To achieve a perfect multi-resolution fit effect, presenting UI elements according to the positions stipulated in the design resolution is not enough. When the width and height of the screen change, UI elements must be able to intelligently sense the positions of the borders of the screen to make sure that they are presenting themselves in the visible area of the screen and being distributed in suitable positions. We can do this with the Widget component.
Next, we categorize different alignment workflows according to the categories of elements that need to be aligned:
For elements with relatively small areas like a pause menu, in-game gold coins, etc., normally, aligning them by the borders of the screen would be enough. Only a few simple steps are needed:
-
Set these elements as child nodes of the Canvas node in Node Tree
-
Add the Widget component to element nodes
-
To align something with the bottom left corner of the screen for example, check the
Left
andBottom
tick boxes in the Widget component. -
Then set up the distance between the node and the borders of the screen. In the picture below, the left margin is set as 50px, the bottom margin is set as 30px.
After setting up the Widget component like this, no matter what the actual screen resolution is, this node element will remain at the bottom left corner of the screen. The distance between the left side of the node's bounding box and left border of the screen remains at 50px. The distance between the bottom of the node's bounding box and the bottom of the screen remains at 30px.
Pay attention! The alignment distance provided by the Widget component refers to the border of the bounding box that is located in the same direction as the child node and parent node. For example, Left
is ticked on in the above example to align the element with the left border, then the distance between the left border of the child node's bounding box and the left border of the parent node's (i.e., Canvas node, whose bounding box is constantly the same size as the screen) bounding box is the set value: 50px.
We just showed how to align something with the border of the screen in the example above.
Because the default alignment reference of Widget is the parent node, we can add different node hierarchies and make the nodes on every hierarchy use the auto alignment function.
Here is a simple example to explain it. Suppose we have a node hierarchy as follows:
In the example above, parent
is a panel, and button
is a button. We can add Widget component to both of these nodes, and respectively set their alignment distance.
For the parent
node, the distance of aligning the top left corner of the Canvas
node remains at 80px:
For the button
node, the distance of aligning the top left corner of the parent
node remains at 50px:
With a workflow like this, we can group UI elements according to their display areas or functions, and elements of a different hierarchy can be aligned according to design.
In the above example, two borders that simultaneously align on one axis in opposite directions don't exist. If we want to make a panel that fully covers the width of the whole screen, we can simultaneously tick off the alignment switches Left
and Right
:
When simultaneously ticking off the alignment switches in opposite directions, Widget obtains the ability of modifying the Size
of the node according to alignment requirements. In the picture above, we ticked off the left and right directions and set up margins, then Widget can dynamically set up the Width
property of the node according to the width of the parent node. As a result, no matter how wide the screen is, the distance between the panel and the left & right borders of the screen remains at 100px permanently.
Making use of the features of a node that can automatically zoom in/out, we can make the size of the node the same with that of the screen by setting up the Widget component of the node. Therefore, we don't have to put all the UI elements that need to align with the borders of screen under the Canvas node, but group them according to the requirements of function and logic.
To make such a node, we should first make sure that the size of the parent node of this node remains the same with that of the screen. The Canvas node is the best choice. Next, set up the Widget component of this node according to the following method:
Therefore the size of the node will remain constantly the same with that of the Canvas node when running, i.e., the same as the size of the screen. After being set up like this, the child node of this node can transmit the same screen size by the same settings.
What needs to be noted is that because the Canvas node itself has the function of remaining the same size as that of the screen, there is no need to add the Widget component to the Canvas node.
After the alignment in a certain direction is enabled on the Widget component, in addition to specifying the margin in pixels, we can also input a percentage value. Therefore, Widget will multiply the width or height of the parent node on the corresponding axis by the input percentage to get the value of the actual margin.
Let's take a look at a real example. Take a child node that has been directly put under Canvas as an example. We hope this node panel remains on the right side of the screen and constantly covers 60% of the total height of screen. Therefore, setting up the Widget component according to the following picture will realize this effect:
When inputting the margin value when opening alignment direction, Widget can use the pixel unit together with percentage unit according to various needs. For example, input 50%
on the Left
direction that needs to align with the center line of the screen and input 20px
on the Right
direction that needs to align with the borders of the screen; when calculating the position and size of the child node at last, all the margins will be positioned after being converted to pixcel distance according to the size of the parent node.
Making use of the percentage alignment distance, we can create UI elements that can zoom in/out infinitely according to the size of the screen. Exerting your imagination, fitting a thousand types of Android phones with one set of resources will be a piece of cake!
Widget component is generally used to locate the position of each element when the scene is initialized on the target device, but once the scene is initialized, we often do not need to use the Widget to update alignment persistently.
If the Align Mode
of the Widget component is set to ON_WINDOW_RESIZE
or ONCE
in the Properties, and the alignment is performed once when the component is initialized, the engine will automatically set the enabled
property of the Widget component to false
to disable the automatically update for subsequent every frame to avoid repeated positioning.
If you need real-time positioning at runtime, you need to set the Align Mode
to ALWAYS
. Or when you need to update and align each frame at runtime, manually traverse the Widget that need to be aligned and set their enabled
property to true
.
For scene with many UI elements, it is recommended to keep the default setting of Align Mode
to ON_WINDOW_RESIZE
, which can greatly improve the running performance of the scene.
When the Widget component enables one or more alignment settings, the position
, width
and height
properties of the node may be restricted and cannot be freely modified through the API or Timeline. If you need to modify the position or size of the alignment node at runtime, please refer to the Widget Component: Limitation on node position control for details.