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grenade.h
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#ifndef GRENADE_H
#define GRENADE_H
#include <QGraphicsRectItem>
#include <QGraphicsScene>
#include <QDateTime>
#include <QPropertyAnimation>
#include <QObject>
#include <QTimer>
class MapView;
#include "itemsonscene.h"
#include "grenadeellipseitem.h"
class Grenade : public QObject, public QGraphicsRectItem
{
Q_OBJECT
public:
Grenade(Hero * owner, double addedVelocity, MapView * mapView = nullptr);
private:
const double radius = 40;
double velocity = 40;
double currentHeight = 10;
int damage = 2;
int size = 4;
bool mayMove = true;
Hero * owner;
GrenadeEllipseItem * ellipse = new GrenadeEllipseItem();
QGraphicsItem * previousHitItem = nullptr;
QGraphicsScene * mainScene = nullptr;
MapView * mapView = nullptr;
QList<QGraphicsItem *> corner0;
QList<QGraphicsItem *> corner1;
QList<QGraphicsItem *> corner2;
QDateTime dateTimeStart;
QTimer moveTimer;
double currentVelocity;
double dx;
double dy;
void setNewSize(int size_);
bool checkCorner(ItemsOnScene * corner);
void setNewRotation();
void stopMoving();
private slots:
void move();
void explode();
};
#endif // GRENADE_H