5=cut_string_at +0EC6=is_string_character_at +0EC7=get_fade_alpha +0EC8=get_char_random_seed +0EC9=get_car_random_seed +0ECA=get_object_random_seed +0ECB=get_char_move_state +0ECC=dont_delete_char_until_time +0ECD=dont_delete_car_until_time +0ECE=get_time_char_is_dead +0ECF=get_time_car_is_dead +0ED0=return_script_event +0ED1=set_script_event_save_confirmation +0ED2=set_script_event_char_delete +0ED3=set_script_event_char_create +0ED4=set_script_event_car_delete +0ED5=set_script_event_car_create +0ED6=set_script_event_object_delete +0ED7=set_script_event_object_create +0ED8=set_script_event_on_menu +0ED9=set_char_ignore_damage_anims +0EDA=set_script_event_char_process +0EDB=set_script_event_car_process +0EDC=set_script_event_object_process +0EDD=set_script_event_building_process +0EDE=set_script_event_char_damage +0EDF=set_script_event_car_weapon_damage +0EE0=set_script_event_bullet_impact +0EE1=get_colpoint_coordinates +0EE2=read_struct_offset_multi +0EE3=write_struct_offset_multi +0EE4=locate_char_distance_to_char +0EE5=locate_char_distance_to_car +0EE6=locate_char_distance_to_object +0EE7=locate_car_distance_to_object +0EE8=locate_car_distance_to_car +0EE9=locate_object_distance_to_object +0EEA=locate_char_distance_to_coordinates +0EEB=locate_car_distance_to_coordinates +0EEC=locate_object_distance_to_coordinates +0EED=locate_entity_distance_to_entity +0EEE=get_entity_coordinates +0EEF=get_entity_heading +0EF0=get_coord_from_angled_distance +0EF1=perlin_noise_fractal_2d +0EF2=perlin_noise_fractal_3d +0EF3=lerp +0EF4=clamp_float +0EF5=is_car_owned_by_player +0EF6=set_car_owned_by_player +0EF7=clamp_int +0EF8=get_model_info +0EF9=get_car_animgroup +0EFA=get_char_fear +0EFB=is_car_convertible +0EFC=get_car_value +0EFD=get_car_pedals +0EFE=get_loaded_library +0EFF=get_char_simplest_active_task \ No newline at end of file diff --git a/sa_cp/missions.txt b/sa_cp/missions.txt new file mode 100644 index 0000000..f8d9965 --- /dev/null +++ b/sa_cp/missions.txt @@ -0,0 +1,151 @@ +Initial 1 +Initial 2 +Intro +Video Game: They Crawled From Uranus +Video Game: Duality +Video Game: Go Go Space Monkey +Video Game: Let's Get Ready To Bumble +Video Game: Inside Track Betting +Pool +Lowrider (Bet And Dance) +Beefy Baron +Big Smoke +Ryder +Tagging Up Turf +Cleaning The Hood +Drive-Thru +Nines And AK's +Drive-By +Sweet's Girl +Cesar Vialpando +Los Sepulcros +Doberman +Burning Desire +Gray Imports +Home Invasion +Catalyst +Robbing Uncle Sam +OG Loc +Running Dog +Wrong Side of the Tracks +Just Business +Life's a Beach +Madd Dogg's Rhymes +Management Issues +House Party +Race Tournament / 8-track / Dirt Track +Lowrider (High Stakes) +Reuniting The Families +The Green Sabre +Badlands +First Date +Local Liquor Store +Small Town Bank +Tanker Commander +Against All Odds +King in Exile +Body Harvest +Are you going to San Fierro? +Wu Zi Mu / Farewell, My Love... +Wear Flowers In Your Hair +Deconstruction +555 WE TIP +Snail Trail +Mountain Cloud Boys +Ran Fa Li +Lure +Amphibious Assault +The Da Nang Thang +Photo Opportunity +Jizzy +Outrider +Ice Cold Killa +Toreno's Last Flight +Yay Ka-Boom-Boom +Pier 69 +T-Bone Mendez +Mike Toreno +Zeroing In +Test Drive +Customs Fast Track +Puncture Wounds +Back to School +Air Raid +Supply Lines... +New Model Army +Monster +Highjack +Interdiction +Verdant Meadows +N.O.E. +Stowaway +Black Project +Green Goo +Learning to Fly +Fender Ketchup +Explosive Situation +You've Had Your Chips +Fish in a Barrel +Don Peyote +Intensive Care +The Meat Business +Freefall +Saint Mark's Bistro +Misappropriation +High Noon +Madd Dogg +Architectural Espionage +Key To Her Heart +Dam And Blast +Cop Wheels +Up, Up and Away! +Breaking the Bank at Caligula's +A Home In The Hills +Vertical Bird +Home Coming +Cut Throat Business +Beat Down on B Dup +Grove 4 Life +Riot +Los Desperados +End Of The Line (1) +End Of The Line (2) +End Of The Line (3) +Shooting range +Los Santos Gym Fight School +San Fierro Gym Fight School +Las Venturas Gym Fight School +Trucking +Quarry +Boat School +Bike School +Taxi-Driver Sub-Mission +Paramedic Sub-Mission +Firefighter Sub-Mission +Vigilante Sub-Mission +Burglary Sub-Mission +Freight Train Sub-Mission +Pimping Sub-Mission +Arena Mission: Blood Ring +Arena Mission: Kickstart +Beat the Cock! +Courier +The Chiliad Challenge +BMX / NRG-500 STUNT Mission +Buy Properties Mission +2player Ram +2player bike +2player cars +2player heli +2player peds +Run-around LS +Run-around LV +Run-around SF +Run-around DE +Run-around CO +Run-around (2player) +Run-around (2player) +Run-around (2player) +Run-around (2player) +Run-around (2player) +Run-around (2player) diff --git a/sa_cp/mode.xml b/sa_cp/mode.xml new file mode 100644 index 0000000..bd57217 --- /dev/null +++ b/sa_cp/mode.xml @@ -0,0 +1,21 @@ + + @sb:\data\sa_cp\ + @sb:\data\sa_cp\SASCM.ini + @sb:\data\sa_cp\classes.db + @sb:\data\sa_cp\enums.txt + @sb:\data\sa_cp\CustomVariables.ini + @sb:\data\sa_cp\keywords.txt + @sb:\data\sa_cp\CustomLabels.ini + @sb:\data\sa_cp\CustomArrays.ini + @sb:\data\sa_cp\missions.txt + @sb:\data\sa_cp\constants.txt + @sb:\data\sa_cp\opcodes.txt + @sb:\data\sa_cp\templates.txt + @sb:\data\sa_cp\templates.custom.txt + @game:\text\american.gxt + @game:\data\default.dat + @game:\data\maps\veh_mods\veh_mods.ide + @sb:\data\sa_cp\sa.json + @game:\data\script + @game:\CLEO + \ No newline at end of file diff --git a/sa_cp/models.ide b/sa_cp/models.ide new file mode 100644 index 0000000..916a186 --- /dev/null +++ b/sa_cp/models.ide @@ -0,0 +1,14832 @@ +0 NULL +1 CSPLAY +7 MALE01 +9 BFORI +10 BFOST +11 VBFYCRP +12 BFYRI +13 BFYST +14 BMORI +15 BMOST +16 BMYAP +17 BMYBU +18 BMYBE +19 BMYDJ +20 BMYRI +21 BMYCR +22 BMYST +23 WMYBMX +24 WBDYG1 +25 WBDYG2 +26 WMYBP +27 WMYCON +28 BMYDRUG +29 WMYDRUG +30 HMYDRUG +31 DWFOLC +32 DWMOLC1 +33 DWMOLC2 +34 DWMYLC1 +35 HMOGAR +36 WMYGOL1 +37 WMYGOL2 +38 HFORI +39 HFOST +40 HFYRI +41 HFYST +43 HMORI +44 HMOST +45 HMYBE +46 HMYRI +47 HMYCR +48 HMYST +49 OMOKUNG +50 WMYMECH +51 BMYMOUN +52 WMYMOUN +53 OFORI +54 OFOST +55 OFYRI +56 OFYST +57 OMORI +58 OMOST +59 OMYRI +60 OMYST +61 WMYPLT +62 WMOPJ +63 BFYPRO +64 HFYPRO +66 BMYPOL1 +67 BMYPOL2 +68 WMOPREA +69 SBFYST +70 WMOSCI +71 WMYSGRD +72 SWMYHP1 +73 SWMYHP2 +75 SWFOPRO +76 WFYSTEW +77 SWMOTR1 +78 WMOTR1 +79 BMOTR1 +80 VBMYBOX +81 VWMYBOX +82 VHMYELV +83 VBMYELV +84 VIMYELV +85 VWFYPRO +87 VWFYST1 +88 WFORI +89 WFOST +90 WFYJG +91 WFYRI +92 WFYRO +93 WFYST +94 WMORI +95 WMOST +96 WMYJG +97 WMYLG +98 WMYRI +99 WMYRO +100 WMYCR +101 WMYST +102 BALLAS1 +103 BALLAS2 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SFPD1 +282 LVPD1 +283 CSHER +284 LAPDM1 +285 SWAT +286 FBI +287 ARMY +288 DSHER +290 SPECIAL01 +291 SPECIAL02 +292 SPECIAL03 +293 SPECIAL04 +294 SPECIAL05 +295 SPECIAL06 +296 SPECIAL07 +297 SPECIAL08 +298 SPECIAL09 +299 SPECIAL10 +300 CUTOBJ01 +301 CUTOBJ02 +302 CUTOBJ03 +303 CUTOBJ04 +304 CUTOBJ05 +305 CUTOBJ06 +306 CUTOBJ07 +307 CUTOBJ08 +308 CUTOBJ09 +309 CUTOBJ10 +310 CUTOBJ11 +311 CUTOBJ12 +312 CUTOBJ13 +313 CUTOBJ14 +314 CUTOBJ15 +315 CUTOBJ16 +316 CUTOBJ17 +317 CUTOBJ18 +318 CUTOBJ19 +319 CUTOBJ20 +320 AIRTRAIN_VLO +321 GUN_DILDO1 +322 GUN_DILDO2 +323 GUN_VIBE1 +324 GUN_VIBE2 +325 FLOWERA +326 GUN_CANE +327 GUN_BOXWEE +328 GUN_BOXBIG +330 CELLPHONE +331 BRASSKNUCKLE +333 GOLFCLUB +334 NITESTICK +335 KNIFECUR +336 BAT +337 SHOVEL +338 POOLCUE +339 KATANA +341 CHNSAW +342 GRENADE +343 TEARGAS +344 MOLOTOV +345 MISSILE +346 COLT45 +347 SILENCED +348 DESERT_EAGLE +349 CHROMEGUN +350 SAWNOFF +351 SHOTGSPA +352 MICRO_UZI +353 MP5LNG +354 FLARE +355 AK47 +356 M4 +357 CUNTGUN +358 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VGSEWIRES05_LVS +8608 VGSEWIRES04_LVS +8609 VEGASEROAD008 +8610 VEGASEROAD023 +8611 VEGASEROAD036 +8612 VEGASEROAD037 +8613 VGSSSTAIRS03_LVS +8614 VGSSSTAIRS01_LVS +8615 VGSSSTAIRS04_LVS +8616 VEGASEROAD130 +8617 BUSH01_LVS +8618 CEASERSIGN_LVS +8619 BUSH02_LVS +8620 EXCLBRSIGN01_LVS +8621 EXCLBRSIGN02_DY +8622 VEGASEROAD131 +8623 BUSH03_LVS +8624 VGSRAILROAD16 +8625 VGSEEDGE04 +8626 VGSEEDGE03 +8627 VGSRAILROAD23 +8628 VGSRAILROAD22 +8629 VGSRAILROAD19 +8630 VGSRAILROAD20 +8631 VGSRAILROAD21 +8632 VGSRAILROAD24 +8633 VGSRAILROAD26 +8634 VGSRAILROAD25 +8635 VGSRAILBUILD01 +8636 TIKIMTLWALL01_LVS +8637 VEGASEROAD134 +8638 VGSEEDGE09 +8639 CHNATWNMLL01_LVS +8640 CHNATWNMLL02_LVS +8641 CHNATWNMLL03_LVS +8642 CHNATWNMLL04_LVS +8643 VGSEBUILD01_LVS +8644 EXCLBRSIGN03_LVS +8645 SHBBYHSWALL01_LVS +8646 SHBBYHSWALL02_LVS +8647 SHBBYHSWALL03_LVS +8648 SHBBYHSWALL04_LVS +8649 SHBBYHSWALL05_LVS +8650 SHBBYHSWALL06_LVS +8651 SHBBYHSWALL07_LVS +8652 SHBBYHSWALL12_LVS +8653 SHBBYHSWALL08_LVS +8654 VGSELAND23_LVS +8655 VGSELAND24_LVS +8656 SHBBYHSWALL09_LVS +8657 SHBBYHSWALL10_LVS +8658 SHABBYHOUSE11_LVS +8659 SHBBYHSWALL11_LVS +8660 BUSH04_LVS +8661 GNHTELGRND_LVS +8662 NUCRPRKWALL_LVS +8663 TRIADCASNO01_LVS +8664 CASRYLEGRND_LVS +8665 CHNATWNMLL06_LVS +8666 CHNATWNMLL07_LVS +8667 CHNATWNMLL08_LVS +8668 CHNATWNMLL11_LVS +8669 CHNATWNMLL13_LVS +8670 CHNATWNMLL12_LVS +8671 VGSELAND26_LVS +8672 VGSEEDGE06 +8673 CSRSFENCE03_LVS +8674 CSRSFENCE02_LVS +8675 WDDNGCHPL02_LVS +8676 WDNGCHPLSGN2_LVS +8677 VGSELAND09_LVS +8678 WDNGCHPLGRND01_LVS +8679 BUSH05_LVS +8680 CHNATWNFNC02_LVS +8681 CHNATWNFNC03_LVS +8682 CHNATWNFNC04_LVS +8683 CHNATWNFNC05_LVS +8684 CHNATWNFNC06_LVS +8685 CHNATWNFNC07_LVS +8686 CHNATWNFNC01_LVS +8687 VGELWBLD15_LVS +8688 VGELWBLD16_LVS +8689 VGELWBLD17_LVS +8690 LODSPALACE01_LVS +8691 LODSPALACE02_LVS +8692 LODTEHTL02_LVS +8693 LODTEHTL01_LVS +8694 LODROYALE04_LVS +8695 LODTICARPARK01_LVS +8696 LODLYS03_LVS +8697 LODLYS01_LVS +8698 LODLYS02_LVS +8699 LODLYSBASE_LVS +8700 LODMINGO01_LVS +8701 LODPYRMD_DY +8702 LODMINGO02_LVS +8703 LODMINGO03_LVS +8704 LODADCASNO01_LVS +8705 LODLBR_HOTL01_LVS +8706 LODALIBUR02_LVS +8707 LODLBRSIGN01_LVS +8708 LODINX02_LVS +8709 LODECRTHSE +8710 BNUHOTEL01_LVS +8711 LODHOTEL01_LVS +8712 LODBLDNG01_LVS +8713 LODARPARK01_LVS +8714 LODEBUILD06_LVS +8715 LODEBUILD05_LVS +8716 LODEBUILD04_LVS +8717 LODEBUILD12_LVS +8718 LODLWBLD15_LVS +8719 LODLWBLD16_LVS +8720 LODIDNTIAL01_LVS +8721 LODMPIC01_LVS +8722 LODEBUILD09_LVS +8723 LODEBUILD03_LVS +8724 LODEBUILD02_LVS +8725 LODEBUILD11_LVS +8726 LODEBUILD01_LVS +8727 LODP11_LVS +8728 LODNGCHPL02_LVS +8729 LODP06_LVS +8730 LODEEDGE01 +8731 LODECOAST02 +8732 LODECOAST03 +8733 LODECOAST04 +8734 LODATWNMLL01_LVS +8735 LODATWNMLL11_LVS +8736 LODIDNCE01_LVS +8737 LODEWREHSE02 +8738 LODEWREHSE01 +8739 LODEHSEING06 +8740 LODTRAINSTATION3 +8741 LODTRAINSTATION +8742 LODRYGRND01_LVS +8743 LODSTNGRND01_LVS +8744 LODECOAST07 +8745 LODECOAST08 +8746 LODEEDGE27 +8747 LODEEDGE25 +8748 LODELAND16_LVS +8749 LODEEDGE21 +8750 LODEEDGE18 +8751 LODELAND23_LVS +8752 LODELAND09_LVS +8753 LODELAND11_LVS +8754 LODELAND01_LVS +8755 LODELAND25_LVS +8756 LODELAND03_LVS +8757 LODELAND06_LVS +8758 LODASEROAD058 +8759 LODASEROAD113 +8760 LODASEROAD112 +8761 LODASEROAD111 +8762 LODELAND24_LVS +8763 LODASEROAD123 +8764 LODELAND21_LVS +8765 LODELAND07_LVS +8766 LODELAND04_LVS +8767 LODELAND02_LVS +8768 LODEEDGE06 +8769 LODELAND26_LVS +8770 LODASEROAD003 +8771 LODELAND19_LVS +8772 LODASEROAD134 +8773 LODRTCRPRK05_LVS +8774 LODELAND17_LVS +8775 LODELAND18_LVS +8776 LODASEROAD110 +8777 LODGCHPLGRND01_LVS +8778 LODORLAND01_LVS +8779 LODASEROAD037 +8780 LODASEROAD131 +8781 LODATELAND03_LVS +8782 LODATELAND02_LVS +8783 LODASEROAD124 +8784 LODASEROAD127 +8785 LODRAILROAD07 +8786 LODRAILROAD15 +8787 LODRAILROAD06 +8788 LODRAILROAD13 +8789 LODRAILROAD11 +8790 LODRAILROAD04 +8791 LODRAILROAD05 +8792 LODRAILROAD03 +8793 LODRAILROAD16 +8794 LODEEDGE04 +8795 LODRAILBUILD01 +8796 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VGSEEDGE23 +8845 FLAMINGRND_LVS +8846 BUSH06_LVS +8847 LODEEDGE23 +8848 LODMINGRND_LVS +8849 VGELWBLD18_LVS +8850 VGELWBLDGRD_LVS +8851 VGEPLNTR01_LVS +8852 BUSH07_LVS +8853 VGEPLNTR02_LVS +8854 VGEPLNTR03_LVS +8855 VGEPLNTR04_LVS +8856 VGEPLNTR06_LVS +8857 VGSECOAST06 +8858 VGSRAILROAD09 +8859 VGSECOAST05 +8860 VGSRAILROAD14 +8861 LODECOAST05 +8862 LODECOAST06 +8863 LODRAILROAD14 +8864 LODRAILROAD09 +8865 VGEPLNTR07_LVS +8866 VGEPLNTR08_LVS +8867 VGSECNSTRCT01 +8868 VGSECNSTRCT02 +8869 VGSECNSTRCT05 +8870 VGSECNSTRCT03 +8871 VGSECNSTRCT04 +8872 VGESCFLDPLES01 +8873 VGSECNSTRCT12 +8874 VGSECNSTRCT13 +8875 VGSECNSTRCT14 +8876 VGSECNSTRCT15 +8877 VGSECNSTRCT10 +8878 VGSECNSTRCT11 +8879 VGSECNSTRCT08 +8880 VGSECNSTRCT09 +8881 EXCALIBUR02_LVS +8882 EXCALIBUR03_LVS +8883 VGSEFRGHT01 +8884 VGSEFRGHT02 +8885 VGSEFRGHT03 +8886 VGSEFRGHT04 +8887 BUSH08_LVS +8888 BUSH09_LVS +8889 VGSESTRPHDGE33 +8890 LODBOND01_LVS +8891 LODBOND02_LVS +8892 LODBOND03_LVS +8893 LODHSEGATE04 +8894 LODASEROAD041 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LODATWNMLL12_LVS +8947 VGELKUP +8948 LCKUPGRGDOOR_LVS +8949 LODECNSTRCT17 +8950 LODECNSTRCT01 +8951 LODECNSTRCT03 +8952 LODECNSTRCT05 +8953 LODECNSTRCT04 +8954 VGSESPRAS01 +8955 VGSESPRAY01 +8956 LODESPRAS01 +8957 VGSESPDR01 +8958 LODELOCKUP_01 +8959 LODESVHSE01 +8960 LODEFRGHT02 +8961 LODEFRGHT03 +8962 LODEFRGHT04 +8963 LODEFRGHT01 +8964 LODLWBLD18_LVS +8965 LODLWBLDGRD_LVS +8966 LODONCHA_LVS +8967 LODRAILROAD25 +8968 LODRAILROAD23 +8969 VGSEWIRES06_LVS +8970 LODIMOTEL02_LVS +8971 LODSERSIGN_LVS +8972 LODELAND12_LVS +8973 LODASEROAD031 +8974 LODASEROAD130 +8975 LODIMOTEL01_LVS +8976 LODNGCHPL01_LVS +8977 LODTSHP01_LVS +8978 LODSKLLSGN02_LVS +8979 VGSEESC02 +8980 VGSEESC01 +8981 PRTWIRES_LVS +8982 VGSESTRPHDGE34 +8983 VGSEEDGE02 +8984 LODBYHSWALL01_LVS +8985 LODBYHSWALL04_LVS +8986 LODBYHSWALL05_LVS +8987 LODBYHSWALL02_LVS +8988 LODBYHSWALL03_LVS +8989 BUSH10_LVS +8990 BUSH11_LVS +8991 BUSH12_LVS +8992 LODBYHSWALL12_LVS +8993 LODBYHSWALL06_LVS +8994 LODBYHSWALL08_LVS +8995 LODBYHSWALL07_LVS +8996 LODBYHSWALL09_LVS +8997 LODBYHSWALL10_LVS +8998 LODBYHSWALL11_LVS +8999 LODBBYHOUSE11_LVS +9000 VGSEEDGE17 +9001 VGSEEDGE20 +9002 VGSEEDGE22 +9003 VGSEEDGE24 +9004 VEGASEROAD051 +9005 VEGASEROAD050 +9006 VEGASEROAD086 +9007 VEGASEROAD049 +9008 VEGASEROAD048 +9009 LODEEDGE17 +9010 LODEEDGE20 +9011 LODEEDGE22 +9012 LODEEDGE24 +9013 LODASEROAD051 +9014 LODASEROAD050 +9015 LODASEROAD086 +9016 LODASEROAD049 +9017 LODASEROAD048 +9018 LODEEDGE02 +9019 LUXORTREES01_LVS +9020 VGSECNSTFNC01 +9021 VEGASEROAD068 +9022 VEGASEROAD067 +9023 VEGASEROAD069 +9024 VEGASEROAD070 +9025 VEGASEROAD065 +9026 VEGASEROAD066 +9027 VEGASEROAD064 +9028 VEGASEROAD063 +9029 VGSETRAINFENCE01 +9030 VGSETRAINFENCE02 +9031 VGSETRAINFENCE03 +9032 VGSETRAINFENCE04 +9033 VGSETRAINFENCE05 +9034 TIKITREES01_LVS +9035 TIKITREES02_LVS +9036 TIKIBRDG01_LVS +9037 CSRSPALACE03_LVS +9038 LODSPALACE03_LVS +9039 CSRSPALACE04_LVS +9040 LODSPALACE04_LVS +9041 PRTHOTELFNC01 +9042 VEGASEROAD137 +9043 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SBVGSESEAFLOOR07 +9141 LODSEABED100 +9142 LODSEABED101 +9143 LODSEABED103 +9144 LODSEABED104 +9145 LODSEABED105 +9146 LODSEABED106 +9147 LODIBRDG01_LVS +9148 LODASEROAD140 +9149 LODASEROAD141 +9150 VEGASEROAD144 +9151 LODASEROAD144 +9152 BUSH13_LVS +9153 BUSH14_LVS +9154 TRIADWIRES +9155 LODEEDGE14 +9156 LODASEROAD139 +9157 LODELAND08_LVS +9158 LODASEROAD137 +9159 PIRTSHP02_LVS +9160 LODASEROAD143 +9161 LODASEROAD138 +9162 SHOP01_LVS +9163 SHOP04_LVS +9164 VGSRAILBUILD02 +9165 VGSRAILBUILD03 +9166 VGSRAILBUILD04 +9167 VGSRAILBUILD05 +9168 VGSRAILBUILD06 +9169 VGSEPRTLSTATION1 +9170 LODEPRTLSTATION1 +9171 VGSEPRTLSTATION2 +9172 LODEPRTLSTATION2 +9173 VGSEEDGE18 +9174 TISLANDBRDGE01_LVS +9175 VGSENITLIT03 +9176 LODASEROAD064 +9177 LODASEROAD065 +9178 LODASEROAD066 +9179 LODASEROAD063 +9180 LODASEROAD069 +9181 LODASEROAD068 +9182 LODASEROAD067 +9183 LODASEROAD070 +9184 VGEASTBILLBRD08 +9185 VGEASTBILLBRD07 +9186 VGEASTBILLBRD05 +9187 VGEASTBILLBRD04 +9188 VGEASTBILLBRD02 +9189 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MIDVEGSAVEHOUSE +15059 LABIHALFHOUSE +15060 SVSFMDSHADFLR1 +15061 SVLAMIDSHAD +15062 LAMIDSHADFLR +15063 SVMIDSAVEBITS +15064 SVRAILS +16000 DRVIN_SCREEN +16001 DRVIN_PROJHUT +16002 DRVIN_SIGN +16003 DRVIN_TICKET +16004 DES_TEPEOFF +16005 DESN2_STWNBLOK2 +16006 ROS_TOWNHALL +16007 DESN2_CN2BLOK1 +16008 DES_NBRSTRUCT +16009 DES_NBRSTRUCT2 +16010 DES_RESLAB_ +16011 DES_WESTRN2_ +16012 DES_NTCAFE +16013 DES_NTWN_LINES1_ +16014 DES_NTWN_LINES2_ +16015 DES_NTWN_LINES6_ +16016 DES_ROADBAR01 +16017 DES_ROADBAR02 +16018 DES_ROADBAR03 +16019 DES_ROADBAR04 +16020 DES_ROADBAR05 +16021 DES_GEYHOTBASE_ +16022 DES_GEYWALL1 +16023 DES_TRXINGSIGN02 +16024 DES_LTRAINTUNNEL2 +16025 DES_TRAINLINE06 +16026 DES_TRAINLINE07 +16027 DES_TRAINLINE08 +16028 DES_TRAINLINE09 +16029 DES_TRAINLINE11 +16030 DES_TRAINLINE12 +16031 DES_TRAINLINE13 +16032 DES_TRAINLINE14 +16033 DES_TRAINLINE15 +16034 DES_TRAINLINE16 +16035 DES_TRAINLINE10 +16036 DES_TRAINLINE17 +16037 DES_RAILBR_TWR10 +16038 DES_POWERCABLE_01 +16039 DES_POWERCABLE_03 +16040 DES_POWERCABLE_04 +16041 DES_POWERCABLE_07 +16042 DES_POWERCABLE_08 +16043 DES_POWERCABLE_09 +16044 DES_POWERCABLE_10 +16045 DES_POWERCABLE_11 +16046 DES_POWERCABLE_12 +16047 DES_POWERCABLE_19 +16048 DES_POWERCABLE_20 +16049 DES_POWERCABLE_21 +16050 DES_POWERCABLE_22 +16051 DES_WESTSALOON_01 +16052 DES_GHOTFENCE +16053 DES_WESTRN7_01 +16054 DES_WESTRN9_01 +16055 QUARRY_BIT04 +16056 QUARRY_BIT02 +16057 QUARRY_BIT01 +16058 QUARRY_BIT05 +16059 QUARRY_BIT03 +16060 DES_TREELINE1 +16061 DES_TREELINE2 +16062 DES_NT_BUNTPOLES +16063 DES_COCKBUNTING +16064 DES_CN2BLOK4 +16065 DES_STWNSHOP01 +16066 DES_BLUECAFE01 +16067 DES_STWNMOTEL02 +16068 DES_STRIPBLOCK1 +16069 DES_STWNYELMOT1_ +16070 DES_STWNHOTEL1 +16071 DES_QUARRYBELT02 +16072 DES_QUARRYBELT01 +16073 DES_QUARRYBELT03 +16074 DES_QUARRYBELT04 +16075 DES_QUARRYBELT07 +16076 DES_SORTER01 +16077 DES_GRAVELPILE01 +16078 DES_QUARRYBELT08 +16079 DES_QUARRYBELT09 +16080 DES_BIGQUARYCONV01 +16081 DES_BIGQUARYCONV02 +16082 DES_QUARRYPLATFORM +16083 DES_QUARRY_HOPPER01 +16084 DES_QUARRYRAMP +16085 DES_QUARSTMOUND_02 +16086 DES_BIGOILPIPE01 +16087 DES_OILFIELDPIPE01 +16088 DES_PIPESTRUT01 +16089 DES_PIPESTRUT02 +16090 DES_PIPESTRUT03 +16091 DES_PIPESTRUT04 +16092 DES_PIPESTRUT05 +16093 A51_GATECONTROL +16094 DES_A51INFENC +16095 DES_A51GUARDBOX02 +16096 DES_A51GUARDBOX04 +16097 N_BIT_16 +16098 DES_BY_HANGAR_ +16099 DES_POWERCABLE_END +16100 DES_SUBSTA_BLDGS +16101 DES_WINDSOCKPOLE +16102 CEN_BIT_18 +16103 NE_BIT_22 +16104 DES_BOULDERS_ +16105 DES_WESTRN11_04 +16106 DES_NMOT_ +16107 DES_NGASSTA +16108 DES_SNAKEFARM_ +16109 RADAR_BIT_03 +16110 DES_ROCKGP1_01 +16111 DES_ROCKGP1_02 +16112 DES_ROCKFL1_ +16113 DES_ROCKGP2_03 +16114 DES_ROCKGP2_ +16115 DES_ROCKGP1_03 +16116 DES_ROCKGP2_04 +16117 DES_ROCKGP1_04 +16118 DES_ROCKGP2_05 +16119 DES_ROCKGP2_06 +16120 DES_ROCKGP2_07 +16121 DES_ROCKGP2_09 +16122 DES_ROCKGP2_11 +16123 DES_ROCKGP2_13 +16124 DES_ROCKGP1_06 +16125 DES_ROCKGP1_07 +16126 DES_ROCKGP2_15 +16127 DES_ROCKGP1_08 +16128 DES_ROCKGP1_09 +16129 DES_ROCKGP1_12 +16130 DES_ROCKGP2_16 +16131 DES_ROCKGP2_17 +16132 DAM_TRELLIS01 +16133 DES_ROCKGP2_18 +16134 DES_ROCKFL1_01 +16135 DES_GEYSRWALK2 +16136 DES_TELEFENC +16137 DES_TELESHED2_ +16138 DES_TELESHED2_01 +16139 DES_ROCKGP2_19 +16140 DES_ROCKGP2_20 +16141 DES_ROCKGP2_21 +16142 DES_ROCKGP2_22 +16143 DES_TELECAFE +16144 DES_TELECAFENC +16145 DES_ROCKGP2_23 +16146 DES_UFOINN +16147 RADAR_BIT_02 +16148 RADAR_BIT_01 +16149 RADAR_BIT_04 +16150 UFO_BARINTERIOR +16151 UFO_BAR +16152 UFO_BOOTHS +16153 UFO_PHOTOS +16154 UFO_BACKROOM +16155 UFO_BACKRMSTUFF +16156 VDES_TRAINLINE18 +16157 N_BIT_01 +16158 N_BIT_02 +16159 N_BIT_03 +16160 N_BIT_04 +16161 N_BIT_05 +16162 N_BIT_06 +16163 N_BIT_07 +16164 N_BIT_08 +16165 N_BIT_10 +16166 N_BIT_11 +16167 N_BIT_12 +16168 N_BIT_13 +16169 N_BIT_14 +16170 N_BIT_15 +16171 NE_BIT_23 +16172 NE_BIT_01 +16173 NE_BIT_02 +16174 NE_BIT_03 +16175 NE_BIT_04 +16176 NE_BIT_06 +16177 NE_BIT_07 +16178 NE_BIT_08 +16179 NE_BIT_09 +16180 NE_BIT_10 +16181 NE_BIT_11 +16182 NE_BIT_12 +16183 NE_BIT_13 +16184 NE_BIT_14 +16185 NE_BIT_15 +16186 NE_BIT_16 +16187 NE_BIT_17 +16188 NE_BIT_18 +16189 NE_BIT_19 +16190 NE_BIT_20 +16191 NE_BIT_21 +16192 CEN_BIT_01 +16193 CEN_BIT_02 +16194 CEN_BIT_03 +16195 CEN_BIT_04 +16196 CEN_BIT_20 +16197 CEN_BIT_05 +16198 CEN_BIT_06 +16199 CEN_BIT_07 +16200 CEN_BIT_08 +16201 CEN_BIT_09 +16202 CEN_BIT_10 +16203 CEN_BIT_11 +16204 CEN_BIT_12 +16205 CEN_BIT_13 +16206 CEN_BIT_14 +16207 CEN_BIT_15 +16208 CEN_BIT_16 +16209 CEN_BIT_19 +16210 CEN_BIT_17 +16211 S_BIT_01 +16212 S_BIT_02 +16213 S_BIT_03 +16214 S_BIT_04 +16215 S_BIT_05 +16216 S_BIT_06 +16217 S_BIT_07 +16218 S_BIT_08 +16219 S_BIT_09 +16220 S_BIT_10 +16221 S_BIT_11 +16222 S_BIT_12 +16223 S_BIT_13 +16224 S_BIT_14 +16225 S_BIT_15 +16226 S_BIT_16 +16227 S_BIT_17 +16228 S_BIT_18 +16229 S_BIT_19 +16230 SE_BIT_01 +16231 SE_BIT_02 +16232 SE_BIT_03 +16233 SE_BIT_04 +16234 SE_BIT_05 +16235 SE_BIT_06 +16236 SE_BIT_07 +16237 SE_BIT_08 +16238 SE_BIT_09 +16239 SE_BIT_10 +16240 SE_BIT_11 +16241 SE_BIT_12 +16242 SE_BIT_13 +16243 SE_BIT_14 +16244 SE_BIT_15 +16245 SE_BIT_16 +16246 SE_BIT_17 +16247 SE_BIT_18 +16248 SE_BIT_20 +16249 SE_BIT_21 +16250 SE_BIT_23 +16251 N_BIT_17 +16252 N_BIT_18 +16253 N_BIT_19 +16254 N_BIT_20 +16255 NE_BIT_24 +16256 NE_BIT_25 +16257 NE_BIT_26 +16258 CEN_BIT_21 +16259 CEN_BIT_22 +16260 CEN_BIT_23 +16261 CEN_BIT_24 +16262 S_BIT_21 +16263 SE_BIT_24 +16264 RADAR_BIT_05 +16265 DES_DAMLODBIT04 +16266 DES_RAILBRIDGEOIL +16267 DES_OILPIPE_04 +16268 DES_OILLINES01 +16269 DES_OILLINES02 +16270 DES_OILLINES03 +16271 DES_RAILFAC02 +16272 DES_RAILFAC01 +16273 OILDERRICKLOD01 +16274 OILDERRICKLOD02 +16275 OILDERRICKLOD03 +16276 OILDERRICKLOD04 +16277 OILDERRICKLOD05 +16278 OILDERRICKLOD06 +16279 OILDERRICKLOD07 +16280 DES_FARMHOUSE1_ +16281 DES_FGATEWAY01 +16282 CN2_SLINES02 +16283 CN2_SLINES01 +16284 CN2_SLINES04 +16285 DES_WESTRN7_03 +16286 CN2_SLINES06 +16287 DES_FSHED1_ +16288 CN2_SLINES03 +16289 CN2_SLINES05 +16290 CN2_SLINES07 +16291 CN2_SLINES08 +16292 CN2_SLINES09 +16293 A51_EXTFENCE03 +16294 A51_EXTFENCE06 +16295 QUARRY_FENC01 +16296 QUARRY_FENC04 +16297 QUARRY_FENC06 +16298 QUARRY_FENC05 +16299 QUARRY_FENC02 +16300 QUARRY_FENC03 +16301 DES_QUARRYBELT13 +16302 DES_GRAVELPILE04 +16303 DES_QUARRYRAMP01 +16304 DES_GRAVELPILE05 +16305 DES_GRAVELPILE06 +16306 CN2_YWIRE +16307 DES_TELLINES01 +16308 DES_SBRIDSUPPS +16309 DES_QUARRYBELT11 +16310 DES_QUARRYHUT1 +16311 DES_QUARRYBELT15 +16312 QUARRY_WALLLTHING +16313 QUARRY_FENCINS +16314 QUARRY_CHUTELIFT +16315 QUARRY_FENCINS2 +16316 DES_QUARRYBELT17 +16317 DES_QUARSTMOUND_03 +16318 DES_QUARRYBELT18 +16319 QUARRYSTUFF4 +16320 QUARRY_FENC07 +16321 QUARRY_FENC08 +16322 A51_PLAT +16323 A51_OUTBLDGS +16324 DES_QUAOLDFENC +16325 DES_QUARRYHUT02 +16326 DES_BYOFFICE +16327 DES_BYCONTOWR +16328 QUARRY_CRANE +16329 QUARRY_CRANEARM +16330 QUARRY_CRANEBASE +16331 QUARRY_CRANECABLE +16332 QUARRY_CRANHOOK +16333 QUARRY_CRHOOKCBLE +16334 DES_CRANELINES01 +16335 DES_TRANSTOWER +16336 DES_LODTRANSTWR +16337 DES_CRANECONTROL +16338 DAM_GENBAY01 +16339 DAM_GENEND01 +16340 DAM_GENTURBINE05 +16341 DAM_GENALPHA01 +16342 DAM_GENTURBINE04 +16343 DAM_GENALPHA02 +16344 DAM_GENBAY02 +16345 DAM_GENTURBINE03 +16346 DAM_GENTURBINE02 +16347 DAM_GENALPHA04 +16348 DAM_GENBAY04 +16349 DAM_GENTURBINE01 +16350 DAM_GENEND02 +16351 DAM_GENALPHA06 +16352 DAM_GENBAY06 +16353 DAM_GENALPHA07 +16354 DAM_GENBAY07 +16355 DAM_GENCRANE01 +16356 DAM_GENCRANE02 +16357 DES_EBRIGROAD01 +16358 DES_EBRIGROAD07 +16359 DES_SHED3_01 +16360 DESN2_TSFUELPAY +16361 DESN2_TSBLOCK +16362 DESN2_TSCANOPY +16363 DES_TRSTPLINES +16364 DES_QUAYBASE +16365 DES_SUBSTAT_17 +16366 DES_SUBSTAT_37 +16367 DES_QUAYRAMP +16368 BONYRD_WINDSOCK +16369 DES_QUAOLDFENC01 +16370 BY_FUELFENCE +16371 DESN2_ALPHABIT01 +16372 DESN2_ALPHABIT02 +16373 DESN2_ALPHABIT04 +16374 DESN2_ALPHABIT05 +16375 BY_HELIMARKINGS +16376 DESN2DAMBIT01 +16377 TV_STAND_BY +16378 DES_BYOFFICEINT +16379 QUARRY_LODBIT04 +16380 QUARRY_LODBIT05 +16381 QUARRY_LODBIT03 +16382 QUARRY_LODBIT01 +16383 QUARRY_LODBIT02 +16384 DES_EBRIGROAD10 +16385 DESH2_WEEFACT2_ +16386 DESN2_SHED3_ +16387 DESN2_AMMUN +16388 DES_STUDBLDG +16389 DES_STUDGRND +16390 DESN2_STUDBUSH +16391 DES_REFFENC04 +16392 DES_REFFENC01 +16393 DES_REFFENC02 +16394 DES_REFFENC03 +16395 DESN2_MINERUN +16396 DES_NTSHOP5_ +16397 N_BIT_09 +16398 DESN2_PECKFAC1 +16399 DESN2_PECKFAC2 +16400 DESN2_PECKFAC3 +16401 DESN2_PECKJUMP +16402 DESN2_PECKALPHA +16403 DES2_BUSHYBITS +16404 DESN2_HUTSKEL2 +16405 DESN2_HUTSKEL03 +16406 DESN2_WEEMINEB +16407 AIRFIELDHUS1 +16408 AIRFIELDHUS2 +16409 BY_WEEHANGR +16410 DESN2_GRAVES +16411 DESN2_PLATROKS +16412 LOD_CN2TOWNHALL +16413 LOD_STWNHOTEL1 +16414 N_LODBIT_17 +16415 N_LODBIT_09 +16416 S_LODBIT_09 +16417 S_LODBIT_14 +16418 S_LODBIT_15 +16419 S_LODBIT_10 +16420 DES_SBRIDSUPPS04 +16421 S_BIT_06_2 +16422 S_BIT_06_3 +16423 S_BIT_06_4 +16424 S_BIT_06_5 +16425 S_LODBIT_06 +16426 S_LODBIT_06_5 +16427 S_LODBIT_06_2 +16428 S_LODBIT_06_3 +16429 S_LODBIT_06_4 +16430 DES_EBRIGROAD02 +16431 DES_LODEBROD01 +16432 DES_LODEBROD02 +16433 _LOD_CN2BLOK1 +16434 DESN2_STWNALPH1 +16435 _LOD_STWNBLOK2 +16436 CN2_ROADBLOCK01 +16437 CN2_ROADBLOCK02 +16438 CN2_ROADBLOCK03 +16439 CN2_ROADBLOCK04 +16440 _LOD_STWNYELMOT1_ +16441 _LOD_STRIPBLOCK1 +16442 DESN2_STRIPSIGS1 +16443 _LOD_CN2BLOK4 +16444 DES_BLACKBAGS +16445 DES_QUARRYCUT +16446 QUARRY_WEECRUSHR +16447 LOD_STWNSHOP01 +16448 DES_NT_BUNTPOLES01 +16449 N_LODBIT_18 +16450 N_LODBIT_12 +16451 LOD_N_BIT_10 +16452 LOD_N_BIT_13 +16453 LOD_CEN_BIT_01 +16454 LOD_NE_BIT_06 +16455 LOD_NE_BIT_12 +16456 LOD_CEN_BIT_02 +16457 LOD_CEN_BIT_21 +16458 LOD_NE_BIT_07 +16459 LOD_NE_BIT_13 +16460 LOD_NE_BIT_25 +16461 LOD_CEN_BIT_05 +16462 LOD_CEN_BIT_06 +16463 LOD_NE_BIT_24 +16464 LOD_NE_BIT_08 +16465 LOD_NE_BIT_14 +16466 LOD_CEN_BIT_03 +16467 LOD_CEN_BIT_23 +16468 LOD_NE_BIT_09 +16469 LOD_NE_BIT_10 +16470 LOD_NE_BIT_15 +16471 LOD_NE_BIT_16 +16472 LOD_NE_BIT_17 +16473 LOD_NE_BIT_18 +16474 LOD_NE_BIT_19 +16475 DES_STWNBOWL +16476 LOD_STWNBOWL +16477 DES_STWNGAS1 +16478 LOD_STWNGAS1 +16479 DES_STGAS1SIG +16480 FTCARSON_SIGN +16481 DES_QUARRYBELT19 +16482 LOD_FTCARSON_SIG +16483 LOD_S_BIT_08 +16484 LOD_SE_BIT_12 +16485 LOD_S_BIT_12 +16486 LOD_S_BIT_11 +16487 LOD_S_BIT_07 +16488 LOD_SE_BIT_16 +16489 LOD_S_BIT_18 +16490 LOD_S_BIT_17 +16491 LOD_S_BIT_16 +16492 LOD_S_BIT_19 +16493 LOD_SE_BIT_17 +16494 LOD_SE_BIT_18 +16495 LOD_SE_BIT_20 +16496 LOD_SE_BIT_21 +16497 LOD_NE_BIT_11 +16498 DES_RDALPHA01 +16499 LOD_N_BIT_06 +16500 CN2_SAVGARDR1_ +16501 CN2_SAVGARDR2_ +16502 CN2_JETTY1 +16503 CN2_ROCKGPST +16504 LOD_S_BIT_02 +16505 LOD_S_BIT_05 +16506 LOD_CN2RINGKING +16507 LOD_NE_BIT_04 +16508 LOD_NE_BIT_03 +16509 LOD_NE_BIT_02 +16510 LOD_NE_BIT_01 +16511 LOD_NE_BIT_23 +16512 LOD_N_BIT_05 +16513 LOD_N_BIT_04 +16514 LOD_N_BIT_03 +16515 LOD_N_BIT_02 +16516 LOD_N_BIT_01 +16517 LOD_DES_TUNNEL2 +16518 LOD_DES_LINE10 +16519 LOD_DES_LINE16 +16520 LOD_DES_LINE15 +16521 LOD_DES_LINE14 +16522 LOD_DES_LINE13 +16523 LOD_DES_LINE12 +16524 LOD_DES_LINE11 +16525 LOD_DES_LINE09 +16526 LOD_DES_LINE08 +16527 LOD_DES_LINE07 +16528 LOD_DES_LINE06 +16529 LOD_DES_LINE18 +16530 DES_OILFIELDPIPE02 +16531 DES_OILPIPE_03 +16532 DES_OILPIPE_05 +16533 DES_OILPIPE_06 +16534 DES_OILPIPE_01 +16535 DES_OILPIPE_07 +16536 LOD_SE_BIT_01 +16537 LOD_SE_BIT_02 +16538 LOD_SE_BIT_07 +16539 LOD_SE_BIT_06 +16540 LOD_SE_BIT_03 +16541 LOD_SE_BIT_08 +16542 LOD_SE_BIT_09 +16543 LOD_SE_BIT_23 +16544 LOD_SE_BIT_13 +16545 LOD_SE_BIT_24 +16546 LOD_SE_BIT_11 +16547 LOD_SE_BIT_14 +16548 LOD_SE_BIT_19 +16549 LOD_SE_BIT_15 +16550 LOD_SE_BIT_10 +16551 LOD_NE_BIT_20 +16552 LOD_NE_BIT_26 +16553 LOD_NE_BIT_22 +16554 LOD_NE_BIT_21 +16555 LOD_SE_BIT_04 +16556 LOD_SE_BIT_05 +16557 LOD_CEN_BIT_12 +16558 LOD_CEN_BIT_13 +16559 LOD_CEN_BIT_17 +16560 LOD_CEN_BIT_18 +16561 LOD_CEN_BIT_07 +16562 CN2_ROSMOT1 +16563 CN2_POLIS +16564 DES_STMEDICENTRE_ +16565 LOD_STMEDICENTRE_ +16566 LOD_CN2_POLIS +16567 LOD_ROSMOT02 +16568 CN2_ROSMOT02 +16569 LOD_S_BIT_04 +16570 LOD_S_BIT_03 +16571 DES_RAILBRIDGEST01 +16572 LOD_RADAR_BIT_04 +16573 LOD_DES_BOULDERS_ +16574 LOD_N_BIT_15 +16575 LOD_CEN_BIT_04 +16576 LOD_CEN_BIT_20 +16577 LOD_CEN_BIT_22 +16578 LOD_N_BIT_16 +16579 LOD_CEN_BIT_08 +16580 LOD_CEN_BIT_14 +16581 LOD_RADAR_BIT_01 +16582 LOD_RADAR_BIT_02 +16583 LOD_S_BIT_21 +16584 LOD_RADAR_BIT_03 +16585 LOD_CEN_BIT_09 +16586 LOD_CEN_BIT_10 +16587 LOD_CEN_BIT_24 +16588 LOD_CEN_BIT_15 +16589 LOD_CEN_BIT_16 +16590 LOD_CEN_BIT_11 +16591 LOD_CEN_BIT_19 +16592 LOD_DES_LINE17 +16593 SE_BIT_19 +16594 LOD_SNAKEFARM_ +16595 LOD_BYOFFICE +16596 LOD_BYCONTOWR +16597 LOD_BY_WEEHANGR +16598 LOD_WATERTWR69 +16599 BY_FUEL06 +16600 LOD_WATERTWR05 +16601 BY_FUEL07 +16602 LOD_BY_HANGAR +16603 LOD_STWNMOTEL02 +16604 LOD_STWNMOTEL03 +16605 DES_STWNMOTEL03 +16606 LOD_CN2_NMOT_ +16607 LOD_NGASSTA +16608 LOD_QUAYBASE +16609 LOD_NBRIDGEBIT_02 +16610 DES_NBRIDGEBIT_02 +16611 LOD_RAILBR_TWR10 +16612 LOD_RESLAB_ +16613 DES_BIGTELESCOPE +16614 LOD_BIGTELESCOPE +16615 LOD_TELESHED2_ +16616 LOD_TELESHED2_01 +16617 LOD_CN2_WEEFACT2_ +16618 LOD_CN2_SHED3_ +16619 LOD_A51_OUTBLDGS +16620 LOD_RAILFAC02 +16621 LOD_RAILFAC01 +16622 DES_NTWN_LINES3_ +16623 DES_RDALPHA02 +16624 LOD_STUDGRND +16625 LOD_RADAR_BIT_05 +16626 LOD_STUDBLDG +16627 DES_GHOTFENC01 +16628 DES_GHOTFENC02 +16629 DES_GHOTFENC03 +16630 DES_GHOTFENC04 +16631 DES_GHOTFENC05 +16632 DES_GHOTFENC06 +16633 DES_GHOTFENC07 +16634 DES_GHOTFENC08 +16635 DES_GHOTFENC09 +16636 DES_GHOTFENC10 +16637 GHOSTGARDOOR +16638 A51_GATECON_A +16639 DES_A51_LABS +16640 DES_A51_INNER3 +16641 DES_A51WARHEADS +16642 A51_GENROOM +16643 A51_STORMECH +16644 A51_VENTSOUTH +16645 A51_VENTSOUTH01 +16646 A51_UGSTORE1A +16647 A51_STOREROOM +16648 A51_FAKEROOM2 +16649 A51_ENTSTAIR +16650 A51_GENROOMALPHA +16651 A51_GENWALKWAY +16652 A51_FAKEALPHA1 +16653 A51_FAKEALPHA2 +16654 A51_FAKEROOM1 +16655 A51_LABGLASS +16656 A51_ROCKETLAB +16657 DES_A51_LABS2 +16658 DES_A51_LABENT +16659 DES_A51_ENTALPHA +16660 A51_ENTSTUFF +16661 A51_SCI_STAIR +16662 A51_RADAR_STUFF +16663 A51_JETPSTUFF +16664 A51_JETPALPHA +16665 A51_RADARROOM +16666 A51_MACHINES +16667 DES_ROCKGP2_14 +16668 A51_EXTFENCE04 +16669 A51_EXTFENCE05 +16670 A51_EXTFENCE02 +16671 A51_EXTFENCE01 +16672 LOD_CN2_NMOT_01 +16673 DES_NMOT_02 +16674 LOD_CN2_TSBLOCK +16675 DES_ROCKGP1_13 +16676 DES_QUARRYCUT3 +16677 DES_QUARRYCUT2 +16678 DESN2_ALPHABIT07 +16679 LOD_N_BIT_08 +16680 A51_LOD_JETROOM +16681 A51_LAUNCHBOTTOM +16682 A51_JETROOM +16683 CN2_ALPHABIT01 +16684 CN2_RNWAY_BIT +16685 CN2_RNWAY_BIT2 +16686 LOD_RNWAY_BIT2 +16687 LOD_RNWAY_BIT +16688 LOD_DES_EBRIGROAD07 +16689 DES_WESTRN7_02 +16690 DES_WESTSALOON_02 +16691 LOD_N_BIT_14 +16692 DES_ROCKGP1_05 +16693 N_BIT_11B +16694 N_BIT_11C +16695 LOD_N_BIT_11B +16696 LOD_N_BIT_11 +16697 LOD_N_BIT_11C +16698 LOD_ROCKGP2_01 +16699 LOD_ROCKGP2_15 +16700 LOD_ROCKGP1_12 +16701 LOD_ROCKGP1_05 +16702 LOD_ROCKGP2_17 +16703 LOD_ROCKGP2_16 +16704 LOD_ROCKGP2_13 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BARBER_BLINDS03 +18099 CJ_RUBBISH +18100 CJ_RUBBISH01 +18101 CJ_RUBBISH02 +18102 LIGHT_BOX1 +18104 CJ_AMMUN_BITS1 +18105 CJ_AMMUN5_EXTRA +18109 CJ_AMMUN4_EXTRA +18112 SUB_SIGNS +18200 W_TOWN_11 +18201 WTOWN_BITS2_02 +18202 WTOWN_TRAILWAL +18203 WTOWN_BITS2_05 +18204 W_TOWNWIRES_01 +18205 W_TOWNWIRES_02 +18206 W_TOWNWIRES_03 +18207 W_TOWNWIRES_04 +18208 W_TOWNWIRES_05 +18209 W_TOWNWIRES_06 +18210 W_TOWNWIRES_07 +18211 W_TOWNWIRES_08 +18212 W_TOWNWIRES_09 +18213 W_TOWNWIRES_10 +18214 W_TOWNWIRES_11 +18215 W_TOWNWIRES_12 +18216 MTBFENCE1 +18217 MTBFENCE06 +18218 MTBFENCE08 +18219 MTBFENCE09 +18220 MTBFENCE10 +18221 MTBFENCE11 +18222 MTBFENCE12 +18223 MTBFENCE14 +18224 MTBFENCE15 +18225 CUNT_ROCKGP2_18 +18226 CUNT_ROCKGP2_19 +18227 CUNT_ROCKGP2_20 +18228 CUNT_ROCKGP2_21 +18229 W7BARK +18230 LOGCABINNLOGS +18231 CS_LANDBIT_81 +18232 CUNTW_NGASSTA +18233 CUNTW_TOWN07 +18234 CUNTW_SHED2_ +18235 CUNTW_WEECHURCH_ +18236 CUNTW_SHED3_ +18237 CUNTW_DINERWST +18238 CUNTW_STWNFURN_ +18239 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CUNTSROD03 +18386 CUNTSROD02 +18387 CUNTSROD14 +18388 CUNTSROD01 +18389 CS_ROADS26 +18390 CS_ROADS27 +18391 CS_ROADS28 +18392 CS_ROADS29 +18393 CUNTSROD04 +18394 CS_ROADS35 +18395 CS_LODROADS04 +18396 CS_LODROADS03 +18397 CS_LODROADS02 +18398 CS_LODROADS01 +18399 CS_LODBIT_20 +18400 CS_LODBIT_01 +18401 CS_LODBIT_24 +18402 CS_LODROADS05 +18403 CS_LODROADS06 +18404 CS_LODBIT_41 +18405 CS_LODROADS07 +18406 CS_LODROADS08 +18407 CS_LODROADS09 +18408 CS_LODBIT_55 +18409 CS_LODROADS17 +18410 CS_LODROADS16 +18411 CS_LODBIT_64 +18412 CS_LODBIT_69 +18413 CS_LODBIT_70 +18414 CS_LODBIT_71 +18415 CS_LODBIT_73 +18416 CS_LODBIT_74 +18417 CS_LODBIT_76 +18418 CS_LODBIT_79 +18419 CS_LODBIT_81 +18420 CS_LODROADS20 +18421 CS_LODROADS21 +18422 CS_LODROADS23 +18423 CS_LODROADS24 +18424 CS_LODROADS25 +18425 CS_LODROADS26 +18426 CS_LODROADS27 +18427 CS_LODROADS28 +18428 CS_LODROADS29 +18429 CS_LODROADS11 +18430 CS_LODROADS12 +18431 CS_LODROADS13 +18432 MTBFENCE17 +18433 MTBFENCE21 +18434 MTBFENCE24 +18435 MTB_POLES01 +18436 MTB_POLES02 +18437 MTB_POLES03 +18438 MTB_POLES04 +18439 MTB_POLES05 +18440 MTBFENCE26 +18441 MTBFENCE29 +18442 MTBFENCE31 +18443 MTBFENCE32 +18444 MTBFENCE39 +18445 MTBFENCE40 +18446 MTBFENCE43 +18447 CS_MNTDETAIL01 +18448 W_TOWNWIRES_13 +18449 CS_ROADBRIDGE01 +18450 CS_ROADBRIDGE04 +18451 CS_OLDCARJMP +18452 CW_TSCANOPY01 +18453 CS_DETROK01 +18454 CS_DETROK02 +18455 CS_DETROK04 +18456 CS_DETROK03 +18457 CS_DETROK05 +18458 CS_DETROK06 +18459 CS_DETROK07 +18460 CS_DETROK08 +18461 CS_DETROK09 +18462 CS_DETROK10 +18463 CS_DETROK11 +18464 CS_DETROK12 +18465 CS_DETROK13 +18466 CS_DETROK14 +18467 CS_DETROK15 +18468 CS_DETROK16 +18469 CS_LANDBIT_12 +18470 TELEWIRES2CS +18471 TELEWIRES1CS +18472 TELEWIRES3CS +18473 CS_LANDBIT_50B +18474 CSTWNLAND03 +18475 CS_LANDBIT_50C +18476 CUNTSROD12 +18477 CUNTSROD11 +18478 CUNTSROD09 +18479 CUNTSROD10 +18480 CUNTSROD06 +18481 CUNTSROD08 +18482 CUNTSROD05 +18483 CUNTSROD07 +18484 CUNTSROD13 +18485 CS_LANDBIT_50D +18486 LODCS01 +18487 LODCS02 +18488 LODCS03 +18489 LODCS05 +18490 LODCS06 +18491 LODCS07 +18492 LODCS08 +18493 LODCS09 +18494 LODCS10 +18495 LODCUNTSROD15 +18496 W_TOWN11B +18497 LODWTOWN_BITS2_05 +18498 LODWN_SHOPS +18499 LODCRUSHERS +18500 LODCUNTS01 +18501 LODCUNTS02 +18502 LODCUNTS03 +18503 LODCUNTS04 +18504 LODCUNTS05 +18505 LODCUNTS06 +18506 LODCUNTS07 +18507 LODCUNTS08 +18508 LODCUNTS09 +18509 LODCUNTS10 +18510 LODCUNTS11 +18511 LODCUNTS12 +18512 LODCUNTS13 +18513 LODCUNTS14 +18514 LODCUNTS15 +18515 LODCUNTS16 +18516 CS_ROADSLOD +18517 CS_ROADS14LOD +18518 CUNTSROD02NEW +18519 CUNTSROD02NEWLOD +18520 CUNTW_SHED2_LOD +18521 CUNTW_WEECHURCH_LOD +18522 CUNTW_SHED3_LOD +18523 CW2_WTOWNBLOK_LOD +18524 CW2_PHOTOBLOCK_LOD +18525 CSTWNLAND_LOD +18526 W_TOWN11B01_LOD +18527 W_TOWN_LOD +18528 CUNTW_LIQUOR_LOD +18529 CUNTW_STWNFURN_LOD +18530 