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global.js
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153 lines (132 loc) · 3.68 KB
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// HTML elements
let canvas;
let ctx;
let canvasDim;
let particleCountSlider;
let displayN;
let mainContainer;
let controls;
let playButton;
let pauseButton;
let resetButton;
window.onload = function () {
// Get HTML elements
mainContainer = document.getElementById("main-container");
controls = document.getElementById("controls");
particleCountSlider = document.getElementById("particle-count-slider");
displayN = document.getElementById("display-n");
playButton = document.getElementById("play-button");
pauseButton = document.getElementById("pause-button");
resetButton = document.getElementById("reset-button");
canvas = document.getElementById("my-canvas");
// setup canvas
canvasDim = Math.min(Math.floor(0.95 * (window.innerHeight - controls.clientHeight)), window.innerWidth);
canvas.width = canvasDim;
canvas.height = canvasDim;
ctx = canvas.getContext("2d");
start();
}
window.onresize = function () {
ctx.clearRect(0, 0, canvasDim, canvasDim);
mainContainer = document.getElementById("main-container");
canvasDim = Math.min(Math.floor(0.95 * (window.innerHeight - controls.clientHeight)), window.innerWidth);
canvas.width = canvasDim;
canvas.height = canvasDim;
}
// Two systems
const BROWNIAN = 0;
const DIFFUSION = 1;
let collisionSystem; // current collision system instance
let setup; // current system's setup
let type; // type of system
let paused; // is the system paused
let reqID; // last requested animation frame id
let n; // number of particles
function start() {
paused = false;
playButton.disabled = true;
n = particleCountSlider.value;
displayN.innerHTML = "Number of particles:" + n;
type = DIFFUSION;
reset();
}
function pause() {
paused = true;
playButton.disabled = false;
pauseButton.disabled = true;
}
function play() {
if (paused) {
paused = false;
playButton.disabled = true;
pauseButton.disabled = false;
simulate();
}
}
function reset() {
ctx.clearRect(0, 0, canvasDim, canvasDim);
paused = true;
cancelAnimationFrame(reqID);
if (type == BROWNIAN) {
setup = new Brownian(n, 15, 25);
} else if (type == DIFFUSION) {
setup = new Diffusion(n, 2);
}
collisionSystem = new CollisionSystem(setup.getParticles(), 50000);
paused = false;
playButton.disabled = true;
pauseButton.disabled = false;
simulate();
}
function brownian() {
if (type != BROWNIAN) {
type = BROWNIAN;
reset();
}
}
function diffusion() {
if (type != DIFFUSION) {
type = DIFFUSION;
reset();
}
}
function slider() {
n = particleCountSlider.value;
displayN.innerHTML = "Number of small particles:" + n;
reset();
}
// Utility functions:
function log(tolog) {
console.log(JSON.parse(JSON.stringify(tolog)));
}
// colours
// lightest to darkest
const colours = ["#A5E1AD", "#4CA1A3", "#511281", "#21094E"];
function randomColour() {
return colours[Math.floor(Math.random() * colours.length)];
}
// generic draw functions
function drawDisc(x, y, radius, colour) {
ctx.fillStyle = colour;
ctx.beginPath();
ctx.arc(x * canvasDim, y * canvasDim, radius * canvasDim, 0, twoPI);
ctx.fill();
}
function drawLine(x1, y1, x2, y2, colour) {
ctx.strokeStyle = colour;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
}
// math constant and functions:
const twoPI = 2 * Math.PI;
function random(hi) { return Math.random() * hi; }
function random(lo, hi) {
return Math.random() * (hi - lo) + lo;
}
// round up numbers
const roundTo = 1e10;
function round(x) {
return Math.round(x * roundTo) / roundTo;
}