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Games

I wanna model games in a way that you can do a bunch of stuff with them.

  • Play them!
  • Evaluate them.
  • Train AIs to play them. ** Different ways of doing this to find different strategies and stuff would be great.

This I think would be a very metaprogramming heavy project. I'd have a way to model a game and then lots of code that can operate on many different games. I like using both python and rust for this. Python for some of the modeling and then rust for some of the hardcore search and evaluation stuff, that could maybe work...

Experiments

There's a lot of different things to try before this is real.

  • Modeling some simple games.
  • Generating game playing UI from them.
  • Searching and solving games.
  • Just general rust + python things
    • Sharing data, how does it work?