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So, maybe something about vanilla crime sprees gets "corrupted" in some kind of way that Beardlib can't handle... to the point that mods have to be used to completely reset all crime spree data.
To Reproduce
Steps to reproduce the behavior:
With at least two real players, play vanilla Payday 2 until Crime Spree is unlocked.
Install SuperBLT and Beardlib.
Start playing Crime Spree for the first time with these same players.
Some players may (or may not) crash with the following crashlog when trying to join the crime spree lobby (even with no weapon skins, no other mods, and a crime spree score of 0). The players that do crash will crash every time they try to join. However, other players can still join their lobbies instead, without crashing.
Crashlog
Application has crashed: C++ exception
[string "lib/managers/menu/crimespreemissionsmenucompo..."]:791: attempt to compare nil with number
Describe the crash
After playing vanilla Payday 2, some players crash when trying to join Crime Spree lobby.
These same player's lobbies can be joined by the non-crashing players, however.
Attempted solutions:
We found only one solution online that finally worked, but the issue still seemed worth reporting.
It was only able to be fixed by using the "Crimespree Reset" mod by Sora: https://modworkshop.net/mod/23618
So, maybe something about vanilla crime sprees gets "corrupted" in some kind of way that Beardlib can't handle... to the point that mods have to be used to completely reset all crime spree data.
To Reproduce
Steps to reproduce the behavior:
Crashlog
Application has crashed: C++ exception
[string "lib/managers/menu/crimespreemissionsmenucompo..."]:791: attempt to compare nil with number
SCRIPT STACK
update_info_text() lib/managers/menu/crimespreemissionsmenucomponent.lua:679
init() lib/managers/menu/crimespreemissionsmenucomponent.lua:464
new() core/lib/utils/coreclass.lua:35
_setup() lib/managers/menu/crimespreemissionsmenucomponent.lua:93
init() lib/managers/menu/crimespreemissionsmenucomponent.lua:31
new() core/lib/utils/coreclass.lua:35
create() lib/managers/menu/menucomponentmanager.lua:5123
original() lib/managers/menu/menucomponentmanager.lua:520
set_active_components() @mods/base/req/core/Hooks.lua:260
core/lib/managers/menu/coremenulogic.lua:89
_execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
update() core/lib/managers/menu/coremenulogic.lua:64
update() core/lib/managers/menu/coremenumanager.lua:155
update() lib/managers/menumanagerpd2.lua:20
original() lib/setups/setup.lua:909
update() @mods/base/req/core/Hooks.lua:260
original() lib/setups/menusetup.lua:363
update() @mods/base/req/core/Hooks.lua:260
core/lib/setups/coresetup.lua:559
Callstack:
Current thread: Main
System information:
Application version : 1.143.243
CPU : Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 3060 / nvldumd.dll[32.0.15.5612]
Language : english
Memory : 16276MB 152KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : CREATIVE (Speakers (Sound Blaster Z))
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