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graphics.lua
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graphics.lua
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require "gradient"
local love = love
local generic_text_color = {155, 94, 33, 255}
local cardinfo_text_color = {128, 82, 36}
do
local font_map = {}
local font_to_str = {
["sg_assets/fonts/dgnwan.png"] = "0123456789",
["sg_assets/fonts/dmgwan.png"] = "0123456789",
["sg_assets/fonts/equalwan_s.png"] = "=0123456789",
["sg_assets/fonts/equalwan.png"] = "=0123456789",
["sg_assets/fonts/lifewan_rs.png"] = "0123456789",
["sg_assets/fonts/lifewan_s.png"] = "0123456789",
["sg_assets/fonts/lifewan.png"] = "?0123456789",
["sg_assets/fonts/minuswan_s.png"] = "-0123456789",
["sg_assets/fonts/minuswan.png"] = "-0123456789",
["sg_assets/fonts/pluswan_s.png"] = "+0123456789",
["sg_assets/fonts/pluswan.png"] = "+0123456789",
["sg_assets/fonts/sizewan_s.png"] = "0123456789",
["sg_assets/fonts/sizewan.png"] = "0123456789",
["sg_assets/fonts/statwan_s.png"] = "-0123456789",
["sg_assets/fonts/statwan.png"] = "-0123456789",
["sg_assets/fonts/turnwan.png"] = "0123456789",
}
function load_vera(size)
if font_map[size] then return font_map[size] end
local ret = love.graphics.newFont(size)
font_map[size] = ret
assert(ret)
return ret
end
function load_font(name)
if RIP_IMAGEFONTS then return load_vera(12) end
if font_map[name] then return font_map[name] end
assert(font_to_str[name])
local ret = love.graphics.newImageFont(name, font_to_str[name])
font_map[name] = ret
assert(ret)
return ret
end
end
do
local asset_map = {}
function load_asset(s)
local orig_s = s
if asset_map[s] then return unpack(asset_map[s]) end
s = love.image.newImageData("sg_assets/"..s)
local w, h = s:getWidth(), s:getHeight()
local ret = love.graphics.newImage(s)
asset_map[orig_s] = {ret, w, h}
return ret,w,h
end
end
local GFX_SCALE = 1
local card_scale = .25
local card_width, card_height
local texture_width, texture_height
local fonts = {}
local load_img_async_func
function load_image_on_main_thread(id)
local s = love.image.newImageData("swordgirlsimages/"..id.."L.jpg")
local w, h = s:getWidth(), s:getHeight()
local wp = math.pow(2, math.ceil(math.log(w)/math.log(2)))
local hp = math.pow(2, math.ceil(math.log(h)/math.log(2)))
if wp ~= w or hp ~= h then
local padded = love.image.newImageData(wp, hp)
padded:paste(s, 0, 0)
s = padded
end
local ret = love.graphics.newImage(s)
if SUPPORTS_MIPMAPS then
ret:setMipmapFilter("linear", 0)
else
ret:setFilter("linear", "linear")
end
s:mapPixel(function(x,y,r,g,b,a)
local ret = (r+g+b)/3
return ret,ret,ret,a
end)
local gray = love.graphics.newImage(s)
if SUPPORTS_MIPMAPS then
gray:setMipmapFilter("linear", 0)
else
gray:setFilter("linear", "linear")
end
if id ~= 900000 then
IMG_rdy[id] = true
end
return ret,gray,w,h,wp,hp
end
function acquire_img(id)
local max_cards_in_mem = 64
local tstamps = IMG_tstamps
local img_arr = IMG_card
local img_g_arr = IMG_gray_card
local ready_arr = IMG_rdy
tstamps[id] = IMG_tstamp
if not img_arr[id] then
img_arr[id], img_g_arr[id] = load_img(id)
IMG_count = IMG_count + 1
for i=1,3 do
if IMG_count > max_cards_in_mem then
local smallest = IMG_tstamp
local del_id = 0
for idx, stamp in pairs(tstamps) do
if stamp < smallest and ready_arr[idx] then
del_id = idx
smallest = stamp
end
end
img_arr[del_id], img_g_arr[del_id] = nil, nil
ready_arr[del_id] = nil
tstamps[del_id] = nil
IMG_count = IMG_count - 1
end
end
end
IMG_tstamp = IMG_tstamp + 1
end
function load_img(id)
function async_callback(id, tex, tex_gray)
if IMG_card[id] then
local img_ref = IMG_card[id]
img_ref:getData():paste(tex, 0, 0)
img_ref:refresh()
local img_gray_ref = IMG_gray_card[id]
img_gray_ref:getData():paste(tex_gray, 0, 0)
img_gray_ref:refresh()
IMG_rdy[id] = true
