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.gitignore
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# Unity generated
l2-unity/[Tt]emp/
l2-unity/[Oo]bj/
l2-unity/[Bb]uild/
l2-unity/[Ll]ibrary/
l2-unity/[Ll]ibrary/ScriptAssemblies/
l2-unity/[Mm]etadata/
l2-unity/[Ll]ibrary/ShaderCache/
l2-unity/[Ll]ibrary/AssetImportState/
l2-unity/[Ll]ibrary/AssetServerCacheV3/
l2-unity/[Ll]ibrary/ShaderCacheV5/
l2-unity/[Ll]ibrary/il2cpp_cache/
l2-unity/[Ll]ibrary/VideoCache/
l2-unity/[Ll]ibrary/VirtualFlareTemp/
l2-unity/[Ll]ibrary/PackageCache/
l2-unity/[Ll]ibrary/cachefile
l2-unity/[Ll]ibrary/2DxFX
l2-unity/[Ll]ibrary/JobServer/
l2-unity/[Ll]ibrary/AutoBuild/
l2-unity/[Ll]ibrary/VFX/
l2-unity/[Ll]ibrary/VFXVisualEffectResource/
l2-unity/[Ll]ibrary/PlayerDataCache/
l2-unity/[Ll]ibrary/ScriptMapper/
l2-unity/[Ll]ogs/
# Lighting data
/[Aa]ssets/Scenes/**/LightingData.asset
/[Aa]ssets/Scenes/**/*.giparams
/[Aa]ssets/Scenes/**/LightingData/
/[Aa]ssets/ProbeVolumes/
# Adaptive Probe Volumes specific
# EXR files
*.bytes
*.bytes.meta
Lightmap-*.exr
*ReflectionProbe*.exr
*ReflectionProbe*.exr.meta
ProbeVolumes*.exr
ProbeVolumes*.exr.meta
# Optionally include global lighting settings
!/[Aa]ssets/Settings/LightingSettings.asset
# Autogenerated VS/MD solution and project files
ExportedObj/
.vscode/
*.sln
*.csproj
*.suo
*.sln.docstates
*.user
*.userprefs
*.pidb
*.booproj
*.ide
*.suo
*.ntvs_analysis.dat
*.sln.ide
*.vs
*.log
*.bak
*.bak.meta
omnisharp.json
LightingData.asset
terraindata.dat
default-2022.dwlt
default-2023.dwlt
FMODStudioCache.asset
FMODStudioCache.asset.meta
# FMOD Studio crash reports
*.dmp