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main.py
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main.py
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from turtle import Screen
from scoreBoard import Scoreboard
from snake import Snake
from food import Food
import time
screen=Screen()
screen.setup(600,600) #width and height of screen
screen.bgcolor("black")
screen.title("Snake Game by BharadwajStudios")
screen.tracer(0)
snake=Snake()
food=Food()
score_board=Scoreboard()
screen.listen()
screen.onkey(snake.up,"Up")
screen.onkey(snake.down,"Down")
screen.onkey(snake.left,"Left")
screen.onkey(snake.right,"Right")
#moving the snake
game_is_on=True
while game_is_on:
screen.update()
time.sleep(0.1)
snake.move()
#detect collision with food
#distance is a prebuild method
if snake.head.distance(food) < 15:
food.refresh()
snake.extend()
score_board.increse_score()
#detect collision with wall
if snake.head.xcor()>280 or snake.head.xcor()< -280 or snake.head.ycor()>280 or snake.head.ycor()<-280:
score_board.reset()
snake.reset()
#detect collision of tail and detect collision of tail
for segments in snake.segments[1:]:
if segments==snake.head:
pass
elif snake.head.distance(segments)<10:
score_board.reset()
screen.exitonclick()