CUNTW_DINERWST_LOD +18531 CW2_CINEMABLOCK_LOD +18532 CUNTW_RESTRNT_LOD +18533 CUNTW_WEEBUILD_LOD +18534 CUNTW_STWNMOTEL_LOD +18535 SAWMILL_LOD +18536 CUNTW_TOWN_LOD +18537 CS_ROADBRIDGE_LOD +18538 CS_ROADBRIDGE_LOD01 +18539 CUNTSROD15_LOD +18540 CUNTSROD09_LOD +18541 CUNTSROD10_LOD +18542 CUNTSROD08_LOD +18543 CUNTSROD06_LOD +18544 CUNTSROD07_LOD +18545 CUNTSROD05_LOD +18546 CUNTSROD12_LOD +18547 CUNTSROD13_LOD +18548 CW_TSBLOCK_LOD +18549 CW_FUELPAY_LOD +18550 CW_TSCANOPY_LOD +18551 COUNTS_BARRIERS +18552 CUNTS_AMMUN +18553 COUNT_AMMUNDOOR +18554 CUNTS_AMMUN_LOD +18555 CUNTWJUNK10_LOD +18556 CUNTWJUNK10_LOD01 +18557 CUNTWJUNK10_LOD02 +18558 W7BARK01_LOD +18559 W7BARKLOD +18560 CUNTWJUNK03_LOD +18561 CS_NEWBRIDGE +18562 CS_NEWBRIDGE_LOD +18563 CS_BSUPPORT +18564 CS_BSUPPORTLOD +18565 CS_LOGS03 +18566 CS_LOGS02 +18567 CS_LOGS04 +18568 CS_LOGS05 +18569 CS_LOGS01 +18570 LOD_CS_LANDBIT_21 +18571 LOD_CS_LANDBIT_28 +18572 LOD_CS_LANDBIT_38 +18573 LOD_CS_LANDBIT_39 +18574 LOD_CS_LANDBIT_29 +18575 LOD_CS_LANDBIT_22 +18576 LOD_CS_LANDBIT_14 +18577 LOD_CS_LANDBIT_15 +18578 LOD_CS_LANDBIT_13 +18579 LOD_CS_LANDBIT_11 +18580 LOD_CS_LANDBIT_18 +18581 LOD_CS_LANDBIT_27 +18582 LOD_CS_LANDBIT_19 +18583 LOD_CS_LANDBIT_12 +18584 LOD_CS_LANDBIT_08 +18585 LOD_CS_LANDBIT_30 +18586 LOD_CS_LANDBIT_16 +18587 LOD_CS_LANDBIT_09 +18588 LOD_CS_LANDBIT_05 +18589 LOD_CS_LANDBIT_04 +18590 LOD_CS_LANDBIT_07 +18591 LOD_CS_LANDBIT_03 +18592 LOD_CS_LANDBIT_06 +18593 LOD_CS_LANDBIT_10 +18594 LOD_CS_LANDBIT_17 +18595 LOD_CS_LANDBIT_26 +18596 LOD_CS_LANDBIT_37 +18597 LOD_CS_LANDBIT_36 +18598 LOD_CS_LANDBIT_23 +18599 LOD_CS_LANDBIT_31 +18600 LOD_CS_LANDBIT_40 +18601 LOD_CS_LANDBIT_47 +18602 LOD_CS_LANDBIT_35 +18603 LOD_CS_LANDBIT_48 +18604 LOD_CS_LANDBIT_65 +18605 LOD_CS_LANDBIT_75 +18606 LOD_CS_LANDBIT_80 +18607 LOD_CS_LANDBIT_56 +18608 COUNTS_LIGHTS01 +18609 CS_LOGS06 +18610 CS_LANDBIT_70_A +18611 CS_LANDBIT_71_A +18612 CS_LANDBIT_53_A +18613 CS_LANDBIT_61_A +18614 CS_LANDBIT_44_A +18615 CS_LANDBIT_33_A +18616 CS_LANDBIT_25_A +18617 CS_LANDBIT_A +18618 CS_LANDBIT_41_A +18619 CS_LANDBIT_50_A +18620 W_TOWN_11_A +18621 CS_LANDBIT_58_A +18622 CS_LANDBIT_50B_A +18623 CS_LANDBIT_68_A +18624 CS_LANDBIT_65_A +18625 CS_LANDBIT_48_A +18626 CS_LANDBIT_36_A +18627 CS_LANDBIT_27_A +18628 CS_LANDBIT_10_A +18629 CS_LANDBIT_06_A +18630 CS_LANDBIT_20_A \ No newline at end of file diff --git a/sa_cp/opcodes.bak b/sa_cp/opcodes.bak new file mode 100644 index 0000000..a27e95d --- /dev/null +++ b/sa_cp/opcodes.bak @@ -0,0 +1,2352 @@ +0000: NOP +0001: wait 0 ms +0002: jump @LABEL +0003: shake_camera 0 +0004: $VAR17 = 0 +0005: $VAR11 = 0.0 +0006: 22@ = 0 +0007: 13@ = 0.0 +0008: $VAR22 += 0 +0009: $VAR15 += 0.0 +000A: 3@ += 0 +000B: 18@ += 0.0 +000C: $VAR18 -= 0 +000D: $VAR10 -= 0.0 +000E: 25@ -= 0 +000F: 28@ -= 0.0 +0010: $VAR7 *= 0 +0011: $VAR7 *= 0.0 +0012: 19@ *= 0 +0013: 12@ *= 0.0 +0014: $VAR6 /= 0 +0015: $VAR12 /= 0.0 +0016: 1@ /= 0 +0017: 23@ /= 0.0 +0018: $VAR21 > 0 +0019: 29@ > 0 +001A: 0 > $VAR25 +001B: 0 > 5@ +001C: $VAR1 > $VAR4 // (int) +001D: 17@ > 1@ // (int) +001E: $VAR8 > 8@ // (int) +001F: 13@ > $VAR0 // (int) +0020: $VAR20 > 0.0 +0021: 15@ > 0.0 +0022: 0.0 > $VAR22 +0023: 0.0 > 7@ +0024: $VAR0 > $VAR27 // (float) +0025: 23@ > 8@ // (float) +0026: $VAR24 > 29@ // (float) +0027: 2@ > $VAR2 // (float) +0028: $VAR28 >= 0 +0029: 26@ >= 0 +002A: 0 >= $VAR5 +002B: 0 >= 21@ +002C: $VAR22 >= $VAR23 // (int) +002D: 6@ >= 0@ // (int) +002E: $VAR5 >= 5@ // (int) +002F: 4@ >= $VAR16 // (int) +0030: $VAR19 >= 0.0 +0031: 9@ >= 0.0 +0032: 0.0 >= $VAR3 +0033: 0.0 >= 0@ +0034: $VAR7 >= $VAR22 // (float) +0035: 10@ >= 25@ // (float) +0036: $VAR16 >= 22@ // (float) +0037: 24@ >= $VAR20 // (float) +0038: $VAR8 == 0 +0039: 26@ == 0 +003A: $VAR28 == $VAR12 // (int) +003B: 20@ == 1@ // (int) +003C: $VAR24 == 17@ // (int) +0042: $VAR16 == 0.0 +0043: 17@ == 0.0 +0044: $VAR8 == $VAR2 // (float) +0045: 14@ == 21@ // (float) +0046: $VAR6 == 14@ // (float) +004D: jump_if_false @LABEL +004E: terminate_this_script +004F: start_new_script @LABEL +0050: gosub @LABEL +0051: return +0052: NOP 12@ 21@ $VAR8 22@ 1@ $VAR15 +0053: 0@ = create_player #NULL at 0.0 0.0 0.0 +0058: $VAR25 += $VAR26 // (int) +0059: $VAR16 += $VAR7 // (float) +005A: 5@ += 25@ // (int) +005B: 8@ += 28@ // (float) +005C: 21@ += $VAR10 // (int) +005D: 12@ += $VAR23 // (float) +005E: $VAR10 += 27@ // (int) +005F: $VAR7 += 12@ // (float) +0060: $VAR29 -= $VAR8 // (int) +0061: $VAR19 -= $VAR21 // (float) +0062: 10@ -= 7@ // (int) +0063: 27@ -= 18@ // (float) +0064: 9@ -= $VAR19 // (int) +0065: 27@ -= $VAR18 // (float) +0066: $VAR20 -= 15@ // (int) +0067: $VAR9 -= 23@ // (float) +0068: $VAR21 *= $VAR4 // (int) +0069: $VAR25 *= $VAR14 // (float) +006A: 16@ *= 4@ // (int) +006B: 24@ *= 11@ // (float) +006C: $VAR16 *= 4@ // (int) +006D: $VAR9 *= 8@ // (float) +006E: 29@ *= $VAR23 // (int) +006F: 7@ *= $VAR6 // (float) +0070: $VAR18 /= $VAR16 // (int) +0071: $VAR18 /= $VAR25 // (float) +0072: 24@ /= 17@ // (int) +0073: 10@ /= 0@ // (float) +0074: $VAR3 /= 18@ // (int) +0075: $VAR19 /= 25@ // (float) +0076: 10@ /= $VAR15 // (int) +0077: 13@ /= $VAR26 // (float) +0078: $VAR23 += frame_delta_time * 0.0 // (float) +0079: 3@ += frame_delta_time * 0.0 // (float) +007A: $VAR29 += frame_delta_time * $VAR29 // (float) +007B: 25@ += frame_delta_time * 9@ // (float) +007C: 0@ += frame_delta_time * $VAR1 // (float) +007D: $VAR17 += frame_delta_time * 8@ // (float) +007E: $VAR16 -= frame_delta_time * 0.0 // (float) +007F: 19@ -= frame_delta_time * 0.0 // (float) +0080: $VAR2 -= frame_delta_time * $VAR13 // (float) +0081: 24@ -= frame_delta_time * 20@ // (float) +0082: 12@ -= frame_delta_time * $VAR11 // (float) +0083: $VAR2 -= frame_delta_time * 0@ // (float) +0084: $VAR1 = $VAR4 // (int) +0085: 28@ = 28@ // (int) +0086: $VAR16 = $VAR15 // (float) +0087: 2@ = 22@ // (float) +0088: $VAR27 = 2@ // (float) +0089: 26@ = $VAR5 // (float) +008A: $VAR20 = 19@ // (int) +008B: 4@ = $VAR24 // (int) +008C: $VAR19 = float $VAR28 to_integer +008D: $VAR2 = integer $VAR1 to_float +008E: 4@ = float $VAR7 to_integer +008F: 25@ = integer $VAR6 to_float +0090: $VAR21 = float 18@ to_integer +0091: $VAR7 = integer 17@ to_float +0092: 16@ = float 12@ to_integer +0093: 12@ = integer 16@ to_float +0094: make $VAR1 absolute_integer +0095: make 2@ absolute_integer +0096: make $VAR3 absolute_float +0097: make 15@ absolute_float +0098: 28@ = random_float_in_ranges_0.0_to_1.0 +0099: $VAR21 = random_int_in_ranges_0_to_0 +009A: 26@ = create_actor_type 0 model #MODEL at 0.0 0.0 0.0 +009B: destroy_actor 27@ +00A0: store_actor $VAR29 position_to 18@ 24@ 23@ +00A1: put_actor $VAR23 at 0.0 0.0 0.0 +00A3: actor $VAR15 sphere 0 in_rectangle_cornerA 0.0 0.0 cornerB 0.0 0.0 +00A4: actor $VAR10 sphere 0 in_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +00A5: 16@ = create_car #MODEL at 0.0 0.0 0.0 +00A6: destroy_car 13@ +00A7: car 23@ drive_to 0@ 3@ 24@ +00A8: set_car 4@ to_psycho_driver +00A9: set_car 19@ to_normal_driver +00AA: store_car 0@ position_to 18@ 24@ 23@ +00AB: put_car 1@ at 0.0 0.0 0.0 +00AD: set_car 17@ max_speed_to 0.0 +00AE: set_car 23@ traffic_behaviour_to 0 +00AF: set_car 8@ driver_behaviour_to 0 +00B0: car 19@ sphere 0 in_rectangle_cornerA 0.0 0.0 cornerB 0.0 0.0 +00B1: car 10@ sphere 0 in_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +00BA: show_text_styled GXT "Long String" time 0 style 0 // Beefy Baron +00BB: show_text_lowpriority GXT 'SHORT' time 0 flag 0 // ~s~This vehicle is not required for export. +00BC: show_text_highpriority GXT 'SHORT' time 0 flag 0 // ~s~Come back between 9:00 and 17:00. +00BE: text_clear_all +00BF: $VAR8 = current_time_hours, $VAR5 = current_time_minutes +00C0: set_current_time 0 0 +00C1: 14@ = get_minutes_left_to_time_hours 14@ time_minutes 19@ +00C2: sphere_onscreen 4@ 22@ 22@ radius 0.0 +00D6: if +00D7: start_new_script @LABEL // without extra params +00D8: mission_cleanup +00D9: 22@ = actor $VAR23 car // add to mission cleanup +00DB: actor $VAR7 in_car 21@ +00DD: actor $VAR3 driving_car_with_model #MODEL +00DF: actor $VAR27 driving +00E1: player 0 pressed_key 0 +00E2: 24@ = get_player 0 key 0 state +00EC: actor 4@ sphere 0 near_point 0.0 0.0 radius 0.0 0.0 +00ED: actor 28@ sphere 0 near_point 0.0 0.0 radius 0.0 0.0 on_foot +00EE: actor 9@ sphere 0 near_point 0.0 0.0 radius 0.0 0.0 in_car +00EF: actor 6@ sphere 0 near_point 0.0 0.0 radius 0.0 0.0 stopped +00F0: actor 27@ sphere 0 near_point 0.0 0.0 radius 0.0 0.0 stopped_on_foot +00F1: actor 27@ sphere 0 near_point 0.0 0.0 radius 0.0 0.0 stopped_in_car +00F2: actor 24@ sphere 0 near_actor 9@ radius 0.0 0.0 +00F3: actor 11@ sphere 0 near_actor 21@ radius 0.0 0.0 on_foot +00F4: actor 18@ sphere 0 near_actor 12@ radius 0.0 0.0 in_car +00FE: actor 18@ sphere 0 in_sphere 0.0 0.0 0.0 radius 0.0 0.0 0.0 +00FF: actor 11@ sphere 0 in_sphere 0.0 0.0 0.0 radius 0.0 0.0 0.0 on_foot +0100: actor 22@ sphere 0 in_sphere 0.0 0.0 0.0 radius 0.0 0.0 0.0 in_car +0101: actor 15@ sphere 0 in_sphere 0.0 0.0 0.0 radius 0.0 0.0 0.0 stopped +0102: actor 5@ sphere 0 in_sphere 0.0 0.0 0.0 radius 0.0 0.0 0.0 stopped_on_foot +0103: actor 5@ sphere 0 in_sphere 0.0 0.0 0.0 radius 0.0 0.0 0.0 stopped_in_car +0104: actor 6@ sphere 0 near_actor 18@ radius 0.0 0.0 0.0 +0105: actor 10@ sphere 0 near_actor 5@ radius 0.0 0.0 0.0 on_foot +0106: actor 12@ sphere 0 near_actor 28@ radius 0.0 0.0 0.0 in_car +0107: 24@ = create_object #MODEL at 0.0 0.0 0.0 +0108: destroy_object $VAR12 +0109: player $VAR29 money += 0 +010A: player $VAR10 money > 4@ +010B: 23@ = player $VAR2 money +010C: NOP +010D: set_player $VAR23 wanted_level_to 0 +010E: set_player $VAR28 minimum_wanted_level_to 0 +010F: player $VAR29 wanted_level > 0 +0110: clear_player $VAR13 wanted_level +0111: set_wasted_busted_check 0 +0112: wasted_or_busted // mission only +0114: set_actor $VAR24 weapon 0 add_ammo 0 +0117: player $VAR13 wasted +0118: actor 13@ dead +0119: car 27@ wrecked +0122: player $VAR28 pressing_horn +0129: 25@ = create_actor_type 0 model #MODEL in_car 5@ driverseat +0137: car 4@ model == #MODEL +014B: $VAR0 = init_car_generator #MODEL color 0 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 0 at 0.0 0.0 0.0 angle 0.0 +014C: set_parked_car_generator $VAR0 cars_to_generate_to 0 +014E: start_timer_at $VAR3 count_in_direction 0 // global_variable +014F: stop_timer $VAR9 +0151: remove_status_text $VAR26 +0154: actor $VAR12 in_zone 'SHORT' // Easter Basin +0158: camera_on_car 9@ mode 0 switchstyle 0 +0159: camera_on_ped 28@ mode 0 switchstyle 0 +015A: restore_camera +015B: shake_player_controller 0 time 0 intensity 0 +015D: set_gamespeed 0.0 +015F: set_camera_position 0.0 0.0 0.0 rotation 0.0 0.0 0.0 +0160: set_camera_point_at 0.0 0.0 0.0 switchstyle 0 +0161: 21@ = create_marker_above_car 6@ unused 0 visibility 0 +0162: NOP +0164: disable_marker $VAR12 +0165: set_marker 9@ color_to 0 +0167: 23@ = create_marker_at 9@ 13@ 27@ color 0 flag 0 +0168: set_marker 14@ size 0 +0169: set_fade_color_RGB 0 0 0 +016A: fade 0 time 0 +016B: fading +016C: restart_if_wasted_at 0.0 0.0 0.0 angle 0.0 town_number 0 +016D: restart_if_busted_at 0.0 0.0 0.0 angle 0.0 town_number 0 +016E: override_next_restart at 0.0 0.0 0.0 angle 0.0 +016F: create_particle 0 rotation_factor 0.0 size 0.0 intensity 0 flags 0 0 0 at 7@ 12@ 21@ +0172: $VAR8 = actor 21@ Z_angle +0173: set_actor $VAR2 Z_angle_to 0.0 +0174: $VAR21 = car $VAR11 Z_angle +0175: set_car 12@ Z_angle_to 0.0 +0176: 29@ = object 0@ Z_angle +0177: set_object 24@ Z_angle_to 0.0 +0179: actor $VAR26 colliding_with_object 26@ +017B: set_actor $VAR21 weapon 0 ammo_to 0 +0180: set_on_mission_flag_to $VAR4 // Note: your missions have to use the variable defined here +0184: actor 3@ health > 0 +0185: car 11@ health > 0 +0186: 0@ = create_marker_above_car 15@ +0187: 18@ = create_marker_above_actor 20@ +0188: 16@ = create_marker_above_object 19@ +018A: 15@ = create_checkpoint_at 18@ 21@ 2@ +018B: set_marker $VAR24 radar_mode 0 +018C: play_sound 0 at 0.0 0.0 0.0 +018D: NOP 2@ 0 0.0 0.0 0.0 +018E: stop_sound 17@ +018F: is_car_stuck_on_roof 26@ +0190: add_car 23@ to_upsidedown_check // 0 max +0191: remove_car 29@ from_upsidedown_check +01A1: actor $VAR10 sphere 0 in_rectangle_cornerA 0.0 0.0 cornerB 24@ 16@ on_foot +01A2: actor $VAR24 sphere 0 in_rectangle_cornerA 3@ 1@ cornerB 14@ 13@ in_car +01A3: actor $VAR27 sphere 0 in_rectangle_cornerA 0.0 0.0 cornerB 0.0 0.0 +01A4: actor 12@ sphere 0 in_rectangle_cornerA 0.0 0.0 cornerB 0.0 0.0 stopped_on_foot +01A5: actor $VAR2 sphere 0 in_rectangle_cornerA 0@ 19@ cornerB 29@ 9@ stopped_in_car +01A6: actor $VAR7 sphere 0 in_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 on_foot +01A7: actor $VAR29 sphere 0 in_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 in_car +01A8: actor $VAR4 sphere 0 in_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 stopped +01A9: actor $VAR18 sphere 0 in_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 stopped_on_foot +01AA: actor $VAR3 sphere 0 in_cube_cornerA 23@ 27@ 9@ cornerB 3@ 16@ 11@ stopped_in_car +01AB: car 19@ sphere 0 in_rectangle_cornerA 2@ 24@ cornerB 19@ 2@ stopped +01AC: car 10@ sphere 0 in_cube_cornerA 0.0 19@ 0.0 cornerB 0.0 23@ 0.0 stopped +01AD: car 17@ sphere 0 near_point 5@ 1@ radius 0.0 0.0 +01AE: car 18@ sphere 0 near_point 0.0 0.0 radius 0.0 0.0 stopped +01AF: car 11@ sphere 0 in_sphere 29@ 4@ 3@ radius 0.0 0.0 0.0 +01B0: car 21@ sphere 0 in_sphere 0.0 0.0 0.0 radius 0.0 0.0 0.0 stopped +01B2: give_actor 2@ weapon 0 ammo 0 // Load the weapon model before using this +01B4: set_player $VAR25 can_move 0 +01B5: force_weather 0 +01B6: set_weather 0 +01B7: release_weather +01B9: set_actor 18@ armed_weapon_to 0 +01BB: store_object 11@ position_to 0@ 1@ 2@ +01BC: put_object 6@ at 0.0 0.0 0.0 +01BD: $VAR20 = current_time_in_ms +01C0: $VAR1 = player $VAR19 wanted_level +01C1: car $VAR3 stopped +01C2: remove_references_to_actor 28@ // Like turning an actor into a random pedestrian +01C3: remove_references_to_car $VAR17 +01C4: remove_references_to_object 6@ // This object will now disappear when the player looks away +01C5: remove_actor_from_mission_cleanup_list 28@ +01C7: remove_object_from_mission_cleanup_list 21@ +01C8: 9@ = create_actor_type 0 model #MODEL in_car 21@ passenger_seat 0 +01E3: show_text_1number_styled GXT "Long String" number $VAR16 time 0 style 0 // NEW HIGH SCORE!!~n~~w~~1~ +01E4: show_text_1number_lowpriority GXT 'SHORT' number $VAR26 time 0 flag 0 // INSANE STUNT BONUS: $~1~ +01E5: show_text_1number_highpriority GXT 'SHORT' number 28@ time 0 flag 0 // ~s~You need $~1~ to compete. +01E7: remove_forbidden_for_cars_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +01E8: create_forbidden_for_cars_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +01E9: 18@ = car 3@ num_passengers +01EA: 21@ = car 21@ max_passengers +01EB: set_traffic_density_multiplier_to 0.0 +01EC: make_car 11@ very_heavy 0 +01F0: set_max_wanted_level_to 0 +01F3: car $VAR13 in_air +01F4: car 27@ flipped +01F5: 20@ = get_player_actor $VAR20 +01F6: cancel_override_restart +01F7: set_player $VAR28 ignored_by_cops 0 +01F9: init_rampage_gxt 'SHORT' weapon 0 time_limit 0 targets 0 target_models #MODEL #MODEL #MODEL #MODEL completed_text 0 +01FA: 13@ = rampage_status +01FB: 29@ = square_root 23@ +0202: actor $VAR4 near_car 11@ radius 0.0 0.0 sphere 0 +0203: actor $VAR29 near_car 4@ radius 0.0 0.0 flag 0 on_foot +0204: actor 19@ near_car 25@ radius 0.0 0.0 sphere 0 in_car +0205: actor $VAR5 near_car 0@ radius 0.0 0.0 0.0 flag 0 +0206: actor $VAR11 near_car 21@ radius 0.0 0.0 0.0 flag 0 on_foot +0207: actor $VAR7 near_car 17@ radius 0.0 0.0 0.0 flag 0 in_car +0208: 9@ = random_float_in_ranges 0.0 0.0 +0209: 27@ = random_int_in_ranges 0 0 +020A: set_car 0@ door_status_to 0 +020B: explode_car 14@ +020C: create_explosion_with_radius 0 at 17@ 22@ 27@ +020D: car $VAR22 flipped +0213: 12@ = create_pickup #MODEL type 0 at 0.0 0.0 0.0 +0214: pickup $VAR20 picked_up +0215: destroy_pickup $VAR16 +0216: enable_taxi 28@ light 0 +0217: show_text_styled GXT "Long String" time 0 style 0 // versionB +021B: set_garage 'SHORT' to_accept_only_car $VAR14 +0221: set_player $VAR11 apply_brakes_to_car 0 +0223: set_actor 20@ health_to 0 +0224: set_car 6@ health_to 0 +0226: $VAR23 = actor 27@ health +0227: 15@ = car 28@ health +0229: set_car $VAR22 primary_color_to 0 secondary_color_to 0 +022A: remove_forbidden_for_peds_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +022B: create_forbidden_for_peds_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +0235: NOP 0 #MODEL #MODEL +0236: NOP 0 #MODEL +0237: set_gang 0 weapons_to 0 29 0 +023B: actor 23@ colliding_with_object 12@ +023C: load_special_actor 'SHORT' as 0 // models 2900 +023D: special_actor 0 loaded +0241: player $VAR3 in_remote_mode +0244: set_cutscene_pos 27@ 18@ 24@ +0245: set_actor $VAR6 walk_style_to "Long String" +0247: load_model $VAR26 +0248: model 16@ available +0249: release_model $VAR28 +024F: create_corona_with_radius 0.0 type 0 lensflares 0 with_color 0 0 0 at $VAR23 $VAR7 $VAR18 +0253: save_current_time +0254: restore_current_time +0256: player $VAR18 defined +0293: 7@ = get_controller_mode +0294: set_car 16@ sprayable 0 +0296: unload_special_actor 0 +0297: reset_player $VAR23 destroyed_model_counters +0298: get_player $VAR0 destroyed_model #MODEL quantity_to $VAR8 +0299: activate_garage 'SHORT' +029B: 12@ = init_object #MODEL at 0.0 0.0 0.0 +02A0: actor $VAR20 stopped +02A3: enable_widescreen 0 +02A4: NOP +02A5: NOP +02A7: 28@ = create_icon_marker_and_sphere $VAR15 at $VAR7 $VAR29 $VAR13 +02A8: 4@ = create_marker $VAR0 at $VAR25 $VAR28 $VAR11 +02A9: set_actor 3@ immune_to_nonplayer 0 +02AA: set_car 11@ immune_to_nonplayer 0 +02AB: set_actor 0@ immunities BP 0 FP 0 EP 0 CP 0 MP 0 +02AC: set_car 6@ immunities BP 0 FP 0 EP 0 CP 0 MP 0 +02B9: deactivate_garage 'SHORT' +02BF: car 0@ sunk +02C0: store_to 21@ 17@ 19@ ped_path_coords_closest_to 0@ 2@ 24@ +02C1: store_to 12@ 2@ 6@ car_path_coords_closest_to 23@ 7@ 26@ +02C2: car 8@ drive_to 0.0 0.0 0.0 +02CA: car 19@ bounding_sphere_visible +02CB: actor $VAR2 bounding_sphere_visible +02CC: object 19@ bounding_sphere_visible +02CE: 28@ = ground_z_at 14@ 27@ 1@ +02CF: 9@ = create_fire_at 0.0 0.0 0.0 propagation 0 size 0 +02D0: fire 20@ extinguished +02D1: remove_fire 13@ +02D3: boat 9@ sail_to 26@ 12@ 0.0 +02D4: car 28@ turn_off_engine +02D6: actor $VAR13 fires_weapon 0 in_rectangle_cornerA 0.0 0.0 cornerB 0.0 0.0 +02D8: actor $VAR26 current_weapon == 0 +02DB: set_boat 28@ speed_to 0.0 +02DD: 2@ = get_random_ped_in_zone 'SHORT' with_pedtype_civilian 0 gang 0 criminal/prostitute 0 +02E0: actor $VAR15 firing_weapon +02E1: 18@ = create_cash_pickup 0 at 0.0 0.0 0.0 permanence_flag 0 +02E2: set_actor 4@ weapon_accuracy_to 0 +02E3: 16@ = car 14@ forward_speed +02E4: load_cutscene_data 'SHORT' +02E5: NOP +02E7: start_cutscene +02E8: $VAR28 = cutscenetime +02E9: cutscene_reached_end +02EA: end_cutscene +02EB: restore_camera_with_jumpcut +02ED: set_total_hidden_packages_to 0 +02EE: projectile_in_cube_cornerA 1@ 26@ 20@ cornerB 12@ 18@ 26@ +02F2: actor 26@ model == #MODEL +02F6: 12@ = sine 0.0 // (float) +02F7: 10@ = cosine 0.0 // (float) +02F8: 10@ = get_car 6@ Z_angle_sine +02F9: 3@ = get_car 14@ Z_angle_cosine +02FA: set_garage 'SHORT' type 0 +02FD: show_text_2numbers_lowpriority GXT 'SHORT' numbers $VAR1 $VAR17 time 0 flag 0 // ~b~1 Pointer!~s~ Distance ~1~.~1~m +02FF: show_text_3numbers GXT 'SHORT' numbers $VAR15 $VAR19 $VAR27 time 0 flag 0 // TWO WHEELS DOUBLE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds +0302: show_text_4numbers GXT "Long String" numbers $VAR5 $VAR27 $VAR26 $VAR3 time 0 flag 0 +0303: show_text_4numbers_highpriority GXT 'SHORT' numbers 28@ 8@ 24@ 6@ time 0 flag 0 // ~s~You set a new best time - ~1~m ~1~s. The quarry missions have now been completed in ~1~m ~1~s. +0308: show_text_6numbers GXT 'SHORT' numbers $VAR29 $VAR26 $VAR25 $VAR11 $VAR4 $VAR25 time 0 flag 0 // Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~| +030C: progress_made += 0 +030D: set_max_progress 0 +0317: increment_mission_attempts +0318: set_latest_mission_passed 'SHORT' // Big Smoke +031A: remove_all_fires +031D: actor $VAR2 hit_by_weapon 0 +031E: car 29@ hit_by_weapon 0 +0321: AS_actor $VAR29 die_headshotted +0323: enable_boat 24@ anchor 0 +0325: 7@ = create_fire_at 18@ car +0326: 22@ = create_fire_at 13@ actor +0327: $VAR16 = get_random_car_with_model 0 in_rectangle_cornerA $VAR13 $VAR6 cornerB $VAR11 $VAR26 +032A: set_behind_camera_mode_to 0 +032B: 27@ = create_weapon_pickup #MODEL group 0 ammo 0 at 0.0 0.0 0.0 +0330: set_player $VAR20 infinite_run 0 +0331: set_player $VAR13 fast_reload 0 +0332: set_actor 25@ bleeding 0 +0335: enable_free_respray 0 +0337: set_actor 16@ visibility 0 +0338: set_car 20@ visibility 0 +0339: anything_in_cube_cornerA 1@ 21@ 15@ cornerB 14@ 5@ 11@ solid 0 car 0 actor 0 object 0 particle 0 +033E: set_draw_text_position 0.0 0.0 GXT 'SHORT' // Push +033F: set_text_draw_letter_size 0.0 0.0 +0340: set_text_draw_RGBA 0 180 0 0 +0341: set_text_draw_align_justify 0 +0342: set_text_draw_centered 0 +0343: set_text_draw_linewidth 0.0 +0344: set_text_draw_linewidth 0.0 for_centered_text +0345: enable_text_draw_background 0 +0348: enable_text_draw_proportional 0 +0349: set_text_draw_font 0 +034D: rotate_object $VAR5 from_angle 0.0 to_angle 0.0 flag 0 +034E: move_object 27@ to 18@ 4@ 16@ speed 1@ 18@ 16@ collision_check 0 +034F: destroy_actor_with_fade 26@ +0350: set_actor 1@ maintain_position_when_attacked 0 +0356: explosion_type 0 in_cube_cornerA 24@ 24@ 9@ cornerB 26@ 8@ 18@ +035C: place_object $VAR8 relative_to_car $VAR11 with_offset 0.0 0.0 0.0 +035D: set_object $VAR27 targetable 0 +035F: actor 23@ armour += 0 +0360: open_garage 'SHORT' +0361: close_garage 'SHORT' +0362: remove_actor $VAR22 from_car_and_place_at 0.0 0.0 0.0 +0363: create_object_at 0.0 0.0 0.0 radius 0.0 model #MODEL visibility 0 +0364: actor 6@ spotted_actor $VAR28 +0366: object $VAR16 damaged +036A: put_actor 23@ in_car 20@ +036D: show_text_2numbers_styled GXT "Long String" numbers $VAR16 3@ time 0 style 0 // ~1~ IN A ROW bonus! $~1~ +0373: set_camera_directly_behind_player +0376: 23@ = create_random_actor_at 0.0 0.0 0.0 +0381: throw_object 29@ velocity_in_direction 22@ 2@ 23@ +0382: set_object 6@ collision_detection 0 +0384: show_text_1string GXT 19@s string 16@s time 0 0 +038A: any_car_in_cube_cornerA 3@ 22@ 9@ cornerB 0.0 0.0 0.0 +038B: load_requested_models +038C: object 22@ scatter 0.0 0.0 0.0 +038D: draw_texture 0 position $VAR27 $VAR11 size 22@ 19@ RGBA 0 128 0 0 +038E: draw_box_position 0.0 0.0 size 0.0 0.0 RGBA 0 0 0 0 +038F: load_texture "Long String" as 0 // Load dictionary with 0 first +0390: load_txd_dictionary 'SHORT' +0391: release_textures +0392: make_object 4@ moveable 0 +0393: set_actor 25@ perform_animation "Long String" at 23@ times_normal_rate +0394: play_music 0 +0395: clear_area 0 at 0.0 0.0 0.0 radius 0.0 +0396: pause_timer 0 +0397: enable_car 0@ siren 0 +039C: set_car 5@ watertight 0 +039E: set_actor 28@ locked 0 while_in_car +039F: set_car 12@ race_to 1@ 5@ +03A1: show_sphere_at 0.0 0.0 0.0 radius 0.0 +03A2: set_car 20@ action 0 +03A3: actor 11@ male +03A4: script_name 'SHORT' +03A7: save_int_to_debug_file $VAR19 +03A8: save_float_to_debug_file 13@ +03A9: save_newline_to_debug_file +03AA: NOP 7@ 3@ $VAR23 // play_suspect_last_seen_at +03AB: set_car 12@ strong 0 +03AD: NOP 0 // set_rubbish +03AF: enable_streaming 0 +03B0: garage 'SHORT' door_open +03B1: garage 'SHORT' door_closed +03B6: replace_model_at 0.0 0.0 0.0 radius 0.0 from #MODEL to #MODEL +03B7: process_cutscene_only 0 +03BA: clear_cars_from_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +03BC: 16@ = create_sphere_at 0.0 0.0 0.0 radius 0.0 +03BD: destroy_sphere 23@ +03BF: set_player $VAR12 ignored_by_everyone 0 +03C0: $VAR14 = actor $VAR7 car +03C3: set_timer_to $VAR13 type 0 GXT 'SHORT' // global_variable // Time +03C4: set_status_text $VAR4 type 0 GXT 'SHORT' // global_variable // Score ~1~ +03C5: create_random_car_for_carpark 0.0 0.0 0.0 z_angle 0.0 +03C7: set_sensitivity_to_crime 0.0 +03C8: set_camera_directly_before_player +03C9: car 9@ damaged +03CA: object $VAR26 exists +03CB: set_rendering_origin_at 0.0 0.0 0.0 +03CC: enable_car 2@ stuck_check_distance_to 0.0 time_to 0 +03CD: disable_car 9@ stuck_check +03CE: car 14@ stuck +03CF: load_wav 0 as 0 +03D0: wav 4@ loaded +03D1: play_wav 0 +03D2: wav 25@ ended +03D3: get_route_nearest_for $VAR18 $VAR12 $VAR23 store_to $VAR27 $VAR13 $VAR4 Z_angle_to $VAR2 +03D5: remove_text 'SHORT' // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle taxi missions on or off. +03D6: remove_styled_text "Long String" // Boxville +03D7: set_wav 0 location 0.0 0.0 0.0 +03D8: show_save_screen +03D9: save_done +03DC: 11@ = create_marker_above_pickup 0@ +03DE: set_pedestrians_density_multiplier_to 0.0 +03E0: draw_text_behind_textures 0 +03E3: set_texture_to_be_drawn_antialiased 0 +03E4: set_text_draw_align_right 0 +03E5: show_text_box 'SHORT' // Respect can be earned be passing certain missions, killing rival gangs members, gaining territory and tagging. +03E6: remove_text_box +03E7: flash_hud_component 0 +03EB: clear_small_messages_only +03ED: set_car 10@ disable_flipped_explosion_when_empty 0 +03EE: player $VAR9 controllable +03EF: player $VAR20 make_safe +03F0: enable_text_draw 0 +03F3: get_car $VAR9 primary_color_to 18@ secondary_color_to 9@ +03F4: set_all_cars_apply_damage_rules 0 +03F5: set_car 28@ apply_damage_rules 0 +03FD: set_player $VAR17 handling_responsiveness 20@ +03FE: set_actor 5@ money 0 +0400: store_coords_to 5@ 13@ 14@ from_object 13@ with_offset 0.0 0.0 0.0 +0407: store_coords_to 10@ 24@ 18@ from_car 11@ with_offset 0.0 0.0 0.0 +040C: is_german_game +040D: unload_wav 20@ +0414: set_player $VAR12 free_treatment_once 0 +0417: start_mission 0 // Initial 0 +0418: set_object 26@ draw_last 0 +041A: 11@ = actor $VAR20 weapon 0 ammo +041D: set_camera_near_clip 0.0 +041E: set_radio_station 0 +0423: set_car 21@ improved_handling_to 0.0 // (float) +0424: is_system_metric +0425: 3@ = meters 29@ to_feet +0428: set_car 0@ avoid_level_transitions 0 +042B: clear_peds_from_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +042C: set_total_missions_to 0 +042D: $VAR10 = metric $VAR17 to_imperial +042E: downdate_integer_stat 0 to 15@ // same as 0 +0430: put_actor 4@ into_car $VAR8 passenger_seat 0 +0431: car $VAR5 passenger_seat_free 0 +0432: 10@ = get_actor_handle_from_car $VAR28 passenger_seat 0 +0433: set_actor 27@ criminal_flag 0 +0434: show_credits +0435: end_credits +0436: credits_ended +043C: disable_sounds_after_fade 0 +0441: 9@ = car $VAR28 model +0445: are_car_cheats_used +0446: set_actor 16@ dismemberment_possible 0 +0448: actor $VAR19 in_car $VAR26 +0449: actor $VAR11 in_a_car +044B: actor $VAR13 on_foot +044D: NOP +0453: set_object $VAR18 XY_rotation 0.0 0.0 angle $VAR16 +0454: useless_store_debug_camera_position_to $VAR8 $VAR19 $VAR10 +0457: player $VAR19 aiming_at_actor 6@ +0458: player $VAR15 aiming_at_object $VAR13 +0459: end_script_named 'SHORT' +045A: draw_text_1number 0.0 0.0 GXT 'SHORT' number 9@ // ALL RACES WON!~n~~w~$~1~ +045B: draw_text_2numbers 0.0 0.0 GXT 'SHORT' numbers $VAR10 $VAR28 // ~1~:~1~ +045C: abort_mission +0460: set_camera_transverse_delay 0.0 time 0 +0463: useless_store_debug_camera_target_point_to $VAR24 $VAR1 $VAR3 +0464: put_actor 5@ into_turret_on_car 23@ at_car_offset 13@ 26@ 21@ position 0 shooting_angle_limit 0.0 with_weapon 0 +0465: remove_actor $VAR14 from_turret_mode +0466: unknown_car 14@ flag 0 +0467: clear_actor $VAR20 last_weapon_damage +0468: clear_car 23@ last_weapon_damage +046C: 8@ = car 1@ driver +046D: 8@ = actor 13@ members_in_group +046E: put_player $VAR10 in_RC_mode_at 22@ 1@ 1@ angle 0.0 RC_model #MODEL +0470: 13@ = actor $VAR29 current_weapon +0471: actor $VAR17 near_object_in_rectangle $VAR0 radius 0.0 0.0 sphere 0 +0472: actor $VAR0 near_object_in_rectangle 25@ radius 0.0 0.0 sphere 0 on_foot +0473: actor 17@ near_object_in_rectangle 0@ radius 0.0 0.0 sphere 0 in_car +0474: actor $VAR20 near_object_in_cube 1@ radius 0.0 0.0 0.0 sphere 0 +0475: actor $VAR13 near_object_in_cube 15@ radius 0.0 0.0 0.0 sphere 0 on_foot +0476: actor $VAR10 near_object_in_cube 1@ radius 0.0 0.0 0.0 sphere 0 in_car +0477: set_car 26@ action 0 time 0 +047A: actor $VAR24 driving_bike +0480: actor 0@ looking_at_death_of_actor_pedtype 0 +0484: 1@ = player $VAR19 RC_car +0485: return_true +0488: model #MODEL exists // versionA +0489: set_actor $VAR17 muted 0 +048A: set_RC_car_detonation 0 // or opcode 04D0 +048B: set_car 15@ route_seed $VAR14 +048C: pickup_at 0.0 0.0 0.0 available_to_be_picked_up +048F: actor $VAR8 remove_weapons +0491: actor $VAR19 has_weapon 0 +0494: get_joystick 0 data_to $VAR29 $VAR24 $VAR28 $VAR7 +0495: car 13@ burning +0496: car 6@ deflated_tyre 0 +04A2: set_heli 27@ fly_to 10@ 29@ 29@ altitude_between 0.0 and 8@ +04A3: $VAR20 == 0 // $ == constant +04A4: 21@ == 0 // @ == constant +04A5: get_dead_actor_pickup_coords 5@ store_to $VAR0 $VAR16 $VAR27 +04A6: 14@ = create_asset_money_pickup_at 0.0 0.0 0.0 money 0 $VAR25 +04A7: actor $VAR7 driving_boat +04A9: actor 20@ driving_heli +04AB: actor 6@ driving_plane +04AD: actor $VAR24 in_water +04AE: $VAR8 = 0 // $ = constant +04AF: 15@ = 0 // @ = constant +04B0: $VAR6 > 0 // $ > constant +04B1: 2@ > 0.0 // @ > constant +04B2: 0 > $VAR5 // constant > $ +04B3: 0 > 13@ // constant > @ +04B4: $VAR24 >= 0.0 // $ >= constant +04B5: 23@ >= 0 // @ >= constant +04B6: 0.0 >= $VAR26 // constant >= $ +04B7: 0 >= 7@ // constant >= @ +04B8: get_weapon_data_from_actor $VAR9 slot 0 weapon 0@ ammo 15@ model 29@ +04B9: unknown_get_at 8@ 28@ 13@ height 0.0 radius 0.0 store_to 15@ 22@ 12@ 21@ 16@ 12@ 28@ +04BA: set_car 4@ speed_to 0.0 +04BB: select_interior 0 +04BD: set_car 22@ is_part_of_convoy 0 +04C0: create_roadblock_in_area_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 type 0 +04C1: remove_references_to_roadblocks +04C4: store_coords_to $VAR26 $VAR16 $VAR6 from_actor 28@ with_offset 0.0 0.0 0.0 +04C5: actor 14@ photographed +04C8: actor $VAR2 driving_flying_vehicle +04CE: 6@ = create_icon_marker_without_sphere 0 at 0.0 0.0 0.0 +04D0: force_heli 16@ looking_angle_to 0.0 +04D1: reset_heli 14@ looking_angle +04D2: set_plane 12@ fly_autopilot_around_point 8@ 24@ 24@ altitude_between 0.0 and 23@ +04D3: get_nearest_car_path_coords_from $VAR18 $VAR26 $VAR8 type 0 store_to 2@ 22@ 7@ +04D5: create_corona_at $VAR6 $VAR29 $VAR22 radius 23@ type 0 flare 0 RGB 0 255 0 +04D6: enable_RC_car_detonation 0 +04D7: set_actor $VAR21 locked 0 +04D8: set_actor 28@ drowns_in_water 0 +04D9: object 9@ set_scripted_collision_check 0 +04DA: has_object 29@ collided +04DB: exit_RC_mode // on foot version +04DD: $VAR21 = actor $VAR0 armour +04DF: set_heli 5@ lean_and_thrust_limiter 0 +04E0: car 21@ abandon_path_radius 0 +04E1: open_and_freeze_car_trunk 28@ +04E2: NOP $VAR15 0 +04E3: set_player $VAR5 mood 0 time 0 +04E4: refresh_game_renderer_at 0.0 0.0 +04E5: object 7@ near_point 29@ 0@ radius 0.0 0.0 sphere 0 +04E6: object 14@ near_point 0@ 23@ 7@ radius 0.0 0.0 0.0 flag 0 +04E7: object 25@ in_water +04E9: object 25@ in_rectangle_cornerA 0.0 0.0 cornerB 0.0 0.0 sphere 0 +04EA: object 1@ in_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 flag 0 +04EB: AS_actor 4@ crouch 0 +04ED: load_animation "Long String" +04EE: animation "Long String" loaded +04EF: release_animation "Long String" +04F0: is_actor_waiting_for_world_collision $VAR13 +04F1: is_car_waiting_for_world_collision $VAR2 +04F4: put_actor 15@ into_turret_on_object 3@ offset_from_object_origin 0.0 0.0 0.0 orientation 0 both_side_angle_limit 0.0 lock_weapon 0 +04F7: status_text $VAR17 type 0 line 0 GXT 'SHORT' // global_variable // Score +04F8: define_police_trigger_type 0 if_player_with_wanted_level_in_rectangle 0.0 0.0 0.0 0.0 spawn_policeA_at 0.0 0.0 headed_towards 0.0 0.0 spawn_policeB_at 0.0 0.0 headed_towards 0.0 0.0 +04F9: set_sky_color 0 fade 0 +04FA: reset_sky_colors_with_fade 0 +04FC: store_stunt_data $VAR6 two_wheels: $VAR3 $VAR5 wheelie: $VAR5 $VAR22 stoppie: $VAR21 $VAR3 +04FE: car 23@ deflate_tyre 0 +0500: player $VAR6 skin == "Long String" on_bodypart 0 +0501: set_player $VAR3 driveby_mode 0 +0503: 26@ = create_actor_type 0 model #MODEL at 0.0 0.0 0.0 on_rope +0506: set_car_model #MODEL next_variation 0 4 // first param is useless +0508: car 17@ close_all_doors +0509: 22@ = distance_between_XY $VAR16 $VAR3 and_XY 24@ 17@ +050A: 27@ = distance_between_XYZ $VAR11 $VAR17 $VAR10 and_XYZ 15@ 23@ 13@ +050E: set_object 4@ no_collision_with_car 26@ +050F: 15@ = get_max_wanted_level +0512: show_permanent_text_box 'SHORT' // If your health reaches zero, you will pass out and you will be treated at the local medical center. +0513: show_text_box_1number 'SHORT' number 20@ // ~k~~VEHICLE_ENTER_EXIT~ Use Slot Machine $~1~ +0517: 15@ = create_unavailable_asset_pickup 'SHORT' at $VAR27 $VAR29 $VAR7 // You cannot buy this property yet. +0518: 12@ = create_available_asset_pickup 'SHORT' at $VAR16 $VAR22 $VAR14 price $VAR1 // Press ~k~~PED_ANSWER_PHONE~ to buy this property. +0519: set_car 9@ locked 0 +051A: actor 26@ damaged_by_actor $VAR22 +051B: actor 5@ damaged_by_car 15@ +051C: car 19@ damaged_by_actor $VAR4 +051D: car 7@ damaged_by_car 20@ +051E: 15@ = get_current_radio_station +0526: set_actor 4@ stay_in_car_when_jacked 0 +052C: set_player $VAR10 drunk_visuals 0 +053E: 27@ = get_random_car_with_model 0 in_rectangle_cornerA 2@ 9@ cornerB 15@ 14@ +053F: set_car 21@ tyres_vulnerability 0 +0541: car 20@ enable_guns_sound +0547: actor 14@ colliding_with_car $VAR23 +054A: set_actor $VAR28 can_be_shot_in_a_car 0 +054C: use_GXT_table 'SHORT' +054E: clear_actor 7@ damage +054F: clear_car 8@ damage +0550: keep_object 3@ in_memory 0 +0555: remove_weapon 0 from_actor 23@ +055D: make_player $VAR17 fireproof 0 +055E: set_player $VAR3 max_health += 0 +055F: set_player $VAR3 max_armour += 0 +0560: 29@ = create_random_actor_in_car 2@ +0561: 1@ = create_passenger_in_car 18@ seat 0 +0563: give_player $VAR23 ammo 0 +0564: heli 22@ simulate_crash_landing +0565: create_soundless_explosion_at $VAR11 $VAR16 $VAR22 type 0 +0566: link_object $VAR10 to_interior 0 +0568: set_actor 25@ untargetable 0 +056A: cutscene_skipped +056C: actor $VAR12 driving_police_car +056D: actor 6@ defined +056E: car 4@ defined +0570: 13@ = create_asset_radar_marker_with_icon 0 at $VAR11 $VAR4 $VAR26 +0572: enable_taxi_nitros 0 +0574: set_car 18@ keep_position 0 +0575: set_actor 16@ pinned_position 0 +057E: set_radar_grey 0 +0581: enable_radar 0 +0582: downdate_integer_stat 15@ to 4@ // same as 042E +0583: player $VAR5 in_zone 'SHORT' +0587: