In this article, we will teach you how to create a simple Cocos Creator package, and introduce to you the basic concept in a package.
In this walkthrough, you will add a new package, and register menu item in Cocos Creator's main menu, also register an IPC message in your script.
Let's create a package by creating an empty folder and rename it to "hello-world". After this we create two new files "main.js" and "package.json" in it. The structure of the package will looks like this:
hello-world
|--main.js
|--package.json
Now we put the folder to ~/.CocosCreator/packages
(Windows users should use the path C:\Users\${your-name}\.CocosCreator\packages
) to finish the installation. Or you can put the folder to ${your-project}/packages
, that will make your package only loaded when you open ${your-project}
.
Each package must have a package.json
file under the root that describes it and its capabilities. Though the package.json
is inpired by npm-package in Node.js community, they are very different in purpose. So you can not directly use an npm package as the Creator extension, but the Creator extension can reference the npm package.
Here is a simple example of package.json
:
{
"name": "hello-world",
"version": "0.0.1",
"description": "A simple extension",
"author": "Cocos Creator",
"main": "main.js",
"main-menu": {
"Examples/Hello World": {
"message": "hello-world:say-hello"
}
}
}
Explanation:
name
String - The package name. Make sure your package name is uniqued, it relate to many things in package programming.version
String - The version number, we highly recommend you use semver standards for your version.description
String (optional) - Describe your package in one sentence.author
String (optional) - Author name.main
String (optional) - Package entry point.main-menu
Object (optional) - Main menu registry.
After you finish your package.json
, you need to write a main.js
script as your package's entry point:
'use strict';
module.exports = {
load () {
// When the package loaded
},
unload () {
// When the package unloaded
},
messages: {
'say-hello' () {
Editor.log('Hello World!');
}
},
};
The script will be loaded in the main process of Cocos Creator. After it is been successfully loaded, the load
method will be invoked. Meanwhile, the functions live in messages
will be registered as IPC message. For more details about IPC message, read in introduction-to-ipc.
Here we just need to understand, the method in the messages
defined in your main.js
module will be registered as an IPC messages in our main process. The message name will be ${your-package-name}:${method-name}
, and the method will be the respond functoin.
Now you can start your Cocos Creator, if everything goes right, you will find a new menu item Examples
show in your main menu. Click the Examples
and select the Hello World
will send a message "hello-world:say-hello" to your main.js
in your package, which eventually will show a log "Hello World" in Cocos Creator's Console panel.
Congratulations! You finish your fist package.