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building for android fails #104
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I can't help you because I don't have an Android build environment setup and I don't have the bandwidth to maintain it. Have you seen the following docs? Are you saying the instructions are no longer working? If so then maybe we can convince someone with a working Android build to look into it. https://labstreaminglayer.readthedocs.io/dev/build_android.html |
Hi Chadwick |
I've poked around a bit more. On Ubuntu 22.04 to be specific. The error I now get is:
This is with a clean clone of the labstreamlayer repo with liblsl-Java submodule.
Is there someone on the labstreamlayer project who could help with checking if the:
I'm aware that maintaining is a drag so I understand it if there's no room now to look into it. If so, then I have to look elsewhere and perhaps just implement a websocket. Sincerely |
Just gave another option a try: github actions. I get the same error about the invalid revision there: Sincerely |
Hi everyone, I had to change the android gradle dependecy in I was going through the dependency chain from Unity to Android Sdk to cmake and finally to java and gradle. Hopefully this is useful for people struggling with this :) |
Hi All
I'm trying to build LSL for android to be able to use it in a Unity VR app (android device).
I'm assuming I need an .aar or .so file within my unity environment to be able to build a VR app for android.
I'm posting this in the 'main' repo as I have the issue in both liblsl-Android as well as liblsl-Java.
I've tested this issue on multiple devices as well as Ubuntu 22.04 and Windows 10.
When I try to build via Android studio as well as via command line gradle, I encounter the next message:
com.intellij.openapi.externalSystem.model.ExternalSystemException (no error message)
Which isn't really helpful :)
I've adapted my local.properties file so it targets:
android SDK & Ndk (ndk version 21.0.6113669)
cmake 3.22.1
java 11.0.16
Are there some prerequisites missing from the instructions to be able to build?
Am I correct assuming that I need the .aar or .so file to use from unity to an android device?
Sincerely
Wouter
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