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unreal_material_parameter_* for landscape doesn't change custom parameters on created instance material #297

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mudakisa opened this issue Apr 19, 2024 · 0 comments

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@mudakisa
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mudakisa commented Apr 19, 2024

Reproduction:

  • HDA includes heightfield
  • unreal_material_instance set to existing material in Unreal
  • unreal_material_parameter_*** set to the corresponding custom parameter

In the Unreal after cooking creates a landscape, creates instance material, assigns it to the landscape...
But the parameter isn't activated (toggle still false) and the parameter value stays default.

If replace heightfield on static mesh - all works fine. But with heightfield/landscape - no.

Houdini 20.0.625 (Houdini Engine installed from this build), Unreal 5.3.2

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