diff --git a/engine/class_modules/sc_death_knight.cpp b/engine/class_modules/sc_death_knight.cpp index fee8564a080..337799f50f9 100644 --- a/engine/class_modules/sc_death_knight.cpp +++ b/engine/class_modules/sc_death_knight.cpp @@ -12107,7 +12107,7 @@ void death_knight_t::trigger_infliction_of_sorrow( player_t* target, bool is_vam // The talent itself references 100% damage done, and it's stored in the below effect // mod = talent.sanlayn.infliction_of_sorrow->effectN( 1 ).percent(); // However, the buff that is on the player still has 200% set, and in game testing shows the explosion to be 200% - mod = spell.infliction_of_sorrow_buff->effectN( 1 ).percent(); + mod = modified_spell.infliction_of_sorrow->effectN( 1 ).percent(); buffs.infliction_of_sorrow->expire(); if ( disease_td->is_ticking() )