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Hello,
I'm running Unity Version 2018.3.0b9 with the latest ros-sharp from GitHub on Windows 10.
I am simulating a fabrication process in Unity and I successfully imported the URDF of the robotic set-up
into Unity. Also I am able to transform the robots accordingly.
Now I would like to attach a linear timber beam to the robot at a certain moment in the fabrication process, also once the beam is placed I would like to detach the object again.
Would this be possible and if yes how should I go about it?
Thank you!
Matthias Helmreich
The text was updated successfully, but these errors were encountered:
Hi @mhelmrei !
Yes, of course it is possible to attach / detach objects in a Unity simulation.
E.g. by adding a FixedJoint component and assigning it's ConnectedBody accordingly.
Is there a reason why you are writing this question as an issue on ROS#?
I see no direct relation to ROS# at all. Please write general Unity-related questions e.g. here, You'll get faster (and likely better) answers there.
Other than that, the screenshot looks nice. Why don't you write something on what you are doing here #20 ?
Hi @mhelmrei
I hope the hints above helped you in solving your problem. As I still see no direct relation to ROS# and have not received feedback I am closing this issue.
I'm looking forward to read a short intro on what your are doing / planning to do with ROS# here.
Hello,
I'm running Unity Version 2018.3.0b9 with the latest ros-sharp from GitHub on Windows 10.
I am simulating a fabrication process in Unity and I successfully imported the URDF of the robotic set-up
into Unity. Also I am able to transform the robots accordingly.
Now I would like to attach a linear timber beam to the robot at a certain moment in the fabrication process, also once the beam is placed I would like to detach the object again.
Would this be possible and if yes how should I go about it?
Thank you!
Matthias Helmreich
The text was updated successfully, but these errors were encountered: