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game.js
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game.js
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var buttonColours = ["red", "green", "blue", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var started = false;
var level = 0;
$(document).keypress(function () {
if (!started) {
$("#level-title").text("Level " + level);
nextSequence();
started = true;
}
});
$(".btn").click(function () {
var userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
//2. Call checkAnswer() after a user has clicked and chosen their answer, passing in the index of the last answer in the user's sequence.
checkAnswer(userClickedPattern.length - 1);
});
function nextSequence() {
userClickedPattern = [];
level++;
$("#level-title").text("Level " + level);
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("#" + randomChosenColour).fadeOut(100).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
}
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
function animatePress(currentColour) {
$("#" + currentColour).addClass("pressed");
setTimeout(function () {
$("#" + currentColour).removeClass("pressed");
}, 100);
}
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
console.log("success");
if (userClickedPattern.length === gamePattern.length) {
setTimeout(function () {
nextSequence();
}, 1000);
}
}
else {
var audio = new Audio("sounds/" + "wrong" + ".mp3");
audio.play();
$("body").addClass("game-over");
setTimeout(function(){
$("body").removeClass("game-over");
},200);
$("h1").text("Game Over, Press Any Key to Restart")
startOver();
}
}
function startOver(){
level = 0;
gamePattern = [];
started = false;
}