-
Notifications
You must be signed in to change notification settings - Fork 0
/
BattleBoat.cpp
351 lines (313 loc) · 8.73 KB
/
BattleBoat.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
#include "BattleBoat.h"
#include <algorithm>
using namespace std;
BattleBoat::BattleBoat(unsigned int length)
: length { min(MAX_LENGTH, length) }
{
}
unsigned int BattleBoat::getLength() const
{
return length;
}
unsigned int BattleBoat::getStartX() const
{
return startX;
}
unsigned int BattleBoat::getStartY() const
{
return startY;
}
bool BattleBoat::isVertical() const
{
return vertical;
}
ostream& BattleBoat::printSegment(ostream& out, unsigned int x, unsigned int y) const
{
if (length == 1)
{
// Single cell boat
out << "<";
if (hits[0])
{
out << "X";
}
else
{
out << "O";
}
out << ">";
}
else if (vertical)
{
if (y == startY)
{
// Top end cap
out << "/";
if (hits[0])
{
out << "X";
}
else
{
out << "O";
}
out << "\\";
}
else if (y == startY + length - 1)
{
// Bottom end cap
out << "\\";
if (hits[length - 1])
{
out << "X";
}
else
{
out << "O";
}
out << "/";
}
else
{
// Middle vertical segment
out << "|";
if (hits[y - startY])
{
out << "X";
}
else
{
out << "O";
}
out << "|";
}
}
else
{
// Left end cap
if (x == startX)
{
out << "<";
if (hits[0])
{
out << "X";
}
else
{
out << "O";
}
out << "=";
}
else if (x == startX + length - 1)
{
// Right end cap
out << "=";
if (hits[length - 1])
{
out << "X";
}
else
{
out << "O";
}
out << ">";
}
else
{
// Middle horizontal segment
out << "=";
if (hits[x - startX])
{
out << "X";
}
else
{
out << "O";
}
out << "=";
}
}
return out;
}
void BattleBoat::setStartX(unsigned int startX)
{
this->startX = startX;
}
void BattleBoat::setStartY(unsigned int startY)
{
this->startY = startY;
}
void BattleBoat::setVertical(bool vertical)
{
this->vertical = vertical;
}
bool BattleBoat::intersects(const BattleBoat& other) const
{
if (this->isVertical()) //test case if "this" is vertical
{
if (other.isVertical()) //test case if "other" is vertical
{
if (this->getStartX() == other.getStartX())
{
for (size_t i = 0; i < this->getLength(); ++i)
{
for (size_t j = 0; j < other.getLength(); ++j)
{
if ((this->getStartY() + i) == (other.getStartY() + j))
{
return true; //returns true if they intersect in any location
}
}
}
}
}
else //test case if "other" is not vertical
{
for (size_t i = 0; i < this->getLength(); ++i)
{
for (size_t j = 0; j < other.getLength(); ++j)
{
if (this->getStartX() == (other.getStartX() + j))
{
if ((this->getStartY() + i) == other.getStartY())
{
return true; //returns true if they intersect in any location
}
}
}
}
}
}
else //test case if "this" is not vertical
{
if (other.isVertical()) //test case if "other" is vertical
{
for (size_t i = 0; i < this->getLength(); ++i)
{
for (size_t j = 0; j < other.getLength(); ++j)
{
if ((this->getStartX() + i) == other.getStartX())
{
if (this->getStartY() == (other.getStartY() + j))
{
return true; //returns true if they intersect in any location
}
}
}
}
}
else //test case if "other" is not vertical
{
if (this->getStartY() == other.getStartY())
{
for (size_t i = 0; i < this->getLength(); ++i)
{
for (size_t j = 0; j < other.getLength(); ++j)
{
if ((this->getStartX() + i) == (other.getStartX() + j))
{
return true; //returns true if they intersect in any location
}
}
}
}
}
}
return false; //returns false if the ships do not intersect in any location
}
bool BattleBoat::isHit(unsigned int x, unsigned int y) const
{
// TODO: Implement this function
unsigned int distance;
if (this->isVertical()) //test case if "this" is vertical
{
if (this->getStartX() == x)
{
for (size_t i = 0; i < this->getLength(); ++i)
{
if ((this->getStartY() + i) == y)
{
distance = y - this->getStartY();
return this->hits[distance]; //returns true if the ship is hit at the location or false if the ship has not been hit at the location
}
}
}
}
else //test case if "this" is not vertical
{
if (this->getStartY() == y)
{
for (size_t i = 0; i < this->getLength(); ++i)
{
if ((this->getStartX() + i) == x)
{
distance = x - this->getStartX();
return this->hits[distance]; //returns true if the ship is hit at the location or false if the ship has not been hit at the location
}
}
}
}
return false; //returns false if the ship was not even hit in the first place
}
bool BattleBoat::isHitable(unsigned int x, unsigned int y) const
{
// TODO: Implement this function
unsigned int distance;
if (this->isVertical()) //test case if "this" is vertical
{
if (this->getStartX() == x)
{
for (size_t i = 0; i < this->getLength(); ++i)
{
if ((this->getStartY() + i) == y)
{
distance = y - this->getStartY();
return !this->hits[distance]; //returns false if the ship is hit at the location or true if the ship has not been hit at the location
}
}
}
}
else //test case if "this" is not vertical
{
if (this->getStartY() == y)
{
for (size_t i = 0; i < this->getLength(); ++i)
{
if ((this->getStartX() + i) == x)
{
distance = x - this->getStartX();
return !this->hits[distance]; //returns false if the ship is hit at the location or true if the ship has not been hit at the location
}
}
}
}
return false; //returns false if the ship was not even hit in the first place
}
void BattleBoat::hit(unsigned int x, unsigned int y)
{
// TODO: Implement this function
unsigned int distance;
if (this->isHitable(x, y)) //test if the ship is hitable in the first place
{
if (this->isVertical()) //test case if "this" is vertical
{
distance = y - this->getStartY();
}
else //test case if "this" is not vertical
{
distance = x - this->getStartX();
}
this->hits[distance] = true; //change the hits array to true at the corresponding (x,y) coordinate
}
}
bool BattleBoat::isSunk() const
{
// TODO: Implement this function
unsigned int hitsCounted{ 0 };
for (size_t i = 0; i < this->getLength() && hits[i]; ++i) //count every hit in the hits array
{
hitsCounted++;
}
if (hitsCounted == this->getLength()) { return true; } //return true if the hits counted does equal the length of the ship
return false; //return false if the hits counted does not equal the length of the ship
}