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README
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README
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WHAT IS GLGE?
GLGE is a javascript library intended to ease the use of WebGL; which is
basically a native browser javascript API giving direct access to openGL
ES2, allowing for the use of hardware accelerated 2D/3D applications
without having to download any plugins.
The aim of GLGE is to mask the involved nature of WebGL from the web
developer, who can then spend his/her time creating richer content for
the web.
LICENSE
GLGE is made available under a BSD (3-point) style license
BUILDING GLGE
GLGE requires nodejs, to build simply:
> git submodule init
> git submodule update
>./build.js
For more options:
>./build.js --help
RUNNING THE EXAMPLES LOCALLY IN CHROME
Chrome doesn't support cross-origin requests which means running from a
file:/// url doesn't work. Here are some basic instructions for setting
up a local Apache host for running the GLGE examples.
Add a new entry in /etc/hosts:
127.0.0.1 glge.local
Add an a new apache vhost:
<VirtualHost glge.local:80>
ServerName ometa-js
DocumentRoot /path/to/glge/
<Directory /path/to/glge-git>
Options +Indexes +FollowSymLinks +MultiViews +Includes
AllowOverride All
Order allow,deny
Allow from all
DirectoryIndex index.htm
</Directory>
</VirtualHost>
Check the Apache configuration 'apachectl configtest' and if OK restart Apache.
Now open: http://glge.local/examples/
SUPPORT
For help and support:
IRC: #glge on irc.freenode.net
EMAIL: [email protected]
WEB: www.glge.org
FEATURES
1) Keyframe animation
2) Perpixel lighting directional lights, spot lights and point lights
3) Normal mapping
4) Animated materials
5) Skeletal animation(WIP)
6) Collada format support
7) Parallax Mapping
8) Text rendering(probably bitmap)
9) Fog
10) Depth Shadows
11) Shader based picking
12) Environment mapping
13) Reflections/Refractions
14) Collada Animations
15) 2d filters
16) Culling
17) LOD
PLANNED ADDITIONS
1) Shape keys
2) Portals
3) Physics
7) primative creation
+ Much more!