enable_car 25@ validate_position 0 +0588: disable_actor 3@ validate_position 0 +058A: create_gun_flash_from 0.0 0.0 0.0 to $VAR27 $VAR9 $VAR16 +058C: $VAR26 = percentage_completed +0594: unknown_car 24@ flag 0 +0595: mission_complete +0597: actor $VAR12 crouching +059A: return_false +059C: enable_status_text $VAR8 flashing 0 // global_variable +059D: shuffle_card_decks 0 +059E: get_card_to 17@ +059F: get_object 11@ velocity_in_direction 0.0 0.0 0.0 +05A0: is_unused_camera_world_viewer_being_used +05A1: set_object 11@ rotation_velocity_about_an_axis 0.0 0.0 0.0 through_center_of_body +05A2: set_object 23@ rotation_velocity_about_an_axis 0.0 0.0 0.0 through_center_of_mass +05A3: object 22@ stopped +05A4: 19@ = get_angle_between_vectors_origin_to 28@ 2@ and_origin_to 0.0 0.0 +05A5: is_area_center 12@ 6@ scale 0.0 0.0 overlaping_area_center 26@ 21@ scale 18@ 2@ +05A6: get_object 10@ rotation_velocity_about_an_axis_X 6@ axis_Y 0@ axis_Z 22@ through_center_of_body +05A7: set_object 17@ velocity_in_direction_X 7@ direction_Y 6@ direction_Z 0.0 +05A8: 6@ = get_object 20@ speed +05A9: s$VAR27 = 'SHORT' // s$ // Sunday +05AA: 19@s = s$VAR28 // @LABEL = 'SHORT' +05AD: $VAR14 == 15@s // s$ == 'SHORT' +05AE: 7@ == 10@s // @LABEL == 'SHORT' +05B0: unknown_calculate 8@ 21@ 3@ 6@ 26@ 2@ 24@ 28@ store_to 8@ 12@ // IF and SET +05B6: save_string_to_debug_file "Long String" +05B9: AS_actor 0 stay_idle 0 ms +05BA: AS_actor 8@ move_mouth 0 ms +05BB: AS_actor 0 fall_down 0 time_on_ground 0 +05BC: AS_actor 0 jump 0 +05BD: AS_actor 15@ tired 0 ms +05BE: AS_actor 4@ die +05BF: AS_actor 26@ look_at_actor $VAR6 0 ms +05C0: AS_actor 6@ look_at_car 19@ 0 ms +05C1: AS_actor 0 speak_from_audio_table 0 +05C2: AS_actor 27@ show_the_finger +05C3: AS_actor 14@ hands_cower +05C4: AS_actor $VAR5 hands_up 0 ms +05C5: AS_actor 17@ cower 0 ms +05C7: AS_actor 0 use_atm +05C8: AS_actor 0 look_around +05C9: AS_actor 0 on_guard 0 ms +05CA: AS_actor $VAR9 enter_car 4@ passenger_seat 0 time 0 +05CB: AS_actor $VAR19 enter_car 0@ as_driver 0 ms +05CD: AS_actor 0 exit_car 13@ +05CF: AS_actor 22@ exit_car 3@ in_direction 0.0 0.0 0.0 +05D1: AS_actor 10@ drive_car 8@ to 8@ 16@ 20@ speed 0.0 0 model #MODEL 0 +05D2: AS_actor 5@ run_to_and_hijack_car 1@ max_search_radius 0.0 traffic_behavior 0 +05D3: AS_actor $VAR18 goto_point 0.0 0.0 0.0 mode 0 time 0 ms // versionA +05D4: AS_actor 0 rotate_angle 0.0 +05D6: clear_scmpath +05D7: add_point_to_scmpath 0.0 0.0 0.0 +05D8: AS_assign_scmpath to_actor $VAR13 flags 0 0 +05D9: AS_actor 13@ run_to_actor $VAR0 timelimit 0 stop_within_radius 0.0 +05DA: AS_actor 2@ run_away_in_panic_from 0.0 0.0 0.0 away_radius 0.0 timelimit 0 +05DB: AS_actor 0 flee_from_actor $VAR4 from_origin_radius 0.0 timelimit 0 +05DC: AS_actor 3@ run_away_from_point 0.0 0.0 0.0 stop_at_radius 0.0 timelimit 0 +05DD: AS_actor $VAR16 flee_from_actor $VAR25 from_origin_radius 0.0 timelimit 0 +05DE: AS_actor 13@ walk_around_ped_path +05E2: AS_actor 16@ kill_actor 8@ +05E5: NOP +05E9: NOP 12@ 0 +05EB: assign_car 19@ to_path 0 +05EC: release_car 7@ from_path +05ED: freeze_car 16@ while_on_path +05EE: unfreeze_car 2@ while_on_path +05F1: set_car 25@ follow_car 23@ keep_9o_clock +05F2: set_car 15@ follow_car 9@ keep_3o_clock +05F3: set_car 24@ follow_car 11@ keep_6o_clock +05F4: set_car 21@ follow_car 14@ keep_12o_clock +05F5: AS_actor 0@ goto_point_using_paths 0.0 0.0 0.0 mode 0 time 0 +05F6: actor $VAR17 in_rectangle_ll_corner_at 0.0 0.0 lr_corner_at 0.0 0.0 angle 0.0 sphere 0 +05F7: actor $VAR6 in_rectangle_ll_corner_at 0.0 0.0 lr_corner_at 0.0 0.0 angle 0.0 sphere 0 on_foot +05F8: actor $VAR20 in_rectangle_ll_corner_at 0@ 29@ lr_corner_at 13@ 3@ angle 0.0 sphere 0 in_car +05F9: actor $VAR5 in_rectangle_ll_corner_at 2@ 1@ lr_corner_at 17@ 1@ angle 0.0 flag 0 stopped +05FA: actor $VAR18 in_rectangle_ll_corner_at 4@ 9@ lr_corner_at 17@ 21@ angle 0.0 sphere 0 stopped_on_foot +05FB: actor $VAR25 in_rectangle_ll_corner_at 0@ 15@ lr_corner_at 5@ 20@ height 11@ flag 0 stopped_in_car +05FC: actor $VAR1 in_cube_fll_corner_at 0.0 0.0 0.0 fur_corner_at 0.0 0.0 0.0 angle 0.0 sphere 0 +05FD: actor $VAR2 in_cube_fll_corner_at 0.0 0.0 0.0 fur_corner_at 0.0 0.0 0.0 angle 0.0 sphere 0 on_foot +05FE: actor $VAR26 in_cube_fll_corner_at 8@ 7@ 4@ fur_corner_at 11@ 13@ 1@ depth 0.0 flag 0 in_car +05FF: actor 19@ in_cube_fll_corner_at 4@ 14@ 19@ fur_corner_at 11@ 2@ 8@ depth 0.0 flag 0 stopped +0600: actor 1@ in_cube_fll_corner_at 9@ 20@ 16@ fur_corner_at 10@ 26@ 8@ depth 0.0 flag 0 stopped_on_foot +0601: actor 17@ in_cube_fll_corner_at 9@ 24@ 26@ fur_corner_at 2@ 15@ 23@ depth 0.0 flag 0 stopped_in_car +0602: actor $VAR27 driving_taxi +0603: AS_actor 25@ goto_point_any_means 0.0 0.0 0.0 mode 0 use_car 0 +0604: $VAR18 = get_Z_angle_for_point $VAR3 $VAR7 +0605: actor 0 perform_animation "Long String" IFP "Long String" framedelta 0.0 loop 0 lockX 0 lockY 0 lockF 0 time 0 +0606: create_forbidden_for_scripted_cars_cornerA 0.0 0.0 cornerB 0.0 0.0 +0607: remove_forbidden_for_scripted_cars +060A: 14@ = create_decision_maker_type 0 // decisionallowedm_.ped files +060B: set_actor 15@ decision_maker_to 0 +060D: draw_text_shadow 0 rgba 0 0 0 0 +060E: car 1@ assigned_to_path +060F: set_actor 15@ melee_accuracy_to 0.0 +0611: actor 24@ performing_animation "Long String" +0612: set_actor 10@ animation "Long String" paused 0 +0613: 24@ = actor 11@ animation "Long String" time +0614: set_actor 20@ animation "Long String" progress_to 4@ // 0.0 to 0.0 +0615: define_AS_pack_begin 13@ +0616: define_AS_pack_end 2@ +0618: assign_actor 18@ to_AS_pack 12@ +0619: enable_actor 10@ collision_detection 0 +061A: 25@ = get_actor $VAR8 animation "Long String" total_time +061B: remove_references_to_AS_pack 10@ +061D: 14@ = create_AS_origin_at 0.0 0.0 0.0 Z_angle 0.0 unknown_angle 0.0 AS_pack 21@ +061E: remove_references_to_AS_origin 4@ +0621: 24@ = create_actor_type 0 model #MODEL at_AS_origin 12@ task 0 +0622: AS_actor $VAR11 bail_car 23@ +0623: add 0 to_integer_stat 0 +0624: add 0.0 to_float_stat 0 +0625: decrease_integer_stat 0 by 0 +0626: decrease_float_stat 0 by 0.0 +0627: update_integer_stat 0 to $VAR21 +0628: update_float_stat_to 9@ stat_id 0 +0629: change_integer_stat 0 to 0 +062A: change_float_stat 0 to 0.0 +062E: 5@ = get_actor 0@ task 0 status // ret 0 if not found +062F: 7@ = create_group_type 0 +0630: put_actor 18@ in_group 24@ as_leader +0631: put_actor $VAR26 in_group $VAR3 +0632: release_group $VAR12 +0633: AS_actor 18@ exit_car +0634: AS_actor 15@ attack_using_weapon_actor 7@ flags 0 perform_actions_after_time 0 chance_of_action 0 +0635: AS_actor 0 aim_at_actor $VAR11 0 ms +0637: AS_actor 0 goto 0.0 0.0 0.0 mode 0 turn_radius 0.0 stop_radius 0.0 look_at_actor $VAR0 +0638: AS_actor 4@ stay_put 0 +0639: AS_actor 0 rotate_to_actor 5@ +0642: actor 20@ at_AS_origin 10@ +0643: set_AS_pack 29@ loop 0 +0646: 3@ = unknown_get_actor $VAR6 task_1560_status // similar to 062E +0647: AS_actor 7@ clear_look_task +0648: unknown_actor 2@ task_set 0.0 // float +064B: 13@ = create_particle "Long String" at 0@ 19@ 23@ type 0 +064C: make_particle 7@ visible +064E: stop_particle 22@ +064F: remove_references_to_particle 9@ +0650: destroy_particle 28@ +0652: $VAR3 = integer_stat 0 +0653: $VAR16 = float_stat 0 +0654: make_object 16@ fireproof 0 +0655: AS_actor 17@ look_at_object 13@ 0 ms +0656: get_angle 29@ absolute_degrees_to 20@ +0657: car 13@ open_door 0 +065B: store_pickup 5@ position_to $VAR0 $VAR15 $VAR15 +065C: release_decision_maker $VAR17 +065D: NOP $VAR9 "Long String" +065E: NOP $VAR13 "Long String" +0661: NOP "Long String" +0662: printstring "Long String" +0663: printint "Long String" $VAR24 +0664: printfloat "Long String" $VAR19 +0665: 9@ = get_actor 9@ model +0667: AS_actor 0 aim_at 0.0 0.0 0.0 0 ms +0668: AS_actor 24@ rotate_and_shoot_at 0.0 0.0 0.0 0 ms +0669: 6@ = attach_particle "Long String" to_actor $VAR29 with_offset 1@ 8@ 23@ type 0 +066A: 7@ = attach_particle "Long String" to_actor 22@ with_offset 0.0 0.0 0.0 rotation 15@ 0@ 14@ type 0 +066B: 29@ = attach_particle "Long String" to_car 5@ with_offset 0.0 0.0 0.0 type 0 +066C: 25@ = attach_particle "Long String" to_car 10@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 type 0 +066D: 18@ = attach_particle "Long String" to_object 26@ with_offset 0.0 0.0 0.0 type 0 +066E: 12@ = create_particle "Long String" attached_to_object 16@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 flag 0 +0672: AS_actor 0 attack_car 1@ +0673: AS_actor 14@ dive_to_offset 0.0 0.0 time_on_ground 0 ms +0674: set_car_model $VAR28 numberplate "Long String" +0676: AS_actor 0 in_car 11@ move_from_passengerseat_to_driverseat +0677: AS_actor 0 chat_with_actor 23@ lead_speaker_flag 0 unknown_flag 0 +0679: put_camera_on_car 3@ with_offset 0.0 0.0 $VAR22 rotation 0.0 0.0 1@ tilt 0.0 switchstyle 0 +067A: put_camera_on_car 0@ with_offset 0.0 0.0 0.0 point_to_car 21@ tilt 0.0 switchstyle 0 +067B: put_camera_on_car $VAR14 with_offset 0.0 0.0 0.0 point_to_actor $VAR27 tilt 0.0 0 +067C: put_camera_on_actor $VAR18 offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 tilt 0.0 switchstyle 0 +067E: put_camera_on_actor 2@ offset 0.0 0.0 0.0 target_actor 16@ tilt 0.0 switchstyle 0 +067F: set_car 4@ lights 0 +0680: unknown_assign_AS_origin 21@ to_actors_pedtype 0 +0681: attach_object 1@ to_car 2@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 +0682: detach_object 28@ 0.0 0.0 0.0 collision_detection 0 +0683: attach_car 22@ to_car 21@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 +0684: detach_car 22@ 0.0 0.0 0.0 collision_detection 0 +0685: object 14@ attached +0686: car 29@ attached +0687: clear_actor $VAR23 task +0688: AS_actor 0 unknown_toggle_ped_threat_scanner 0 0 0 +0689: set_car 2@ remove_door 0 removed_door_visible 0 +068A: set_car $VAR17 repair_door 0 +068B: set_car 27@ all_disembark +068C: is_player_autoaiming $VAR12 +068D: get_camera_position_to $VAR2 $VAR4 $VAR17 +068E: get_camera_target_point_to $VAR8 $VAR8 $VAR15 +0697: set_car 11@ remove_component 0 visible_effect_flag 0 +0698: set_car 23@ repair_componentB 0 +0699: set_car 3@ repair_tyre 0 +069A: attach_object 10@ to_object 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 +069B: attach_object 13@ to_actor 29@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 +06A2: get_car 10@ velocity_in_direction_XYZ $VAR13 $VAR6 $VAR27 +06A3: 3@ = get_car 10@ mass +06A5: AS_actor 27@ jump_forward stay_on_ground 0 ms and_stands_back +06A7: put_actor $VAR23 into_turret_on_car 2@ at_car_offset 0.0 0.0 0.0 position 0 shooting_angle 0.0 0.0 with_weapon 0 +06A8: AS_actor 0 run_to_and_look_at_actor $VAR24 timelimit 0 approach_distance 0.0 approach_angle 0.0 +06A9: AS_actor 0 look_at_point $VAR1 $VAR23 $VAR9 0 ms +06AA: NOP_false 15@ +06AB: set_actor 26@ all_weapons_hidden 0 +06AC: $VAR1 = actor $VAR0 movement_speed +06AD: set_group $VAR15 group_decision_maker_to 1@ +06AE: 0@ = create_group_decision_maker_type 0 // decisionallowedmission.grp +06AF: set_player $VAR21 sprint_mode 0 +06B0: AS_actor 10@ sit_down 0 ms +06B1: 13@ = create_searchlight_at 0.0 0.0 0.0 radius 0.0 target 0.0 0.0 0.0 radius 0.0 +06B2: destroy_searchlight 18@ +06B3: searchlight 25@ active +06B4: set_searchlight 8@ path_between 0.0 0.0 0.0 and 0.0 0.0 0.0 speed 0.0 +06B5: set_searchlight 9@ travel_to 0.0 0.0 0.0 speed 0.0 +06B6: set_searchlight 7@ follow_actor $VAR13 speed 0.0 +06B7: searchlight 27@ spotted_actor $VAR10 +06B9: cutscene_data_loaded +06BA: AS_actor $VAR1 turn_to_and_look_at 0.0 0.0 0.0 +06BB: set_actor 0 drive_car 2@ speed 0.0 along_SCM_path +06BC: create_M4_shoot_from 0.0 0.0 0.0 target $VAR5 $VAR15 $VAR4 energy 0 +06BD: no_obstacles_between 5@ 2@ 24@ and 3@ 16@ 24@ solid 0 car 0 actor 0 object 0 particle 0 +06BE: 6@ = car 7@ y_angle +06BF: set_searchlight 3@ follow_car 13@ speed 0.0 +06C0: searchlight 19@ spotted_car 13@ +06C1: 6@ = create_searchlight_on_car 0@ with_offset 0.0 0.0 0.0 radius 0.0 target 0.0 0.0 0.0 radius 0.0 +06C2: AS_actor 0 goto 0.0 0.0 0.0 mode 0 turn_radius 0.0 stop_radius 0.0 actor 6@ with_offset 0.0 0.0 0.0 +06C3: 24@ = get_number_of_fires_within_sphere_at 8@ 13@ 6@ radius 0.0 +06C4: 13@ = create_marker_above_searchlight 0@ +06C5: release_car 24@ from_path +06C7: AS_actor $VAR12 driver_of_car $VAR21 perform_action 0 timelimit 0 +06C8: enable_riot 0 +06C9: remove_actor $VAR7 from_group +06CA: attach_searchlight 23@ to_tower 28@ to_housing 29@ to_bulb 6@ with_offset 0.0 0.0 0.0 +06CF: NOP 0 +06D0: enable_emergency_traffic 0 +06D1: v$VAR16 = "Long String" // v$ = string +06D2: 13@v = "Long String" // @v = string +06D5: 24@ = create_racing_checkpoint_at $VAR22 $VAR25 $VAR13 point_to $VAR13 $VAR2 $VAR24 type 5@ radius 0.0 +06D6: disable_racing_checkpoint 10@ +06D7: enable_train_traffic 0 +06D8: 10@ = create_train_at 0.0 0.0 0.0 type 0 direction 0 +06D9: destroy_defined_trains +06DA: reset_train_directions +06DB: destroy_all_trains +06DC: set_train 15@ acc 0.0 +06DD: set_train 10@ speed 0.0 +06DE: 4@ = get_train 27@ last_carriage_handle +06DF: destroy_player $VAR29 +06E0: set_2_player_camera_mode_to 0 +06E1: AS_actor 21@ using_car 3@ target_car 5@ with_order 0 max_speed 0.0 traffic_flag 0 +06E2: AS_actor 12@ run_to_object 25@ timelimit 0 stop_within_radius 0.0 +06E3: AS_actor 0 roll_sideways 0 +06E4: AS_actor 19@ attempt_to_bust_actor $VAR14 +06E5: 2@ = get_car $VAR0 possible_to_built_in_component_pool_index $VAR19 itemID +06E6: get_itemID $VAR15 destinated_component_slot_to $VAR29 +06E7: 4@ = add_car_component #MODEL to_car 24@ +06E8: car 10@ destroy_component 0 +06E9: load_car_component #MODEL +06EA: car_component $VAR18 available +06EB: release_car_component #MODEL +06EC: 13@ = get_car $VAR22 number_of_color_indices +06ED: set_car 16@ paintjob 0 +06EE: actor 0@ in_group 17@ +06EF: actor 8@ leading_group 29@ +06F0: set_group $VAR26 distance_limit_to 0.0 +06F1: set_2_player_distance_limit_to 0.0 +06F2: release_2_players_distance_limit +06F3: set_players_can_target_eachother 0 +06F5: create_coordinate 26@ 24@ 5@ from_fire 13@ +06F8: get_nearest_route_for 26@ 26@ 29@ in_direction 0 store_to 6@ 21@ 6@ Z_angle_to 17@ +06FA: allow_players_to_use_separate_vehicles 0 +06FC: car 0@ stuck_check_enabled +06FD: set_car 16@ speed_on_path_to 0.0 +06FF: any_ped_near_actor 25@ in_range 0.0 +0701: end_scene_skip +0702: $VAR4 = get_tags_painted_percentage_at 23@ 7@ 2@ 5@ +0703: set_tags_painted_percentage_at 25@ 16@ 9@ 11@ value 0 +0704: car 7@ drive_to $VAR4 $VAR29 $VAR2 +0705: car 23@ assign_to_path 0 and_drive_normal +0706: advance_car 13@ further_along_path 0.0 +0707: start_scene_skip_to @LABEL +0708: reset_decision_maker $VAR16 event 0 +0709: set_decision_maker 12@ on_event 0 task 0 respect 0.0 hate 0.0 like 0.0 dislike 0.0 in_car 0 on_foot 0 +070A: AS_actor 0@ attach_to_object 2@ offset 0.0 0.0 0.0 on_bone 0 16 perform_animation "Long String" IFP_file "Long String" time 0 +070B: set_actor 4@ onbone_attached_object_operation 0 +070C: explode_car_without_radius_damage 14@ +070D: rebuild_player $VAR17 +070E: hydra 8@ attack_player_car $VAR5 radius 0.0 +070F: plane 18@ fly_direction 0.0 altitude_between 0.0 and 0.0 +0710: plane 23@ follow_actor $VAR4 follow_car 0 radius 0.0 +0713: actor 25@ driveby_actor 0 car 0 point 0.0 0.0 0.0 radius 0.0 0 1 firing_rate 0 +0714: unknown_car 5@ flag 0 +0715: put_player $VAR29 in_RC_mode_in_car 29@ // on foot version +0716: object_model #MODEL in_object_group_at 0.0 0.0 0.0 radius 0.0 destroyed 0 0 +0717: assign_actor 21@ to_dialogue_mode +0719: enable_dialogue_mode +071A: actor 13@ current_dialogue_text == 4@s +071E: 24@ = get_object 0@ health +071F: set_object 10@ health_to 0 +0723: break_object $VAR5 intensity 0 +0724: heli 11@ follow_and_attack_player $VAR15 radius 0.0 +0726: heli 16@ follow_actor $VAR5 follow_car 0 radius 0.0 +0727: set_heli 3@ behavior_to_police_heli_and_follow_actor $VAR6 follow_car 0 radius 0.0 +0729: AS_actor $VAR19 hold_cellphone 0 +072A: put_actor $VAR13 into_car $VAR27 driverseat +072B: put_actor $VAR21 into_car 26@ passengerseat 0 +072C: generate_police_bikes 0 +072D: is_flamethrower_fired_in_angled_area_2d 22@ 15@ to 15@ 1@ angle 0.0 sphere 0 +072E: is_flamethrower_fired_in_angled_area_3d 26@ 17@ 16@ to 2@ 23@ 29@ angle 0.0 sphere 0 +072F: enable_car 17@ stuck_check_distance 0.0 time 0 and_restore_if stuck 0 flipped 0 unk_place_on_road_properly 0 to_path 0 // extended 03CC +0730: car 1@ damage_door 0 +0731: set_car 25@ y_angle_to 22@ +0732: random_car_generator_disable_model #MODEL +0733: random_car_generator_enable_model #MODEL +0734: reset_random_car_generator_models +0735: is_keyboard_key_pressed 0 +0736: is_keyboard_key_just_pressed 0 +0737: actor $VAR0 lifting_object 8@ +073B: unknown_car 27@ flag 0 +073C: car 3@ damage_componentB 0 +073E: 11@ = get_car_in_sphere 0.0 0.0 0.0 radius 0.0 model #MODEL +073F: 15@ = get_actor_in_sphere 8@ 12@ 13@ radius 0.0 with_pedtype_civilian 0 gang 0 criminal/prostitute 0 +0741: actor $VAR29 busted +0742: set_plane 1@ unknown_trajectory 0.0 +0743: heli 25@ fly_to 0.0 0.0 0.0 altitude 0.0 0.0 +0745: set_hydra 2@ thrust_to_horizontal +0746: set_acquaintance 0 of_actors_pedtype 0 to_actors_pedtype 0 +0747: clear_acquaintance 0 of_actors_pedtype 7@ to_actors_pedtype 0 // see ped.dat +0749: reset_group_decision_maker 3@ event 0 +074A: set_group_decision_maker 22@ on_event 0 taskID 0 respect 0.0 hate 0.0 like 0.0 dislike 0.0 in_car 0 on_foot 0 // see *.ped files +074B: draw_texture 0 position 5@ 14@ scale 26@ 19@ angle $VAR6 color_RGBA 0 220 0 29@ +074C: AS_actor 0 goto_AS_origin 20@ +074D: AS_actor 0 turns_to_and_look_at_actor 16@ timelimit 0 +074E: unknown_set_actor_threat_scanner_flags 14@ radius 0.0 peds_to_scan 0 +074F: actor 18@ ped_event == 0 +0750: set_object $VAR6 visibility 0 +0751: AS_actor 6@ flee_from_actor $VAR16 run_distance 0.0 time 0 change_course 0 unknown 0 5000 away_radius 0.0 +0752: NOP 16@ +0754: define_new_animation_path +0755: add_animation_path_3D_coord 0.0 0.0 0.0 animation "Long String" IFP_file "Long String" +075A: set_object 8@ animation "Long String" IFP "Long String" rate 0.0 lockF 0 loop 0 // IF AND SET +075B: zoom_radar 0 +075C: marker 5@ enabled +075D: load_shopping_data_SHOPS_subsection "Long String" // "Long String" +075E: load_shopping_data_PRICES_subsection $VAR6 // "Long String" +075F: store_shopping_data_entries_number_to $VAR2 +0760: store_shopping_data_index $VAR24 textureCRC_to $VAR22 +0761: get_shopping_item_with_textureCRC $VAR12 price_to $VAR6 +0762: AS_actor 29@ dies +0763: add_car_reference 27@ // mission only +0767: set_zone 'SHORT' popcycle_group_for_peds_and_cars_to 0 // Market Station +076A: set_zone 'SHORT' dealer_density_to 0 +076B: get_zone 21@s dealer_density_to 1@ +076C: set_zone 'SHORT' gang 0 density_to 0 +076D: get_zone 'SHORT' gang 0 density_to 19@ +076F: text_priority_displayed +0770: set_actor 11@ target_priority 0 +0771: set_model_numplate #MODEL town_texture 0 +0772: AS_actor 0 run_to_car 27@ 0 ms stop_at_distance 0.0 +0776: create_objects_in_object_group "Long String" +0777: delete_objects_in_object_group "Long String" +0778: recreate_objects_in_object_group "Long String" +077A: set_actor 17@ acquaintance 0 to_actors_pedtype 0 // see ped.dat +077B: clear_actor $VAR18 acquaintance 0 to_actors_pedtype 0 // see ped.dat +077C: clear_actor $VAR27 acquaintance 0 to_all_pedtypes // see ped.dat +077D: $VAR10 = car 28@ x_angle +077E: get_active_interior_to $VAR15 +0780: heli 2@ hover_above actor $VAR16 car 0 altitude 0.0 0.0 +0781: get_weapon_with_ID $VAR29 model_to $VAR18 +0782: get_weapon_with_ID $VAR16 weapon_group_to $VAR18 +0783: $VAR18 = get_shopping_item_with_textureCRC $VAR2 flag 0 +0784: set_player $VAR22 textureCRC 0 modelCRC 0 bodypart 0 +0786: 18@ = get_number_of_fires_within_cube_cornerA 24@ 4@ 26@ cornerB 22@ 6@ 16@ +0788: enable_heli 25@ magnet 0 +0789: set_heli 1@ release_stuff_from_magnet +078A: 15@ = get_train 8@ carriage 0 handle +078B: 25@ = get_heli 16@ attached_car_handle actor_handle_to 27@ object_handle_to 7@ +078C: get_shopping_item_with_textureCRC $VAR0 nametag_to s$VAR19 // 8-byte string +078F: AS_actor 0 climb 0 +0790: charge_money_for_shopping_item_with_textureCRC $VAR15 +0792: disembark_instantly_actor $VAR19 +0793: save_player_clothes +0794: restore_player_clothes +0796: get_crane_magnet $VAR1 magnet_lane_length_to $VAR18 // float +0797: set_crane_magnet $VAR5 magnet_lane_length_to 0.0 // float +0798: get_crane_magnet $VAR26 attached_car_handle_to 16@ attached_actor_handle_to 11@ attached_object_handle_to 3@ +0799: set_crane_magnet $VAR12 release_stuff_from_magnet +079D: unknown_set_game_controller_to_steer_object_MagnoCrane_03 // originally SF docks magnocrane +079E: unknown_set_game_controller_to_steer_object_TWRCRANE_M_02 // originally SF site ballcrane +079F: unknown_set_game_controller_to_steer_no_crane_objects +07A0: unknown_actor 28@ unknown_assigned_to_AS 22@ unknown_set 0 unknown_set 0 +07A1: set_walk_speed 0 +07A3: AS_actor $VAR0 run_to_and_follow_actor $VAR10 wait_radius_between 0.0 and 0.0 +07A4: get_actor 4@ task_1560_flags_store_to 11@ 23@ +07A5: AS_actor 0 attack_actor $VAR22 time 0 +07A6: get_nearest_tag_location_near_point 0.0 0.0 0.0 store_to 7@ 20@ 26@ +07A7: put_jetpack_on_actor $VAR1 +07A8: enable_area69_sam 0 +07A9: 12@ = get_searchlight_on_actor 3@ // IF and SET +07AB: car 19@ has_attached_trailer 12@ +07AC: detach_trailer 4@ from_cab 20@ +07AF: $VAR21 = player $VAR18 group +07B0: get_active_shop_name_to s$VAR1 // s$ +07B1: unknown_get_dance_track_data 0 store_to 5@ 1@ 1@ +07B3: set_group 15@ give_command 0 +07B4: set_player $VAR20 gang_recruitment_enabled 0 +07BB: set_heli 18@ horizontal_thrust_power 0 +07BC: set_actor 0 decision_maker_to 19@ // AS_pack_version +07BD: destroy_train 13@ +07BE: remove_references_to_train 10@ +07BF: set_marker 21@ tracking_blip 0 +07C0: load_path 0 +07C1: path 0 available +07C3: get_object 1@ axis_angle_relation_to 5@ 7@ 2@ 22@ +07C4: set_object 22@ axis_angle_relation_to 7@ 12@ 28@ 20@ +07C5: get_car 19@ axis_angle_relation_to 20@ 18@ 11@ 6@ +07C6: set_car 22@ axis_angle_relation_to 0.0 0.0 0.0 0.0 +07C7: put_train 5@ at 0.0 0.0 0.0 +07C9: AS_actor 0 walk_to_object 12@ then_lift_and_hold_in_hands +07CB: set_actor $VAR23 supporting_fire 0 +07CC: set_player $VAR26 button_15 0 +07CD: AS_actor 24@ walk_to 0.0 0.0 0.0 stop_with_angle 0.0 within_radius 0.0 +07D0: $VAR5 = weekday +07D3: 'SHORT' = init_external_script_named_handle 0 (BURG_BRAINS) +07D5: set_car 10@ velocity_in_direction_XYZ 5@ 19@ 0.0 rotation_velocitiesXY 0.0 0.0 unk 0.0 +07D6: 29@ == $VAR22 // @ == $ (int) +07D7: 3@ == $VAR10 // @ == $ (float) +07DA: set_car 12@ rotation_velocity_XYZ 0.0 0.0 0.0 through_center_of_body +07DB: set_car 11@ rotation_velocity_XYZ 0.0 0.0 0.0 through_center_of_mass +07DD: set_actor 2@ attack_rate 0 // previously known as temper_to +07DE: model 28@ exists // versionB +07DF: unknown_rectangle_cornerA 0.0 0.0 cornerB 0.0 0.0 +07E0: set_marker $VAR1 type_to 0 +07E1: AS_actor $VAR4 swim_to 3@ 11@ 5@ +07E4: get_model 21@ dimensions_cornerA_to $VAR25 $VAR22 $VAR24 dimensions_cornerB_to 9@ 6@ 28@ +07E5: copy_decision_maker 0 to $VAR22 +07E6: copy_group_decision_maker 0 to 5@ +07E7: AS_assign_scmpath_to_actor 0 in_car 2@ speed 0.0 flags 0 0 0 +07E8: acquaintance 0 of_actors_type 7@ to_actors_type 0 set +07EE: car 27@ enable_tyre_marks 0 +07EF: 28@ = get_town_number_from_point 8@ 7@ 22@ +07F0: in_sphere 0.0 0.0 0.0 radius 0.0 damaged_object_with_model #MODEL +07F1: player $VAR6 performing_wheelie +07F2: player $VAR0 performing_stoppie +07F3: move_racing_checkpoint 28@ to 1@ 14@ 29@ +07F5: car 6@ control_hydraulics $VAR24 $VAR23 $VAR7 $VAR2 +07F6: get_group 13@ number_of_leaders_to 12@ number_of_members_to 16@ +07F7: set_object $VAR8 destructible 0 +07F8: car 5@ follow_car 18@ radius 0.0 +07F9: set_game_controller_to_steer_object_QUARRY_CRANEARM // originally DS quarry magnocrane +07FA: set_game_controller_to_steer_object_TWRCRANE_M_02 // originally LV site magnocrane +07FB: set_interior 'SHORT' access 0 // Ganton Gym +07FC: text_draw_box_position_XY 0.0 0.0 GXT_reference 'SHORT' value 24@ flag 0 // Finish Time: +07FD: group 13@ alive +07FE: set_actor 7@ fighting_style_to 0 moves 0 +07FF: set_car 20@ hydraulics 0 +0800: in_two_players_mode +0801: get_camera_zoom_factor_to 0.0 // float +0803: car 23@ have_hydraulics +0804: AS_actor 5@ walk_to 0.0 0.0 0.0 angle 0.0 radius 0.0 animation "Long String" IFP_file "Long String" rate 0.0 LA 0 LX 0 LY 0 LF 0 LT 0 +0806: 28@ = get_player $VAR18 kills_from_last_checkpoint +080A: get_object 2@ spoot 0 store_to 16@ 6@ 18@ +080E: 6@ = get_actor 15@ ped_event +0810: store_random_parkplace_in_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 position_to $VAR16 $VAR1 $VAR2 +0811: $VAR16 = actor $VAR25 used_car +0812: AS_actor 0 perform_animation "Long String" IFP "Long String" framedelta 0.0 loopA 0 lockX 0 lockY 0 lockF 0 time 0 // versionB +0814: define_unique_jump_start 0.0 0.0 0.0 radius 0.0 0.0 0.0 land 0.0 0.0 0.0 radius 0.0 0.0 0.0 camera 0.0 0.0 0.0 reward 0 +0815: put_object 23@ at 10@ 17@ 29@ and_keep_rotation +0816: set_actor 3@ dont_chase_victim 0 +0817: assign_actor 24@ to_animation_path_with_walk_mode 0 route_mode 0 +0818: actor $VAR14 in_air +0819: 15@ = actor $VAR12 distance_from_ground +081A: set_actor $VAR28 weapon_skill_to 0 +081C: draw_text_outline 0 RGBA 0 0 0 0 +081D: set_car $VAR8 engine_broken 0 +081E: model 11@ boat +081F: model 8@ plane +0820: model 26@ heli +0822: enable_camera_bumper_view 0 +0823: AS_actor $VAR15 greet_actor 12@ 0.0 0 +0825: set_helicopter 4@ instant_rotor_start +0826: enable_hud 0 +0827: assign_object $VAR15 to_lod_object $VAR12 +0828: set_max_fire_generations 0 +0829: set_actor 1@ perform_animation "Long String" IFP_file "Long String" rate 0.0 time 0 and_dies +082A: set_player $VAR28 able_to_use_crouch_button 0 +0830: create_pool_table_collision_cornerA 0@ 24@ $VAR13 cornerB 10@ 28@ $VAR27 +0833: object 14@ photographed +0834: set_player_head_temporary_turn_rotation_Z 0.0 rotation_Y 0.0 +0835: get_month_day_to $VAR14 get_month_to $VAR0 +0836: set_object 9@ animation "Long String" at 0.0 times_normal_rate +0837: object 6@ animation == "Long String" +0839: 24@ = get_object 24@ animation "Long String" progress +083A: set_object 6@ animation "Long String" progress_to 18@ +083C: set_actor $VAR3 velocity_in_direction_XYZ 0.0 0.0 0.0 +083D: get_actor $VAR20 velocity_in_direction_XYZ $VAR25 $VAR28 $VAR20 +083E: set_actor $VAR19 rotation 0.0 0.0 16@ while_in_air +083F: 19@ = get_car 20@ vertical_deviation +0840: link_car 18@ to_interior 28@ +0841: flying_vehicle 17@ use_secondary_gun 0 +0842: 17@ = player $VAR24 town_number +0843: get_zone_at 23@ 29@ 13@ nameA_to s$VAR23 // 8-byte string +0844: string s$VAR13 empty // s$ +0845: string 13@s empty // @LABEL +0846: string v$VAR4 empty // v$ +0847: string 9@v empty // @LABEL +084D: unknown_flag_house_occupants 0 +084E: flying_vehicle 2@ use_primary_gun 0 +0850: AS_actor 3@ follow_actor $VAR15 +0851: set_actor $VAR0 decrease_health_by 0 affect_armour 0 +0852: set_car $VAR14 damages_visible 0 +0853: unknown_heli 18@ flag 0 +0855: 25@ = get_actor 0 noise_level_at 17@ 3@ 25@ +0856: set_actor 5@ enable_crouch 0 +0858: set_player $VAR13 scan_horizon_to_angle 0.0 rotation_speed 0.0 +0859: AS_actor 11@ walk_alongisde_actor $VAR14 +085A: spawn_emergency_vehicle_model #MODEL on_street_nearest_to 0.0 0.0 0.0 +085B: AS_actor 0 set_kinda_stay_in_same_place 0 +085E: assign_car 8@ to_looped_path 0 +0860: link_actor $VAR21 to_interior 0 +0861: unknown_player $VAR22 scanning_horizon // param is useless +0864: set_interior_at 0.0 0.0 radius 0.0 access 0 +0866: 28@ = get_object_in_sphere 1@ 0@ 17@ radius 0.0 +0867: unknown_in_burglary_interior 0 +086A: NOP +0871: init_jump_table $VAR27 total_jumps 0 default_jump 0 @LABEL jumps 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL +0872: jump_table_jumps 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL +0873: release_path 0 +0874: set_zone 'SHORT' popcycle_group_for_peds_to 0 +0875: set_object 5@ immune_to_nonplayer 0 +0876: unknown_cube_cornera 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 flag 0 flag 0 +0878: set_car $VAR12 dirt_level 0.0 +0879: enable_gang_wars 0 +087A: gang_war_in_progress +087B: set_player $VAR10 clothes_texture "Long String" model "Long String" body_part 0 +087C: release_shopping_data +087D: assign_group $VAR18 to_AS_pack 19@ +087E: set_actor 24@ weapon_droppable 0 +087F: set_actor 20@ never_leave_group 0 +0881: set_player $VAR1 able_to_shoot_weapons 0 +0883: attach_particle 14@ to_actor $VAR2 mode 0 +0884: 'SHORT' = init_external_script_named_handle 0 (DANCER) +0887: set_actor $VAR20 turret_mode_orientation 0 both_side_angle_limit 0.0 +0888: 4@ = create_marker_above_actor 18@ // versionB +0889: store_actor 3@ center_of_body_position_to $VAR1 $VAR19 $VAR24 +088A: set_actor 21@ perform_animation "Long String" IFP "Long String" 0.0 loopA 0 lockX 0 lockY 0 lockF 0 time 0 disable_force 0 disable_lockZ 0 +088B: set_car 27@ form_drag_multiplier_to 0.0 +088C: put_car 22@ at $VAR6 14@ $VAR4 // versionB +088D: set_objects_in_sphere 0.0 0.0 0.0 radius 0.0 with_model #MODEL collision_detection 0 +088E: set_next_day +0890: enable_sound_when_timer $VAR16 reach 0 seconds // global_variable +0893: put_trailer 13@ on_cab 24@ +0897: car 13@ collided_with_object 1@ +0898: set_cranes_controls_enable_UP 0 enable_DOWN 0 enable_RELEASE 0 +089B: unknown_is_actor_in_dialogue_mode 21@ +089C: unknown_actor 10@ unknown_check 0 +089E: 8@ = get_actor_that_buys_drugs_in_sphere 18@ 9@ 26@ radius 0.0 +089F: 27@ = get_actor 15@ pedtype +08A0: actor 3@ in_radius 0.0 near_model #MODEL with_offset 0.0 0.0 0.0 end_script_named "Long String" // IF and SET +08A2: set_hydra 27@ attack_with_rockets_car_of_player $VAR21 radius 0.0 +08A3: update_respect_while_on_mission 0 +08A4: set_car 10@ extra_parts_angle_to 1@ +08A5: set_car 3@ attractive_to_magnet 0 +08A6: set_car 4@ door 0 rotation_to 0.0 +08A7: car 2@ componentB 0 opened_or_not_present +08A8: set_markers_to_long_distance 0 +08A9: load_external_script 0 (CARMOD1) +08AB: external_script 0 (CARMOD1) loaded +08AC: hide_gang_zones_on_map 0 +08AD: link_actor $VAR15 to_enex_marker_at 0.0 0.0 radius 0.0 +08AF: set_actor $VAR12 max_health_to 0 +08B1: enable_night_vision 0 +08B2: enable_thermal_vision 0 +08B3: set_gang_zone 'SHORT' as_only_one_available_for_gangwars +08B4: test $VAR27 bit 0 +08B5: test $VAR1 bit $VAR11 +08B6: test $VAR23 bit 2@ +08B7: test 8@ bit 0 +08B8: test $VAR25 bit 0 +08B9: test 14@ bit 13@ +08BA: set $VAR5 bit 0 +08BB: set $VAR10 bit $VAR29 +08BC: set $VAR16 bit 28@ +08BD: set 10@ bit 0 +08BE: set $VAR3 bit 0 +08BF: set 4@ bit 7@ +08C0: clear $VAR11 bit 0 +08C1: clear $VAR5 bit $VAR22 +08C2: clear $VAR14 bit 9@ +08C3: clear 27@ bit 0 +08C4: clear $VAR2 bit 0 +08C5: clear 20@ bit 4@ +08C6: set_actor 15@ stay_on_bike 0 +08C7: put_actor $VAR10 at 0.0 0.0 0.0 dont_warp_gang +08C8: set_shopping_item_with_textureCRC $VAR21 price_to 0 +08C9: reset_shopping_item $VAR12 price +08CA: reset_zones_info +08CB: explode_car 21@ shake 0 effect 0 sound 0 +08D0: should_skip_cutscene +08D1: store_cutscene_pos_to 2@ 8@ 5@ +08D2: object 23@ scale_model 0.0 +08D3: get_present_zone_popcycle_group_for_peds_and_cars_to 19@ +08D4: 9@ = create_panel_with_title 'SHORT' position 0.0 0.0 width 0.0 columns 0 interactive 0 background 0 alignment 0 +08D6: set_panel 23@ column 0 alignment 0 +08D7: $VAR24 = panel $VAR2 active_row +08D8: $VAR12 = panel $VAR15 selected_row +08D9: set_panel 20@ row 4@ enable 0 +08DA: remove_panel $VAR16 +08DB: set_panel $VAR14 column 0 header 'SHORT' data 'SHORT' 'SHORT' 'SHORT' 'SHORT' 'SHORT' 'SHORT' 'SHORT' 'SHORT' 'SHORT' 'SHORT' 'SHORT' 'SHORT' // Sunday // Monday // Tuesday // Wednesday // Thursday // Friday // Saturday +08DC: create_interior_marker $VAR3 at 0.0 0.0 radius 0.0 +08DD: lose_stuff_after_wasted 0 +08DE: lose_stuff_after_busted 0 +08DF: override_restart_if_wasted_at 0.0 0.0 0.0 within_radius 0.0 angle 0.0 +08E0: override_restart_if_busted_at 0.0 0.0 0.0 within_radius 0.0 angle 0.0 +08E1: $VAR8 = total_tags_sprayed +08E2: $VAR26 = territories_controlled_percentage +08E3: object 12@ sphere 0 in_rectangle_ll_corner_at 8@ 23@ lr_corner_at 25@ 17@ radius 0.0 +08E5: 22@ = get_actor_in_sphere 15@ 3@ 14@ radius 0.0 +08E6: set_plane 20@ landing_gear 0 +08E7: disable_entrance_markers 0 +08E8: assign_external_script_handle 'SHORT' to_model #MODEL +08E9: set_object 19@ liftable 0 +08EA: enable_gangs_spawn 0 +08EB: create_sparks_at 0.0 0.0 0.0 velocity_direction 0.0 0.0 0.0 density 0 +08EC: $VAR9 = car $VAR6 class +08ED: remove_actor 10@ from_dialogue_mode +08EE: set_panel $VAR26 column 0 row 9@ text_1number GXT 'SHORT' number $VAR1 // $~1~ +08EF: set_panel 3@ column 0 row 15@ text_2numbers GXT 'SHORT' numbers 1@ 6@ // ~1~:0~1~ +08F0: set_cutscene_model 'SHORT' texture 'SHORT' // 8-byte strings +08F1: get_zone_at 1@ 9@ 4@ nameB_to s$VAR9 // 8-byte string +08F2: set_car 26@ targettable_by_heatseeker 0 +08F3: set_car $VAR24 contains_goodies 0 +08F4: set_max_group_members 0 +08F5: save_player_group +08F6: restore_player_group +08F7: get_player $VAR28 bodypart 0 textureCRC_to $VAR6 modelCRC_to $VAR16 +08F8: display_stat_update_box 0 +08F9: v$VAR20 == v$VAR12 +08FB: set_checkpoint 28@ type_to 0 +08FD: enable_heat_visuals 0 +08FE: text_box_displayed +08FF: object 12@ received_damage_type 0 +0900: clear_object 10@ last_weapon_damage +0901: enable_player $VAR7 jump_key 0 +0904: get_interface 0 color_RGBA_to $VAR16 $VAR21 $VAR27 $VAR14 +0905: set_door 12@ lock 0 +0906: set_object 14@ mass_to 0.0 // float +0907: 1@ = get_object 9@ mass // float +0908: set_object 17@ turn_mass_to 16@ // float +0909: 23@ = get_object 20@ turn_mass // float +090C: highlight_inactive_gang_zone "Long String" as_available_for_gangwars +090D: highlight_all_inactive_gang_zones_as_available_for_gangwars +090E: set_panel $VAR17 active_row $VAR11 +090F: end_external_script 0 (CARMOD1) +0910: release_external_script 0 +0912: set_text_priority 0 leftmargin 0 maxwidth 0 +0913: run_external_script 0 (CARMOD1) +0914: NOP 0 +0915: sync_weather_with_time_and_location_instantly +0916: set_object 25@ attractive_to_magnet 0 +0917: audio_zone "Long String" enable_sound 0 +0918: set_car 12@ engine_operation 0 +0919: enable_car 18@ parking_lights 0 +091A: NOP v$VAR27 +091B: NOP +091C: 18@ = get_actor_in_sphere $VAR15 $VAR2 $VAR16 radius 0.0 model #MODEL external_script_named "Long String" +091D: remove_forbidden_for_boats_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +091E: create_forbidden_for_boats_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +091F: get_plane 20@ landing_gear_status_to 11@ +0920: point_camera 0.0 