end
end
local s = love.image.newImageData(texture_width, texture_height)
local s2 = love.image.newImageData(texture_width, texture_height)
local ret = love.graphics.newImage(s)
if SUPPORTS_MIPMAPS then
ret:setMipmapFilter("linear", 0)
else
ret:setFilter("linear", "linear")
end
local gray = love.graphics.newImage(s2)
if SUPPORTS_MIPMAPS then
gray:setMipmapFilter("linear", 0)
else
gray:setFilter("linear", "linear")
end
load_img_async_func(async_callback, id)
return ret,gray,texture_width,texture_height
end
function async_load(id)
collectgarbage("collect")
love = require "love"
require "love.image"
-- tries to grab image, returns predefined placeholder otherwise
function load_img_data(id)
local status, tex = pcall(function()
return love.image.newImageData("swordgirlsimages/"..id.."L.jpg")
end)
if status then
return tex
end
return love.image.newImageData("swordgirlsimages/900000L.jpg")
end
local tex = load_img_data(id)
local w, h = tex:getWidth(), tex:getHeight()
local wp = math.pow(2, math.ceil(math.log(w)/math.log(2)))
local hp = math.pow(2, math.ceil(math.log(h)/math.log(2)))
if wp ~= w or hp ~= h then
local padded = love.image.newImageData(wp, hp)
padded:paste(tex, 0, 0)
tex = padded
end
local tex_gray = love.image.newImageData(wp, hp)
tex_gray:paste(tex, 0, 0)
tex_gray:mapPixel(function(x,y,r,g,b,a)
local ret = (r+g+b)/3
return ret,ret,ret,a
end)
return id,tex,tex_gray
end
function graphics_init()
IMG_rdy = {}
IMG_card = {}
IMG_gray_card = {}
IMG_tstamps = {}
IMG_tstamp = 1
IMG_count = 0
SUPPORTS_MIPMAPS = love.graphics.isSupported("mipmap")
IMG_card[900000], IMG_gray_card[900000], card_width, card_height,
texture_width, texture_height = load_image_on_main_thread(900000)
card_width = card_width * card_scale
card_height = card_height * card_scale
load_img_async_func = async.define("load_img_async", async_load)
end
function draw_hover_card(text_obj)
local card = G_hover_card or get_active_char() or 100089
if type(card) == "number" then
card = Card(card)
end
local fx, fy, fw, fh = prepare_hover_frame()
love.graphics.setColor(255, 255, 255)
local id = card.id
acquire_img(id)
local x,y = 612,21
local card_bg = load_asset("cardframe.png")
love.graphics.draw(card_bg, x-7, y-7, 0, 1, 1)
draw_border_hover(fx, fy, fw, fh)
love.graphics.draw(IMG_card[id], x, y, 0, 0.5, 0.5)
local card_width = card_width*2
local card_height = card_height*2
local gray_shit_height = (card_height - 200)/2
local gray_shit_dx = math.floor(card_width*2/3)
local gray_shit_x = x + gray_shit_dx
local gray_shit_width = card_width - gray_shit_dx
local middle = y+(card_height-gray_shit_height)/2
love.graphics.draw(load_asset("m-"..card.type..".png"), x, y)
if card.type == "character" then
if card.life >= 10 then
love.graphics.setFont(load_font("sg_assets/fonts/lifewan.png"))
else
love.graphics.setFont(load_font("sg_assets/fonts/lifewan_rs.png"))
end
love.graphics.printf(card.life, gray_shit_x+5, y+207, gray_shit_width, "center")
elseif card.type == "follower" then
love.graphics.setFont(load_font("sg_assets/fonts/statwan.png"))
love.graphics.printf(card.atk, x, y+208, card_width/3, "center")
love.graphics.printf(card.def, x+card_width/3, y+208, card_width/3, "center")
love.graphics.printf(card.sta, x+2*card_width/3, y+208, card_width/3, "center")
end
if card.size then
love.graphics.setFont(load_font("sg_assets/fonts/sizewan.png"))
love.graphics.printf(card.size, gray_shit_x+5, y+11, gray_shit_width, "center")
end
if card.faction then
draw_faction(card.faction, x+3, y+3, 0, 1, 1)
end
love.graphics.setColor(28 ,28 ,28)
local name_obj, stats_obj, eff_obj, quote_obj = text_obj[1], text_obj[2], text_obj[3], text_obj[4]
local eff1_obj, eff2_obj, eff3_obj = eff_obj[1], eff_obj[2], eff_obj[3]
name_obj:SetText(card.name)
stats_obj:SetText("Limit "..card.limit.." "..
