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All FFB effects seems to be "DirectionEnabled" (polar) #64
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Hi, I'm helping with my custom fork for retrogaming (Windows XP, 7, 10). I can help a little. How can I test your use case? I have FEdit.exe and can create all the effects, but it is always polar. Where is some checkbox to use cartesian or spherical coords in FEdit? Some screenshot would help. BTW: I fixed SlimDX Ramp effect, the pull request been already merged in SlimDX. |
Hi @cyberluke
If the First Axis is set to the X Axis than effect would have a Direction value set to 8191 If the First Axis is set to the Y Axis than effect would have a Direction value set to 0 DirX value follows the Direction value (* the right part of the screenshot comes from my app but logging the effect report would show the same) |
Hi, |
vJoy v 2.2.1.1
All effect reports (FFB_EFF_REPORT) seems to have
This happens even if there is effect created for only one axis and you might expect AxisEnabledDirection to be equal 1 for X axis and 2 for Y axis.
I tried to create one axis effects with Force Editor but I was not able to create any "non polar" effect using both Force Editor and ForceTest.
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