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Kanji Memory Game

alt text

Match every Kanji with its meaning before time runs out!

Gameplay:

  1. The player can flip 2 cards at a time, which shall be counted as one move
  2. If the kanji is matched with its meaning the cards turn yellow and remain static
  3. If not they shall flip over again after a short period of time, allowing the user to memorise them
  4. The number of frogs awarded to the player is calculated from the number of moves taken
  5. Time taken by the player is tracked thoughout the game
  6. If all the cards are matched within the time limit, the game is won. Time taken, moves and frogs awarded are displayed at the end

NOTE: Choice of Kanji available is kept minimum for now for testing purposes