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Plugin not working on Meta Quest 3 #124
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Turned out that the plugin is not compatible with adroid devices. I ended
up by writing a sort of middleware that translates OSC message to LSL on
Windows.
Il giorno lun 25 nov 2024 alle ore 10:18 ChadChen68 <
***@***.***> ha scritto:
… Are you fixed that problem yet? Cause I got the same problem here, I use
unity and it's everything ok at HMD but after I publish to meta quest pro
my stream are missing and object are not showing.
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Did you try this? I have never used it, but it should be the case that you can use LSL on Android using those wrappers. |
Yes I have seen that lib, unfortunately I didn't manage to make it work.
Instead I've made a simple application in Unreal using the OSC plugin which
reads messages from the HMD and then translates them to LSL messages.
Il giorno lun 25 nov 2024 alle ore 21:56 David Medine <
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… Did you try this?
https://github.com/labstreaminglayer/liblsl-Android/tree/675a913b9197998d8525578e74f65e1154b9547a
I have never used it, but it should be the case that you can use LSL on
Android using those wrappers.
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Hello
I'm using this plugin inside an Unreal Engine project where I use an outlet component to send a simple message. Although it works in preview, the resulting apk installed in my Oculus Meta Quest 3 does not send any message. I want to specify that the Headset and the computer (where the inlet program is installed) are connected to the same network. Am I missing something? Does anyone faced the same issue with Meta Quest?
Thanks in advice
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