card.points.."pt "..card.rarity.." "..
card.episode)
if card.type == "follower" then
local skills = card.skills or {}
for i=1,3 do
local text
if skills[i] then
if skill_text[skills[i]] then
text = skill_text[skills[i]]
else
text = "Unknown skill with id " .. skills[i]
end
else
text = ""
end
-- TODO: scrub the json file instead of scrubbing here
text = table.concat(filter(function(x) return string.byte(x) < 128 end,procat(text)))
eff_obj[i]:SetText(text:gsub("\n"," \n "):gsub("Turn Start:","TURN START:")
:gsub("Attack:","ATTACK:")
:gsub("Defend:","DEFEND:"))
end
else
local text = (skill_text[card.id] or "")
-- TODO: scrub the json file instead of scrubbing here
text = table.concat(filter(function(x) return string.byte(x) < 128 end,procat(text)))
eff_obj[1]:SetText(text:gsub("\n"," \n "):gsub("Turn Start:","TURN START:"))
eff_obj[2]:SetText("")
eff_obj[3]:SetText("")
end
quote_obj:SetText(card.flavor:gsub("\n"," \n "))
end
local bkg_grad, bkg_batch = nil, nil
function draw_background()
bkg_grad = bkg_grad or gradient({direction="horizontal", {254, 248, 164, 0}, {254, 248, 164}})
local bkg, bkg_width, bkg_height = load_asset("background.png")
bkg:setWrap('repeat','repeat')
if not bkg_batch then
bkg_batch = love.graphics.newSpriteBatch(bkg, 4000, "static")
for x=0,800,20 do
for y=0,600,20 do
bkg_batch:add(x,y)
end
end
end
love.graphics.draw(bkg_batch)
love.graphics.draw(bkg_grad, 0, -love.graphics.getHeight()/2, 0,
love.graphics.getWidth()/bkg_grad:getWidth(),
love.graphics.getHeight()*2/bkg_grad:getHeight())
end
function draw_border(x,y,w,h)
love.graphics.setColor(255, 255, 255)
local cx, cy = 3+4,2+4
local c, cw, ch = load_asset("border-1.png")
love.graphics.draw(load_asset("border-left.png"), x-4, y, 0, 1, h)
love.graphics.draw(load_asset("border-right.png"), x+w, y, 0, 1, h)
love.graphics.draw(load_asset("border-top.png"), x, y-4, 0, w, 1)
love.graphics.draw(load_asset("border-bottom.png"), x, y+h, 0, w, 1)
love.graphics.draw(load_asset("border-1.png"), x-cx, y-cy)
love.graphics.draw(load_asset("border-2.png"), x+w+cx-cw, y-cy)
love.graphics.draw(load_asset("border-3.png"), x-cx, y+h+cy-ch)
love.graphics.draw(load_asset("border-4.png"), x+w+cx-cw, y+h+cy-ch)
end
function draw_border_hover(x,y,w,h)
--secondary border layout for menus and hovers
--called by: draw_hover_frame()
--tried4's TODO: work out the numbers so that they seem less arbitary
love.graphics.setColor(255, 255, 255)
local cx, cy = 3+4,2+4
local c, cw, ch = load_asset("border-1.png")
love.graphics.draw(load_asset("border-left.png"), x-4, y, 0, 1, h)
love.graphics.draw(load_asset("border-right.png"), x+w, y, 0, 1, h)
love.graphics.draw(load_asset("border-top.png"), x, y-4, 0, w, 1)
love.graphics.draw(load_asset("border-bottom.png"), x, y+h, 0, w, 1)
love.graphics.draw(load_asset("ornament-a-1.png"), x-cx-3, y-cy-7)
love.graphics.draw(load_asset("ornament-a-2.png"), x+w+cx-cw+2, y-cy-7)
love.graphics.draw(load_asset("border-3.png"), x-cx, y+h+cy-ch)
love.graphics.draw(load_asset("border-4.png"), x+w+cx-cw, y+h+cy-ch)
end
function limit_string(text, maxlen)
local ret = string.len(text) < maxlen and text
or string.sub(text, 1, maxlen).."…"
return ret
end
field_x, field_y = 16, 10
local field_x, field_y = field_x, field_y
function Game:draw_field()
