Authors: Xunyi, youyou
Skinned Mesh Renderer component inherits from Mesh Renderer, so Skinned Mesh Renderer component can also specify mesh
and textures
properties.
Cocos Creator uses Skinned Mesh Renderer component to render skeletal animation, skeletal animation. Skeletal animation will associate vertices in the mesh with the skeleton (a set of nodes), then the skeletal animation will drive the skeletal in a pre-edited animation, to deform the mesh to achieve animation effects
When importing a model, if there is a skeletal animation in the model, the editor automatically adds the Skinned Mesh Renderer component to the generated Prefab.