This section details 2D Physics and Collision. For information about 3D, please refer to 3D Physics and Collision.
The 2D Physics and Collision in Creator consists of two parts:
For games with few physics calculations, we recommend that users use colliders directly, which avoids loading the physics engine and building the physical world during runtime. The physics engine provides a more complete interface for interactive behaviors and rigidbody, joints, and so on. You can choose your own solution as needed.