Replies: 2 comments 3 replies
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Hi Lars, At the moment there isn't a way to convert the raw GLSL Shader Park examples into the correct format for TouchDesigner. Shader Park started off as a GLSL helper library, and then we realized how helpful it was to abstract it into JavaScript (which uses our GLSL library under the hood). At the moment the TouchDesigner Plugin only supports the more recent Javascript format. One thing to note is that we've created the ability to bind GLSL into javascript functions https://docs.shaderpark.com/references-js/glsl/glslFunc.html which is supported in the TD plugin. If you're hoping to bring in the font, you'll need to include this texture as a uniform in TouchDesinger. (note getting the font to work in TD would require a fair amount of prior shader knowledge). This is something that I'm interested in incorporating to the js library at some point also. |
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thanks for the quick reply. but this is a supercool tool and the ability to play around here and then output it to TD GLSL is amazing. |
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Hi, I am playing around with the shadertoy to touch designer translator and some examples work perfectly, but the
shaders that looks more like "real" GLSL doesnt translate (such as https://shaderpark.com/sculpture/-Lhla0Vw2uP0RFTlyXn8)
Am I missing something fundamental?
I am very new at this so please excuse me if this is a F.A.Q.
kind regards,
/Lars
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