0.0 0.0 transverse_to 0.0 0.0 0.0 time 0 smooth_transition 0 +0922: set_camera_zoom_from 0.0 to 0.0 timelimit 0 smooth_transition 0 +0923: enable_air_traffic 0 +0924: enable_screen_darkness 0 with_value 0 +0925: restore_camera_to_user_defined +0926: $VAR6 = external_script_status 0 (CARMOD1) +0928: init_external_script_trigger 0 (DEALER) with_actor_model #MODEL priority 0 +0929: init_external_script_trigger 0 (SLOT_MACHINE) with_object_model #MODEL priority 0 radius 0.0 type 0 +092B: 15@ = group $VAR25 member 14@ +092E: 28@ = get_water_height_at 19@ 0@ ignore_waves 0 +092F: lock_camera_target_point 0 +0930: lock_camera_position 0 +0931: lock_camera_zoom 0 +0933: camera_position_manipulated +0934: camera_target_point_manipulated +0936: set_camera 0.0 0.0 0.0 position_to 0.0 0.0 0.0 time 0 smooth_transition 0 +0937: text_draw_box_cornerA 14@ 27@ cornerB 12@ 2@ GXT_reference 'SHORT' style 0 +0939: attach_car 2@ to_object 24@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 +093A: set_paynspray 'SHORT' type_to_girlfriend 0 +093B: set_actor $VAR9 upper_body_damage_anims_only 0 +093D: lock_camera_on_cinematic_view 0 +093E: NOP $VAR22 0.0 +0940: set_group 18@ enters_leaders_vehicle 0 +0941: unknown_searchlight 9@ flag 0 +0942: item_with_textureCRC $VAR10 is_clothing +0944: manipulate_weapon_camera $VAR2 +0945: 15@ = get_player $VAR24 max_armour +0946: set_actor 16@ actions_uninterupted_by_weapon_fire 0 +0947: actor $VAR3 speak_from_audio_table 0 store_spoken_phrase_id_to $VAR6 +0948: create_explosion_at $VAR22 $VAR22 $VAR20 type 0 camera_shake 0.0 +0949: link_wav 28@ to_actor 21@ +094A: set_money_pickup $VAR29 cash_to $VAR7 +094B: v$VAR14 = get_active_interior_name_from_actor $VAR2 // 16-byte string +094C: 1@ = get_actor $VAR17 currently_used_EnEx_3D_coord_to 13@ 0@ 16@ number +094D: actor $VAR18 mutally_active +094E: set_actor 14@ mute_pain_audio 0 +094F: enable_actor 28@ pain_audio +0950: set_trip_skip 0.0 0.0 0.0 angle 0.0 +0951: disable_trip_skip +0952: load_soundtrack 0 +0953: 13@ = get_soundtrack_status +0954: start_playing_loaded_soundtrack +0955: end_playing_loaded_soundtrack +0956: get_respect_to $VAR16 +0957: set_car 14@ provides_cover_from_gunfire 0 +0958: 0@ = create_photo_at 0.0 0.0 0.0 +0959: 3@ = create_horseshoe_at 0.0 0.0 0.0 +095A: 19@ = create_oyster_at 0.0 0.0 0.0 +095B: is_object_moveable 3@ +095C: create_smoke_at 0@ 27@ 26@ velocity 25@ 1@ 29@ RGBA 13@ 1@ 29@ 8@ size 28@ last_factor 21@ +095D: actor $VAR24 stuck_under_car +095E: set_car 8@ door 0 unlatch 0 angle 0.0 +095F: 3@ = get_car 13@ door 0 angle +0960: enable_player $VAR21 stats_box 0 +0961: set_actor 2@ keep_tasks_after_cleanup 0 +0964: $VAR24 = create_square_color_panel 'SHORT' position 0.0 0.0 width 0.0 columns 0 interactive 0 background 0 alignment 0 // Colors +0965: actor $VAR3 swimming +0966: 23@ = get_actor $VAR14 swimming_status +0967: actor 19@ move_mouth 0 ms +0968: actor 19@ stop_mouth +0969: car $VAR7 is_big +096A: enable_flying_helis 0 +096B: set_present_mod_apply +096C: set_present_mod_remove +096D: 2@ = get_car 7@ component_on_slot 0 model +096E: car $VAR2 lowrider +096F: car $VAR1 street_racing_car +0970: teleport_in_override_restart // 016Eh +0971: sync_water +0972: put_actor $VAR1 at 0.0 0.0 0.0 no_offset +0973: fire 16@ exists +0974: emulated_wasted_busted // +12 hours and clear weapons +0975: car $VAR2 emergency_vehicle +0976: destroy_particle 11@ // mission version +0977: player_in_radius_of_object 5@ external_script_trigger +0978: copy_decision_maker 0 to $VAR4 +097A: play_audio_at $VAR3 $VAR27 $VAR26 event 0 +097B: play_audio_at_object 7@ event 0 +097C: attach_wav 0 to_object 4@ +097D: 26@ = get_car $VAR2 number_of_possible_paintjobs +0980: extinguish_all_fires_at 0.0 0.0 0.0 radius 0.0 +0981: train $VAR19 wrecked +0982: set_actor 0@ stay_in_car_when_dead 0 +0983: unknown_disable_gang_wars 0 +0984: 10@ = object 22@ model +0985: set_objects_in_sphere 0.0 0.0 0.0 radius 0.0 with_model 0 solid 0 for_actor 24@ +0986: remove_references_to_all_fires +0987: 0@ = get_car $VAR11 blocking +0988: 4@ = get_car $VAR4 paintjob +0989: set_text_boxes_width 0 +098A: set_gunshot_sense_range_for_riot2 0.0 +098B: v$VAR24 = v$VAR11 + v$VAR10 // all string variables +098C: v$VAR28 = v$VAR6 + v$VAR24 // all string variables +098D: 28@ = get_car 27@ extra_parts_angle +098E: set_interior 'SHORT' bitmask 0 flag 0 // Pizza Stack +0991: set_soundtrack_paused 0 +0992: set_player $VAR14 weapons_scrollable 0 +0994: unknown_create_escape_at 0.0 0.0 0.0 +0995: unknown_remove_escapes +0996: set_racing_checkpoint 27@ Z_angle_to 21@ +0997: set_total_respect_points_to 0 +0998: add_respect 0 +099A: set_car 28@ collision_detection 0 +099B: unknown_enable_car 21@ collision_on_path +099C: jiggle_camera type 0 timelimit 0.0 intensity 0.0 +099D: night_vision_enabled +099E: enable_police_patrols 0 +099F: AS_actor 0 ignore_weapon_range 0 +09A0: actor $VAR10 attach_object 27@ with_offset 0.0 0.0 0.0 on_bone 0 16 perform_animation "Long String" IFP_file "Long String" time 0 +09A1: set_actor $VAR16 onbone_attached_objectB_operation 0 +09A2: destroy_object_with_fade 8@ +09A3: show_siterocket_on_bumper_camera 0 +09A4: set_dialogue_classB_question_GXT 'SHORT' answer_Y_GXT 'SHORT' answer_N_GXT 'SHORT' question_WAV 0 answer_Y_WAV 0 answer_N_WAV 0 // You want some stuff? // Take it easy man. // Fuck you man! +09A6: enable_interior_radar_blips 0 +09A7: set_actor 5@ drugged_up 0 +09A8: actor 2@ headshoted +09A9: get_string "Long String" CRC32_to $VAR18 // 16-byte strings +09AA: set_dialogue_classB_end_GXT 'SHORT' WAV 0 // Take it easy man. +09AB: set_passengers_in_car $VAR9 speak_from_audio_table 0 +09AC: disable_map_icons 0 +09AD: set_vehicle_camera_mode 0 +09AE: actor $VAR9 driving_train +09AF: set_trip_skip_after_mission 0.0 0.0 0.0 angle 0.0 +09B0: set_car 13@ accessible_for_player_using_controller 0 +09B2: get_random_available_car_unk 0 model_to 17@ class_to 11@ +09B3: 29@ = get_car $VAR9 door_status +09B4: set_object_property_at 0.0 0.0 radius 0.0 bitmask 0 flag 0 +09B5: set_actor $VAR26 signal_after_kill 0 +09B6: set_actor 27@ wanted_by_police 0 +09B7: set_zone "Long String" disable_footcops 0 +09B8: create_blood_gush_at $VAR18 $VAR18 $VAR29 with_offset 25@ 28@ 24@ density 0 on_actor $VAR25 +09B9: show_entered_car_name 0 +09BA: show_entered_zone_name 0 +09BB: car 25@ has_visible_damage_on_component 0 +09BC: put_actor $VAR13 at $VAR2 $VAR26 $VAR8 no_offset_and_dont_warp_gang +09BD: allow_other_scripts_to_display_text_boxes 0 +09BE: are_text_boxes_locked_to_any_script +09BF: set_random_traffic_spawn_to_model #MODEL // Load the vehicle model before using this +09C0: 26@ = get_random_car_in_area 28@ 0@ 8@ 27@ 0.0 with_actors 0 +09C1: add_next_text_to_brief_history 0 +09C2: cancel_rampage +09C3: police_car_in_rectangle_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +09C4: set_car 5@ gas_tank_explosion_enabled 0 +09C5: unknown_actor 14@ +09C7: change_player $VAR10 model_to #MODEL +09C8: menu_subtitles_switched_on +09C9: disembark_actor $VAR6 from_car 12@ and_freeze_actor_position +09CA: set_object $VAR14 immunities BP 0 FP 0 EP 0 CP 0 MP 0 +09CB: vehicle $VAR2 colliding_with_vehicle 4@ +09CC: object 2@ model_is #MODEL +09CF: set_train 21@ stop_at_stations 0 +09D0: car $VAR7 on_wheels +09D1: pickup 19@ created +09D2: set_cops_chase_criminals 0 +09D4: suspend_wanted_level +09D5: 11@ = unknown_get_actor 13@ unknown 0 flags 0 0 0 // extended 0 +09D6: unknown_set_actor 25@ sound $VAR26 flags 0 1 0 +09D7: set_player $VAR11 force_interior_lighting 0 +09D8: NOP 0 +09D9: detonate_all_satchel_charges +09DA: cash_pickup_at 16@ 9@ 20@ +09DB: set_panel 0@ column 0 width 0 +09DD: unknown_player_group 0 +09DE: actor $VAR3 entering_car +09E0: trip_skip 0.0 0.0 0.0 angle 0.0 when_in_car 12@ +09E1: 26@ = get_car_model $VAR6 price +09E2: $VAR27 = parked_car_generator_w_numberplate #MODEL colors 0 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 0 plate "Long String" at 0.0 0.0 0.0 angle 0.0 +09E3: train $VAR29 traveling_clockwise +09E4: enable_aircraftcarrier_sam 0 +09E5: create_flash_light_at 11@ 6@ 0@ RGB_mask 0 255 0 radius 0.0 +09E6: set_burglary_houses_accessible 0 +09E7: player $VAR7 not_frozen +09E8: $VAR9 = actor $VAR21 active_interior +09E9: car 27@ add_single_nitro +09EB: remove_player_goggles $VAR20 use_anim 0 +09EC: set_garages_leave_camera_alone 0 +09ED: actor 25@ is_within_field_of_view_actor $VAR19 +09EE: set_status_text_stay_on_screen 0 +09EF: set_behind_camera_autoposition_mode_for_car_model #MODEL distance 0.0 altitude_multiplier 0.0 angle_X 0.0 +09F0: restore_behind_camera_autoposition_mode_for_all_car_models +09F1: play_audio_at_actor $VAR13 event 0 +09F2: decision_maker 11@ exists +09F4: set_actor $VAR1 ignore_height_difference_following_nodes 0 +09F5: disable_player_mutal_activities 0 +09F6: set_actor $VAR1 get_out_of_upside_down_car 0 +09F7: play_audio_at_car $VAR27 event 0 +09F8: give_player2_weapons_of_player0 +09FA: is_menu_closed +09FB: $VAR14 = current_language +09FC: anything_entered_objects_position 5@ +09FD: get_gxt_string 'SHORT' width_to 6@ // ~k~~PED_SPRINT~ Select +09FE: reset_hydraulics_on_car 2@ +09FF: set_restart_closest_to $VAR0 $VAR10 $VAR24 +0A01: model 27@ car +0A02: set_searchlight 21@ lights_through_obstacles 0 +0A03: unknown_gang_war_in_progress +0A06: train $VAR29 next_station_unlocked +0A07: put_train $VAR25 at_next_station +0A08: get_gxt_string_1number 'SHORT' number 18@ width_to 14@ // ~1~, +0A09: set_actor 3@ muted 0 // versionB +0A0A: unknown_object 18@ flag 0 +0A0B: set_rendering_origin_at_3D_coord 0.0 0.0 0.0 angle 0.0 +0A0C: player $VAR16 on_jetpack +0A0E: disable_text_with_style 0 +0A0F: new_language_set +0A10: increase_integer_stat 0 by 0 +0A11: set_car 12@ tertiary_color_to 22@ quaternary_color_to 21@ +0A12: get_car 27@ tertiary_color_to 20@ quaternary_color_to 18@ +0A13: unknown_sync_player_camera +0A14: disable_respray_garages 0 +0A15: is_car_affected_by_cheats 25@ +0A16: link_wav 0 to_car 28@ +0A17: set_parked_car_generator $VAR15 to_player_owned 0 +0A18: set_dialogue_classA_question_GXT 24@s answer_yes_GXT 17@s answer_no_GXT 0@s question_WAV 5@ answer_yes_WAV 27@ answer_no_WAV 14@ +0A19: display_zone_text "Long String" // Saint Mark's +0A1A: actor 15@ perform_walk_animation "Long String" IFP "Long String" framedelta 0.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC +0A1B: actor 4@ colliding_with_actor $VAR17 +0A1C: set_helicopter 21@ play_engine_sounds 0 +0A1D: AS_actor 2@ rotate_to_and_look_at_actor $VAR4 +0A1E: dump_screen 0 +0A1F: increase_float_stat 0 by 16@ +0A20: disable_player $VAR14 group_control_back 0 +0A21: set_car 1@ not_affected_by_cheats 0 +0A22: set_car_color_to_panel_color_panelID $VAR13 car $VAR5 colorslot 0 active_row $VAR9 +0A23: set_panel $VAR21 row $VAR12 shopping_item_bought 0 +0A24: enable_military_zones_wanted_level 0 +0A25: set_camera_on_players_X_angle 0.0 Z_angle 0.0 +0A26: set_radio_to_favorite_station +0A27: set_actor 14@ death_pickups_persist 0 +0A28: set_actor $VAR7 swimming_speed_to 0.0 +0A29: player $VAR3 climbing +0A2A: text_box 'SHORT' displayed // ~h~Gambling Skill~w~ - Gambler level reached. Your maximum wager has increased to $VAR24,000. You can now borrow up to $VAR18,000 from the casino. +0A2B: widescreen_option_enabled +0A2C: hide_priority_text_while_fading 0 +0A2D: hide_styled_text_while_fading 0 // works with 00BA +0A2E: AS_actor 5@ go_to 27@ 27@ 29@ mode 0 time 0 stop_radius 0.0 following_paths +0A2F: show_first_person_view 0 +0A30: repair_car 19@ +0A31: set_player $VAR23 group_to_follow_never 0 +0A32: actor 12@ on_turret_of_car +0A33: 11@ = get_car_ped_is_attached_to 13@ +0A35: trip_skip 0.0 0.0 0.0 angle 0.0 when_in_car 9@ finished_by_script +0A36: trip_skip_finished_by_script_is_ready_to_fade_in +0A37: disable_vehicle_lights 0 +0A39: 16@ = get_vehicle_camera_mode +0A3A: player $VAR24 last_model_shot #MODEL +0A3B: clear_player $VAR11 last_model_shot +0A3C: set_dialogue_classA_end_GXT 22@s WAV 19@ +0A3D: enable_prostitutes_pay_you 0 +0A3E: 3@ = unknown_get_actor_in_sphere $VAR9 $VAR23 $VAR9 radius 0.0 0.0 0.0 +0A3F: set_unused_flag 0 +0A40: 0@ = create_entrance_marker_at 0.0 0.0 0.0 color 0 +0A41: destroy_entrance_marker $VAR6 +0A43: get_rid_of_player_prostitute +0A44: override_text_block 0 +0A45: set_rail_tracks_friction_to 0.0 +0A46: set_external_scripts_triggers_type 0 enabled 0 +0A47: set_dialogue_mode_enabled_without_GXT +0A48: enable_menu_access_in_widescreen_mode 0 +0A4A: store_joystick_X_offset_to 16@ Y_offset_to 29@ +0A4B: controls_set_to_joystick +0A4C: mouse_not_inverted_vertically +0A4E: increment_useless_flag +0A8C: write_memory 0xC0BC15 size 0 value 0 virtual_protect 0 +0A8D: $VAR18 = read_memory 2@ size 0 virtual_protect 0 +0A8E: 19@ = 26@ + 10@ // int +0A8F: $VAR7 = 10@ - 0 // int +0A90: $VAR13 = 0 * 0@ // int +0A91: $VAR0 = 0 / 0 // int +0A92: stream_custom_script "Long String" +0A93: terminate_this_custom_script +0A94: load_and_launch_custom_mission "Long String" +0A95: save_this_custom_script +0A96: $VAR19 = ped $VAR18 struct +0A97: $VAR10 = vehicle $VAR9 struct +0A98: $VAR26 = object 2@ struct +0A99: set_current_directory 0 +0A9A: $VAR22 = open_file "Long String" mode 0x72 // IF and SET +0A9B: close_file $VAR24 +0A9C: 3@ = file $VAR7 size +0A9D: read_file $VAR12 size 0 to $VAR19 +0A9E: write_file $VAR10 size 0 from 13@ +0A9F: 23@ = get_this_script_struct +0AA0: gosub_if_false @LABEL +0AA1: return_if_false +0AA2: $VAR16 = load_dynamic_library "Long String" // IF and SET +0AA3: free_dynamic_library $VAR1 +0AA4: $VAR22 = get_dynamic_library_procedure "Long String" library $VAR14 // IF and SET +0AA5: call_function $VAR8 num_params 0 pop 0 $VAR6 +0AA6: call_method $VAR9 struct $VAR6 num_params 0 pop 0 +0AA7: call_function_return 0x569660 num_params 0 pop 0 $VAR11 $VAR18 $VAR14 +0AA8: call_method_return 0x4048E0 struct 0xB74494 num_params 0 pop 0 $VAR9 28@ +0AA9: is_game_version_original +0AAA: 7@ = get_script_struct_named 'SHORT' +0AAB: does_file_exist "Long String" +0AAC: $VAR0 = load_audio_stream "Long String" +0AAD: set_audio_stream $VAR16 state 0 +0AAE: remove_audio_stream $VAR20 +0AAF: 20@ = get_audiostream_length $VAR21 +0AB0: is_key_pressed 0x0 +0AB1: cleo_call @LABEL 0 10 $VAR4 +0AB2: cleo_return 0 16@ +0AB3: cleo_shared_var 0 = 0 +0AB4: 27@ = cleo_shared_var 0 +0AB5: store_char $VAR3 closest_vehicle_to 13@ closest_ped_to 26@ +0AB6: get_target_blip_coords_to 22@ 1@ 7@ // IF and SET +0AB7: 4@ = get_car $VAR23 number_of_gears +0AB8: 29@ = get_car $VAR7 current_gear +0AB9: 18@ = get_audio_stream $VAR11 +0ABA: terminate_all_custom_scripts_with_this_name 'SHORT' +0ABB: 2@ = audio_stream $VAR13 volume +0ABC: set_audio_stream $VAR19 volume 2@ +0ABD: car 13@ siren_on +0ABE: car 18@ engine_on +0ABF: set_car 9@ engine_state_to 0 +0AC0: audio_stream $VAR2 looped 0 +0AC1: $VAR9 = load_audio_stream_with_3d_support "Long String" // IF and SET +0AC2: set_3d_audio_stream $VAR26 at_coords 17@ 21@ 3@ +0AC3: link_3d_audio_stream $VAR11 to_object $VAR24 +0AC4: link_3d_audio_stream $VAR15 to_actor $VAR12 +0AC5: link_3d_audio_stream $VAR29 to_car $VAR18 +0AC6: 16@ = label @LABEL pointer +0AC7: 19@ = var 16@ pointer +0AC8: 11@ = allocate_memory_size 0 +0AC9: free_allocated_memory 2@ +0ACA: show_text_box 14@v +0ACB: show_styled_text 7@v time 0 style 0 +0ACC: show_text_lowpriority 0x969110 time 0 +0ACD: show_text_highpriority 0x969110 time 0 +0ACE: show_formatted_text_box "Long String" 0x0ACE +0ACF: show_formatted_styled_text "Long String" time 0 style 0 0x0ACF +0AD0: show_formatted_text_lowpriority "Long String" time 0 0x0AD0 +0AD1: show_formatted_text_highpriority "Long String" time 0 0x0AD0 +0AD2: $VAR26 = player $VAR29 targeted_actor // IF and SET +0AD3: 13@v = string_format "Long String" 0 2 0 +0AD4: 13@ = scan_string 14@v format "Long String" 6@ 6@ 29@ // IF and SET +0AD5: file $VAR15 seek 0x10 from_origin 0 //IF and SET +0AD6: is_end_of_file_reached $VAR25 +0AD7: read_string_from_file $VAR19 to 20@v size 0 // IF and SET +0AD8: write_string_to_file $VAR19 from 24@v //IF and SET +0AD9: write_formatted_text "Long String" in_file $VAR10 0 0 0 0 +0ADA: 19@ = scan_file $VAR12 format "Long String" 19@ 25@ 2@ 11@ //IF and SET +0ADB: 9@v = vehicle_model #MODEL name +0ADC: test_cheat "Long String" +0ADD: spawn_car_with_model #MODEL like_a_cheat +0ADE: 4@ = text_label_string 27@v +0ADF: add_text_label "Long String" text "Long String" +0AE0: remove_text_label "Long String" +0AE1: $VAR8 = random_char_near_point 2@ 20@ 20@ in_radius 0.0 find_next 0 pass_deads 0 +0AE2: $VAR28 = random_vehicle_near_point 22@ 26@ 3@ in_radius 0.0 find_next 0 pass_wrecked 0 +0AE3: $VAR5 = random_object_near_point 14@ 23@ 14@ in_radius 0.0 find_next 0 //IF and SET +0AE4: does_directory_exist "Long String" +0AE5: create_directory "Long String" //IF and SET +0AE6: 24@ = find_first_file "Long String" get_filename_to 27@v // IF and SET +0AE7: 25@v = find_next_file 28@ // IF and SET +0AE8: find_close 9@ +0AE9: pop_float 5@ +0AEA: $VAR15 = ped_struct $VAR4 handle +0AEB: $VAR14 = vehicle_struct $VAR29 handle +0AEC: $VAR9 = object_struct $VAR24 handle +0AED: 19@v = float 6@ to_string_format "Long String" +0AEE: 15@ = 0.0 pow 0.0 //all floats +0AEF: 22@ = log 0.0 base 0.0 //all floats +0AF0: 13@ = read_int_from_ini_file "Long String" section "Long String" key "Long String" +0AF1: write_int 0 to_ini_file "Long String" section "Long String" key "Long String" +0AF2: 3@ = read_float_from_ini_file "Long String" section "Long String" key "Long String" +0AF3: write_float 0.0 to_ini_file "Long String" section "Long String" key "Long String" +0AF4: 27@v = read_string_from_ini_file "Long String" section "Long String" key "Long String" +0AF5: write_string "Long String" to_ini_file "Long String" section "Long String" key "Long String" +0B00: delete_file "Long String" // IF and SET +0B01: delete_directory "Long String" include_subdirs 0 +0B02: move_file "Long String" to "Long String" //IF and SET +0B03: move_directory "Long String" to "Long String" //IF and SET +0B04: copy_file "Long String" to "Long String" //IF and SET +0B05: copy_directory "Long String" to "Long String" //IF and SET +0B10: 29@ = 27@ AND 0xFF +0B11: 29@ = 24@ OR 0x0 +0B12: 13@ = 3@ XOR 0 +0B13: 17@ = NOT 25@ +0B14: 20@ = 12@ MOD 0 +0B15: 25@ = 4@ SHR 0 +0B16: 28@ = 11@ SHL 0 +0B17: 5@ &= 23@ +0B18: 25@ |= 0@ +0B19: 12@ ^= 4@ +0B1A: ~ 8@ +0B1B: 10@ %= 16@ +0B1C: 5@ >>= 5@ +0B1D: 5@ <<= 21@ +0B20: read_clipboard_data 2@ size 5@ +0B21: write_clipboard_data 15@ size 3@ +0D00: matrix 25@ = matrix 25@ * matrix 7@ +0D01: rotate_matrix 14@ on_axis 0.0 0.0 0.0 angle 0.0 combine_op 0 +0D02: 29@ = matrix 10@ x_angle +0D03: 21@ = matrix 3@ y_angle +0D04: 10@ = matrix 3@ z_angle +0D05: set_matrix 9@ position 0.0 0.0 0.0 +0D06: get_matrix 1@ position_to 9@ 14@ 1@ +0D07: get_coords 2@ 14@ 4@ offsets_relative_to_matrix 21@ store_to 23@ 19@ 18@ +0D08: set_matrix 17@ rotation 0.0 5@ 0.0 +0D09: copy_matrix 14@ to 27@ +0D0A: store_coords_to 10@ 15@ 27@ from_matrix 5@ with_offsets 0.0 0.0 0.0 +0D0B: 25@ = get_actor $VAR29 bone 6 matrix // IF and SET +0D0C: 12@ = get_car 22@ component "Long String" matrix // IF and SET +0D0D: 8@ = get_car 12@ component "Long String" // IF and SET +0D0E: set_car 25@ component "Long String" state STATE_DAM // IF and SET +0D0F: set_car 15@ alpha 0 // IF and SET +0D10: set_actor $VAR5 alpha 0 // IF and SET +0D11: set_object 19@ alpha 0 // IF and SET +0D12: set_car 19@ component "Long String" alpha 0 // IF and SET +0D13: set_matrix 10@ x_angle 0.0 +0D14: set_matrix 5@ y_angle 0.0 +0D15: set_matrix 11@ z_angle 0.0 +0D16: set_matrix 24@ rotation_from_quat 27@ +0D17: 27@ = matrix 7@ to_quat +0D18: rotate_quat 15@ axis_vector 0.0 0.0 0.0 angle 0.0 flag 0 +0D19: get_normalized_quat 3@ to_quat 8@ +0D1A: quat 16@ = quat 8@ * quat 17@ +0D1B: get_entity 26@ type_to 24@ class_to 9@ +0D1C: get_inversed_quat 3@ to_quat 29@ +0D1D: matrix_slerp 25@ 18@ 0@ 0.0 +0D1E: quat_slerp 15@ 19@ 25@ 0.0 +0D20: 2@ = component 0@ next_component +0D21: 10@v = component 2@ name +0D22: 5@ = component 19@ ltm +0D23: 7@ = component 13@ modelling_matrix +0D24: set_quat 9@ elements 0.0 0.0 0.0 0.0 +0D25: set_matrix 24@ elements 0.0 0.0 0.0 0 0.0 0.0 0.0 0 0.0 0.0 0.0 0 0.0 0.0 0.0 0 +0D26: set_vector 4@ elements 0.0 0.0 0.0 +0D27: copy_memory_from 20@ to 27@ size 0 +0D28: get_vector 3@ elements_to 12@ 17@ 0@ +0D29: get_quat 6@ elements_to 22@ 6@ 8@ 3@ +0D2A: 17@ = get_car 14@ number_of_collided_entites +0D2B: 16@ = get_actor 4@ number_of_collided_entites +0D2C: 23@ = get_object 6@ number_of_collided_entites +0D2D: get_local_time_year_to 5@ month_to 28@ day_of_week_to 15@ day_to 22@ hour_to 21@ minute_to 6@ second_to 27@ milliseconds_to 29@ +0D2E: set_script 28@ var 0 to 0.0 +0D2F: 28@ = get_script 10@ var 0 +0D30: 0@ = actor $VAR7 bone 0 // IF and SET +0D31: 16@ = bone 6@ offset_vector_pointer +0D32: 13@ = bone 26@ quat_pointer +0D33: set_car 14@ door 0 window_state OPENED +0D34: store_car 12@ collided_entities_to 1@ 8@ 0 -1 0 0 +0D35: store_actor 5@ collided_entities_to 2@ 28@ 0 -1 0 0 +0D36: store_object 15@ collided_entities_to 11@ 24@ 0 -1 0 0 +0D37: struct 29@ param 0 = 0.0 +0D38: 14@ = struct 3@ param 0 +0D39: 10@ = actor 28@ max_health +0D3A: get_collision_between_poitns 6@ 12@ 4@ and 9@ 24@ 25@ flags 0 1 0 1 0 1 0 1 ignore_entity 0 store_point_to 21@ 24@ 26@ entity_to 0@ colpoint_data_to STD_COLPOINT_DATA // IF and SET +0D3B: get_colpoint_data 0 normal_XYZ_to 26@ 10@ 16@ +0D3C: 16@ = get_colpoint_data 0 surface +0D3D: 4@ = get_colpoint_data 0 lighting +0D3E: 11@ = get_colpoint_data 0 depth +0D3F: find_intersection_between_circles_xyr1 0.0 0.0 0.0 and_xyr2 0.0 0.0 0.0 store_point1_to 11@ 4@ point2_to 19@ 10@ // IF and SET +0D40: draw_2d_shape_type PRIMTYPETRIFAN texture 10@ numVerts 0 pVerts 22@ vertexAlpha 0 srcBlend 0 dstBlend 0 priority 0 // IF and SET +0D41: set_vertices 12@ vertex 0 xyz 0.0 0.0 0.0 rhw 0.0 RGBA 0 255 0 255 uv 0.0 0.0 screenX false screenY true +0D42: load_txd "Long String" from "Long String" // IF and SET +0D43: 4@ = txd "Long String" id +0D44: 2@ = find_texture "Long String" in_dictionary "Long String" // IF and SET +0D45: rotate_2d_vertices_shape 17@ num_verts 0 aroundXY 17@ 6@ angle 0.0 +0D46: 13@ = find_texture "Long String" in_dictionary 8@ // IF and SET +0D47: 2@ = model #MODEL txd_id // IF and SET +0D48: 3@ = model 22@ crc32_key // IF and SET +0D49: 7@ = compare_strings "Long String" "Long String" // IF and SET +0D4A: concatenate_strings 18@ "Long String" +0D4B: 8@ = locate_substring 4@ "Long String" // IF and SET +0D4C: 1@ = string "Long String" length +0D4D: copy_string "Long String" to 15@ +0D4E: 17@ = struct 4@ offset 0x4C4 size 0 +0D4F: struct 15@ offset 0x4C4 size 0 = 0 +0D50: draw_shadow_type TYPE_LIGHT position 6@ 15@ 10@ width 5@ height 29@ rotation 13@ distance 17@ texture 24@ intensity 0 RGB 0 255 0 shadow_data 0 +0D51: draw_permanent_shadow_type TYPE_LIGHT position 19@ 5@ 6@ width 8@ height 23@ rotation 12@ distance 19@ texture 16@ intensity 0 RGB 0 255 0 time 0 +0D52: draw_light_type LIGHT_DIRECTIONAL position 8@ 21@ 0@ direction 11@ 19@ 16@ radius 0.0 RGBA 0 0 0 affect_entity 0 +0D53: draw_corona_with_texture CORONASTAR color 0 255 0 255 on_entity 0 at 29@ 15@ 27@ size 0.0 +0D54: draw_corona_with_extra_params_texture CORONASTAR color 0 255 0 255 on_entity 0 at 5@ 5@ 24@ size 0.0 far_clip 0.0 near_clip 0.0 flare 0 enable_reflection 0 check_obstacles 0 flash_while_fading 0 fade_speed 0.0 only_from_below 0 +0D55: get_sun_colors_core_to 20@ 7@ 1@ glow_to 16@ 21@ 19@ +0D56: get_sun_screen_coords_XY_to 16@ 13@ +0D57: get_sun_position_to 10@ 20@ 5@ // IF and SET +0D58: get_sun_size_core_to 22@ glow_to 9@ +0D59: 1@ = current_weather +0D5A: get_trafficlights_type_NS_current_color_to 25@ type_WE_current_color_to 10@ +0D5B: draw_spotlight_from 7@ 2@ 6@ to 23@ 11@ 29@ base_radius 0.0 target_radius 0.0 enable_shadow 0 shadow_intensity 0.0 flag1 0 flag2 0 +0D5C: 26@ = get_car 10@ light HEAD_LIGHT_LEFT damage_state +0D5D: set_car 16@ light HEAD_LIGHT_LEFT damage_state 0 +0D5E: get_vehicle 11@ class_to 27@ subclass_to 19@ +0D5F: get_vehicle 6@ dummy_element DUMMY_TAILIGHTS position WORLD to 21@ 2@ 10@ invert_x false // IF and SET +0D60: create_projectile_type PROJECTILE_MISSILE launched_from_entity 8@ origin 26@ 7@ 6@ target 24@ 18@ 20@ target_entity 0 force 0.0 // IF and SET +0D61: 17@ = load_texture_bmp_from "Long String" with_mask "Long String" // IF and SET +0D64: 23@ = load_texture_png_from "Long String" // IF and SET +0D65: print "Long String" at 0.0 0.0 scale 0.0 0.0 style FONT_GOTHIC +0D66: print "Long String" at 0.0 0.0 scale 0.0 0.0 style FONT_GOTHIC prop TRUE align ALIGN_LEFT wrap 0.0 justify FALSE color 0 255 0 255 outline 0 shadow 0 dropColor 0 0 0 0 background FALSE backColor 0 0 0 0 +0D72: get_sfx_volume_to 28@ radio_volume_to NULL type TYPE_FLOAT +0D73: get_screen_width_to 19@ height_to 15@ type TYPE_FLOAT +0D74: 12@ = component 28@ parent_component +0D75: 25@ = component 28@ num_objects +0D76: 16@ = component 25@ object 0 +0D77: object_atomic 24@ hide 0 +0D78: 8@ = get_object 22@ atomic_flag 18@ +0D79: set_object 14@ atomic_flag 19@ state 7@ +0D7A: 17@ = get_object 18@ num_materials // IF and SET +0D7B: 13@ = get_object 8@ material 0 texture // IF and SET +0D7C: 17@ = load_texture_dds_from "Long String" // IF and SET +0D7D: clean_loaded_texture 22@ +0D7E: draw_sprite_with_texture 26@ at_cornerA 0.0 0.0 cornerB 0.0 0.0 color 0 255 0 255 angle 0.0 +0D7F: draw_gradient_sprite_with_texture 24@ at_cornerA 0.0 0.0 cornerB 0.0 0.0 colors 0 255 0 255 0 255 0 255 0 255 0 255 0 255 0 255 angle 0.0 +0E00: 3@ = get_car_alarm 25@ mode +0E01: create_object_no_save 24@ at 20@ 27@ 22@ offset 12@ ground 24@ to 13@ +0E02: set_car_generator 18@ no_save +0E03: 14@ = perlin_noise 3@ +0E04: 21@ = get_next_weather +0E05: set_next_weather 23@ +0E06: 0@ = get_rain_intensity +0E07: set_rain_intensity 5@ +0E08: is_car_script_controlled 27@ +0E09: mark_car_as_needed 19@ +0E0A: is_char_script_controlled 8@ +0E0B: mark_char_as_needed 24@ +0E0C: is_object_script_controlled 11@ +0E0D: mark_object_as_needed 13@ +0E0E: get_current_resolution_to 16@ 2@ +0E0F: get_fixed_xy_aspect_ratio 12@ 27@ to 17@ 3@ +0E10: is_mouse_wheel_up +0E11: is_mouse_wheel_down +0E12: 25@ = get_vehicle 4@ subclass +0E13: 6@ = get_entity 27@ type +0E14: init_extended_char_vars 25@ id 22@ new_vars 2@ +0E15: set_extended_char_var 4@ id 16@ var 6@ value 12@ +0E16: get_extended_char_var 12@ id 5@ var 1@ to 9@ +0E17: init_extended_car_vars 26@ id 25@ new_vars 7@ +0E18: set_extended_car_var 8@ id 18@ var 6@ value 6@ +0E19: get_extended_car_var 5@ id 4@ var 9@ to 29@ +0E1A: init_extended_object_vars 9@ id 13@ new_vars 28@ +0E1B: set_extended_object_var 25@ id 17@ var 21@ value 24@ +0E1C: get_extended_object_var 15@ id 9@ var 26@ to 16@ +0E1D: is_on_mission +0E1E: draw_texture_plus 2@ event 4@ pos 17@ 8@ size 2@ 10@ angle 17@ depth 26@ fix_aspect_ratio 12@ maskTrisCount 1@ maskTrisArray 2@ rgba 20@ 6@ 13@ 17@ +0E1F: ease 12@ mode 26@ way 25@ to 8@ +0E20: is_on_samp +0E21: 16@ = get_audio_sfx_volume +0E22: 25@ = get_audio_radio_volume +0E23: 20@ = get_mouse_sensibility +0E24: fix_char 23@ ground 25@ brightness 0@ and_fade_in 6@ +0E25: is_on_cutscene +0E26: is_weapon 12@ fire_type 5@ +0E27: 25@ = get_angle_from_two_coords 12@ 24@ and 5@ 6@ +0E28: write_struct 17@ offset 19@ size 21@ value 18@ +0E29: 14@ = perlin_noise 23@ frequency 6@ amplitude 10@ lacunarity 19@ persistence 9@ +0E2A: 24@ = create_cleo_blip 11@ position 7@ 26@ is_short 25@ RGBA 20@ 11@ 19@ 26@ +0E2B: remove_cleo_blip 0@ +0E2C: 14@ = get_current_save_slot +0E2D: is_game_first_start +0E2E: 5@ = create_render_object 22@ at_char 25@ on_bone 2@ offset 1@ 27@ 2@ rotation 3@ 2@ 28@ +0E2F: delete_render_object 2@ +0E30: set_render_object_auto_hide 16@ dead 14@ weapon 12@ car 28@ +0E31: set_render_object 2@ visible 24@ +0E32: set_char_coordinates_simple 0@ coord 28@ 8@ 19@ +0E33: 7@ = get_pickup_this_coord 16@ 29@ 29@ only_available 27@ +0E34: 17@ = get_pickup 3@ model +0E35: set_render_object 6@ position 26@ 7@ 19@ +0E36: set_render_object 6@ rotation 15@ 9@ 8@ +0E37: set_render_object 6@ scale 20@ 2@ 19@ +0E38: 11@ = get_pickup_pointer 9@ +0E39: 22@ = get_pickup_type 2@ +0E3A: set_render_object 26@ distortion 25@ 5@ 1@ 24@ +0E3B: 14@ = get_audiostream_internal 14@ +0E3C: 20@ = get_texture_from_sprite 20@ +0E3D: is_key_just_pressed 3@ +0E3E: is_button_just_pressed 2@ button 3@ +0E3F: convert_3d_to_screen_2d 16@ 10@ 18@ checkNearClip 15@ checkFarClip 4@ store_2d_to 7@ 10@ size_to 13@ 17@ +0E40: 13@ = get_current_hour +0E41: 22@ = get_current_minute +0E42: is_char 13@ doing_task_id 18@ +0E43: 1@ = get_char 4@ task_pointer_by_id 7@ +0E44: 14@ = get_char 28@ kill_target_char +0E45: frame_mod 6@ +0E46: is_char 22@ using_gun +0E47: is_char 41@ fighting +0E48: is_char 13@ fallen_on_ground +0E49: is_char 21@ entering_any_car +0E4A: is_char 19@ exiting_any_car +0E4B: is_char_playing_any_script_animation 14@ include_anims 3@ +0E4C: is_char_doing_any_important_task 0@ include_anims 20@ +0E4D: random_percent 21@ +0E4E: display_onscreen_timer_local 13@ direction 27@ +0E4F: display_onscreen_timer_with_string_local 15@ direction 6@ GXT 27@ +0E50: display_onscreen_counter_local 0@ direction 0@ +0E51: display_onscreen_counter_with_string_local 24@ direction 7@ GXT 26@ +0E52: display_two_onscreen_counters_local 21@ max_value 24@ +0E53: display_two_onscreen_counters_with_string_local 28@ max_value 10@ GXT 21@ +0E54: clear_onscreen_timer_local 21@ +0E55: clear_onscreen_counter_local 29@ +0E56: set_onscreen_counter_flash_when_first_displayed_local 17@ flash 1@ +0E57: set_timer_beep_countdown_time_local 27@ secs 9@ +0E58: set_onscreen_counter_colour_local 1@ color 22@ +0E59: 15@ = get_trailer_from_car 3@ +0E5A: 6@ = get_car_from_trailer 19@ +0E5B: get_car_dummy_coord 5@ dummy 2@ world_coords 0@ invert_x 23@ store_to 8@ 3@ 8@ // same as NewOpcodes but this is adapted to VehFuncs +0E5C: 16@ = get_player_health_percent 0@ +0E5D: is_cheat_active 0@ +0E5E: change_player_money 15@ mode 25@ value 17@ +0E5F: car_horn 24@ +0E60: set_camera_control 29@ 12@ +0E61: set_car_alarm 4@ mode 23@ +0E62: print 21@ event 26@ at 18@ 16@ scale 24@ 21@ fixAR 13@ style 17@ +0E63: print 5@ event 14@ at 4@ 20@ scale 20@ 21@ fixAR 19@ style 0@ prop 1@ align 5@ wrap 4@ justify 21@ color 24@ 18@ 12@ 28@ outline 29@ shadow 27@ dropColor 14@ 4@ 2@ 21@ background 18@ backColor 2@ 12@ 26@ 11@ +0E64: 28@ = get_camera_mode +0E65: 4@ = get_car_collision_intensity 24@ +0E66: get_car_collision_coordinates 27@ store_to 7@ 25@ 26@ +0E67: is_aim_button_pressed 19@ +0E68: set_player_control_pad 6@ 17@ +0E69: set_player_control_pad_movement 1@ 26@ +0E6A: make_nop 25@ size 4@ +0E6B: 24@ = get_colpoint_lighting 18@ from_night 3@ +0E6C: 25@ = get_day_night_balance +0E6D: 25@ = get_underwaterness +0E6E: is_select_menu_just_pressed +0E6F: stream_custom_script_from_label 11@ +0E70: 9@ = get_last_created_custom_script +0E71: 19@ = get_object_centre_of_mass_to_base_of_model 21@ +0E72: 24@ = create_list 28@ +0E73: delete_list 26@ +0E74: list_add 12@ value 23@ +0E75: list_remove_value 1@ value 9@ +0E76: list_remove_index 28@ index 4@ +0E77: get_list_size 7@ size 4@ +0E78: 20@ = get_list_value_by_index 4@ index 22@ +0E79: reset_list 14@ +0E7A: 3@ = get_list_string_value_by_index 22@ index 26@ +0E7B: list_add_string 26@ value 18@ +0E7C: list_remove_string_value 21@ value 8@ +0E7D: list_remove_index 6@ start 25@ end 6@ +0E7E: reverse_list 1@ +0E7F: 26@ = get_model_type 7@ +0E80: is_string_equal 11@ 8@ max_size 13@ case_sensitive 10@ ignore_charactere 10@ +0E81: is_string_comment 9@ +0E82: does_car_have_part_node 10@ 10@ +0E83: 17@ = get_current_char_weaponinfo 9@ +0E84: 8@ = get_weaponinfo 13@ skill 16@ +0E85: 20@ = get_weaponinfo_models 18@ 2@ +0E86: 3@ = get_weaponinfo_flags 20@ +0E87: 14@ = get_weaponinfo_animgroup 27@ +0E88: 8@ = get_weaponinfo_total_clip 4@ +0E89: 17@ = get_weaponinfo_fire_type 6@ +0E8A: 11@ = get_weaponinfo_slot 9@ +0E8B: 7@ = get_char_weapon_state 11@ +0E8C: 10@ = get_char_weapon_clip 19@ +0E8D: is_any_fire_button_pressed 3@ +0E8E: 8@ = get_char_collision_surface 20@ +0E8F: 5@ = get_char_collision_lighting 5@ +0E90: 26@ = get_car_collision_surface 11@ +0E91: 20@ = get_car_collision_lighting 17@ +0E92: is_char 6@ really_in_air +0E93: is_car 4@ really_in_air +0E94: is_object 1@ really_in_air +0E95: simulate_object_damage 3@ damage 13@ type 14@ +0E96: clear_char_primary_tasks 26@ +0E97: clear_char_secondary_tasks 15@ +0E98: request_priority_model 0@ +0E99: load_all_priority_models_now +0E9A: load_special_character_for_id 20@ name 3@ +0E9B: unload_special_character_from_id 27@ +0E9C: get_model_by_name 19@ store_id 2@ +0E9D: get_model_available_by_name 22@ +0E9E: 2@ = get_model_doesnt_exist_in_range 11@ to 29@ +0E9F: remove_all_unused_models +0EA0: set_actor_second_player 10@ enable_camera 1@ separate_cars 25@ +0EA1: disable_second_player_restore_camera 18@ +0EA2: fix_two_players_separated_cars 20@ +0EA3: remove_model_if_unused 11@ +0EA4: is_char 3@ on_fire +0EA5: 8@ = get_closest_cop_near_char 14@ radius 28@ alive 12@ in_car 13@ on_foot 1@ seen_in_front 1@ +0EA6: 1@ = get_closest_cop_near_char 12@ 25@ 3@ radius 6@ alive 14@ in_car 28@ on_foot 7@ +0EA7: get_any_char_no_save_recursive 25@ progress_to 19@ char_to 11@ +0EA8: get_any_car_no_save_recursive 26@ progress_to 3@ car_to 26@ +0EA9: get_any_object_no_save_recursive 18@ progress_to 15@ object_to 9@ +0EAA: set_char_arrested 8@ +0EAB: 15@ = get_char_pedstate 26@ +0EAC: get_char_proofs 2@ bullet 16@ fire 1@ explosion 19@ collision 2@ melee 9@ +0EAD: get_car_proofs 4@ bullet 11@ fire 20@ explosion 21@ collision 3@ melee 22@ +0EAE: get_object_proofs 10@ bullet 17@ fire 22@ explosion 29@ collision 18@ melee 20@ +0EAF: is_char_weapon_visible_set 12@ +0EB0: 17@ = get_forced_weather +0EB1: 19@ = get_char_stat_id 19@ +0EB2: store_coords_to 0.0 0.0 0.0 from_camera_with_offset 0.0 0.0 0.0 +0EB2: get_offset_from_camera_in_world_coords 3@ 12@ 20@ store_to 9@ 2@ 15@ +0EB3: convert_direction_to_quat 9@ dir 3@ 17@ 15@ +0EB4: set_car_coordinates_simple 22@ position 29@ 1@ 16@ +0EB5: get_char_damage_last_frame 14@ damager 10@ type 7@ part 6@ intensity 25@ +0EB6: get_car_weapon_damage_last_frame 6@ char 3@ type 5@ intensity 29@ +0EB7: is_on_scripted_cutscene +0EB8: is_radar_visible +0EB9: is_hud_visible +0EBA: get_model_ped_type_and_stat 2@ store_to 15@ 11@ +0EBB: pass_time 24@ +0EBC: 9@ = generate_random_int_in_range_with_seed 5@ min 28@ max 7@ +0EBD: 17@ = generate_random_float_in_range_with_seed 21@ min 20@ max 3@ +0EBE: locate_camera_distance_to_coordinates 21@ 15@ 28@ radius 27@ +0EBF: 28@ = get_fx_system_pointer 26@ +0EC0: add_fx_system_particle 