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[Lab] Render and edit particles, trails, and other time-based effects #1149

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z64555 opened this issue Jan 20, 2017 · 4 comments
Open

[Lab] Render and edit particles, trails, and other time-based effects #1149

z64555 opened this issue Jan 20, 2017 · 4 comments
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enhancement A new feature or upgrade of an existing feature to add additional functionality. graphics A feature or issue related to graphics (2d and 3d) Lab A feature or bug related to the F3 lab

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@z64555
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z64555 commented Jan 20, 2017

This feature request would make it easier to "live design" particle effects and trails for weaponry. In addition to rendering the effects, as they would show up in-game, developers would also be able to tweak the entry for the weapon to get the effect to what they desire.

@z64555 z64555 added the enhancement A new feature or upgrade of an existing feature to add additional functionality. label Jan 20, 2017
@z64555
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z64555 commented Jan 20, 2017

I looked at the particle system and didn't see a clear way of implementing this without making a special case, or otherwise a seperate codepath.

@asarium
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asarium commented Jan 20, 2017

@z64555 What issues did you encounter? When I designed the system I made sure that it didn't have any dependency on being in the gameplay state so it should be relatively easy to add a particle system viewer.

@z64555
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z64555 commented Jan 21, 2017

Well I mean the rendering and spawning of the particles would have to be made specifically for the lab. I wouldn't be able to use many of the existing routines that are used in-game. I already have the idea of spawning the particles from the object's origin and giving them the object's tabled velocity in the reverse direction, but I haven't gotten to working on it (in part due to the feature freeze).

@asarium
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asarium commented Jan 21, 2017

Well, ideally you would change the existing code so that it can be used in the lab and in game so that future changes will not require changing two different locations in the code.

@JohnAFernandez JohnAFernandez added graphics A feature or issue related to graphics (2d and 3d) general modding A general feature or issue related to modding capabilities of FSO labels Sep 9, 2020
@JohnAFernandez JohnAFernandez removed the general modding A general feature or issue related to modding capabilities of FSO label Jul 14, 2022
@The-E The-E added the Lab A feature or bug related to the F3 lab label Jan 2, 2023
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Labels
enhancement A new feature or upgrade of an existing feature to add additional functionality. graphics A feature or issue related to graphics (2d and 3d) Lab A feature or bug related to the F3 lab
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