local field_img, fw, fh = load_asset("field.png")
local fx, fy = field_x, field_y
love.graphics.draw(field_img, fx, fy)
love.graphics.draw(load_asset("field_hud.png"), fx+4, fy+340)
local p1_name, p2_name, nw, nh =
load_asset("name-red.png"), load_asset("name-blue.png")
local left_text, right_text = limit_string(self.P1.name, 12), limit_string(self.P2.name, 12)
if self.P1.side ~= "left" then
p1_name, p2_name = p2_name, p1_name
left_text, right_text = right_text, left_text
end
love.graphics.draw(p1_name, fx+7, fy+fh-6-nh)
love.graphics.draw(p2_name, fx+fw-7-nw, fy+fh-6-nh)
love.graphics.setFont(load_vera(11))
love.graphics.printf(left_text, fx+7+4, fy+fh-6-nh+3, nw-8, "left")
love.graphics.printf(right_text, fx+fw-7-nw+4, fy+fh-6-nh+3, nw-8, "right")
draw_border(fx, fy, fw, fh)
end
function draw_hover_frame(x,y,w,h,title)
if not x then
local junk, fw = load_asset("field.png")
x = field_x+fw+4+13+4
y = field_y
w, h = 800 - field_x - x, 600 - field_y - y
end
love.graphics.setColor(254, 226, 106)
love.graphics.rectangle("fill", x, y, w, h)
if title then
local title_bg = load_asset("title_bg.png")
love.graphics.draw(title_bg, x, y, 0, w, 1)
love.graphics.setColor(253, 233, 94)
love.graphics.setFont(load_vera(14))
love.graphics.printf(title, 60, y+5, 100, "center")
end
draw_border_hover(x, y, w, h)
end
function prepare_hover_frame(x,y,w,h,title)
if not x then
local junk, fw = load_asset("field.png")
x = field_x+fw+4+13+4
y = field_y
w, h = 800 - field_x - x, 600 - field_y - y
end
love.graphics.setColor(254, 226, 106)
love.graphics.rectangle("fill", x, y, w, h)
if title then
local title_bg = load_asset("title_bg.png")
love.graphics.draw(title_bg, x, y, 0, w, 1)
love.graphics.setColor(253, 233, 94)
love.graphics.setFont(load_vera(14))
love.graphics.printf(title, 60, y+5, 100, "center")
end
return x, y, w, h
end
function left_hover_frame_pos()
local junk, fw = load_asset("field.png")
local x = field_x+fw+4+13+4
local y = field_y
local w, h = 800 - field_x - x, 600 - field_y - y
x = 800 - (x+w)
return x,y,w,h
end
function draw_hand_frame()
local junk, fw, fh = load_asset("field.png")
local x = field_x
local y = field_y+fh+4+6+4
local w, h = fw, 600 - field_y - y
love.graphics.setColor(254, 226, 106)
love.graphics.rectangle("fill", x, y, w, h)
draw_border(x, y, w, h)
end
function draw_faction(faction, x, y, rot, x_scale, y_scale)
rot = rot or 0
x_scale = x_scale or 1
y_scale = y_scale or 1
local faction_gfx = {['E'] = "empire.png",
['D'] = "darklore.png",
['N'] = "sg.png",
['V'] = "vita.png",
['C'] = "crux.png",
['A'] = "academy.png"}
local faction_img = load_asset(faction_gfx[faction])
love.graphics.draw(faction_img, x, y, rot, x_scale, y_scale)
end
local slot_to_dxdy = {
left={[0]={34,136},
{11,8},
{99,8},
{122,136},
{99,264},
{11,264}},
right={[0]={449,136},
{472,8},
{384,8},
{361,136},
{384,264},
{472,264}},
hand = {{28,458},
{112,458},
{196,458},
{280,458},
{364,458}}}
function draw_card(card, x, y, lighten_frame, text)
local id = card.id
if card.hidden then
id = 900000
end
acquire_img(id)
if not IMG_rdy[id] then
id = 900000
end
if card.type == "character" or card.active then
love.graphics.draw(IMG_card[id], x, y, 0, card_scale, card_scale)
else
love.graphics.draw(IMG_gray_card[id], x, y, 0, card_scale, card_scale)
end
local card_width = card_width