8@ coord 4@ 21@ 16@ vel 24@ 27@ 7@ size 2@ brightness 4@ rgba 27@ 10@ 15@ 10@ lastFactor 3@ +0EC1: is_fx_system_available_with_name 13@ +0EC2: set_string_upper 10@ +0EC3: set_string_lower 12@ +0EC4: 12@ = string_find 25@ 27@ 11@ +0EC5: cut_string_at 4@ 1@ +0EC6: is_string_character_at 20@ 6@ 5@ +0EC7: 3@ = get_fade_alpha +0EC8: 6@ = get_char_random_seed 28@ +0EC9: 1@ = get_car_random_seed 11@ +0ECA: 12@ = get_object_random_seed 16@ +0ECB: 25@ = get_char_move_state 17@ +0ECC: dont_delete_char 25@ until_time 25@ +0ECD: dont_delete_car 7@ until_time 13@ +0ECE: 14@ = get_time_char_is_dead 16@ +0ECF: 10@ = get_time_car_is_dead 1@ +0ED0: return_script_event +0ED1: set_script_event_save_confirmation 1@ label 22@ var_slot 19@ +0ED2: set_script_event_char_delete 1@ label 18@ var_char 6@ +0ED3: set_script_event_char_create 7@ label 2@ var_char 17@ +0ED4: set_script_event_car_delete 23@ label 4@ var_car 18@ +0ED5: set_script_event_car_create 22@ label 14@ var_car 19@ +0ED6: set_script_event_object_delete 14@ label 24@ var_object 2@ +0ED7: set_script_event_object_create 27@ label 20@ var_object 4@ +0ED8: set_script_event_on_menu 26@ label 7@ var_just_paused 5@ +0ED9: set_char_ignore_damage_anims 12@ 6@ +0EDA: set_script_event_char_process 6@ label 2@ var_char 22@ +0EDB: set_script_event_car_process 23@ label 3@ var_car 24@ +0EDC: set_script_event_object_process 18@ label 24@ var_object 6@ +0EDD: set_script_event_building_process 26@ label 25@ var_building 20@ +0EDE: set_script_event_char_damage 17@ label 13@ var_char 22@ +0EDF: set_script_event_car_weapon_damage 6@ label 0@ var_car 7@ +0EE0: set_script_event_bullet_impact 20@ label 4@ args var_owner 4@ var_victim 13@ var_weapon 5@ var_colpoint 15@ +0EE1: get_colpoint_coordinates 9@ store_to 11@ 3@ 17@ +0EE2: read_struct_offset_multi 19@ offset 27@ total 11@ size 28@ +0EE3: write_struct_offset_multi 19@ offset 24@ count 11@ size 4@ +0EE4: locate_char_distance_to_char 21@ char 19@ radius 27@ +0EE5: locate_char_distance_to_car 0@ car 16@ radius 13@ +0EE6: locate_char_distance_to_object 13@ object 29@ radius 12@ +0EE7: locate_car_distance_to_object 24@ object 25@ radius 7@ +0EE8: locate_car_distance_to_car 2@ car 16@ radius 2@ +0EE9: locate_object_distance_to_object 13@ object 12@ radius 2@ +0EEA: locate_char_distance_to_coordinates 7@ pos 5@ 23@ 17@ radius 18@ +0EEB: locate_car_distance_to_coordinates 6@ pos 17@ 9@ 16@ radius 21@ +0EEC: locate_object_distance_to_coordinates 24@ pos 27@ 14@ 10@ radius 19@ +0EED: locate_object_distance_to_coordinates 8@ pos 26@ 19@ 26@ radius 15@ +0EEE: get_entity_coordinates 13@ store_to 20@ 3@ 4@ +0EEF: 0@ = get_entity_heading 10@ +0EF0: get_coord_from_angled_distance 4@ 8@ angle 10@ dist 20@ store_to 18@ 26@ +0EF1: 11@ = perlin_noise_fractal_2d 28@ 11@ frequency 2@ amplitude 9@ lacunarity 22@ persistence 13@ +0EF2: 9@ = perlin_noise_fractal_3d 16@ 15@ 21@ frequency 22@ amplitude 28@ lacunarity 29@ persistence 14@ +0EF3: 22@ = lerp 28@ 20@ 8@ +0EF4: 21@ = clamp_float 1@ min 11@ max 24@ +0EF5: car 15@ is_owned_by_player +0EF6: set_car 16@ owned_by_player 29@ +0EF7: 24@ = clamp_int 24@ min 15@ max 22@ +0EF8: 16@ = get_model_info 2@ +0EF9: 8@ = get_car_animgroup 16@ +0EFA: 21@ = get_char_fear 9@ +0EFB: is_car_double_convertible 15@ +0EFC: 6@ = get_car_value 7@ +0EFD: get_car_pedals 4@ gas_to 1@ break_to 10@ +0EFE: 3@ = get_loaded_library 21@ +0EFF: get_char_simplest_active_task 15@ id_to 24@ pointer_to 15@ +0F01: imgui_begin label 1@v shown (bool) 2@ flags (int) 3@ mouse visible (int) 4@ +0F02: imgui_end +0F03: imgui_checkbox label 1@v imguitypeflags 2@ var (int) 3@ +0F04: imgui_button label 1@v width (float) 2@ height (float) 3@ +0F05: imgui_calc_text_height text 1@v hide after ## (bool) 2@ warp width (float) 3@ imguitypeflags 4@ pointer/var (float) 5@ +0F06: imgui_calc_text_width text 1@v hide after ## (bool) 2@ warp width (float) 3@ imguitypeflags 4@ pointer/var (float) 5@ +0F07: imgui_set_next_window_pos pos x (float) 1@ pos y (float) 2@ imguicond 3@ +0F08: imgui_set_window_pos pos x (float) 1@ pos y (float) 2@ imguicond 3@ +0F09: imgui_get_font_size var (float) 1@ +0F0A: imgui_set_next_window_size width (float) 1@ height (float) 2@ imguicond 3@ +0F0B: imgui_set_window_size width (float) 1@ height (float) 2@ imguicond 3@ +0F0C: imgui_show_demo_window +0F0D: imgui_show_style_editor +0F0E: imgui_text text 1@v +0F0F: imgui_text_wrapped text 1@v +0F10: imgui_text_disabled text 1@v +0F11: imgui_text_colored text 1@v red (float) 2@ green (float) 3@ blue (float) 4@ alpha (float) 5@ +0F12: imgui_columns count (int) 1@ border (int) 2@ +0F13: imgui_next_column +0F14: imgui_spacing +0F15: imgui_dummy padding x (float) 1@ padding y (float) 2@ +0F16: imgui_sameline +0F17: imgui_slider_int label 1@v imguitypeflags 2@ var 3@ min (int) 4@ max (int) 5@ imguisliderflags 6@ imguislidercount 7@ +0F18: imgui_slider_float label 1@v imguitypeflags 2@ var 3@ min (float) 4@ max (float) 5@ imguisliderflags 6@ imguislidercount 7@ +0F19: imgui_color_edit label 1@v imguitypeflags 2@ var 3@ imguicoloreditflags 4@ imguicoloreditalpha 5@ +0F1A: imgui_color_picker label 1@v imguitypeflags 2@ var 3@ imguicoloreditflags 4@ imguicoloreditalpha 5@ +0F1B: imgui_begin_child label 1@v width (float) 2@ height (float) 3@ border (int) 4@ imguiwindowflags 5@ +0F1C: imgui_end_child +0F1D: imgui_input_int label 1@v imguitypeflags 2@ var 3@ imguiinputtextflags 4@ imguiinputcount 5@ +0F1E: imgui_input_float label 1@v imguitypeflags 2@ var 3@ imguiinputtextflags 4@ imguiinputcount 5@ +0F1F: imgui_input_text label 1@v hint 2@v var (char) 3@v buffer size (int) 4@ imguiinputtextflags 5@ +0F20: imgui_input_text_multiline label 1@v var (char) 2@v buffer size (int) 3@ width (float) 4@ height (float) 5@ imguiinputtextflags 6@ +0F25: imgui_separator +0F26: imgui_get_cleo_imgui_version var (float) 1@ +0F27: imgui_get_version var (float) 1@ +0F28: imgui_get_framerate var (int) 1@ +0F29: imgui_color_button label (float) 1@v red (float) 2@ green (float) 3@ blue (float) 4@ alpha (float) 5@ imguicoloreditflags 6@ width (float) 7@ height (float) 8@ +0F2A: imgui_bullet +0F2B: imgui_bullet_text label 1@v +0F2C: imgui_newline +0F2D: imgui_set_tooltip label 1@v +0F2E: imgui_color_tooltip label 1@v red (float) 2@ green (float) 3@ blue (float) 4@ alpha (float) 5@ imguicoloreditflags 6@ +0F2F: imgui_is_item_hovered indentifier 1@v imguihoveredflags 2@ +0F30: imgui_is_item_focused indentifier 1@v +0F31: imgui_is_item_activated indentifier 1@v +0F32: imgui_is_item_deactivated indentifier 1@v +0F33: imgui_is_item_active indentifier 1@v +0F34: imgui_is_item_clicked indentifier 1@v imguimousebutton 2@ +0F35: imgui_is_window_hovered indentifier 1@v imguihoveredflags 2@ +0F36: imgui_is_window_focused indentifier 1@v imguihoveredflags 2@ +0F37: imgui_radio_button label 1@v imguitypeflags 2@ pointer/var (int) 3@ number (int) 4@ +0F38: imgui_collasping_header label 1@v imguitreenodeflags 2@ +0F39: imgui_progress_bar label 1@v fraction (float) 2@ width (float) 3@ height (float) 4@ +0F3A: imgui_get_window_posy imguitypeflags 1@ pointer/var (float) 2@ +0F3B: imgui_get_window_posx imguitypeflags 1@ pointer/var (float) 2@ +0F3C: imgui_get_window_width imguitypeflags 1@ pointer/var (float) 2@ +0F3D: imgui_get_window_height imguitypeflags 1@ pointer/var (float) 2@ +0F3E: imgui_selectable label 1@v check mark (int) 2@ imguiselectableflags 3@ width (float) 4@ height (float) 5@ +0F40: imgui_load_texture path 1@v var (int) 2@ +0F41: imgui_image indentifier 1@v var (int) 2@ width (float) 3@ height (float) 4@ +0F42: imgui_image_ex indentifier 1@v var (int) 2@ width (float) 3@ height (float) 4@ uv x (float) 5@ uv0 y (float) 6@ uv x (float) 7@ uv0 y (float) 8@ red (float) 9@ green (float) 10@ blue (float) 11@ alpha (float) 12@ border red (float) 13@ border green (float) 14@ border blue (float) 15@ border alpha (float) 16@ +0F43: imgui_image_button indentifier 1@v var (int) 2@ width (float) 3@ height (float) 4@ +0F44: imgui_image_button_ex indentifier 1@v var (int) 2@ width (float) 3@ height (float) 4@ uv0 x (float) 5@ uv0 y (float) 6@ uv1 x (float) 7@ uv1 y (float) 8@ red (float) 9@ green (float) 10@ blue (float) 11@ alpha (float) 12@ border red (float) 13@ border green (float) 14@ border blue (float) 15@ border alpha (float) 16@ +0F45: imgui_get_game_path pointer (char) 1@ +0F46: imgui_invisible_button label 1@v width (float) 2@ height (float) 3@ imguibuttonflags 4@ +0F47: imgui_drawlist_add_circle center x (float) 1@ center y (float) 2@ radius (float) 3@ color (int) 4@ segment (int) 5@ thickness (int) 6@ +0F48: imgui_drawlist_add_circle_filled center x (float) 1@ center y (float) 2@ radius (float) 3@ color (int) 4@ segment (int) 5@ +0F49: imgui_drawlist_add_rect min x (float) 1@ min y (float) 2@ max x (float) 3@ max y (float) 4@ color (int) 5@ rounding (int) 6@ corners (int) 7@ thickness (int) 8@ +0F4A: imgui_drawlist_add_rect_filled min x (float) 1@ min y (float) 2@ max x (float) 3@ max y (float) 4@ color (int) 5@ rounding (int) 6@ corners (int) 7@ +0F4B: imgui_drawlist_add_rect_filled_multicolor min x (float) 1@ min y (float) 2@ max x (float) 3@ max y (float) 4@ color up left (int) 5@ color up right (int) 6@ color down left (int) 7@ color down right (int) 8@ +0F4C: imgui_drawlist_add_text text 1@v pos x (float) 2@ pos y (float) 3@ radius (float) 4@ color (int) 5@ +0F4D: imgui_drawlist_add_triangle point1 x (float) 1@ point1 y (float) 2@ point2 x (float) 3@ point2 y (float) 4@ point3 x (float) 5@ point3 y (float) 6@ color (int) 7@ thickness (int) 8@ +0F4E: imgui_drawlist_add_triangle_filled point1 x (float) 1@ point1 y (float) 2@ point2 x (float) 3@ point2 y (float) 4@ point3 x (float) 5@ point3 y (float) 6@ color (int) 7@ +0F4F: imgui_begin_main_menu_bar +0F50: imgui_end_main_menu_bar +0F51: imgui_menu_item label 1@v +0F52: imgui_style_colors_classic +0F53: imgui_style_colors_dark +0F54: imgui_style_colors_default +0F55: imgui_style_colors_light +0F57: imgui_get_style imguistyleoffsets 1@ var (float) 2@ +0F58: imgui_set_style imguistyleoffsets 1@ value (float) 2@ +0F59: imgui_set_style_int imguistyleoffsets 1@ value (int) 2@ +0F5A: imgui_get_color imguicoloroffsets 1@ red (float) 2@ green (float) 3@ blue (float) 4@ alpha (float) 5@ +0F5B: imgui_set_color imguicoloroffsets 1@ red (float) 2@ green (float) 3@ blue (float) 4@ alpha (float) 5@ +0F5C: imgui_push_item_width width (float) 1@ +0F5D: imgui_pop_item_width +0F5E: imgui_push_item_flag imguiitemflags 1@ enabled (int) 2@ +0F5F: imgui_pop_item_flag +0F60: imgui_get_window_content_region_width imguitypeflags 1@ pointer/var (float) 2@ +0F61: imgui_get_frame_height imguitypeflags 1@ pointer/var (float) 2@ +0F62: imgui_get_frame_height_with_spacing var (float) 1@ +0F63: imgui_get_style_int imguistyleoffsets 1@ var (int) 2@ +0242=2,arm_car_with_bomb %1d% %2d% +0A4F=0, NOP_false +0A50=0,increment_useless_flag +0a51=1, is_widget_pressed %1d% +0a52=1, is_widget_released %1d% +0a53=1, is_widget_doubletapped %1d% +0a54=1, is_widget_swiped %1d% +0A55=1, is_widget_swiped_left %1d% +0A56=1, is_widget_swiped_right %1d% +0a57=2, do_mission_skip_get_current_mission_page %1d% get_current_skip_to_mission_number %2d% +0a58=1, skip_to_mission_num %1d% +0a59=1, skip_to_mission_page %1d% +0a5A=2,get_widget %1d% value_to %2d% ; float +0A5B=3,get_widget %1d% value2_to %2d% %3d% ; float +0A5C=3,display_missions_text_position %1d% %2d% GXT %3g% +0A5D=5,get_widget %1d% position_to %2d% %3d% scale_to %4d% %5d% +0A5E=2,set_widget %1d% value %2d% ; float +0A5F=3,set_widget %1d% slider_range %2d% %3d% ; float +0a60=2,widget %1d% add_flag %2d% +0a61=2,widget %1d% remove_flag %2d% +0a62=2,widget %1d% add_button_flag %2d% +0a63=2,widget %1d% remove_button_flag %2d% +0a64=0, is_touch_enabled +0a65=0, skip_intro_cutscene +0a66=1,write_log %1k% ; 128-byte null-terminated string +0a67=4,write_log_int %1d% %2d% %3d% %4k% ; 128-byte null-terminated string +0a68=4,write_log_float %1d% %2d% %3d% %4k% ; 128-byte null-terminated string +0a69=1,create_shop_widget_menu %1g% +0a6a=2,add_shop_widget_menu_item %1g% price %2d% +0a6b=1,delete_widget %1d% +0a6c=2,set_widget %1d% equipped_item %2d% +0a6d=2,print_help_forever_conditional %1g% hid_type %2d% +0a6e=2,set_widget %1d% texture %2k% ; 128-byte null-terminated string +0a6f=1,checkpoint_save %1d% +0a70=4,display_text_clamped_position %1d% %2d% GXT %3g% scale %4d% ;text_draw +0a71=5,display_text_clamped_position %1d% %2d% GXT %3g% with_number %4d% scale %5d% ;text_draw +0A72=0,auto_save_checkpoint +0a73=4,set_widget %1d% value3 %2d% %3d% %4d% ; float +0a74=1, is_checkpoint_resuming %1d% ; IsGameResuming //bool +0a75=2, set_active_square_color_panel %1d% find_car_colour %2d% +0a76=1, hid_implements %1d% +0a77=1,checkpoint_save_oddjob %1d% +0A78=2,print_help_forever_conditional_touch %1g% hid_type %2d% +0A79=2,print_help_forever_conditional_hid %1g% hid_type %2d% +0A7A=2,print_help_forever_conditional_touch_classic %1g% hid_type %2d% +0A7B=2,print_help_forever_conditional_touch_adapted %1g% hid_type %2d% +0A7C=2,print_help_forever_conditional_hid_joypad %1g% hid_type %2d% +0A7D=2,print_help_forever_conditional_hid_keyboard %1g% hid_type %2d% +0A7E=2,print_help_forever_conditional_touch_analog %1g% hid_type %2d% +0A7F=2,print_help_forever_conditional_touch_digital %1g% hid_type %2d% +0A80=2,print_help_forever_conditional_touch_flick %1g% hid_type %2d% +0A81=2,print_help_conditional %1g% hid_type %2d% +0A82=2,print_help_conditional_touch %1g% hid_type %2d% +0A83=2,print_help_conditional_hid %1g% hid_type %2d% +0A84=2,print_help_conditional_touch_classic %1g% hid_type %2d% +0A85=2,print_help_conditional_touch_adapted %1g% hid_type %2d% +0A86=2,print_help_conditional_hid_joypad %1g% hid_type %2d% +0A87=2,print_help_conditional_hid_keyboard %1g% hid_type %2d% +0A88=2,print_help_conditional_touch_analog %1g% hid_type %2d% +0a89=3,set_widget %1d% value2 %2d% %3d% ; float +0a8a=8,set_widget %1d% info %2d% %3d% %4d% %5d% %6d% %7d% %8g% +0a8b=7,set_widget %1d% info2 %2d% %3d% %4d% %5d% %6g% %7g% +0a8c=0,load_all_requested_models ; No time to pause. load faster than 038B +0a8d=1, is_hid_released %1d% +0A8E=1,NOP %1d% +0A8F=0,set_player_weapon_lock_on_target +0A90=1, is_hid_pressed %1d% +0A96=2,%2d% = ped %1d% struct +0A97=2,%2d% = vehicle %1d% struct +0A98=2,%2d% = object %1d% struct +0B8E=3,%3d% = %1d% + %2d% +0B8F=3,%3d% = %1d% - %2d% +0B90=3,%3d% = %1d% * %2d% +0B91=3,%3d% = %1d% / %2d% +0DD0=2,%1d% = get_label_addr %2p% +0DD1=2,%1d% = get_func_addr_by_cstr_name %2d% +0DD2=1,context_call_func %1d% ; deprecated, use 0DDE instead +0DD3=2,context_set_reg %1d% value %2d% ; deprecated, use 0DDE instead +0DD4=2,%1d% = context_get_reg %2d% ; deprecated, use 0DDE instead +0DD5=1,%1d% = get_platform +0DD6=1,%1d% = get_game_version +0DD7=1,%1d% = get_image_base +0DD8=4,%1d% = read_mem_addr %2d% size %3d% add_ib %4d% +0DD9=5,write_mem_addr %1d% value %2d% size %3d% add_ib %4d% protect %5d% +0DDA=3,%1d% = get_pattern_addr_cstr %2d% index %3d% +0DDB=3,get_game_ver_ex name_hash %1d% ver_hash %2d% ver_code %3d% +0DDC=2,set_mutex_var %1d% to %2d% +0DDD=2,%1d% = get_mutex_var %2d% +0DDE=-1, call_func %1d% add_ib %2d% +0DE0=3,%1d% = get_touch_point_state %2d% mintime %3d% +0DE1=5,%1d% = get_touch_slide_state from %2d% to %3d% mintime %4d% maxtime %5d% +0DE2=1,%1d% = get_menu_button_state +0DE3=2,%1d% = get_menu_button_pressed mintime %2d% +0DE4=2,%1d% = psp_get_control_state %2d% +0DE5=3,%1d% = psp_get_control_pressed %2d% mintime %3d% +0DF2=2,create_menu %1d% items %2d% +0DF3=0,delete_menu +0DF4=2,%1d% = get_menu_touched_item_index maxtime %2d% +0DF5=1,set_menu_active_item_index %1d% +0DF6=1,%1d% = get_menu_active_item_index +1000=-1, opcode_func \ No newline at end of file diff --git a/sa_cp/opcodes.txt b/sa_cp/opcodes.txt new file mode 100644 index 0000000..434f0c5 --- /dev/null +++ b/sa_cp/opcodes.txt @@ -0,0 +1,2354 @@ +0000: NOP +0001: wait 0 ms +0002: jump @LABEL +0003: shake_camera 0 +0004: $VAR17 = 0 +0005: $VAR11 = 0.0 +0006: 22@ = 0 +0007: 13@ = 0.0 +0008: $VAR22 += 0 +0009: $VAR15 += 0.0 +000A: 3@ += 0 +000B: 18@ += 0.0 +000C: $VAR18 -= 0 +000D: $VAR10 -= 0.0 +000E: 25@ -= 0 +000F: 28@ -= 0.0 +0010: $VAR7 *= 0 +0011: $VAR7 *= 0.0 +0012: 19@ *= 0 +0013: 12@ *= 0.0 +0014: $VAR6 /= 0 +0015: $VAR12 /= 0.0 +0016: 1@ /= 0 +0017: 23@ /= 0.0 +0018: $VAR21 > 0 +0019: 29@ > 0 +001A: 0 > $VAR25 +001B: 0 > 5@ +001C: $VAR1 > $VAR4 // (int) +001D: 17@ > 1@ // (int) +001E: $VAR8 > 8@ // (int) +001F: 13@ > $VAR0 // (int) +0020: $VAR20 > 0.0 +0021: 15@ > 0.0 +0022: 0.0 > $VAR22 +0023: 0.0 > 7@ +0024: $VAR0 > $VAR27 // (float) +0025: 23@ > 8@ // (float) +0026: $VAR24 > 29@ // (float) +0027: 2@ > $VAR2 // (float) +0028: $VAR28 >= 0 +0029: 26@ >= 0 +002A: 0 >= $VAR5 +002B: 0 >= 21@ +002C: $VAR22 >= $VAR23 // (int) +002D: 6@ >= 0@ // (int) +002E: $VAR5 >= 5@ // (int) +002F: 4@ >= $VAR16 // (int) +0030: $VAR19 >= 0.0 +0031: 9@ >= 0.0 +0032: 0.0 >= $VAR3 +0033: 0.0 >= 0@ +0034: $VAR7 >= $VAR22 // (float) +0035: 10@ >= 25@ // (float) +0036: $VAR16 >= 22@ // (float) +0037: 24@ >= $VAR20 // (float) +0038: $VAR8 == 0 +0039: 26@ == 0 +003A: $VAR28 == $VAR12 // (int) +003B: 20@ == 1@ // (int) +003C: $VAR24 == 17@ // (int) +0042: $VAR16 == 0.0 +0043: 17@ == 0.0 +0044: $VAR8 == $VAR2 // (float) +0045: 14@ == 21@ // (float) +0046: $VAR6 == 14@ // (float) +004D: jump_if_false @LABEL +004E: terminate_this_script +004F: start_new_script @LABEL +0050: gosub @LABEL +0051: return +0052: NOP 12@ 21@ $VAR8 22@ 1@ $VAR15 +0053: 0@ = create_player #NULL at 0.0 0.0 0.0 +0058: $VAR25 += $VAR26 // (int) +0059: $VAR16 += $VAR7 // (float) +005A: 5@ += 25@ // (int) +005B: 8@ += 28@ // (float) +005C: 21@ += $VAR10 // (int) +005D: 12@ += $VAR23 // (float) +005E: $VAR10 += 27@ // (int) +005F: $VAR7 += 12@ // (float) +0060: $VAR29 -= $VAR8 // (int) +0061: $VAR19 -= $VAR21 // (float) +0062: 10@ -= 7@ // (int) +0063: 27@ -= 18@ // (float) +0064: 9@ -= $VAR19 // (int) +0065: 27@ -= $VAR18 // (float) +0066: $VAR20 -= 15@ // (int) +0067: $VAR9 -= 23@ // (float) +0068: $VAR21 *= $VAR4 // (int) +0069: $VAR25 *= $VAR14 // (float) +006A: 16@ *= 4@ // (int) +006B: 24@ *= 11@ // (float) +006C: $VAR16 *= 4@ // (int) +006D: $VAR9 *= 8@ // (float) +006E: 29@ *= $VAR23 // (int) +006F: 7@ *= $VAR6 // (float) +0070: $VAR18 /= $VAR16 // (int) +0071: $VAR18 /= $VAR25 // (float) +0072: 24@ /= 17@ // (int) +0073: 10@ /= 0@ // (float) +0074: $VAR3 /= 18@ // (int) +0075: $VAR19 /= 25@ // (float) +0076: 10@ /= $VAR15 // (int) +0077: 13@ /= $VAR26 // (float) +0078: $VAR23 += frame_delta_time * 0.0 // (float) +0079: 3@ += frame_delta_time * 0.0 // (float) +007A: $VAR29 += frame_delta_time * $VAR29 // (float) +007B: 25@ += frame_delta_time * 9@ // (float) +007C: 0@ += frame_delta_time * $VAR1 // (float) +007D: $VAR17 += frame_delta_time * 8@ // (float) +007E: $VAR16 -= frame_delta_time * 0.0 // (float) +007F: 19@ -= frame_delta_time * 0.0 // (float) +0080: $VAR2 -= frame_delta_time * $VAR13 // (float) +0081: 24@ -= frame_delta_time * 20@ // (float) +0082: 12@ -= frame_delta_time * $VAR11 // (float) +0083: $VAR2 -= frame_delta_time * 0@ // (float) +0084: $VAR1 = $VAR4 // (int) +0085: 28@ = 28@ // (int) +0086: $VAR16 = $VAR15 // (float) +0087: 2@ = 22@ // (float) +0088: $VAR27 = 2@ // (float) +0089: 26@ = $VAR5 // (float) +008A: $VAR20 = 19@ // (int) +008B: 4@ = $VAR24 // (int) +008C: $VAR19 = float $VAR28 to_integer +008D: $VAR2 = integer $VAR1 to_float +008E: 4@ = float $VAR7 to_integer +008F: 25@ = integer $VAR6 to_float +0090: $VAR21 = float 18@ to_integer +0091: $VAR7 = integer 17@ to_float +0092: 16@ = float 12@ to_integer +0093: 12@ = integer 16@ to_float +0094: make $VAR1 absolute_integer +0095: make 2@ absolute_integer +0096: make $VAR3 absolute_float +0097: make 15@ absolute_float +0098: 28@ = random_float_in_ranges_0.0_to_1.0 +0099: $VAR21 = random_int_in_ranges_0_to_0 +009A: 26@ = create_actor_type 0 model #MODEL at 0.0 0.0 0.0 +009B: destroy_actor 27@ +00A0: store_actor $VAR29 position_to 18@ 24@ 23@ +00A1: put_actor $VAR23 at 0.0 0.0 0.0 +00A3: actor $VAR15 sphere 0 in_rectangle_cornerA 0.0 0.0 cornerB 0.0 0.0 +00A4: actor $VAR10 sphere 0 in_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +00A5: 16@ = create_car #MODEL at 0.0 0.0 0.0 +00A6: destroy_car 13@ +00A7: car 23@ drive_to 0@ 3@ 24@ +00A8: set_car 4@ to_psycho_driver +00A9: set_car 19@ to_normal_driver +00AA: store_car 0@ position_to 18@ 24@ 23@ +00AB: put_car 1@ at 0.0 0.0 0.0 +00AD: set_car 17@ max_speed_to 0.0 +00AE: set_car 23@ traffic_behaviour_to 0 +00AF: set_car 8@ driver_behaviour_to 0 +00B0: car 19@ sphere 0 in_rectangle_cornerA 0.0 0.0 cornerB 0.0 0.0 +00B1: car 10@ sphere 0 in_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +00BA: show_text_styled GXT "Long String" time 0 style 0 // Beefy Baron +00BB: show_text_lowpriority GXT 'SHORT' time 0 flag 0 // ~s~This vehicle is not required for export. +00BC: show_text_highpriority GXT 'SHORT' time 0 flag 0 // ~s~Come back between 9:00 and 17:00. +00BE: text_clear_all +00BF: $VAR8 = current_time_hours, $VAR5 = current_time_minutes +00C0: set_current_time 0 0 +00C1: 14@ = get_minutes_left_to_time_hours 14@ time_minutes 19@ +00C2: sphere_onscreen 4@ 22@ 22@ radius 0.0 +00D6: if +00D7: start_new_script @LABEL // without extra params +00D8: mission_cleanup +00D9: 22@ = actor $VAR23 car // add to mission cleanup +00DB: actor $VAR7 in_car 21@ +00DD: actor $VAR3 driving_car_with_model #MODEL +00DF: actor $VAR27 driving +00E1: player 0 pressed_key 0 +00E2: 24@ = get_player 0 key 0 state +00EC: actor 4@ sphere 0 near_point 0.0 0.0 radius 0.0 0.0 +00ED: actor 28@ sphere 0 near_point 0.0 0.0 radius 0.0 0.0 on_foot +00EE: actor 9@ sphere 0 near_point 0.0 0.0 radius 0.0 0.0 in_car +00EF: actor 6@ sphere 0 near_point 0.0 0.0 radius 0.0 0.0 stopped +00F0: actor 27@ sphere 0 near_point 0.0 0.0 radius 0.0 0.0 stopped_on_foot +00F1: actor 27@ sphere 0 near_point 0.0 0.0 radius 0.0 0.0 stopped_in_car +00F2: actor 24@ sphere 0 near_actor 9@ radius 0.0 0.0 +00F3: actor 11@ sphere 0 near_actor 21@ radius 0.0 0.0 on_foot +00F4: actor 18@ sphere 0 near_actor 12@ radius 0.0 0.0 in_car +00FE: actor 18@ sphere 0 in_sphere 0.0 0.0 0.0 radius 0.0 0.0 0.0 +00FF: actor 11@ sphere 0 in_sphere 0.0 0.0 0.0 radius 0.0 0.0 0.0 on_foot +0100: actor 22@ sphere 0 in_sphere 0.0 0.0 0.0 radius 0.0 0.0 0.0 in_car +0101: actor 15@ sphere 0 in_sphere 0.0 0.0 0.0 radius 0.0 0.0 0.0 stopped +0102: actor 5@ sphere 0 in_sphere 0.0 0.0 0.0 radius 0.0 0.0 0.0 stopped_on_foot +0103: actor 5@ sphere 0 in_sphere 0.0 0.0 0.0 radius 0.0 0.0 0.0 stopped_in_car +0104: actor 6@ sphere 0 near_actor 18@ radius 0.0 0.0 0.0 +0105: actor 10@ sphere 0 near_actor 5@ radius 0.0 0.0 0.0 on_foot +0106: actor 12@ sphere 0 near_actor 28@ radius 0.0 0.0 0.0 in_car +0107: 24@ = create_object #MODEL at 0.0 0.0 0.0 +0108: destroy_object $VAR12 +0109: player $VAR29 money += 0 +010A: player $VAR10 money > 4@ +010B: 23@ = player $VAR2 money +010C: NOP +010D: set_player $VAR23 wanted_level_to 0 +010E: set_player $VAR28 minimum_wanted_level_to 0 +010F: player $VAR29 wanted_level > 0 +0110: clear_player $VAR13 wanted_level +0111: set_wasted_busted_check 0 +0112: wasted_or_busted // mission only +0114: set_actor $VAR24 weapon 0 add_ammo 0 +0117: player $VAR13 wasted +0118: actor 13@ dead +0119: car 27@ wrecked +0122: player $VAR28 pressing_horn +0129: 25@ = create_actor_type 0 model #MODEL in_car 5@ driverseat +0137: car 4@ model == #MODEL +014B: $VAR0 = init_car_generator #MODEL color 0 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 0 at 0.0 0.0 0.0 angle 0.0 +014C: set_parked_car_generator $VAR0 cars_to_generate_to 0 +014E: start_timer_at $VAR3 count_in_direction 0 // global_variable +014F: stop_timer $VAR9 +0151: remove_status_text $VAR26 +0154: actor $VAR12 in_zone 'SHORT' // Easter Basin +0158: camera_on_car 9@ mode 0 switchstyle 0 +0159: camera_on_ped 28@ mode 0 switchstyle 0 +015A: restore_camera +015B: shake_player_controller 0 time 0 intensity 0 +015D: set_gamespeed 0.0 +015F: set_camera_position 0.0 0.0 0.0 rotation 0.0 0.0 0.0 +0160: set_camera_point_at 0.0 0.0 0.0 switchstyle 0 +0161: 21@ = create_marker_above_car 6@ unused 0 visibility 0 +0162: NOP +0164: disable_marker $VAR12 +0165: set_marker 9@ color_to 0 +0167: 23@ = create_marker_at 9@ 13@ 27@ color 0 flag 0 +0168: set_marker 14@ size 0 +0169: set_fade_color_RGB 0 0 0 +016A: fade 0 time 0 +016B: fading +016C: restart_if_wasted_at 0.0 0.0 0.0 angle 0.0 town_number 0 +016D: restart_if_busted_at 0.0 0.0 0.0 angle 0.0 town_number 0 +016E: override_next_restart at 0.0 0.0 0.0 angle 0.0 +016F: create_particle 0 rotation_factor 0.0 size 0.0 intensity 0 flags 0 0 0 at 7@ 12@ 21@ +0172: $VAR8 = actor 21@ Z_angle +0173: set_actor $VAR2 Z_angle_to 0.0 +0174: $VAR21 = car $VAR11 Z_angle +0175: set_car 12@ Z_angle_to 0.0 +0176: 29@ = object 0@ Z_angle +0177: set_object 24@ Z_angle_to 0.0 +0179: actor $VAR26 colliding_with_object 26@ +017B: set_actor $VAR21 weapon 0 ammo_to 0 +0180: set_on_mission_flag_to $VAR4 // Note: your missions have to use the variable defined here +0184: actor 3@ health > 0 +0185: car 11@ health > 0 +0186: 0@ = create_marker_above_car 15@ +0187: 18@ = create_marker_above_actor 20@ +0188: 16@ = create_marker_above_object 19@ +018A: 15@ = create_checkpoint_at 18@ 21@ 2@ +018B: set_marker $VAR24 radar_mode 0 +018C: play_sound 0 at 0.0 0.0 0.0 +018D: NOP 2@ 0 0.0 0.0 0.0 +018E: stop_sound 17@ +018F: is_car_stuck_on_roof 26@ +0190: add_car 23@ to_upsidedown_check // 0 max +0191: remove_car 29@ from_upsidedown_check +01A1: actor $VAR10 sphere 0 in_rectangle_cornerA 0.0 0.0 cornerB 24@ 16@ on_foot +01A2: actor $VAR24 sphere 0 in_rectangle_cornerA 3@ 1@ cornerB 14@ 13@ in_car +01A3: actor $VAR27 sphere 0 in_rectangle_cornerA 0.0 0.0 cornerB 0.0 0.0 +01A4: actor 12@ sphere 0 in_rectangle_cornerA 0.0 0.0 cornerB 0.0 0.0 stopped_on_foot +01A5: actor $VAR2 sphere 0 in_rectangle_cornerA 0@ 19@ cornerB 29@ 9@ stopped_in_car +01A6: actor $VAR7 sphere 0 in_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 on_foot +01A7: actor $VAR29 sphere 0 in_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 in_car +01A8: actor $VAR4 sphere 0 in_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 stopped +01A9: actor $VAR18 sphere 0 in_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 stopped_on_foot +01AA: actor $VAR3 sphere 0 in_cube_cornerA 23@ 27@ 9@ cornerB 3@ 16@ 11@ stopped_in_car +01AB: car 19@ sphere 0 in_rectangle_cornerA 2@ 24@ cornerB 19@ 2@ stopped +01AC: car 10@ sphere 0 in_cube_cornerA 0.0 19@ 0.0 cornerB 0.0 23@ 0.0 stopped +01AD: car 17@ sphere 0 near_point 5@ 1@ radius 0.0 0.0 +01AE: car 18@ sphere 0 near_point 0.0 0.0 radius 0.0 0.0 stopped +01AF: car 11@ sphere 0 in_sphere 29@ 4@ 3@ radius 0.0 0.0 0.0 +01B0: car 21@ sphere 0 in_sphere 0.0 0.0 0.0 radius 0.0 0.0 0.0 stopped +01B2: give_actor 2@ weapon 0 ammo 0 // Load the weapon model before using this +01B4: set_player $VAR25 can_move 0 +01B5: force_weather 0 +01B6: set_weather 0 +01B7: release_weather +01B9: set_actor 18@ armed_weapon_to 0 +01BB: store_object 11@ position_to 0@ 1@ 2@ +01BC: put_object 6@ at 0.0 0.0 0.0 +01BD: $VAR20 = current_time_in_ms +01C0: $VAR1 = player $VAR19 wanted_level +01C1: car $VAR3 stopped +01C2: remove_references_to_actor 28@ // Like turning an actor into a random pedestrian +01C3: remove_references_to_car $VAR17 +01C4: remove_references_to_object 6@ // This object will now disappear when the player looks away +01C5: remove_actor_from_mission_cleanup_list 28@ +01C7: remove_object_from_mission_cleanup_list 21@ +01C8: 9@ = create_actor_type 0 model #MODEL in_car 21@ passenger_seat 0 +01E3: show_text_1number_styled GXT "Long String" number $VAR16 time 0 style 0 // NEW HIGH SCORE!!~n~~w~~1~ +01E4: show_text_1number_lowpriority GXT 'SHORT' number $VAR26 time 0 flag 0 // INSANE STUNT BONUS: $~1~ +01E5: show_text_1number_highpriority GXT 'SHORT' number 28@ time 0 flag 0 // ~s~You need $~1~ to compete. +01E7: remove_forbidden_for_cars_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +01E8: create_forbidden_for_cars_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +01E9: 18@ = car 3@ num_passengers +01EA: 21@ = car 21@ max_passengers +01EB: set_traffic_density_multiplier_to 0.0 +01EC: make_car 11@ very_heavy 0 +01F0: set_max_wanted_level_to 0 +01F3: car $VAR13 in_air +01F4: car 27@ flipped +01F5: 20@ = get_player_actor $VAR20 +01F6: cancel_override_restart +01F7: set_player $VAR28 ignored_by_cops 0 +01F9: init_rampage_gxt 'SHORT' weapon 0 time_limit 0 targets 0 target_models #MODEL #MODEL #MODEL #MODEL completed_text 0 +01FA: 13@ = rampage_status +01FB: 29@ = square_root 23@ +0202: actor $VAR4 near_car 11@ radius 0.0 0.0 sphere 0 +0203: actor $VAR29 near_car 4@ radius 0.0 0.0 flag 0 on_foot +0204: actor 19@ near_car 25@ radius 0.0 0.0 sphere 0 in_car +0205: actor $VAR5 near_car 0@ radius 0.0 0.0 0.0 flag 0 +0206: actor $VAR11 near_car 21@ radius 0.0 0.0 0.0 flag 0 on_foot +0207: actor $VAR7 near_car 17@ radius 0.0 0.0 0.0 flag 0 in_car +0208: 9@ = random_float_in_ranges 0.0 0.0 +0209: 27@ = random_int_in_ranges 0 0 +020A: set_car 0@ door_status_to 0 +020B: explode_car 14@ +020C: create_explosion_with_radius 0 at 17@ 22@ 27@ +020D: car $VAR22 flipped +0213: 12@ = create_pickup #MODEL type 0 at 0.0 0.0 0.0 +0214: pickup $VAR20 picked_up +0215: destroy_pickup $VAR16 +0216: enable_taxi 28@ light 0 +0217: show_text_styled GXT "Long String" time 0 style 0 // versionB +021B: set_garage 'SHORT' to_accept_only_car $VAR14 +0221: set_player $VAR11 apply_brakes_to_car 0 +0223: set_actor 20@ health_to 0 +0224: set_car 6@ health_to 0 +0226: $VAR23 = actor 27@ health +0227: 15@ = car 28@ health +0229: set_car $VAR22 primary_color_to 0 secondary_color_to 0 +022A: remove_forbidden_for_peds_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +022B: create_forbidden_for_peds_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +0235: NOP 0 #MODEL #MODEL +0236: NOP 0 #MODEL +0237: set_gang 0 weapons_to 0 29 0 +023B: actor 23@ colliding_with_object 12@ +023C: load_special_actor 'SHORT' as 0 // models 2900 +023D: special_actor 0 loaded +0241: player $VAR3 in_remote_mode +0244: set_cutscene_pos 27@ 18@ 24@ +0245: set_actor $VAR6 walk_style_to "Long String" +0247: load_model $VAR26 +0248: model 16@ available +0249: release_model $VAR28 +024F: create_corona_with_radius 0.0 type 0 lensflares 0 with_color 0 0 0 at $VAR23 $VAR7 $VAR18 +0253: save_current_time +0254: restore_current_time +0256: player $VAR18 defined +0293: 7@ = get_controller_mode +0294: set_car 16@ sprayable 0 +0296: unload_special_actor 0 +0297: reset_player $VAR23 destroyed_model_counters +0298: get_player $VAR0 destroyed_model #MODEL quantity_to $VAR8 +0299: activate_garage 'SHORT' +029B: 12@ = init_object #MODEL at 0.0 0.0 0.0 +02A0: actor $VAR20 stopped +02A3: enable_widescreen 0 +02A4: NOP +02A5: NOP +02A7: 28@ = create_icon_marker_and_sphere $VAR15 at $VAR7 $VAR29 $VAR13 +02A8: 4@ = create_marker $VAR0 at $VAR25 $VAR28 $VAR11 +02A9: set_actor 3@ immune_to_nonplayer 0 +02AA: set_car 11@ immune_to_nonplayer 0 +02AB: set_actor 0@ immunities BP 0 FP 0 EP 0 CP 0 MP 0 +02AC: set_car 6@ immunities BP 0 FP 0 EP 0 CP 0 MP 0 +02B9: deactivate_garage 'SHORT' +02BF: car 0@ sunk +02C0: store_to 21@ 17@ 19@ ped_path_coords_closest_to 0@ 2@ 24@ +02C1: store_to 12@ 2@ 6@ car_path_coords_closest_to 23@ 7@ 26@ +02C2: car 8@ drive_to 0.0 0.0 0.0 +02CA: car 19@ bounding_sphere_visible +02CB: actor $VAR2 bounding_sphere_visible +02CC: object 19@ bounding_sphere_visible +02CE: 28@ = ground_z_at 14@ 27@ 1@ +02CF: 9@ = create_fire_at 0.0 0.0 0.0 propagation 0 size 0 +02D0: fire 20@ extinguished +02D1: remove_fire 13@ +02D3: boat 9@ sail_to 26@ 12@ 0.0 +02D4: car 28@ turn_off_engine +02D6: actor $VAR13 fires_weapon 0 in_rectangle_cornerA 0.0 0.0 cornerB 0.0 0.0 +02D8: actor $VAR26 current_weapon == 0 +02DB: set_boat 28@ speed_to 0.0 +02DD: 2@ = get_random_ped_in_zone 'SHORT' with_pedtype_civilian 0 gang 0 criminal/prostitute 0 +02E0: actor $VAR15 firing_weapon +02E1: 18@ = create_cash_pickup 0 at 0.0 0.0 0.0 permanence_flag 0 +02E2: set_actor 4@ weapon_accuracy_to 0 +02E3: 16@ = car 14@ forward_speed +02E4: load_cutscene_data 'SHORT' +02E5: NOP +02E7: start_cutscene +02E8: $VAR28 = cutscenetime +02E9: cutscene_reached_end +02EA: end_cutscene +02EB: restore_camera_with_jumpcut +02ED: set_total_hidden_packages_to 0 +02EE: projectile_in_cube_cornerA 1@ 26@ 20@ cornerB 12@ 18@ 26@ +02F2: actor 26@ model == #MODEL +02F6: 12@ = sine 0.0 // (float) +02F7: 10@ = cosine 0.0 // (float) +02F8: 10@ = get_car 6@ Z_angle_sine +02F9: 3@ = get_car 14@ Z_angle_cosine +02FA: set_garage 'SHORT' type 0 +02FD: show_text_2numbers_lowpriority GXT 'SHORT' numbers $VAR1 $VAR17 time 0 flag 0 // ~b~1 Pointer!~s~ Distance ~1~.~1~m +02FF: show_text_3numbers GXT 'SHORT' numbers $VAR15 $VAR19 $VAR27 time 0 flag 0 // TWO WHEELS DOUBLE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds +0302: show_text_4numbers GXT "Long String" numbers $VAR5 $VAR27 $VAR26 $VAR3 time 0 flag 0 +0303: show_text_4numbers_highpriority GXT 'SHORT' numbers 28@ 8@ 24@ 6@ time 0 flag 0 // ~s~You set a new best time - ~1~m ~1~s. The quarry missions have now been completed in ~1~m ~1~s. +0308: show_text_6numbers GXT 'SHORT' numbers $VAR29 $VAR26 $VAR25 $VAR11 $VAR4 $VAR25 time 0 flag 0 // Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~| +030C: progress_made += 0 +030D: set_max_progress 0 +0317: increment_mission_attempts +0318: set_latest_mission_passed 'SHORT' // Big Smoke +031A: remove_all_fires +031D: actor $VAR2 hit_by_weapon 0 +031E: car 29@ hit_by_weapon 0 +0321: AS_actor $VAR29 die_headshotted +0323: enable_boat 24@ anchor 0 +0325: 7@ = create_fire_at 18@ car +0326: 22@ = create_fire_at 13@ actor +0327: $VAR16 = get_random_car_with_model 0 in_rectangle_cornerA $VAR13 $VAR6 cornerB $VAR11 $VAR26 +032A: set_behind_camera_mode_to 0 +032B: 27@ = create_weapon_pickup #MODEL group 0 ammo 0 at 0.0 0.0 0.0 +0330: set_player $VAR20 infinite_run 0 +0331: set_player $VAR13 fast_reload 0 +0332: set_actor 25@ bleeding 0 +0335: enable_free_respray 0 +0337: set_actor 16@ visibility 0 +0338: set_car 20@ visibility 0 +0339: anything_in_cube_cornerA 1@ 21@ 15@ cornerB 14@ 5@ 11@ solid 0 car 0 actor 0 object 0 particle 0 +033E: set_draw_text_position 0.0 0.0 GXT 'SHORT' // Push +033F: set_text_draw_letter_size 0.0 0.0 +0340: set_text_draw_RGBA 0 180 0 0 +0341: set_text_draw_align_justify 0 +0342: set_text_draw_centered 0 +0343: set_text_draw_linewidth 0.0 +0344: set_text_draw_linewidth 0.0 for_centered_text +0345: enable_text_draw_background 0 +0348: enable_text_draw_proportional 0 +0349: set_text_draw_font 0 +034D: rotate_object $VAR5 from_angle 0.0 to_angle 0.0 flag 0 +034E: move_object 27@ to 18@ 4@ 16@ speed 1@ 18@ 16@ collision_check 0 +034F: destroy_actor_with_fade 26@ +0350: set_actor 1@ maintain_position_when_attacked 0 +0356: explosion_type 0 in_cube_cornerA 24@ 24@ 9@ cornerB 26@ 8@ 18@ +035C: place_object $VAR8 relative_to_car $VAR11 with_offset 0.0 0.0 0.0 +035D: set_object $VAR27 targetable 0 +035F: actor 23@ armour += 0 +0360: open_garage 'SHORT' +0361: close_garage 'SHORT' +0362: remove_actor $VAR22 from_car_and_place_at 0.0 0.0 0.0 +0363: create_object_at 0.0 0.0 0.0 radius 0.0 model #MODEL visibility 0 +0364: actor 6@ spotted_actor $VAR28 +0366: object $VAR16 damaged +036A: put_actor 23@ in_car 20@ +036D: show_text_2numbers_styled GXT "Long String" numbers $VAR16 3@ time 0 style 0 // ~1~ IN A ROW bonus! $~1~ +0373: set_camera_directly_behind_player +0376: 23@ = create_random_actor_at 0.0 0.0 0.0 +0381: throw_object 29@ velocity_in_direction 22@ 2@ 23@ +0382: set_object 6@ collision_detection 0 +0384: show_text_1string GXT 19@s string 16@s time 0 0 +038A: any_car_in_cube_cornerA 3@ 22@ 9@ cornerB 0.0 0.0 0.0 +038B: load_requested_models +038C: object 22@ scatter 0.0 0.0 0.0 +038D: draw_texture 0 position $VAR27 $VAR11 size 22@ 19@ RGBA 0 128 0 0 +038E: draw_box_position 0.0 0.0 size 0.0 0.0 RGBA 0 0 0 0 +038F: load_texture "Long String" as 0 // Load dictionary with 0 first +0390: load_txd_dictionary 'SHORT' +0391: release_textures +0392: make_object 4@ moveable 0 +0393: set_actor 25@ perform_animation "Long String" at 23@ times_normal_rate +0394: play_music 0 +0395: clear_area 0 at 0.0 0.0 0.0 radius 0.0 +0396: pause_timer 0 +0397: enable_car 0@ siren 0 +039C: set_car 5@ watertight 0 +039E: set_actor 28@ locked 0 while_in_car +039F: set_car 12@ race_to 1@ 5@ +03A1: show_sphere_at 0.0 0.0 0.0 radius 0.0 +03A2: set_car 20@ action 0 +03A3: actor 11@ male +03A4: script_name 'SHORT' +03A7: save_int_to_debug_file $VAR19 +03A8: save_float_to_debug_file 13@ +03A9: save_newline_to_debug_file +03AA: NOP 7@ 3@ $VAR23 // play_suspect_last_seen_at +03AB: set_car 12@ strong 0 +03AD: NOP 0 // set_rubbish +03AF: enable_streaming 0 +03B0: garage 'SHORT' door_open +03B1: garage 'SHORT' door_closed +03B6: replace_model_at 0.0 0.0 0.0 radius 0.0 from #MODEL to #MODEL +03B7: process_cutscene_only 0 +03BA: clear_cars_from_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +03BC: 16@ = create_sphere_at 0.0 0.0 0.0 radius 0.0 +03BD: destroy_sphere 23@ +03BF: set_player $VAR12 ignored_by_everyone 0 +03C0: $VAR14 = actor $VAR7 car +03C3: set_timer_to $VAR13 type 0 GXT 'SHORT' // global_variable // Time +03C4: set_status_text $VAR4 type 0 GXT 'SHORT' // global_variable // Score ~1~ +03C5: create_random_car_for_carpark 0.0 0.0 0.0 z_angle 0.0 +03C7: set_sensitivity_to_crime 0.0 +03C8: set_camera_directly_before_player +03C9: car 9@ damaged +03CA: object $VAR26 exists +03CB: set_rendering_origin_at 0.0 0.0 0.0 +03CC: enable_car 2@ stuck_check_distance_to 0.0 time_to 0 +03CD: disable_car 9@ stuck_check +03CE: car 14@ stuck +03CF: load_wav 0 as 0 +03D0: wav 4@ loaded +03D1: play_wav 0 +03D2: wav 25@ ended +03D3: get_route_nearest_for $VAR18 $VAR12 $VAR23 store_to $VAR27 $VAR13 $VAR4 Z_angle_to $VAR2 +03D5: remove_text 'SHORT' // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle taxi missions on or off. +03D6: remove_styled_text "Long String" // Boxville +03D7: set_wav 0 location 0.0 0.0 0.0 +03D8: show_save_screen +03D9: save_done +03DC: 11@ = create_marker_above_pickup 0@ +03DE: set_pedestrians_density_multiplier_to 0.0 +03E0: draw_text_behind_textures 0 +03E3: set_texture_to_be_drawn_antialiased 0 +03E4: set_text_draw_align_right 0 +03E5: show_text_box 'SHORT' // Respect can be earned be passing certain missions, killing rival gangs members, gaining territory and tagging. +03E6: remove_text_box +03E7: flash_hud_component 0 +03EB: clear_small_messages_only +03ED: set_car 10@ disable_flipped_explosion_when_empty 0 +03EE: player $VAR9 controllable +03EF: player $VAR20 make_safe +03F0: enable_text_draw 0 +03F3: get_car $VAR9 primary_color_to 18@ secondary_color_to 9@ +03F4: set_all_cars_apply_damage_rules 0 +03F5: set_car 28@ apply_damage_rules 0 +03FD: set_player $VAR17 handling_responsiveness 20@ +03FE: set_actor 5@ money 0 +0400: store_coords_to 5@ 13@ 14@ from_object 13@ with_offset 0.0 0.0 0.0 +0407: store_coords_to 10@ 24@ 18@ from_car 11@ with_offset 0.0 0.0 0.0 +040C: is_german_game +040D: unload_wav 20@ +0414: set_player $VAR12 free_treatment_once 0 +0417: start_mission 0 // Initial 0 +0418: set_object 26@ draw_last 0 +041A: 11@ = actor $VAR20 weapon 0 ammo +041D: set_camera_near_clip 0.0 +041E: set_radio_station 0 +0423: set_car 21@ improved_handling_to 0.0 // (float) +0424: is_system_metric +0425: 3@ = meters 29@ to_feet +0428: set_car 0@ avoid_level_transitions 0 +042B: clear_peds_from_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +042C: set_total_missions_to 0 +042D: $VAR10 = metric $VAR17 to_imperial +042E: downdate_integer_stat 0 to 15@ // same as 0 +0430: put_actor 4@ into_car $VAR8 passenger_seat 0 +0431: car $VAR5 passenger_seat_free 0 +0432: 10@ = get_actor_handle_from_car $VAR28 passenger_seat 0 +0433: set_actor 27@ criminal_flag 0 +0434: show_credits +0435: end_credits +0436: credits_ended +043C: disable_sounds_after_fade 0 +0441: 9@ = car $VAR28 model +0445: are_car_cheats_used +0446: set_actor 16@ dismemberment_possible 0 +0448: actor $VAR19 in_car $VAR26 +0449: actor $VAR11 in_a_car +044B: actor $VAR13 on_foot +044D: NOP +0453: set_object $VAR18 XY_rotation 0.0 0.0 angle $VAR16 +0454: useless_store_debug_camera_position_to $VAR8 $VAR19 $VAR10 +0457: player $VAR19 aiming_at_actor 6@ +0458: player $VAR15 aiming_at_object $VAR13 +0459: end_script_named 'SHORT' +045A: draw_text_1number 0.0 0.0 GXT 'SHORT' number 9@ // ALL RACES WON!~n~~w~$~1~ +045B: draw_text_2numbers 0.0 0.0 GXT 'SHORT' numbers $VAR10 $VAR28 // ~1~:~1~ +045C: abort_mission +0460: set_camera_transverse_delay 0.0 time 0 +0463: useless_store_debug_camera_target_point_to $VAR24 $VAR1 $VAR3 +0464: put_actor 5@ into_turret_on_car 23@ at_car_offset 13@ 26@ 21@ position 0 shooting_angle_limit 0.0 with_weapon 0 +0465: remove_actor $VAR14 from_turret_mode +0466: unknown_car 14@ flag 0 +0467: clear_actor $VAR20 last_weapon_damage +0468: clear_car 23@ last_weapon_damage +046C: 8@ = car 1@ driver +046D: 8@ = actor 13@ members_in_group +046E: put_player $VAR10 in_RC_mode_at 22@ 1@ 1@ angle 0.0 RC_model #MODEL +0470: 13@ = actor $VAR29 current_weapon +0471: actor $VAR17 near_object_in_rectangle $VAR0 radius 0.0 0.0 sphere 0 +0472: actor $VAR0 near_object_in_rectangle 25@ radius 0.0 0.0 sphere 0 on_foot +0473: actor 17@ near_object_in_rectangle 0@ radius 0.0 0.0 sphere 0 in_car +0474: actor $VAR20 near_object_in_cube 1@ radius 0.0 0.0 0.0 sphere 0 +0475: actor $VAR13 near_object_in_cube 15@ radius 0.0 0.0 0.0 sphere 0 on_foot +0476: actor $VAR10 near_object_in_cube 1@ radius 0.0 0.0 0.0 sphere 0 in_car +0477: set_car 26@ action 0 time 0 +047A: actor $VAR24 driving_bike +0480: actor 0@ looking_at_death_of_actor_pedtype 0 +0484: 1@ = player $VAR19 RC_car +0485: return_true +0488: model #MODEL exists // versionA +0489: set_actor $VAR17 muted 0 +048A: set_RC_car_detonation 0 // or opcode 04D0 +048B: set_car 15@ route_seed $VAR14 +048C: pickup_at 0.0 0.0 0.0 available_to_be_picked_up +048F: actor $VAR8 remove_weapons +0491: actor $VAR19 has_weapon 0 +0494: get_joystick 0 data_to $VAR29 $VAR24 $VAR28 $VAR7 +0495: car 13@ burning +0496: car 6@ deflated_tyre 0 +04A2: set_heli 27@ fly_to 10@ 29@ 29@ altitude_between 0.0 and 8@ +04A3: $VAR20 == 0 // $ == constant +04A4: 21@ == 0 // @ == constant +04A5: get_dead_actor_pickup_coords 5@ store_to $VAR0 $VAR16 $VAR27 +04A6: 14@ = create_asset_money_pickup_at 0.0 0.0 0.0 money 0 $VAR25 +04A7: actor $VAR7 driving_boat +04A9: actor 20@ driving_heli +04AB: actor 6@ driving_plane +04AD: actor $VAR24 in_water +04AE: $VAR8 = 0 // $ = constant +04AF: 15@ = 0 // @ = constant +04B0: $VAR6 > 0 // $ > constant +04B1: 2@ > 0.0 // @ > constant +04B2: 0 > $VAR5 // constant > $ +04B3: 0 > 13@ // constant > @ +04B4: $VAR24 >= 0.0 // $ >= constant +04B5: 23@ >= 0 // @ >= constant +04B6: 0.0 >= $VAR26 // constant >= $ +04B7: 0 >= 7@ // constant >= @ +04B8: get_weapon_data_from_actor $VAR9 slot 0 weapon 0@ ammo 15@ model 29@ +04B9: unknown_get_at 8@ 28@ 13@ height 0.0 radius 0.0 store_to 15@ 22@ 12@ 21@ 16@ 12@ 28@ +04BA: set_car 4@ speed_to 0.0 +04BB: select_interior 0 +04BD: set_car 22@ is_part_of_convoy 0 +04C0: create_roadblock_in_area_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 type 0 +04C1: remove_references_to_roadblocks +04C4: store_coords_to $VAR26 $VAR16 $VAR6 from_actor 28@ with_offset 0.0 0.0 0.0 +04C5: actor 14@ photographed +04C8: actor $VAR2 driving_flying_vehicle +04CE: 6@ = create_icon_marker_without_sphere 0 at 0.0 0.0 0.0 +04D0: force_heli 16@ looking_angle_to 0.0 +04D1: reset_heli 14@ looking_angle +04D2: set_plane 12@ fly_autopilot_around_point 8@ 24@ 24@ altitude_between 0.0 and 23@ +04D3: get_nearest_car_path_coords_from $VAR18 $VAR26 $VAR8 type 0 store_to 2@ 22@ 7@ +04D5: create_corona_at $VAR6 $VAR29 $VAR22 radius 23@ type 0 flare 0 RGB 0 255 0 +04D6: enable_RC_car_detonation 0 +04D7: set_actor $VAR21 locked 0 +04D8: set_actor 28@ drowns_in_water 0 +04D9: object 9@ set_scripted_collision_check 0 +04DA: has_object 29@ collided +04DB: exit_RC_mode // on foot version +04DD: $VAR21 = actor $VAR0 armour +04DF: set_heli 5@ lean_and_thrust_limiter 0 +04E0: car 21@ abandon_path_radius 0 +04E1: open_and_freeze_car_trunk 28@ +04E2: NOP $VAR15 0 +04E3: set_player $VAR5 mood 0 time 0 +04E4: refresh_game_renderer_at 0.0 0.0 +04E5: object 7@ near_point 29@ 0@ radius 0.0 0.0 sphere 0 +04E6: object 14@ near_point 0@ 23@ 7@ radius 0.0 0.0 0.0 flag 0 +04E7: object 25@ in_water +04E9: object 25@ in_rectangle_cornerA 0.0 0.0 cornerB 0.0 0.0 sphere 0 +04EA: object 1@ in_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 flag 0 +04EB: AS_actor 4@ crouch 0 +04ED: load_animation "Long String" +04EE: animation "Long String" loaded +04EF: release_animation "Long String" +04F0: is_actor_waiting_for_world_collision $VAR13 +04F1: is_car_waiting_for_world_collision $VAR2 +04F4: put_actor 15@ into_turret_on_object 3@ offset_from_object_origin 0.0 0.0 0.0 orientation 0 both_side_angle_limit 0.0 lock_weapon 0 +04F7: status_text $VAR17 type 0 line 0 GXT 'SHORT' // global_variable // Score +04F8: define_police_trigger_type 0 if_player_with_wanted_level_in_rectangle 0.0 0.0 0.0 0.0 spawn_policeA_at 0.0 0.0 headed_towards 0.0 0.0 spawn_policeB_at 0.0 0.0 headed_towards 0.0 0.0 +04F9: set_sky_color 0 fade 0 +04FA: reset_sky_colors_with_fade 0 +04FC: store_stunt_data $VAR6 two_wheels: $VAR3 $VAR5 wheelie: $VAR5 $VAR22 stoppie: $VAR21 $VAR3 +04FE: car 23@ deflate_tyre 0 +0500: player $VAR6 skin == "Long String" on_bodypart 0 +0501: set_player $VAR3 driveby_mode 0 +0503: 26@ = create_actor_type 0 model #MODEL at 0.0 0.0 0.0 on_rope +0506: set_car_model #MODEL next_variation 0 4 // first param is useless +0508: car 17@ close_all_doors +0509: 22@ = distance_between_XY $VAR16 $VAR3 and_XY 24@ 17@ +050A: 27@ = distance_between_XYZ $VAR11 $VAR17 $VAR10 and_XYZ 15@ 23@ 13@ +050E: set_object 4@ no_collision_with_car 26@ +050F: 15@ = get_max_wanted_level +0512: show_permanent_text_box 'SHORT' // If your health reaches zero, you will pass out and you will be treated at the local medical center. +0513: show_text_box_1number 'SHORT' number 20@ // ~k~~VEHICLE_ENTER_EXIT~ Use Slot Machine $~1~ +0517: 15@ = create_unavailable_asset_pickup 'SHORT' at $VAR27 $VAR29 $VAR7 // You cannot buy this property yet. +0518: 12@ = create_available_asset_pickup 'SHORT' at $VAR16 $VAR22 $VAR14 price $VAR1 // Press ~k~~PED_ANSWER_PHONE~ to buy this property. +0519: set_car 9@ locked 0 +051A: actor 26@ damaged_by_actor $VAR22 +051B: actor 5@ damaged_by_car 15@ +051C: car 19@ damaged_by_actor $VAR4 +051D: car 7@ damaged_by_car 20@ +051E: 15@ = get_current_radio_station +0526: set_actor 4@ stay_in_car_when_jacked 0 +052C: set_player $VAR10 drunk_visuals 0 +053E: 27@ = get_random_car_with_model 0 in_rectangle_cornerA 2@ 9@ cornerB 15@ 14@ +053F: set_car 21@ tyres_vulnerability 0 +0541: car 20@ enable_guns_sound +0547: actor 14@ colliding_with_car $VAR23 +054A: set_actor $VAR28 can_be_shot_in_a_car 0 +054C: use_GXT_table 'SHORT' +054E: clear_actor 7@ damage +054F: clear_car 8@ damage +0550: keep_object 3@ in_memory 0 +0555: remove_weapon 0 from_actor 23@ +055D: make_player $VAR17 fireproof 0 +055E: set_player $VAR3 max_health += 0 +055F: set_player $VAR3 max_armour += 0 +0560: 29@ = create_random_actor_in_car 2@ +0561: 1@ = create_passenger_in_car 18@ seat 0 +0563: give_player $VAR23 ammo 0 +0564: heli 22@ simulate_crash_landing +0565: create_soundless_explosion_at $VAR11 $VAR16 $VAR22 type 0 +0566: link_object $VAR10 to_interior 0 +0568: set_actor 25@ untargetable 0 +056A: cutscene_skipped +056C: actor $VAR12 driving_police_car +056D: actor 6@ defined +056E: car 4@ defined +0570: 13@ = create_asset_radar_marker_with_icon 0 at $VAR11 $VAR4 $VAR26 +0572: enable_taxi_nitros 0 +0574: set_car 18@ keep_position 0 +0575: set_actor 16@ pinned_position 0 +057E: set_radar_grey 0 +0581: enable_radar 0 +0582: downdate_integer_stat 15@ to 4@ // same as 042E +0583: player $VAR5 in_zone 'SHORT' +0587: enable_car 25@ validate_position 0 +0588: disable_actor 3@ validate_position 0 +058A: create_gun_flash_from 0.0 0.0 0.0 to $VAR27 $VAR9 $VAR16 +058C: $VAR26 = percentage_completed +0594: unknown_car 24@ flag 0 +0595: mission_complete +0597: actor $VAR12 crouching +059A: return_false +059C: enable_status_text $VAR8 flashing 0 // global_variable +059D: shuffle_card_decks 0 +059E: get_card_to 17@ +059F: get_object 11@ velocity_in_direction 0.0 0.0 0.0 +05A0: is_unused_camera_world_viewer_being_used +05A1: set_object 11@ rotation_velocity_about_an_axis 0.0 0.0 0.0 through_center_of_body +05A2: set_object 23@ rotation_velocity_about_an_axis 0.0 0.0 0.0 through_center_of_mass +05A3: object 22@ stopped +05A4: 19@ = get_angle_between_vectors_origin_to 28@ 2@ and_origin_to 0.0 0.0 +05A5: is_area_center 12@ 6@ scale 0.0 0.0 overlaping_area_center 26@ 21@ scale 18@ 2@ +05A6: get_object 10@ rotation_velocity_about_an_axis_X 6@ axis_Y 0@ axis_Z 22@ through_center_of_body +05A7: set_object 17@ velocity_in_direction_X 7@ direction_Y 6@ direction_Z 0.0 +05A8: 6@ = get_object 20@ speed +05A9: s$VAR27 = 'SHORT' // s$ // Sunday +05AA: 19@s = s$VAR28 // @LABEL = 'SHORT' +05AD: $VAR14 == 15@s // s$ == 'SHORT' +05AE: 7@ == 10@s // @LABEL == 'SHORT' +05B0: unknown_calculate 8@ 21@ 3@ 6@ 26@ 2@ 24@ 28@ store_to 8@ 12@ // IF and SET +05B6: save_string_to_debug_file "Long String" +05B9: AS_actor 0 stay_idle 0 ms +05BA: AS_actor 8@ move_mouth 0 ms +05BB: AS_actor 0 fall_down 0 time_on_ground 0 +05BC: AS_actor 0 jump 0 +05BD: AS_actor 15@ tired 0 ms +05BE: AS_actor 4@ die +05BF: AS_actor 26@ look_at_actor $VAR6 0 ms +05C0: AS_actor 6@ look_at_car 19@ 0 ms +05C1: AS_actor 0 speak_from_audio_table 0 +05C2: AS_actor 27@ show_the_finger +05C3: AS_actor 14@ hands_cower +05C4: AS_actor $VAR5 hands_up 0 ms +05C5: AS_actor 17@ cower 0 ms +05C7: AS_actor 0 use_atm +05C8: AS_actor 0 look_around +05C9: AS_actor 0 on_guard 0 ms +05CA: AS_actor $VAR9 enter_car 4@ passenger_seat 0 time 0 +05CB: AS_actor $VAR19 enter_car 0@ as_driver 0 ms +05CD: AS_actor 0 exit_car 13@ +05CF: AS_actor 22@ exit_car 3@ in_direction 0.0 0.0 0.0 +05D1: AS_actor 10@ drive_car 8@ to 8@ 16@ 20@ speed 0.0 0 model #MODEL 0 +05D2: AS_actor 5@ run_to_and_hijack_car 1@ max_search_radius 0.0 traffic_behavior 0 +05D3: AS_actor $VAR18 goto_point 0.0 0.0 0.0 mode 0 time 0 ms // versionA +05D4: AS_actor 0 rotate_angle 0.0 +05D6: clear_scmpath +05D7: add_point_to_scmpath 0.0 0.0 0.0 +05D8: AS_assign_scmpath to_actor $VAR13 flags 0 0 +05D9: AS_actor 13@ run_to_actor $VAR0 timelimit 0 stop_within_radius 0.0 +05DA: AS_actor 2@ run_away_in_panic_from 0.0 0.0 0.0 away_radius 0.0 timelimit 0 +05DB: AS_actor 0 flee_from_actor $VAR4 from_origin_radius 0.0 timelimit 0 +05DC: AS_actor 3@ run_away_from_point 0.0 0.0 0.0 stop_at_radius 0.0 timelimit 0 +05DD: AS_actor $VAR16 flee_from_actor $VAR25 from_origin_radius 0.0 timelimit 0 +05DE: AS_actor 13@ walk_around_ped_path +05E2: AS_actor 16@ kill_actor 8@ +05E5: NOP +05E9: NOP 12@ 0 +05EB: assign_car 19@ to_path 0 +05EC: release_car 7@ from_path +05ED: freeze_car 16@ while_on_path +05EE: unfreeze_car 2@ while_on_path +05F1: set_car 25@ follow_car 23@ keep_9o_clock +05F2: set_car 15@ follow_car 9@ keep_3o_clock +05F3: set_car 24@ follow_car 11@ keep_6o_clock +05F4: set_car 21@ follow_car 14@ keep_12o_clock +05F5: AS_actor 0@ goto_point_using_paths 0.0 0.0 0.0 mode 0 time 0 +05F6: actor $VAR17 in_rectangle_ll_corner_at 0.0 0.0 lr_corner_at 0.0 0.0 angle 0.0 sphere 0 +05F7: actor $VAR6 in_rectangle_ll_corner_at 0.0 0.0 lr_corner_at 0.0 0.0 angle 0.0 sphere 0 on_foot +05F8: actor $VAR20 in_rectangle_ll_corner_at 0@ 29@ lr_corner_at 13@ 3@ angle 0.0 sphere 0 in_car +05F9: actor $VAR5 in_rectangle_ll_corner_at 2@ 1@ lr_corner_at 17@ 1@ angle 0.0 flag 0 stopped +05FA: actor $VAR18 in_rectangle_ll_corner_at 4@ 9@ lr_corner_at 17@ 21@ angle 0.0 sphere 0 stopped_on_foot +05FB: actor $VAR25 in_rectangle_ll_corner_at 0@ 15@ lr_corner_at 5@ 20@ height 11@ flag 0 stopped_in_car +05FC: actor $VAR1 in_cube_fll_corner_at 0.0 0.0 0.0 fur_corner_at 0.0 0.0 0.0 angle 0.0 sphere 0 +05FD: actor $VAR2 in_cube_fll_corner_at 0.0 0.0 0.0 fur_corner_at 0.0 0.0 0.0 angle 0.0 sphere 0 on_foot +05FE: actor $VAR26 in_cube_fll_corner_at 8@ 7@ 4@ fur_corner_at 11@ 13@ 1@ depth 0.0 flag 0 in_car +05FF: actor 19@ in_cube_fll_corner_at 4@ 14@ 19@ fur_corner_at 11@ 2@ 8@ depth 0.0 flag 0 stopped +0600: actor 1@ in_cube_fll_corner_at 9@ 20@ 16@ fur_corner_at 10@ 26@ 8@ depth 0.0 flag 0 stopped_on_foot +0601: actor 17@ in_cube_fll_corner_at 9@ 24@ 26@ fur_corner_at 2@ 15@ 23@ depth 0.0 flag 0 stopped_in_car +0602: actor $VAR27 driving_taxi +0603: AS_actor 25@ goto_point_any_means 0.0 0.0 0.0 mode 0 use_car 0 +0604: $VAR18 = get_Z_angle_for_point $VAR3 $VAR7 +0605: actor 0 perform_animation "Long String" IFP "Long String" framedelta 0.0 loop 0 lockX 0 lockY 0 lockF 0 time 0 +0606: create_forbidden_for_scripted_cars_cornerA 0.0 0.0 cornerB 0.0 0.0 +0607: remove_forbidden_for_scripted_cars +060A: 14@ = create_decision_maker_type 0 // decisionallowedm_.ped files +060B: set_actor 15@ decision_maker_to 0 +060D: draw_text_shadow 0 rgba 0 0 0 0 +060E: car 1@ assigned_to_path +060F: set_actor 15@ melee_accuracy_to 0.0 +0611: actor 24@ performing_animation "Long String" +0612: set_actor 10@ animation "Long String" paused 0 +0613: 24@ = actor 11@ animation "Long String" time +0614: set_actor 20@ animation "Long String" progress_to 4@ // 0.0 to 0.0 +0615: define_AS_pack_begin 13@ +0616: define_AS_pack_end 2@ +0618: assign_actor 18@ to_AS_pack 12@ +0619: enable_actor 10@ collision_detection 0 +061A: 25@ = get_actor $VAR8 animation "Long String" total_time +061B: remove_references_to_AS_pack 10@ +061D: 14@ = create_AS_origin_at 0.0 0.0 0.0 Z_angle 0.0 unknown_angle 0.0 AS_pack 21@ +061E: remove_references_to_AS_origin 4@ +0621: 24@ = create_actor_type 0 model #MODEL at_AS_origin 12@ task 0 +0622: AS_actor $VAR11 bail_car 23@ +0623: add 0 to_integer_stat 0 +0624: add 0.0 to_float_stat 0 +0625: decrease_integer_stat 0 by 0 +0626: decrease_float_stat 0 by 0.0 +0627: update_integer_stat 0 to $VAR21 +0628: update_float_stat_to 9@ stat_id 0 +0629: change_integer_stat 0 to 0 +062A: change_float_stat 0 to 0.0 +062E: 5@ = get_actor 0@ task 0 status // ret 0 if not found +062F: 7@ = create_group_type 0 +0630: put_actor 18@ in_group 24@ as_leader +0631: put_actor $VAR26 in_group $VAR3 +0632: release_group $VAR12 +0633: AS_actor 18@ exit_car +0634: AS_actor 15@ attack_using_weapon_actor 7@ flags 0 perform_actions_after_time 0 chance_of_action 0 +0635: AS_actor 0 aim_at_actor $VAR11 0 ms +0637: AS_actor 0 goto 0.0 0.0 0.0 mode 0 turn_radius 0.0 stop_radius 0.0 look_at_actor $VAR0 +0638: AS_actor 4@ stay_put 0 +0639: AS_actor 0 rotate_to_actor 5@ +0642: actor 20@ at_AS_origin 10@ +0643: set_AS_pack 29@ loop 0 +0646: 3@ = unknown_get_actor $VAR6 task_1560_status // similar to 062E +0647: AS_actor 7@ clear_look_task +0648: unknown_actor 2@ task_set 0.0 // float +064B: 13@ = create_particle "Long String" at 0@ 19@ 23@ type 0 +064C: make_particle 7@ visible +064E: stop_particle 22@ +064F: remove_references_to_particle 9@ +0650: destroy_particle 28@ +0652: $VAR3 = integer_stat 0 +0653: $VAR16 = float_stat 0 +0654: make_object 16@ fireproof 0 +0655: AS_actor 17@ look_at_object 13@ 0 ms +0656: get_angle 29@ absolute_degrees_to 20@ +0657: car 13@ open_door 0 +065B: store_pickup 5@ position_to $VAR0 $VAR15 $VAR15 +065C: release_decision_maker $VAR17 +065D: NOP $VAR9 "Long String" +065E: NOP $VAR13 "Long String" +0661: NOP "Long String" +0662: printstring "Long String" +0663: printint "Long String" $VAR24 +0664: printfloat "Long String" $VAR19 +0665: 9@ = get_actor 9@ model +0667: AS_actor 0 aim_at 0.0 0.0 0.0 0 ms +0668: AS_actor 24@ rotate_and_shoot_at 0.0 0.0 0.0 0 ms +0669: 6@ = attach_particle "Long String" to_actor $VAR29 with_offset 1@ 8@ 23@ type 0 +066A: 7@ = attach_particle "Long String" to_actor 22@ with_offset 0.0 0.0 0.0 rotation 15@ 0@ 14@ type 0 +066B: 29@ = attach_particle "Long String" to_car 5@ with_offset 0.0 0.0 0.0 type 0 +066C: 25@ = attach_particle "Long String" to_car 10@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 type 0 +066D: 18@ = attach_particle "Long String" to_object 26@ with_offset 0.0 0.0 0.0 type 0 +066E: 12@ = create_particle "Long String" attached_to_object 16@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 flag 0 +0672: AS_actor 0 attack_car 1@ +0673: AS_actor 14@ dive_to_offset 0.0 0.0 time_on_ground 0 ms +0674: set_car_model $VAR28 numberplate "Long String" +0676: AS_actor 0 in_car 11@ move_from_passengerseat_to_driverseat +0677: AS_actor 0 chat_with_actor 23@ lead_speaker_flag 0 unknown_flag 0 +0679: put_camera_on_car 3@ with_offset 0.0 0.0 $VAR22 rotation 0.0 0.0 1@ tilt 0.0 switchstyle 0 +067A: put_camera_on_car 0@ with_offset 0.0 0.0 0.0 point_to_car 21@ tilt 0.0 switchstyle 0 +067B: put_camera_on_car $VAR14 with_offset 0.0 0.0 0.0 point_to_actor $VAR27 tilt 0.0 0 +067C: put_camera_on_actor $VAR18 offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 tilt 0.0 switchstyle 0 +067E: put_camera_on_actor 2@ offset 0.0 0.0 0.0 target_actor 16@ tilt 0.0 switchstyle 0 +067F: set_car 4@ lights 0 +0680: unknown_assign_AS_origin 21@ to_actors_pedtype 0 +0681: attach_object 1@ to_car 2@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 +0682: detach_object 28@ 0.0 0.0 0.0 collision_detection 0 +0683: attach_car 22@ to_car 21@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 +0684: detach_car 22@ 0.0 0.0 0.0 collision_detection 0 +0685: object 14@ attached +0686: car 29@ attached +0687: clear_actor $VAR23 task +0688: AS_actor 0 unknown_toggle_ped_threat_scanner 0 0 0 +0689: set_car 2@ remove_door 0 removed_door_visible 0 +068A: set_car $VAR17 repair_door 0 +068B: set_car 27@ all_disembark +068C: is_player_autoaiming $VAR12 +068D: get_camera_position_to $VAR2 $VAR4 $VAR17 +068E: get_camera_target_point_to $VAR8 $VAR8 $VAR15 +0697: set_car 11@ remove_component 0 visible_effect_flag 0 +0698: set_car 23@ repair_componentB 0 +0699: set_car 3@ repair_tyre 0 +069A: attach_object 10@ to_object 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 +069B: attach_object 13@ to_actor 29@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 +06A2: get_car 10@ velocity_in_direction_XYZ $VAR13 $VAR6 $VAR27 +06A3: 3@ = get_car 10@ mass +06A5: AS_actor 27@ jump_forward stay_on_ground 0 ms and_stands_back +06A7: put_actor $VAR23 into_turret_on_car 2@ at_car_offset 0.0 0.0 0.0 position 0 shooting_angle 0.0 0.0 with_weapon 0 +06A8: AS_actor 0 run_to_and_look_at_actor $VAR24 timelimit 0 approach_distance 0.0 approach_angle 0.0 +06A9: AS_actor 0 look_at_point $VAR1 $VAR23 $VAR9 0 ms +06AA: NOP_false 15@ +06AB: set_actor 26@ all_weapons_hidden 0 +06AC: $VAR1 = actor $VAR0 movement_speed +06AD: set_group $VAR15 group_decision_maker_to 1@ +06AE: 0@ = create_group_decision_maker_type 0 // decisionallowedmission.grp +06AF: set_player $VAR21 sprint_mode 0 +06B0: AS_actor 10@ sit_down 0 ms +06B1: 13@ = create_searchlight_at 0.0 0.0 0.0 radius 0.0 target 0.0 0.0 0.0 radius 0.0 +06B2: destroy_searchlight 18@ +06B3: searchlight 25@ active +06B4: set_searchlight 8@ path_between 0.0 0.0 0.0 and 0.0 0.0 0.0 speed 0.0 +06B5: set_searchlight 9@ travel_to 0.0 0.0 0.0 speed 0.0 +06B6: set_searchlight 7@ follow_actor $VAR13 speed 0.0 +06B7: searchlight 27@ spotted_actor $VAR10 +06B9: cutscene_data_loaded +06BA: AS_actor $VAR1 turn_to_and_look_at 0.0 0.0 0.0 +06BB: set_actor 0 drive_car 2@ speed 0.0 along_SCM_path +06BC: create_M4_shoot_from 0.0 0.0 0.0 target $VAR5 $VAR15 $VAR4 energy 0 +06BD: no_obstacles_between 5@ 2@ 24@ and 3@ 16@ 24@ solid 0 car 0 actor 0 object 0 particle 0 +06BE: 6@ = car 7@ y_angle +06BF: set_searchlight 3@ follow_car 13@ speed 0.0 +06C0: searchlight 19@ spotted_car 13@ +06C1: 6@ = create_searchlight_on_car 0@ with_offset 0.0 0.0 0.0 radius 0.0 target 0.0 0.0 0.0 radius 0.0 +06C2: AS_actor 0 goto 0.0 0.0 0.0 mode 0 turn_radius 0.0 stop_radius 0.0 actor 6@ with_offset 0.0 0.0 0.0 +06C3: 24@ = get_number_of_fires_within_sphere_at 8@ 13@ 6@ radius 0.0 +06C4: 13@ = create_marker_above_searchlight 0@ +06C5: release_car 24@ from_path +06C7: AS_actor $VAR12 driver_of_car $VAR21 perform_action 0 timelimit 0 +06C8: enable_riot 0 +06C9: remove_actor $VAR7 from_group +06CA: attach_searchlight 23@ to_tower 28@ to_housing 29@ to_bulb 6@ with_offset 0.0 0.0 0.0 +06CF: NOP 0 +06D0: enable_emergency_traffic 0 +06D1: v$VAR16 = "Long String" // v$ = string +06D2: 13@v = "Long String" // @v = string +06D5: 24@ = create_racing_checkpoint_at $VAR22 $VAR25 $VAR13 point_to $VAR13 $VAR2 $VAR24 type 5@ radius 0.0 +06D6: disable_racing_checkpoint 10@ +06D7: enable_train_traffic 0 +06D8: 10@ = create_train_at 0.0 0.0 0.0 type 0 direction 0 +06D9: destroy_defined_trains +06DA: reset_train_directions +06DB: destroy_all_trains +06DC: set_train 15@ acc 0.0 +06DD: set_train 10@ speed 0.0 +06DE: 4@ = get_train 27@ last_carriage_handle +06DF: destroy_player $VAR29 +06E0: set_2_player_camera_mode_to 0 +06E1: AS_actor 21@ using_car 3@ target_car 5@ with_order 0 max_speed 0.0 traffic_flag 0 +06E2: AS_actor 12@ run_to_object 25@ timelimit 0 stop_within_radius 0.0 +06E3: AS_actor 0 roll_sideways 0 +06E4: AS_actor 19@ attempt_to_bust_actor $VAR14 +06E5: 2@ = get_car $VAR0 possible_to_built_in_component_pool_index $VAR19 itemID +06E6: get_itemID $VAR15 destinated_component_slot_to $VAR29 +06E7: 4@ = add_car_component #MODEL to_car 24@ +06E8: car 10@ destroy_component 0 +06E9: load_car_component #MODEL +06EA: car_component $VAR18 available +06EB: release_car_component #MODEL +06EC: 13@ = get_car $VAR22 number_of_color_indices +06ED: set_car 16@ paintjob 0 +06EE: actor 0@ in_group 17@ +06EF: actor 8@ leading_group 29@ +06F0: set_group $VAR26 distance_limit_to 0.0 +06F1: set_2_player_distance_limit_to 0.0 +06F2: release_2_players_distance_limit +06F3: set_players_can_target_eachother 0 +06F5: create_coordinate 26@ 24@ 5@ from_fire 13@ +06F8: get_nearest_route_for 26@ 26@ 29@ in_direction 0 store_to 6@ 21@ 6@ Z_angle_to 17@ +06FA: allow_players_to_use_separate_vehicles 0 +06FC: car 0@ stuck_check_enabled +06FD: set_car 16@ speed_on_path_to 0.0 +06FF: any_ped_near_actor 25@ in_range 0.0 +0701: end_scene_skip +0702: $VAR4 = get_tags_painted_percentage_at 23@ 7@ 2@ 5@ +0703: set_tags_painted_percentage_at 25@ 16@ 9@ 11@ value 0 +0704: car 7@ drive_to $VAR4 $VAR29 $VAR2 +0705: car 23@ assign_to_path 0 and_drive_normal +0706: advance_car 13@ further_along_path 0.0 +0707: start_scene_skip_to @LABEL +0708: reset_decision_maker $VAR16 event 0 +0709: set_decision_maker 12@ on_event 0 task 0 respect 0.0 hate 0.0 like 0.0 dislike 0.0 in_car 0 on_foot 0 +070A: AS_actor 0@ attach_to_object 2@ offset 0.0 0.0 0.0 on_bone 0 16 perform_animation "Long String" IFP_file "Long String" time 0 +070B: set_actor 4@ onbone_attached_object_operation 0 +070C: explode_car_without_radius_damage 14@ +070D: rebuild_player $VAR17 +070E: hydra 8@ attack_player_car $VAR5 radius 0.0 +070F: plane 18@ fly_direction 0.0 altitude_between 0.0 and 0.0 +0710: plane 23@ follow_actor $VAR4 follow_car 0 radius 0.0 +0713: actor 25@ driveby_actor 0 car 0 point 0.0 0.0 0.0 radius 0.0 0 1 firing_rate 0 +0714: unknown_car 5@ flag 0 +0715: put_player $VAR29 in_RC_mode_in_car 29@ // on foot version +0716: object_model #MODEL in_object_group_at 0.0 0.0 0.0 radius 0.0 destroyed 0 0 +0717: assign_actor 21@ to_dialogue_mode +0719: enable_dialogue_mode +071A: actor 13@ current_dialogue_text == 4@s +071E: 24@ = get_object 0@ health +071F: set_object 10@ health_to 0 +0723: break_object $VAR5 intensity 0 +0724: heli 11@ follow_and_attack_player $VAR15 radius 0.0 +0726: heli 16@ follow_actor $VAR5 follow_car 0 radius 0.0 +0727: set_heli 3@ behavior_to_police_heli_and_follow_actor $VAR6 follow_car 0 radius 0.0 +0729: AS_actor $VAR19 hold_cellphone 0 +072A: put_actor $VAR13 into_car $VAR27 driverseat +072B: put_actor $VAR21 into_car 26@ passengerseat 0 +072C: generate_police_bikes 0 +072D: is_flamethrower_fired_in_angled_area_2d 22@ 15@ to 15@ 1@ angle 0.0 sphere 0 +072E: is_flamethrower_fired_in_angled_area_3d 26@ 17@ 16@ to 2@ 23@ 29@ angle 0.0 sphere 0 +072F: enable_car 17@ stuck_check_distance 0.0 time 0 and_restore_if stuck 0 flipped 0 unk_place_on_road_properly 0 to_path 0 // extended 03CC +0730: car 1@ damage_door 0 +0731: set_car 25@ y_angle_to 22@ +0732: random_car_generator_disable_model #MODEL +0733: random_car_generator_enable_model #MODEL +0734: reset_random_car_generator_models +0735: is_keyboard_key_pressed 0 +0736: is_keyboard_key_just_pressed 0 +0737: actor $VAR0 lifting_object 8@ +073B: unknown_car 27@ flag 0 +073C: car 3@ damage_componentB 0 +073E: 11@ = get_car_in_sphere 0.0 0.0 0.0 radius 0.0 model #MODEL +073F: 15@ = get_actor_in_sphere 8@ 12@ 13@ radius 0.0 with_pedtype_civilian 0 gang 0 criminal/prostitute 0 +0741: actor $VAR29 busted +0742: set_plane 1@ unknown_trajectory 0.0 +0743: heli 25@ fly_to 0.0 0.0 0.0 altitude 0.0 0.0 +0745: set_hydra 2@ thrust_to_horizontal +0746: set_acquaintance 0 of_actors_pedtype 0 to_actors_pedtype 0 +0747: clear_acquaintance 0 of_actors_pedtype 7@ to_actors_pedtype 0 // see ped.dat +0749: reset_group_decision_maker 3@ event 0 +074A: set_group_decision_maker 22@ on_event 0 taskID 0 respect 0.0 hate 0.0 like 0.0 dislike 0.0 in_car 0 on_foot 0 // see *.ped files +074B: draw_texture 0 position 5@ 14@ scale 26@ 19@ angle $VAR6 color_RGBA 0 220 0 29@ +074C: AS_actor 0 goto_AS_origin 20@ +074D: AS_actor 0 turns_to_and_look_at_actor 16@ timelimit 0 +074E: unknown_set_actor_threat_scanner_flags 14@ radius 0.0 peds_to_scan 0 +074F: actor 18@ ped_event == 0 +0750: set_object $VAR6 visibility 0 +0751: AS_actor 6@ flee_from_actor $VAR16 run_distance 0.0 time 0 change_course 0 unknown 0 5000 away_radius 0.0 +0752: NOP 16@ +0754: define_new_animation_path +0755: add_animation_path_3D_coord 0.0 0.0 0.0 animation "Long String" IFP_file "Long String" +075A: set_object 8@ animation "Long String" IFP "Long String" rate 0.0 lockF 0 loop 0 // IF AND SET +075B: zoom_radar 0 +075C: marker 5@ enabled +075D: load_shopping_data_SHOPS_subsection "Long String" // "Long String" +075E: load_shopping_data_PRICES_subsection $VAR6 // "Long String" +075F: store_shopping_data_entries_number_to $VAR2 +0760: store_shopping_data_index $VAR24 textureCRC_to $VAR22 +0761: get_shopping_item_with_textureCRC $VAR12 price_to $VAR6 +0762: AS_actor 29@ dies +0763: add_car_reference 27@ // mission only +0767: set_zone 'SHORT' popcycle_group_for_peds_and_cars_to 0 // Market Station +076A: set_zone 'SHORT' dealer_density_to 0 +076B: get_zone 21@s dealer_density_to 1@ +076C: set_zone 'SHORT' gang 0 density_to 0 +076D: get_zone 'SHORT' gang 0 density_to 19@ +076F: text_priority_displayed +0770: set_actor 11@ target_priority 0 +0771: set_model_numplate #MODEL town_texture 0 +0772: AS_actor 0 run_to_car 27@ 0 ms stop_at_distance 0.0 +0776: create_objects_in_object_group "Long String" +0777: delete_objects_in_object_group "Long String" +0778: recreate_objects_in_object_group "Long String" +077A: set_actor 17@ acquaintance 0 to_actors_pedtype 0 // see ped.dat +077B: clear_actor $VAR18 acquaintance 0 to_actors_pedtype 0 // see ped.dat +077C: clear_actor $VAR27 acquaintance 0 to_all_pedtypes // see ped.dat +077D: $VAR10 = car 28@ x_angle +077E: get_active_interior_to $VAR15 +0780: heli 2@ hover_above actor $VAR16 car 0 altitude 0.0 0.0 +0781: get_weapon_with_ID $VAR29 model_to $VAR18 +0782: get_weapon_with_ID $VAR16 weapon_group_to $VAR18 +0783: $VAR18 = get_shopping_item_with_textureCRC $VAR2 flag 0 +0784: set_player $VAR22 textureCRC 0 modelCRC 0 bodypart 0 +0786: 18@ = get_number_of_fires_within_cube_cornerA 24@ 4@ 26@ cornerB 22@ 6@ 16@ +0788: enable_heli 25@ magnet 0 +0789: set_heli 1@ release_stuff_from_magnet +078A: 15@ = get_train 8@ carriage 0 handle +078B: 25@ = get_heli 16@ attached_car_handle actor_handle_to 27@ object_handle_to 7@ +078C: get_shopping_item_with_textureCRC $VAR0 nametag_to s$VAR19 // 8-byte string +078F: AS_actor 0 climb 0 +0790: charge_money_for_shopping_item_with_textureCRC $VAR15 +0792: disembark_instantly_actor $VAR19 +0793: save_player_clothes +0794: restore_player_clothes +0796: get_crane_magnet $VAR1 magnet_lane_length_to $VAR18 // float +0797: set_crane_magnet $VAR5 magnet_lane_length_to 0.0 // float +0798: get_crane_magnet $VAR26 attached_car_handle_to 16@ attached_actor_handle_to 11@ attached_object_handle_to 3@ +0799: set_crane_magnet $VAR12 release_stuff_from_magnet +079D: unknown_set_game_controller_to_steer_object_MagnoCrane_03 // originally SF docks magnocrane +079E: unknown_set_game_controller_to_steer_object_TWRCRANE_M_02 // originally SF site ballcrane +079F: unknown_set_game_controller_to_steer_no_crane_objects +07A0: unknown_actor 28@ unknown_assigned_to_AS 22@ unknown_set 0 unknown_set 0 +07A1: set_walk_speed 0 +07A3: AS_actor $VAR0 run_to_and_follow_actor $VAR10 wait_radius_between 0.0 and 0.0 +07A4: get_actor 4@ task_1560_flags_store_to 11@ 23@ +07A5: AS_actor 0 attack_actor $VAR22 time 0 +07A6: get_nearest_tag_location_near_point 0.0 0.0 0.0 store_to 7@ 20@ 26@ +07A7: put_jetpack_on_actor $VAR1 +07A8: enable_area69_sam 0 +07A9: 12@ = get_searchlight_on_actor 3@ // IF and SET +07AB: car 19@ has_attached_trailer 12@ +07AC: detach_trailer 4@ from_cab 20@ +07AF: $VAR21 = player $VAR18 group +07B0: get_active_shop_name_to s$VAR1 // s$ +07B1: unknown_get_dance_track_data 0 store_to 5@ 1@ 1@ +07B3: set_group 15@ give_command 0 +07B4: set_player $VAR20 gang_recruitment_enabled 0 +07BB: set_heli 18@ horizontal_thrust_power 0 +07BC: set_actor 0 decision_maker_to 19@ // AS_pack_version +07BD: destroy_train 13@ +07BE: remove_references_to_train 10@ +07BF: set_marker 21@ tracking_blip 0 +07C0: load_path 0 +07C1: path 0 available +07C3: get_object 1@ axis_angle_relation_to 5@ 7@ 2@ 22@ +07C4: set_object 22@ axis_angle_relation_to 7@ 12@ 28@ 20@ +07C5: get_car 19@ axis_angle_relation_to 20@ 18@ 11@ 6@ +07C6: set_car 22@ axis_angle_relation_to 0.0 0.0 0.0 0.0 +07C7: put_train 5@ at 0.0 0.0 0.0 +07C9: AS_actor 0 walk_to_object 12@ then_lift_and_hold_in_hands +07CB: set_actor $VAR23 supporting_fire 0 +07CC: set_player $VAR26 button_15 0 +07CD: AS_actor 24@ walk_to 0.0 0.0 0.0 stop_with_angle 0.0 within_radius 0.0 +07D0: $VAR5 = weekday +07D3: 'SHORT' = init_external_script_named_handle 0 (BURG_BRAINS) +07D5: set_car 10@ velocity_in_direction_XYZ 5@ 19@ 0.0 rotation_velocitiesXY 0.0 0.0 unk 0.0 +07D6: 29@ == $VAR22 // @ == $ (int) +07D7: 3@ == $VAR10 // @ == $ (float) +07DA: set_car 12@ rotation_velocity_XYZ 0.0 0.0 0.0 through_center_of_body +07DB: set_car 11@ rotation_velocity_XYZ 0.0 0.0 0.0 through_center_of_mass +07DD: set_actor 2@ attack_rate 0 // previously known as temper_to +07DE: model 28@ exists // versionB +07DF: unknown_rectangle_cornerA 0.0 0.0 cornerB 0.0 0.0 +07E0: set_marker $VAR1 type_to 0 +07E1: AS_actor $VAR4 swim_to 3@ 11@ 5@ +07E4: get_model 21@ dimensions_cornerA_to $VAR25 $VAR22 $VAR24 dimensions_cornerB_to 9@ 6@ 28@ +07E5: copy_decision_maker 0 to $VAR22 +07E6: copy_group_decision_maker 0 to 5@ +07E7: AS_assign_scmpath_to_actor 0 in_car 2@ speed 0.0 flags 0 0 0 +07E8: acquaintance 0 of_actors_type 7@ to_actors_type 0 set +07EE: car 27@ enable_tyre_marks 0 +07EF: 28@ = get_town_number_from_point 8@ 7@ 22@ +07F0: in_sphere 0.0 0.0 0.0 radius 0.0 damaged_object_with_model #MODEL +07F1: player $VAR6 performing_wheelie +07F2: player $VAR0 performing_stoppie +07F3: move_racing_checkpoint 28@ to 1@ 14@ 29@ +07F5: car 6@ control_hydraulics $VAR24 $VAR23 $VAR7 $VAR2 +07F6: get_group 13@ number_of_leaders_to 12@ number_of_members_to 16@ +07F7: set_object $VAR8 destructible 0 +07F8: car 5@ follow_car 18@ radius 0.0 +07F9: set_game_controller_to_steer_object_QUARRY_CRANEARM // originally DS quarry magnocrane +07FA: set_game_controller_to_steer_object_TWRCRANE_M_02 // originally LV site magnocrane +07FB: set_interior 'SHORT' access 0 // Ganton Gym +07FC: text_draw_box_position_XY 0.0 0.0 GXT_reference 'SHORT' value 24@ flag 0 // Finish Time: +07FD: group 13@ alive +07FE: set_actor 7@ fighting_style_to 0 moves 0 +07FF: set_car 20@ hydraulics 0 +0800: in_two_players_mode +0801: get_camera_zoom_factor_to 0.0 // float +0803: car 23@ have_hydraulics +0804: AS_actor 5@ walk_to 0.0 0.0 0.0 angle 0.0 radius 0.0 animation "Long String" IFP_file "Long String" rate 0.0 LA 0 LX 0 LY 0 LF 0 LT 0 +0806: 28@ = get_player $VAR18 kills_from_last_checkpoint +080A: get_object 2@ spoot 0 store_to 16@ 6@ 18@ +080E: 6@ = get_actor 15@ ped_event +0810: store_random_parkplace_in_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 position_to $VAR16 $VAR1 $VAR2 +0811: $VAR16 = actor $VAR25 used_car +0812: AS_actor 0 perform_animation "Long String" IFP "Long String" framedelta 0.0 loopA 0 lockX 0 lockY 0 lockF 0 time 0 // versionB +0814: define_unique_jump_start 0.0 0.0 0.0 radius 0.0 0.0 0.0 land 0.0 0.0 0.0 radius 0.0 0.0 0.0 camera 0.0 0.0 0.0 reward 0 +0815: put_object 23@ at 10@ 17@ 29@ and_keep_rotation +0816: set_actor 3@ dont_chase_victim 0 +0817: assign_actor 24@ to_animation_path_with_walk_mode 0 route_mode 0 +0818: actor $VAR14 in_air +0819: 15@ = actor $VAR12 distance_from_ground +081A: set_actor $VAR28 weapon_skill_to 0 +081C: draw_text_outline 0 RGBA 0 0 0 0 +081D: set_car $VAR8 engine_broken 0 +081E: model 11@ boat +081F: model 8@ plane +0820: model 26@ heli +0822: enable_camera_bumper_view 0 +0823: AS_actor $VAR15 greet_actor 12@ 0.0 0 +0825: set_helicopter 4@ instant_rotor_start +0826: enable_hud 0 +0827: assign_object $VAR15 to_lod_object $VAR12 +0828: set_max_fire_generations 0 +0829: set_actor 1@ perform_animation "Long String" IFP_file "Long String" rate 0.0 time 0 and_dies +082A: set_player $VAR28 able_to_use_crouch_button 0 +0830: create_pool_table_collision_cornerA 0@ 24@ $VAR13 cornerB 10@ 28@ $VAR27 +0833: object 14@ photographed +0834: set_player_head_temporary_turn_rotation_Z 0.0 rotation_Y 0.0 +0835: get_month_day_to $VAR14 get_month_to $VAR0 +0836: set_object 9@ animation "Long String" at 0.0 times_normal_rate +0837: object 6@ animation == "Long String" +0839: 24@ = get_object 24@ animation "Long String" progress +083A: set_object 6@ animation "Long String" progress_to 18@ +083C: set_actor $VAR3 velocity_in_direction_XYZ 0.0 0.0 0.0 +083D: get_actor $VAR20 velocity_in_direction_XYZ $VAR25 $VAR28 $VAR20 +083E: set_actor $VAR19 rotation 0.0 0.0 16@ while_in_air +083F: 19@ = get_car 20@ vertical_deviation +0840: link_car 18@ to_interior 28@ +0841: flying_vehicle 17@ use_secondary_gun 0 +0842: 17@ = player $VAR24 town_number +0843: get_zone_at 23@ 29@ 13@ nameA_to s$VAR23 // 8-byte string +0844: string s$VAR13 empty // s$ +0845: string 13@s empty // @LABEL +0846: string v$VAR4 empty // v$ +0847: string 9@v empty // @LABEL +084D: unknown_flag_house_occupants 0 +084E: flying_vehicle 2@ use_primary_gun 0 +0850: AS_actor 3@ follow_actor $VAR15 +0851: set_actor $VAR0 decrease_health_by 0 affect_armour 0 +0852: set_car $VAR14 damages_visible 0 +0853: unknown_heli 18@ flag 0 +0855: 25@ = get_actor 0 noise_level_at 17@ 3@ 25@ +0856: set_actor 5@ enable_crouch 0 +0858: set_player $VAR13 scan_horizon_to_angle 0.0 rotation_speed 0.0 +0859: AS_actor 11@ walk_alongisde_actor $VAR14 +085A: spawn_emergency_vehicle_model #MODEL on_street_nearest_to 0.0 0.0 0.0 +085B: AS_actor 0 set_kinda_stay_in_same_place 0 +085E: assign_car 8@ to_looped_path 0 +0860: link_actor $VAR21 to_interior 0 +0861: unknown_player $VAR22 scanning_horizon // param is useless +0864: set_interior_at 0.0 0.0 radius 0.0 access 0 +0866: 28@ = get_object_in_sphere 1@ 0@ 17@ radius 0.0 +0867: unknown_in_burglary_interior 0 +086A: NOP +0871: init_jump_table $VAR27 total_jumps 0 default_jump 0 @LABEL jumps 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL +0872: jump_table_jumps 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL 0 @LABEL +0873: release_path 0 +0874: set_zone 'SHORT' popcycle_group_for_peds_to 0 +0875: set_object 5@ immune_to_nonplayer 0 +0876: unknown_cube_cornera 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 flag 0 flag 0 +0878: set_car $VAR12 dirt_level 0.0 +0879: enable_gang_wars 0 +087A: gang_war_in_progress +087B: set_player $VAR10 clothes_texture "Long String" model "Long String" body_part 0 +087C: release_shopping_data +087D: assign_group $VAR18 to_AS_pack 19@ +087E: set_actor 24@ weapon_droppable 0 +087F: set_actor 20@ never_leave_group 0 +0881: set_player $VAR1 able_to_shoot_weapons 0 +0883: attach_particle 14@ to_actor $VAR2 mode 0 +0884: 'SHORT' = init_external_script_named_handle 0 (DANCER) +0887: set_actor $VAR20 turret_mode_orientation 0 both_side_angle_limit 0.0 +0888: 4@ = create_marker_above_actor 18@ // versionB +0889: store_actor 3@ center_of_body_position_to $VAR1 $VAR19 $VAR24 +088A: set_actor 21@ perform_animation "Long String" IFP "Long String" 0.0 loopA 0 lockX 0 lockY 0 lockF 0 time 0 disable_force 0 disable_lockZ 0 +088B: set_car 27@ form_drag_multiplier_to 0.0 +088C: put_car 22@ at $VAR6 14@ $VAR4 // versionB +088D: set_objects_in_sphere 0.0 0.0 0.0 radius 0.0 with_model #MODEL collision_detection 0 +088E: set_next_day +0890: enable_sound_when_timer $VAR16 reach 0 seconds // global_variable +0893: put_trailer 13@ on_cab 24@ +0897: car 13@ collided_with_object 1@ +0898: set_cranes_controls_enable_UP 0 enable_DOWN 0 enable_RELEASE 0 +089B: unknown_is_actor_in_dialogue_mode 21@ +089C: unknown_actor 10@ unknown_check 0 +089E: 8@ = get_actor_that_buys_drugs_in_sphere 18@ 9@ 26@ radius 0.0 +089F: 27@ = get_actor 15@ pedtype +08A0: actor 3@ in_radius 0.0 near_model #MODEL with_offset 0.0 0.0 0.0 end_script_named "Long String" // IF and SET +08A2: set_hydra 27@ attack_with_rockets_car_of_player $VAR21 radius 0.0 +08A3: update_respect_while_on_mission 0 +08A4: set_car 10@ extra_parts_angle_to 1@ +08A5: set_car 3@ attractive_to_magnet 0 +08A6: set_car 4@ door 0 rotation_to 0.0 +08A7: car 2@ componentB 0 opened_or_not_present +08A8: set_markers_to_long_distance 0 +08A9: load_external_script 0 (CARMOD1) +08AB: external_script 0 (CARMOD1) loaded +08AC: hide_gang_zones_on_map 0 +08AD: link_actor $VAR15 to_enex_marker_at 0.0 0.0 radius 0.0 +08AF: set_actor $VAR12 max_health_to 0 +08B1: enable_night_vision 0 +08B2: enable_thermal_vision 0 +08B3: set_gang_zone 'SHORT' as_only_one_available_for_gangwars +08B4: test $VAR27 bit 1 +08B5: test $VAR1 bit $VAR11 +08B6: test $VAR23 bit 2@ +08B7: test 8@ bit 1 +08B8: test 9@ bit $VAR11 +08B9: test 14@ bit 13@ +08BA: set $VAR5 bit 1 +08BB: set $VAR10 bit $VAR29 +08BC: set $VAR16 bit 28@ +08BD: set 10@ bit 1 +08BE: set 11@ bit $VAR11 +08BF: set 4@ bit 7@ +08C0: clear $VAR11 bit 1 +08C1: clear $VAR5 bit $VAR22 +08C2: clear $VAR14 bit 9@ +08C3: clear 27@ bit 1 +08C4: clear 6@ bit $VAR11 +08C5: clear 20@ bit 4@ +08C6: set_actor 15@ stay_on_bike 0 +08C7: put_actor $VAR10 at 0.0 0.0 0.0 dont_warp_gang +08C8: set_shopping_item_with_textureCRC $VAR21 price_to 0 +08C9: reset_shopping_item $VAR12 price +08CA: reset_zones_info +08CB: explode_car 21@ shake 0 effect 0 sound 0 +08D0: should_skip_cutscene +08D1: store_cutscene_pos_to 2@ 8@ 5@ +08D2: object 23@ scale_model 0.0 +08D3: get_present_zone_popcycle_group_for_peds_and_cars_to 19@ +08D4: 9@ = create_panel_with_title 'SHORT' position 0.0 0.0 width 0.0 columns 0 interactive 0 background 0 alignment 0 +08D6: set_panel 23@ column 0 alignment 0 +08D7: $VAR24 = panel $VAR2 active_row +08D8: $VAR12 = panel $VAR15 selected_row +08D9: set_panel 20@ row 4@ enable 0 +08DA: remove_panel $VAR16 +08DB: set_panel $VAR14 column 0 header 'SHORT' data 'SHORT' 'SHORT' 'SHORT' 'SHORT' 'SHORT' 'SHORT' 'SHORT' 'SHORT' 'SHORT' 'SHORT' 'SHORT' 'SHORT' // Sunday // Monday // Tuesday // Wednesday // Thursday // Friday // Saturday +08DC: create_interior_marker $VAR3 at 0.0 0.0 radius 0.0 +08DD: lose_stuff_after_wasted 0 +08DE: lose_stuff_after_busted 0 +08DF: override_restart_if_wasted_at 0.0 0.0 0.0 within_radius 0.0 angle 0.0 +08E0: override_restart_if_busted_at 0.0 0.0 0.0 within_radius 0.0 angle 0.0 +08E1: $VAR8 = total_tags_sprayed +08E2: $VAR26 = territories_controlled_percentage +08E3: object 12@ sphere 0 in_rectangle_ll_corner_at 8@ 23@ lr_corner_at 25@ 17@ radius 0.0 +08E5: 22@ = get_actor_in_sphere 15@ 3@ 14@ radius 0.0 +08E6: set_plane 20@ landing_gear 0 +08E7: disable_entrance_markers 0 +08E8: assign_external_script_handle 'SHORT' to_model #MODEL +08E9: set_object 19@ liftable 0 +08EA: enable_gangs_spawn 0 +08EB: create_sparks_at 0.0 0.0 0.0 velocity_direction 0.0 0.0 0.0 density 0 +08EC: $VAR9 = car $VAR6 class +08ED: remove_actor 10@ from_dialogue_mode +08EE: set_panel $VAR26 column 0 row 9@ text_1number GXT 'SHORT' number $VAR1 // $~1~ +08EF: set_panel 3@ column 0 row 15@ text_2numbers GXT 'SHORT' numbers 1@ 6@ // ~1~:0~1~ +08F0: set_cutscene_model 'SHORT' texture 'SHORT' // 8-byte strings +08F1: get_zone_at 1@ 9@ 4@ nameB_to s$VAR9 // 8-byte string +08F2: set_car 26@ targettable_by_heatseeker 0 +08F3: set_car $VAR24 contains_goodies 0 +08F4: set_max_group_members 0 +08F5: save_player_group +08F6: restore_player_group +08F7: get_player $VAR28 bodypart 0 textureCRC_to $VAR6 modelCRC_to $VAR16 +08F8: display_stat_update_box 0 +08F9: v$VAR20 == v$VAR12 +08FB: set_checkpoint 28@ type_to 0 +08FD: enable_heat_visuals 0 +08FE: text_box_displayed +08FF: object 12@ received_damage_type 0 +0900: clear_object 10@ last_weapon_damage +0901: enable_player $VAR7 jump_key 0 +0904: get_interface 0 color_RGBA_to $VAR16 $VAR21 $VAR27 $VAR14 +0905: set_door 12@ lock 0 +0906: set_object 14@ mass_to 0.0 // float +0907: 1@ = get_object 9@ mass // float +0908: set_object 17@ turn_mass_to 16@ // float +0909: 23@ = get_object 20@ turn_mass // float +090C: highlight_inactive_gang_zone "Long String" as_available_for_gangwars +090D: highlight_all_inactive_gang_zones_as_available_for_gangwars +090E: set_panel $VAR17 active_row $VAR11 +090F: end_external_script 0 (CARMOD1) +0910: release_external_script 0 +0912: set_text_priority 0 leftmargin 0 maxwidth 0 +0913: run_external_script 0 (CARMOD1) +0914: NOP 0 +0915: sync_weather_with_time_and_location_instantly +0916: set_object 25@ attractive_to_magnet 0 +0917: audio_zone "Long String" enable_sound 0 +0918: set_car 12@ engine_operation 0 +0919: enable_car 18@ parking_lights 0 +091A: NOP v$VAR27 +091B: NOP +091C: 18@ = get_actor_in_sphere $VAR15 $VAR2 $VAR16 radius 0.0 model #MODEL external_script_named "Long String" +091D: remove_forbidden_for_boats_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +091E: create_forbidden_for_boats_cube_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +091F: get_plane 20@ landing_gear_status_to 11@ +0920: point_camera 0.0 0.0 0.0 transverse_to 0.0 0.0 0.0 time 0 smooth_transition 0 +0922: set_camera_zoom_from 0.0 to 0.0 timelimit 0 smooth_transition 0 +0923: enable_air_traffic 0 +0924: enable_screen_darkness 0 with_value 0 +0925: restore_camera_to_user_defined +0926: $VAR6 = external_script_status 0 (CARMOD1) +0928: init_external_script_trigger 0 (DEALER) with_actor_model #MODEL priority 0 +0929: init_external_script_trigger 0 (SLOT_MACHINE) with_object_model #MODEL priority 0 radius 0.0 type 0 +092B: 15@ = group $VAR25 member 14@ +092E: 28@ = get_water_height_at 19@ 0@ ignore_waves 0 +092F: lock_camera_target_point 0 +0930: lock_camera_position 0 +0931: lock_camera_zoom 0 +0933: camera_position_manipulated +0934: camera_target_point_manipulated +0936: set_camera 0.0 0.0 0.0 position_to 0.0 0.0 0.0 time 0 smooth_transition 0 +0937: text_draw_box_cornerA 14@ 27@ cornerB 12@ 2@ GXT_reference 'SHORT' style 0 +0939: attach_car 2@ to_object 24@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 +093A: set_paynspray 'SHORT' type_to_girlfriend 0 +093B: set_actor $VAR9 upper_body_damage_anims_only 0 +093D: lock_camera_on_cinematic_view 0 +093E: NOP $VAR22 0.0 +0940: set_group 18@ enters_leaders_vehicle 0 +0941: unknown_searchlight 9@ flag 0 +0942: item_with_textureCRC $VAR10 is_clothing +0944: manipulate_weapon_camera $VAR2 +0945: 15@ = get_player $VAR24 max_armour +0946: set_actor 16@ actions_uninterupted_by_weapon_fire 0 +0947: actor $VAR3 speak_from_audio_table 0 store_spoken_phrase_id_to $VAR6 +0948: create_explosion_at $VAR22 $VAR22 $VAR20 type 0 camera_shake 0.0 +0949: link_wav 28@ to_actor 21@ +094A: set_money_pickup $VAR29 cash_to $VAR7 +094B: v$VAR14 = get_active_interior_name_from_actor $VAR2 // 16-byte string +094C: 1@ = get_actor $VAR17 currently_used_EnEx_3D_coord_to 13@ 0@ 16@ number +094D: actor $VAR18 mutally_active +094E: set_actor 14@ mute_pain_audio 0 +094F: enable_actor 28@ pain_audio +0950: set_trip_skip 0.0 0.0 0.0 angle 0.0 +0951: disable_trip_skip +0952: load_soundtrack 0 +0953: 13@ = get_soundtrack_status +0954: start_playing_loaded_soundtrack +0955: end_playing_loaded_soundtrack +0956: get_respect_to $VAR16 +0957: set_car 14@ provides_cover_from_gunfire 0 +0958: 0@ = create_photo_at 0.0 0.0 0.0 +0959: 3@ = create_horseshoe_at 0.0 0.0 0.0 +095A: 19@ = create_oyster_at 0.0 0.0 0.0 +095B: is_object_moveable 3@ +095C: create_smoke_at 0@ 27@ 26@ velocity 25@ 1@ 29@ RGBA 13@ 1@ 29@ 8@ size 28@ last_factor 21@ +095D: actor $VAR24 stuck_under_car +095E: set_car 8@ door 0 unlatch 0 angle 0.0 +095F: 3@ = get_car 13@ door 0 angle +0960: enable_player $VAR21 stats_box 0 +0961: set_actor 2@ keep_tasks_after_cleanup 0 +0964: $VAR24 = create_square_color_panel 'SHORT' position 0.0 0.0 width 0.0 columns 0 interactive 0 background 0 alignment 0 // Colors +0965: actor $VAR3 swimming +0966: 23@ = get_actor $VAR14 swimming_status +0967: actor 19@ move_mouth 0 ms +0968: actor 19@ stop_mouth +0969: car $VAR7 is_big +096A: enable_flying_helis 0 +096B: set_present_mod_apply +096C: set_present_mod_remove +096D: 2@ = get_car 7@ component_on_slot 0 model +096E: car $VAR2 lowrider +096F: car $VAR1 street_racing_car +0970: teleport_in_override_restart // 016Eh +0971: sync_water +0972: put_actor $VAR1 at 0.0 0.0 0.0 no_offset +0973: fire 16@ exists +0974: emulated_wasted_busted // +12 hours and clear weapons +0975: car $VAR2 emergency_vehicle +0976: destroy_particle 11@ // mission version +0977: player_in_radius_of_object 5@ external_script_trigger +0978: copy_decision_maker 0 to $VAR4 +097A: play_audio_at $VAR3 $VAR27 $VAR26 event 0 +097B: play_audio_at_object 7@ event 0 +097C: attach_wav 0 to_object 4@ +097D: 26@ = get_car $VAR2 number_of_possible_paintjobs +0980: extinguish_all_fires_at 0.0 0.0 0.0 radius 0.0 +0981: train $VAR19 wrecked +0982: set_actor 0@ stay_in_car_when_dead 0 +0983: unknown_disable_gang_wars 0 +0984: 10@ = object 22@ model +0985: set_objects_in_sphere 0.0 0.0 0.0 radius 0.0 with_model 0 solid 0 for_actor 24@ +0986: remove_references_to_all_fires +0987: 0@ = get_car $VAR11 blocking +0988: 4@ = get_car $VAR4 paintjob +0989: set_text_boxes_width 0 +098A: set_gunshot_sense_range_for_riot2 0.0 +098B: v$VAR24 = v$VAR11 + v$VAR10 // all string variables +098C: v$VAR28 = v$VAR6 + v$VAR24 // all string variables +098D: 28@ = get_car 27@ extra_parts_angle +098E: set_interior 'SHORT' bitmask 0 flag 0 // Pizza Stack +0991: set_soundtrack_paused 0 +0992: set_player $VAR14 weapons_scrollable 0 +0994: unknown_create_escape_at 0.0 0.0 0.0 +0995: unknown_remove_escapes +0996: set_racing_checkpoint 27@ Z_angle_to 21@ +0997: set_total_respect_points_to 0 +0998: add_respect 0 +099A: set_car 28@ collision_detection 0 +099B: unknown_enable_car 21@ collision_on_path +099C: jiggle_camera type 0 timelimit 0.0 intensity 0.0 +099D: night_vision_enabled +099E: enable_police_patrols 0 +099F: AS_actor 0 ignore_weapon_range 0 +09A0: actor $VAR10 attach_object 27@ with_offset 0.0 0.0 0.0 on_bone 0 16 perform_animation "Long String" IFP_file "Long String" time 0 +09A1: set_actor $VAR16 onbone_attached_objectB_operation 0 +09A2: destroy_object_with_fade 8@ +09A3: show_siterocket_on_bumper_camera 0 +09A4: set_dialogue_classB_question_GXT 'SHORT' answer_Y_GXT 'SHORT' answer_N_GXT 'SHORT' question_WAV 0 answer_Y_WAV 0 answer_N_WAV 0 // You want some stuff? // Take it easy man. // Fuck you man! +09A6: enable_interior_radar_blips 0 +09A7: set_actor 5@ drugged_up 0 +09A8: actor 2@ headshoted +09A9: get_string "Long String" CRC32_to $VAR18 // 16-byte strings +09AA: set_dialogue_classB_end_GXT 'SHORT' WAV 0 // Take it easy man. +09AB: set_passengers_in_car $VAR9 speak_from_audio_table 0 +09AC: disable_map_icons 0 +09AD: set_vehicle_camera_mode 0 +09AE: actor $VAR9 driving_train +09AF: set_trip_skip_after_mission 0.0 0.0 0.0 angle 0.0 +09B0: set_car 13@ accessible_for_player_using_controller 0 +09B2: get_random_available_car_unk 0 model_to 17@ class_to 11@ +09B3: 29@ = get_car $VAR9 door_status +09B4: set_object_property_at 0.0 0.0 radius 0.0 bitmask 0 flag 0 +09B5: set_actor $VAR26 signal_after_kill 0 +09B6: set_actor 27@ wanted_by_police 0 +09B7: set_zone "Long String" disable_footcops 0 +09B8: create_blood_gush_at $VAR18 $VAR18 $VAR29 with_offset 25@ 28@ 24@ density 0 on_actor $VAR25 +09B9: show_entered_car_name 0 +09BA: show_entered_zone_name 0 +09BB: car 25@ has_visible_damage_on_component 0 +09BC: put_actor $VAR13 at $VAR2 $VAR26 $VAR8 no_offset_and_dont_warp_gang +09BD: allow_other_scripts_to_display_text_boxes 0 +09BE: are_text_boxes_locked_to_any_script +09BF: set_random_traffic_spawn_to_model #MODEL // Load the vehicle model before using this +09C0: 26@ = get_random_car_in_area 28@ 0@ 8@ 27@ 0.0 with_actors 0 +09C1: add_next_text_to_brief_history 0 +09C2: cancel_rampage +09C3: police_car_in_rectangle_cornerA 0.0 0.0 0.0 cornerB 0.0 0.0 0.0 +09C4: set_car 5@ gas_tank_explosion_enabled 0 +09C5: unknown_actor 14@ +09C7: change_player $VAR10 model_to #MODEL +09C8: menu_subtitles_switched_on +09C9: disembark_actor $VAR6 from_car 12@ and_freeze_actor_position +09CA: set_object $VAR14 immunities BP 0 FP 0 EP 0 CP 0 MP 0 +09CB: vehicle $VAR2 colliding_with_vehicle 4@ +09CC: object 2@ model_is #MODEL +09CF: set_train 21@ stop_at_stations 0 +09D0: car $VAR7 on_wheels +09D1: pickup 19@ created +09D2: set_cops_chase_criminals 0 +09D4: suspend_wanted_level +09D5: 11@ = unknown_get_actor 13@ unknown 0 flags 0 0 0 // extended 0 +09D6: unknown_set_actor 25@ sound $VAR26 flags 0 1 0 +09D7: set_player $VAR11 force_interior_lighting 0 +09D8: NOP 0 +09D9: detonate_all_satchel_charges +09DA: cash_pickup_at 16@ 9@ 20@ +09DB: set_panel 0@ column 0 width 0 +09DD: unknown_player_group 0 +09DE: actor $VAR3 entering_car +09E0: trip_skip 0.0 0.0 0.0 angle 0.0 when_in_car 12@ +09E1: 26@ = get_car_model $VAR6 price +09E2: $VAR27 = parked_car_generator_w_numberplate #MODEL colors 0 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 0 plate "Long String" at 0.0 0.0 0.0 angle 0.0 +09E3: train $VAR29 traveling_clockwise +09E4: enable_aircraftcarrier_sam 0 +09E5: create_flash_light_at 11@ 6@ 0@ RGB_mask 0 255 0 radius 0.0 +09E6: set_burglary_houses_accessible 0 +09E7: player $VAR7 not_frozen +09E8: $VAR9 = actor $VAR21 active_interior +09E9: car 27@ add_single_nitro +09EB: remove_player_goggles $VAR20 use_anim 0 +09EC: set_garages_leave_camera_alone 0 +09ED: actor 25@ is_within_field_of_view_actor $VAR19 +09EE: set_status_text_stay_on_screen 0 +09EF: set_behind_camera_autoposition_mode_for_car_model #MODEL distance 0.0 altitude_multiplier 0.0 angle_X 0.0 +09F0: restore_behind_camera_autoposition_mode_for_all_car_models +09F1: play_audio_at_actor $VAR13 event 0 +09F2: decision_maker 11@ exists +09F4: set_actor $VAR1 ignore_height_difference_following_nodes 0 +09F5: disable_player_mutal_activities 0 +09F6: set_actor $VAR1 get_out_of_upside_down_car 0 +09F7: play_audio_at_car $VAR27 event 0 +09F8: give_player2_weapons_of_player0 +09FA: is_menu_closed +09FB: $VAR14 = current_language +09FC: anything_entered_objects_position 5@ +09FD: get_gxt_string 'SHORT' width_to 6@ // ~k~~PED_SPRINT~ Select +09FE: reset_hydraulics_on_car 2@ +09FF: set_restart_closest_to $VAR0 $VAR10 $VAR24 +0A01: model 27@ car +0A02: set_searchlight 21@ lights_through_obstacles 0 +0A03: unknown_gang_war_in_progress +0A06: train $VAR29 next_station_unlocked +0A07: put_train $VAR25 at_next_station +0A08: get_gxt_string_1number 'SHORT' number 18@ width_to 14@ // ~1~, +0A09: set_actor 3@ muted 0 // versionB +0A0A: unknown_object 18@ flag 0 +0A0B: set_rendering_origin_at_3D_coord 0.0 0.0 0.0 angle 0.0 +0A0C: player $VAR16 on_jetpack +0A0E: disable_text_with_style 0 +0A0F: new_language_set +0A10: increase_integer_stat 0 by 0 +0A11: set_car 12@ tertiary_color_to 22@ quaternary_color_to 21@ +0A12: get_car 27@ tertiary_color_to 20@ quaternary_color_to 18@ +0A13: unknown_sync_player_camera +0A14: disable_respray_garages 0 +0A15: is_car_affected_by_cheats 25@ +0A16: link_wav 0 to_car 28@ +0A17: set_parked_car_generator $VAR15 to_player_owned 0 +0A18: set_dialogue_classA_question_GXT 24@s answer_yes_GXT 17@s answer_no_GXT 0@s question_WAV 5@ answer_yes_WAV 27@ answer_no_WAV 14@ +0A19: display_zone_text "Long String" // Saint Mark's +0A1A: actor 15@ perform_walk_animation "Long String" IFP "Long String" framedelta 0.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC +0A1B: actor 4@ colliding_with_actor $VAR17 +0A1C: set_helicopter 21@ play_engine_sounds 0 +0A1D: AS_actor 2@ rotate_to_and_look_at_actor $VAR4 +0A1E: dump_screen 0 +0A1F: increase_float_stat 0 by 16@ +0A20: disable_player $VAR14 group_control_back 0 +0A21: set_car 1@ not_affected_by_cheats 0 +0A22: set_car_color_to_panel_color_panelID $VAR13 car $VAR5 colorslot 0 active_row $VAR9 +0A23: set_panel $VAR21 row $VAR12 shopping_item_bought 0 +0A24: enable_military_zones_wanted_level 0 +0A25: set_camera_on_players_X_angle 0.0 Z_angle 0.0 +0A26: set_radio_to_favorite_station +0A27: set_actor 14@ death_pickups_persist 0 +0A28: set_actor $VAR7 swimming_speed_to 0.0 +0A29: player $VAR3 climbing +0A2A: text_box 'SHORT' displayed // ~h~Gambling Skill~w~ - Gambler level reached. Your maximum wager has increased to $VAR24,000. You can now borrow up to $VAR18,000 from the casino. +0A2B: widescreen_option_enabled +0A2C: hide_priority_text_while_fading 0 +0A2D: hide_styled_text_while_fading 0 // works with 00BA +0A2E: AS_actor 5@ go_to 27@ 27@ 29@ mode 0 time 0 stop_radius 0.0 following_paths +0A2F: show_first_person_view 0 +0A30: repair_car 19@ +0A31: set_player $VAR23 group_to_follow_never 0 +0A32: actor 12@ on_turret_of_car +0A33: 11@ = get_car_ped_is_attached_to 13@ +0A35: trip_skip 0.0 0.0 0.0 angle 0.0 when_in_car 9@ finished_by_script +0A36: trip_skip_finished_by_script_is_ready_to_fade_in +0A37: disable_vehicle_lights 0 +0A39: 16@ = get_vehicle_camera_mode +0A3A: player $VAR24 last_model_shot #MODEL +0A3B: clear_player $VAR11 last_model_shot +0A3C: set_dialogue_classA_end_GXT 22@s WAV 19@ +0A3D: enable_prostitutes_pay_you 0 +0A3E: 3@ = unknown_get_actor_in_sphere $VAR9 $VAR23 $VAR9 radius 0.0 0.0 0.0 +0A3F: set_unused_flag 0 +0A40: 0@ = create_entrance_marker_at 0.0 0.0 0.0 color 0 +0A41: destroy_entrance_marker $VAR6 +0A43: get_rid_of_player_prostitute +0A44: override_text_block 0 +0A45: set_rail_tracks_friction_to 0.0 +0A46: set_external_scripts_triggers_type 0 enabled 0 +0A47: set_dialogue_mode_enabled_without_GXT +0A48: enable_menu_access_in_widescreen_mode 0 +0A4A: store_joystick_X_offset_to 16@ Y_offset_to 29@ +0A4B: controls_set_to_joystick +0A4C: mouse_not_inverted_vertically +0A4E: increment_useless_flag +0A8C: write_memory 0xC0BC15 size 0 value 0 virtual_protect 0 +0A8D: $VAR18 = read_memory 2@ size 0 virtual_protect 0 +0A8E: 19@ = 26@ + 10@ // int +0A8F: $VAR7 = 10@ - 0 // int +0A90: $VAR13 = 0 * 0@ // int +0A91: $VAR0 = 0 / 0 // int +0A92: stream_custom_script "Long String" +0A93: terminate_this_custom_script +0A94: load_and_launch_custom_mission "Long String" +0A95: save_this_custom_script +0A96: $VAR19 = ped $VAR18 struct +0A97: $VAR10 = vehicle $VAR9 struct +0A98: $VAR26 = object 2@ struct +0A99: set_current_directory 0 +0A9A: $VAR22 = open_file "Long String" mode 0x72 // IF and SET +0A9B: close_file $VAR24 +0A9C: 3@ = file $VAR7 size +0A9D: read_file $VAR12 size 0 to $VAR19 +0A9E: write_file $VAR10 size 0 from 13@ +0A9F: 23@ = get_this_script_struct +0AA0: gosub_if_false @LABEL +0AA1: return_if_false +0AA2: $VAR16 = load_dynamic_library "Long String" // IF and SET +0AA3: free_dynamic_library $VAR1 +0AA4: $VAR22 = get_dynamic_library_procedure "Long String" library $VAR14 // IF and SET +0AA5: call_function $VAR8 num_params 0 pop 0 $VAR6 +0AA6: call_method $VAR9 struct $VAR6 num_params 0 pop 0 +0AA7: call_function_return 0x569660 num_params 0 pop 0 $VAR11 $VAR18 $VAR14 +0AA8: call_method_return 0x4048E0 struct 0xB74494 num_params 0 pop 0 $VAR9 28@ +0AA9: is_game_version_original +0AAA: 7@ = get_script_struct_named 'SHORT' +0AAB: does_file_exist "Long String" +0AAC: $VAR0 = load_audio_stream "Long String" +0AAD: set_audio_stream $VAR16 state 0 +0AAE: remove_audio_stream $VAR20 +0AAF: 20@ = get_audiostream_length $VAR21 +0AB0: is_key_pressed 0x0 +0AB1: cleo_call @LABEL 0 10 $VAR4 +0AB2: cleo_return 0 16@ +0AB3: cleo_shared_var 0 = 0 +0AB4: 27@ = cleo_shared_var 0 +0AB5: store_char $VAR3 closest_vehicle_to 13@ closest_ped_to 26@ +0AB6: get_target_blip_coords_to 22@ 1@ 7@ // IF and SET +0AB7: 4@ = get_car $VAR23 number_of_gears +0AB8: 29@ = get_car $VAR7 current_gear +0AB9: 18@ = get_audio_stream $VAR11 +0ABA: terminate_all_custom_scripts_with_this_name 'SHORT' +0ABB: 2@ = audio_stream $VAR13 volume +0ABC: set_audio_stream $VAR19 volume 2@ +0ABD: car 13@ siren_on +0ABE: car 18@ engine_on +0ABF: set_car 9@ engine_state_to 0 +0AC0: audio_stream $VAR2 looped 0 +0AC1: $VAR9 = load_audio_stream_with_3d_support "Long String" // IF and SET +0AC2: set_3d_audio_stream $VAR26 at_coords 17@ 21@ 3@ +0AC3: link_3d_audio_stream $VAR11 to_object $VAR24 +0AC4: link_3d_audio_stream $VAR15 to_actor $VAR12 +0AC5: link_3d_audio_stream $VAR29 to_car $VAR18 +0AC6: 16@ = label @LABEL pointer +0AC7: 19@ = var 16@ pointer +0AC8: 11@ = allocate_memory_size 0 +0AC9: free_allocated_memory 2@ +0ACA: show_text_box 14@v +0ACB: show_styled_text 7@v time 0 style 0 +0ACC: show_text_lowpriority 0x969110 time 0 +0ACD: show_text_highpriority 0x969110 time 0 +0ACE: show_formatted_text_box "Long String" 0x0ACE +0ACF: show_formatted_styled_text "Long String" time 0 style 0 0x0ACF +0AD0: show_formatted_text_lowpriority "Long String" time 0 0x0AD0 +0AD1: show_formatted_text_highpriority "Long String" time 0 0x0AD0 +0AD2: $VAR26 = player $VAR29 targeted_actor // IF and SET +0AD3: 13@v = string_format "Long String" 0 2 0 +0AD4: 13@ = scan_string 14@v format "Long String" 6@ 6@ 29@ // IF and SET +0AD5: file $VAR15 seek 0x10 from_origin 0 //IF and SET +0AD6: is_end_of_file_reached $VAR25 +0AD7: read_string_from_file $VAR19 to 20@v size 0 // IF and SET +0AD8: write_string_to_file $VAR19 from 24@v //IF and SET +0AD9: write_formatted_text "Long String" in_file $VAR10 0 0 0 0 +0ADA: 19@ = scan_file $VAR12 format "Long String" 19@ 25@ 2@ 11@ //IF and SET +0ADB: 9@v = vehicle_model #MODEL name +0ADC: test_cheat "Long String" +0ADD: spawn_car_with_model #MODEL like_a_cheat +0ADE: 4@ = text_label_string 27@v +0ADF: add_text_label "Long String" text "Long String" +0AE0: remove_text_label "Long String" +0AE1: $VAR8 = random_char_near_point 2@ 20@ 20@ in_radius 0.0 find_next 0 pass_deads 0 +0AE2: $VAR28 = random_vehicle_near_point 22@ 26@ 3@ in_radius 0.0 find_next 0 pass_wrecked 0 +0AE3: $VAR5 = random_object_near_point 14@ 23@ 14@ in_radius 0.0 find_next 0 //IF and SET +0AE4: does_directory_exist "Long String" +0AE5: create_directory "Long String" //IF and SET +0AE6: 24@ = find_first_file "Long String" get_filename_to 27@v // IF and SET +0AE7: 25@v = find_next_file 28@ // IF and SET +0AE8: find_close 9@ +0AE9: pop_float 5@ +0AEA: $VAR15 = ped_struct $VAR4 handle +0AEB: $VAR14 = vehicle_struct $VAR29 handle +0AEC: $VAR9 = object_struct $VAR24 handle +0AED: 19@v = float 6@ to_string_format "Long String" +0AEE: 15@ = 0.0 pow 0.0 //all floats +0AEF: 22@ = log 0.0 base 0.0 //all floats +0AF0: 13@ = read_int_from_ini_file "Long String" section "Long String" key "Long String" +0AF1: write_int 0 to_ini_file "Long String" section "Long String" key "Long String" +0AF2: 3@ = read_float_from_ini_file "Long String" section "Long String" key "Long String" +0AF3: write_float 0.0 to_ini_file "Long String" section "Long String" key "Long String" +0AF4: 27@v = read_string_from_ini_file "Long String" section "Long String" key "Long String" +0AF5: write_string "Long String" to_ini_file "Long String" section "Long String" key "Long String" +0B00: delete_file "Long String" // IF and SET +0B01: delete_directory "Long String" include_subdirs 0 +0B02: move_file "Long String" to "Long String" //IF and SET +0B03: move_directory "Long String" to "Long String" //IF and SET +0B04: copy_file "Long String" to "Long String" //IF and SET +0B05: copy_directory "Long String" to "Long String" //IF and SET +0B10: 29@ = 27@ AND 0xFF +0B11: 29@ = 24@ OR 0x0 +0B12: 13@ = 3@ XOR 0 +0B13: 17@ = NOT 25@ +0B14: 20@ = 12@ MOD 0 +0B15: 25@ = 4@ SHR 0 +0B16: 28@ = 11@ SHL 0 +0B17: 5@ &= 23@ +0B18: 25@ |= 0@ +0B19: 12@ ^= 4@ +0B1A: ~ 8@ +0B1B: 10@ %= 16@ +0B1C: 5@ >>= 5@ +0B1D: 5@ <<= 21@ +0B20: read_clipboard_data 2@ size 5@ +0B21: write_clipboard_data 15@ size 3@ +0D00: matrix 25@ = matrix 25@ * matrix 7@ +0D01: rotate_matrix 14@ on_axis 0.0 0.0 0.0 angle 0.0 combine_op 0 +0D02: 29@ = matrix 10@ x_angle +0D03: 21@ = matrix 3@ y_angle +0D04: 10@ = matrix 3@ z_angle +0D05: set_matrix 9@ position 0.0 0.0 0.0 +0D06: get_matrix 1@ position_to 9@ 14@ 1@ +0D07: get_coords 2@ 14@ 4@ offsets_relative_to_matrix 21@ store_to 23@ 19@ 18@ +0D08: set_matrix 17@ rotation 0.0 5@ 0.0 +0D09: copy_matrix 14@ to 27@ +0D0A: store_coords_to 10@ 15@ 27@ from_matrix 5@ with_offsets 0.0 0.0 0.0 +0D0B: 25@ = get_actor $VAR29 bone 6 matrix // IF and SET +0D0C: 12@ = get_car 22@ component "Long String" matrix // IF and SET +0D0D: 8@ = get_car 12@ component "Long String" // IF and SET +0D0E: set_car 25@ component "Long String" state STATE_DAM // IF and SET +0D0F: set_car 15@ alpha 0 // IF and SET +0D10: set_actor $VAR5 alpha 0 // IF and SET +0D11: set_object 19@ alpha 0 // IF and SET +0D12: set_car 19@ component "Long String" alpha 0 // IF and SET +0D13: set_matrix 10@ x_angle 0.0 +0D14: set_matrix 5@ y_angle 0.0 +0D15: set_matrix 11@ z_angle 0.0 +0D16: set_matrix 24@ rotation_from_quat 27@ +0D17: 27@ = matrix 7@ to_quat +0D18: rotate_quat 15@ axis_vector 0.0 0.0 0.0 angle 0.0 flag 0 +0D19: get_normalized_quat 3@ to_quat 8@ +0D1A: quat 16@ = quat 8@ * quat 17@ +0D1B: get_entity 26@ type_to 24@ class_to 9@ +0D1C: get_inversed_quat 3@ to_quat 29@ +0D1D: matrix_slerp 25@ 18@ 0@ 0.0 +0D1E: quat_slerp 15@ 19@ 25@ 0.0 +0D20: 2@ = component 0@ next_component +0D21: 10@v = component 2@ name +0D22: 5@ = component 19@ ltm +0D23: 7@ = component 13@ modelling_matrix +0D24: set_quat 9@ elements 0.0 0.0 0.0 0.0 +0D25: set_matrix 24@ elements 0.0 0.0 0.0 0 0.0 0.0 0.0 0 0.0 0.0 0.0 0 0.0 0.0 0.0 0 +0D26: set_vector 4@ elements 0.0 0.0 0.0 +0D27: copy_memory_from 20@ to 27@ size 0 +0D28: get_vector 3@ elements_to 12@ 17@ 0@ +0D29: get_quat 6@ elements_to 22@ 6@ 8@ 3@ +0D2A: 17@ = get_car 14@ number_of_collided_entites +0D2B: 16@ = get_actor 4@ number_of_collided_entites +0D2C: 23@ = get_object 6@ number_of_collided_entites +0D2D: get_local_time_year_to 5@ month_to 28@ day_of_week_to 15@ day_to 22@ hour_to 21@ minute_to 6@ second_to 27@ milliseconds_to 29@ +0D2E: set_script 28@ var 0 to 0.0 +0D2F: 28@ = get_script 10@ var 0 +0D30: 0@ = actor $VAR7 bone 0 // IF and SET +0D31: 16@ = bone 6@ offset_vector_pointer +0D32: 13@ = bone 26@ quat_pointer +0D33: set_car 14@ door 0 window_state OPENED +0D34: store_car 12@ collided_entities_to 1@ 8@ 0 -1 0 0 +0D35: store_actor 5@ collided_entities_to 2@ 28@ 0 -1 0 0 +0D36: store_object 15@ collided_entities_to 11@ 24@ 0 -1 0 0 +0D37: struct 29@ param 0 = 0.0 +0D38: 14@ = struct 3@ param 0 +0D39: 10@ = actor 28@ max_health +0D3A: get_collision_between_poitns 6@ 12@ 4@ and 9@ 24@ 25@ flags 0 1 0 1 0 1 0 1 ignore_entity 0 store_point_to 21@ 24@ 26@ entity_to 0@ colpoint_data_to STD_COLPOINT_DATA // IF and SET +0D3B: get_colpoint_data 0 normal_XYZ_to 26@ 10@ 16@ +0D3C: 16@ = get_colpoint_data 0 surface +0D3D: 4@ = get_colpoint_data 0 lighting +0D3E: 11@ = get_colpoint_data 0 depth +0D3F: find_intersection_between_circles_xyr1 0.0 0.0 0.0 and_xyr2 0.0 0.0 0.0 store_point1_to 11@ 4@ point2_to 19@ 10@ // IF and SET +0D40: draw_2d_shape_type PRIMTYPETRIFAN texture 10@ numVerts 0 pVerts 22@ vertexAlpha 0 srcBlend 0 dstBlend 0 priority 0 // IF and SET +0D41: set_vertices 12@ vertex 0 xyz 0.0 0.0 0.0 rhw 0.0 RGBA 0 255 0 255 uv 0.0 0.0 screenX false screenY true +0D42: load_txd "Long String" from "Long String" // IF and SET +0D43: 4@ = txd "Long String" id +0D44: 2@ = find_texture "Long String" in_dictionary "Long String" // IF and SET +0D45: rotate_2d_vertices_shape 17@ num_verts 0 aroundXY 17@ 6@ angle 0.0 +0D46: 13@ = find_texture "Long String" in_dictionary 8@ // IF and SET +0D47: 2@ = model #MODEL txd_id // IF and SET +0D48: 3@ = model 22@ crc32_key // IF and SET +0D49: 7@ = compare_strings "Long String" "Long String" // IF and SET +0D4A: concatenate_strings 18@ "Long String" +0D4B: 8@ = locate_substring 4@ "Long String" // IF and SET +0D4C: 1@ = string "Long String" length +0D4D: copy_string "Long String" to 15@ +0D4E: 17@ = struct 4@ offset 0x4C4 size 0 +0D4F: struct 15@ offset 0x4C4 size 0 = 0 +0D50: draw_shadow_type TYPE_LIGHT position 6@ 15@ 10@ width 5@ height 29@ rotation 13@ distance 17@ texture 24@ intensity 0 RGB 0 255 0 shadow_data 0 +0D51: draw_permanent_shadow_type TYPE_LIGHT position 19@ 5@ 6@ width 8@ height 23@ rotation 12@ distance 19@ texture 16@ intensity 0 RGB 0 255 0 time 0 +0D52: draw_light_type LIGHT_DIRECTIONAL position 8@ 21@ 0@ direction 11@ 19@ 16@ radius 0.0 RGBA 0 0 0 affect_entity 0 +0D53: draw_corona_with_texture CORONASTAR color 0 255 0 255 on_entity 0 at 29@ 15@ 27@ size 0.0 +0D54: draw_corona_with_extra_params_texture CORONASTAR color 0 255 0 255 on_entity 0 at 5@ 5@ 24@ size 0.0 far_clip 0.0 near_clip 0.0 flare 0 enable_reflection 0 check_obstacles 0 flash_while_fading 0 fade_speed 0.0 only_from_below 0 +0D55: get_sun_colors_core_to 20@ 7@ 1@ glow_to 16@ 21@ 19@ +0D56: get_sun_screen_coords_XY_to 16@ 13@ +0D57: get_sun_position_to 10@ 20@ 5@ // IF and SET +0D58: get_sun_size_core_to 22@ glow_to 9@ +0D59: 1@ = current_weather +0D5A: get_trafficlights_type_NS_current_color_to 25@ type_WE_current_color_to 10@ +0D5B: draw_spotlight_from 7@ 2@ 6@ to 23@ 11@ 29@ base_radius 0.0 target_radius 0.0 enable_shadow 0 shadow_intensity 0.0 flag1 0 flag2 0 +0D5C: 26@ = get_car 10@ light HEAD_LIGHT_LEFT damage_state +0D5D: set_car 16@ light HEAD_LIGHT_LEFT damage_state 0 +0D5E: get_vehicle 11@ class_to 27@ subclass_to 19@ +0D5F: get_vehicle 6@ dummy_element DUMMY_TAILIGHTS position WORLD to 21@ 2@ 10@ invert_x false // IF and SET +0D60: create_projectile_type PROJECTILE_MISSILE launched_from_entity 8@ origin 26@ 7@ 6@ target 24@ 18@ 20@ target_entity 0 force 0.0 // IF and SET +0D61: 17@ = load_texture_bmp_from "Long String" with_mask "Long String" // IF and SET +0D64: 23@ = load_texture_png_from "Long String" // IF and SET +0D65: print "Long String" at 0.0 0.0 scale 0.0 0.0 style FONT_GOTHIC +0D66: print "Long String" at 0.0 0.0 scale 0.0 0.0 style FONT_GOTHIC prop TRUE align ALIGN_LEFT wrap 0.0 justify FALSE color 0 255 0 255 outline 0 shadow 0 dropColor 0 0 0 0 background FALSE backColor 0 0 0 0 +0D72: get_sfx_volume_to 28@ radio_volume_to NULL type TYPE_FLOAT +0D73: get_screen_width_to 19@ height_to 15@ type TYPE_FLOAT +0D74: 12@ = component 28@ parent_component +0D75: 25@ = component 28@ num_objects +0D76: 16@ = component 25@ object 0 +0D77: object_atomic 24@ hide 0 +0D78: 8@ = get_object 22@ atomic_flag 18@ +0D79: set_object 14@ atomic_flag 19@ state 7@ +0D7A: 17@ = get_object 18@ num_materials // IF and SET +0D7B: 13@ = get_object 8@ material 0 texture // IF and SET +0D7C: 17@ = load_texture_dds_from "Long String" // IF and SET +0D7D: clean_loaded_texture 22@ +0D7E: draw_sprite_with_texture 26@ at_cornerA 0.0 0.0 cornerB 0.0 0.0 color 0 255 0 255 angle 0.0 +0D7F: draw_gradient_sprite_with_texture 24@ at_cornerA 0.0 0.0 cornerB 0.0 0.0 colors 0 255 0 255 0 255 0 255 0 255 0 255 0 255 0 255 angle 0.0 +0E00: 3@ = get_car_alarm 25@ mode +0E01: create_object_no_save 24@ at 20@ 27@ 22@ offset 12@ ground 24@ to 13@ +0E02: set_car_generator 18@ no_save +0E03: 14@ = perlin_noise 3@ +0E04: 21@ = get_next_weather +0E05: set_next_weather 23@ +0E06: 0@ = get_rain_intensity +0E07: set_rain_intensity 5@ +0E08: is_car_script_controlled 27@ +0E09: mark_car_as_needed 19@ +0E0A: is_char_script_controlled 8@ +0E0B: mark_char_as_needed 24@ +0E0C: is_object_script_controlled 11@ +0E0D: mark_object_as_needed 13@ +0E0E: get_current_resolution_to 16@ 2@ +0E0F: get_fixed_xy_aspect_ratio 12@ 27@ to 17@ 3@ +0E10: is_mouse_wheel_up +0E11: is_mouse_wheel_down +0E12: 25@ = get_vehicle 4@ subclass +0E13: 6@ = get_entity 27@ type +0E14: init_extended_char_vars 25@ id 22@ new_vars 2@ +0E15: set_extended_char_var 4@ id 16@ var 6@ value 12@ +0E16: get_extended_char_var 12@ id 5@ var 1@ to 9@ +0E17: init_extended_car_vars 26@ id 25@ new_vars 7@ +0E18: set_extended_car_var 8@ id 18@ var 6@ value 6@ +0E19: get_extended_car_var 5@ id 4@ var 9@ to 29@ +0E1A: init_extended_object_vars 9@ id 13@ new_vars 28@ +0E1B: set_extended_object_var 25@ id 17@ var 21@ value 24@ +0E1C: get_extended_object_var 15@ id 9@ var 26@ to 16@ +0E1D: is_on_mission +0E1E: draw_texture_plus 2@ event 4@ pos 17@ 8@ size 2@ 10@ angle 17@ depth 26@ fix_aspect_ratio 12@ maskTrisCount 1@ maskTrisArray 2@ rgba 20@ 6@ 13@ 17@ +0E1F: ease 12@ mode 26@ way 25@ to 8@ +0E20: is_on_samp +0E21: 16@ = get_audio_sfx_volume +0E22: 25@ = get_audio_radio_volume +0E23: 20@ = get_mouse_sensibility +0E24: fix_char 23@ ground 25@ brightness 0@ and_fade_in 6@ +0E25: is_on_cutscene +0E26: is_weapon 12@ fire_type 5@ +0E27: 25@ = get_angle_from_two_coords 12@ 24@ and 5@ 6@ +0E28: write_struct 17@ offset 19@ size 21@ value 18@ +0E29: 14@ = perlin_noise 23@ frequency 6@ amplitude 10@ lacunarity 19@ persistence 9@ +0E2A: 24@ = create_cleo_blip 11@ position 7@ 26@ is_short 25@ RGBA 20@ 11@ 19@ 26@ +0E2B: remove_cleo_blip 0@ +0E2C: 14@ = get_current_save_slot +0E2D: is_game_first_start +0E2E: 5@ = create_render_object 22@ at_char 25@ on_bone 2@ offset 1@ 27@ 2@ rotation 3@ 2@ 28@ +0E2F: delete_render_object 2@ +0E30: set_render_object_auto_hide 16@ dead 14@ weapon 12@ car 28@ +0E31: set_render_object 2@ visible 24@ +0E32: set_char_coordinates_simple 0@ coord 28@ 8@ 19@ +0E33: 7@ = get_pickup_this_coord 16@ 29@ 29@ only_available 27@ +0E34: 17@ = get_pickup 3@ model +0E35: set_render_object 6@ position 26@ 7@ 19@ +0E36: set_render_object 6@ rotation 15@ 9@ 8@ +0E37: set_render_object 6@ scale 20@ 2@ 19@ +0E38: 11@ = get_pickup_pointer 9@ +0E39: 22@ = get_pickup_type 2@ +0E3A: set_render_object 26@ distortion 25@ 5@ 1@ 24@ +0E3B: 14@ = get_audiostream_internal 14@ +0E3C: 20@ = get_texture_from_sprite 20@ +0E3D: is_key_just_pressed 3@ +0E3E: is_button_just_pressed 2@ button 3@ +0E3F: convert_3d_to_screen_2d 16@ 10@ 18@ checkNearClip 15@ checkFarClip 4@ store_2d_to 7@ 10@ size_to 13@ 17@ +0E40: 13@ = get_current_hour +0E41: 22@ = get_current_minute +0E42: is_char 13@ doing_task_id 18@ +0E43: 1@ = get_char 4@ task_pointer_by_id 7@ +0E44: 14@ = get_char 28@ kill_target_char +0E45: frame_mod 6@ +0E46: is_char 22@ using_gun +0E47: is_char 41@ fighting +0E48: is_char 13@ fallen_on_ground +0E49: is_char 21@ entering_any_car +0E4A: is_char 19@ exiting_any_car +0E4B: is_char_playing_any_script_animation 14@ include_anims 3@ +0E4C: is_char_doing_any_important_task 0@ include_anims 20@ +0E4D: random_percent 21@ +0E4E: display_onscreen_timer_local 13@ direction 27@ +0E4F: display_onscreen_timer_with_string_local 15@ direction 6@ GXT 27@ +0E50: display_onscreen_counter_local 0@ direction 0@ +0E51: display_onscreen_counter_with_string_local 24@ direction 7@ GXT 26@ +0E52: display_two_onscreen_counters_local 21@ max_value 24@ +0E53: display_two_onscreen_counters_with_string_local 28@ max_value 10@ GXT 21@ +0E54: clear_onscreen_timer_local 21@ +0E55: clear_onscreen_counter_local 29@ +0E56: set_onscreen_counter_flash_when_first_displayed_local 17@ flash 1@ +0E57: set_timer_beep_countdown_time_local 27@ secs 9@ +0E58: set_onscreen_counter_colour_local 1@ color 22@ +0E59: 15@ = get_trailer_from_car 3@ +0E5A: 6@ = get_car_from_trailer 19@ +0E5B: get_car_dummy_coord 5@ dummy 2@ world_coords 0@ invert_x 23@ store_to 8@ 3@ 8@ // same as NewOpcodes but this is adapted to VehFuncs +0E5C: 16@ = get_player_health_percent 0@ +0E5D: is_cheat_active 0@ +0E5E: change_player_money 15@ mode 25@ value 17@ +0E5F: car_horn 24@ +0E60: set_camera_control 29@ 12@ +0E61: set_car_alarm 4@ mode 23@ +0E62: print 21@ event 26@ at 18@ 16@ scale 24@ 21@ fixAR 13@ style 17@ +0E63: print 5@ event 14@ at 4@ 20@ scale 20@ 21@ fixAR 19@ style 0@ prop 1@ align 5@ wrap 4@ justify 21@ color 24@ 18@ 12@ 28@ outline 29@ shadow 27@ dropColor 14@ 4@ 2@ 21@ background 18@ backColor 2@ 12@ 26@ 11@ +0E64: 28@ = get_camera_mode +0E65: 4@ = get_car_collision_intensity 24@ +0E66: get_car_collision_coordinates 27@ store_to 7@ 25@ 26@ +0E67: is_aim_button_pressed 19@ +0E68: set_player_control_pad 6@ 17@ +0E69: set_player_control_pad_movement 1@ 26@ +0E6A: make_nop 25@ size 4@ +0E6B: 24@ = get_colpoint_lighting 18@ from_night 3@ +0E6C: 25@ = get_day_night_balance +0E6D: 25@ = get_underwaterness +0E6E: is_select_menu_just_pressed +0E6F: stream_custom_script_from_label 11@ +0E70: 9@ = get_last_created_custom_script +0E71: 19@ = get_object_centre_of_mass_to_base_of_model 21@ +0E72: 24@ = create_list 28@ +0E73: delete_list 26@ +0E74: list_add 12@ value 23@ +0E75: list_remove_value 1@ value 9@ +0E76: list_remove_index 28@ index 4@ +0E77: get_list_size 7@ size 4@ +0E78: 20@ = get_list_value_by_index 4@ index 22@ +0E79: reset_list 14@ +0E7A: 3@ = get_list_string_value_by_index 22@ index 26@ +0E7B: list_add_string 26@ value 18@ +0E7C: list_remove_string_value 21@ value 8@ +0E7D: list_remove_index 6@ start 25@ end 6@ +0E7E: reverse_list 1@ +0E7F: 26@ = get_model_type 7@ +0E80: is_string_equal 11@ 8@ max_size 13@ case_sensitive 10@ ignore_charactere 10@ +0E81: is_string_comment 9@ +0E82: does_car_have_part_node 10@ 10@ +0E83: 17@ = get_current_char_weaponinfo 9@ +0E84: 8@ = get_weaponinfo 13@ skill 16@ +0E85: 20@ = get_weaponinfo_models 18@ 2@ +0E86: 3@ = get_weaponinfo_flags 20@ +0E87: 14@ = get_weaponinfo_animgroup 27@ +0E88: 8@ = get_weaponinfo_total_clip 4@ +0E89: 17@ = get_weaponinfo_fire_type 6@ +0E8A: 11@ = get_weaponinfo_slot 9@ +0E8B: 7@ = get_char_weapon_state 11@ +0E8C: 10@ = get_char_weapon_clip 19@ +0E8D: is_any_fire_button_pressed 3@ +0E8E: 8@ = get_char_collision_surface 20@ +0E8F: 5@ = get_char_collision_lighting 5@ +0E90: 26@ = get_car_collision_surface 11@ +0E91: 20@ = get_car_collision_lighting 17@ +0E92: is_char 6@ really_in_air +0E93: is_car 4@ really_in_air +0E94: is_object 1@ really_in_air +0E95: simulate_object_damage 3@ damage 13@ type 14@ +0E96: clear_char_primary_tasks 26@ +0E97: clear_char_secondary_tasks 15@ +0E98: request_priority_model 0@ +0E99: load_all_priority_models_now +0E9A: load_special_character_for_id 20@ name 3@ +0E9B: unload_special_character_from_id 27@ +0E9C: get_model_by_name 19@ store_id 2@ +0E9D: get_model_available_by_name 22@ +0E9E: 2@ = get_model_doesnt_exist_in_range 11@ to 29@ +0E9F: remove_all_unused_models +0EA0: set_actor_second_player 10@ enable_camera 1@ separate_cars 25@ +0EA1: disable_second_player_restore_camera 18@ +0EA2: fix_two_players_separated_cars 20@ +0EA3: remove_model_if_unused 11@ +0EA4: is_char 3@ on_fire +0EA5: 8@ = get_closest_cop_near_char 14@ radius 28@ alive 12@ in_car 13@ on_foot 1@ seen_in_front 1@ +0EA6: 1@ = get_closest_cop_near_char 12@ 25@ 3@ radius 6@ alive 14@ in_car 28@ on_foot 7@ +0EA7: get_any_char_no_save_recursive 25@ progress_to 19@ char_to 11@ +0EA8: get_any_car_no_save_recursive 26@ progress_to 3@ car_to 26@ +0EA9: get_any_object_no_save_recursive 18@ progress_to 15@ object_to 9@ +0EAA: set_char_arrested 8@ +0EAB: 15@ = get_char_pedstate 26@ +0EAC: get_char_proofs 2@ bullet 16@ fire 1@ explosion 19@ collision 2@ melee 9@ +0EAD: get_car_proofs 4@ bullet 11@ fire 20@ explosion 21@ collision 3@ melee 22@ +0EAE: get_object_proofs 10@ bullet 17@ fire 22@ explosion 29@ collision 18@ melee 20@ +0EAF: is_char_weapon_visible_set 12@ +0EB0: 17@ = get_forced_weather +0EB1: 19@ = get_char_stat_id 19@ +0EB2: store_coords_to 0.0 0.0 0.0 from_camera_with_offset 0.0 0.0 0.0 +0EB2: get_offset_from_camera_in_world_coords 3@ 12@ 20@ store_to 9@ 2@ 15@ +0EB3: convert_direction_to_quat 9@ dir 3@ 17@ 15@ +0EB4: set_car_coordinates_simple 22@ position 29@ 1@ 16@ +0EB5: get_char_damage_last_frame 14@ damager 10@ type 7@ part 6@ intensity 25@ +0EB6: get_car_weapon_damage_last_frame 6@ char 3@ type 5@ intensity 29@ +0EB7: is_on_scripted_cutscene +0EB8: is_radar_visible +0EB9: is_hud_visible +0EBA: get_model_ped_type_and_stat 2@ store_to 15@ 11@ +0EBB: pass_time 24@ +0EBC: 9@ = generate_random_int_in_range_with_seed 5@ min 28@ max 7@ +0EBD: 17@ = generate_random_float_in_range_with_seed 21@ min 20@ max 3@ +0EBE: locate_camera_distance_to_coordinates 21@ 15@ 28@ radius 27@ +0EBF: 28@ = get_fx_system_pointer 26@ +0EC0: add_fx_system_particle 8@ coord 4@ 21@ 16@ vel 24@ 27@ 7@ size 2@ brightness 4@ rgba 27@ 10@ 15@ 10@ lastFactor 3@ +0EC1: is_fx_system_available_with_name 13@ +0EC2: set_string_upper 10@ +0EC3: set_string_lower 12@ +0EC4: 12@ = string_find 25@ 27@ 11@ +0EC5: cut_string_at 4@ 1@ +0EC6: is_string_character_at 20@ 6@ 5@ +0EC7: 3@ = get_fade_alpha +0EC8: 6@ = get_char_random_seed 28@ +0EC9: 1@ = get_car_random_seed 11@ +0ECA: 12@ = get_object_random_seed 16@ +0ECB: 25@ = get_char_move_state 17@ +0ECC: dont_delete_char 25@ until_time 25@ +0ECD: dont_delete_car 7@ until_time 13@ +0ECE: 14@ = get_time_char_is_dead 16@ +0ECF: 10@ = get_time_car_is_dead 1@ +0ED0: return_script_event +0ED1: set_script_event_save_confirmation 1@ label 22@ var_slot 19@ +0ED2: set_script_event_char_delete 1@ label 18@ var_char 6@ +0ED3: set_script_event_char_create 7@ label 2@ var_char 17@ +0ED4: set_script_event_car_delete 23@ label 4@ var_car 18@ +0ED5: set_script_event_car_create 22@ label 14@ var_car 19@ +0ED6: set_script_event_object_delete 14@ label 24@ var_object 2@ +0ED7: set_script_event_object_create 27@ label 20@ var_object 4@ +0ED8: set_script_event_on_menu 26@ label 7@ var_just_paused 5@ +0ED9: set_char_ignore_damage_anims 12@ 6@ +0EDA: set_script_event_char_process 6@ label 2@ var_char 22@ +0EDB: set_script_event_car_process 23@ label 3@ var_car 24@ +0EDC: set_script_event_object_process 18@ label 24@ var_object 6@ +0EDD: set_script_event_building_process 26@ label 25@ var_building 20@ +0EDE: set_script_event_char_damage 17@ label 13@ var_char 22@ +0EDF: set_script_event_car_weapon_damage 6@ label 0@ var_car 7@ +0EE0: set_script_event_bullet_impact 20@ label 4@ args var_owner 4@ var_victim 13@ var_weapon 5@ var_colpoint 15@ +0EE1: get_colpoint_coordinates 9@ store_to 11@ 3@ 17@ +0EE2: read_struct_offset_multi 19@ offset 27@ total 11@ size 28@ +0EE3: write_struct_offset_multi 19@ offset 24@ count 11@ size 4@ +0EE4: locate_char_distance_to_char 21@ char 19@ radius 27@ +0EE5: locate_char_distance_to_car 0@ car 16@ radius 13@ +0EE6: locate_char_distance_to_object 13@ object 29@ radius 12@ +0EE7: locate_car_distance_to_object 24@ object 25@ radius 7@ +0EE8: locate_car_distance_to_car 2@ car 16@ radius 2@ +0EE9: locate_object_distance_to_object 13@ object 12@ radius 2@ +0EEA: locate_char_distance_to_coordinates 7@ pos 5@ 23@ 17@ radius 18@ +0EEB: locate_car_distance_to_coordinates 6@ pos 17@ 9@ 16@ radius 21@ +0EEC: locate_object_distance_to_coordinates 24@ pos 27@ 14@ 10@ radius 19@ +0EED: locate_object_distance_to_coordinates 8@ pos 26@ 19@ 26@ radius 15@ +0EEE: get_entity_coordinates 13@ store_to 20@ 3@ 4@ +0EEF: 0@ = get_entity_heading 10@ +0EF0: get_coord_from_angled_distance 4@ 8@ angle 10@ dist 20@ store_to 18@ 26@ +0EF1: 11@ = perlin_noise_fractal_2d 28@ 11@ frequency 2@ amplitude 9@ lacunarity 22@ persistence 13@ +0EF2: 9@ = perlin_noise_fractal_3d 16@ 15@ 21@ frequency 22@ amplitude 28@ lacunarity 29@ persistence 14@ +0EF3: 22@ = lerp 28@ 20@ 8@ +0EF4: 21@ = clamp_float 1@ min 11@ max 24@ +0EF5: car 15@ is_owned_by_player +0EF6: set_car 16@ owned_by_player 29@ +0EF7: 24@ = clamp_int 24@ min 15@ max 22@ +0EF8: 16@ = get_model_info 2@ +0EF9: 8@ = get_car_animgroup 16@ +0EFA: 21@ = get_char_fear 9@ +0EFB: is_car_double_convertible 15@ +0EFC: 6@ = get_car_value 7@ +0EFD: get_car_pedals 4@ gas_to 1@ break_to 10@ +0EFE: 3@ = get_loaded_library 21@ +0EFF: get_char_simplest_active_task 15@ id_to 24@ pointer_to 15@ +0F01: imgui_begin label 1@v shown (bool) 2@ flags (int) 3@ mouse visible (int) 4@ +0F02: imgui_end +0F03: imgui_checkbox label 1@v imguitypeflags 2@ var (int) 3@ +0F04: imgui_button label 1@v width (float) 2@ height (float) 3@ +0F05: imgui_calc_text_height text 1@v hide after ## (bool) 2@ warp width (float) 3@ imguitypeflags 4@ pointer/var (float) 5@ +0F06: imgui_calc_text_width text 1@v hide after ## (bool) 2@ warp width (float) 3@ imguitypeflags 4@ pointer/var (float) 5@ +0F07: imgui_set_next_window_pos pos x (float) 1@ pos y (float) 2@ imguicond 3@ +0F08: imgui_set_window_pos pos x (float) 1@ pos y (float) 2@ imguicond 3@ +0F09: imgui_get_font_size var (float) 1@ +0F0A: imgui_set_next_window_size width (float) 1@ height (float) 2@ imguicond 3@ +0F0B: imgui_set_window_size width (float) 1@ height (float) 2@ imguicond 3@ +0F0C: imgui_show_demo_window +0F0D: imgui_show_style_editor +0F0E: imgui_text text 1@v +0F0F: imgui_text_wrapped text 1@v +0F10: imgui_text_disabled text 1@v +0F11: imgui_text_colored text 1@v red (float) 2@ green (float) 3@ blue (float) 4@ alpha (float) 5@ +0F12: imgui_columns count (int) 1@ border (int) 2@ +0F13: imgui_next_column +0F14: imgui_spacing +0F15: imgui_dummy padding x (float) 1@ padding y (float) 2@ +0F16: imgui_sameline +0F17: imgui_slider_int label 1@v imguitypeflags 2@ var 3@ min (int) 4@ max (int) 5@ imguisliderflags 6@ imguislidercount 7@ +0F18: imgui_slider_float label 1@v imguitypeflags 2@ var 3@ min (float) 4@ max (float) 5@ imguisliderflags 6@ imguislidercount 7@ +0F19: imgui_color_edit label 1@v imguitypeflags 2@ var 3@ imguicoloreditflags 4@ imguicoloreditalpha 5@ +0F1A: imgui_color_picker label 1@v imguitypeflags 2@ var 3@ imguicoloreditflags 4@ imguicoloreditalpha 5@ +0F1B: imgui_begin_child label 1@v width (float) 2@ height (float) 3@ border (int) 4@ imguiwindowflags 5@ +0F1C: imgui_end_child +0F1D: imgui_input_int label 1@v imguitypeflags 2@ var 3@ imguiinputtextflags 4@ imguiinputcount 5@ +0F1E: imgui_input_float label 1@v imguitypeflags 2@ var 3@ imguiinputtextflags 4@ imguiinputcount 5@ +0F1F: imgui_input_text label 1@v hint 2@v var (char) 3@v buffer size (int) 4@ imguiinputtextflags 5@ +0F20: imgui_input_text_multiline label 1@v var (char) 2@v buffer size (int) 3@ width (float) 4@ height (float) 5@ imguiinputtextflags 6@ +0F25: imgui_separator +0F26: imgui_get_cleo_imgui_version var (float) 1@ +0F27: imgui_get_version var (float) 1@ +0F28: imgui_get_framerate var (int) 1@ +0F29: imgui_color_button label (float) 1@v red (float) 2@ green (float) 3@ blue (float) 4@ alpha (float) 5@ imguicoloreditflags 6@ width (float) 7@ height (float) 8@ +0F2A: imgui_bullet +0F2B: imgui_bullet_text label 1@v +0F2C: imgui_newline +0F2D: imgui_set_tooltip label 1@v +0F2E: imgui_color_tooltip label 1@v red (float) 2@ green (float) 3@ blue (float) 4@ alpha (float) 5@ imguicoloreditflags 6@ +0F2F: imgui_is_item_hovered indentifier 1@v imguihoveredflags 2@ +0F30: imgui_is_item_focused indentifier 1@v +0F31: imgui_is_item_activated indentifier 1@v +0F32: imgui_is_item_deactivated indentifier 1@v +0F33: imgui_is_item_active indentifier 1@v +0F34: imgui_is_item_clicked indentifier 1@v imguimousebutton 2@ +0F35: imgui_is_window_hovered indentifier 1@v imguihoveredflags 2@ +0F36: imgui_is_window_focused indentifier 1@v imguihoveredflags 2@ +0F37: imgui_radio_button label 1@v imguitypeflags 2@ pointer/var (int) 3@ number (int) 4@ +0F38: imgui_collasping_header label 1@v imguitreenodeflags 2@ +0F39: imgui_progress_bar label 1@v fraction (float) 2@ width (float) 3@ height (float) 4@ +0F3A: imgui_get_window_posy imguitypeflags 1@ pointer/var (float) 2@ +0F3B: imgui_get_window_posx imguitypeflags 1@ pointer/var (float) 2@ +0F3C: imgui_get_window_width imguitypeflags 1@ pointer/var (float) 2@ +0F3D: imgui_get_window_height imguitypeflags 1@ pointer/var (float) 2@ +0F3E: imgui_selectable label 1@v check mark (int) 2@ imguiselectableflags 3@ width (float) 4@ height (float) 5@ +0F40: imgui_load_texture path 1@v var (int) 2@ +0F41: imgui_image indentifier 1@v var (int) 2@ width (float) 3@ height (float) 4@ +0F42: imgui_image_ex indentifier 1@v var (int) 2@ width (float) 3@ height (float) 4@ uv x (float) 5@ uv0 y (float) 6@ uv x (float) 7@ uv0 y (float) 8@ red (float) 9@ green (float) 10@ blue (float) 11@ alpha (float) 12@ border red (float) 13@ border green (float) 14@ border blue (float) 15@ border alpha (float) 16@ +0F43: imgui_image_button indentifier 1@v var (int) 2@ width (float) 3@ height (float) 4@ +0F44: imgui_image_button_ex indentifier 1@v var (int) 2@ width (float) 3@ height (float) 4@ uv0 x (float) 5@ uv0 y (float) 6@ uv1 x (float) 7@ uv1 y (float) 8@ red (float) 9@ green (float) 10@ blue (float) 11@ alpha (float) 12@ border red (float) 13@ border green (float) 14@ border blue (float) 15@ border alpha (float) 16@ +0F45: imgui_get_game_path pointer (char) 1@ +0F46: imgui_invisible_button label 1@v width (float) 2@ height (float) 3@ imguibuttonflags 4@ +0F47: imgui_drawlist_add_circle center x (float) 1@ center y (float) 2@ radius (float) 3@ color (int) 4@ segment (int) 5@ thickness (int) 6@ +0F48: imgui_drawlist_add_circle_filled center x (float) 1@ center y (float) 2@ radius (float) 3@ color (int) 4@ segment (int) 5@ +0F49: imgui_drawlist_add_rect min x (float) 1@ min y (float) 2@ max x (float) 3@ max y (float) 4@ color (int) 5@ rounding (int) 6@ corners (int) 7@ thickness (int) 8@ +0F4A: imgui_drawlist_add_rect_filled min x (float) 1@ min y (float) 2@ max x (float) 3@ max y (float) 4@ color (int) 5@ rounding (int) 6@ corners (int) 7@ +0F4B: imgui_drawlist_add_rect_filled_multicolor min x (float) 1@ min y (float) 2@ max x (float) 3@ max y (float) 4@ color up left (int) 5@ color up right (int) 6@ color down left (int) 7@ color down right (int) 8@ +0F4C: imgui_drawlist_add_text text 1@v pos x (float) 2@ pos y (float) 3@ radius (float) 4@ color (int) 5@ +0F4D: imgui_drawlist_add_triangle point1 x (float) 1@ point1 y (float) 2@ point2 x (float) 3@ point2 y (float) 4@ point3 x (float) 5@ point3 y (float) 6@ color (int) 7@ thickness (int) 8@ +0F4E: imgui_drawlist_add_triangle_filled point1 x (float) 1@ point1 y (float) 2@ point2 x (float) 3@ point2 y (float) 4@ point3 x (float) 5@ point3 y (float) 6@ color (int) 7@ +0F4F: imgui_begin_main_menu_bar +0F50: imgui_end_main_menu_bar +0F51: imgui_menu_item label 1@v +0F52: imgui_style_colors_classic +0F53: imgui_style_colors_dark +0F54: imgui_style_colors_default +0F55: imgui_style_colors_light +0F57: imgui_get_style imguistyleoffsets 1@ var (float) 2@ +0F58: imgui_set_style imguistyleoffsets 1@ value (float) 2@ +0F59: imgui_set_style_int imguistyleoffsets 1@ value (int) 2@ +0F5A: imgui_get_color imguicoloroffsets 1@ red (float) 2@ green (float) 3@ blue (float) 4@ alpha (float) 5@ +0F5B: imgui_set_color imguicoloroffsets 1@ red (float) 2@ green (float) 3@ blue (float) 4@ alpha (float) 5@ +0F5C: imgui_push_item_width width (float) 1@ +0F5D: imgui_pop_item_width +0F5E: imgui_push_item_flag imguiitemflags 1@ enabled (int) 2@ +0F5F: imgui_pop_item_flag +0F60: imgui_get_window_content_region_width imguitypeflags 1@ pointer/var (float) 2@ +0F61: imgui_get_frame_height imguitypeflags 1@ pointer/var (float) 2@ +0F62: imgui_get_frame_height_with_spacing var (float) 1@ +0F63: imgui_get_style_int imguistyleoffsets 1@ var (int) 2@ +0242=2,arm_car_with_bomb %1d% %2d% +0A4F=0, NOP_false +0A50=0,increment_useless_flag +0a51=1, is_widget_pressed %1d% +0a52=1, is_widget_released %1d% +0a53=1, is_widget_doubletapped %1d% +0a54=1, is_widget_swiped %1d% +0A55=1, is_widget_swiped_left %1d% +0A56=1, is_widget_swiped_right %1d% +0a57=2, do_mission_skip_get_current_mission_page %1d% get_current_skip_to_mission_number %2d% +0a58=1, skip_to_mission_num %1d% +0a59=1, skip_to_mission_page %1d% +0a5A=2,get_widget %1d% value_to %2d% ; float +0A5B=3,get_widget %1d% value2_to %2d% %3d% ; float +0A5C=3,display_missions_text_position %1d% %2d% GXT %3g% +0A5D=5,get_widget %1d% position_to %2d% %3d% scale_to %4d% %5d% +0A5E=2,set_widget %1d% value %2d% ; float +0A5F=3,set_widget %1d% slider_range %2d% %3d% ; float +0a60=2,widget %1d% add_flag %2d% +0a61=2,widget %1d% remove_flag %2d% +0a62=2,widget %1d% add_button_flag %2d% +0a63=2,widget %1d% remove_button_flag %2d% +0a64=0, is_touch_enabled +0a65=0, skip_intro_cutscene +0a66=1,write_log %1k% ; 128-byte null-terminated string +0a67=4,write_log_int %1d% %2d% %3d% %4k% ; 128-byte null-terminated string +0a68=4,write_log_float %1d% %2d% %3d% %4k% ; 128-byte null-terminated string +0a69=1,create_shop_widget_menu %1g% +0a6a=2,add_shop_widget_menu_item %1g% price %2d% +0a6b=1,delete_widget %1d% +0a6c=2,set_widget %1d% equipped_item %2d% +0a6d=2,print_help_forever_conditional %1g% hid_type %2d% +0a6e=2,set_widget %1d% texture %2k% ; 128-byte null-terminated string +0a6f=1,checkpoint_save %1d% +0a70=4,display_text_clamped_position %1d% %2d% GXT %3g% scale %4d% ;text_draw +0a71=5,display_text_clamped_position %1d% %2d% GXT %3g% with_number %4d% scale %5d% ;text_draw +0A72=0,auto_save_checkpoint +0a73=4,set_widget %1d% value3 %2d% %3d% %4d% ; float +0a74=1, is_checkpoint_resuming %1d% ; IsGameResuming //bool +0a75=2, set_active_square_color_panel %1d% find_car_colour %2d% +0a76=1, hid_implements %1d% +0a77=1,checkpoint_save_oddjob %1d% +0A78=2,print_help_forever_conditional_touch %1g% hid_type %2d% +0A79=2,print_help_forever_conditional_hid %1g% hid_type %2d% +0A7A=2,print_help_forever_conditional_touch_classic %1g% hid_type %2d% +0A7B=2,print_help_forever_conditional_touch_adapted %1g% hid_type %2d% +0A7C=2,print_help_forever_conditional_hid_joypad %1g% hid_type %2d% +0A7D=2,print_help_forever_conditional_hid_keyboard %1g% hid_type %2d% +0A7E=2,print_help_forever_conditional_touch_analog %1g% hid_type %2d% +0A7F=2,print_help_forever_conditional_touch_digital %1g% hid_type %2d% +0A80=2,print_help_forever_conditional_touch_flick %1g% hid_type %2d% +0A81=2,print_help_conditional %1g% hid_type %2d% +0A82=2,print_help_conditional_touch %1g% hid_type %2d% +0A83=2,print_help_conditional_hid %1g% hid_type %2d% +0A84=2,print_help_conditional_touch_classic %1g% hid_type %2d% +0A85=2,print_help_conditional_touch_adapted %1g% hid_type %2d% +0A86=2,print_help_conditional_hid_joypad %1g% hid_type %2d% +0A87=2,print_help_conditional_hid_keyboard %1g% hid_type %2d% +0A88=2,print_help_conditional_touch_analog %1g% hid_type %2d% +0a89=3,set_widget %1d% value2 %2d% %3d% ; float +0a8a=8,set_widget %1d% info %2d% %3d% %4d% %5d% %6d% %7d% %8g% +0a8b=7,set_widget %1d% info2 %2d% %3d% %4d% %5d% %6g% %7g% +0a8c=0,load_all_requested_models ; No time to pause. load faster than 038B +0a8d=1, is_hid_released %1d% +0A8E=1,NOP %1d% +0A8F=0,set_player_weapon_lock_on_target +0A90=1, is_hid_pressed %1d% +0A96=2,%2d% = ped %1d% struct +0A97=2,%2d% = vehicle %1d% struct +0A98=2,%2d% = object %1d% struct +0B8E=3,%3d% = %1d% + %2d% +0B8F=3,%3d% = %1d% - %2d% +0B90=3,%3d% = %1d% * %2d% +0B91=3,%3d% = %1d% / %2d% +0DD0=2,%1d% = get_label_addr %2p% +0DD1=2,%1d% = get_func_addr_by_cstr_name %2d% +0DD2=1,context_call_func %1d% ; deprecated, use 0DDE instead +0DD3=2,context_set_reg %1d% value %2d% ; deprecated, use 0DDE instead +0DD4=2,%1d% = context_get_reg %2d% ; deprecated, use 0DDE instead +0DD5=1,%1d% = get_platform +0DD6=1,%1d% = get_game_version +0DD7=1,%1d% = get_image_base +0DD8=4,%1d% = read_mem_addr %2d% size %3d% add_ib %4d% +0DD9=5,write_mem_addr %1d% value %2d% size %3d% add_ib %4d% protect %5d% +0DDA=3,%1d% = get_pattern_addr_cstr %2d% index %3d% +0DDB=3,get_game_ver_ex name_hash %1d% ver_hash %2d% ver_code %3d% +0DDC=2,set_mutex_var %1d% to %2d% +0DDD=2,%1d% = get_mutex_var %2d% +0DDE=-1, call_func %1d% add_ib %2d% +0DE0=3,%1d% = get_touch_point_state %2d% mintime %3d% +0DE1=5,%1d% = get_touch_slide_state from %2d% to %3d% mintime %4d% maxtime %5d% +0DE2=1,%1d% = get_menu_button_state +0DE3=2,%1d% = get_menu_button_pressed mintime %2d% +0DE4=2,%1d% = psp_get_control_state %2d% +0DE5=3,%1d% = psp_get_control_pressed %2d% mintime %3d% +0DF2=2,create_menu %1d% items %2d% +0DF3=0,delete_menu +0DF4=2,%1d% = get_menu_touched_item_index maxtime %2d% +0DF5=1,set_menu_active_item_index %1d% +0DF6=1,%1d% = get_menu_active_item_index +1000=-1, opcode_func +BA00=1,aml_has_mod_loaded %1s% +BA01=1,aml_has_mod_loaded %1s% version %2s% \ No newline at end of file diff --git a/sa_cp/stripped.txt b/sa_cp/stripped.txt new file mode 100644 index 0000000..f04ef70 --- /dev/null +++ b/sa_cp/stripped.txt @@ -0,0 +1,59 @@ +DEFINE MISSIONS 0 +//DEFINE MISSION {ID} 0 AT {LABEL} @ +DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script +//DEFINE SCRIPT {NAME} AT {LABEL} @ +DEFINE UNKNOWN_EMPTY_SEGMENT 0 +DEFINE UNKNOWN_THREADS_MEMORY 0 + +var + $PLAYER_CHAR: Player +end // var +03A4: script_name 'MAIN' +01F0: set_max_wanted_level_to 6 +0111: toggle_wasted_busted_check 0 +00C0: set_current_time_hours_to 8 minutes_to 0 +04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84 +03CB: set_rendering_origin_at 2488.56 -1666.84 13.38 +0053: $PLAYER_CHAR = create_player #NULL at 2488.56 -1666.84 13.38 +01F5: $PLAYER_ACTOR = create_player_actor $PLAYER_CHAR +07AF: $PLAYER_GROUP = player $PLAYER_CHAR group +0373: set_camera_directly_behind_player +01B6: set_weather 0 +0001: wait 0 ms +087B: set_player $PLAYER_CHAR clothes_texture "PLAYER_FACE" model "HEAD" body_part 1 +087B: set_player $PLAYER_CHAR clothes_texture "JEANSDENIM" model "JEANS" body_part 2 +087B: set_player $PLAYER_CHAR clothes_texture "SNEAKERBINCBLK" model "SNEAKER" body_part 3 +087B: set_player $PLAYER_CHAR clothes_texture "VEST" model "VEST" body_part 0 +070D: rebuild_player $PLAYER_CHAR +01B4: toggle_player $PLAYER_CHAR can_move 1 +016A: fade 1 time 0 +04BB: select_interior 0 +0629: change_integer_stat 181 to 4 +016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0 +016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0 +0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here +0004: $DEFAULT_WAIT_TIME = 250 +03E6: remove_text_box + +// put your start_new_script commands here + + + +:MAIN_LOOP +0001: wait $DEFAULT_WAIT_TIME ms +00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes +0002: jump @MAIN_LOOP + + +// put your scripts here + + +//-------------Mission 0--------------- +// put your missions here + + + +//-------------External script 0--------------- +// put your external scripts here + + diff --git a/sa_cp/templates.txt b/sa_cp/templates.txt new file mode 100644 index 0000000..8073655 --- /dev/null +++ b/sa_cp/templates.txt @@ -0,0 +1,189 @@ +cleo=new cleo script +={$CLEO} +=nop += += | += +=terminate_this_custom_script + +load=model load +=#|.Load() + +available=model request +=#|.Available() + +def=Check if player is defined +=if += $PLAYER_CHAR.Defined() +=then += | +=end + +scm=Multifile template (SA) +=DEFINE MISSIONS 0 +=//DEFINE MISSION {ID} 0 AT {LABEL} @ +=DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script +=//DEFINE SCRIPT {NAME} AT {LABEL} @ +=DEFINE UNKNOWN_EMPTY_SEGMENT 0 +=DEFINE UNKNOWN_THREADS_MEMORY 0 += +=| += +=while true += wait 250 +=end + +ifispressed=IF.KEY...END +=if += Game.isPressed(VK.|) +=then += wait 0 +=end + +whileispressed=WHILE.KEY...END +=while Game.isPressed(VK.|) += wait 0 +=end + +ispressed=virtual key +=Game.isPressed(VK.|) + +while=WHILE..END +=while true += wait 0 += | +=end + +repeat=REPEAT..END +=repeat += wait 0 +=until | + +if=IF..END +=if | +=then += +=end + +fornearestcar=get random vehicle +=const += veh = 31@ +=end +=if += $PLAYER_CHAR.isDefined() +=then += $PLAYER_ACTOR.getPosition(29@, 30@, 31@) += if += 0AE2: veh = random_vehicle_near_point 29@ 30@ 31@ in_radius 200.0 find_next 0 pass_wrecked 1 += then += | += end +=end + +fornearestobj=get random object +=const += obj = 31@ +=end +=if += $PLAYER_CHAR.isDefined() +=then += $PLAYER_ACTOR.getPosition(29@, 30@, 31@) += if += 0AE3: obj = random_object_near_point 29@ 30@ 31@ in_radius 200.0 find_next 0 += then += | += end +=end + +fornearestped=get random ped +=const += ped = 31@ +=end +=if += player.ifDefined($player_char) +=then += actor.StorePos($player_actor, 29@, 30@, 31@) += if += 0AE1: ped = random_actor_near_point 29@ 30@ 31@ in_radius 200.0 find_next 0 pass_deads 1 += then += | + +forallpeds=affect all peds +=const += ped = 31@ +=end +=0A8D: 29@ = read_memory 0xB74490 size 4 virtual_protect 0 +=000A: 29@ += 0x4 +=0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 +=for 30@ = 0 to 35584 step 0x100 += 0A8D: ped = read_memory 29@ size 1 virtual_protect 0 += 000A: 29@ += 0x1 += if and += 0029: ped >= 0x00 += 001B: 0x80 > ped += then += 005A: ped += 30@ += | + +forallcars=affect all cars +=const += veh = 31@ +=end +=0A8D: 29@ = read_memory 0xB74494 size 4 virtual_protect 0 +=29@ += 0x4 +=0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 +=for 30@ = 0 to 27904 step 0x100 += 0A8D: veh = read_memory 29@ size 1 virtual_protect 0 += 000A: 29@ += 0x1 += if and += 0029: veh >= 0x00 += 001B: 0x80 > veh += then += 005A: veh += 30@ += | + +forallobjs=affect all objects +=const += obj = 31@ +=end +=0A8D: 29@ = read_memory 0xB7449C size 4 virtual_protect 0 +=000A: 29@ += 0x4 +=0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 +=for 30@ = 0 to 89344 step 0x100 += 0A8D: obj = read_memory 29@ size 1 virtual_protect 0 += 000A: 29@ += 0x1 += if and += 0029: obj >= 0x00 += 001B: 0x80 > obj += then += 005A: obj += 30@ += | + +forallpickups=affect all pickups +=const += pick = 31@ +=end +=for 30@ = 0x9788C0 to 0x97D620 step 0x20 += if += 30@ > 0 += then += 0A8E: 31@ = 30@ + 0x1A += 0A8D: 31@ = read_memory 31@ size 2 virtual_protect 0 += 31@ *= 0x10000 += 0A8F: 29@ = 30@ - 0x9788C0 += 29@ /= 0x20 += 005A: 31@ += 29@ += | + +forplayercar=for player car +=const += car = 31@ +=end +=if += Player.isDefined($player_char) +=then += if += Actor.isDriving($player_actor) += then += car = Actor.UsedCar($player_actor) += | \ No newline at end of file