local card_height = card_height
local gray_shit_height = card_height - 100
local gray_shit_dx = math.floor(card_width*2/3)
local gray_shit_x = x + gray_shit_dx
local gray_shit_width = card_width - gray_shit_dx
local middle = y+(card_height-gray_shit_height)/2
love.graphics.setColor(255, 255, 255)
if not card.hidden then
if card.type == "follower" then
love.graphics.setFont(load_font("sg_assets/fonts/statwan_s.png"))
love.graphics.printf(card.atk, x, y+102, card_width/3, "center")
love.graphics.printf(card.def, x+card_width/3, y+102, card_width/3, "center")
love.graphics.printf(card.sta, x+2*card_width/3, y+102, card_width/3, "center")
end
local suffix = ""
if not (card.type == "character" or card.active) then
suffix = "-g"
end
if lighten_frame then
love.graphics.draw(load_asset("s-highlight-"..card.type..".png"), x, y)
else
love.graphics.draw(load_asset("s-"..card.type..suffix..".png"), x, y)
end
if card.size then
love.graphics.setFont(load_font("sg_assets/fonts/sizewan_s.png"))
love.graphics.printf(card.size, gray_shit_x + 3, y+2, gray_shit_width, "center")
end
if card.type == "character" then
if card.life >= 10 then
love.graphics.setFont(load_font("sg_assets/fonts/lifewan_s.png"))
love.graphics.printf(card.life, gray_shit_x + 2, y+100, gray_shit_width, "center")
else
love.graphics.setFont(load_font("sg_assets/fonts/lifewan_rs.png"))
love.graphics.printf(math.max(card.life, 0), gray_shit_x + 2, y+98, gray_shit_width, "center")
end
end
if card.faction then
draw_faction(card.faction, x+1, y+1, 0, 0.5, 0.5, suffix)
end
end
if text then
love.graphics.setColor(28,28,28)
love.graphics.rectangle("fill",x,middle,
card_width, gray_shit_height)
love.graphics.setColor(255,255,255)
love.graphics.setFont(load_vera(12))
love.graphics.printf(text, x, middle+3, card_width, "center")
end
end
function set_buff_font(kind)
if kind == "+" then
love.graphics.setFont(load_font("sg_assets/fonts/pluswan_s.png"))
elseif kind == "-" then
love.graphics.setFont(load_font("sg_assets/fonts/minuswan_s.png"))
else
love.graphics.setFont(load_font("sg_assets/fonts/equalwan_s.png"))
end
end
function anim_layer()
local layer = loveframes.Create("image")
layer:SetSize(0, 0)
layer:SetX(0)
layer:SetY(0)
layer:SetState("playing")
layer.Draw = function(self)
for i=0,11 do
local animation = self.anims[i]
if animation then
local img = load_asset(animation.filename)
local dx = animation.dx - math.floor((img:getWidth() - 80)/2)
local dy = animation.dy - math.floor((img:getHeight() - 120)/2)
local pos = self.slotpos[i]
love.graphics.draw(img, pos.x+dx, pos.y+dy)
end
end
if self.coin_flip then
local imgname, alpha = unpack(self.coin_frameset)
local coin_img = load_asset("animations/coin_flip/"..imgname..".png")
if self.coin_frame > 16 and self.coin_frame < 28 then
local spin_img = load_asset("animations/coin_flip/flip_bg.png")
love.graphics.draw(spin_img, 221, 144)
end
love.graphics.setColor(255,255,255,alpha)
love.graphics.draw(coin_img, 221, 144)
love.graphics.setColor(255,255,255,255)
end
end
layer.Update = function(self)
for i=0,5 do
local player = game.P1
if player.side == "right" then player = player.opponent end
if side == "right" then player = player.opponent end
local animation = player.animation[i]
if animation then
local frame = math.floor(animation.frame)..""
while frame:len() < 3 do frame = "0"..frame end
self.anims[i] = {
filename = "animations/"..animation.kind.."/"..frame..".png",
dx = animation.dx,
dy = animation.dy,
}
animation.frame = animation.frame + .15
if animation.frame >= animation.framecount then
player.animation[i] = nil
self.anims[i] = nil
end
end
local opponent = player.opponent
animation = opponent.animation[i]
if animation then
local frame = math.floor(animation.frame)..""
while frame:len() < 3 do frame = "0"..frame end
self.anims[i+6] = {
filename = "animations/"..animation.kind.."/"..frame..".png",
dx = animation.dx,
dy = animation.dy,
}
animation.frame = animation.frame + .15
if animation.frame >= animation.framecount then
opponent.animation[i] = nil
self.anims[i+6] = nil
end
end
end
if game.coin_flip then
self.coin_flip = true
local frame = math.floor(self.coin_frame)
if frame == 5 and self.coin_lf < 5 then
play_sound("coin_start")
elseif frame == 36 and self.coin_lf < 36 then
play_sound("coin_end")
end
self.coin_lf = frame
self.coin_frameset = game.coin_anim[frame]
self.coin_frame = self.coin_frame + .5 / 3
if self.coin_frame >= 54 then
game.coin_flip = false
self.coin_flip = false
self.coin_frame = 1
end
end
end
layer.anims = {}
layer.slotpos = {}
layer.coin_frame = 1
layer.coin_flip = false
for _,side in ipairs({"left", "right"}) do
for i=0,5 do
local origx = slot_to_dxdy[side][i][1] + field_x
local origy = slot_to_dxdy[side][i][2] + field_y
local offset = side == "left" and 0 or 6
layer.slotpos[i+offset] = {x = origx, y = origy}
end
end
return anim_layer
end
function card_button(side,idx,x,y)
local button = loveframes.Create("imagebutton")
button:SetSize(80, 120)
button:SetX(x)
button:SetY(y)
button:SetState("playing")
button.client = game.client
button.Draw = function(self)
local x = self:GetX()
local y = self:GetY()
local hover = self:GetHover()
local down = self.down
local hand = side == "hand"
local hover_frame = hover and hand
love.graphics.setColor(255, 255, 255, 255)
if hand then
love.graphics.draw(load_asset("hand_slot.png"), x-1, y-1)
end
if down and hand then
x,y = x+1,y+1
end
if self.card then
local text = nil
if self.card.trigger then
text = "trigger"
elseif game.print_attack_info and not hand then
if self.player == game.attacker[1] and idx == game.attacker[2] then
text = "attack"
elseif self.player == game.defender[1] and idx == game.defender[2] then
text = "defend"
end
end
draw_card(self.card, x, y, hover_frame, text)
end
if self.buff_animation then
local frame = self.buff_animation.frame
local stat_to_dxdy = {size = {card_width*2/3 + 3, 2},
atk = {0, 102},
def = {card_width/3, 102},
sta = {card_width*2/3, 102},
life = {card_width*2/3 + 2, 99}}
for k,v in pairs(stat_to_dxdy) do
local this_buff = self.buff_animation[k]
if this_buff then
set_buff_font(this_buff[1])
love.graphics.printf(this_buff[1]..this_buff[2], x+v[1], y+v[2]-frame, card_width/3, "center")
end
end
end
end
button.Update = function(self)
local hand = side == "hand"
local player = game.P1
if player.side == "right" then player = player.opponent end
if side == "right" then player = player.opponent end
local member = "field"
if hand then
member = "hand"
else
local buff_animation = player.buff_animation[idx]
if buff_animation then
self.buff_animation = buff_animation
buff_animation.frame = buff_animation.frame + .5 / 3
if buff_animation.frame >= 20 then
player.buff_animation[idx] = nil
end
else
self.buff_animation = nil
end
end
self.player = player
self.card = player[member][idx]
if self.card and self:GetHover() and not self.card.hidden then
game.hover_card = self.card
end
end
if side == "hand" then
button.OnClick = function(self)
if not self.card then return end
if self.client then
if game.game_type == "pve" or game.time_remaining > 0 then
net_send({type="play",index=idx})
self.player.game.act_buttons = false
end
elseif self.player:can_play_card(idx) then
self.player:play_card(idx)
end
end
end
return button
end
function faction_button(faction, x, y)
local button = loveframes.Create("imagebutton")
button:SetSize(180, 270)
button:SetX(x)
button:SetY(y)
button.Draw = function(self)
local x = self:GetX()
local y = self:GetY()
local hover = self:GetHover()
local down = self.down
if down then
x,y = x+1,y+1
end
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(load_asset("start_"..faction..".png"), x, y)
if not hover then
love.graphics.setColor(0,0,0,92)
love.graphics.rectangle("fill",x,y,180,270)
love.graphics.setColor(255, 255, 255, 255)
end
end
button.OnClick = function(self)
play_button_sound()
net_send({type="select_faction",faction=faction})
end
return button
end
--replace text buttons with image buttons
--called by: mainloop.lua
--tried4's TODO: highlight on hover feature
function make_menubar(x,y)
local button = loveframes.Create("imagebutton")
button:SetX(x)
button:SetY(y)
button:SetState("lobby")
button.Draw = function(self)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(load_asset("menubar.png"), x-1-1, y-1)
end
return button
end
function menu_dungeon_button(x, y)
local button = loveframes.Create("imagebutton")
button:SetX(x)
button:SetY(y)
button:SetState("lobby")
button.Draw = function(self)
love.graphics.setColor(255, 255, 255)
love.graphics.draw(load_asset("dungeon.png"), x-1, y-1)
end
return button
end
function menu_fight_button(x, y)
local button = loveframes.Create("imagebutton")
button:SetX(x)
button:SetY(y)
button:SetState("lobby")
button.Draw = function(self)
love.graphics.setColor(255, 255, 255)
love.graphics.draw(load_asset("fight.png"), x-1-1, y-1)
end
return button
end
function menu_cafe_button(x, y)
local button = loveframes.Create("imagebutton")
button:SetX(x)
button:SetY(y)
button:SetState("lobby")
button.Draw = function(self)
love.graphics.setColor(255, 255, 255)
love.graphics.draw(load_asset("cafe.png"), x-1, y-1)
end
return button
end
function menu_deck_button(x, y)
local button = loveframes.Create("imagebutton")
button:SetX(x)
button:SetY(y)
button:SetState("lobby")
button.Draw = function(self)
love.graphics.setColor(255, 255, 255)
love.graphics.draw(load_asset("deck.png"), x-1, y-1)
end
return button
end
function menu_craft_button(x, y)
local button = loveframes.Create("imagebutton")
button:SetX(x)
button:SetY(y)
button:SetState("lobby")
button.Draw = function(self)
love.graphics.setColor(255, 255, 255)
love.graphics.draw(load_asset("lab.png"), x-1, y-1)
end
return button
end
function menu_xmute_button(x, y)
local button = loveframes.Create("imagebutton")
button:SetX(x)
button:SetY(y)
button:SetState("lobby")
button.Draw = function(self)
love.graphics.setColor(255, 255, 255)
love.graphics.draw(load_asset("xmute.png"), x-1, y-1)
end
return button
end
-- Player Info Panel
-- Lobby only
function make_player_info(frame)
--tried4's TODO: don't hardcode frame position and size
local player_panel = loveframes.Create("frame",frame)
local x,y,w,h = left_hover_frame_pos()
player_panel:SetPos(764-w,-10)
player_panel:SetSize(w,h)
player_panel:ShowCloseButton(false)
player_panel:SetDraggable(false)
player_panel.Draw = function(self)
draw_hover_frame(self.x, self.y, self.width, self.height)
love.graphics.draw(load_asset("bg-ornament.png"),764-w+26,-10+20)
love.graphics.draw(load_asset("logo.png"),764-w+22,-10+20,0,.85)
local id = get_active_char() or 100089
acquire_img(id)
love.graphics.draw(load_asset("cardframe.png"), 800-w-11, 80)
love.graphics.draw(IMG_card[id], 800-w-4, 87, 0, .5, .5)
love.graphics.draw(load_asset("m-character.png"), 800-w-4, 87)
love.graphics.draw(load_asset("nick_name.png"),788-w-4, 337)
love.graphics.setColor(144, 103, 55, 255)
love.graphics.printf(user_data.username, 800-w*2/3-4, 347, 38, "center")
love.graphics.setFont(load_font("sg_assets/fonts/lifewan.png"))
love.graphics.setColor(255, 255, 255, 255)
local card = Card(id)
love.graphics.printf(math.max(card.life, 0), 800-w/2+17, h/2+4, 50, "center")
draw_faction(card.faction, 800-w-1, 90, 0, 1, 1)
end
end
local function modal_choice(prompt, lt, rt, lcb, rcb)
prompt = prompt or "Is this prompt dumb?"
lt = lt or "Yes"
rt = rt or "No"
lcb = lcb or function()end
rcb = rcb or function()end
local frame = loveframes.Create("frame")
frame:SetName("")
frame:SetSize(300, 90)
frame:ShowCloseButton(false)
frame:SetDraggable(false)
frame:Center()
frame:SetState(loveframes.GetState())
local ptext = loveframes.Create("text", frame)
ptext:SetDefaultColor(generic_text_color)
ptext:SetText(prompt)
ptext:Center()
ptext:SetY(35)
local lb = loveframes.Create("button", frame)
lb:SetPos(5, 60)
lb:SetWidth(143)
lb:SetText(lt)
lb.OnClick = function()
play_button_sound()
lcb()
frame:Remove()
end
local rb = loveframes.Create("button", frame)
rb:SetPos(152, 60)
rb:SetWidth(143)
rb:SetText(rt)
rb.OnClick = function()
play_cancel_sound()
rcb()
frame:Remove()
end
frame:SetModal(true)
end
function get_hover_list_text(state)
local junk, fw = load_asset("field.png")
local list = loveframes.Create("list")
list:SetState(state)
list:SetPos(field_x+fw+4+13+4 + 5, 15+240+18)
list:SetSize(800-field_x*2-fw-4-13-4-10, 250)
list:SetPadding(5)
list:SetSpacing(5)
local name = loveframes.Create("text")
name:SetDefaultColor(cardinfo_text_color)
name:SetText("Sword Girl")
name:SetFont(load_vera(11))
list:AddItem(name)
local stats = loveframes.Create("text")
stats:SetDefaultColor(cardinfo_text_color)
stats:SetText("Limit: over 9000")
stats:SetFont(load_vera(10))
list:AddItem(stats)
local eff1 = loveframes.Create("text")
eff1:SetDefaultColor(cardinfo_text_color)
eff1:SetText("TURN START:")
eff1:SetFont(load_vera(10))
list:AddItem(eff1)
local eff2 = loveframes.Create("text")
eff2:SetDefaultColor(cardinfo_text_color)
eff2:SetText("ATTACK:")
eff2:SetFont(load_vera(10))
list:AddItem(eff2)
local eff3 = loveframes.Create("text")
eff3:SetDefaultColor(cardinfo_text_color)
eff3:SetText("DEFEND:")
eff3:SetFont(load_vera(10))
list:AddItem(eff3)
local text = {eff1, eff2, eff3}
local quote = loveframes.Create("text")
quote:SetDefaultColor(cardinfo_text_color)
quote:SetText("[The moe is strong with this one]")
quote:SetFont(load_vera(10))
list:AddItem(quote)
return list, name, stats, text, quote
end
function Game:draw()
self:draw_field()
local left, right = self.P1, self.P2
if self.P1.side ~= "left" then
left, right = right, left
end
local junk, fw = load_asset("field.png")
self.loveframes_buttons = self.loveframes_buttons or frames.playing
if not self.loveframes_buttons then
self.loveframes_buttons = {}
frames.playing = self.loveframes_buttons
self.loveframes_buttons.hand = {}
for i=1,5 do
self.loveframes_buttons.hand[i] =
card_button("hand", i, unpack(slot_to_dxdy.hand[i]))